It's come to our attention that many of these tips were spread through the community through the Reddit user Taurosmaster. I would like to give rightful credit to the true OG of NCAA Football 14 recruiting, as his guide has become common knowledge to our community. If Nitro and I had known this existed, it would have been an instant reference, and there would have been no need to make this video. Here is a link to his guide: www.reddit.com/r/NCAAFBseries/comments/5iea9k/how_many_points_does_it_take_to_land_a_recruit_a/
@@caswamback2624 this is the first video ive ever seen on recruiting and even i know squats for linemen were key. i didnt know about skill players though
I really liked 2013 recruiting better, with the phone calls. The online dynasties with work friends were nuts. Seemed like they dumbed it down for 14 with the points for the casual player.
I agree! And actually talked about that in my latest Wishlist video for the new game. It was much more indepth and I really liked how scouting wasn't immediate. It felt much more immersive
This gets even more interesting when you recruit to specific playbooks that aren’t generic and are carefully crafted. Ie, a triple option offense vs Texas Tech’s Air Raid requires different OL, QB, and RBs and would determine a need for TEs or FBs depending on scheme.
There are a lot of recruiting guides out there. And as someone who considers himself do be damn good at recruiting, I’m usually screaming at the screen as they give the viewers bad advice. This is actually a damn good guide. My only exception would be that it’s best to visit early rather than late more times than not. There are exceptions, but especially if you have a lead or are very close, it’s best to lock that visit up. It commits them early, which frees up space, it also prevents another team from having him commit on their visit. Overall a great guide and one I’ll recommend.
And thats what made it easier for me to digest. Your approach is more my style but throwing in the added facts from nitro made it more understandable. That and watching a video about spreadsheets would just ruin football for me. No offense nitro
@@juanmegar None taken. It was a team effort with two different approaches that balance each other out. People asked for an in-depth guide. We wanted to deliver it
One of the best guides for dynasty ever. That lock % foresight was huge. Notmally im super lazy recruiting in the 2nd half of the season so my board is a mess but now I’ll snag a few targets not being recruited ~70 avg after my top prospects
Absolutely love that ND mentioned getting a headstart on low lock. I always have 35 guys on my board. Only ever kick them off when I start losing. Have signed some decent recruits from just the passive bonuses without investing anything but a spot on the board.
Absolutely man! If you're going fast like Crowe is for the 5 year builds, then you may not always have the time to do that, but I just wanted to show people an alternative for if you were shooting for the best class possible
@@ScrawnyCFB Oh totally! Time is no issue when you're sending Maryland to the natty. Thanks for the guide though! Confirmed some things I thought I noticed as well as a few tactics I hadn't even considered. Also, question: I've noticed when going after recruits early in the year and trying to become #1 on their board to utilize Nick Saban's balls, that sometimes they'd rapidly lose interest. Is that because I went too far without giving the scholarship?
@@NaruTheBlackSwan when they come in for a visit without providing them a scholarship you lose points big time. It’s happened to me a couple times and it sucks
@@NaruTheBlackSwan While myself and the community aren't exactly sure why that happens, some prospects seem to lose interest if they don't have a scholarship. If the team that's first has an offer and you are rapidly losing points, it means you waited too long and should take an L and look for a replacement. If you and everyone else is falling on their board and the top team hasn't offered, it means they will cap at 73% lock cheese, so take your points off, and wait for that green arrow to show up, then pursue
Using this video today while playing for the first time since the game released. Just thought id drop a comment and let you know that this is still actively helping :)
100% Agreed. It's better to visit before your competition gets a chance to in less competitive battles. In more competitive battles that you don't have the biggest bonus on, getting a lock pick right before your visit is the only scenario I can think of where you actually want the last visit
I always try to do my visits as soon as they become available, not on a bye week of course though. If you've got a big lead on a guy you will sign them a lot of times right when they visit, freeing up those points for other guys. And it works that way for CPU teams too, which is why it's almost never a good idea to let them get their visits first, especially if they've already got a lead on a guy.
I recruited a low lock cheese 3 star gaurd that ran a 4.88, benched 460, and squatted 665. He ended up being a 78 overal after scouting going up 14 overall. He had 92 acceleration, 85 strength, impact and pass block were 79, run block was 85.
Idk if this is legit or not but the speed cheese WRs with the possession archetype always go up when they run a 4.4 or faster Sparq cheese It really only shows busts but sparq score can show gems if you look hard enough Edit: Neither of then work that well lol I’m just dumb
@@ScrawnyCFB just so you know sparq doesn’t work as well on cfbrevamped for finding gems, you can find busts, but it doesn’t work with offensive line that often and only works with 5 star caliber players
A couple things to mention, the ai don’t go after olbs that much, I do to fill position from d-line to linebackers . depending on my defense scheme and good recruiting, I could have up to 7 linebackers on the field. Also when setting up visits, I do them early as I can, and try to have offense or defense players all come in during the same visit, or at least different positions on offense or defense that have the same challenges to complete
I’ll recruit cornerbacks to change their position to safety. Then safety recruits to linebacker. Then linebackers to defensive ends. Your defense will be all over the offense.
@@sewercat659 I do the same thing, awareness always take a hit, but with corners, their tendency tells you if they be good at strong or free safety. Remember free safety focus on coverage, strong focus on a balance between coverage and run support
I like how the 2nd guy chose Washington State as his Dynasty School. That’s my school also. Not going to lie it was hard to recruit with them the first three years of the dynasty. Thanks for the useful information, guys. Go,Cougs! 👍🏾🇺🇸😃
There’s a solution for the computer signing recruits that aren’t on your board at signing day (example for 19:10 ). Add a random recruit to your board. I was having that problem while setting up my death penalty dynasties and I did that to solve my problem
That's a really good thing to know, but in most situations, I hardly consider it a problem since you can just cut them, and they beat a 40 overall walk on to fill a position requirement
Using these methods I was able to land the #8 overall class in the country in my first season with lowly UTSA in the vanilla version of NCAA 14. 1 5 star, 6 4 stars, 13 3 stars, and 2 2 stars. With these methods and a little favorable RNG you’ll never have a bad class.
kudos to you man. i didn’t fully pickup what you said apparently, but that’s because i have adhd and i’m high. i did however find 3 gems out of 28 ish players. that’s more than the 1 (total) i’ve ever found out of multiple series’
After a bunch of fiddling I finally managed to get College Football Revamped on my PS3 and the Dynasty Tool that does its own progression system. I set myself up with a challenge which is to build the Georgia State Panthers from the worst team in the game (all 60's OVR) in the Sun Belt, see if I can then move them into Georgia Tech's conference and beat them, then onto Georgia's conference. Thanks to your guide my first ever draft class was #8 overall and best in my conference. I didn't meet all my needs, but I upgraded A LOT of positions and this team should be deadly now on offense with the new QB, RB, 3 new WR's that can actually catch, a new LT, LG, C. The defense got a new DE, DT, FS, SS, and I added in the best Punter in the recruiting class for good measure.
Easy trick. Create a kicker40ovrl with 99qb stats. Recruit the 1star player. Turn him into the starting QB. An start your dynasty... turn as many as u want into kickers with hidden talent.
Only bought a PC in 2021 and never knew about 2014 revamped or anything and haven't played an NCAA game since about 2010 or 11 so wanted to let you know people are still finding your video in 2024 haha
You would have been better off scheduling a visit with James Randall at the earliest possible opportunity. With the lead you had on Toledo, a visit would have caused him to commit immediately. Then you would have the points you were using on him freed up for other recruits. (I don't think I would have even bothered with a 71 WR, though) With using the lock picks, any time I want to do that, I just drop their points down to zero if I want to end up locked. I have never lost out by doing that and I still get launched to about the score you did.
Naaaaa man lol. Look…. When u first create the schedule, make your first 2 weeks open. That way you can strictly focus on recruiting. Go for the ones that’s interested in your team first especially the ones that are team needs. Then go for what you really want (regardless of interest), but go for the ones in your pipeline states. Should at least have around 20 or so prospects from that. Then you can go for them 3 stars with the squat cheese lol. Scout before advancing to week 1. During week 1, sort your board by rank. Offer everyone that you wanna keep a scholarship. The ones who are in the green (you’re in the lead) offer them a scholarship but if they don’t insta commit, take them off the board, go back and re-add them, and do it again. When u remove them, it takes their scholarship away. But when u re-add them, your team is still in the lead and u can offer them a scholarship again. Keep doing that until everyone that’s in the green commits. Distribute the remaining points accordingly. Advance week. Week 2, should have at least 1-3 more players in the green from the points and the scholarship you offered. Take those 1-3 players and remove them from the board and re-add them. Offer them a scholarship again. Rinse and repeat until they all insta commit. Distribute remaining points accordingly. Advance to week 3. Do the same shit again. I usually sign around 10 players by week 3 lol. Then after u sign enough players to where you don’t have enough players to distribute the whole 6500 points, go back to the player pool and sort by %lock. Should at least find 1-3 more players by mid-season. I always sign 20+ players doing it all this way. #1 recruiting class most of the time. Lol
I do want to add this! (I DONT THINK IT WORKS FOR ONLINE) BUT! In dynasty mode you can make a "commit glitch" EXAMPLE let's say a prospect has you #1 on his list and you gave him a scholarship and he didn't Insta commit. You can go down to another prospect you didnt offer. At the bottom itll say press "x" or "a" to offer a scholarship. Go back to the recruit you wanted to offer and for a split second itll still say press x or a to offer a scholarship press that button and the recruit you want will commit to you're school. Disclaimer you have to At least have 2/3 on the Insta commit tree
I wonder if any of this will apply on the new game they will come out with. If Crowe isnt rich and quits UA-cam, will we get another series of recruiting tips?
Not sure if you guys are looking at comments from this old of videos, but I'm currently deciding between pursuing a 3 star QB who went down by 2 to 66 overall after scouting, and a 1 star QB who went up by 10 to 64 after scouting. Do you guys know if that 1 star will develop faster and higher than the 3 star because of what happened during scouting, or is that not a factor once they are signed and on your team?
man ive played this shit so much i look for faces and know those guys are aces. for example, taller white guy ATH with black hair with 4.3ish speed is a 96+ speed with around 90 spectacular catch. there's a few bald white guy athletes that are cheese. one will generally be 5'11-6'1". check his ratings, if his throw power is A or B you're getting mike vick 2.0. speed, agility and accel will all be north of 90 (usually closer to 94), and the throw power is usually at least 89. the other similar one will be slower but is an elite power back. and yet another will be usually very tall, says it's a mid 60s linebacker (usually a 3 star) but is actually a 78 possession wr. just look at the catch stats
At 14:00 when you went down 250 did you do it to get your number to 250 or did you do it because you could take that number down 250 points? I can give 700 points so would I bring the number down to 250 or should I bring the number down to 450 in this exact same scenario?
At the 20:00 Mark you mention the transfer prevention ordeal, does it HAVE to be after you advance away from bowl week? Or can it just be after you have played all of your games?
Hey can anyone explain how awareness impacts the game by position and how important it is? I have a lot of athletic players with low overall ratings because of awareness
I like to think about it in 2 ways its their football knowledge of the position when I am playing the game and when I sim games it's how good they will perform on a regular basis. So if I have a trevor Lawrence qb with 50 awareness he will throw picks all day. If its 85+ he will perform great in the sim. I hope that helped!
Awareness can influence how cpu-controlled players behave, i.e. will players try to block the correct players when the ball is snapped, will they try to block the nearest players downfield, how quickly defensive players react to move where the ball is being passed, & little details like that. Awareness also influences user-controlled players a bit, primarily in how quickly they react to controller input (players can change direction noticeably smoother), ballcarriers tend to get better blocking & get better animations when contact is made, & teammates act slightly less chaotic when they're nearby. I noticed in a Tulane rebuilding dynasty that when my physically gifted & low awareness qb was in, he moved slower than his 90ish mobility ratings implied, lineman would miss more blocks, & receivers were less often open. I'd bench him for my high awareness qb when I needed to put points up, & blockers performed smarter & receivers were constantly open.
Enjoyed this vid. One little trick I would add is to off-season recruiting: don't waste your points on players who arent visiting during that one week. To find out who is, just scroll to 'ready to visit' and put points only on those guys. The others will either commit elsewhere or will be that mystery non-commit that used to mean he didnt qualify academically.
Thanks for the tip! I'll be sure to test and take notes for the next guide. The mystery non-commit happens when a player doesn't reach 100% lock by the end of the offseason recruiting. From there, it appears to be entirely rng which
@@ScrawnyCFB so do they have to advance the week or can you do it right after playing the game? Asking becuz typically the Commish would advance straight to off-season after the Natty.
It's come to our attention that many of these tips were spread through the community through the Reddit user Taurosmaster. I would like to give rightful credit to the true OG of NCAA Football 14 recruiting, as his guide has become common knowledge to our community. If Nitro and I had known this existed, it would have been an instant reference, and there would have been no need to make this video. Here is a link to his guide: www.reddit.com/r/NCAAFBseries/comments/5iea9k/how_many_points_does_it_take_to_land_a_recruit_a/
Really he found the squat cheese haha how you forget
@@caswamback2624 this is the first video ive ever seen on recruiting and even i know squats for linemen were key. i didnt know about skill players though
Good on you to give the man credit.
May everyone enjoy their #1 Recruiting classes lol
Happy to help and give you all the in-depth rundown you asked for
I subscribed to you
Liked and subscribed! Best of luck to you!
Thanks for helping out with this. I thought i was a pretty good recruiter but i learned some new things still.
You definitely are a pro! Some of the tips you had I swear I only knew about. lol . You definitely earned a sub from me.
I’m subbed to you on twitch
When offering scholarships take all the recruit points off of the player so if they insta commit you don't lose those points
This will be in the second part with the good school
I never knew about checking scholarships in low lock. Oh shit.
I really liked 2013 recruiting better, with the phone calls. The online dynasties with work friends were nuts. Seemed like they dumbed it down for 14 with the points for the casual player.
I agree! And actually talked about that in my latest Wishlist video for the new game. It was much more indepth and I really liked how scouting wasn't immediate. It felt much more immersive
The phone calls took way to long every week
@@Cod_Logic you could quick call
Finally the vid we were waiting for
This gets even more interesting when you recruit to specific playbooks that aren’t generic and are carefully crafted. Ie, a triple option offense vs Texas Tech’s Air Raid requires different OL, QB, and RBs and would determine a need for TEs or FBs depending on scheme.
There are a lot of recruiting guides out there. And as someone who considers himself do be damn good at recruiting, I’m usually screaming at the screen as they give the viewers bad advice. This is actually a damn good guide. My only exception would be that it’s best to visit early rather than late more times than not. There are exceptions, but especially if you have a lead or are very close, it’s best to lock that visit up. It commits them early, which frees up space, it also prevents another team from having him commit on their visit. Overall a great guide and one I’ll recommend.
Glad to hear that it earns the stamp of approval!
I like how your recruiting guide is literally being interrupted by a more in depth one. Awesome video though
Im awful at explaining shit 😅 i just said what i do
And thats what made it easier for me to digest. Your approach is more my style but throwing in the added facts from nitro made it more understandable. That and watching a video about spreadsheets would just ruin football for me. No offense nitro
@@juanmegar None taken. It was a team effort with two different approaches that balance each other out. People asked for an in-depth guide. We wanted to deliver it
wow wow wow the spreadsheet literally changed my view of everything. no longer i have busts on the board
One of the best guides for dynasty ever. That lock % foresight was huge. Notmally im super lazy recruiting in the 2nd half of the season so my board is a mess but now I’ll snag a few targets not being recruited ~70 avg after my top prospects
Absolutely love that ND mentioned getting a headstart on low lock. I always have 35 guys on my board. Only ever kick them off when I start losing. Have signed some decent recruits from just the passive bonuses without investing anything but a spot on the board.
Absolutely man! If you're going fast like Crowe is for the 5 year builds, then you may not always have the time to do that, but I just wanted to show people an alternative for if you were shooting for the best class possible
@@ScrawnyCFB Oh totally! Time is no issue when you're sending Maryland to the natty.
Thanks for the guide though! Confirmed some things I thought I noticed as well as a few tactics I hadn't even considered.
Also, question: I've noticed when going after recruits early in the year and trying to become #1 on their board to utilize Nick Saban's balls, that sometimes they'd rapidly lose interest. Is that because I went too far without giving the scholarship?
@@NaruTheBlackSwan when they come in for a visit without providing them a scholarship you lose points big time. It’s happened to me a couple times and it sucks
@@NaruTheBlackSwan While myself and the community aren't exactly sure why that happens, some prospects seem to lose interest if they don't have a scholarship. If the team that's first has an offer and you are rapidly losing points, it means you waited too long and should take an L and look for a replacement. If you and everyone else is falling on their board and the top team hasn't offered, it means they will cap at 73% lock cheese, so take your points off, and wait for that green arrow to show up, then pursue
NitroDrive with the “Locksmith” cheese I love it!!!
One of the BEST Cheeses that no one knows about
Using this video today while playing for the first time since the game released. Just thought id drop a comment and let you know that this is still actively helping :)
Wife just ordered it for me been on 13 how is it?
Personally when it comes to visits, if it’s early in the season, I like to do them ASAP. Especially if I have multiple recruits ready for visit.
100% Agreed. It's better to visit before your competition gets a chance to in less competitive battles. In more competitive battles that you don't have the biggest bonus on, getting a lock pick right before your visit is the only scenario I can think of where you actually want the last visit
I always try to do my visits as soon as they become available, not on a bye week of course though. If you've got a big lead on a guy you will sign them a lot of times right when they visit, freeing up those points for other guys. And it works that way for CPU teams too, which is why it's almost never a good idea to let them get their visits first, especially if they've already got a lead on a guy.
Also dont have 2 of the same recruits come on the same visits
Bro I've been wanting something like this for the longest time
When you’re looking for low lock cheese why don’t you make it sort for recruits with less than 25%? That makes it a thousand times easier
I recruited a low lock cheese 3 star gaurd that ran a 4.88, benched 460, and squatted 665. He ended up being a 78 overal after scouting going up 14 overall. He had 92 acceleration, 85 strength, impact and pass block were 79, run block was 85.
That's an absolute F R E A K
@@ScrawnyCFB Crowe thought that too, luckily I was able to redshirt him. Not bad for him being 6'5", 278 💪🏋️♂️
Sweet! Great video that will definitely help me and i added a 5* content creator. Win Win.
Idk if this is legit or not but the speed cheese
WRs with the possession archetype always go up when they run a 4.4 or faster
Sparq cheese
It really only shows busts but sparq score can show gems if you look hard enough
Edit: Neither of then work that well lol I’m just dumb
I'll test both of these for pt.2
@@ScrawnyCFB just so you know sparq doesn’t work as well on cfbrevamped for finding gems, you can find busts, but it doesn’t work with offensive line that often and only works with 5 star caliber players
Thanks as always for all the hard work. This was a video well needed. You explained it well, along with NitroDrive!
A couple things to mention, the ai don’t go after olbs that much, I do to fill position from d-line to linebackers . depending on my defense scheme and good recruiting, I could have up to 7 linebackers on the field. Also when setting up visits, I do them early as I can, and try to have offense or defense players all come in during the same visit, or at least different positions on offense or defense that have the same challenges to complete
I’ll recruit cornerbacks to change their position to safety. Then safety recruits to linebacker. Then linebackers to defensive ends. Your defense will be all over the offense.
@@sewercat659 I do the same thing, awareness always take a hit, but with corners, their tendency tells you if they be good at strong or free safety. Remember free safety focus on coverage, strong focus on a balance between coverage and run support
I like how the 2nd guy chose Washington State as his Dynasty School. That’s my school also. Not going to lie it was hard to recruit with them the first three years of the dynasty. Thanks for the useful information, guys. Go,Cougs! 👍🏾🇺🇸😃
2nd dude was me. I still live in Pullman to this day 🤘
@@ScrawnySlugger UW better, bunch of dummies
Just getting back to playing Revamped and this is a great guide for recruiting!
I can not wait to try and use this for NCAA 2022.
More like 2023 or 2024
And the meta won’t be the same most likely
Who else remembers the first recruiting guide with Oakcliff
I do that’s how I learned about low lock
@@christiangordon5712 same
This is exactly what we’ve been asking for from this man, better drop that like and learn from the 🐐
There’s a solution for the computer signing recruits that aren’t on your board at signing day (example for 19:10 ). Add a random recruit to your board. I was having that problem while setting up my death penalty dynasties and I did that to solve my problem
That's a really good thing to know, but in most situations, I hardly consider it a problem since you can just cut them, and they beat a 40 overall walk on to fill a position requirement
Was waiting for this
I remember yrs ago when I told crowe about the squat rating trick
Using these methods I was able to land the #8 overall class in the country in my first season with lowly UTSA in the vanilla version of NCAA 14. 1 5 star, 6 4 stars, 13 3 stars, and 2 2 stars. With these methods and a little favorable RNG you’ll never have a bad class.
Excellent work, legend!
@@ScrawnyCFB The real excellent work was done by you, Mr Crowe, and Taurosmater. Your collective efforts are deeply appreciated.
This is like a master and his padawan type moment.
kudos to you man. i didn’t fully pickup what you said apparently, but that’s because i have adhd and i’m high. i did however find 3 gems out of 28 ish players. that’s more than the 1 (total) i’ve ever found out of multiple series’
What’s gonna suck is that in the new ncaa game there probably won’t be low lock cheese which will provide a challenge but still suck
There'll probably be some other type of cheese that someone will find out about
After a bunch of fiddling I finally managed to get College Football Revamped on my PS3 and the Dynasty Tool that does its own progression system. I set myself up with a challenge which is to build the Georgia State Panthers from the worst team in the game (all 60's OVR) in the Sun Belt, see if I can then move them into Georgia Tech's conference and beat them, then onto Georgia's conference. Thanks to your guide my first ever draft class was #8 overall and best in my conference. I didn't meet all my needs, but I upgraded A LOT of positions and this team should be deadly now on offense with the new QB, RB, 3 new WR's that can actually catch, a new LT, LG, C. The defense got a new DE, DT, FS, SS, and I added in the best Punter in the recruiting class for good measure.
Can u get revamped on console?
Back in 2014 the closer to the #1 on your board the more was better.. so yes it does work..
Thanks so much CROWE!!!!!! Youre the true LEGEND!!!!
So this video is crow kinda knowing what he’s doing and his editor is the guy who you actually should listen to
Its different recruiting styles lol
Easy trick. Create a kicker40ovrl with 99qb stats. Recruit the 1star player. Turn him into the starting QB. An start your dynasty... turn as many as u want into kickers with hidden talent.
Great job both of you!
Thank you my friend!
I thought I was good at recruiting but never knew about a lot of these tips! Thank you!
You're welcome!
Only bought a PC in 2021 and never knew about 2014 revamped or anything and haven't played an NCAA game since about 2010 or 11 so wanted to let you know people are still finding your video in 2024 haha
Pretty sick lol
I’m so mad at myself for finding the recruiting glitch 😂. Ruined the fun now lol
This was the reason I didn't address it here 😂
Great video! Thank you both 👌
I been having number 1 recruiting classes since ncaa 05, 🤷🏾♂️
Well we can't all be you OG
You would have been better off scheduling a visit with James Randall at the earliest possible opportunity. With the lead you had on Toledo, a visit would have caused him to commit immediately. Then you would have the points you were using on him freed up for other recruits. (I don't think I would have even bothered with a 71 WR, though)
With using the lock picks, any time I want to do that, I just drop their points down to zero if I want to end up locked. I have never lost out by doing that and I still get launched to about the score you did.
WRs grow on trees lol
Good job both of ya
Thank you bro! It's appreciated
I do the insta commit glitch lol. It’s not guaranteed but you can get #1 class no matter what team.
This is a perfect example of yelling vs projecting. Hat dude just keeps yelling lol.
Yo try to sign lineman is hard af
Ya O linemen are the hardest position to sign
Daddy crowe is back bois
I like your content. buuuut 8 years later I've mastered recruiting! Here's how to do it! lol
The recruiting points system was the absolute worst part of this game to me. I loved the older style of phone calls.
14 on way here been on 13 besides recruiting how is it?
Crowe can you start a full on Dynasty with a team?
What’s the difference between sparq eating and overall rating?
dope!
I signed my first number one class thx
Naaaaa man lol. Look…. When u first create the schedule, make your first 2 weeks open. That way you can strictly focus on recruiting. Go for the ones that’s interested in your team first especially the ones that are team needs. Then go for what you really want (regardless of interest), but go for the ones in your pipeline states. Should at least have around 20 or so prospects from that. Then you can go for them 3 stars with the squat cheese lol. Scout before advancing to week 1. During week 1, sort your board by rank. Offer everyone that you wanna keep a scholarship. The ones who are in the green (you’re in the lead) offer them a scholarship but if they don’t insta commit, take them off the board, go back and re-add them, and do it again. When u remove them, it takes their scholarship away. But when u re-add them, your team is still in the lead and u can offer them a scholarship again. Keep doing that until everyone that’s in the green commits. Distribute the remaining points accordingly. Advance week. Week 2, should have at least 1-3 more players in the green from the points and the scholarship you offered. Take those 1-3 players and remove them from the board and re-add them. Offer them a scholarship again. Rinse and repeat until they all insta commit. Distribute remaining points accordingly. Advance to week 3. Do the same shit again. I usually sign around 10 players by week 3 lol. Then after u sign enough players to where you don’t have enough players to distribute the whole 6500 points, go back to the player pool and sort by %lock. Should at least find 1-3 more players by mid-season. I always sign 20+ players doing it all this way. #1 recruiting class most of the time. Lol
Wheres the fun in cheating tho
I do want to add this! (I DONT THINK IT WORKS FOR ONLINE) BUT! In dynasty mode you can make a "commit glitch" EXAMPLE
let's say a prospect has you #1 on his list and you gave him a scholarship and he didn't Insta commit. You can go down to another prospect you didnt offer. At the bottom itll say press "x" or "a" to offer a scholarship. Go back to the recruit you wanted to offer and for a split second itll still say press x or a to offer a scholarship press that button and the recruit you want will commit to you're school. Disclaimer you have to At least have 2/3 on the Insta commit tree
There's a reason this was not added
@@ScrawnyCFB I didnt ask.
I wonder if any of this will apply on the new game they will come out with. If Crowe isnt rich and quits UA-cam, will we get another series of recruiting tips?
Wait, why coach level 15 exactly?
Thank you
I don't have revamped will these tips still work for the standard NCAA 14?
vid for EA College Football wishlist as they say they want community feedback?
Didn't know what coach level was so I started on level 1🤣
Definitely gotta sub to Legion if his videos are at least half as good as the ones he edits
He's awesome, you won't regret it
Not sure if you guys are looking at comments from this old of videos, but I'm currently deciding between pursuing a 3 star QB who went down by 2 to 66 overall after scouting, and a 1 star QB who went up by 10 to 64 after scouting. Do you guys know if that 1 star will develop faster and higher than the 3 star because of what happened during scouting, or is that not a factor once they are signed and on your team?
man ive played this shit so much i look for faces and know those guys are aces.
for example, taller white guy ATH with black hair with 4.3ish speed is a 96+ speed with around 90 spectacular catch.
there's a few bald white guy athletes that are cheese. one will generally be 5'11-6'1". check his ratings, if his throw power is A or B you're getting mike vick 2.0. speed, agility and accel will all be north of 90 (usually closer to 94), and the throw power is usually at least 89. the other similar one will be slower but is an elite power back. and yet another will be usually very tall, says it's a mid 60s linebacker (usually a 3 star) but is actually a 78 possession wr. just look at the catch stats
When can you do the Jets franchise again
At 14:00 when you went down 250 did you do it to get your number to 250 or did you do it because you could take that number down 250 points? I can give 700 points so would I bring the number down to 250 or should I bring the number down to 450 in this exact same scenario?
Is there gonna be a pt. 2?
That last trick u did with the depth chart.... Do you lose the redshirt status also?
No, because they didn’t play a snap during the season. It pops up a message saying the redshirt will shed, but it won’t
Will there ever be a part 2 to this?
No
@@ScrawnyCFB No worries! I found the reddit thread that all these were from anyway! thanks!
do we have any idea when the new ncaa is gonna come out?
Early reports say it may take 3-4 years to develop.
Was there ever a part 2?
No need, This covered everything known back then
At the 20:00 Mark you mention the transfer prevention ordeal, does it HAVE to be after you advance away from bowl week? Or can it just be after you have played all of your games?
Both are fine as long as the player doesn’t play a single snap (to keep the redshirt)
Why is a 5-2 the best defense in the game?
is this Bengals brother
Crowey boi
where did you get the ss for the lock stuff at 6:05
It was in a pdf my friend had sent me, but the original source is the guide that Crowe has credited in the comments
What platform is this on? PS4, PS3?
Xbox 360, PS3, or PS3 Emulator. Currently nothing more
Im going to user control 3-5 teams offline
How to put the CFP in the game
I work for Akron’s football team 👁👄👁
It no fun being able to get recruits right away... I leave recruiting on the hardest
thanks daddy
We still haven't learned why you put 5 pts on some guys on your board.
It doesn't do anything. There's absolutely no need to
Hey can anyone explain how awareness impacts the game by position and how important it is? I have a lot of athletic players with low overall ratings because of awareness
I like to think about it in 2 ways its their football knowledge of the position when I am playing the game and when I sim games it's how good they will perform on a regular basis. So if I have a trevor Lawrence qb with 50 awareness he will throw picks all day. If its 85+ he will perform great in the sim.
I hope that helped!
Awareness can influence how cpu-controlled players behave, i.e. will players try to block the correct players when the ball is snapped, will they try to block the nearest players downfield, how quickly defensive players react to move where the ball is being passed, & little details like that. Awareness also influences user-controlled players a bit, primarily in how quickly they react to controller input (players can change direction noticeably smoother), ballcarriers tend to get better blocking & get better animations when contact is made, & teammates act slightly less chaotic when they're nearby. I noticed in a Tulane rebuilding dynasty that when my physically gifted & low awareness qb was in, he moved slower than his 90ish mobility ratings implied, lineman would miss more blocks, & receivers were less often open. I'd bench him for my high awareness qb when I needed to put points up, & blockers performed smarter & receivers were constantly open.
Enjoyed this vid. One little trick I would add is to off-season recruiting: don't waste your points on players who arent visiting during that one week. To find out who is, just scroll to 'ready to visit' and put points only on those guys. The others will either commit elsewhere or will be that mystery non-commit that used to mean he didnt qualify academically.
Thanks for the tip! I'll be sure to test and take notes for the next guide. The mystery non-commit happens when a player doesn't reach 100% lock by the end of the offseason recruiting. From there, it appears to be entirely rng which
@@ScrawnyCFB subbed to you... Looking forward to part2.
How do you move 1 to 3/3?
Why is yalls NCAA so fast at loading and doesn’t lag
CFB Revamped on PC :D
Crowe! Did you hear the news that EA Sports is bringing back College Football!!
I wouldn't get too excited. They don't exactly have the best track record at making football games for the past decade or so.
Is there a part 2?
No, unfortuantely
Starts at 4:47
Question…
hola señor crowe
Can somebody confirm 19:50 ??? I’m in an online dynasty and I wanna test it but don’t wanna waste it
It works lol. Been using it for years
@@ScrawnyCFB so do they have to advance the week or can you do it right after playing the game? Asking becuz typically the Commish would advance straight to off-season after the Natty.
@@kb.86 just change your depth chart right after you play your bowl game
Mid niney
🏈🏈🏈