Modelling an NES [Part 1][Blender Tutorial]
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- Опубліковано 22 лип 2022
- In this series we're going to create a NES! This is a great model for beginners to blend along to. Although the shape of the NES looks simple at first, getting all the little details can be tricky. We'll make use of some modifiers to help speed up the process, and hopefully you learn a thing or two along the way!
NES Model: / theobservatoryshow
Common Blender Shortcuts: www.dropbox.com/s/wbnphht3fxy...
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If you want to Support us, or check out our Free Models : / theobservatoryshow
~~~Music By:~~~
Mr.Kevin Macleod, super talented, and since I can't afford to pay him, maybe you can; / kmacleod
"Pixelland","Itty Bitty 8 bit"
Kevin MacLeod (incompetech.com)
Link: incompetech.filmmusic.io
License: creativecommons.org/licenses/b...
#Blender #Tutorial #AnimalCrossing
Hey everyone! Let us know if you have any questions or suggestions, and I hope you have a great weekend!
Bro
I need your blender addons
Great tutorial! It's easy to follow with a friendly narration, I look forward to the rest of the tutorial
Thank you very much!
so 8 months ago or something like that, we got an assignment in community college to model an object of our choosing and make it photorealistic. i chose a NES... and I hate how easy you make it look like and that this tutorial series is 8 months late *insert Hide the pain Harold here*
it's going to be fun to see you do materials, the bottom of the NES and the controller input or what you call it :D
Haha, Sorry for being 8 months late! Hopefully it gives you some ideas for future projects!
Looks great! 👍
nice work bro !
Ow, I definitely have to model this.
Ohh, I been waiting for a tutorial model like this! Gonna enjoy this. But question how can I get the ref image ?
I just googled NES dimensions to find the ref I used, since its not my image I cant really share it, but I made a reference using my model and uploaded it to our Patreon. Everything we've got can be downloaded for free, so that's another option!
@@TheObservatoryShow cool thanks.
i might make one lol
gonna make a switch lite too
3d Props are great practice!
@@TheObservatoryShow agreed
Can i apply 1000 image textures in one character and render 1000 image at one time PlZ tell me
You could probably do something like this with an image sequence node in your material. Make sure all your textures are labelled numerically, set the image sequence frames to 1, and use a driver to add the current frame to the image sequence offset. Then in the output properties set the end frame to 1000, and render your animation as PNGs or whatever image format you prefer. Don't forget to set the output location! Hope this helps.
How Cool U R
D Major