Games don't usually affect me while I'm just watching them, but man, the part with the massive chain and how fast it went/how long it was put me on edge. I was actually worrying about what'd be on the end of it
I'm guessing it's supposed be the counterweight to a giant undersea gate imprisoning some kind of demonic sea monster that cursed the island. Those skinless corpses might be people who were killed/sacrificed to the demon before the rest of the islanders found a way to trap the thing and now they serve it as undead minions.
Up til you started fighting the monsters, the scariest thing was picking up the crunch bars lol. That beach scene where they run at you and you only see them when the lightning strikes is pretty sweet though. I'd definitely play this
when he's using the radio to call in, that whole "this is kdk 12, calling kdk 1" is actually a reference to one of my favorite horror movies, The Shining. They used the exact same radio communication names. Very subtle but cool reference.
I wonder if Robbery Eggers' "The Lighthouse" was an inspiration for this game since there's not many games or movies about Lighthouses. By the way, incredibly bizzare but great movie that's worth checking out.
How do we keep up with this title 🤔 I don't see anything about links- Steam, Kickstarter, Itch, Twitter- to follow. How do we follow those making this? Will there be more? I'm too engaged. Please make more❤
Absolutely fantastic atmosphere, I really hope they're going to put this on Steam once it's ready. Definitely gonna wishlist this one. There's one thing however which might be worth re-evaluating: I noticed how items like the 11 dollars or the bear crunch bar on the table simply respawn on the next day. Maybe consider removing them if the player already picked them up during last night?
*You know, if it's so vitally important to NOT disturb the chain, you'd think they would have designed the controls to have better safeguards. Put it on a separate console with multiple failsafes. Key. 2-person activation, passcode. But don't leave it out in the open with no label. Even a mere rat could scurry over the console and press the button accidentally.*
This is freaking amazing ! If i could ask for something it would be a bit more time before the poop hits the fan. A few days where strange and unnerving things happen and things keep gradually getting worse. I think what we see here is great but i would appreciate more of a buildup instead of day zero = weird, day one = hell. Otherwise can't wait for the full game !
A longer build would be great for the full game. This was just right for a demo though. The description says that the game is in Alpha, so hopefully they tweak it just a bit.
@@planescaped Oh, yeah i agree ! I am mostly talking about the final product.Of course, even if they choose to keep it as is, it's still cool. Silent Hill introduced enemies almost immediately and the whole series is legendary. Having said that i'd still prefer the gradual thing, but either way it has a lot of promise.
"...Oops". That got me haha. Very strong The Shining vibes with this one, with the radio callsigns K2K 1 and K2K 12 and Sharon's warnings to "stay out" reminiscient of Danny's warning about room 237. Also the creepy music as each day is introduced. Looks great!
What makes the game effectively unsettling here is that the absence of music makes you feel so isolated and vulnerable as Arthur, especially in a setting that's commonplace where something isn't quite right. I'd love to see the full game.
Damn this is definitely one hell of a demo! Caught my interest and attention the whole way through. The style and atmosphere is top notch. Love how there is no loud noises when you get jumpscared, just the camera zooming on a skinned dead person's face, which is perfect horror. I also love how the end of the chains has a collar that looks like those man catchers, which makes it extra unsettling on what the hell was on the other end. Also love how the skinless and washed up bodies just kept accumlating on the shore, everytime you returned. Hell I'd say everything about this was amazing and I am absolutely intrigued to see the final product!
@@georgeofhamilton yep immediately thought of Cloverfield type monster being chained up underwater. I hope this gets more fleshed out. Would make a great full game.
Ngl the end was kinda terrifying. I always hate having nightmares of being chased. The low-poly visuals and creepy synth music just make it a nightmare come true
Okay, I just realised something. Sharon lost an arm. The fog brings the dead. That was probably the reason the village was abandoned. They somehow weighted down the corpses with the anchor after catching the corpses in nets. It was a fishing village so they had plenty of them. With the anchor up they floated to the surface. Sharon was young when she escaped so she either doesn't remember the dead and was stupidly rushing to yoyr aid, endangering the cat, or she knew damn well what happens and lied to you she is coming to your help. After all it was only fifteen years ago so someone had to know what happened. And didn't tell the old lighthouse keeper on purpise what the anchor was for.
I am also thinking these corpses ARE the villagers and they never escaped in the first place. They might have been submerged where the sirens picked their meat clean. If they didn't manage to eat them whole for fifteen years, they might have regenerated like Prometheus and were grown like food. Or the anchor was put in the middle of a strong underwater current so even if they tried to escape, it would blow them back, even ripping the skin off their bodies.
There is the door to the basement of the lighthouse to consider, the one with the door handle broken off. Above the door was the word "GUFF". In the mythology of some Christian sects, this is sort of well where God stores the "new" souls that haven't lived a life yet until they are ready to be born. When the Guff is empty, that's the End of Time, and there will be no more new people. Perhaps the chain was holding new souls in the Guff because something had gone wrong, perhaps they were supposed to be born on the Pale, but couldn't be when everyone left. ..
@@AntipaladinPedigri It went through. Thanks for the heads up, but over half of my comments are shadow-banned, so I know the drill. If there's one thing UA-cam loves, it's anything that can be perceived even elliptically as a criticism of any form of Christianity.🤣🤣
12:11 Voice of reason: I should use my batteries sparingly. Never know when the next batch of replacements comes. ABG: *walks around with a lit flashlight in an already lit building*
the seagull and the corpse washed ashore on day 1 reminds me of "The Lighthouse" movie. The insanity portrayed is perfect with Silent Hill like setting.
I can generally judge how well a Silent Hill descendant 'gets it' by whether or not they have combat. The ability and infact *expectation* that you will need to occasionally fight your way out of circumstances is a huge drive of the horror and the 'survival' aspect of the game. It's not something that can be cut without ending up with a walking sim, Blooper Team proved this five goddamn times in a row to increasingly diminished returns. This one, this one gets it. It really gets it.
This is why I never found Amnesia scary at all. If every situation is just flight, then you'll never come up the fear of do I flee or do I fight, it's just flee, and the game will be designed for you to flee, so you'll escape no problem... If fighting is an option then it's on the table, and every encounter becomes significantly more nerve wracking, can I even escape this?
@@planescaped but then again, if the game is designed around both being valid, how does your argument of “fleeing always works” not apply then to “fighting will always work”
@@fulltimeslackerii8229 Thats the thing right, now you have a choice. Do you try and battle it out or do you try to run and maybe side step the encounter? One option is the dev intended one and will more lend itself to being easier, while the other you'll have to brute force it. So now every encounter isn't "ok run away" it's "ok what is the best option in this situation" so you have to put more thought into it and hope your right. If you're not, then Game Over.
HOLY CRAP, I watched with full attention beginning to end, this is better than any AAA studio game I've seen in years, the attention to detail, atmosphere, immersion, audio, you can tell this is someone's passion project with a lot of passion and time poured in.
LMFAO. I love how hes just standing there still, not processing like a small child in an unfamiliar event while total chaos is going on that he started.... the "oops" was such a cherry. Cliche gag but a great one.
03:52 = Between this comment and desperately wanting and needing to just sleep, Arthur is instantly more relatable than like 95% of horror genre protagonists, especially since the inciting incident isn't really his fault or at least isn't due to sheer stupidity. That's pretty good for a man dressed like an expendable red shirt extra on the original _Star Trek_ shows and for someone who keeps putting his foot in his mouth with his new co-worker.
Obviously everything went wrong due to what happened at 18:38. As any proper lighthouse keeper will tell you, never mess with a seabird. Bad luck to provoke the spirits of dead sailors.
I hope devs will also add some triggered comments - like when Arthur runs past more and more bodies and says "what the hell is going on here? where did they all come from?" Small things, but they make it better. Otherwise? Here we can see developers who understand what horror means.
26:42 he was right, the lighthouse work WAS like retail! Angry naked customers clobbering you to death when you try to clock out at the end of your shift and all..
Seems like Arthur, by pure accident (?), freed an ancient evil which was restrained in this place, and now said evil has unleashed it's vengeance on the world, and it chose to do so by reawakening corpses from the bottom of the sea... That's pretty terrifying. Or: Whoever makes the mistake to free this ancient evil / creature (which was held on that giant chain), is hit with a curse. If that's what's going on here, then these "zombies" would actually be a fated punishment specifically for Arthur, because he freed this creature, whatever it is. BTW.: That chain was very big. This thing must be giant.
So glad I subscribed to this channel. This is right up my alley + I just read about the Smalls lighthouse incident, and to see a game take place in a similar creepy yet real/grounded setting is something I’ll always be drawn to. I would watch a 10 hour dev breakdown of how this was achieved.
This game looks remarkable! I love it's atmosphere and more importantly it's style. Yes it's ANOTHER ps styled game, which is admittedly oversaturated, but this game still has something to it that makes it special
WROUGHT FLESH "CD" lol. Wrought Flesh is by Miziziz, a youtube gamedev and creator. Such an amazing reference and connection amongst the indie dev community!
All the references to other horror are a bit distracting, I hope at some point people who make games finally chill on the endless in-game references and just tell a totally fresh story free of outside concept
3:54 man, customers motorboating all the way up to your lighthouse to ask stupid questions, demand discounts and refunds for dimwitted reasons, and demanding to see the manager would SUKK!
Games don't usually affect me while I'm just watching them, but man, the part with the massive chain and how fast it went/how long it was put me on edge. I was actually worrying about what'd be on the end of it
I loved the part with the chain, it was brilliant.
I'm guessing it's supposed be the counterweight to a giant undersea gate imprisoning some kind of demonic sea monster that cursed the island. Those skinless corpses might be people who were killed/sacrificed to the demon before the rest of the islanders found a way to trap the thing and now they serve it as undead minions.
@@spenserfarman3045 Was the end of the chain a collar or something? Am I watching things?
@@MrFreE3D Yes, I believe so.
Looked like an old mancatcher.
That is a very effective little scare. No big dumb monster, just very worrying implications.
24:45 the Ikea meatball was clearly clutching its heart. It is safe to say you killed the previous old lighthouse keeper.
I wish he would looked at the thing for a moment to see what it was doing before just attacking
Up til you started fighting the monsters, the scariest thing was picking up the crunch bars lol. That beach scene where they run at you and you only see them when the lightning strikes is pretty sweet though. I'd definitely play this
I love how they call a claw-nosed machete a hatchet.
I'd call it a Bill Hook or Brush Axe.
I gotta say man I really appreciate you taking the time to upload videos this frequently! Your content helps me sleep
9:25 Those chains had to melt the platform due to strong friction
The millionth light house horror game, and they're all great
What was that massive chain keeping restrained?
The end part of it looked like a collar.
I never thought picking up a bear crunch bar would be so dramatic
Love the fact is a female captain
2:50 ah yes, the "I stuck the flashlight in my shoe to have my hands free to fukk around and find out" maneouver. Oldest trick in the book!
these PS1 style horror games. They took these away from us. But AlphaBetaGamer always come through cluck. And I'm appreciative of that. Thank u
when he's using the radio to call in, that whole "this is kdk 12, calling kdk 1" is actually a reference to one of my favorite horror movies, The Shining. They used the exact same radio communication names. Very subtle but cool reference.
Now THIS is my kind of game. I watched all this.. so good
I wonder if Robbery Eggers' "The Lighthouse" was an inspiration for this game since there's not many games or movies about Lighthouses.
By the way, incredibly bizzare but great movie that's worth checking out.
Have you seen "Nobody Lives Under The Lighthouse"?
Lol what if it turns out Sharon mentioned NOT messing with the giant chain at the beginning when Arthur was spaced out?
I love the type of games you play
Didn't know Max Payne was also a lighthouse keeper.
Ahh… The virtual cops 2 style, miss it.
How do we keep up with this title 🤔 I don't see anything about links- Steam, Kickstarter, Itch, Twitter- to follow. How do we follow those making this? Will there be more? I'm too engaged. Please make more❤
Absolutely fantastic atmosphere, I really hope they're going to put this on Steam once it's ready. Definitely gonna wishlist this one. There's one thing however which might be worth re-evaluating: I noticed how items like the 11 dollars or the bear crunch bar on the table simply respawn on the next day. Maybe consider removing them if the player already picked them up during last night?
i was fast asleep until 8:34
Wrought Flesh CD, ohhh baebee
In this video 1080p and 60 fps? 🤣This unnecessarily eats up my traffic.
Just wondering where this kind of game could be downloaded and played.. also on what console?
Well, it escalated quickly.
I've been working on a similar project. but he never came out :'3
'D.C' - Disconnect. What the fuck needs a manacle that big to hold it?
The best game
love it
KDK 12 calling KDK 1
And this is just a demo
I love the menacing tone that plays when you pick up the 'bear crunch bar' 😂😂😂 idk why but it made me laugh
Haha, yeah! I loved that too. Also, Arthur's reaction after the chain incident cracked me up! :)
I mean the excessive sugar gave the old keeper heart disease so it's no laughing matter
🤣🤣🤣
"Oh nice an Crunch bear!" *Meancing tone starts playing*
"You know what? I'll better put that chocolate bar away ."
Maybe the sound of the piano (or an instrument) fits the moment where Arthur picks up the hatchet
*You know, if it's so vitally important to NOT disturb the chain, you'd think they would have designed the controls to have better safeguards. Put it on a separate console with multiple failsafes. Key. 2-person activation, passcode. But don't leave it out in the open with no label. Even a mere rat could scurry over the console and press the button accidentally.*
The call that "reasons," im the horror genre.
@@franciscovega2042 Ah yes, the old god himself. MacGuffin.
Or just disconnect the button entirely.
This is freaking amazing ! If i could ask for something it would be a bit more time before the poop hits the fan. A few days where strange and unnerving things happen and things keep gradually getting worse. I think what we see here is great but i would appreciate more of a buildup instead of day zero = weird, day one = hell. Otherwise can't wait for the full game !
A longer build would be great for the full game.
This was just right for a demo though. The description says that the game is in Alpha, so hopefully they tweak it just a bit.
@@planescaped Oh, yeah i agree ! I am mostly talking about the final product.Of course, even if they choose to keep it as is, it's still cool. Silent Hill introduced enemies almost immediately and the whole series is legendary. Having said that i'd still prefer the gradual thing, but either way it has a lot of promise.
"poop hits the fan"
+1
What an amazing demo, such a shame most of these types of demo's usually never become full games
"...Oops". That got me haha. Very strong The Shining vibes with this one, with the radio callsigns K2K 1 and K2K 12 and Sharon's warnings to "stay out" reminiscient of Danny's warning about room 237. Also the creepy music as each day is introduced. Looks great!
Now I'm thinking of Pogo's *Redrum* video:
ua-cam.com/video/G8pptpmkHXg/v-deo.html
"All the dry goods"
What makes the game effectively unsettling here is that the absence of music makes you feel so isolated and vulnerable as Arthur, especially in a setting that's commonplace where something isn't quite right. I'd love to see the full game.
The absence of music ALWAYS makes things unsettling.
Damn this is definitely one hell of a demo!
Caught my interest and attention the whole way through. The style and atmosphere is top notch.
Love how there is no loud noises when you get jumpscared, just the camera zooming on a skinned dead person's face, which is perfect horror. I also love how the end of the chains has a collar that looks like those man catchers, which makes it extra unsettling on what the hell was on the other end. Also love how the skinless and washed up bodies just kept accumlating on the shore, everytime you returned. Hell I'd say everything about this was amazing and I am absolutely intrigued to see the final product!
9:32 It looks like the “man catcher” was dripping blood, too.
@@georgeofhamilton oh shit didn't notice that too that's extra spooky. Honestly I hope they keep whatever was trapped by it a secret for extra horror.
@@georgeofhamilton yep immediately thought of Cloverfield type monster being chained up underwater. I hope this gets more fleshed out. Would make a great full game.
yer fond of me lobster, aint ye?
Ngl the end was kinda terrifying. I always hate having nightmares of being chased. The low-poly visuals and creepy synth music just make it a nightmare come true
Okay, I just realised something. Sharon lost an arm. The fog brings the dead. That was probably the reason the village was abandoned. They somehow weighted down the corpses with the anchor after catching the corpses in nets. It was a fishing village so they had plenty of them. With the anchor up they floated to the surface. Sharon was young when she escaped so she either doesn't remember the dead and was stupidly rushing to yoyr aid, endangering the cat, or she knew damn well what happens and lied to you she is coming to your help. After all it was only fifteen years ago so someone had to know what happened. And didn't tell the old lighthouse keeper on purpise what the anchor was for.
So Arthur’s stupidity broke the Dead . Catcher or D.C
It’s an interesting anomalous idea, you have a bright mind anti, you know that?
I am also thinking these corpses ARE the villagers and they never escaped in the first place. They might have been submerged where the sirens picked their meat clean. If they didn't manage to eat them whole for fifteen years, they might have regenerated like Prometheus and were grown like food. Or the anchor was put in the middle of a strong underwater current so even if they tried to escape, it would blow them back, even ripping the skin off their bodies.
There is the door to the basement of the lighthouse to consider, the one with the door handle broken off. Above the door was the word "GUFF". In the mythology of some Christian sects, this is sort of well where God stores the "new" souls that haven't lived a life yet until they are ready to be born. When the Guff is empty, that's the End of Time, and there will be no more new people. Perhaps the chain was holding new souls in the Guff because something had gone wrong, perhaps they were supposed to be born on the Pale, but couldn't be when everyone left. ..
@@archenema6792 that makes a lot of sense. Check if your comment submitted. UA-cam may have autodeleted it because of the use of sect or whatever.
@@AntipaladinPedigri It went through. Thanks for the heads up, but over half of my comments are shadow-banned, so I know the drill. If there's one thing UA-cam loves, it's anything that can be perceived even elliptically as a criticism of any form of Christianity.🤣🤣
12:11 Voice of reason: I should use my batteries sparingly. Never know when the next batch of replacements comes.
ABG: *walks around with a lit flashlight in an already lit building*
😆
It's a pity he didn't have a channeling stone to use at the top of the lighthouse - he could have been rescued by aliens.
the seagull and the corpse washed ashore on day 1 reminds me of "The Lighthouse" movie. The insanity portrayed is perfect with Silent Hill like setting.
I hope this not only gets a full release, but also is popular enough to get 2 sequels!
This honestly feels like a silent hill 1 sequel on the ps1.
I can generally judge how well a Silent Hill descendant 'gets it' by whether or not they have combat. The ability and infact *expectation* that you will need to occasionally fight your way out of circumstances is a huge drive of the horror and the 'survival' aspect of the game. It's not something that can be cut without ending up with a walking sim, Blooper Team proved this five goddamn times in a row to increasingly diminished returns.
This one, this one gets it. It really gets it.
I agree
This is why I never found Amnesia scary at all.
If every situation is just flight, then you'll never come up the fear of do I flee or do I fight, it's just flee, and the game will be designed for you to flee, so you'll escape no problem... If fighting is an option then it's on the table, and every encounter becomes significantly more nerve wracking, can I even escape this?
How about outlast ?
@@planescaped but then again, if the game is designed around both being valid, how does your argument of “fleeing always works” not apply then to “fighting will always work”
@@fulltimeslackerii8229 Thats the thing right, now you have a choice. Do you try and battle it out or do you try to run and maybe side step the encounter? One option is the dev intended one and will more lend itself to being easier, while the other you'll have to brute force it. So now every encounter isn't "ok run away" it's "ok what is the best option in this situation" so you have to put more thought into it and hope your right. If you're not, then Game Over.
HOLY CRAP, I watched with full attention beginning to end, this is better than any AAA studio game I've seen in years, the attention to detail, atmosphere, immersion, audio, you can tell this is someone's passion project with a lot of passion and time poured in.
I can hardly wait until ABG plays the full game!
better than AAA? I suppose with how genuine it comes across. That ending progressed nicely.
LMFAO. I love how hes just standing there still, not processing like a small child in an unfamiliar event while total chaos is going on that he started.... the "oops" was such a cherry.
Cliche gag but a great one.
8:33 Hahaha, that’s literally the foghorn from “The Lighthouse.”
03:52 = Between this comment and desperately wanting and needing to just sleep, Arthur is instantly more relatable than like 95% of horror genre protagonists, especially since the inciting incident isn't really his fault or at least isn't due to sheer stupidity. That's pretty good for a man dressed like an expendable red shirt extra on the original _Star Trek_ shows and for someone who keeps putting his foot in his mouth with his new co-worker.
"I can't see shit" was a really good line
Obviously everything went wrong due to what happened at 18:38. As any proper lighthouse keeper will tell you, never mess with a seabird. Bad luck to provoke the spirits of dead sailors.
KDK-12 to KDK-1. I guess Stanley is alive and well.
"There ain't nothing in room 237. So stay out. You understand? Stay out!"
3:49 an unventilated indoor generator. Scary.
I love so many parts of this! The atmosphere, camera angles, sounds... even a little humour in some of the dialogue. Awesome.
My man really just unleashed a demon and said "Oops" about it
The main character’s extended pause after releasing the huge chain killed me 😭
Does this have any relation to the other PS1 game called “The Keeper” that takes place on a lighthouse island? ua-cam.com/video/9r9d5LPrT6s/v-deo.html
I hope devs will also add some triggered comments - like when Arthur runs past more and more bodies and says "what the hell is going on here? where did they all come from?"
Small things, but they make it better. Otherwise? Here we can see developers who understand what horror means.
Sam just purr peacefully
01:51 that cat purring so Cute
26:42 he was right, the lighthouse work WAS like retail! Angry naked customers clobbering you to death when you try to clock out at the end of your shift and all..
Haha! I think I'd still choose the lighthouse!
*gasp!* You just wanted to break the anchor all along!
You were barely born and thought to yourself "damn I really need to wreck that thing".
Seems like Arthur, by pure accident (?), freed an ancient evil which was restrained in this place, and now said evil has unleashed it's vengeance on the world, and it chose to do so by reawakening corpses from the bottom of the sea... That's pretty terrifying.
Or:
Whoever makes the mistake to free this ancient evil / creature (which was held on that giant chain), is hit with a curse. If that's what's going on here, then these "zombies" would actually be a fated punishment specifically for Arthur, because he freed this creature, whatever it is.
BTW.: That chain was very big. This thing must be giant.
WHOA this is some GOOD work! Love this, it needs to be continued! The tone, visuals, the sound, the backstory, everything is on point!
The music is so scary! Reminds me of Courage the Cowardly Dog
I want to see what's next so badly. It's scary as fuck how Arthur found one corpse, then a bunch of them and finally A BILLION.
I just found it odd how he doesn't react at the time when you come back and there are now dozens of them.
Those graphics look so real oh my god! lol oh man I love the PS1 era. It's been a good life.
A silent hill like game you say? I’m in.
So glad I subscribed to this channel. This is right up my alley + I just read about the Smalls lighthouse incident, and to see a game take place in a similar creepy yet real/grounded setting is something I’ll always be drawn to. I would watch a 10 hour dev breakdown of how this was achieved.
This game was renamed to The Pale because of another game with a conflicting title. In case anyone is trying to find it.
This game looks remarkable! I love it's atmosphere and more importantly it's style. Yes it's ANOTHER ps styled game, which is admittedly oversaturated, but this game still has something to it that makes it special
Obligatory “Why’d y’spill yer beans?”
You HAVE GOT to play the whole game when it comes out, this is great
11:29 Thanks for the warning Pete, though it's an bit late for that.
WROUGHT FLESH "CD" lol.
Wrought Flesh is by Miziziz, a youtube gamedev and creator. Such an amazing reference and connection amongst the indie dev community!
All the references to other horror are a bit distracting, I hope at some point people who make games finally chill on the endless in-game references and just tell a totally fresh story free of outside concept
"Oops" 😂
Willem Dafoe for the voice acting in the full release...
Niche genres I've learned about since subbing to this channel:
Fishing horror
Lighthouse horror with PSX graphics
Everyday job horror
I love how cinematic it is
That spiral staircase really was something else!
Is a direct Silent Hill reference
3:54 man, customers motorboating all the way up to your lighthouse to ask stupid questions, demand discounts and refunds for dimwitted reasons, and demanding to see the manager would SUKK!
Silent Hill-inspired this, Silent Hill-inspired that.
Meanwhile, at Konami HQ: *Do we own this* ?
What a perfect sound effect to pick up a crunch bar
The graphics are very well done, love how smooth the animations are.
Not so much a "PS1 style" game as a minecraft-style game. The graphics were not *this* bad and cubey on the PS1
Yeah, on an older CRT TV, the games look great. On a modern screen, everyone looks like they were carved from a bar of soap.
Needs more HAAAAAAAARRRKKKKKK!!
Does anyone know if the developers plan on making a full game out of this?
The hatchet is a brush axe, a heavy duty billhook machete hatchet on a short handle.
itch page says the game is now called "the pale" due to another game being called the keeper
Nostalgia feel 100% lol
5:49 the sign says "no grabbing your red pole with your hand to get off". Can't have shi t in this goddamn country.
This got me intrigued! Any idea when the full game is gonna be out?
I was certain that first corpse on the beach was gonna only have one arm
Hm, it kinda looks like PS1/Saturn. The character models look like they were airdropped in from the 32X though, hehe
ставь лойс если твоя девушка тоже однорукий капитан Бревно
Jack is everywhere
Man I love games like this where you legit don't know what will happen next.
6:18 ...okay, that is CLEARLY a machete.
I would call it a Brush Axe.
Do we know if the developer of this demo has a Twitter or somewhere we can support them?
They have a youtube
@@VernorsDoctor can you reply with the link? I’ve been trying to find it and I can’t since there is another game with the same name
@@Acdrop1 ua-cam.com/users/comp3interactive