3D animation is alot more like 2D animation than people believe. You need to do most of the frames yourself and let the pc handle some of the afterthought instead.
As a shortcut for progressive spacing, in Blender if you select a keyframe and press T, you can select interpolation type to an easing (by strength) option. These affect the strength of the easing bias, and you can change the ease in/out type with Ctrl+E. While you may still need to set keyframes/change curves manually for a more specific ease (or if you need better arcs), this can help speed up your work if you just need it to be less even.
I don't ever comment on videos but this is by far the best one I have seen on this subject and its just 6 minutes long! Especially for someone who is learning on their own (saving up for AM at the moment 😄) Thanks a lot for showing the examples too - great to get a feel for your workflow. A while ago I was chatting to an Animation Mentor student and he said that his mentor told him not to "overdo" blocking and blocking plus, I didn't really understand what they meant by that until I saw this video, when there isn't much happening in terms of mechanics such as at the very start you literally have 40 frames between two poses and that's all you need for blocking, prior to watching this I would of gone and put that entire section onto 3s if I was animating something similar thinking it was necessary and then the dreaded jittery animation would ensue after splining resulting in me deleting a bunch of keyframes which sort of defeats the entire purpose... Of course, it worked for the faster portions of an animation were you need to have that extra information, but for things such as holding a pose (especially if its stylised) sometimes its okay to just have a bit of space between two poses, helps to flesh things out and as you mentioned you can make long holds more organic when it comes to splining everything out! I think overall it comes down to balance, I know some people like to do some blocking in stepped, go to spline to see how its going then continue with their blocking in stepped if they feel more breakdowns are needed. Anyway, enough rambling from me, thanks a bunch not only for this video but for all the valuable information you give us on your channel!
Thanks! happy you found the video useful. Workflows totally vary from person to person (and from shot to shot) so I may say to do lots of blocking plus and define more information about the motion before going into spline but other animators will disagree. Personally I think for more beginner animators this kind of approach is a lot easier to grasp and build a foundation on. Once you’re abit more experienced you can experiment with different workflows and go into spline earlier (which I do all the time especially for closeup / subtle shots)
@@ChesterSampson Should have mentioned very cool video. Had a nosey and your socials seem to be broken. I only happen to find you through a random twitter post.
I'm trying this blocking method for the first time, when I spline it all the limbs of the rig go crazy. I checked and nothing is over rotated and I know its not a problem with the rig. Do I just need more poses?
Does anyone know what the tool is called that he used in the video? The one with the dots, it automatically makes easy ins and easy outs, or somn like that. Is it available in Maya 2019? So many questions! Hahaha.
3D animation is alot more like 2D animation than people believe. You need to do most of the frames yourself and let the pc handle some of the afterthought instead.
Please don't get tired of making these videos. They help alot. Thank you.
Thank you very much :)
As a shortcut for progressive spacing, in Blender if you select a keyframe and press T, you can select interpolation type to an easing (by strength) option. These affect the strength of the easing bias, and you can change the ease in/out type with Ctrl+E. While you may still need to set keyframes/change curves manually for a more specific ease (or if you need better arcs), this can help speed up your work if you just need it to be less even.
Thank you, Man !!!
Really cool explanation buddy!
Cheers man :D
I can't explain how helpful this was
Thanks 🍻
Looks like I'm gonna be animating good today thank you king
Thank you 👑
Bro please make more of these!!! you have no idea how helpful this was. The way you explained everything and showed examples help a lot !!
That's a really useful video !!
Thx for making these wonderful Videos to help the animators
That's really Cool dude !
Keep it up 👏
Thank you dude 🙏
I don't ever comment on videos but this is by far the best one I have seen on this subject and its just 6 minutes long! Especially for someone who is learning on their own (saving up for AM at the moment 😄) Thanks a lot for showing the examples too - great to get a feel for your workflow. A while ago I was chatting to an Animation Mentor student and he said that his mentor told him not to "overdo" blocking and blocking plus, I didn't really understand what they meant by that until I saw this video, when there isn't much happening in terms of mechanics such as at the very start you literally have 40 frames between two poses and that's all you need for blocking, prior to watching this I would of gone and put that entire section onto 3s if I was animating something similar thinking it was necessary and then the dreaded jittery animation would ensue after splining resulting in me deleting a bunch of keyframes which sort of defeats the entire purpose... Of course, it worked for the faster portions of an animation were you need to have that extra information, but for things such as holding a pose (especially if its stylised) sometimes its okay to just have a bit of space between two poses, helps to flesh things out and as you mentioned you can make long holds more organic when it comes to splining everything out! I think overall it comes down to balance, I know some people like to do some blocking in stepped, go to spline to see how its going then continue with their blocking in stepped if they feel more breakdowns are needed.
Anyway, enough rambling from me, thanks a bunch not only for this video but for all the valuable information you give us on your channel!
Thanks! happy you found the video useful. Workflows totally vary from person to person (and from shot to shot) so I may say to do lots of blocking plus and define more information about the motion before going into spline but other animators will disagree.
Personally I think for more beginner animators this kind of approach is a lot easier to grasp and build a foundation on. Once you’re abit more experienced you can experiment with different workflows and go into spline earlier (which I do all the time especially for closeup / subtle shots)
"For those of you who animate strait in spline, you're a psychopath."
*Nervous laugh
👀
@@ChesterSampson Should have mentioned very cool video. Had a nosey and your socials seem to be broken. I only happen to find you through a random twitter post.
@@Gaz_minis Thanks for the heads up those links should be fixed now
Cheers Chester, another great vid!
Thank you sir 🙌🏻
Thanks 😊❤️
Happy to help 🙏
Its Amazing. Thanks so much for the most important information. I really love your videos. We really appreciate it. Thanks Chester.
Cheers 🍻
cool .thanks
cheers Masoud :)
Great Video!
Thanks dude :D
I believe this is also called a Lerp, or easing in and out in old animation terminology.
nice vid dude! ty 👏
Cheers 🍻
Can you please make a tutorial on how you use A tools in you animation pipeline as i see you use that rather than the expensive animbot.
Love the Owen comment 😂 sick vid. Need to get back into my channel
The content wars are just beginning 😈
I'm trying this blocking method for the first time, when I spline it all the limbs of the rig go crazy. I checked and nothing is over rotated and I know its not a problem with the rig. Do I just need more poses?
Does anyone know what the tool is called that he used in the video? The one with the dots, it automatically makes easy ins and easy outs, or somn like that. Is it available in Maya 2019? So many questions! Hahaha.
I assume you mean tween machine, you can get it for free here - justinsbarrett.com/tweenmachine/
@@ChesterSampson Thanks! this will help me a lot
whats the difference between ease and tween tool? whenever i use it, i feel like they function the same
That's my secret, cap. I always block in spline.
😆
Hello where do you find the reference ? thank you
I found this reference here - ua-cam.com/users/MotionActorInc
✅✅✅
Are you using a plugin?? Or which menu/tool are you using??
Hey Siri unsubscribe from Chester Sampson
😎
I'm the psychopath 💀
💀