I've played a lot of elio/iop, but for a 4-loot team I really think you need a tank panda to keep mobs where the portals exit. Sram or eca are great addittions to the team though, as is feca, but this setup feels like it'll suffer from enemies constantly coming through portals, because you need to leave them open with this strat.
You are 100% right, in the poutch I gave the dream scenario but I mainly wanted to show the 30% Vuln for a Full Turn + the 10% Spell Damage from the Feca and Elio can 30% with Conjuration aswell, Feca & Sram are still super good in team, but Panda for placement and Tanking is always needed. I guess for more than 4 if people add a Panda it should be very strong with another 10% vuln aswell from the Panda.
That 10% final glyph should stay on the map for only a few turns, not the entire fight... Also, what's the damage difference if you hit with your characters instead of wasting turns on buffing Iop?
It says 2 Turns but you can basicly use it everytime lol. You mean the damage difference if I just play normal instead of a setup? I think the Team itself has really good damage and a lot of AOE Damage, Feca with Glyphs and Sram with Furrow & Frag Trap, you can still use the Vuln on Sram while you play for Free and like we said the 10% Final Damage lyph while hiding in Mist, when Mist is over we can just use the Iop to one shot everything. This is how I see it.
I get what y'all are saying, but in general all I'm seeing is the classes getting stronger with Unity. Then again I haven't followed that deeply and I'm not up to speed with every single change, but from what I've seen everything just has more power and better utility
@@BigBrocolli9 Trust me, I could be wrong of course, but they focused on Early Game for everyone, of course some others got stronger even in high levels, but early levels all classes are getting huge buffs. They are basicly trying to make everything strong so new players when they choose a class they don't quit cos it sucks.
@@BigBrocolli9 most classes are stronger early levels to help progression and make them more interesting to play in different ways. So the ways that were already strong, they stayed like that and they increased the power of the other ways so you have more possibilities to play with
Panda is basicly present in 90% of the teams, because of placement and tanking. Here not having Panda means that you lack placement, but you have so much more utility and damage, you will be able to oneshot everything but vulning them and you also have a lot of AOE, but ye that's the difference that Panda makes in my opinion: Placement & Tank
@@ViperDofus Thanks for such a fast response. Exactly what I was thinking.... Might consider getting rid of the panda on my team someday and just going full smash mode, seems fun. Currently been using my panda as chance when it doesn't need to tank, also using it as heals if needed.
If in doubt normally Multi Crit is the best choice and works on Eliotrope, otherwise you can go Int Crit as it's the Element with the most zones and can give you heals aswell :)
Buzzcut at 200 likes, guys PLEASE !
NO GOD PLEASE NOOOOOO
Guys, lets get this video to 200 likes. Viper will cut his hair from what I heard !
You guys need to leave my hair alone pleaseeeeee...
@@ViperDofus 135 left, brush them while you can
I've played a lot of elio/iop, but for a 4-loot team I really think you need a tank panda to keep mobs where the portals exit. Sram or eca are great addittions to the team though, as is feca, but this setup feels like it'll suffer from enemies constantly coming through portals, because you need to leave them open with this strat.
You are 100% right, in the poutch I gave the dream scenario but I mainly wanted to show the 30% Vuln for a Full Turn + the 10% Spell Damage from the Feca and Elio can 30% with Conjuration aswell, Feca & Sram are still super good in team, but Panda for placement and Tanking is always needed. I guess for more than 4 if people add a Panda it should be very strong with another 10% vuln aswell from the Panda.
Tank sram new meta for pvm
very sus
That 10% final glyph should stay on the map for only a few turns, not the entire fight...
Also, what's the damage difference if you hit with your characters instead of wasting turns on buffing Iop?
It says 2 Turns but you can basicly use it everytime lol.
You mean the damage difference if I just play normal instead of a setup? I think the Team itself has really good damage and a lot of AOE Damage, Feca with Glyphs and Sram with Furrow & Frag Trap, you can still use the Vuln on Sram while you play for Free and like we said the 10% Final Damage lyph while hiding in Mist, when Mist is over we can just use the Iop to one shot everything. This is how I see it.
Hey nice Video whats your opinion on my Team for unity: elio, cra, feca, panda? 😊
@@crowtaz6342 very good solid team!
Ankama gotta be careful with making these classes so strong. Every class is getting huuuge buffs, a lot of content will be super trivial
well this is a very specific scenario against poutch. I am sure it will still be challenging
We will see, what I showed is cool and strong but not super hyper mega insane.
I get what y'all are saying, but in general all I'm seeing is the classes getting stronger with Unity. Then again I haven't followed that deeply and I'm not up to speed with every single change, but from what I've seen everything just has more power and better utility
@@BigBrocolli9 Trust me, I could be wrong of course, but they focused on Early Game for everyone, of course some others got stronger even in high levels, but early levels all classes are getting huge buffs. They are basicly trying to make everything strong so new players when they choose a class they don't quit cos it sucks.
@@BigBrocolli9 most classes are stronger early levels to help progression and make them more interesting to play in different ways. So the ways that were already strong, they stayed like that and they increased the power of the other ways so you have more possibilities to play with
13.5K Iop' Wrath is insane
You can get 30% more Damage from Conjuration but I fucked up ahah
What are your thoughts on not having a Panda on the team?
Panda is basicly present in 90% of the teams, because of placement and tanking. Here not having Panda means that you lack placement, but you have so much more utility and damage, you will be able to oneshot everything but vulning them and you also have a lot of AOE, but ye that's the difference that Panda makes in my opinion: Placement & Tank
@@ViperDofus Thanks for such a fast response. Exactly what I was thinking.... Might consider getting rid of the panda on my team someday and just going full smash mode, seems fun. Currently been using my panda as chance when it doesn't need to tank, also using it as heals if needed.
@@ViperDofus Currently running Panda, Multi Crit cra, multi crit xelor and leveling a elio, not sure what element for the elio yet.
If in doubt normally Multi Crit is the best choice and works on Eliotrope, otherwise you can go Int Crit as it's the Element with the most zones and can give you heals aswell :)
@@ViperDofus Awesome, thanks man!
i dont care how strong your team might seem. Not having a panda is criminal
No one said you can't add it, plus i'm just showing how good the interaction between them are.
Pls stop alt tabbing. Use alt esc.😅
Old habit :/