In watchdogs you are in the middle of a gun fight with guards, you make their phones ring and they answer it, I mean, i know you may have a booty call but there's a guy shooting at you.
Assassin’s Creed IV: Black Flag. When you’re in the middle of a naval battle against 2 ships and you’re low on health, just beat one of the ships, board it, conquer it, and use it repair your ship while the other ship just says “Yeah cool. Just take your time and we’ll resume fighting when you’re ok”. Convenient video game logic XD.
One video logic thing that always helps me out is that you can buy maps from vendors that show the location of loot chests and other collectibles in an Open World game. Someone took the time to travel the lands and locate these objects on a map for you but didn't bother taking it themselves?
Video game logic: When the merchant pleads with you to buy some of their stuff because they're dirt poor, but can still afford to buy all the rubbish you've accumulated by whacking low-level trash over and over.
My favorite is when you can do things like persuade another character that their ideology and the things that they’ve been doing their entire lives is wrong in under 5 minutes (Deus Ex franchise)
I thought about that too. Though at least in Deus Ex you actually have to properly convince them with several arguments. In most games it's usually just a single dialogue option and suddenly they are your best palls.
Oblivion's persuasion minigame is the wierdest, there's basically four options; admire, joke, coerce and boast and a fifth option of just giving them money. Evey npc in the game will love, like, dislike and hate each of the options and you need to spin this wheel of varying effectines and select the positive ones.
Let's do be honest; if the merchant in your video game felt like it, they could be the main villain, or even the bonus boss... Just think about it; not only can the merchant get through any dungeon in the game _way_ faster than you can, (as evidenced by the fact that they're always ahead of you,) they also have access to an infinite supply of healing items, accessories that allow them to specc themselves in order to specifically neutralize everything you can throw at them, and they'll eventually reveal that they've got the best sellable armor and weapons in the game in limitless quantities, too... Heck, sometimes we even get some hints of the merchants' invincibility. For example, how many times have you met a merchant who seems worried by the immediate presence of an omnicidal, world-ending villain? A lot of times? Then why do they still insist on demanding payment for their wares? If the villain reaches the merchant or succeeds with their goal, then the merchant's money will be worthless, so ensuring that the hero is properly equipped should be of greater priority, right? _Unless_ the merchant actually doesn't feel in the least bit threatened by the omnicidal, world-ending villain and/or his goals that is... Frankly speaking, I think we're lucky that the merchants seem more interested in just living out their lives as humble merchants that take all our money instead of actually doing anything with all of their obvious power and influence... That said, now I really want a video game in which it turns out that the merchant was the villain all along.
Videogame logic - Enemies that assume an arrow in their friend's head must have been put there by the wind if they can't find anyone nearby. Number 4 was best played with in Monkey Island where Guybrush is tied to a weight then thrown in the sea with a number of rope cutting items juuuust out of reach. The solution - _put the heavy weight in his pocket so it no longer weighs anything..._
I remember that if you keep waiting in that scene then two pirates appear on the dock above Guybrush talking about the felony they committed with that big knife one of them is carrying. They debate throwing it in the water to get rid of it before finally deciding “nah, I might need it”.
How about the logic that if you have at least 1HP left you are at 100% strenght and can still pull off any action like nothing is wrong? If I was badly injured I would be happy if I could even move at all
I broke my arm once when playing tag (don't ask how) and after I broke it I played on for five ten minutes tops not knowing after that was a whole different case tho
Alex Watzek haha! For sure. But think of it this way. The reason MGS makes it into many example videos is because the series has always been very diverse. In this instance it is a good example of stealth logic. But MGS had it in the 90s and it gets crazier every time. If you've never played a MGS game I would recommend at least giving it a shot. Play them in relase order is fine. But chronologically they go (main stream nbrd versions anyway) mgs3: snake eater (my personal fav), mgs5 (save for last though.... a ton of spoilers if u haven't kept with the stoey thus far), mgs1 (orig psx), mgs2, mgs4. I'd recommend doing 3, 1, 2, 4, 5. I know it sounds weird. But the story IS Hideo Kojima's creation so... its a bit convoluted. Going this way you'll be able to get everything out of the series and maybe appreciate it. Cheers mate!
Zackery G I'd recommend just playing in release order. The games are designed to reveal more about themselves as they progress, even while out of order
Raymond V.M - I hear ya... but if I can respectfully counter? The release order works for ppl that PLAYED the games on release. So we were already familiar. I suppose you have a point though. Playing as they were released is how fans of the series learned everything. So... there ya go! Two options. No matter what.. PLAY IT!!! - Thanks Ray for your insight.
Yup, i've often wondered about when you are exploring ruins. No one has been there for 1,000s of years. Ooooo thx for the Health kit and the ammo that fits my high tech guns and thanks a bunch for lighting all those candles just before i got here. Must have been that merchant.
Ereb Ágilus too late. I've already seen it. People won't even understand until they watch. They'll think it'd just spoilers but.. It's not.. I wish it was just spoilers. It is now engraved in my mind
Best Friday feature in a long time! All are entertaining but this one was especially so. Very clever skits and comments that were full of good fun! Keep up the good work! :)
Skyrim, Uncharted, Witcher 3, etc: ruins, tombs, caves that have been barren or undiscovered for centuries........... and there are lit candles everywhere, illuminating your path, sometimes behind walls you've had break open in order to progress. Classic
About the "magic merchants" In darksiders 1 and 2, there is a merchant by the name of "Vulgrim" who is directly shown to use a series of magical portals to get around. He even allows the horseman of war to use these portals to leave a floating island he would've been stuck on otherwise. Pretty nifty that the game explained ir so well.
Actually in Skyrim some enemies use health potions mid fight. It’s like when you use a potion through the menu; it freezes time and when you exit the menu time continues and to your enemies it’s like you were instantly healed. That’s why when an enemy instantly gets health back without using a spell; it’s like they’re going through their menu, freezing time for them.
This channel has become one of my favorite. The highlight of my week is Rob's Friday feature which is why it sucks when you guys go off to game conferences - No Friday feature :( . What I like most about Rob's stories is when he talks about his days as a young gamer and how his family played a special part of his gaming memories. This makes me think back to my gaming memories as a young kid. I think a cool idea would be for the crew to have their families on the show and give us a sort of back story to what Rob, Nathan, Hollie and Dave were like as young gamers. I for one think it would be cool to hear Rob's dad's thoughts on him playing Metal Gear Solid.
I look forward to your videos every Friday Rob. You guys at PlayStation Access do a fantastic job at entertaining. Thank you for your hard work every Friday and I hope for many more in the future!
We ended up doing an endless circle until I decided I was done. A quick look at the clock told me it was 45 minutes later!! (Sadly this is actually a uhh... True story)
Miss this channel and these types of videos! I haven’t been recommended any of your videos in a long time. You guys made some fantastic countdown lists! Very entertaining.
Paton Nzimande True, but rpg's do try to make a reasonable amount of time pass during fast travel. Other games like divinity, darksouls, etc. have valid teleportation explanations. (by valid I mean "this thing lets you manifest into another space in time! Why? HAHAHAHAHAHA")
No. Even ARMA isn't "hyper realistic". You know what would be "hyper realistic"? Current objective: Wait for orders. Objective updated: Continue waiting for orders. Objective updated: Stand guard outside some warehouse for 5 uneventful hours while holding a heavy rifle which you must carry at all times but cannot fire, unless explicitly ordered to do so.
Arma still has a lot of video game logic and generally unrealistic things. Ever seen a tank suddenly start rolling onto its side, as if it was hit by an explosion, and yet nothing exploded, and the tank wasn’t even moving? How about someone who got hit by a rocket getting right back up after someone helps them for 10 seconds? Using a single first aid kit to heal almost all nonfatal injuries? Having an infinite amount of supplies from a medkit? Making a vehicle that had all of its wheels shot with a rocket drivable again? Someone being entirely unable to jump? Not being able to shoot through thin wood, even with explosives? Et cetera.
Rob & Dave nailed some brilliant little sketches, this week. But I really do hope they have the presense of mind to save any bloopers, perhaps for a future subscriber special.
An example I came up with was insane/extreme healing tactics video game characters use. Like examples from games like Far Cry 3 and 4 where the protag just...pulls bullets/claws out of their arm, cracks bones into place, stab chest with a syringe, and burns deep wounds/missing flesh shut. I'm sure many other games do this (like REVII comes to mind as well) but I think the Far Cry series makes it so insane when healing the character that it just makes me laugh almost every time. Healing was technically listed already but for pausing the game to do so. I can never get over the healing animations in some games but enjoy seeing them all the same. That over the top way to heal just is so absurd that it had to be intentionally so lol
"It would make the game look clunky if he was trailing behind you all the time." Ooooh! Is that Rob having a little dig at Holly's Final Fantasy IX opinion?
Catch the Companion was easy. My favorite 'I need a sec to think' time waste was dodging BETWEEN your other companions and seeing how many times you could per second.
The health pack could theoretically be an ancient bandage/poultice (although not one I'd care to rely on in an emergency). The ones that puzzle me are the M-16 assault rifle magazines, buried in the catacombs beneath the Pyramid of Khufu in Giza, which perfectly match the modern firearm that you happen to be carrying, and contain bullets which work perfectly...
Or the videogame logic when you are on a stealth mission and just after the friendly npc just whispers "schh.. this way, be quiet" and then you reload your gun and start shouting "IM RELOADING", but enemies wont hear you because, thats right videogame logic xD
I remember in Elder Scrolls 4 Oblivion that, if you drank too many potions in too short a time the game will actually stop you from doing so. So I opted an alternate strategy, go far enough away from enemies that it is considered safe, use the wait function to wait an hour, then go back with my health full and potions activated. The enemies don't even move when you do so. Yeah, this was back when I wasn't good at games so I found the best ways to game the system.
On the topic of pausing the video game world to prevent a fatal blow, I cannot even BEGIN to tell you how many times that I died in Fallout 4 because of the animation involved in giving yourself a stimpack, or even I was taking damage faster than anything could heal me because all Fallout 4 healing items do it over a short period of time. But it did add an additional level of difficulty, immersion, and realism to the game, and I love it😂
Bought your stuff from Merchant , walked forward on the road. Meets Dragon on the bridge, defeats said Dragon destroying bridge in process. Narrowly escapes death from falling bridge instead of said Dragon. Walks up hill, turns corner. Merchant waiting. Brilliant work on the Skyrim references Rob. That piece of paper is Diablos' Gravija attack.
My logic for weight limit capacity isn't that the weight is based on what the character can carry but the amount the bag can hold without tearing, and you walk all wonky because you are desperately trying to balance the bag in such a way that it doesn't tear apart lol
One of my favorite things in video games that make no sense is when things that are clearly not sharp cut like the world's finest razor. The keyblade kingdom hearts is one of the most glaring examples of this.
when you were doing the first time in dungeons for 1000s of years I thought you were going to mention the torches. I mean who knows how long a med pack lasts, it could have been placed there 1000s of years ago, but torches man, those go out in a couple hours.
Bleeding to death, give it 10 seconds, you'll be just fine. The mag wasn't empty, still saved the extra bullets somehow. Punches are more effective than bullets. The wonderful physics defying double jump. So many good one's not mentioned. You guys are great, keep um coming.
my favorite example of this is beetle from zelda because somehow he has liked from the great flood of wind waker to the post apokaliptic land in breath of the wild, so eather he is immortal or he is being reborn in the same way as zelda, link, and gannon
Rob, you pulled this feature off wonderfully. The health pack bit was hilarious. Not sure if you did this idea yet, but what about 7 boss fights you would have won if not for cut scenes.
"As realistic as possible... While still featuring a floating skyscraper that summons monsters from the Moon" This is one of my favorite videos in a while. We really have quite the ridiculous hobby, and it's fun to laugh about it. Also liked the camo switching scene. Well played.
It's not really teleportation though, in most games once you fast travel, time progressed, so its more like your character just ran/walked there, but you skip the journey
I would like to point out the amount of work the access team put into making the new office look just like the home remember in the beginning :). It's always nice to have change but seeing the passion and love you guys put into these videos to keep the same old access rolling just gives me warm fuzzies. Like playing the remaster of a ps2 classic or something. Just gives a nice reassurance that some things are just like I remember :)
"Imagine if the roles were reversed! You'd be livid!" Me: Thinking back to the Pokémon I played as a kid, and all the times the elite four used full restores Me: Yeah! I would be (Edit: grammar)
I love it how in Mass Effect it's like "if you take this one extra pistol with you your powers will recharge much slower because of the extra weight" while the same time you pick up and carry around like 60 extra armour pieces and guns in your inventory.
Final Fantasy VIII is the only one in the series with an explanation for how the party can carry so much stuff. The Guardian Forces carry it all for you with the same power they use to live in your head without it exploding into a gory mess, that's why Item was a command you need to equip.
I wonder how many people jumped straight to the comments when MGS was on and said "urgh, Dave hasn't put a mark on the board", only for it to happen at the end of the segment.
One of my favorite bits of video game logic is how damage is taken out of your health bar instead of your character model. I loved this one point in a fanfic where Minato from Persona 3 was sent to Equestria, a world that doesn’t run on this logic, and his new pony body was covered in burns, electrical scars, even places that had been improperly healed.
For me it's a habit that I get from the beginning of the game, looting every single thing no matter it's worth as long as I get atleast 1 gold from each item and it ends up following me for the rest of the game. They normally stack up because I end up forgetting to sell 'em when I sell everything else
i used to do that but then i realized alot of the stuff i had just wasnt worth carrying around, so afterwards i only looted if it was worth at least 20g or was something i could enchant to make worth more like a ring
I know, once I get to the point where I could craft decent weapons and jewelry+Enchanting them all for leveling and selling(mainly for leveling my Smithing and Enchanting, tons of gold off of enchanted Jewelry and Dwarven Bows is just a bonus for me) I'd have no need to loot anything at all since I could usually wipe out every vendor's gold in whichever town I'm in with each haul but I'd still loot everything I can, it's a habit and gives each dungeon a little more incentive to explore after you've visited it multiple times already.
I still have the habit to grab food inn elder scrolls sinch inn Oblivion, food was used inn alchemy, yes even cheese, tomatos, bread amd everything else not used as anything inn skyrim, made myself a potent poisem by adding an poismed apple, wich you can duplicate with a glitch that involves the spell scrolls if you have all DLC's, without you can drop the item and fast shoot it with an arrow, but found out it's not good to go above 200 duplicates each time, can also be used on all other items, so..... Money will never be an issue inn oblivion that way
Something I noticed about the merchant from resident evil 4, was that after you go through the part where you either fight the bella sisters or el gigante, that his eyes glowed orange in the dark, much like the villagers who keep trying to kill you as you make your way through the game before reaching the castle
i wasnt really interested in that game because of the whole konami vs kojima thing, but if its free then sure ill play it XD, although imo MGS still ended with 4
Don't forget that even though these are places people haven't visited in hundreds of years, if ever, (and you could see some of these in the video and I was surprised it wasn't mentioned) they still have had someone light torches along the dangerous way. How nice!
An indie developer really needs to make a game about the magic merchant from their point of view, trying to get to all these hard-to-reach areas to sell the hero the gear they need to kill the boss. I'd play that!
The Friday features are really the only thing I have to live for at this week and that’s hardly an exaggeration. I watch re runs every night before bed and await every Friday for a new video. Thank you rob for being one of the only means of peace and happiness in my life right now
1. Destructible surfaces are marked with either cracks or discoloration. 2. Enemy sentries following easily predicable paroling patterns. 3. Your characters default movement speed is running at all times without becoming completely exhausted. 4. Reloading a full clip after firing only a single shot and not losing any ammo. 5. Instantly healing after tending to a major injury (broken bone, gunshot wound, ext) 6. Cars don't use gas, and character doesn't eat food. 7. Money is just lying around the map and respawns when you leave and reenter.
Resurrection through save games with the added bonus of having a mini Groundhog Day piece of time that keeps repeating until you succeed or just progress a little further on than when you died
The most hilarious moment with O'aka is definitely when you are running from macalania temple and you can buy stuff from him, but if you keep running he actually takes off running towards the save sphere and teleports out. I wish you had that clip in there lol
In watchdogs you are in the middle of a gun fight with guards, you make their phones ring and they answer it, I mean, i know you may have a booty call but there's a guy shooting at you.
Ailidh l LMAO
Yeah but what if it's his parents asking him to buy some eggs on his way home
@Ailidh L. 🤣🤣🤣 OMG
Assassin’s Creed IV: Black Flag. When you’re in the middle of a naval battle against 2 ships and you’re low on health, just beat one of the ships, board it, conquer it, and use it repair your ship while the other ship just says “Yeah cool. Just take your time and we’ll resume fighting when you’re ok”. Convenient video game logic XD.
Hasan Al-Taie hahaha yep
Exactly the same thing happens in odyssey
Now that you say it
Ikr I used to do that all the time
Ha! That’s brilliant. I just did this earlier on as well on ac odyssey against 4 ships. They’re all fine with me taking my time while I heal my ship 😄
One video logic thing that always helps me out is that you can buy maps from vendors that show the location of loot chests and other collectibles in an Open World game. Someone took the time to travel the lands and locate these objects on a map for you but didn't bother taking it themselves?
I do like that at least in The Witcher 3 they justify it.
Or they just found a map somewhere (on a dead body?) but felt it was too dangerous to explore the area for themselves
@@pro29ss But that presupposes there was someone else who did all the travelling and marked locations without doing any of the looting.
Video game logic: When the merchant pleads with you to buy some of their stuff because they're dirt poor, but can still afford to buy all the rubbish you've accumulated by whacking low-level trash over and over.
Nah thats called lying man. It happens irl
My favorite is when you can do things like persuade another character that their ideology and the things that they’ve been doing their entire lives is wrong in under 5 minutes (Deus Ex franchise)
Same thing in the Fallout games, where you can beat the bosses (or at least avoid fighting them) by just talking to them.
Erik The Dread oh yeah I remember both FO3 and NV that you can just skip the last fight like the silver-tongued scallywag you are
I thought about that too. Though at least in Deus Ex you actually have to properly convince them with several arguments. In most games it's usually just a single dialogue option and suddenly they are your best palls.
Oblivion's persuasion minigame is the wierdest, there's basically four options; admire, joke, coerce and boast and a fifth option of just giving them money. Evey npc in the game will love, like, dislike and hate each of the options and you need to spin this wheel of varying effectines and select the positive ones.
@@jgn
Well, it made sense there. He wasn't the big bad and was mindcontrolled. It was all he could do to break the mindcontrol.
Let's do be honest; if the merchant in your video game felt like it, they could be the main villain, or even the bonus boss... Just think about it; not only can the merchant get through any dungeon in the game _way_ faster than you can, (as evidenced by the fact that they're always ahead of you,) they also have access to an infinite supply of healing items, accessories that allow them to specc themselves in order to specifically neutralize everything you can throw at them, and they'll eventually reveal that they've got the best sellable armor and weapons in the game in limitless quantities, too... Heck, sometimes we even get some hints of the merchants' invincibility. For example, how many times have you met a merchant who seems worried by the immediate presence of an omnicidal, world-ending villain? A lot of times? Then why do they still insist on demanding payment for their wares? If the villain reaches the merchant or succeeds with their goal, then the merchant's money will be worthless, so ensuring that the hero is properly equipped should be of greater priority, right? _Unless_ the merchant actually doesn't feel in the least bit threatened by the omnicidal, world-ending villain and/or his goals that is...
Frankly speaking, I think we're lucky that the merchants seem more interested in just living out their lives as humble merchants that take all our money instead of actually doing anything with all of their obvious power and influence...
That said, now I really want a video game in which it turns out that the merchant was the villain all along.
Enchanted Cave. It's a flash game. You can find it on kongregate, newgrounds, armorgames and probably a few other sites.
Rodin in Bayonetta 1 & 2
charley simmons bravely second too
So rodin
Darksiders is like that I think
Videogame logic - Enemies that assume an arrow in their friend's head must have been put there by the wind if they can't find anyone nearby.
Number 4 was best played with in Monkey Island where Guybrush is tied to a weight then thrown in the sea with a number of rope cutting items juuuust out of reach. The solution - _put the heavy weight in his pocket so it no longer weighs anything..._
I remember that if you keep waiting in that scene then two pirates appear on the dock above Guybrush talking about the felony they committed with that big knife one of them is carrying. They debate throwing it in the water to get rid of it before finally deciding “nah, I might need it”.
Good thing he can hold his breath for ten minutes.
O LOOK A HEALTH PACK. that parted killed me. keep up the good work rob you have become part of my friday.
I laughed at that also, he could also have tagged on "OH LOOK A HEALTH PACK & CONVIENIENT LIT TORCHES TO HELP LIGHT MY WAY"
I also love those magnum rounds in that ancient pyramid!
I was looking for this comment. 😂😂
That was my favorite one.
The way he said it just really sold it.
I was just expecting torches lol
How about the logic that if you have at least 1HP left you are at 100% strenght
and can still pull off any action like nothing is wrong?
If I was badly injured I would be happy if I could even move at all
Fallout.
Crippled limbs.
Arma does this pretty well.
I broke my arm once when playing tag (don't ask how) and after I broke it I played on for five ten minutes tops not knowing after that was a whole different case tho
In Skyrim:
You search a closed chest at the bottom of a lake or river and find a LIT torch inside.
I havent played a mgs game but feel like i know everything about them cause of robs fridays features
Well if you've got ps4 you're lucky, the most recent one is free on ps plus
If you got a PS3 get the Legacy Collection for cheap.
Alex Watzek haha! For sure. But think of it this way. The reason MGS makes it into many example videos is because the series has always been very diverse. In this instance it is a good example of stealth logic. But MGS had it in the 90s and it gets crazier every time. If you've never played a MGS game I would recommend at least giving it a shot. Play them in relase order is fine. But chronologically they go (main stream nbrd versions anyway) mgs3: snake eater (my personal fav), mgs5 (save for last though.... a ton of spoilers if u haven't kept with the stoey thus far), mgs1 (orig psx), mgs2, mgs4. I'd recommend doing 3, 1, 2, 4, 5. I know it sounds weird. But the story IS Hideo Kojima's creation so... its a bit convoluted. Going this way you'll be able to get everything out of the series and maybe appreciate it. Cheers mate!
Zackery G I'd recommend just playing in release order. The games are designed to reveal more about themselves as they progress, even while out of order
Raymond V.M - I hear ya... but if I can respectfully counter? The release order works for ppl that PLAYED the games on release. So we were already familiar. I suppose you have a point though. Playing as they were released is how fans of the series learned everything. So... there ya go! Two options. No matter what.. PLAY IT!!! - Thanks Ray for your insight.
Yup, i've often wondered about when you are exploring ruins. No one has been there for 1,000s of years. Ooooo thx for the Health kit and the ammo that fits my high tech guns and thanks a bunch for lighting all those candles just before i got here. Must have been that merchant.
WARNING: You can't unsee everything you will see in this video
Ereb Ágilus too late. I've already seen it. People won't even understand until they watch. They'll think it'd just spoilers but.. It's not.. I wish it was just spoilers. It is now engraved in my mind
Thanks a lot know I'm worried. I'll be back after I finish this video
Lord Gamer I guess you never finished the video
@@karlmarx7112 so......pale
Every time I come across #6 I still laugh. “Oh look, a health pack!”
Best Friday feature in a long time! All are entertaining but this one was especially so. Very clever skits and comments that were full of good fun! Keep up the good work! :)
Armadillo 777 Oh look a health pack!
Skyrim, Uncharted, Witcher 3, etc: ruins, tombs, caves that have been barren or undiscovered for centuries........... and there are lit candles everywhere, illuminating your path, sometimes behind walls you've had break open in order to progress. Classic
"Mid fourties, dark hair, blue shirt and jeans, driving a... he's driving a green tailgater"
"DAMNIT!"
"Stand down officer, it's not him"
Devanor yeah thinks we ddnt heard that one thanks for commenting it
I love how throughout the years Rob's "mother" becomes more interested in the games.
7 times videogames taught real life skills
Jayden Hussey Assassin's creed taught me proper climbing form. Not actually how to parkour mind you.
Good idea!
Jayden Hussey Dark Souls games, perservearence through struggles!
They already make a video on that matter didn't they
Jayden Hussey already done
About the "magic merchants" In darksiders 1 and 2, there is a merchant by the name of "Vulgrim" who is directly shown to use a series of magical portals to get around. He even allows the horseman of war to use these portals to leave a floating island he would've been stuck on otherwise. Pretty nifty that the game explained ir so well.
Hilarious vid this week, friends. One of my favorites. The health pack in never-explored cave entry was hysterical.
Kujakuseki01 uncharted don't play that tho so y lump em in
Actually in Skyrim some enemies use health potions mid fight. It’s like when you use a potion through the menu; it freezes time and when you exit the menu time continues and to your enemies it’s like you were instantly healed. That’s why when an enemy instantly gets health back without using a spell; it’s like they’re going through their menu, freezing time for them.
I love Fridays because of Rob. Thanks
Jack Sloane same!!
This channel has become one of my favorite. The highlight of my week is Rob's Friday feature which is why it sucks when you guys go off to game conferences - No Friday feature :( . What I like most about Rob's stories is when he talks about his days as a young gamer and how his family played a special part of his gaming memories. This makes me think back to my gaming memories as a young kid. I think a cool idea would be for the crew to have their families on the show and give us a sort of back story to what Rob, Nathan, Hollie and Dave were like as young gamers. I for one think it would be cool to hear Rob's dad's thoughts on him playing Metal Gear Solid.
Bless you Rob, you're the best hahaha.
I look forward to your videos every Friday Rob. You guys at PlayStation Access do a fantastic job at entertaining. Thank you for your hard work every Friday and I hope for many more in the future!
I quite literally laughed out loud when you mentioned trying to catch your party members in FFVIII! I did that all the time!
Same here
So did I
Ditto!
We ended up doing an endless circle until I decided I was done. A quick look at the clock told me it was 45 minutes later!! (Sadly this is actually a uhh... True story)
Breaking Freedom that is awesome! I shudder when I think about how much time I've wasted trying to catch the other party members! Lol
Miss this channel and these types of videos! I haven’t been recommended any of your videos in a long time. You guys made some fantastic countdown lists! Very entertaining.
Need to get to the other side of the map quickly? Why walk when you can FAST TRAVEL!
Paton Nzimande True, but rpg's do try to make a reasonable amount of time pass during fast travel. Other games like divinity, darksouls, etc. have valid teleportation explanations. (by valid I mean "this thing lets you manifest into another space in time! Why? HAHAHAHAHAHA")
Raymond V.M Well, Assassin's Creed at least has tunnel systems.
Nice one
If I put items in a box in ressie or undertale, does it fasttravel or is stored in a rip in space and time?
"games would be far more irritating to play" - basically you'd end up with ARMA
Please don't remind me. Arma is fun and has it's place but I'm glad most games don't follow it's example.
Well hey, ya can’t really complain about ArmA, it’s hyper realistic & with Realism comes Irritation, & i can honestly praise it for that
No. Even ARMA isn't "hyper realistic". You know what would be "hyper realistic"? Current objective: Wait for orders.
Objective updated: Continue waiting for orders. Objective updated: Stand guard outside some warehouse for 5 uneventful hours while holding a heavy rifle which you must carry at all times but cannot fire, unless explicitly ordered to do so.
MantzyAUS I heard that people in the military use it for training
Arma still has a lot of video game logic and generally unrealistic things. Ever seen a tank suddenly start rolling onto its side, as if it was hit by an explosion, and yet nothing exploded, and the tank wasn’t even moving? How about someone who got hit by a rocket getting right back up after someone helps them for 10 seconds? Using a single first aid kit to heal almost all nonfatal injuries? Having an infinite amount of supplies from a medkit? Making a vehicle that had all of its wheels shot with a rocket drivable again? Someone being entirely unable to jump? Not being able to shoot through thin wood, even with explosives? Et cetera.
Rob & Dave nailed some brilliant little sketches, this week. But I really do hope they have the presense of mind to save any bloopers, perhaps for a future subscriber special.
An example I came up with was insane/extreme healing tactics video game characters use. Like examples from games like Far Cry 3 and 4 where the protag just...pulls bullets/claws out of their arm, cracks bones into place, stab chest with a syringe, and burns deep wounds/missing flesh shut. I'm sure many other games do this (like REVII comes to mind as well) but I think the Far Cry series makes it so insane when healing the character that it just makes me laugh almost every time. Healing was technically listed already but for pausing the game to do so. I can never get over the healing animations in some games but enjoy seeing them all the same. That over the top way to heal just is so absurd that it had to be intentionally so lol
Oh so you've been shot 50 times by high grade military weaponry in a matter of 20 seconds? Better have those bandages ready!
"It would make the game look clunky if he was trailing behind you all the time."
Ooooh! Is that Rob having a little dig at Holly's Final Fantasy IX opinion?
Wogle While Rob scoffs at ff8, Hollie can play "catch the companion" in true superiority.
Of course he is. He had to listen to her on Tuesday.
Catch the Companion was easy. My favorite 'I need a sec to think' time waste was dodging BETWEEN your other companions and seeing how many times you could per second.
That police scetch was hilarious!
"Ah look a health pack" that was hilarious
Gavin yeah and it happened to be there after thousands of years lol
The health pack could theoretically be an ancient bandage/poultice (although not one I'd care to rely on in an emergency).
The ones that puzzle me are the M-16 assault rifle magazines, buried in the catacombs beneath the Pyramid of Khufu in Giza, which perfectly match the modern firearm that you happen to be carrying, and contain bullets which work perfectly...
Or the videogame logic when you are on a stealth mission and just after the friendly npc just whispers "schh.. this way, be quiet" and then you reload your gun and start shouting "IM RELOADING", but enemies wont hear you because, thats right videogame logic xD
*Gets home*
*Goes on UA-cam*
*Sees Rob's beautiful mug on a thumbnail*
Aww yeah it's Friday baby!!!
I remember in Elder Scrolls 4 Oblivion that, if you drank too many potions in too short a time the game will actually stop you from doing so. So I opted an alternate strategy, go far enough away from enemies that it is considered safe, use the wait function to wait an hour, then go back with my health full and potions activated. The enemies don't even move when you do so.
Yeah, this was back when I wasn't good at games so I found the best ways to game the system.
Friday features are the highlights of my weeks
On the topic of pausing the video game world to prevent a fatal blow, I cannot even BEGIN to tell you how many times that I died in Fallout 4 because of the animation involved in giving yourself a stimpack, or even I was taking damage faster than anything could heal me because all Fallout 4 healing items do it over a short period of time. But it did add an additional level of difficulty, immersion, and realism to the game, and I love it😂
So... Rob's Kratos Cosplay incoming then?
Bought your stuff from Merchant , walked forward on the road. Meets Dragon on the bridge, defeats said Dragon destroying bridge in process. Narrowly escapes death from falling bridge instead of said Dragon. Walks up hill, turns corner. Merchant waiting.
Brilliant work on the Skyrim references Rob. That piece of paper is Diablos' Gravija attack.
That squeak from the MGS tally board pen made me laugh more than it probably should have. I think it was Dave's face that really punctuated it XD
captain savvy I can't believe I missed that look! 😂
My logic for weight limit capacity isn't that the weight is based on what the character can carry but the amount the bag can hold without tearing, and you walk all wonky because you are desperately trying to balance the bag in such a way that it doesn't tear apart lol
Love you, Rob!
10:14 Yeah
And that torch over there
It's burning since year 246
Hahaha Rob had to strip again.. It's been a while hahaha.
Paton Nzimande and Dave had to stand there and watch xD
One of my favorite things in video games that make no sense is when things that are clearly not sharp cut like the world's finest razor. The keyblade kingdom hearts is one of the most glaring examples of this.
when you were doing the first time in dungeons for 1000s of years I thought you were going to mention the torches.
I mean who knows how long a med pack lasts, it could have been placed there 1000s of years ago, but torches man, those go out in a couple hours.
Bleeding to death, give it 10 seconds, you'll be just fine. The mag wasn't empty, still saved the extra bullets somehow. Punches are more effective than bullets. The wonderful physics defying double jump. So many good one's not mentioned.
You guys are great, keep um coming.
Stand down officer, that's not him 😆😆😆🤣🤣🤣😂😂😂😤😤😤😥😥😥 ok, I'm done.
my favorite example of this is beetle from zelda because somehow he has liked from the great flood of wind waker to the post apokaliptic land in breath of the wild, so eather he is immortal or he is being reborn in the same way as zelda, link, and gannon
Video game logic of when battle music stops your safe.
It's hard to think about others. I guess we are just so accustomed to them.
J D
Haha 😆make my day
3:58
Hilarious, Rob ! Love the dedication.
"Oh look a health pack!" I almost fainted I laughed so hard
Rob, you pulled this feature off wonderfully. The health pack bit was hilarious.
Not sure if you did this idea yet, but what about 7 boss fights you would have won if not for cut scenes.
7 Times *Real Life* Logic help us in *Video games*
"As realistic as possible... While still featuring a floating skyscraper that summons monsters from the Moon"
This is one of my favorite videos in a while. We really have quite the ridiculous hobby, and it's fun to laugh about it. Also liked the camo switching scene. Well played.
Uhh, what about fast travel... Instantly teleporting and all, or did I miss the memo that we now have teleportation powers now. :P
It's not really teleportation though, in most games once you fast travel, time progressed, so its more like your character just ran/walked there, but you skip the journey
I would like to point out the amount of work the access team put into making the new office look just like the home remember in the beginning :). It's always nice to have change but seeing the passion and love you guys put into these videos to keep the same old access rolling just gives me warm fuzzies. Like playing the remaster of a ps2 classic or something. Just gives a nice reassurance that some things are just like I remember :)
That MGS clip you made changing your clothes was the funniest ever!!
"Imagine if the roles were reversed! You'd be livid!"
Me: Thinking back to the Pokémon I played as a kid, and all the times the elite four used full restores
Me: Yeah! I would be
(Edit: grammar)
I love it how in Mass Effect it's like "if you take this one extra pistol with you your powers will recharge much slower because of the extra weight" while the same time you pick up and carry around like 60 extra armour pieces and guns in your inventory.
Cloud's trousers are bigger on the inside!
I realised
"OH LOOK A HEALTH PACK" Spat my drink out at this hahaha
Rob's mum is da best. lol
I swear these videos cheer me up every Friday with Rob's humor so thank you Rob!
Final Fantasy VIII is the only one in the series with an explanation for how the party can carry so much stuff. The Guardian Forces carry it all for you with the same power they use to live in your head without it exploding into a gory mess, that's why Item was a command you need to equip.
ChocolateRob I've never thought of it that way... Thanks, it makes a lot of sense.
ChocolateRob m. Hmm best great sword best ameri best o
Love it, always pleased to see skits in these. But where oh where is poor Delsin?!
I wonder how many people jumped straight to the comments when MGS was on and said "urgh, Dave hasn't put a mark on the board", only for it to happen at the end of the segment.
I did.
This has been my favourite Friday feature so far! When Rob said "Ooo a health pack!" I just burst out laughing!!!
You get a like just for the first segment on Metal Gear Solid and stealth.
One of my favorite bits of video game logic is how damage is taken out of your health bar instead of your character model. I loved this one point in a fanfic where Minato from Persona 3 was sent to Equestria, a world that doesn’t run on this logic, and his new pony body was covered in burns, electrical scars, even places that had been improperly healed.
Does anyone else just drop the food in Skyrim? If I'm overencumbered I drop em, there's almost no reason to even carry food in vanilla Skyrim
why would food even be in your inventory? i almost always ignore it while looting
For me it's a habit that I get from the beginning of the game, looting every single thing no matter it's worth as long as I get atleast 1 gold from each item and it ends up following me for the rest of the game. They normally stack up because I end up forgetting to sell 'em when I sell everything else
i used to do that but then i realized alot of the stuff i had just wasnt worth carrying around, so afterwards i only looted if it was worth at least 20g or was something i could enchant to make worth more like a ring
I know, once I get to the point where I could craft decent weapons and jewelry+Enchanting them all for leveling and selling(mainly for leveling my Smithing and Enchanting, tons of gold off of enchanted Jewelry and Dwarven Bows is just a bonus for me) I'd have no need to loot anything at all since I could usually wipe out every vendor's gold in whichever town I'm in with each haul but I'd still loot everything I can, it's a habit and gives each dungeon a little more incentive to explore after you've visited it multiple times already.
I still have the habit to grab food inn elder scrolls sinch inn Oblivion, food was used inn alchemy, yes even cheese, tomatos, bread amd everything else not used as anything inn skyrim, made myself a potent poisem by adding an poismed apple, wich you can duplicate with a glitch that involves the spell scrolls if you have all DLC's, without you can drop the item and fast shoot it with an arrow, but found out it's not good to go above 200 duplicates each time, can also be used on all other items, so..... Money will never be an issue inn oblivion that way
10:10-10:29. Im really digging your sense of humor good sir. Though it may be more accurate to applaud your whole teams sense of humor; well done team
Was sure I was going to see regenerating health (like Call of Duty) on there. Great list though. :-)
I miss these videos. I mean, Rob can make these videos again, word for word with new gamed and I’ll watch it again
Look a health pack!
Something I noticed about the merchant from resident evil 4, was that after you go through the part where you either fight the bella sisters or el gigante, that his eyes glowed orange in the dark, much like the villagers who keep trying to kill you as you make your way through the game before reaching the castle
ye boi Friday feature
These mini skits are hilarious! Good job PlayStation Access team!
I was really excited that MGSV was free this month. Tried it out. Not for me. It's a good game but just not my thing. Sorry Rob. I tried.
angbald what is it free on?!?!
Chancylvania Messer PS Plus
i wasnt really interested in that game because of the whole konami vs kojima thing, but if its free then sure ill play it XD, although imo MGS still ended with 4
Brandon Withnell mgsv takes place before mgs4.
Don't forget that even though these are places people haven't visited in hundreds of years, if ever, (and you could see some of these in the video and I was surprised it wasn't mentioned) they still have had someone light torches along the dangerous way. How nice!
Anyone else want CupHead on PS4?
Bandit It might come eventually. It seems like a timed exclusive for Microsoft.
*sees this*
*remembers buying game for Steam to then play on friend's computer*
😐
1:I woke up
2:I hacked my ps4
3:I played cuphead
True:
2:
3:
1:
Love your videos, Rob! I look forward to them every Friday. But a real quick random question: Do you play on a standard PS4 or a PS4 Pro?
I did not know what to comment so I'm just writing this
An indie developer really needs to make a game about the magic merchant from their point of view, trying to get to all these hard-to-reach areas to sell the hero the gear they need to kill the boss. I'd play that!
Anyone think that was Xur in the thumbnail? Lol.
King yep
The Friday features are really the only thing I have to live for at this week and that’s hardly an exaggeration. I watch re runs every night before bed and await every Friday for a new video. Thank you rob for being one of the only means of peace and happiness in my life right now
I know its 5 years later, but I really hope you feel better!
I love you so much for the "oh look a health pack" bit
The aside skits just keep getting better
11:00 love how God of War actually turned that specific thing into a running joke
1. Destructible surfaces are marked with either cracks or discoloration.
2. Enemy sentries following easily predicable paroling patterns.
3. Your characters default movement speed is running at all times without becoming completely exhausted.
4. Reloading a full clip after firing only a single shot and not losing any ammo.
5. Instantly healing after tending to a major injury (broken bone, gunshot wound, ext)
6. Cars don't use gas, and character doesn't eat food.
7. Money is just lying around the map and respawns when you leave and reenter.
this channel could be about anything, love it
“Oh look! A health pack!!”
*record scratch*
Excuse me while I clean up the water I just spat out!!! 😂😂😂
I'm proud of you Rob. Still squeezing metal gear and final fantasy In there, I love it man. Cya next week 😂
I love in RE8 with the Duke, even Ethan is like "how did you get here?" Although he makes a little more sense if you dig a little into it.
Resurrection through save games with the added bonus of having a mini Groundhog Day piece of time that keeps repeating until you succeed or just progress a little further on than when you died
The GTA police bit with the car paint change was so good! Hahah
The most hilarious moment with O'aka is definitely when you are running from macalania temple and you can buy stuff from him, but if you keep running he actually takes off running towards the save sphere and teleports out. I wish you had that clip in there lol