Kriegers often use a simple laspistol to execute traitors in the lore, iirc in Down Among the Dead Men that's what happens to a corrupt planetary government official. I think it's fine to give him a laspistol because he's not expecting to use that against the enemy rank and file, it's a badge of authority over life & death. Rules-wise his job is to lead a massed cavalry charge and destroy hard targets with frag lances, the sidearm profile is an afterthought.
I have 20 Death Riders, primarily because I just love the figures and could afford to have them. Are they great? Not at all. I found the best use for them was to rapidly cross the table and try to pin down some unit. Tying it up for a couple of turns can really make a difference but it was hardly a winning strategy. This character is neat but really not worth taking. I want my old Death Korp Marshal back.
There’s a very clear use for him that I’ve not heard brought up yet: Artillery commander! If he’s 100 points, that’s only 20 more than Creed? He’s able to tell 3 artillery squads to shoot better, and can be left at home without bodyguards… what will your opponent do, focus him down 2 turns in a row with shooting?
Yeah but that 100pts could be more efficiently spent on a FOB or putting it towards another blob or tank that will deal direct damage. At 80pts he was alright, but still not really adding much to the army.
Idk the death riders kinda seem like a straight downgrade to rough riders, less movement (even though the horses are cybernetically and genetically enhanced) slightly better anti horde, but way worse anti tank, and costs 10 more points per 5. GW definitely dropped the ball on this one
I think it's weird he got pushed upto 100 points. He seemed fine at 80 points. And I'd be shocked if GW don't drop the points back down again after the books been in the wild for a while. I probably would just use him like Mordian suggests in the video. Dreir + 10 Death Riders. Probably in a more Krieg-theme force using a detachment which cares about infantry/cavalry (Recon or Artillery).
Just another cool looking nameless gimmick of a leader that has become the norm for guard now. I'd like lasguns to reflect the lore. Not only having regular rapid fire, but have an overcharged shot that is 1A at 12 inches, strength 4, -1 ap. This would reflect the actual lasgun properly in that it can fire more powerful shots at the expense of power pack life.
I mean we have hot-shot lasguns, so that's kind of already covered. Having a shotgun blast like that with every infantry blob would send our unit costs up. I'd rather have the cheap chaff than a 12" AP-1 option that I won't even be in range to use half the time.
@PF_K Cool. Where's this shotgun blast coming from? I didn't mention anything about shotgun blasts. What games are you playing where half the time you're not within 12 inches? Everything is in range of Everything by turn 2 in 10th.
Would have loved to see him give a 5+++ feel no pain to his unit and let him lead kreig infantry. That would have him lead from the front, give us back some of the durability lost from the marshal and fit more with his legendary durability they keep talking about.
My main complain with the Krieg is that while Drier is cool and all he can only join Death Riders. The army doesn’t get a foot commander character to use if you don’t want to use Death Riders. Or even other solo officers like the Cadian Castellans that can join a squad to buff them.
He's just too expensive for what he does. 10 Death Rider + Dreier cost as much as 20 Rough Riders but do less damage. His 3 orders without any access to a Master Vox are also very hard to utilise. Once he starts pushing up the board with his Riders he'll just be out of range to order anything than his own squad so whatever points-premium he pays for his 3 orders is wasted. Just take Creed if you want 3 orders. He needs to come down to like ~65 points and even then I don't know what tool he gives us. Death Riders are good at killing MEQs but we have so much firepower that is already excellent at killing Marines that it's just redundant to have Dreir + Death Riders. And if we want a counter-charge unit just take 10 Rough Riders which will do more damage than Dreir + 5 Death Riders for fewer points.
i can kinda see dreir with maybe 5 death riders staying back giving orders to maybe some siege cannons can being a counter charge threat, 20 pts more than lord solar with 5 riders but better able to charge anything that gets close.
He actually can die in one phase of shooting. Roll a 1 and he doesn't stand back up. Seems like he could have been made a 60pt character with 1 order who acts like a Squadron Commander. For that price, it might be fine enough.
For this datasheet, he is even pricey at his initial 80 pts price. He should be at max 80 but around 65-80 pts if we compare him to Creed. Without the dev wound buff, he would be unplayable (except maybe soloing and doing objectives with his revive... but that's a stretch).
Not sure how "competative" it would be, but 3 "fast" units lead by this Lord Marshal providing LOS for artillery fire during the shooting phase and then charging the remains to finish them off would be a very "Krieg" way of "conducting reconnaisance".
The biggest problem IMO is points cost for both death riders and Dreir. I will still run them since... this is going to be 50% of my army as of now + I love krieg but it's sad that these are new models nad not that great. Remember that you are paying 230 pts for their big charge - 1 leman russ that can do SO. MUCH.
I think of him like a nice-to-have not a need-to-have. If I run him in a list, it'll be with 5 death riders, and his extra orders will go to infantry that might be close to him. Like he's up there rallying the troops while spearheading the attack.
I will propably use him alone, in the backline, commanding my 3 krieg artillery platforms. He is cheaper than Leontus and will be a good countermeasure if something shocks down in the backfield. In addition, as I will play the Artillery detachment, if needed I can use his orders all over the field. Adding a heavy weapon squad with flamers on the home objective and my backfield is very save and tanky.
I don't think it was mentioned, but Anti-infantry on the sword and Devastating wounds on the charge means that he can at least deal some mortals to tougher infantry with invuls.
If you flank Dreir's Death Rider Unit with 2 x 5 man Rough Rider Squadrons you might get some use out of his orders. Also - Sentinels and Catachans who tend to get up close might be in his order range - but it is frustrating he has all these orders for Regiment Units and may not get to use them.
He is the Krieg version of Straken: "Never dies", cybernetic enhancements, leads from the front, fights melee with sword. Hes more expensive but just by Guard Standards. 240 points for a character led 10 Calvalry unit isnt bad. Hes more of a force Multiplier than Straken with his buffs. Straken was just a force, yea he could slice down 5 MEQ by himself or deal 6-12 wounds on a monster by himself. But his two orders were his best thing "force multiplier wise" most the time we all know his 10/20 catachans were dying / maybe getting 1 or 2 lethal hits, not bad for Guardsman. I think Dreir is gonna be underrated in the beginning just like Straken was, but people will find the tech. Hes probably best in Recon detachment where he gets cover all the time. Uppy Downy near board edge. And other units can spend CP to do reactive move. Rough Riders with Reactive Move/Sentinls/Hobbits, switching places and move blocking. - 2" Charges and stuff.
He is good with the ress, because they must kill him in two phases with his 6 wounds and 4 up. He does deliver an avrage of around 3 mortal wounds. He does have orders comming out when he arrive with death riders. And death riders with devestating is alot of mortals.
I don't think hes that bad. Id honestly only give him 5 riders due to footprint, but in a list (maybe recon) with a bunch of foreward deploy elements he can handle orders for your entire front line while only costing slightly more than solar for the package. The reactive move keeps him safe from enemy front lines and he can pick his engagements
He and the death riders feel very overcosted to me. At 240 points for 10 riders and drier I can get 20 rough riders instead. It would have been cool if he gave the unit he leads a 5+ feel no pain like the old death corp marshal did so you had a better chance of delivering them into combat as it stands they look like a unit that Heavy Bolters will really enjoy firing into.
I feel like GW want players to try the Death Riders, then drop them for competitive play. Not wanting to give Guard players another powerful unit. The real problem, beyond the Calavry stat line, is trying to hide the unit. They are so large, and wide, they will get shot at by a lot of stuff. If people take Drier and Death Riders, they will be significantly depleted by the time they charge in.
4:30 I don't get how a LORD MARSHALL has the same leadership stat as some random brand new trooper. xD They did most of the new Guard stuff so dirty too. Named Kireg leader...gets a Las pistol lmao. No new armor (don't count dorn tank commander though that is nice). The new siege guns are ok, but points already increased and it's not even out lol.
Are there any infantry with T7? Then what's the point of an S6 weapon with anti-infantry 4+? The only thing I can think of is T6 infantry with a -1 to be wounded rule.
If the rumors are true that the guard codex got a huge rewrite because it was too strong, I think this guy is a clear victim. I can really easily imagine a world where Drier and the Deathriders were both much tougher/deadlier and held up to the hype they were given.
I think GW kinda dropped the ball as far as Krieg leadership. As it stands, we get _no_ proper leader-- that is, someone you would clearly name as warlord, that isn't a) limited to only Death Riders (ooof😖) or b) a Commissar (who, lore-wise, isn't even "true" Krieg. They're attached to Krieg armies, not from them). Not bringing back a Marshal that can attach to regiments/infantry feels like a huge blank spot. Luckily the normal, foot-slogging Marshal still exists in Legends/IAC datasheets, and since I only play casual games, I'll continue to use them.
marshal Driers abilety to com back with a 2 + give you a cool tempo bost abilety against meele armees . the fakt that he cant die in 1 turn bounds a enemy meele unit to him even if your deathrider unit is death .means the eneme unit cant charge next turn with a chance of 2,3,4,5,6 to 1 . his valiu lys not only in his damage it it also allow you to take aut an enemy meele unit for at least 2 turns
So, what was the reasoning behind putting the Marshall into legends? Straken for that matter as well? Why is the only named character for Krieg only able to be attached to death riders? Nobody will really use him...
The Marshall was an Imperial Armour unit and never in the Codex. He was never gonna stick around because they've been moving all Forge world resin to legends each time a codex comes out. Straken was probably moved because the model is old and they're phasing out the finecast resin stuff too.
I dont know 10th edition. So im unqualified to rate him, there. But from an outsiders perspective who still plays a modified version of 6th edition, i would say he is good. In combination with a 10 man rider squat, would feel great i think. im excited to play a modified version of him when i get the Box.
I'm kind of sad that you didn't mention his points, and/orthe cost of his mostly mandatory squad. In a number of ways, I'm not entirely sold on a number of the newer Krieg models, and I'm kind of surprised that, after the big push, and (hypothetically) kinda neutering several other units, to possibly make Krieg look better, that they sort of filed down a fair number of their teeth. I'm sadly rather fond of Leontus, so I admittedly felt like they might've been trying to kneecap him as much to make Dreir look better, as to stop him from being the Guard auto-include unit, and I still think the Lord Solar is sadly going to see a fair bit less play, but probably not because this horseman took his place. I'm still surprised that the default Marshall got axed to Legends, and this was what we got, instead. I don't think that he is trash, by any means, but he kind of needs that Rider squad, and it can't be (the better) Attilan RR unit, and then his effect only matters after he dies, which means his Death Riders are also already dead, and won't get back up with him, meaning no more guys to buff, and he falls again. Not sure his squad of Death Riders, plus him, is so expendable, but what he'll be doing is also sort of limited, especially with tanks getting such better access to orders now, too.
Lore wise, there's clear advantages to taking a Las Pistol over a Plasma Pistol. Not everything is about raw power. It can still shoot the arm off a man, is smaller, swifter, more energy efficient and sturdy. He's probably out in the field for years at a time, so I'd take the simpler gun if I were him.
Ok hear me out. Maybe you can put him with 10 kreig riders and with support 2 sentinel. So he can use all his order and have something near to shoot and soften the enemy
Dreir with 10 death riders, 2 taurox/chimera with 10 engineers each and just roll that straight for opponent's warlord. It may not be the best strategy but good luck stopping that and it fits Krieg
Leontous's head looks terrible. The model is straight out of sigmar. Not a good thing. This guy could be a good Leontous proxy with a differsnt head swap.
So he leads the too expensive death riders and is too expensive himself. Save the points and run anything else. Straight downgrade from the old Marshall.
They said he would be someone who leads from the front, but the only thing he can lead is the reactive-move light horses. His theme is confused, so he lacks flavor. At the same time the rules are weak!
Everything that went to forge world is better then what replaced it. The death rider squad commander gave infiltrator and the commander had dev wounds. Not to mention he was only 70 points! The death korp marshal is just better then the death korp command squad.
Reporting for duty , Sir o7 Lord Marshall Drier is for beer & pretzel games or narrative if writing short stories on the side . Plot armor in your short story will help him out . Lord Marshall Drier with 10 riders = a Rogal Dorn or Leman Russ demolisher in points . You would need to be a fool to even consider making this swap in competitive Points as is ? A 2 out of 5 for "Rule of Cool" otherwise a 0 out of 5 . He is to easy to counter
The answer is no, hell to the fk no, too expensive, 3 orders but dont have anyway to amplify the range unlike solar leontus, and best of all, ability to get back after death in a unit that is attached, making the whole point of wanting him to die moot, who is planning for rules in GW?
He looks like trash. If you really wanted to make him a monster give him fall back 6 inches after a charge and prevent enemies from attacking back. That could be a neat ability and frustrating for some.
The Saber of Sacrifice is identical to Straken's but with one less damage and anti-infantry instead of anti-monster... Anti-infantry on a S6 weapon is dogshit anyway, what infantry are you wounding on 5s that you care about charging with Drier? And of those, you'd probably rather have the D2 to kill them because nothing has T7 and low enough wounds to care.
Honestly I think he is really bad especially when you compare him to the current Death Rider Squadron Commander. Not only do they have a Dev Wounds when charge, they also give Infiltrator and have plasma pistol. All for 60 points.
I think Dreir is seriously Dreary… he’s uninteresting from a tabletop performance perspective. He looks awesome but his potential is really limited. He’s overcosted, can’t shoot and is only very mediocre in melee. Even dev wounds on the charge is pretty meh considering you’re paying 240 pts for a very easy to kill cavalry blob that also can’t get around the board easily. His orders are often going to be largely wasted which is annoying too. He really doesn’t synergise well in the army 😢 Quick point of note Mordian… you said only commissars have Ld 6 but Lord Solar and Ibram Gaunt both have Ld 6 as well unless they’ve changed those in the codex? 🤷🏼♂️
Killing one TEQ on average isn't what I would personally consider "doing well" vs TEQs, especially when a single rough rider model is doing the same thing
What kind of heresy is this??? The footsloggers questioning their cavalry betters? What debauchery will the good Lord Marshall have to witness next? Grunts asking for regular three meals every year? The only acceptable reaction from the rank-and-file is a "Jawoll!" - and let me remind you that on Krieg, a lengthy "Sir, yes, Sir!" borders on Slaaneshy poetry! 😁
I hadn't clocked he was T4 that's pretty pathetic for such a visible character they clearly expect you to fling into combat, not really sure what the Deathriders are meant to do other than screening and there's cheaper options.
I don't get why GW keeps pushing guard heroes to be these horse riders. Bring back Yarrick you cowards! Also, yeah. Marshall's profile is terrible. Laspistol with no special rules, Even his sword is only D1. Dreir needs a serious buff out the gates...
So... so far me going over to the Tau side... is Tau:1 Guard:0 after watching this... thankfully I held off getting the box as yeah... that "legendery" hero is pretty meh... nothing super special or equal to the Age of Solar man
Сам по себе лорд маршал посредственная чушь и GW просто не сделали работу качественно. Если хочется потратить все три его приказа достойно, можно брать его и вести рядом два по десять аттиланцев, чтобы они тоже ловили приказы, скакали быстрее и били больнее
I think Dreir is seriously Dreary… he’s uninteresting from a tabletop performance perspective. He looks awesome but his potential is really limited. He’s overcosted, can’t shoot and is only very mediocre in melee. Even dev wounds on the charge is pretty meh considering you’re paying 240 pts for a very easy to kill cavalry blob that also can’t get around the board easily. His orders are often going to be largely wasted which is annoying too. He really doesn’t synergise well in the army 😢 Quick point of note Mordian… you said only commissars have Ld 6 but Lord Solar and Ibram Gaunt both have Ld 6 as well unless they’ve changed those in the codex? 🤷🏼♂️
I think you’ll find a lot of people using him as a Death Korps version of the Lord Solar.
Yeah, it's hilarious that the Ride master for the Death Rider can get a plasma pistol, but the Marshall here can't.
I expected basically Straken on a horse, but what we got is "Straken at home"
Miss Straken? Hell, I’m still crying over Yarrick.
Just way too much points for what death riders do. Not even giving direr a unique las pistol is sad.
Kriegers often use a simple laspistol to execute traitors in the lore, iirc in Down Among the Dead Men that's what happens to a corrupt planetary government official. I think it's fine to give him a laspistol because he's not expecting to use that against the enemy rank and file, it's a badge of authority over life & death. Rules-wise his job is to lead a massed cavalry charge and destroy hard targets with frag lances, the sidearm profile is an afterthought.
Drier and 10 Death riders is the same points as 20 Rough riders.
I don't have 20 Rough riders, but if I did I would never run the Krieg combo.
I have 20 Death Riders, primarily because I just love the figures and could afford to have them. Are they great? Not at all. I found the best use for them was to rapidly cross the table and try to pin down some unit. Tying it up for a couple of turns can really make a difference but it was hardly a winning strategy.
This character is neat but really not worth taking. I want my old Death Korp Marshal back.
How did mordian and you manage to misspell Dreir? How? Same as the ever old "Kreig" its not that hard to spell it fcking right
@@austr1an_reaper I hope you don't Google him. You have a lot more people to get mad at that don't give a shit.
There’s a very clear use for him that I’ve not heard brought up yet: Artillery commander! If he’s 100 points, that’s only 20 more than Creed? He’s able to tell 3 artillery squads to shoot better, and can be left at home without bodyguards… what will your opponent do, focus him down 2 turns in a row with shooting?
Lord solar can do better,as he can also order squadron and give you extra cp every turn.
Yeah but that 100pts could be more efficiently spent on a FOB or putting it towards another blob or tank that will deal direct damage. At 80pts he was alright, but still not really adding much to the army.
Also, Creed is only 65 pts. And gives you a discounted stratagem every round.
In hard numbers of orders per point, creed is best, Castellan is second.
Idk the death riders kinda seem like a straight downgrade to rough riders, less movement (even though the horses are cybernetically and genetically enhanced) slightly better anti horde, but way worse anti tank, and costs 10 more points per 5. GW definitely dropped the ball on this one
The points are craziest, their reactive move is really good but still they should be 110/100 pts per 10 imo.
I think it's weird he got pushed upto 100 points. He seemed fine at 80 points. And I'd be shocked if GW don't drop the points back down again after the books been in the wild for a while. I probably would just use him like Mordian suggests in the video. Dreir + 10 Death Riders. Probably in a more Krieg-theme force using a detachment which cares about infantry/cavalry (Recon or Artillery).
Just another cool looking nameless gimmick of a leader that has become the norm for guard now.
I'd like lasguns to reflect the lore. Not only having regular rapid fire, but have an overcharged shot that is 1A at 12 inches, strength 4, -1 ap. This would reflect the actual lasgun properly in that it can fire more powerful shots at the expense of power pack life.
I mean we have hot-shot lasguns, so that's kind of already covered.
Having a shotgun blast like that with every infantry blob would send our unit costs up. I'd rather have the cheap chaff than a 12" AP-1 option that I won't even be in range to use half the time.
@PF_K Cool. Where's this shotgun blast coming from? I didn't mention anything about shotgun blasts. What games are you playing where half the time you're not within 12 inches? Everything is in range of Everything by turn 2 in 10th.
Give it another strength and keep rapid fire but give it hazardous? Is my idea
@Tothless9850 I commented what I meant mate. The same as RAW.
How many special weapons can a 20 man kreig squad take? Fight it out in the comments!
4
Tree fiddy.
we including plasma pistols?
8
No one knows :D Should be 8 since both text blocks are independent of each other but GW Should correct it asap.
Would have loved to see him give a 5+++ feel no pain to his unit and let him lead kreig infantry. That would have him lead from the front, give us back some of the durability lost from the marshal and fit more with his legendary durability they keep talking about.
Him being 1 damage is criminal
My main complain with the Krieg is that while Drier is cool and all he can only join Death Riders. The army doesn’t get a foot commander character to use if you don’t want to use Death Riders. Or even other solo officers like the Cadian Castellans that can join a squad to buff them.
He's just too expensive for what he does. 10 Death Rider + Dreier cost as much as 20 Rough Riders but do less damage. His 3 orders without any access to a Master Vox are also very hard to utilise. Once he starts pushing up the board with his Riders he'll just be out of range to order anything than his own squad so whatever points-premium he pays for his 3 orders is wasted. Just take Creed if you want 3 orders.
He needs to come down to like ~65 points and even then I don't know what tool he gives us. Death Riders are good at killing MEQs but we have so much firepower that is already excellent at killing Marines that it's just redundant to have Dreir + Death Riders. And if we want a counter-charge unit just take 10 Rough Riders which will do more damage than Dreir + 5 Death Riders for fewer points.
i can kinda see dreir with maybe 5 death riders staying back giving orders to maybe some siege cannons can being a counter charge threat, 20 pts more than lord solar with 5 riders but better able to charge anything that gets close.
3 unit Redeploy + CP farm > mediocre countercharge
Youre my hero mate, first one I saw here who spelled Dreir correct
He actually can die in one phase of shooting. Roll a 1 and he doesn't stand back up. Seems like he could have been made a 60pt character with 1 order who acts like a Squadron Commander. For that price, it might be fine enough.
I'm honestly half tempted to proxy him for lord solar leontus but krieg themed
Devastating Wounds..."Thank you ser, may i have another?"
Dam2 is how they fixed the Inner Circle Companions.
For this datasheet, he is even pricey at his initial 80 pts price. He should be at max 80 but around 65-80 pts if we compare him to Creed. Without the dev wound buff, he would be unplayable (except maybe soloing and doing objectives with his revive... but that's a stretch).
Not sure how "competative" it would be, but 3 "fast" units lead by this Lord Marshal providing LOS for artillery fire during the shooting phase and then charging the remains to finish them off would be a very "Krieg" way of "conducting reconnaisance".
The biggest problem IMO is points cost for both death riders and Dreir. I will still run them since... this is going to be 50% of my army as of now + I love krieg but it's sad that these are new models nad not that great. Remember that you are paying 230 pts for their big charge - 1 leman russ that can do SO. MUCH.
I agree, him and the Death Riders are about 20 points too expensive each.
I think of him like a nice-to-have not a need-to-have. If I run him in a list, it'll be with 5 death riders, and his extra orders will go to infantry that might be close to him. Like he's up there rallying the troops while spearheading the attack.
My opinion is being Theoden in the plains of pelennor louding "DEATH!!!!" but with mask sound noises XD! I gonna play it with the 10 death riders >w
You werent already doing this with Leonatus and Rough Riders?
@@danwilde4712 Yes XD but I prefer use Krieg uwu
I will propably use him alone, in the backline, commanding my 3 krieg artillery platforms. He is cheaper than Leontus and will be a good countermeasure if something shocks down in the backfield. In addition, as I will play the Artillery detachment, if needed I can use his orders all over the field. Adding a heavy weapon squad with flamers on the home objective and my backfield is very save and tanky.
I know it isn't a big deal, but won't his anti-infantry and devastating wounds combine for mortal wounds on 4+ (against infantry when charging)?
yes he should get about 2-3 dev wounds on the charge
Yeah that’s what mordian’s missing. Granted it’s still only 1 D so not amazing but it’s not nothing either
@@Hello-bp8dx 3.6 roentgen it is
I intend to make a cavalary army and have him lead the light brigade
yes, they should have put D2 on the saber. that in combo with the charge would be a real threat.
I don't think it was mentioned, but Anti-infantry on the sword and Devastating wounds on the charge means that he can at least deal some mortals to tougher infantry with invuls.
If you flank Dreir's Death Rider Unit with 2 x 5 man Rough Rider Squadrons you might get some use out of his orders. Also - Sentinels and Catachans who tend to get up close might be in his order range - but it is frustrating he has all these orders for Regiment Units and may not get to use them.
He is the Krieg version of Straken: "Never dies", cybernetic enhancements, leads from the front, fights melee with sword.
Hes more expensive but just by Guard Standards. 240 points for a character led 10 Calvalry unit isnt bad. Hes more of a force Multiplier than Straken with his buffs. Straken was just a force, yea he could slice down 5 MEQ by himself or deal 6-12 wounds on a monster by himself. But his two orders were his best thing "force multiplier wise" most the time we all know his 10/20 catachans were dying / maybe getting 1 or 2 lethal hits, not bad for Guardsman.
I think Dreir is gonna be underrated in the beginning just like Straken was, but people will find the tech. Hes probably best in Recon detachment where he gets cover all the time. Uppy Downy near board edge. And other units can spend CP to do reactive move. Rough Riders with Reactive Move/Sentinls/Hobbits, switching places and move blocking. - 2" Charges and stuff.
He is good with the ress, because they must kill him in two phases with his 6 wounds and 4 up. He does deliver an avrage of around 3 mortal wounds.
He does have orders comming out when he arrive with death riders.
And death riders with devestating is alot of mortals.
I don't think hes that bad. Id honestly only give him 5 riders due to footprint, but in a list (maybe recon) with a bunch of foreward deploy elements he can handle orders for your entire front line while only costing slightly more than solar for the package.
The reactive move keeps him safe from enemy front lines and he can pick his engagements
He needs the 2 damage sword and they can remove 2 of his orders. Really only need 1 order.
He and the death riders feel very overcosted to me. At 240 points for 10 riders and drier I can get 20 rough riders instead. It would have been cool if he gave the unit he leads a 5+ feel no pain like the old death corp marshal did so you had a better chance of delivering them into combat as it stands they look like a unit that Heavy Bolters will really enjoy firing into.
General Dryer was the guy who filled the well with blood, wasn't he?
Might start a 2nd army of guard or eldar; but what I really want is a Deathwatch primaris box
I feel like GW want players to try the Death Riders, then drop them for competitive play. Not wanting to give Guard players another powerful unit. The real problem, beyond the Calavry stat line, is trying to hide the unit. They are so large, and wide, they will get shot at by a lot of stuff. If people take Drier and Death Riders, they will be significantly depleted by the time they charge in.
10 riders and the marshal are 200bp, no point more, that's my rule for playing
4:30 I don't get how a LORD MARSHALL has the same leadership stat as some random brand new trooper. xD
They did most of the new Guard stuff so dirty too. Named Kireg leader...gets a Las pistol lmao.
No new armor (don't count dorn tank commander though that is nice).
The new siege guns are ok, but points already increased and it's not even out lol.
Can I use Dreir as a proxy for lord solar so I wouldn’t have to pick up both boxes?
diff base size sadly
Just buy a different base for him they aren't expensive
Are there any infantry with T7? Then what's the point of an S6 weapon with anti-infantry 4+? The only thing I can think of is T6 infantry with a -1 to be wounded rule.
Devastating wounds means any 4+ he rolls, the enemy infantry model doesn't get a save
Other than custodes allarus terminators (T7), I don’t know of any infantry that’s tougher. I also found that a silly rule with S6
If the rumors are true that the guard codex got a huge rewrite because it was too strong, I think this guy is a clear victim. I can really easily imagine a world where Drier and the Deathriders were both much tougher/deadlier and held up to the hype they were given.
I think GW kinda dropped the ball as far as Krieg leadership. As it stands, we get _no_ proper leader-- that is, someone you would clearly name as warlord, that isn't a) limited to only Death Riders (ooof😖) or b) a Commissar (who, lore-wise, isn't even "true" Krieg. They're attached to Krieg armies, not from them). Not bringing back a Marshal that can attach to regiments/infantry feels like a huge blank spot. Luckily the normal, foot-slogging Marshal still exists in Legends/IAC datasheets, and since I only play casual games, I'll continue to use them.
marshal Driers abilety to com back with a 2 + give you a cool tempo bost abilety against meele armees . the fakt that he cant die in 1 turn bounds a enemy meele unit to him even if your deathrider unit is death .means the eneme unit cant charge next turn with a chance of 2,3,4,5,6 to 1 . his valiu lys not only in his damage it it also allow you to take aut an enemy meele unit for at least 2 turns
So, what was the reasoning behind putting the Marshall into legends? Straken for that matter as well? Why is the only named character for Krieg only able to be attached to death riders? Nobody will really use him...
The Marshall was an Imperial Armour unit and never in the Codex. He was never gonna stick around because they've been moving all Forge world resin to legends each time a codex comes out. Straken was probably moved because the model is old and they're phasing out the finecast resin stuff too.
The reason is money
@@DT-ce1fb They should have made it a model. We have a vanilla Castellen for Cadia, why not add the marshal for Krieg?
I dont know 10th edition.
So im unqualified to rate him, there.
But from an outsiders perspective who still plays a modified version of 6th edition, i would say he is good.
In combination with a 10 man rider squat, would feel great i think.
im excited to play a modified version of him when i get the Box.
Great model, will certainly be playing him in fun games however bit of a miss for the points though
Also need to make the death riders reduced in points.
I'm kind of sad that you didn't mention his points, and/orthe cost of his mostly mandatory squad. In a number of ways, I'm not entirely sold on a number of the newer Krieg models, and I'm kind of surprised that, after the big push, and (hypothetically) kinda neutering several other units, to possibly make Krieg look better, that they sort of filed down a fair number of their teeth. I'm sadly rather fond of Leontus, so I admittedly felt like they might've been trying to kneecap him as much to make Dreir look better, as to stop him from being the Guard auto-include unit, and I still think the Lord Solar is sadly going to see a fair bit less play, but probably not because this horseman took his place. I'm still surprised that the default Marshall got axed to Legends, and this was what we got, instead. I don't think that he is trash, by any means, but he kind of needs that Rider squad, and it can't be (the better) Attilan RR unit, and then his effect only matters after he dies, which means his Death Riders are also already dead, and won't get back up with him, meaning no more guys to buff, and he falls again. Not sure his squad of Death Riders, plus him, is so expendable, but what he'll be doing is also sort of limited, especially with tanks getting such better access to orders now, too.
Ill be doing 10 + Lord Drier. They will be quite good on the table.
So instead of having Dreir use his pistol, make him throw a grenade lol. He's a mixed bag really but not terrible
Lore wise, there's clear advantages to taking a Las Pistol over a Plasma Pistol. Not everything is about raw power. It can still shoot the arm off a man, is smaller, swifter, more energy efficient and sturdy. He's probably out in the field for years at a time, so I'd take the simpler gun if I were him.
Ok hear me out. Maybe you can put him with 10 kreig riders and with support 2 sentinel. So he can use all his order and have something near to shoot and soften the enemy
The extra attacks get dev wounds? I think you might be incorrect
Every weapon equipped so steed claws as well.
Dreir with 10 death riders, 2 taurox/chimera with 10 engineers each and just roll that straight for opponent's warlord.
It may not be the best strategy but good luck stopping that and it fits Krieg
no steel commissar I'm sad
Leontous's head looks terrible. The model is straight out of sigmar. Not a good thing. This guy could be a good Leontous proxy with a differsnt head swap.
When you give the squad reroll wounds in crusade he becomes broken
So he leads the too expensive death riders and is too expensive himself. Save the points and run anything else. Straight downgrade from the old Marshall.
They said he would be someone who leads from the front, but the only thing he can lead is the reactive-move light horses. His theme is confused, so he lacks flavor. At the same time the rules are weak!
Everything that went to forge world is better then what replaced it. The death rider squad commander gave infiltrator and the commander had dev wounds. Not to mention he was only 70 points! The death korp marshal is just better then the death korp command squad.
Underwhelming. As are the Death Riders. Nice models, though. And that’s the main thing.
Reporting for duty , Sir o7
Lord Marshall Drier is for beer & pretzel games or narrative if writing short stories on the side . Plot armor in your short story will help him out .
Lord Marshall Drier with 10 riders = a Rogal Dorn or Leman Russ demolisher in points . You would need to be a fool to even consider making this swap in competitive
Points as is ? A 2 out of 5 for "Rule of Cool" otherwise a 0 out of 5 . He is to easy to counter
He cant order tanks because of the regiment keyword rught?
To be honest, ok statts for guard but nothing special. And he comes on a Horse, so an absolute NoGo Model for me.
Dreir Straights
Not only worse overall than a bike Chaplain, but also 33% pricier. GW must think slapping the Krieg label on everything will make it sell...
The answer is no, hell to the fk no, too expensive, 3 orders but dont have anyway to amplify the range unlike solar leontus, and best of all, ability to get back after death in a unit that is attached, making the whole point of wanting him to die moot, who is planning for rules in GW?
He looks like trash. If you really wanted to make him a monster give him fall back 6 inches after a charge and prevent enemies from attacking back. That could be a neat ability and frustrating for some.
The Saber of Sacrifice is identical to Straken's but with one less damage and anti-infantry instead of anti-monster... Anti-infantry on a S6 weapon is dogshit anyway, what infantry are you wounding on 5s that you care about charging with Drier? And of those, you'd probably rather have the D2 to kill them because nothing has T7 and low enough wounds to care.
Honestly I think he is really bad especially when you compare him to the current Death Rider Squadron Commander. Not only do they have a Dev Wounds when charge, they also give Infiltrator and have plasma pistol. All for 60 points.
183rd o7
There is a worse weapon and it’s a grot blaster but it’s not worse by much just less accurate.
I think Dreir is seriously Dreary… he’s uninteresting from a tabletop performance perspective. He looks awesome but his potential is really limited. He’s overcosted, can’t shoot and is only very mediocre in melee. Even dev wounds on the charge is pretty meh considering you’re paying 240 pts for a very easy to kill cavalry blob that also can’t get around the board easily. His orders are often going to be largely wasted which is annoying too. He really doesn’t synergise well in the army 😢
Quick point of note Mordian… you said only commissars have Ld 6 but Lord Solar and Ibram Gaunt both have Ld 6 as well unless they’ve changed those in the codex? 🤷🏼♂️
*Dreir
I'll never play him as is. A gigantic ball of shoulder shrug.
With the Anti-infantry +4, any 4s and 5s on his attacks against will also proc Dev Wounds
I can see him doing well against Terminators
Killing one TEQ on average isn't what I would personally consider "doing well" vs TEQs, especially when a single rough rider model is doing the same thing
What kind of heresy is this??? The footsloggers questioning their cavalry betters? What debauchery will the good Lord Marshall have to witness next? Grunts asking for regular three meals every year? The only acceptable reaction from the rank-and-file is a "Jawoll!" - and let me remind you that on Krieg, a lengthy "Sir, yes, Sir!" borders on Slaaneshy poetry!
😁
Man why does this model looks so good but soooo horrible on the table
I hadn't clocked he was T4 that's pretty pathetic for such a visible character they clearly expect you to fling into combat, not really sure what the Deathriders are meant to do other than screening and there's cheaper options.
It's a Human riding a weird horse. It'd be weirder if his toughness was more than 4.
I don't get why GW keeps pushing guard heroes to be these horse riders. Bring back Yarrick you cowards!
Also, yeah. Marshall's profile is terrible.
Laspistol with no special rules, Even his sword is only D1.
Dreir needs a serious buff out the gates...
So... so far me going over to the Tau side... is Tau:1 Guard:0
after watching this... thankfully I held off getting the box as yeah... that "legendery" hero is pretty meh... nothing super special or equal to the Age of Solar man
Idk, Drier seems really bad overall. The Death Riders overall kinda suck
For his points, he's bad.
100 points is laughable
Glory to the first man to comment!
the inquisition will put you in a cell
It is nothing compared to the glory of the god emperor of mankind...
Сам по себе лорд маршал посредственная чушь и GW просто не сделали работу качественно. Если хочется потратить все три его приказа достойно, можно брать его и вести рядом два по десять аттиланцев, чтобы они тоже ловили приказы, скакали быстрее и били больнее
I miss Marshal Venner of ye olde days.
The more I hear about the new Codex and units, it makes me want to just play another faction or just learn 30K.
I think Dreir is seriously Dreary… he’s uninteresting from a tabletop performance perspective. He looks awesome but his potential is really limited. He’s overcosted, can’t shoot and is only very mediocre in melee. Even dev wounds on the charge is pretty meh considering you’re paying 240 pts for a very easy to kill cavalry blob that also can’t get around the board easily. His orders are often going to be largely wasted which is annoying too. He really doesn’t synergise well in the army 😢
Quick point of note Mordian… you said only commissars have Ld 6 but Lord Solar and Ibram Gaunt both have Ld 6 as well unless they’ve changed those in the codex? 🤷🏼♂️