This is my view too. I think the labyrinths are a fun way to dungeon dive vs just....running forward. They need to have the puzzles be more of a break from the combat to grab buffs but not as it is
Didn't they say in their last stream that they are trying to have more interactable things in the maps and eventually they'll do away with the TV system?
Yeah, but then again the game is so stock full of combat quests and farming materials through combat, that doing an exploration quest is really refreshing. Especially since the combat levels are linear ^^ @@ginji2830
The best example of how they should go about the dungeon aspect is they should take a page off DISSIDIA 012... they way they designed the TV MODE is similar to how dungeons in DISSIDIA are... but far less taxing and actually much more difficult.
@@Kardiiacc and it still take a huge chunk of your playtime like bro this literally need 50gb to download and you're telling me this shit is one of the core gameplay of the game?
@@Jaxv3r it’s not a lie the developers talked about the tvs in the special program and are listening to feedback other people said they made the TVs better by adding a speed up button
i think it is the problem, it boring and drag so long. GI and HR actually have scenery and secret to find but dungeon just boring layout with some interesting puzzel(but it drag too long).
Burn the damn tvs on stake!! I don't hate it but when they force you to play it to unlock more contents then to hell with it. They either give us skip button for tvs in story mode or hell break lose!.. I do enjoy the tvs in hollow zero and missions just for lol from time to time tho... Just not in story mode.
Also, maybe the TV mode would be better if it was ACTUALl puzzles. Instead of someone telling us what to do all the time... And they sgould make xombat levels more interesting. Running through the same linear level design and button mash over and over is so boring 😢
Without the TV's it will be so boring. I personally don't think TV-mode is not as important as the combat. Since it's litterally part of the Story? We're a proxy and the characters we use in combat are not us 😅 it's the people we help. We are sitting in front of screens and I believe the TV-mode perfectly represents the work as a proxy! The TV exploration is the main reason I play Zzz. I get that they were taking some time, but there are sooo many more fighting quests than there are TV quests. And it's the fighting that's getting repetitive, while TV mode as always differen't.
@@drinkswatere almost a month into the game, currently AR 41 and still 70% of the game is tv stuff, every event is tv stuff. It's annoying af, investing in chars and spend most of my time doing labyrinths.
@@lnt7819 yeah I was just echoing what beta testers were saying and while what they were saying might be true there is still WAY too much tvs. If they don’t figure out a way to replace them or significantly reduce them I’ll definitely quit.
This is my view too. I think the labyrinths are a fun way to dungeon dive vs just....running forward. They need to have the puzzles be more of a break from the combat to grab buffs but not as it is
I'm cool with tvs but please give us skip button for it in main story mode as it lock the game contents.
Already a problem since beta and they still didn't change it. A proof that they don't listen to the players.
Yup
hoyo is more of a corporate now than devs so u basically expect them not to listen unless it affects their stocks and ratings
Didn't they say in their last stream that they are trying to have more interactable things in the maps and eventually they'll do away with the TV system?
This aged like milk
i fucking hate it that tv mini game
At this point it has officially become a part of their story telling, I don't think it's called "mini" anymore lmao
@@dZ0dUd3R that tv thing use more time than fun combat gameplay every fxxing stages
Yeah, but then again the game is so stock full of combat quests and farming materials through combat, that doing an exploration quest is really refreshing. Especially since the combat levels are linear ^^ @@ginji2830
The best example of how they should go about the dungeon aspect is they should take a page off DISSIDIA 012... they way they designed the TV MODE is similar to how dungeons in DISSIDIA are... but far less taxing and actually much more difficult.
6 months later and its still a problem lol
They SIGNIFICANTLY reduced the amount of TV sections wdym
@@Kardiiacc and it still take a huge chunk of your playtime like bro this literally need 50gb to download and you're telling me this shit is one of the core gameplay of the game?
Tv system is trash and also no tutorial whatsoever it's trash thr mechanics are just trash@@Kardiiacc
@@Kardiiaccnot enough nerd
I thought the tv games are gone why do i still get them
i spent 30 minutes in a puzzle. it frustratd me so bad i almost quit the game 😥
Lol that made me quit the game
I agree with that. I love this game but too much of this TV make me don't want to open the game..
I hate da puzzles...completely confusing and make me legit turned off from playing knowing I have to do these tedious puzzles
I'm skipping the whole events with 30 minutes long TV labirinths, if this doesn't reduce in time as we want i'll have to quit it lol.
If your someone new you wont have the patience I'm telling you you have to cope your way through this it's that awful
That's how Hoyoverse is
TV exe 100%
GAMEPLAY 0%
we need a new meme now
Good news there is less TVs after the tutorial is finished
so this was a lie
@@Jaxv3r it’s not a lie the developers talked about the tvs in the special program and are listening to feedback other people said they made the TVs better by adding a speed up button
i think it is the problem, it boring and drag so long. GI and HR actually have scenery and secret to find but dungeon just boring layout with some interesting puzzel(but it drag too long).
Burn the damn tvs on stake!! I don't hate it but when they force you to play it to unlock more contents then to hell with it. They either give us skip button for tvs in story mode or hell break lose!..
I do enjoy the tvs in hollow zero and missions just for lol from time to time tho... Just not in story mode.
Also, maybe the TV mode would be better if it was ACTUALl puzzles. Instead of someone telling us what to do all the time...
And they sgould make xombat levels more interesting. Running through the same linear level design and button mash over and over is so boring 😢
Cut it i dont even want a rework just cut the entire tv sys
Without the TV's it will be so boring.
I personally don't think TV-mode is not as important as the combat. Since it's litterally part of the Story? We're a proxy and the characters we use in combat are not us 😅 it's the people we help. We are sitting in front of screens and I believe the TV-mode perfectly represents the work as a proxy!
The TV exploration is the main reason I play Zzz.
I get that they were taking some time, but there are sooo many more fighting quests than there are TV quests. And it's the fighting that's getting repetitive, while TV mode as always differen't.
LABYRINTH. Your pronunciation was good for labrynith but its spelled labyrinth. I won't be playing zzz solely because of the TVs
@@drinkswatere almost a month into the game, currently AR 41 and still 70% of the game is tv stuff, every event is tv stuff.
It's annoying af, investing in chars and spend most of my time doing labyrinths.
@@lnt7819 yeah I was just echoing what beta testers were saying and while what they were saying might be true there is still WAY too much tvs. If they don’t figure out a way to replace them or significantly reduce them I’ll definitely quit.
True. I believe the word should only have two syllables, "laa" and "brynth". Brynth sounds like synth.
20 minutes on tv and 1 min on combat what a funless exprience might as well play elden ring not worth showing on livestream
Soo darn annoying asf
worst things ever, relly is not fun at all + its stupid to use this system, is dont match with the lore and all, ,
Please get rid this tv sections sht.
That's how Hoyoverse is