OSR Social Encounter Mechanics
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- Опубліковано 27 сер 2024
- A flip through of my OSR rules for advanced social encounters, using old-school principles.
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it goes without saying that If Meatball finds it worthy to sit on and comment about, that's really all anyone needs to know. The book is a must-have.
Thank you! Spread the Meatball, share the video!
Wow, beautiful art, and it looks to me like the gameable content is something that is long overdue. I am adding it to my ever growing list of Pundit must-haves.
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So Meatball is one of those cats who don’t properly meow, she just “Eh” or “Ouw”’s.
Loving using AMC 2 for DND nights and cannibalizing it for my own world.
Ex: the dragon’s egg saga. Changes: Dragon’s Egg is alive but will hatch like a dirty bomb resulting in a dragonizing ‘zombie’ plague, the three Ed’s are apart of the Brokehill family, and the events will lead to open hostilities between the Brokehills and the Crofts, two trade families who have been at each other’s throats for some time before the players got involved.
Yes, she kind of squawks. Her sister would chirp.
oh wow, actual social rules. It's weird to me that a lot of OSR guys hate the idea of mechanically resolving social interactions.
I think that hatred comes out of 3e-style "social skills" that ended up being either useless or a superpower, or mechanically a complete bypass from having to RP, or even having to say what or how you do something.
In this system, how the PC intends to approach the situation, and (if the GM wants) what he says and how he says it, can factor into it, and you can't have someone get super good at social interactions just by spending skill points.
I think for a historic game pre made characters and a robust social mechanic are basically necessary. A historic setting is great but players need a framework for interacting with that setting. Otherwise, unless they have done copious research themselves, they will be lost when it comes to how to think and act.
With my books, I try to include important guidance for the GM as to how the culture/society and its norms are supposed to work.
@@RPGPunditabsolutely correct. Instead of history or war or whatever roll of the dice magically gives you the answer style of play, old school creatively think how you were going to handle a situation and convince the DM it was viable. Actual roleplay situations out. The easiness of using meta information given to you and the result of a die roll is one of the things I do not like about 5e.
It's because we prefer to actually have to rollplay in a role-playing game rather than rolling a dice and having the dungeon master give us metadata.
I think I like this. I am the type of player/referee that does not like the "play-acting" style as it wastes a lot of game time in acting out conversations. This would be good tools for summarizing otherwise lengthy and often awkward dialogs.
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God dang it, Pundit! I was sold until you said “Meatball NOT included,” 😂. She is so endearing. With every video, I’m more sold on cats 🤣
Cats are great. Easy pets to manage. Bill Maher famously said that having a dog is like having a retarded child. I would note that having a cat is like having an unpredictable but adorable roommate.
@@RPGPundit more like a fickle overlord
I know some people have that relationship with their cats, but in my case its more like equals; equals who occasionally get annoyed with each other.
@@RPGPundit I've had goats for pets, I think they fit better into Mahrs description LoL. I can't hate dogs too much, I had a black lab that was like a son to me other than I can't ever see a human being that loyal.
Oh good, been waiting for a physical product.
I've had to request 4 new proofs for my products over the last few months for various production issues, usually involving the binding. I modify my persuasion tests (when I use them) based on the PC approach towards the NPC and how reasonable their argument is. Good vid.
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Ill definitely check this out, thanks again for yet another amazing product Pundit!
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Super stoked by this!
I'm very glad that I bought this book. I got the pdf slash soft cover combo.
Commenting 🎉
Nice
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PDF is never the same!
I've relied on a system for social encounters that puts the person the PC is talking to on a number scale (0-5). The scale represents how much the person likes or trusts the PC (0 being a friend, and 5 being an enemy). Most strangers would start at a 3, unless there is some fame involved for the PC. A successful role play encounter (persuasion, deception, intimidation, performance) can only move a person ONE step closer to the PC, so it would take you five successes to turn an enemy into a friend. How easy it is to succeed is modified by the PC's plan, skill, and abilities vs. the person. It works for subtle (not illegal) interactions.
Bribery, death threats, etc. is another kettle of fish. And, illegal interactions even when successful will often come with some form of blowback for the PC (or entire party) down the road.
i wish we could get stitch bound
I have to say my softcover DTRPG books have all held up pretty well, in spite in some cases of frequent use.
Very nice product!
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+1 for Pundit making his first Powered by the Apocalypse supplement. lol.... (note that mechanic is literally the same as the reaction roll and probably where Vincent Baker got it from)
That might be the case, but this is definitely not the same. This is doing reaction mechanics for what they were intended. And with no storygaming.
Ill pony up for a purchase
Thanks!
@@RPGPundit Done :) I'll read it later today
Hope you enjoyed it!
got pdf, been waiting on book!
Hope it gets to you soon. Spread the word, share the video!
Excelente calidad de diagramación y edición. Interesante, estoy pendiente de encargar 2 de sus productos, Sr. Pundit: "Lion & Dragon is a Medieval Authentic OSR" y "Sword & Caravan".
Una pregunta, en el tema de juegos mediavalmente auténticos, ¿conoces el juego español Aquelarre? Usa el sistema BRP d100, en cuanto a la autenticidad medieval ibérica es franca, terrible y jodidamente exquisito.
Espero que hable o escriba español, señor, ¡saludos desde Guatemala!
P.D. He visto que disfruta del mate, ¡excelente el mate uruguayo!
Si, claro que conozco Aquelarre. En mi video acerca de Dark Albion comento que Aquelarre fue una de mis mas grandes influencias.
@@RPGPundit Interesante, buscaré el vídeo sobre Dark Albion, no conozco mucho sobre ese grupo de productos y libros.
Aquelarre es un gran almanaque de malevolencia medieval ibérica, aunque es un tanto complejo de jugar, sobretodo para nuevos jugadores.
Saludos.
Dark Albion (setting) y Lion & Dragon (sistema) estan basados en verdadera historia medieval, similar a Aquelarre, o sea, el mundo medieval como lo entendian la gente del medioevo, con monstruos y magia, pero los monstruos y la magia son basados en verdaderas fuentes medievales. Lo mismo Sword & Caravan, que es otro libro de setting pero basado en el medioriente y la ruta de seda entre la 3a crusada y las invasiones mongoles. Todo es OSR, por lo tanto basado en D&D en ves de BRP. Pero sin duda Aquelarre era uno de los productos que me convencio que esto era posible.
@@RPGPundit Dark Albion y L&D me interesan mucho, sin duda los agregaré a mi colección, sobre todo con tremenda calidad de edición. La mitología y el folklore británico (así como las fuentes gaélicas, escocesas e irlandesa) son muy ricas y peculiares. Ya ambicioné una campaña en la Isla del Hombre (Isle of Man). Sólo un detalle, entiendo tu razonamiento para no utilizar el nombre propio de la Iglesia Católica, en mi caso consideraría que, en términos de autenticidad medieval, sería una oportunidad perdida no incluirla tal cual (tal cual se entendía y veía a la Iglesia en el imaginario colectivo, quiero decir: con mitos y mística sobrenatural, así como con poderío político y militar) pero como tú dices, esos detalles lo puede incluir cada director de juego en su mesa.
A smart person would only hire guards like Kinro from Dr. Stone, guards whose primary motivation is "the rules are the rules" that charisma and money is virtually ineffective against. The only chance the players would have is to convince them that their employer is not following the rules of society or whatever they draw their morality from which would likely require proof either actual or convincedly fabricated.
Keep in mind that a lot of "guards" serving a lord in the medieval world would essentially be amateurs, and basically conscripts.
@@RPGPundit I understand, I was just talking about personality.
FIRST! ... What do I win? 🤑
The right to spread the word, and share the video!
@@RPGPundit - So, more work on my part, then. Hard pass.
@@fleetcenturion I see someone was hoping for a free Meatball...
@@seeker7263 - Meh? Worth a shot. Pundit's stuff is among the few RPG products I actually pay for. 😁
A BUD LIGHT.
Take my money!
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Do you have a mass combat system in any of your games, @rpgpundit if so can you do a walk thru like this
Dark Albion, and the Medieval Authentic Companion 1 both have mass combat rules; they are basically the same rules except that Albion has a few differences to match the specifics of the setting. The rules are fairly abstract (don't expect a miniature wargame), and are tied to the domain rules.
@@RPGPundit Thank you. It would be great for an overview on your channel
Well, I might do that sometime, though I'm actually working on a different Domain system for my next big Medieval Authentic book, Baptism of Fire, which will also serve as a kind of L&D revised/complete edition.
@@RPGPundit very cool, hope it comes together. Seems there is atleast interest in domain play rising again