CORRECTIONS: 6:00 - I misunderstood this rule! Yellow and Purple cubes CAN be placed into the same state. 55:30 - You CAN plan a strategy or state card either before or after playing the mandatory card each turn. 1:31:08 - When discarding a card for badges you gain 1 per campaigner! So I should have gained 4 badges here instead of 1. (If you see this error any other times, please leave a comment.) 1:36:21 - The black die should NOT be rolled, it is not a normal D8 but actually weighs higher numbers more. We should have used 2 white dice.
I’m really glad to be able to watch a playthrough of this - thanks for posting! I believe that the rules do not prohibit purple and yellow cubes from occupying the same state, just “opposing” cubes. The pictures of gameplay on BGG reflect this, with states having a mix of yellow and purple within each state. That way the suffragist(s) can hedge their bets against cards that remove all purple or all yellow cubes.
OMG! This game looks amazing. So glad you brought it to my attention. I will say there was a point where Jon kept pointing to Mississippi and saying Missouri. But, I’ll cut him some slack since he was reading the map upside down and I’ve lived in Missouri my entire life. Again, such a great playthrough!
What an amazing game! I could just tell from your voice, Jon, how much you were enjoying it! So many powerful cards just cause constant endorphin hits and yet don't belittle the puzzle at all either. Regular engaging decisions and an interesting theme too, of course. Quality stuff, thank you.
1:35:22 A small note here during the final voting, you both played the cards to roll d8 during final voting but the intention is you both roll the white d8. The gray and black are used for the solo game. Less meaningful for the grey as it is functionally identical to the white d8, but the black d8 actually has a slightly higher average value because the 1 is replaced by an extra 5. Clearly didn't give Jon too much of an edge but just a note
Did this effect other parts of the game? For example a card was played at 29:37 that said roll a d8 (the icon on the card was white, so I assume that this means the white d8) and they rolled the black d8. Are you saying that the black d8 is 2, 3, 4, 5, 5, 6, 7, 8 instead of 1, 2, 3, 4, 5, 6, 7, 8?
Start of turn 5 round 4, when Jon plays New York. He should have played Reconsideration first to flip an X back to cubes. This would have let New York place more on the next turn.
I think you miss state the rule about cube colors in the states at 6:04, you can't have sufferage and opposition cubes in the same state... but you very much want to have a mix of the two sufferage colors since there are opposition cards that say "remove all cubes of one color..." where 'one' is sometimes dictated and sometimes a choice. The designer and publisher talk about balancing the distribution of purple and yellow a lot both for the mechanical reasons and because it in general represenets the divisions with in the sufferage movement that had to try and work together to achieve the ultimate goal of Votes for Women
I was thinking in turn 5 when Matt took all the areas in NE if you played the turn an X into two cubes first then the new York card it would have been better.
Not super sure of strategy since I haven't gotten to play myself (copy should be in the mail soon) but on the three turns that the sufferagist player lobbied congress, can't you (shouldn't you) also use a state card to get more cubes out? Since there are only 35 chances to use them and it was over half way through the game it makes sense to get the advantage out of them (I think, again I haven't read the full rules just watched a few explainers)
I was trying to hold onto them until after the resolution passed, so that I could play the state cards and immediately put check marks down. Obviously, this didn't work out too well for me.
I do like that the game has the same kind of faustian bargain that real people have to and did make. The Abolitionists and the Suffragettes both made those decisions and had to live with the consequences. I think it would be hard for me to play since I would want to win even more!
I don't think it's true that you can't have purple and yellow in the same state. You can't have red and purple/yellow together, but purple/yellow can co-exist.
Dang, you are right. The rulebook said only one "side" can have cubes and I misinterpreted that to mean "color". That certainly made things harder for me as the Suffragists! Thanks for pointing this out, I've added a correction.
We both were for this video. Something odd happened with my audio, took me over an hour of manually fixing it during the edit to get it as good as it sounds here. The other video we recorded that day (not yet released) sounded just fine. Annoying, but at least it hasn't happened since.
this game looks amazing, and i loved everything about it until the end. such a wonderful push pull struggle that ends up in a soccer style final shoot out of dice rolls just doesn't sit well with me. all that tactical card play and planning that goes out the window with a dice roll shootout is so anti-climatic. makes it feel like everything that lead up to it was just a waste. there had to be a better way to design the end of this one. such a disappointing end to what seemed like such a gem,
I will admit that our rules mistakes probably really changed how the end would feel overall, though there is still likely going to be a dice roll off like that (it just may be not quite such a blowout).
CORRECTIONS:
6:00 - I misunderstood this rule! Yellow and Purple cubes CAN be placed into the same state.
55:30 - You CAN plan a strategy or state card either before or after playing the mandatory card each turn.
1:31:08 - When discarding a card for badges you gain 1 per campaigner! So I should have gained 4 badges here instead of 1. (If you see this error any other times, please leave a comment.)
1:36:21 - The black die should NOT be rolled, it is not a normal D8 but actually weighs higher numbers more. We should have used 2 white dice.
Maybe you should pin this to the top of the comments.
I’m really glad to be able to watch a playthrough of this - thanks for posting! I believe that the rules do not prohibit purple and yellow cubes from occupying the same state, just “opposing” cubes. The pictures of gameplay on BGG reflect this, with states having a mix of yellow and purple within each state. That way the suffragist(s) can hedge their bets against cards that remove all purple or all yellow cubes.
Yeah, I'm bummed I misinterpreted that. I bet the game would have been far closer had that been played correctly.
OMG! This game looks amazing. So glad you brought it to my attention.
I will say there was a point where Jon kept pointing to Mississippi and saying Missouri. But, I’ll cut him some slack since he was reading the map upside down and I’ve lived in Missouri my entire life.
Again, such a great playthrough!
Ha, oops! Glad you enjoyed this.
GG! That game was so back and forth and a close one in the end! Amazing theme as well
What an amazing game! I could just tell from your voice, Jon, how much you were enjoying it! So many powerful cards just cause constant endorphin hits and yet don't belittle the puzzle at all either. Regular engaging decisions and an interesting theme too, of course. Quality stuff, thank you.
Yeah, that was certainly genuine enjoyment. I just wish we hadn't blundered with a couple key rules.
1:35:22 A small note here during the final voting, you both played the cards to roll d8 during final voting but the intention is you both roll the white d8. The gray and black are used for the solo game. Less meaningful for the grey as it is functionally identical to the white d8, but the black d8 actually has a slightly higher average value because the 1 is replaced by an extra 5. Clearly didn't give Jon too much of an edge but just a note
Did this effect other parts of the game? For example a card was played at 29:37 that said roll a d8 (the icon on the card was white, so I assume that this means the white d8) and they rolled the black d8. Are you saying that the black d8 is 2, 3, 4, 5, 5, 6, 7, 8 instead of 1, 2, 3, 4, 5, 6, 7, 8?
Huh, we didn't realize the black die was different. I've added a correction, thanks!
I would love to see similar games that educate people on major politically historical events like this.
Start of turn 5 round 4, when Jon plays New York. He should have played Reconsideration first to flip an X back to cubes. This would have let New York place more on the next turn.
Yeah, I agree that I flubbed that one.
I think you miss state the rule about cube colors in the states at 6:04, you can't have sufferage and opposition cubes in the same state... but you very much want to have a mix of the two sufferage colors since there are opposition cards that say "remove all cubes of one color..." where 'one' is sometimes dictated and sometimes a choice. The designer and publisher talk about balancing the distribution of purple and yellow a lot both for the mechanical reasons and because it in general represenets the divisions with in the sufferage movement that had to try and work together to achieve the ultimate goal of Votes for Women
Yeah, unfortunately we got this rule wrong and it's a pretty key rule for the game.
I was thinking in turn 5 when Matt took all the areas in NE if you played the turn an X into two cubes first then the new York card it would have been better.
Shame for Jon all the small errors were in Matt's favour haha! Great looking game though, thanks for the video.
I know right?! I feel pretty embarrassed about the number of significant errors in this one.
Not super sure of strategy since I haven't gotten to play myself (copy should be in the mail soon) but on the three turns that the sufferagist player lobbied congress, can't you (shouldn't you) also use a state card to get more cubes out? Since there are only 35 chances to use them and it was over half way through the game it makes sense to get the advantage out of them (I think, again I haven't read the full rules just watched a few explainers)
I was trying to hold onto them until after the resolution passed, so that I could play the state cards and immediately put check marks down. Obviously, this didn't work out too well for me.
@@JonGetsGames That makes sense, I have now played it a few times and this does track with how I have played it now that I have gotten a copy!
I do like that the game has the same kind of faustian bargain that real people have to and did make. The Abolitionists and the Suffragettes both made those decisions and had to live with the consequences. I think it would be hard for me to play since I would want to win even more!
55:40, I thought that both state and strategy cards could be used before or after playing the card for it's action in that phase?
Ah, good catch! I've added a correction at this timestamp, unsure how many other times this should have a correction added.
I don't think it's true that you can't have purple and yellow in the same state. You can't have red and purple/yellow together, but purple/yellow can co-exist.
Dang, you are right. The rulebook said only one "side" can have cubes and I misinterpreted that to mean "color". That certainly made things harder for me as the Suffragists! Thanks for pointing this out, I've added a correction.
Definitely made it much harder on you.
Jon. How come it sounds like ur wearing a mask and Matt isnt?
We both were for this video. Something odd happened with my audio, took me over an hour of manually fixing it during the edit to get it as good as it sounds here. The other video we recorded that day (not yet released) sounded just fine. Annoying, but at least it hasn't happened since.
this game looks amazing, and i loved everything about it until the end. such a wonderful push pull struggle that ends up in a soccer style final shoot out of dice rolls just doesn't sit well with me. all that tactical card play and planning that goes out the window with a dice roll shootout is so anti-climatic. makes it feel like everything that lead up to it was just a waste. there had to be a better way to design the end of this one. such a disappointing end to what seemed like such a gem,
I will admit that our rules mistakes probably really changed how the end would feel overall, though there is still likely going to be a dice roll off like that (it just may be not quite such a blowout).
The history is cool, but to me it felt like this devolved into a craps challenge with constant die rolling so I lost interest in it sadly