You should do some tutorials to sell online and advertise on your channel or something. You really have insideout knowledge of the tools. Great projects on here man awesome
holly c**p, man, you're a wizard. to make each of those vehicles in 20-something hours is awesome! your videos should be must-see for motivation boost...
Flabbergasting stuff. You do not rescale any part, I don't get how you model every piece in the right place with the right size. Great knowledge of the tools and nice quads flow.
Very cool! Really impressive! Also, I know it's not meant to be an exact mechanical copy of the bike, but those fluid lines running from the front wheel brakes to the chassis are impossible.
This is amazing! I’m thinking of modeling a motorcycle for my school project. Where did you find all the parts inside to know what they look like how to model them? Thanks!!
+Milergo CG Artist Hey dude, this job unbelievable, ordinary 3D modelers can't do this. Because this stuff shows us, this is not knowledge about software tools or commands. This job needs, sensitively precision on measurement in brain, also constructional thinking method. I'm really wondering, what's your educational background? Did you took any mechanical or engineering education?
Wow man wow. U r my inspiration. M a newbie. M trying hard to be my fullest. Just wanted to say u r awesome nd ask u how many year did u use maya and how hard is it to learn coz now i think maya is hell of a Mt Everest nd m long way to learn it properly to get a job
+AwpitheAwper Well he has probably disabled his mouse cursor on his recording software, doesn't mean he uses a specific tablet becasue you can't see it :S
How do you 3d modelers design this stuff? Did you have a drawing with dimensions to draw from or something? Usually in Inventor or Solidworks we have to create the mechanical parts separately , then assemble them...But thats a totally different purpose.
oye, que conocimientos básicos necesitas para hacer este tipo de cosas, es que yo quiero meterme a hacer esto, pero ya como una profesión, y lo puedo trabajar en una laptop? (alienware 17, son laptops para gaming)
And after see your chanel... please, tell me you are working about this and they pay you thousands and thousands of dollars, euros, pounds, yenes or whatherver ...
hahaha well bro, im on 3d world 2 years,and im working like freelance on MB-Design.de but i havent got a good job yet. Thanks so much for your coment dude ;)
asdfghjkl zxcvbnm ok let me lay both out for you: The first question is, What Are You Going to Use it for? Modeling: 3ds Max has a very robust modeling toolset with a huge library of different modifiers which can make the modeling process easier. I would give this to 3ds max. Animation: For the most part, Maya has been known to be a much more powerful application when it comes to animation, with a huge library of animation tools. I would give this to animation. Rigging: When it comes to rigging, Maya pulls ahead slightly in this category as well. However, it does require a bit more programming in MEL if you want to create complex character rigs. Now, with 3ds Max it can be a bit easier to rig, but you can create complex rigs in Maya that might be very difficult to achieve in 3ds Max. 3ds Max has been known for its powerful modeling tools, allowing you to create complex 3D models with a very fast workflow and robust modifiers, with the entire poly modeling tools contained in one area of the UI. So for what you sound like you need. I would suggest 3ds max. (I pulled this content from a blog that explained it better than I ever could)
+Tyler Mistretta thank you very much buddy well i need them for modelling purpose only, no need for animating nor rigging it. actually i already used rhinoceros, though I'm not mastering it very well, and i find it really hard to make an organic object or another complex object with smooth edges, such as helmet, etc. and i already check 3ds max, it's looks quite promising too. and thanks once again for the advice have a good day buddy. sorry for my english, i hope u can understand whatever i say :D
You should do some tutorials to sell online and advertise on your channel or something. You really have insideout knowledge of the tools. Great projects on here man awesome
This guy is a modeling beast
yes Shine, i use 3 monitors and i record an other cam on one of those
Damn. Freaking awesome. It would take me 28 days not 28 hours to make something like this. And I doubt it would be this great.
are you a human ? i mean are you live on this planet ? man this is unbelivable
as always a master piece
great great work! millergo u have the best maya modeling timelapses i have ever seen in the internet... love all your work! really beautiful
AMAZING 3D C.A.D. (Computer Aided Design or Drafting / Drawing) creation & time lapse video! This is like the movie Tron but on steroids! 8O
You give me inspiration to keep modeling man thank you and excellent modeling
holly c**p, man, you're a wizard. to make each of those vehicles in 20-something hours is awesome! your videos should be must-see for motivation boost...
Increible guillermo, hasta buena musica le pones a los videos jaja.
Flabbergasting stuff. You do not rescale any part, I don't get how you model every piece in the right place with the right size. Great knowledge of the tools and nice quads flow.
This is easy when you love motorcycles.
Complimenti!!! Ottimo lavoro!
I liked the textures of the tires and the brembo jajajajaja
Awesome...
Impresionante , estoy empezando a usar maya ahora y ojalá algún día yo llegue a hacer cosas similares xD
YOU ARE PHENOM
ohhh my fucking god ..it is awesome ...good job ....
that good work for 28 hours....it is superrrrr! !!!!
Great work!
You are awesome!
Millergo,can you upload Maya tutorials? please..
i just gotta say this is very impressive, and i have full respect for your work, great job dude :)
wish i could do something as good as this lol
amazing craftsmanship !
tats a great model. done neatly !!
wow man! awesome work!
nice job modelling a very detailed bike. a minor comment, but the turn signals seem to be missing.
Superb skills man dats insane!!
greate work
respect!
unbelievable!!
thanks dude
ooommmmmmmmmmmmggggggggggggggg.......!!!!!!!!!! is amazing bro...
Wonderful! Keep it up!
Awesome Dude
Awssm work sir...😍🔥🔥
amazing job
awesome man!
Very cool! Really impressive!
Also, I know it's not meant to be an exact mechanical copy of the bike, but those fluid lines running from the front wheel brakes to the chassis are impossible.
This is amazing! I’m thinking of modeling a motorcycle for my school project. Where did you find all the parts inside to know what they look like how to model them? Thanks!!
amazing! Thanks for sharing
Yo man! What a great work! Can you please do an mvagusta brutale dragster rr or kawasaki h2r? Would be extremley interesting to look on!
Awesom job ! Do not have problems with copyrights with ducati?
+Milergo CG Artist Hey dude, this job unbelievable, ordinary 3D modelers can't do this. Because this stuff shows us, this is not knowledge about software tools or commands. This job needs, sensitively precision on measurement in brain, also constructional thinking method. I'm really wondering, what's your educational background? Did you took any mechanical or engineering education?
So many great modelling skills in a Single video!!! Amazing!!!
Just one question: How did you made the cuts for the deatiling of the grips?
Wow man wow. U r my inspiration. M a newbie. M trying hard to be my fullest. Just wanted to say u r awesome nd ask u how many year did u use maya and how hard is it to learn coz now i think maya is hell of a Mt Everest nd m long way to learn it properly to get a job
That a skill! How long did it take to raw model it in hours?
that was awesome can u share some of your modelling techniques
Amazing, Epic, Awesome, what hardware do you use though?
Any specific tablet or anything? cause I don't see any mouse :P
+AwpitheAwper Well he has probably disabled his mouse cursor on his recording software, doesn't mean he uses a specific tablet becasue you can't see it :S
Do you use any preferences images, or blueprint? Nice work 10+
excellent! How many years do you have doing this?
100% Respect !
I want to see more of this video
nice
man this is remarkable
can you tell me what is the method for smooth the edges as you do in this video
Do you do uv's and texture or are all those maya colours?
Awesome!! How did you make the chain go around like that?
Cool!
Nice job dude :) resp+
wow
very cool
How do you 3d modelers design this stuff? Did you have a drawing with dimensions to draw from or something?
Usually in Inventor or Solidworks we have to create the mechanical parts separately , then assemble them...But thats a totally different purpose.
You're GOD
how to u are modeling without reference
One question did you take any reference for it
very very nice video, i would like to see the prices for tires
You can´t steer the bike because the front brake lines.
DAYUMMMMMM
What's this music? It's awesome.
Did you watch the Video or did you just drop your comment here?
0:18
Since that vid i havent slept a minute because
I gotta know what remix this is on 6:32 !!!!
do these models only work in maya and can they be imported into other programs, also why does your site still require payment info for free models?
O-O are you eyeballing this shit?? O:
You have to show in environments
wow..!!
How are you modeling half of the geometry and the other half is hidden? is it an instant?
WTF como me gustaria poder hacer cosas como tu :(
At 2:22 music on
How do you no what size to make everything?
Keegan Lincoln I use blueprints bro
Okay. Cool
Eres spañol q bueno Eres en esto
raul saldivar se intenta jajaja
9 yrs ago 🥲
Not accurate model, but great skills and modelling!
oye, que conocimientos básicos necesitas para hacer este tipo de cosas, es que yo quiero meterme a hacer esto, pero ya como una profesión, y lo puedo trabajar en una laptop? (alienware 17, son laptops para gaming)
quiero saber que tipos de conocimientos para irme preparando y ya cuando salga del colegio, saber algo más
how much time did you take to complete this ducati
28hours
why are you not quading your faces??
how do you not zoom in? im confused on how you model from so far away....
A separate view just to record while you model in other views.
8.34 how does he bend the chain, what tool is that
+Serkan Korkmaz Deform>Non Linear>Bend
What do you use for recording Timelapse?
а можешь персонажа из zootopia создать ???)
And after see your chanel... please, tell me you are working about this and they pay you thousands and thousands of dollars, euros, pounds, yenes or whatherver ...
hahaha well bro, im on 3d world 2 years,and im working like freelance on MB-Design.de but i havent got a good job yet. Thanks so much for your coment dude ;)
por cierto, soy español xD
can anyone tell me which one is better for modelling 3dmax or maya
thanks
+asdfghjkl zxcvbnm both get the job done. 3d max seems to have a better work flow for modeling however. Just my two cents
+Tyler Mistretta sorry mate, i mean which one is better/easier to create a large/complex object such as motorcycle/car.
thank you.
asdfghjkl zxcvbnm
ok let me lay both out for you:
The first question is, What Are You Going to Use it for?
Modeling: 3ds Max has a very robust modeling toolset with a huge library of different modifiers which can make the modeling process easier. I would give this to 3ds max.
Animation: For the most part, Maya has been known to be a much more powerful application when it comes to animation, with a huge library of animation tools. I would give this to animation.
Rigging: When it comes to rigging, Maya pulls ahead slightly in this category as well. However, it does require a bit more programming in MEL if you want to create complex character rigs. Now, with 3ds Max it can be a bit easier to rig, but you can create complex rigs in Maya that might be very difficult to achieve in 3ds Max.
3ds Max has been known for its powerful modeling tools, allowing you to create complex 3D models with a very fast workflow and robust modifiers, with the entire poly modeling tools contained in one area of the UI.
So for what you sound like you need. I would suggest 3ds max.
(I pulled this content from a blog that explained it better than I ever could)
+Tyler Mistretta thank you very much buddy
well i need them for modelling purpose only, no need for animating nor rigging it.
actually i already used rhinoceros, though I'm not mastering it very well, and i find it really hard to make an organic object or another complex object with smooth edges, such as helmet, etc. and i already check 3ds max, it's looks quite promising too.
and thanks once again for the advice
have a good day buddy.
sorry for my english, i hope u can understand whatever i say :D
asdfghjkl zxcvbnm
no problem man. organic objects will take time to learn. Stick with it and watch videos like these
Are you god
regular keyboard and mouse, or are you using a 3d mouse like the ones from @3dconnexion?
ua-cam.com/users/3dconnexion
how many hours ?
YAC RICHTHOFEN 28
create more speed modeling
not same
Please enough of the time lapse. It's absolutely useless to the viewers.