Running the Sea Ghost section of this module this morning. The players have successfully outed Ned as a double-crosser. (Though he managed to hide his true allegiance.) Oh how I love the delight of steering a derailed train! No sarcasm there; I genuinely love the moving puzzle that is improv plot twists! It's one of the reasons I like to DM.
One of the best creepy music that people can use is the song, "Gaia in the Fog." Super suspenseful and immediately creates this feeling of dread. Freaked my players out the moment it started.
I am starting this adventure on Thursday, and as a new DM, these videos are insanely helpful. Thank you so much very much for taking the time for these videos! I cant wait to run on Thursday with my friends!
I agree. This video has been a massive help in my game prep! My players will love the music, which I honestly haven't attempted in several years, but I'm excited to bring it back for this.
Stopping by to offer my thanks for this and future guides to GoS campaign. I'm DMing this whole campaign in another language and out of lack of time was browsing for maps to use, stumbled across one of your reddit threads and that took me here. For DMs who invest an ungodly amount of time full translating adventures to prep for sessions, having these videos on in the background and ready made maps available are a real boon. Thank you so much for these, this is a big help!
I've liked and subscribed! Thank you SO much for your videos and maps! I'm getting ready to DM my first game for other adults (not my kids) online using Roll20 and Discord. I picked Ghosts of Saltmarsh to run because my fiancée bought it for me as my first 5e module last year for my birthday. I absolutely love seaside horror, Lovecraft inspired stuff, and D&D of course. I haven't played since 3.5 with some friends and it's been many, many years that I've missed the fun. I bought all three core books last year and it's been fun doing oneshots and homebrew for my family. Just a couple months ago I met up with some other local D&D players who have been playing online since Covid. I've since joined their games and we've been doing oneshots. I'm starting our first longer campaign now with Saltmarsh and your videos have been phenomenal! The maps for key locations are superb and covered a lot of places nobody else has. You've saved me tons of time, given amazing plot hook advice and truly helped me turn this game into the bigger sandbox I wanted without having to nudge my players in any direction. In other words, you have GREATLY enriched the game for myself and others and I truly want to THANK YOU for all of your amazing hard work! 😁
Thank you! This is truly heart touching to hear. The whole reason for the series is to help people have better games so it’s always nice to hear when it’s working. I also love the Lovecraft feel that wiggles through the book. The Styes, unfortunately the last adventure, has almost a call of Cthulhu vibe which I think you will like a lot.
Excellent video! Played the original version in 1985 or '86. I'm very excited to run my group through this. I'm using Shadowdark RPG instead of 5e, but that won't make any difference. I'm hoping it turns into a long-term campaign. 😊
Thank you! I really appreciate any and all feedback. I’ll hopefully have Danger at Dunwater out soon. I’ve been thinking about what module to do next or if I should look into other systems like Cthulhu/Pathfinder/Traveller. If you have any interest in those just let me know.
The way I reworked the introduction is two of the adventurers were hired by Volo from Waterdeep. As the stories of a haunted house is in relation to his book Spirits and Specters. The other characters are castaways, unemployed or smucks that wished to work together for easy coin. Since Volo has some clout with adventuring types. Then when the characters went to Waterdeep to report to Volo, they used their boat for low level jobs for for the various factions. The one player who had the sailor background was to the moon. I also used the boat for converted Conan the Pirate adventures for side quests for the players when they got bored of Waterdeep.
My players successfully snuck their way on to the Sea Ghost by hiding in the crates and barrels being brought on to the ship... gave them a surprise round and things looked good... then I rolled five nat 20's during the battle and we had our first ever TPK 🤣
I have a battle grid I can write on with dry erase markers, I will roughly draw the battle map quickly on the spot using maps like Hooded Kobolds as reference
In my sessions, I have like 2 draw/erase maps. A big map is predrawn and depending on whether they can/cannot know the layout I cover it a bit with some flashcards or postits
It says that ned will turn on against them in the end so how do I make them not kill him and then make ned help the adventurers frame gellan,ty in advance
You gotta sell it that he is a victim to this mansion. He should be focusing on the long con. Make him super helpful and on their side completely for the mansion and the sea ghost. Hopefully this will gain the players trust. Having a convincing story why he is here is also a good way to feel it. He’s a treasure or ghost hunter, trying to purge the house. Hopefully this is helpful
The secret is out
Dude yours are really good sad you stopped! Will be using this series at least
Running the Sea Ghost section of this module this morning. The players have successfully outed Ned as a double-crosser. (Though he managed to hide his true allegiance.) Oh how I love the delight of steering a derailed train! No sarcasm there; I genuinely love the moving puzzle that is improv plot twists! It's one of the reasons I like to DM.
One of the best creepy music that people can use is the song, "Gaia in the Fog." Super suspenseful and immediately creates this feeling of dread. Freaked my players out the moment it started.
I went and gave it a listen. It is really creepy and suspenseful, thanks for the tip!
this is so awsome it felt creepy when I listend to it.
I will borrow this indefinitely 😉
I am starting this adventure on Thursday, and as a new DM, these videos are insanely helpful. Thank you so much very much for taking the time for these videos! I cant wait to run on Thursday with my friends!
It really is an underappreciated module, I think you and your friends will have a blast.
I agree. This video has been a massive help in my game prep! My players will love the music, which I honestly haven't attempted in several years, but I'm excited to bring it back for this.
Stopping by to offer my thanks for this and future guides to GoS campaign.
I'm DMing this whole campaign in another language and out of lack of time was browsing for maps to use, stumbled across one of your reddit threads and that took me here.
For DMs who invest an ungodly amount of time full translating adventures to prep for sessions, having these videos on in the background and ready made maps available are a real boon. Thank you so much for these, this is a big help!
My deepest respect for the effort it must require to translate AND prepare an adventure!!!
Its really sad that your not doing videos again. hope all the best for you. :)
I've liked and subscribed! Thank you SO much for your videos and maps! I'm getting ready to DM my first game for other adults (not my kids) online using Roll20 and Discord. I picked Ghosts of Saltmarsh to run because my fiancée bought it for me as my first 5e module last year for my birthday. I absolutely love seaside horror, Lovecraft inspired stuff, and D&D of course. I haven't played since 3.5 with some friends and it's been many, many years that I've missed the fun. I bought all three core books last year and it's been fun doing oneshots and homebrew for my family. Just a couple months ago I met up with some other local D&D players who have been playing online since Covid. I've since joined their games and we've been doing oneshots. I'm starting our first longer campaign now with Saltmarsh and your videos have been phenomenal! The maps for key locations are superb and covered a lot of places nobody else has. You've saved me tons of time, given amazing plot hook advice and truly helped me turn this game into the bigger sandbox I wanted without having to nudge my players in any direction. In other words, you have GREATLY enriched the game for myself and others and I truly want to THANK YOU for all of your amazing hard work! 😁
Thank you! This is truly heart touching to hear. The whole reason for the series is to help people have better games so it’s always nice to hear when it’s working. I also love the Lovecraft feel that wiggles through the book. The Styes, unfortunately the last adventure, has almost a call of Cthulhu vibe which I think you will like a lot.
Enjoying this series. Good recap for myself as DM as we play irregularly
This is the first adventure I’m going to DM in 5e and these videos have been awesome ! Thanks handsome !
Thanks man first campaign coming up as a dm and this is very helpful
Very helpful overview. I plan to run this tomorrow your insights are great
Excellent video! Played the original version in 1985 or '86. I'm very excited to run my group through this. I'm using Shadowdark RPG instead of 5e, but that won't make any difference. I'm hoping it turns into a long-term campaign. 😊
Awesome video! It helped so much, thank you!
Great channel for DM's...amazing background for our campaign
I'm glad I could help. Hoping to do the whole book so keep an eye out.
@@HoodedKobold will be watching
Superb intro! And loving this series.
Thank you! It was fun to make lol.
Very reasonable walkthrough. Thank you.
I'm glad you enjoyed it!
Hey man this was great really helpful
Thank you! I really appreciate any and all feedback. I’ll hopefully have Danger at Dunwater out soon. I’ve been thinking about what module to do next or if I should look into other systems like Cthulhu/Pathfinder/Traveller. If you have any interest in those just let me know.
Great video.
The way I reworked the introduction is two of the adventurers were hired by Volo from Waterdeep. As the stories of a haunted house is in relation to his book Spirits and Specters.
The other characters are castaways, unemployed or smucks that wished to work together for easy coin. Since Volo has some clout with adventuring types.
Then when the characters went to Waterdeep to report to Volo, they used their boat for low level jobs for for the various factions. The one player who had the sailor background was to the moon.
I also used the boat for converted Conan the Pirate adventures for side quests for the players when they got bored of Waterdeep.
Thanks, these videos have been really good.
My players successfully snuck their way on to the Sea Ghost by hiding in the crates and barrels being brought on to the ship... gave them a surprise round and things looked good... then I rolled five nat 20's during the battle and we had our first ever TPK 🤣
Do you utilize your maps for table-top combat? Does anyone have recommendations on how to get something like this printed out to 1 inch grid scale?
I have a battle grid I can write on with dry erase markers, I will roughly draw the battle map quickly on the spot using maps like Hooded Kobolds as reference
In my sessions, I have like 2 draw/erase maps. A big map is predrawn and depending on whether they can/cannot know the layout I cover it a bit with some flashcards or postits
It says that ned will turn on against them in the end so how do I make them not kill him and then make ned help the adventurers frame gellan,ty in advance
You gotta sell it that he is a victim to this mansion. He should be focusing on the long con. Make him super helpful and on their side completely for the mansion and the sea ghost. Hopefully this will gain the players trust. Having a convincing story why he is here is also a good way to feel it. He’s a treasure or ghost hunter, trying to purge the house. Hopefully this is helpful
Have some red herring letter on his body ? Part of the con.
What’s this I stumbled across on
Hopefully a useful guide for running the Sinister Secret of Saltmarsh, or guy slowly drifting off into madness. You know it’s a blurred line, haha.
Ned......Neds dead. Someone in my campaign Nat 20ed him on insight and wont let him near the party. Then killed him "on Accident." Hahaa
I loved your videos, wish you'd come back!