I think the reason is to maintain her bind's purpose; if you're binding an enemy but they're being pulled towards you anyway then it doesn't make much sense to bind them in the first place
2:05 Kuma sir, this is just plain not right 😂 Weedy's s3 is specifically coded and stated to make her cannon trigger the same skill *with +1 force* Anyways. It really doesn't matter that Almond has a filler s1 that shouldn't ever be used, many 5* have this design for better or for worse The big tragedy with Almond is that HG, wisely, designs stages around accessible ops, so most situations designed for pullers will, again wisely, want Cliffheart or Rope (think of how many stages have groups of enemies spaced EXACTLY 16 seconds apart so Cliffheart can get them all with s2). The flipside to this is that anything Cliffheart or Rope cannot do, such as Almond's big triple pull with s2, won't ever really specifically be required, so while Almond can theoretically hole enemies the others can't this probably won't ever be on HG's radar as a possibility to include in stages due to how linear interaction with holes is
Does she really? I actually didn't know, I only read weedy skills in the toolbox before, there it only says the cannon shoots the same atk, and since it works when pairing different shifters, this time I wasn't that drunk for thinking it was the same. Well, good to know then
I believed previously, and I still believe that Almond was made with her module in mind. Puller's modules deal damage based on distance shifted. She gets charges on S1 and multiple pulls with S2, so she would pull enemies multiple times thus dealing decent arts damage (in theory). This would work with low weight, high HP/high DEF units. I don't know if this niche is that important (since the welfare Glaadia can also do that), but allowing 5 star players to do it *might* be worth it. Or IDK.
It's HG's curse of making 90% of non-6*s complete shit. If anything her lacking of pull force is even worse as she doesn't even get 1 force until Skill Rank 7. Her skill 1 pretty much goes "Hmm, what if we removed the ability to actually work in exchange for charges?". Doesn't help that ALL of her completion is essentially welfares. S2 is also absolutely terrible, especially compared to Cliffheart S2. As mentioned it's 1 less force which completely negates the fact it does three pulls, since having +1 pull force more than makes up for the fact it only pulls once. Cliffheart S2 also has almost half the cycle, expanded range, hits 3 targets, does more damage and true damage at that AND Stuns instead of bind. I suppose if you where fighting a single weight 1 enemy that is immune to stun it might actually be useful, though pretty sure the amount of chonky low weight enemies that are stun immune and hang out near holes are non-existent. I would also rant about +HP/Def stat buffs on a puller, but I guess HG decided having about ~10% more def and ~30% more HP was worth 55~65% less attack on a ranged CC unit that is often placed on high tiles ¯\_(ツ)_/¯
@@mrfrog1794 Depends on skill level. Almond lacks the upgrade to force 2 at M3. This is pretty big as very few enemies at weight 0 or 1 wouldn't just be outright one-shot by Cliff-heart.
@@RewriteKuma I appear to have been mistaken. Not sure if I read something wrong, or the wiki was incorrect when I first read it. Still weird that it has almost twice the cycle time and single target while every other puller targets multiple enemies with their S2.
i assume they nerfed her like this because gladiia exists and is free, but like... they could've just given her the normal puller S1 instead. i don't know why they even bothered making another puller instead of, i dunno, a useful 5 star artificer or something.
The small nudge is most used for heavy enemies on the top lane for the very early annihilation 1 when you can not do enough damage so they can be shoved into the holes
The only justification I can think of for her pull being weaker is that it costs 4 SP instead of 5 SP like other pullers, so it's supposed to have some sort of way to differentiate it and they didn't want her to be strictly better. I agree tho, it's sad
I don’t really think it’s that big a deal because the gap is only between s7 and m3. Unless it’s cheese content like weedy, you should never m3 a shifting skill and if your a new player you shouldn’t m3 anything period.
Keep in mind this bear was happy with Verdant; that's how problematic a thing needs to be to make bear sad like this.
He is WHAT. How can anyone be happy with Verdant??!! Kuma please explain.
It's simple, I don't care if the op is subpar, he's still a 4 star, and I'm still going to play with him, it's not like I need anything else really
I think the reason is to maintain her bind's purpose; if you're binding an enemy but they're being pulled towards you anyway then it doesn't make much sense to bind them in the first place
rosa s3 at home
Gladiia : 🗿🗿🗿
@@hijisfriend9030 Gladiia S3 binds for a while before pulling. Functionally different.
2:05 Kuma sir, this is just plain not right 😂 Weedy's s3 is specifically coded and stated to make her cannon trigger the same skill *with +1 force*
Anyways. It really doesn't matter that Almond has a filler s1 that shouldn't ever be used, many 5* have this design for better or for worse
The big tragedy with Almond is that HG, wisely, designs stages around accessible ops, so most situations designed for pullers will, again wisely, want Cliffheart or Rope (think of how many stages have groups of enemies spaced EXACTLY 16 seconds apart so Cliffheart can get them all with s2). The flipside to this is that anything Cliffheart or Rope cannot do, such as Almond's big triple pull with s2, won't ever really specifically be required, so while Almond can theoretically hole enemies the others can't this probably won't ever be on HG's radar as a possibility to include in stages due to how linear interaction with holes is
Does she really? I actually didn't know, I only read weedy skills in the toolbox before, there it only says the cannon shoots the same atk, and since it works when pairing different shifters, this time I wasn't that drunk for thinking it was the same. Well, good to know then
I believed previously, and I still believe that Almond was made with her module in mind. Puller's modules deal damage based on distance shifted. She gets charges on S1 and multiple pulls with S2, so she would pull enemies multiple times thus dealing decent arts damage (in theory). This would work with low weight, high HP/high DEF units. I don't know if this niche is that important (since the welfare Glaadia can also do that), but allowing 5 star players to do it *might* be worth it. Or IDK.
It's HG's curse of making 90% of non-6*s complete shit. If anything her lacking of pull force is even worse as she doesn't even get 1 force until Skill Rank 7. Her skill 1 pretty much goes "Hmm, what if we removed the ability to actually work in exchange for charges?". Doesn't help that ALL of her completion is essentially welfares.
S2 is also absolutely terrible, especially compared to Cliffheart S2. As mentioned it's 1 less force which completely negates the fact it does three pulls, since having +1 pull force more than makes up for the fact it only pulls once. Cliffheart S2 also has almost half the cycle, expanded range, hits 3 targets, does more damage and true damage at that AND Stuns instead of bind. I suppose if you where fighting a single weight 1 enemy that is immune to stun it might actually be useful, though pretty sure the amount of chonky low weight enemies that are stun immune and hang out near holes are non-existent.
I would also rant about +HP/Def stat buffs on a puller, but I guess HG decided having about ~10% more def and ~30% more HP was worth 55~65% less attack on a ranged CC unit that is often placed on high tiles ¯\_(ツ)_/¯
Their s2s have the same exact pull force tho according to the wiki?
@@mrfrog1794 Depends on skill level. Almond lacks the upgrade to force 2 at M3. This is pretty big as very few enemies at weight 0 or 1 wouldn't just be outright one-shot by Cliff-heart.
wait, no, s2 does have force 2 at m3, that is not what I was talking about, it's just her s1 that is the problem
@@RewriteKuma I appear to have been mistaken. Not sure if I read something wrong, or the wiki was incorrect when I first read it.
Still weird that it has almost twice the cycle time and single target while every other puller targets multiple enemies with their S2.
i assume they nerfed her like this because gladiia exists and is free, but like... they could've just given her the normal puller S1 instead. i don't know why they even bothered making another puller instead of, i dunno, a useful 5 star artificer or something.
I guess you could say Almond drives you... nuts.
The small nudge is most used for heavy enemies on the top lane for the very early annihilation 1 when you can not do enough damage so they can be shoved into the holes
they can be nudged by her, but that map doesn't have deployable tiles behind the holes, anni 1 needs a pusher for that
@@RewriteKuma yeah i forgot to mention it was mostly shaw used there
Could pair her bind with a Qiubai s3 build
She's doggo. That's what matters.
ayo
Chihuahua are not cute doggo tho :/
The only justification I can think of for her pull being weaker is that it costs 4 SP instead of 5 SP like other pullers, so it's supposed to have some sort of way to differentiate it and they didn't want her to be strictly better. I agree tho, it's sad
Honestly? I think they should add Gummy marriage skin to fix the game
💀
Thank you
I don’t really think it’s that big a deal because the gap is only between s7 and m3. Unless it’s cheese content like weedy, you should never m3 a shifting skill and if your a new player you shouldn’t m3 anything period.