Rare Metal Drama & Civil War - Foxhole
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- Опубліковано 10 вер 2024
- During this video I talk about the recent drama and civil wars that came with the new addition of rare metals in Foxhole Naval Warfare war 108
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Best suggestion ive seen is to have rare metals be an output from processing salvage at refineries. They could control the drop rate and incentivize people to make more mats for the war effort.
Could be okay, but also might sequester more mats into private stockpiles for the “no sharing” type people
@@The_CGA would let people that are wanting to make ships get a stockpile, and those that dont want to have anything to do with it can put them to public, course the amount should be something silly high in that case (1.5k for like, 15 metals maybe)
I like this! I think the conversation rate and time to make would have to be pretty high at least at first.
Thanks for sharing your thoughts on this!
It's what I thought of straight away and therefore must be the single best possible answer as I am an infant from Zimbabwe
Makes total sense to me, you're taking heaps of scrap to a refinery where it's sorted and processed. They find some bits of rare metal in the piles that eventually add up to some units of Rmats. I think that's a win win, or at the very least way better than what it is now
I'm not a logi player (although I do want to get into it) but seeing logi players suffer is never a good sign. Hope they'll fix it in one way or the other.
The random mechanic needs to go for sure.
Thanks for your input on this!
Let me know if you ever have any logi questions!
My clan actually set up on a Scrap field specifically to take advantage of the Clanman swarm. We’re making _so many Bmats and Msupps!* And all the boring hard work is being done for us by the other clans!
Best idea we’ve ever had
Ha! I love this! Nice way to take advantage of a poor drop mechanic!
You love to hear it. Thanks for sharing this!
Legends hahaha
I have encountered the mass clearing of scroop fields.
I just grabbed my flatbed and tried to get as much dropped scroop as possible.
Ha! Happened to me as well last night on Conclave. Normally only 3 or 4 of us on the island then boom there was like 10 people all scrambling for rare metal.
Stayed up little more than I wanted to make sure a lot of that scroop was in the refinery turning into bmats and emats.
Facilities have Metalworks Factory, specifically the Recycler sub-branch, why not make it so you can process raw salvage into rare metals/tech mats/broken comps (at different salvage to goal resource ratios ofc). Devman dropped the ball on that one ngl.
Could be ok
Could also put all the regular stuff of war inside of *NO TOUCHING* refineries. Recyclers for example, not nearly as much sharing like gas stations (oil infrastructure seems to be a success)
I like this idea besides possible tech mates. I think tech mates should stay where they are currently. But otherwise I would love to try this idea!
Thanks for sharing this!
In the past the devs had scrap turning into components before they changed it to broken components. It was considered horribly inefficient and toxic as you'd have to clear an entire field and then fight to stop people from stealing from it as anything in the facility inventory is public. Yeah it would stop people from droping it on the ground, but now you'd gaurentee the scrap wouldn't have any chance of becoming bmats or emats.
I have emptied many salvage fields this war, and I'm yet to see a single rare metal. I haven't seen many tech mats either. To me it just feels like the system is completely broken. In my opinion it just needs a total rework.
Dang! That's crazy. Rare metals for right now definitely needs changed. I might be my old ways but I'm still fine with tech mats currently.
Thanks for your input no this! Sorry your luck has been awful ha
Same here. ~15 fields cleared on Charlie, 0 techmats or raremats.
I cleared 4 fields i got like 18 rare metals per field not sure how it translate to production
Tech itself is fine.Im part of CRD for Colonials and our rates are about the same. Of course it has slowed down a little after the new thing but it's sort of 1/4 as it used to be a 1/3
As i said multiple times naval is going to be broken for 20 wars minimum.
They pushed the shiny feature in a such short developmenttime period, which is impressive. But this is such radical addition. Devs didnt even have the time to code new drop mechanic and used Tmat one.
Personnaly, I think Battleships should be the world structure, limited by amount of shipyards like nukes before. Everyone can commit to building one and everyone can use it. Add vote system so you need set number of votes to control the battleship. No fight over R metals needed if everyone can benefit.
Destroyers and subs should just be build without R metals, with just facility resources. So much pain for a submarine, that can maybe sink a freighter on a lucky day /o\
Well I don't know about 20 wars...ha but maybe a few wars of growing pains.
That would be a really cool idea bout the one battleship! I like more ideas with more teamwork from the whole faction and not just big clans.
Yea subs are looking pretty bad right now. Especially with mine spam in the waters.
Thanks for your input and sharing your ideas on this!
I like the world structure idea.
Maybe not like one battleship only, but make the drydocks the world structures, where building the ships take some time. Perhaps even 24 hours. That way no matter how many materials people hoarded, you can still only produce 1 per day. (Per docks)
The naval phase does not even started. I am worried that there will be too many ships, and it could ruin the whole experience. Will judge the rare alloy drop count when the war ends.
Fair assessment. I think there will be a lot of ships as well. I worry there will be so many ships they won't be used properly.
Thanks for your input on this!
Ah Robert Robert Robert... you beat me to the punch XD Glad rare mats is getting more attention
lol sorry! You should add your take on it still!
I do not play this game. Logi has always seemed more intresting: if i want to play a frontline shooter game in a similar style im sure i can find it elsewhere. The idea of the production of reasources being all produced by me and that my effort will help a greater war effort is the most fun part. TBH, despite being a massive naval history fan, the discovery I could just drive supply trucks around most nearly tempted me to buy the game.
I agree with this! The logi part is what got me into the game and what keeps me playing!
If you ever have any questions about the game please let me know! I'd be happy to answer them.
You can also join my discord in the description and I and other players can answer questions there as well. Cheers!
Truck simulator and quartermaster infrastructure -opolis really does have a lot of depth, there’s a lot of practical learning about civil engineering, “municipality”
As far as the combat side this game is unique in how little you know as a soldier, how valuable staying alive and emergent non-gun-holding tasks can be in the hot zone. Simply surviving and saving teammates is often thrill unto itself-no other game I’ve played takes me back to the experience of the IRL battlefield like Foxhole
I like your idea where, rather than have them drop randomly, this stuff is instead made out of raw materials in facilities. This both introduces scarcity due to production costs AND solves the locust problem (or at least forces said locust to USE the stuff, NOT WASTE it) AND removes RNG factor.
THIS is what we need. Push that idea further!
Thanks! Appreciate the support! I will scream it from the rooftops any chance I get!
The Wardens have already solved this issue - there's a scra[ field producing dozens of containers of salvage for trains and flatbeds to come by and pickup for free + they'll throw in some tech mats / rare mats into your vehicle as a lil something. Everyone gets something and the logi chain continues
That's awesome to hear! I've been clearing out the salvage on Conclave island for like the last week and half. Keeps overflowing ha.
QMs referenced!! Also i suggested an idea in the feedback channel on FOD saying that there should also be ship wreckage that spawn on beaches on the new islands. they drop a small amount of rmetal so island hoping for materials might become a reason to visit the islands outside of combat. That also gives opportunity to bring back old gunboat turrets that maybe could be the new ship wreckage
Yea QMs! Rarely talked about any more. Becoming ancient Foxhole lore I feel like lol.
That idea sounds awesome! I like that! Hope they take that idea into consideration.
Thanks for sharing that! Appreciate it!
To make a enriched uranium it requires a expensive centrifuge that takes tons of rocks refines out the uranium over a long time. Because ships already are facility heavy production perhaps rare metals need to be made in a centrifuge type machine where you put one entire container of salvage Into the machine and after 2.5 hours you get 1 rare metal and 5k salvage. The cost being in putting your salvage in purgatory for a while as the facility machine filters the specks of rare stuff into one whole bar of rare metal.
First issue with my idea is what's to stop people from tricking the machine by putting the 5k salvage back into it to make another rare metal? So perhaps the centrifuge take 5k Salvage and makes 5k broken salvage and 1 rare mat
I like this kind of idea. Would be interesting for the devs to try out. Something that is less RNG and more certain would be helpful and less painful.
Thanks for your input and thoughts on this!
If you get back significantly less salvage than you put in, it works. Nice idea.
You know the fun part? When the devs eventually crack the airborne stuff the logi will commit karoshi considering how much material hogging will start going around. Still AA, Zeppelins and biplane bombers and fighters would be fun as hell.
lol it will be this war all over again
At least in charlie we are having a jolly good time. But yeah i remember after inferno patch and charlie being removed the able server was so toxic i didnt bother to play the game anymore. Probably going to get few good warden wins on charlie and then go back to hibernate when charlie shard is gone again.
Ahh sorry to hear that you run into toxic players in Able :/ I could recommend some good regiments on Able if you are ever interested in trying it out again. But I understand if you are a Charlie main.
Thanks for your input on this! Cheers!
Yeah Charlie player seems to be more chill compare to Able
It normally is. I know some people that only play Foxhole when baker or Charlie are up. To each their own.
I would say that being able to craft the rare metals makes a lot more sense. But It would need to be A LOT of pieces and complexity to prevent ship spamming. Alternatively, maybe tech mats could be used to build these since they seem to crop up more towards the end of the tech tree anyway.
Exactly! I think they should try something like that in the future and see how it goes.
I would say we try and keep tech mats and rare metals separate as much as possible.
Thanks for your input and thoughts on this!
Logi needs some love, uniforms to drive trucks faster/gather faster or something for starters and make it less grindy
I like this idea! Some kind of specific logi outfit would be amazing. For sure like the idea to gather faster or even gather more with uniform on.
Thanks for sharing this idea! This is awesome!
Scrap and Components should just be replaced with ore mines that have an unlimited amout of ore that can be collected from a limited amount of nodes. Ore can be converted into Bmats or Rmats at a rate of 2:1 or 4:1 respectively, and rare metals have a drop rate of 15% out of ore nodes. Boom half the logi grind is gone, and rare metals are still random. Devs get their ridiculous gatcha game to prevent big clans from fielding 6 battleships, and logi players no longer have to spend hours getting just the right ratio of different materials just to make a crate of tanks.
There are too many different crafting materials in what is supposed to be a top down shooter. This game has more crafting materials than Project Zomboid and Project Zomboid is a crafting survival sim. That's the issue.
That random chance is either bullshit or way too low, I’ve gone through hundreds of nodes and spent hours. I’ve found none.
Exactly! That's crazy that some people can do tons of fields and still find nothing. This drop mechanic needs to go.
As a person who get burnt out very quickly i hate this mechanic farming for a bt or even a bunch of light tanks was already painful for me and even if i want to have a battleship ill probaly never even try
Yea for Battleships you will for sure need to join a clan or bigger group.
I always tell more casual and solo players that with tanks if you wait until after day 15 of any war you can find tanks for free in the backline so you don't have to spend time farming. Check seaports and storage depots in the back to save you some time.
@@RobertLovesGames well i am in a regiment but i often get locked out of operations because i don t farm enough :/
I hate this grind ngl
@@maus-chanuwu1244 oof. Might be time to find a new clan.
"specific country name" tbh is very specific by itself XD
Sometimes. But the way people normally say it seems like it has something else negative behind it.
Maybe I'm reading into it to much but it just feels off to me.
i feel like the naval update is the update that no one wanted. it added a ton of toys for big regiments. small groups / solo players will probably never get to use a sub/destroyer let alone see a battleship. i think siege camp should invest into server cap not adding pointless things that only big groups will use or be forgotten in a few wars. FIX THE QUES SIEGECAMP STOP ADDING DUMB SHIT THAT SPLITS THE PLAYER BASE EVEN MORE! update wars are always the worst so hopefully it improves in the future. p.s. i also cant wait to see the drama that comes out when people start stealing battleships and what not lmao the civil wars are gonna be nuts.
I would like a quality of life update next. Just fix current things in the game. And yes I hope ques are on the top of their list soon to deal with.
Battleship drama should be pretty good in the next coming weeks. I will make sure to cover it if I can ha.
Thanks for your thoughts and input on this! Cheers!
Foxhole is getting more grindy with every update.
It's nuts to me that there was a logi strike because people had to travel too far to get to the front line. And now when the grind is 10 times worse and far more toxic, people are just twittling their thumbs and taking it.
It's actually mind boggling.
Everything since facilities has been a disaster.
I think we are going to see a big explosion of burnout here in the next couple of wars.
Heavy trucks and carts have helped a little though so there is that.
Thanks for your input on this!
they probably left already
True lol
collies have utterly imploded over the past few wars I've noticed, a ton of their logi guys have swapped to wardens and it's interesting how devs keep buffing collie stuff to make up for...the lack of collie stuff
Move the rare metal drop from fields to wreckage at a higher rate.
Techrunners become wreckage runners
That sounds awesome to me! I still don't like the random chance of find it but I would try it.
Thanks for sharing your thoughts on this!
I think with the naming of it being "rare" materials, it needs to have a form of scarcity.
And if you made it's own node that can't be refined until later tech, it'll get camped and bullied. E.g an off shore mine. This could be interesting if each faction had 1 in one of their backline rivers and then had to go into open water to gain 1-2 more. However the risk is clanman bullies for a few wars until the new naval units aren't shiny anymore.
By having it made from existing materials at a high production cost, it wouldn't be a "rare " materiel, because it gets made. But that's me focusing entirely on the word Rare. Perhaps swap rare with something else.
Alternatively, have the rare/refined alloy be made entirely out of a combination of the 3 tech mats, with a higher than normal production cost/effort, to encourage it be handed onto large dedicated processing facilities to reduce waste/ discourage hoarding from small or too casual clans(too casual to finish the job with the materials anyway).
I like the idea of more diverse ships pre destroyer/submarine tech, but I would have to see ideas, as I'm not sure how that could look.
I am a new player, war 108 first war and these are my initial thoughts.
Sorry to not include this, as I've only just thought of it, but back on my idea of it being tied to wreckage:
Land wreckage has a small chance to turn up rare mats, but create a sea wreckage that has a chance over 60% to drop a qty(to be determined/balanced) of rare mats. Sea wreckage can occasionally be found on beaches, but mostly in open water.
New boat, is a water harvester, but different, like faster but low inventory like 14 slots? Mines sea wreckage using a crane operated drill/ hammer/ other machine? Hit F to deploy/anchor to use?
The sea wreckage conversion rate is the inverse to the land wreckage, high chance of Tmats and rare mats, small chance of bmats.
These are good thoughts from a new player’s perspective! It helps a lot!
battleships shouldn't be clan or group affairs. they should literally be mobile bases, and treated like any other base.
That is a really interesting idea! Who drives them? Are they on a set path or can they go to any place? Are you saying they should be more like bunker bases or relic bases?
I'm very curious about this idea. Interested to hear from you on this!
not like they change from how they exist now, but rather they function more litterally like bases do now- like a cross between a base and a vehicle. having supplies in the ship lets you spawn on it, so a ship's crew CAN be a collection of random people, because just anyone can spawn on it. arguably vulnerable to griefing, but probably some sort of shipwide vote system would allow for quick handling of seats. how bunker bases now work I think would be an ok comparison. they were built by a certain clan definitely, but everyone spawns there and uses the facilities. this should expand to large ships so people who don't play with clans, get to play with naval too, and no ship will be under-staffed. in terms of communication a ship-wide voice chat would probably be good@@RobertLovesGames
it might be problematic to have a moving spawn point, so players who spawn on a ship might spawn as "sailors" who have lessened combat abilities
Ahhh gotcha! This does sound really interesting! Might be are to implement I would think ha
So if you don't have 5 man core crew but rather 25, on a destroyer, where exactly are you gonna put the randoms that are inevitably going to spawn on board? Ships with small core crew and randoms were quite successful. The devs themselves said those ships will have public function too. We won't see swarms of battleships with 5ppl on board each yet. Be assured.
Not yet. But I wouldn't be surprised if next war we see smaller groups with battleships.
I think there was a good number of battleships for this some what "shorter" war for 108.
Thanks for your input on this!
I would love to see the rare mat system change but I imagine the idea was that we would need to work together across clans and even across coalitions. We found a solution to the oil field drama but they also added coal power plants as well, so maybe they can move the rare metals into wreckage nodes on a chance basis but as another user mentioned adding some facility driven refinement process that simply requires grind. Also it's possible to make the refinement of rare metals into rare alloy more of a grind with a richer recipe.
It's also possible to limit the number of dry docks and large ships by adjusting the decay mechanism so effectively there is an upkeep. Possibly they suffer decay like any building when they're anchored and require time in a dry dock after so much time running the engines. Maybe that's a little too larp but along the lines of a boat is a hole in the water you throw money at.
Thanks for sharing your insights.. I also noticed recently that the offshore platforms were removed so I'm guessing that mechanism is either being reworked or was abandoned completely.
On a side note.. I've been working the same field and have never once seen rare mat fall there. You know the one, so if that's the one where you found 80 rare metal you might need to increase the number of times you clear a field to get more data points.
Wreckage nodes wouldn't be a bad idea but I like the refinement process more just because it takes out the RNG element.
True about the decay for dry docks. I didn't think about that.
Yea I'm not sure what is going to happen with the offshore platforms. Haven't heard much about them this war and I haven't messed with them.
And thanks for the reference about the rare mat field! I was at a field last night where some guy said he got 300+ so maybe they changed it?
Appreciate your input and thoughts on this! Cheers!
Twch being replaced with rare metal drops I'd genus it gets rid if tech transh at the end of the war and helps speed up of the building of ships
Would be worth trying I would think.
The devs have a system that dynamically changes how much tech drops based on some hidden system. Probably as a balancing lever to balance tech progress. My guess is that they have some simular system for rare metals to control how much drops. So if no one farms for it you'd probably see way more at each field, but since it's being farmed so forcefully the amount drops to limit the amount given to keep them "rare". In that regard I'd say they've succeeded, although I can see how its creating a negative experiance for players as the time required to grind is invisible so they push hard thinking they could have enough at any moment.
A suggestion I have is to have every field drop some amount of rare metal towards the end when the scrap nodes run out. That way players can build infrastructure to process/store/move the scrap with train lines or freighter ports since it'll be more consistant. Then they can spread out to optimize the number of scrap fields being run at the same time. This would also prevent research from being ignored as iron/copper/alum wouldn't be affected and would be collected while looking for rare metal. Scrap will still be dumped, but it'll be more likely at fields further away from logi towns.
As for the side effect of scrap being dropped on the ground, I understand people's frustration with wasting material but I'm also seeing a huge increase in the amount of public scrap, so it seems more is being used than wasted. You could also think of it as every minute a field spends not respawning can be considered wasteful, so if the field gets cleared then its the same as not being cleared at all. Only an issue for fields in regions with access to refinaries and players willing to move it.
I think a temporary solution to the rare metal drama is to introduce a new player made role, which is the captain. The captain creates a squad that is specifically linked to the ship, that clans can freely join. The team needs to select captains, like they do quartermasters/tech maids.
Hmmmm interesting idea. And the captains can be switch around easily? What extra perks do these captain roles get? Just in charge of the ships? I wouldn't be surprised if we see captain roles like tank commander roles.
I'm on the "blame the devs" side of this. Either they knew these resource fights were going to happen and designed it that way anyway, or they didn't know this was going to happen in which case I question their competence in game design.
Ha fair assessment! I mean it did happen with past new resources like oil and coal. So we all almost knew that it was going to happen.
Thanks for sharing your thoughts on this!
rare stuff was a red flag of pain ever since their drop rates from the platforms were randomized.
True. Think we all could see this coming ha
Resouce drama yeee, lets go
First comment , will update after watching
One thing. If after tech is completed reserch mats tern into r mats then there will be a significant disadvantage to the other side, so giving rise to "complete tech tree as fast as possilbe ", this will bring tech resouce drama and faster tech, morters are only useful for day 2 now , what will happen when we get HTD and BTD in day 5
Woo!
Hmmmm that's a good point. Aren't both sides trying to complete the tech tree as fast as possible anyways in most cases? Maybe I'm out of the tech side of Foxhole bit to much these days.
Thanks for sharing your thoughts on this!
the rare instead of tech aster tech tree is finished is a good idea yes i hope it is already implemented !
It would be awesome!
As another player who enjoys the logi side of this game the devs could use another go around but it definitely is better then in the past, though this RNG for rare metals is a bit silly and I also stand with the devs that there shouldn't be ship spam but there has gotta be a better way. Lets hope this is because of the new toys and later on it cools down but either way I hope they make some adjustments.
Thanks for your thoughts on this!
And yea lets hope we see few more quality of life changes down the road for logi. I do agree as well that's still better now than it was in the past.
Another war, another civil war
Exactly ha. War never changes.
Honestly from what I've seen I really don't think the salvage dropping thing is a problem. Every scrap field I've gone to with materials factories built next to it has insane amounts of scrap, msupps, and/or cmats in the factories. Most people are willing to walk for 5 seconds to dump the materials they don't want into a conveniently placed building. And even if people at the field are simply dropping it on the ground all it takes is one person to shuffle them into the buildings in less than a minute.
Scrap is more abundant than I've ever seen it be before. Anyone who wants some merely has to pick it up and transport it. I believe the playerbase will adapt quickly to take advantage of this new dynamic.
My regiment's plan for next war is to build a large facility next to a scrap field. We will place around 5 materials factories adjacent to the field which will practically fill themselves with scrap while we sleep and do other things. I believe setups like this will become very common due to how lucrative they are.
Another idea behind player had hard to get raremat are nuke spaming
This is a good point that I forgot to touch on! Thanks for reminding me about this!
after a full war and observation of how the wardens conducted themselves, I blame both devs and players for this problem, because just like facilities neither side will operate within the vision of the other, when devs added facilities they expected one or 2 facilities per hex manufacturing everything those hexes could provide and trading with other hexes to create an efficient logi loop, players on the other hand have an in group preference and will desire to have their own personal stock of facility stuff
this whole navy update has just rekindled this conflict, devs want large ships to be a strategic target where the loss of one will be a serious blow that the FACTION needs to come to serious terms with, where as players desire that grand navy experience of sailing the high seas with friends and utterly devastating their enemies in grand fleet battles like they are admiral Nelson or strike unfettered fear into their enemies while sinking weeks of work in wolfpacks like Otto Kretschmer
also as a warden I will say...large ships were UNGODLY numerus...there were at least 50 large ships outside quietus ALONE, and that was a "risky" port to dock them all at and many did sink but were replaced within hours (thanks FMAT!) so large ships arent really the "oh so rare" thing everyone made them out to be, this was just a case of early panic buying like toilet paper during 2020 and by a few days in both sides had tons of ships, wardens could lose 3/4ths of their sub fleet to collie DDs who outnumbered them 2 to 1 on the eastern flank and it was recoverable, I was grinding enough rare metal to make about 3 hulls every field between 5PM EST and 3AM EST
overall I don't see a serious issue with these changes as a logi player because...I can just dismiss them, I'm a solo who has no regi obligations and as such can just say screw it, sell what I got for 15 thornfalls and call it a day and I pity the regiments that are willingly going against dev's game vision because it is objectively in the regiments interest to not play the game as intended, thus leading to devs needing to crack down on it...by making decisions that don't change the status quo of the game but just make it more extreme (sub region modifier) and forcing newer players into this quasi-laborer role where they have to be the Msup scrapper slave with 40 other guys to a 32K Msup an hour FAC making....1 STD and a few 94.5s because the main FAC guys only play for an hour a day unless there is an operation
so to end this bit, my final answer to this 4 week old video with a full war behind us is: meh, it's just more dev game vision conflicting with players natural inclinations
I think we just need more communication tools honestly. Ways for us to see more resources in facilities and around the map. I think this would help with selfish hoarding. It wouldn't completely fix it but it could help.
Funny about there being so many battleships this last war when everyone at the start didn't think we would see hardly any lol.
I think the new wreckage addition for war 109 right now is a step in the right direction. Helps with less drama over comp fields. Maybe something similar will happen with rare metals in the future.
Appreciate your input and thoughts on this! Thanks!
Currently or atleast last weekend we were clearing around about 2 to 5 feilds until we get rare mats and then it was 20 to 50 thankfully there were public facilitys at all the scrap feilds and the smaller clans there were happy with all the free scrap atleast
Glad the scrap got used! Thanks for sharing that! Hope the rare metal hunting goes well!
@RobertLovesGames thanks pretty sure we are going to get enough today to get the destroyer. I think that they also increased the amount of rare you can get per feild or something yesterday because I got almost 90 from one
Nice! Good luck out in the waters! And that’s good to know about the increase. Thanks!
So i saw a post on reddit a few days ago with a possible solution that i liked alot... Someone said(cant remember who exactly), why dont the devs make tech and rare metals drop in refinarys ...? So for example when you put (lets say) 5k scrap to turn into Bmats then every now and then while its churning tech/rare metals pop out into the refinary stock pile. You can even put some drop rates depending what queue you use... for example ... if you use private then it has a 1% chance but if you use public then its a 4% chance (you can place these on all 3 types (Desil , E-mats and Scrap)all share this number). That way you HAVE to refine the scrap in order to tech and get stuff for ships etc etc... thus iliminating waste and promoting public resources . Imagine how much resources we would have with this system.
Oh and to fix the rare metal stuff, I'd probably just make it to where you can increase the chance of rare metals with like a new item like a metal detector or something and by hovering over a scrap yard it will tell you how many rare metals their is, idk though lol
Metal detector would be awesome! lol I love this!
Foxhole needs some more creative ideas like this ha.
Thanks for sharing!
“Prospecting” and driving around in a jeep to find/reveal Rmats, a reason to really explore the world and look in its nooks and crannies, sounds great.
One idea is to have it take a mix of other exisiting materials that you have to combine in large numbers - doesn't have to be a complex chain and don't add a new base resource. Once the new factor is gone in a few wars, clans will look and compare it to other things they could build for the same cost and it will balance out.
That sounds like something worth trying! I would be up for it.
Thanks for sharing your thoughts on this!
I want to see an full revamp of the tech system and the resource systems. I think that the way you unlock stuff that you should have from the very beginning of a war is dumb. Instead of unlocking new types of weapons. We should be unlocking better versions or variants kind of like real life going from Sherman’s to pattons to abrams. I’m not saying each faction should have the same strengths and weaknesses but each faction should be strong at something and weak at something else. Rn the collies are mostly weak and the wardens are mostly strong. In the long run this will keep burning out the community till it’s dead.
This would be interesting to see. This game does seem pretty hard to balance when both teams are using completely different weapons and vehicles. What is one thing you would buff right now for the collies that you would think would make the game more balanced?
Remember solo tankers? Yeah now there is solo battleshippers. And I kid you not some will try to solo it 10 wars down the line
I can see this happening for sure. Maybe obviously not solo but for sure a low crew amount that does not use the ship properly.
Thanks for your input on this!
soloing a battleship is difficult.
only big ship i could find it done with ease is the bluefin.
So just saying this and I am on charlie server howl map we have a group of guys that say they want to do research focus. What they do is take there salvage field and farm it out and put the salvage in resource containers.. Anybody can take them and use them they are for tech. I have not heard of any civil wars in our hex although the russians did get there drydock nuked and learned that having a good bb in place helps. yes less rng. Yes shard drop in salvage drops not just all one or another. Also why not have it where we can take IRON and convert it to copper via a process so old tech does not just sit in the engineering building doing nothing.
Charlie.
Chill Charlie.
Thanks for sharing the Charlie perspective! We don't hear enough on what's going on over there.
Defending your drydock would be a good idea lol.
And I like that idea about the iron. We should at least try it out.
Thanks for sharing your thoughts on this!
It seems the quickest solution for this would be to move the rng over to the processing side. Every salvage process run has a chance to produce rare metals as a biproduct. At least then if people do the same and mass process to gain the rare metals there is at least a useable product for everyone else.
Exactly. Make it more of a sure thing through processing. I like this idea and think they should try it out.
Thanks for sharing this idea!
@@RobertLovesGames Yeah i didnt want to over complicate the comment but it would make it pretty easy for them to roll back on it later on and just create something like a bar that builds up during processing allowing players a set salvage-rare metal ratio once its less of a fad.
True! Thanks for explaining that more!
is it that hard to place a mark like "free mined scrap, go fill your trucks" on the field, after you just mined it out? there are definitely some people, who would say thank you for this, since you save them about half of time by gathering the nodes. or maybe just put a call in the chat, if you believe in good people^^. really, solo players/small clans don't need the rare materials, but would appreciate this speedup in their small arms/grenades production
I have seen a few of those markers but not that many. I have also seen people fill up camps and bunkers near the fields so at least there is that.
I like the idea of sending that message in chat!
Thanks for your thoughts and input on this!
Could also build the facility scroop storage at set fields.
You’d be surprised. The regiments I have been in and interacted with, when the CO is online they really monopolize every player in the regiment’s attention. Like if you’re doing something for the greater good, you might as well be AWOL. When the CO logs off people are much more chill.
We used to do this for tmats, but always did it in midline hexes nobody used in hexes with no refineries. Doing this in refinery hexes is awful
Exactly! I would not care as much if it was just midline fields. But doing them right next to refineries is awful.
Thanks for sharing your experience with this!
Having the same problem in collie side and is killing the fun
Dang! You hate to see it.
They should get rid of rare metals and just use steel. It can be made by players, is difficult and expensive to produce, and it already exists.
I like it! Lets try it I say!
Thanks for your input on this!
i think players should work on themselves . be better . work together . share the big ships .
Agreed! More working together! More communication tools in game to work together!
How to fix = Add a marketplace and an economy.
Certainly is an interesting idea. Anvil Empires is trying that idea right now in their Pre-Alpha test.
Logi is pain because DEV
lol and some of us apparently just love to suffer. Thanks devman... ha
truely
good way to incentivize ship construction and keep them acceseible but also prevent them from being overpowered, make the ships themselves even battle ships use bmats and R mats to initally construct, but the ship is unarmed almost entirely initially, to arm it you need to spend further resources to construct the guns onboard it,and said guns can be shot and destroyed mid-battle, requireing repairs by onboard crew and if entirely destroyed require reconstruction at drydocks, and constructed weaponry of course the biggest and deadlyist of which require the rare alloys and rare metals, this also would allow you some leeway on ship construction itself, such as makeing the main guns modular between different gun types and thus ammo types, you could also have upgrades to the ship functions itself that require rare metals, so while you can somewhat mass produce all ship types, so naval players can alwas scratch that itch, but the truely powerfull ships would require alot of investment to upgrade, and would be packing the firepower and upgrades to warrent that
IE make the base battleship upgradeable with landing craft launch points, the main guns have the option of the current cannons, or rocket arty launchers, you could also upgrade it with harpoons to forcefully attach yourself to enemie ships, to force boarding actions, or all sorts of stuff like that, all of which requires resources to get installed, and some are muteually exclusive, IE you could make a ammo production facility onboard a battleship, but lose access to a section of the ships guns to fit it aboard
that would be hella cool, and would certainly allow clans and large amounts of players to truely construct there own flagships to lead into battle, similar to large constructed BB
I would enjoy logi a lot more if they allow me to use a controller or a steeringwheel. It hurts my fingies to drive long distances. Hell add a radio to foxhole. Just small little things can improve logi.
You can use a controller for driving if you want! Would not recommend it for anything else in the game but driving is not to bad. Just need to hook the controller up.
Hit me up in the discord in the description if you need help setting a controller up.
its been claimed that a field droped 260 something Rare Mats, but I have no confirmation on that sadly, as our own maximum have been around 100-120 in a field, got to agree that Rare Mats should be something you can make with some silly but possible cost
260?!?!? Whaaaat lol.
Yea making them would be a lot better than trying to play the casino every field.
@@RobertLovesGames again, unconfirmed but if rare mats works like Tech mats then they might just have been lucky and caught a time when no one was scrooping and basically got everything that the faction should have gotten in one field
have the rare metal come out of the scrap in the refinery process.
I like this! I think they should really look into this option. Make it cost a lot of salvage or even bmats and take forever to get just one. At least take the RNG element out of it.
Thanks for your input on this!
Reasons like this that I've kinda lost interest. I can't get any resource without a clan staking out a node. I just don't enjoy the clans that are hyper aggressive, I just wanna be able to chill and have fun.
Agreed. I think it will die down after a couple of wars but for now every serious clan is going to be even more sweaty for those naval ships.
And the swearing. So much swearing. I literally can’t play this game around my family because of how many F bombs clan people make. Sometimes it feels like they think they just become more correct the more antagonistic an accusatory they act. So they just turn it up higher-and I don’t mean at the enemy team
Bro theres drama over this within factions? I always just give my rare metals to someone else and i take the scrap lol
Ha! I bet that person getting the rare metal from you feels really lucky! But yes sadly people are of course fighting over these resources once more.
Good on you for giving it out and just chilling! ha
i've given up doing logi other than just basic stuff like grabbin scrap or coal. I just bring the stuff back to base and let our logi folks deal with all the other crap. I will only do that until we are teched up enough to start tanking and artying. I stay away from the drama as much as possible, I haven't got time for that crap
Nice! Sounds like a nice relaxing logi life! Are you going to be trying to do some ship plays or just stick to tanking and arty?
@@RobertLovesGames I think we are planning on doing some gunship stuff, but I really like fire rockets!
I’m not going to lie, I’ve done a lot of scrooping for it and I barely got a single rare metal so I’m not doing it again next war, I’ve given up on trying to get rare metals because of the random element to it
This is good to know. Thanks for sharing your experience with this.
We can only hope that it will be changed next war or at least soon.
Hopefully, it gets changed because I know a lot of Logi players who tried to make ships just got burnt out. we gathered all the other materials for a destroyer but we managed to get 5 rare alloys in the end, this is with 5 people running logi the entire war.@@RobertLovesGames
Dang! Only 5?!? That stinks :/
Ayup, time to hop back in
Yea! You love to hear it! See you out there!
u dont understand how tech mats drop
they r not affected by rare drops
it looks like this cos u look at it from 1 field perspective
but overall its the same
for easy proof look at last wars and how long it took to tech each tech tier after rare drop started
for colli this war
T7 ( drydock) to T8 took 48 hours
T8 to T9 took 58 hours
the war before that one ( not pre patch)
t7 to t8 = 48 hours ( like 10 mins less than war 108)
t8 to t9 = 54.8 hours
as u see the difference is just 2 hours in second case and no difference at all in the first case
rare mats did not affect tech speed of colonials
this is due to a simple reason of tech drop being not affected by the amount of fields scrooped (from a world cotext perspective)
Ahhh gotcha. Guess I didn't hear about that right.
This is good information to know! Thanks!
To be fair, I drop tech for scrap.
Tech maids hate him. Logi bros love him. Find out more at 10! Lol
"Using a combination of resources to craft the metals so you can reduce production enough so there wouldn't be any ship spamming"
This -- would -- not -- work. Foxhole players have proven time and again that no cost is too high. We see way more super tanks than the devs were expecting and those costs are truly absurd. If we go higher than that we'll still see ship spam from large clans and they'll just complain the grind Is too high In the game.
"Tech mats should not replace rare metal drops". The devs said during dev branch that these things do not impact one another and has been accounted for. You dont get lass rare mats, you dont get less tech parts. This is evidenced by the fact that the tech has gone exactly the same pace as every other war.
Around 8 minutes or so you bring up is grind getting too much? See my first point where you asked for grind to increase.
True. That's a good point and I think I kind of mentioned that as well that no matter the grind there are still groups out there that will push the limits and get things done. But just because they can still complete the task does not make it right to make it more grindy. This is why we have burnout.
For the tech mats is it only going the same pace because of the increased node spawn time? I don't see how it could be the same otherwise if you have whole fields that are just simply rare metals and don't have any tech mats. It has been while since I focused on the tech side of Foxhole so I may be out of the loop.
Thanks for sharing your thoughts on this! Appreciate it!
i would assume right now is not the best time to start playing? I was looking at foxhole a few times already never pulling the trigger.. last time it was something about Logi players striking / shutting down the game.. now this, which i assume has equal potential? Guess i have to wait another 6 months and have a look again..
Now is the perfect time to join! Lots of new players learning from vet players!
There is actually never a bad time to join besides in between wars which is only one or two days long.
Let me know if you have any questions about Foxhole. I'd be happy to answer them. Feel free to join the discord in the description and I can answer questions there more easily.
game was never at risk of shutting down, its only getting more popular, ppl just love to roleplay doom scenarios and others believe them XD
definitely buy it!
Exactly lol
If you have an unlimited source, then there is no such thing as waste. It is just unused as it has no value for the player.
I have created more resource containers than all previous wars together. And now I have unlimited salvage for free.
I would really like if it would be added to coal fields also. Free coal would be even better than free salvage.
It was always the problem, that not enough players wanted to scroop. Now this problem is almost solved.
I agree it should not be random. It could be like for every 1000 swings you receive 1 rare alloy.
That's one way to look at it. The resource might not be lacking because it's unlimited but the communication and coordination is suffering because those resources could be used to help some front. So your right.
The salvage is flowing more than I have ever seen it flow before ha.
1000 swings for one rare alloy would be interesting way to do it!
Thanks for sharing your experience and thoughts with this!
Pretty sure the devs already stated that Tmats would not spawn when a tech tree was done and it would up the Rare metal spawn instead
Really?!? I must have tuned that out or missed it. Was it in dev stream?
If you have time would you be able to find where you saw or heard that?
can confirm that this was a lie
People talking shit about other countrymen is good sport - just like in high school football, different towns would become rivals because of a game. Its good sport, dont make it so sour, br0ther
I get this my brother in Foxhole. But some people are not using it that way and are being a bit more toxic than just good banter.
they crave attention, do not acknowledge them
True true!
I personally think its better to just allow us to have the ability to convert tech materials into rare materials if they really wanna stick to what they got. Should've just stick to the usual assembly materials requirement but no, thats not how they want it. This rare material scarcity along with selfish and non-cooperative clans that claimed oil spots.. and completely unnecessary gacha mechanic in an already time consuming game have pushed me to the edge. I'm retiring for at least a year or two but will keep tabs on the development.
Both. Blame both. SURE. the Devs caused it to happen with yet another stupid mechanic - but it's the players once again doing the absolute worst reaction to said mechanic possible that's helping to cause this.
and with how rare these metals are - if the devs, rando players and small clans think there will EVER be some big collossal naval battle somewhere... you have to be kidding. No clan man is going to risk their basically billion dollar vehicle - especially when you consider how people already behave with battle tanks and super battle tanks - they run away as soon as they can if they can. they don't want to risk the thing that made their regiment's logi players bust their ass for weeks to build.
The area I'm in has been harrassed by a destroyer off and on the past week and every time it gets counter batteried, by howitzer or normal arty - it immediately withdraws. probably doesn't take more than a little leak and go down to 80% hp or something. BUT that's too much for them. it's too risky.
if they want naval battles to actually take place, they're going to have to make them easier to build and risk the 5 man battleships that will inevitably be seen.
I can get behind blaming both. Especially because I'm normally on the side that if you know about an exploit don't use or abuse it even though "its in the game".
I bet we see quite a few battleships go down this war.
And I think they will become cheaper in future wars.
Thanks for your input and thoughts on this!
I know the rare metal drama sucks, but technically, wherever there is tragedy, there is also opportunity. If you are someone not interested in tech drops (like me), you could instead build a scrap storage facility right next to it, as a place for them to drop the scrap they don't want. Then you'll never be short on bmats and be able to build all the fully stocked bunkers you want, MWAHAHA!
Ha! There you go! Nice way to take advantage of the current drama! I like it.
This is what my group were doing me ended up with 2 weeks worth of msupps due to the clan locusts.
110% foxhole is becoming to grindy for the average player who doesnt have 8+ hours a day to play its really hard to do or make anything significant. I think before facilities it was realy balanced, the gameplay loop was great not too grindy but no too easy as well, I like the facilites idea but it needs tweaking same as naval. Devs rly need to take a step back and rework the system as most of the new players they have gained from the naval update will leave just like what happened with the 1.0 update.
I agree that facilities have definitely made the game way more grindy and less solo friendly. Hopefully we see some more quality of life from the smaller updates here in couple of months.
Thanks for your thoughts on this! Cheers!
Random man has been let down considerably...
Alot of the new stuff is now basically locked to clan man.
Seen this coming by the way
With the way resource nodes pre Navy were policed
Yea unfortunately happens with every new resource. Was the same for coal and oil fields.
Also to fix logi look how truck sim does it implement that
True! Love some truck sim!
im still waiting for wheel support..
I bet it wouldn’t be hard to set up
Yes
Agreed.
Yeah I blame Clan Man and their don’t-share-with-pubs mentality. I do blame clan mans, yes. Clan Man’s philosophy of “for me and mine” is really at the heart of it. I ghosted my regiment because of how obsessive the CO’s attitude about building up our logi stockpile.
Regarding particular *countries* and their regiments I don’t have anything in particular to say, there are definitely certain attitudes and shouty-at-pubs takes that come more from French, different attitudes more from Eastern Europe, from Oz, or from Murica. There are also nice clan mans from all those countries, too. Where there actually is a particular cultural background informing the ash hat behaviors, we might do better to actually talk about it and ask questions, rather than pretending color blindness to how the culture of clan mans affects things. BTW I never get to talk with East Asia Clan mans, but they’re the ones doing cool infrastructure and logi things-
Why can’t rare metals randomly pop out of a refinery? Or maybe a half track size vehicle or structure “cooks” the scroop on-site…and re-deposits the UnRare scroop as easy to mine “junk” piles (don’t displace salvage node) that might be lighter, stack taller, fewer hammer swings, etc for the non-clan mans to come after. Plenty of design space left over in the logi mechanics. If anything I don’t think the devs “leave it too long” before updating logi, so much as they are very cautious to preserve the design space for future releases, keep the rhythm of wars steady. That said, we are getting to a place with so many new players that I’d like to retain, that we need some new toys for “river unto my people” type logi mans. These new kids very correctly have no interest in joining a toxic F bomb shout fest club.
Clan man boomer mentality
Thanks for sharing your experience about this. And thanks for sharing your thoughts about my country comment. I don't think it's talked about enough honestly.
That's a good point about leaving the design space open for future updates. I didn't really think about that. Good insight!
That is what sometimes drives me away from the front is the toxic F bomb shouting front where it's just people screaming loudly. So nice in the backline where people are quite and polite. Might just be the boomer in me ha.
Thanks again for all your input on this and responding to people as well really appreciate it!
I knew this was gonna be a problem. It is definitely a clusterfuck of stuff being wasted but hey it's their wasted time... All that said I do agree they are messing up with tech but it isn't as bad as people think. Up until they started spawning tech was pretty much the same. Now it's reduced a bit... As each field now spawns 4 things rather than 3 but that was offset by the faster drop.
The funniest thing is that people are complaining about it being random drops but tech has always been this way. The only problem right now is that people want them enough to waste the salvage.
Alllll that said it is not ideal. We need a better way to channel these to the right place I'm certain a patch will come and yes we totally need work on a ton of things. Overall we can't measure so it can't be happening. just like facilities they are grindy cause anyone can take so it goes into the well make more than what you need cause people will take
Is the game getting too grindy?... Robert, come on :D This game is endless grind. But there is a strong line between fun grind like clicking lmb to point and shoot at something, acquiring intel, planning a flank, and holding lmb to see your character swing a hammer for 15 minutes and then hold W to see your truck going through barren wasteland. Logi is a job right now and it's never going to attract enough people so that all fronts are painlessly supplied. And we are not even talking about building which should be faster/automated with how many means there are to turn t2 bunker into dust in an hour 7 days into the war. You can spend 3 hours hammering the bunker by yourself and enemy clan sets a gunboat on you so it gets demolished and no one wants to repair, and the only fun you had was designing the bunker. Logi needs rework into being actual gameplay. And facilities need to be turned into player-built factories that can have queues, not what we have now. And the tech system with tmats needs to go, so we can at least use only mines.
Honestly I wouldn’t mind less rare metel per node if it was a guaranteed drop from a field, the RNG has killed of most my logi players will to play until the drop rates increase, not like I blame them though In a full 12 hour scroop op with about 10-15 peaple we managed to make a grand total of 264 raremats (this was about a day after the dry dock unlocked)
Agreed! Give us less but guarantee it! I'm with you on that. Dang! That seems like way to little rare mat drops for the amount of time you spent. Crazy.
Thanks for sharing your thoughts and experience with this!
We may begin to grind again on higher drop rates but it honestly doesn’t seem worth it for the sub atm
I can see that. Way to many sea mines out there!
I quit doing logi before 1.0 dropped (with the facilities) because it was too grindy. Somehow it got even worse, but I do not care anymore. Not my problem. As long as people would do the insane grind, devs would keep the inasne grind in the game. If you really want them to stop adding it, you need to stop doing it.
"As long as people would do the insane grind, devs would keep the insane grind in the game." exactly!
Devs do this until there is a breaking point and then dial it back.
You get it.
Thanks for your input on this!
huh never expectied to see myself 5:37
Ha! Nice!
@@RobertLovesGames what's funny is the submarine picture is actually the first day I played the game lol
@@Icelandicmoose22 That's awesome! Welcome to Foxhole! Hope you are having fun with that group!
I think that the faction balance is terrible and heavily in the wardens favor. It’s so bad that people from the collies wanna be wardens just so they can enjoy the game.
You would think that the devs would give the collies better at they the wardens since they have more and better tanks but they don’t. We have very few select items that are better but most are locked through text for so long the war is over before it matters.
Interesting thoughts. I mainly play logi so I have pretty bad takes on balance.
Thanks for your input though!
hmm , tasting the suffering and pain of these drama stories over a virtual game is truly another feeling
What do you mean? Could you explain a little bit more?
Thanks!
@@RobertLovesGames jejeejejeeee
Well i scroopd maby 400 and 200 rare mats cost me 16 hours non stop grinding the day that i did that i was awake for 28 hours raremats i gave up becaus it felt like i was the only deducti farimg that rare mats so idk but i do also dont want to see 100 subs and its still a mmo the want to make a forever war i am logi main becaus i did this sinds my 3 war i main it becaus i didt stand the yellimg on the front we need more shirts i was the guy who dont yell but grab my truck to get some
Dang! 16 hours?!?! That is some extreme rare metal hunting. I can't stand the yelling at the front either. Logi is more chill and more my speed.
Thanks for sharing your experience and thoughts with this! Cheers!
You never blame the players: the players are the customer; they paid; they are always right.
Ha true true.
The dev and their dam vision make the game painful to play i saw a salvage field turn into a warzone 😂 dead body everywhere 🤣 i think the death count is high because everyone shooting each other 😂
I think this isn’t so much a “vision” as a “lack of vision,” or in particular a “wait and see how people mess it up, then build back something more robust”
lol! As bad as civil wars are they can be quite entertaining ha
The amount the devs set for the ships to cost is just to high, they should have made the subs and destroyers cost as much as SHT and batelships as much as RSCs. The new sot is just too much.
Uhh
Vehicles with an on board spawn that can support a cooking cloud of pubs around whoever owns it, vs 6 clan mans cowering in their tank every time the sun goes down
These don’t feel the same
I think it has to be high at first as I mentioned. Then once the devs see how players use the ships and how many ships were built they can tone the amount back if needed for the next war.
Thanks for sharing your thoughts on this!
it takes 20 rare metal to make 1 ralloy.
a naval works is 10 ralloy, drydock 35 and the destroyer is 60 minimum.
So for the bare minimum for a destroyer thats 2100 rare metal, just over a dump truck full.
Factions need to get together to create a Central Command, who directs regiments. Those regiments turn have control over the front. I'm sorry, but this game sucks major ass when it comes to coordination. Unless you're in a regiment, you as a solo/squad will get NOTHING done. Regiments aren't incentivized to share with others, and don't. If factions had a central command who controlled the flow of resources independently much like literally any real army every front would be well equipped. Instead you have front who're hanging on by a thread living logi run to logi run, and other fronts that have 5k shirts, 10k guns, 30k ammo, tanks, cars, and other shit that they're not even using. The only time anyone shares at is at the end of the war when stockpile doesn't matter.
But this will never happen. We'll all continue to be locusts, and blaming each other when a regiment 'loses' a hex, because regiment B is a fucking hoarder, and doesn't offer support. I have literally watched two regiments roll up on each other with fucking tanks, submachine guns, and artillery to kill off another faction so they could get metal. It was so stupid. Watching a minimum of 50 people, and HOURS of work all used to fight each other is so dumb.
If the devs made a Battleship equal to a SHT or a SHT and BT for cost, it would still be difficult but doable. The rmat drop is a joke. Even if clans had to use steel mat and process it to rmat for ships would be better/easier than the mat drops now. Maybe if the devs put in a third tech tree solely based on resources (processing time/cost etc) and have that tree unlock after the other tech trees so tech can be used? Or be able to use tech to speed up production and make them useful endgame
Players in Foxhole will always find a way. No matter how bad the grind is. I think having a third tech tree would be worth looking into.
Thanks for sharing your thoughts on this!
@@RobertLovesGames only problem I could see is the argument about where the tech should go unless it was an unlock after the first 2 trees. And yea we do always find a way, but the current way promotes burnout at a much faster rate imo
I agree the burnout will be bad after this war ha
Alternatively the devs could just have tech automatically unlock based on time or maybe faction performance and get rid of tech mats
True. It would be interesting to try out.
Thanks for your input on this!
i was in the video! :o
Woo!
Robert can you please read my previous comment again, i have some opinion,
Done!
1cmd som t3c and 404 are the problem
Problem with rare metal fields? What are they doing if you don't mind sharing.
@@RobertLovesGames the big clans are nothin but hypocritical toxic locusts who bully and brow beat anyone who doesn’t enable them. The truth is foxhole is a great game theoretically and that’s it cause we don’t live in a perfect world it doesn’t work maybe that’s a defeatist argument but from what iv noticed is the biggest enemy to foxhole is it’s own community.
It’s true we are our own worse enemy some of the time. I do think we are getting better at solving some of our issues.
Thanks for your response and thoughts on this!
Give it a war or two and shit will calm down. I am not a fan of wasting scrap and teamkilling is pathetic just to rob fellow wardens of mats. However the brutal truth is that if you are not in a clan you really have no business with these materials. Its not that I don't think people should not be allowed to try but knowing the complexity of not only making them but crewing them I'm afraid these large ships are really only plausible for larger or extremely well organised clans.
Something I think needs to be said as well. I honestly don't think the devs want more than 8-10 ships per side per war because these things are the end of the end tier tech and if the oceans are flooded by these things the game will suffer badly.
Agreed. After couple wars it will correct itself. And I can semi agree with you. A solo player shouldn't be messing around with rare metals hoping to build their own drydock or ships. I'm not even sure small groups with like 5 members should be messing around with it currently.
Yea I'm sure the devs don't want a lot of ships as well. Which is why they made the rare metals drop the way they do and why it cost so much to build the ships. I see this all changing though in couple of wars.
Thanks for sharing your thoughts on this!
I kind of expected this stuff to happen. It was like with 1.0 when everybody wanted a super tank (except for the Ares) or everybody wanted the Battle Tank so people started hoarding oil fields. But with the rare metal grind I think most logi players would rather play Russian roulette than play on a slot machine.
Clan Man monomaniacal “we must go hard” vs logi man “I am a river unto my people”
The latter should never be displaced by the former
Exactly. This happens with every new resource so no surprise here. I get the roulette is lesser evil of a slot machine but really there should be some specific and sure way to get rare metals so people don't have to waste their time with RNG.
Thanks for your thoughts on this!
Ik you don't like the whole this countries faction kind of stuff but the Russians are creepy to me 😂
Glad I missed this, looks peak cringe
It was not great ha
greet video
Thank you!