As rabbid rosalina, if you have the sleepy dash activated, Normally if you attack someone while they are asleep, they go awake. During the dash, act fast and attack with ZR to get extra damage and still keep them asleep.
By sacrificing your movement that is. What if the enemy isn't behind cover? I mean, don't get me wrong - this is a great strategy. But it is also quite risky in the wrong circumstances.
I did not use a single item in my run of sparks of hope in demanding dificulty, so seeing that you can legit hit a pow block midair with rabbid luigi's discruptor to get more reach was honestly so cool!!!
Pretty cool tips, never would have even thought you could target the POW block mid-air like that, lol. However, I think you failed to mention one of the most broken defensive tactics in the game that has trivialised many a hard situation for me: For some reason, percentage based damage reduction does NOT work multiplicatively, but instead the percentages are first flat out added together then capped at 100%, and this, for some reason, also works when you combine enemy damage reduction with hero buffs. Explicit example: if you were to use Rabbid Luigi's Weaken skill to reduce a given enemey's damage by, say, 60% (at skill Lv 2), then use Exosphere (black spark that you unlock alongside Edge) to give heroes a 45% damage reduction (at spark Lv 4), then that 60+45 would be added together and capped, meaning that the given enemy would deal 100% less damage to you, aka a big fat 0. If you equip a spark that passively reduces physical or super effect damage, then just Rabbid Luigi's Weaken skill can already be enough to almost nullify damage as well. And sure, Peach's protection also reduces damage to 0, but only for X number of hits, and it also has a long cooldown. Bonus: my personal favorite end-game 3 party build: a supporter with Glitter and Starburst draws in enemies and buffs your heroes, then Rabbid Luigi weakens said enemies, and finally, Rabbid Mario buffs his weapon attacks with Vampastra (extra Vamp damage, no enemy or boss is resistant to that element either) and attacks with his "Dukes", dishing out 5k+ damage (possibly ~7k with crits) to EVERY enemy at once, which can include up to 10 or so targets depending on the situation, and even if they are behind cover or up on high ground. (I'm pretty sure I one-hit ko'd Daphne in all 3 phases on the highest difficulty.)
Nice strats with percentages But I think your strategy don't allow you to clean level very fast You should try to play with rabbit Mario and Luigi with a support as rabbit peach With the spark Luigi can be unseen and that's broken for a range carry and he's more efficient for cleaning levels than rabbit Luigi imo
I knew quite a bit of these from tinkering around and reading the menus, but the POW Block trick blew me away. That is such a great detail! Also, good call on saving the Star Potions. I've unfortunately used a few, but I'll be sure to hold onto them from now on. Thanks for the tips! I just finished the first planet and am really enjoying this game.
You can also change your sparks to a bosses attack type to negate or reduce any damage or effects. The smash rabbit boss was cake with everyone resistant to wind
Start shoveling because I’m loving this game. 🥰 Had to stop playing Gotham Knights and A Plague Tale: Requiem to play this instead. That bonus tip was dope my dude. 👍
Here is a top, just like in the previous game Luigi and rabbid mario synergize really well with one being a long range glass cannon and the other a close range tanky powerhouse. Also edge seems to do more damage if you can hit multiple enemies to the point it more than quadruples it at best
Note: At the beginning of the game, you only have 2 characters: Mario and Rabbid Peach. However, after the duet comes in the ship, you unlock Luigi, Peach, Rabbid Mario and Rabbid Luigi. You also can only use two characters/battle until you unlock Edge.
I love this game so much, I knew most of these when I saw them, however that one with Rabbid Luigi and the pow-block was honestly the most shocking, definitely going to give that a try. Also when it comes down to “destroy all darkmess eyes missions,” I like to use a pow-block, and instead of throwing it, I’d place it down next to another ally to have them pick it up. You can also team jump or jump off a launch pad while holding it.
There is an invulnerability mode in the game which, you guessed it, makes all your heros invinciple to everything, the option to turn on that mode is in the same settings where you adjusted the difficulty. Most missions are now impossible to lose on when this mode is activated, there are still some missions that have the possibility of losing, like the nest defense darkmess puddle, any missions that gives you a limited amount if turns you can use to complete a certain objective, etc., but anything revolving defeating any enemies, surviving for X amount of turns, or reaching a certain area without a defeat condition is impossible to lose.
i would love to see a synergy type video, something like the best 2 synergies for example luigi, so people can get a basic idea of a good team built around each character. Also, just stumbled across your channel today, and it's a goldmine, keep it up!
Takes into consideration that the summoned ally can receive buffs, such as healing, protection, attack buffs, etc. With enough summoned on the board, it becomes a game of pokemon. Mmmm.... I wonder if this can be a interesting challenge 🤔
Nice video. The star potions one is I figured out right away, saving them until the first time I maxed out a spark to figure out what the level cap was. I assumed I was better off saving them for the final level up. I also figured the key one. Still there were several others I never thought of.
Nope coins are strictly for purchasing items and doing a full heal upgrade for the team before battle. Everybody more or less keep the same weapon for the entire game but as the characters level up their damage increases too and thanks to the Sparks they can mimic the super effects from those weapons too. Super Effects are guaranteed in this game too so when you activate a spark and land an attack status aliment galore.
You can’t upgrade weapons. You can get cosmetic weapon skins to change their appearance. All of the progression/upgrades are tied to skill points and upgrading sparks. Coins are mostly used for healing and consumables. Planet Coins let you unlock specific rewards on each planet (basically the key mentioned in the video, memory entries, and weapon skins). Star bits are used to level up sparks.
Be mindful how you spent your skill points - even at max level you won't have enough to upgrade everything. Sure, you can refund and rearrange rather quickly, but you need to prioritize the skills you ABSOLUTELY need. I usually prefer have max movement.
You never know how far you can reach and sometimes you dont. Like you showed in team movment. I hate that they removed the grid based system. Whole game got ruined for me and im happy that the sales was poor and i regret buying it. The first one was incredible fun tho.
I use all marios and edge becuse i have shock on mario whit marios abilety and edge tackel them and 1 kill whit mario its 1 extra shot and the last 1 its just the best charater in the game
The ability was part of his kit in the first game. It was MADE for him. But also effective to activate it by an ally, so Rabbit Mario can room to activate a buff/elemental spark and absolutely wreck a fool.
One thing nobody is talking about which is pretty ridiculous is adding a difficulty mode. The first game didnt have one... Which made it more fun and challenging as u went along, and it wasn't impossible. The satisfaction of beating a boss because you learned the strategy made the game feel more rewarding and immersive. But of course Todays day its like companies don't put a difficult mode and media journalists scream bloody murder. Then again i remembered this iz Ubisoft we are talking about here
I'm not sure how that a difficulty mode invalidates learning the strategy of a map though? In Demanding enemies hit twice as hard as normal, crit more often and seem to prioritize weakened party members or ones blatantly left out in the open. As there is no way to wake up knocked out party members being a man down significantly decreases your fighting ability which in turn makes it easier for the enemy to grind you down. The strategies you need for average and demanding are and likely going to be different as the margin for error becomes significantly lower. I remember a particularly evil set up with the Fire Goons and the Improved sniper enemies. At first I was confused by the enemy placement and how the game warns you about the Overwatch like ability the Snipers had. It all came together a second later as if you get lit on fire by the Fire Goons you run rampant which can easily lead you into the Sniper's line of sight and if your luck is REALLY bad that on fire member of your team can light your other members too and get their heads taken off by a sniper laying in wait. A well placed crit can outright knock out a member even at full health on Demanding (especially one without health upgrades). TL;DR version: The higher the difficulty the less mistakes you can make before losing and having to restart thus the demand to use the abilities and skills of each character becomes even more important.
*Check out some raw Sparks Of Hope gameplay on my 'Bonus Boomstick' channel* _-BoomstickAlex_
ua-cam.com/video/voB8JyGEkXg/v-deo.html
hey uhh boomstick
I need help I cant find a sertain sidequeast for each planet
I'm missing exactly 1 side quest on each planet and I cant find them
As rabbid rosalina, if you have the sleepy dash activated, Normally if you attack someone while they are asleep, they go awake. During the dash, act fast and attack with ZR to get extra damage and still keep them asleep.
By sacrificing your movement that is. What if the enemy isn't behind cover?
I mean, don't get me wrong - this is a great strategy. But it is also quite risky in the wrong circumstances.
I did not use a single item in my run of sparks of hope in demanding dificulty, so seeing that you can legit hit a pow block midair with rabbid luigi's discruptor to get more reach was honestly so cool!!!
Pretty cool tips, never would have even thought you could target the POW block mid-air like that, lol.
However, I think you failed to mention one of the most broken defensive tactics in the game that has trivialised many a hard situation for me:
For some reason, percentage based damage reduction does NOT work multiplicatively, but instead the percentages are first flat out added together then capped at 100%, and this, for some reason, also works when you combine enemy damage reduction with hero buffs.
Explicit example: if you were to use Rabbid Luigi's Weaken skill to reduce a given enemey's damage by, say, 60% (at skill Lv 2), then use Exosphere (black spark that you unlock alongside Edge) to give heroes a 45% damage reduction (at spark Lv 4), then that 60+45 would be added together and capped, meaning that the given enemy would deal 100% less damage to you, aka a big fat 0.
If you equip a spark that passively reduces physical or super effect damage, then just Rabbid Luigi's Weaken skill can already be enough to almost nullify damage as well. And sure, Peach's protection also reduces damage to 0, but only for X number of hits, and it also has a long cooldown.
Bonus: my personal favorite end-game 3 party build: a supporter with Glitter and Starburst draws in enemies and buffs your heroes, then Rabbid Luigi weakens said enemies, and finally, Rabbid Mario buffs his weapon attacks with Vampastra (extra Vamp damage, no enemy or boss is resistant to that element either) and attacks with his "Dukes", dishing out 5k+ damage (possibly ~7k with crits) to EVERY enemy at once, which can include up to 10 or so targets depending on the situation, and even if they are behind cover or up on high ground.
(I'm pretty sure I one-hit ko'd Daphne in all 3 phases on the highest difficulty.)
Nice strats with percentages
But I think your strategy don't allow you to clean level very fast
You should try to play with rabbit Mario and Luigi with a support as rabbit peach
With the spark Luigi can be unseen and that's broken for a range carry and he's more efficient for cleaning levels than rabbit Luigi imo
Max Rabbid Rosa's Enui skills (and her movement), and with careful planning, you can make Daphne not act for her ENTIRE 3 phases.
Fun :)
These tips are sick. I mean I know you are a game mechanics pro, but you never cease to amaze me at what you figure out.
Ciao. It’s a beautiful, rational and precise video of the combat system. Really, good job from the team, we all take a look at it 🙏🏻
Hey thanks! More impressive, you all MAKING the game!
Huge thank you Davide and your whole team at Ubisoft! This game is so good!
This and your character guide are HANDS DOWN the two best videos on Sparks of Hope. Thanks so much for putting these together! 👍
I knew quite a bit of these from tinkering around and reading the menus, but the POW Block trick blew me away. That is such a great detail! Also, good call on saving the Star Potions. I've unfortunately used a few, but I'll be sure to hold onto them from now on.
Thanks for the tips! I just finished the first planet and am really enjoying this game.
I was already hoarding, so win win :)
Wow I NEVER knew about that POW block tactic !
My friend sent me this, this will be very useful, I can’t wait for the game to come out! Thanks again mate!
You can also change your sparks to a bosses attack type to negate or reduce any damage or effects. The smash rabbit boss was cake with everyone resistant to wind
Yey, youtube actually told me about the new video for once. You're moving up bro.
These tips are legit fantastic that boom block tip makes me want to try it asap
Start shoveling because I’m loving this game. 🥰 Had to stop playing Gotham Knights and A Plague Tale: Requiem to play this instead. That bonus tip was dope my dude. 👍
That pow block trick is HUGE BRAIN
Thank you so much for telling me all this stuff this is going to be so useful!
Here is a top, just like in the previous game Luigi and rabbid mario synergize really well with one being a long range glass cannon and the other a close range tanky powerhouse. Also edge seems to do more damage if you can hit multiple enemies to the point it more than quadruples it at best
That pow block one is INSANE
These are great tips and many I wouldn't have thought of. Thanks!
Note: At the beginning of the game, you only have 2 characters: Mario and Rabbid Peach. However, after the duet comes in the ship, you unlock Luigi, Peach, Rabbid Mario and Rabbid Luigi. You also can only use two characters/battle until you unlock Edge.
Thank you captain obvious 😜
Such as incredible video!
I love this game so much, I knew most of these when I saw them, however that one with Rabbid Luigi and the pow-block was honestly the most shocking, definitely going to give that a try.
Also when it comes down to “destroy all darkmess eyes missions,” I like to use a pow-block, and instead of throwing it, I’d place it down next to another ally to have them pick it up. You can also team jump or jump off a launch pad while holding it.
There is an invulnerability mode in the game which, you guessed it, makes all your heros invinciple to everything, the option to turn on that mode is in the same settings where you adjusted the difficulty. Most missions are now impossible to lose on when this mode is activated, there are still some missions that have the possibility of losing, like the nest defense darkmess puddle, any missions that gives you a limited amount if turns you can use to complete a certain objective, etc., but anything revolving defeating any enemies, surviving for X amount of turns, or reaching a certain area without a defeat condition is impossible to lose.
I don't think anyone cares about a god mode made for toddlers 😜
If you do the goomba it will re spawn so you can get infinite gold prisms
damn i did not know that
@@rickkhemai1443 happy to help 😊
...I mean there's enough gold prisms if you defeat all giant enemies, but if you want to break the game, go ahead.
Ok that Rabbid Luigi tech made my day, thank you
i would love to see a synergy type video, something like the best 2 synergies for example luigi, so people can get a basic idea of a good team built around each character. Also, just stumbled across your channel today, and it's a goldmine, keep it up!
When you summon a wildclaw with that spark you showed at the end, can you control the wildclaw or does it just move by itself?
Considering that there's a fast - forward toggle while the Wildclaw is in action, I think it's safe to say that they act on their own
Moves by itself
@@BoomstickGaming I kinda assumed so. That's a little bit of a shame tho
Takes into consideration that the summoned ally can receive buffs, such as healing, protection, attack buffs, etc.
With enough summoned on the board, it becomes a game of pokemon.
Mmmm.... I wonder if this can be a interesting challenge 🤔
Excellent tips
Nice video. The star potions one is I figured out right away, saving them until the first time I maxed out a spark to figure out what the level cap was. I assumed I was better off saving them for the final level up. I also figured the key one. Still there were several others I never thought of.
Good stuff sir!
Bonus 2, unlock Ghost bullet on Luigi quickly.
No limits on Rabbid Mario quickly.
does it have post-game content?
I ordered this game it looks great
I'll use the rabbid luigi pow block dic range a lot -- "Yeah, I did saw 20 pow blocks salesbot!
How does the coin currency work? Is it the same as Kingdom Battle, where you can buy/upgrade new weapons?
Nope coins are strictly for purchasing items and doing a full heal upgrade for the team before battle. Everybody more or less keep the same weapon for the entire game but as the characters level up their damage increases too and thanks to the Sparks they can mimic the super effects from those weapons too. Super Effects are guaranteed in this game too so when you activate a spark and land an attack status aliment galore.
You can’t upgrade weapons. You can get cosmetic weapon skins to change their appearance. All of the progression/upgrades are tied to skill points and upgrading sparks.
Coins are mostly used for healing and consumables. Planet Coins let you unlock specific rewards on each planet (basically the key mentioned in the video, memory entries, and weapon skins). Star bits are used to level up sparks.
Be mindful how you spent your skill points - even at max level you won't have enough to upgrade everything.
Sure, you can refund and rearrange rather quickly, but you need to prioritize the skills you ABSOLUTELY need. I usually prefer have max movement.
What's the overall bet team in the game?
You never know how far you can reach and sometimes you dont. Like you showed in team movment. I hate that they removed the grid based system. Whole game got ruined for me and im happy that the sales was poor and i regret buying it. The first one was incredible fun tho.
I use all marios and edge becuse i have shock on mario whit marios abilety and edge tackel them and 1 kill whit mario its 1 extra shot and the last 1 its just the best charater in the game
1:30
WHAT.
Would you be willing to do a guide on every spark you can equip, as well as a tier list of both the characters and the sparks?
Where is part where enemie attacks other enemie
You could add the advantages and disadvantages for height
I’m the 69th comment 💀
Can I make a video about the best skills in the skill tree for each character please
Glitter is extra broken with Rabbid Mario.
The ability was part of his kit in the first game. It was MADE for him.
But also effective to activate it by an ally, so Rabbit Mario can room to activate a buff/elemental spark and absolutely wreck a fool.
Australian copy?
One thing nobody is talking about which is pretty ridiculous is adding a difficulty mode. The first game didnt have one... Which made it more fun and challenging as u went along, and it wasn't impossible. The satisfaction of beating a boss because you learned the strategy made the game feel more rewarding and immersive. But of course Todays day its like companies don't put a difficult mode and media journalists scream bloody murder. Then again i remembered this iz Ubisoft we are talking about here
I'm not sure how that a difficulty mode invalidates learning the strategy of a map though? In Demanding enemies hit twice as hard as normal, crit more often and seem to prioritize weakened party members or ones blatantly left out in the open. As there is no way to wake up knocked out party members being a man down significantly decreases your fighting ability which in turn makes it easier for the enemy to grind you down. The strategies you need for average and demanding are and likely going to be different as the margin for error becomes significantly lower. I remember a particularly evil set up with the Fire Goons and the Improved sniper enemies. At first I was confused by the enemy placement and how the game warns you about the Overwatch like ability the Snipers had. It all came together a second later as if you get lit on fire by the Fire Goons you run rampant which can easily lead you into the Sniper's line of sight and if your luck is REALLY bad that on fire member of your team can light your other members too and get their heads taken off by a sniper laying in wait. A well placed crit can outright knock out a member even at full health on Demanding (especially one without health upgrades).
TL;DR version: The higher the difficulty the less mistakes you can make before losing and having to restart thus the demand to use the abilities and skills of each character becomes even more important.
You're reaching for that extra hate towards Ubisoft.
There was an easy mode in kingdom battle
Use Rabbid Mario. Need I say more? He's broken beyond repair!