The Jaeger has always been a support that I'm comfortable with. It's a great introduction into supports as it really plays like a general with no dodge roll. It's still fun to use at high costs, reminds of when I used it a lot back when the ZZ dropped.
Watching your videos has been helpful for getting familiar with the game. Thanks for the awesome content and another great year! May santa colony drop some great gifts to your home!🎉
New weapon, better stun resistance, and quicker swap time to shoulder beams. While the new weapon leaves you unable to use your other funnels, it basically sets up an area where any enemy within it will get constantly hit by low (400-600 from my build and experience) shots. But if you put it in a place where enemies are grouped up, you'll be getting thousands of points of damage while still being able to use most of your other weapons to keep people trapped there. It's not game-changing, but it's a cool little tool to punish teams for bunching up, or just letting your funnels sit in a high traffic area to scare people away. I think you can recall them by hitting reload while they're selected and in use.
they only share the location for the toe beam slide attack. Maaaybe they could do something with the shoulder spike animations but it could be really awkward. Either way, I'd love to see Kestrel in the game
The Jager is underwhelmin for 450 imo. The only stager weapon it has needs to be charged. 2 out of 5 plays will result in being continuously staggered by the enemy without the chance to counter stagger (1-by-1 scenario), 1 out of 5, play as a sniper with meager result, 1 out of 5 with the best result, and the last 1 out of 5 is with what the video shows.
Honestly they are in a great place in my books since the buffs last year. Having balancers really gave them the push that I think they needed. They can do damage with experienced players while giving newer players a solid suit to learn with. Anyway they're in a much better place than something like the Zaku I or GM Sniper.
Regular Zaku and GM are fine, they have very high part slots to customize. What they should buff instead is - Zudah, give it balancer in level 1,2. - Zaku I commander should have balancer too. - Give to himo zaku late a secondary mg weapon like early type. - Ground gundam wr should have a mg secondary. - Zaku desert type general shoud have a bit higher boost gauge. - Efreet and Efreet DS should have their healthpools switched. - Zaku FS SM should have a mmp80 with grenade launcher. - Desert GM subweapon should have better stun buildup. - Gigan should have more health. - GM kai should have access to gm rifle. - Gm sniper right now feel very underwhelming. - remove prototype magella cannon and give the full stagger one to everyone who used the previous one.
The Jaeger has always been a support that I'm comfortable with. It's a great introduction into supports as it really plays like a general with no dodge roll. It's still fun to use at high costs, reminds of when I used it a lot back when the ZZ dropped.
Watching your videos has been helpful for getting familiar with the game. Thanks for the awesome content and another great year! May santa colony drop some great gifts to your home!🎉
Hey, I was the Gallus K in the first match. Your friend Demolition Hound is an excellent player.
rob: the anksha looks like a gaplant ashamar. Me looks at what it was developed from.
I didn’t even realize there was a patch. I played Geymalk and noticed it had a new weapon and just assumed that was added a while ago.
New weapon, better stun resistance, and quicker swap time to shoulder beams.
While the new weapon leaves you unable to use your other funnels, it basically sets up an area where any enemy within it will get constantly hit by low (400-600 from my build and experience) shots. But if you put it in a place where enemies are grouped up, you'll be getting thousands of points of damage while still being able to use most of your other weapons to keep people trapped there.
It's not game-changing, but it's a cool little tool to punish teams for bunching up, or just letting your funnels sit in a high traffic area to scare people away. I think you can recall them by hitting reload while they're selected and in use.
Yeah I had a lot of fun and success with it recently. I'm glad to have another 650 suit I'm comfortable with playing in rated.@@scottwrathfon9872
Seeing this kinda gives me hope for Zeta C1 buffs as an old support
never really cared much for Jager compared to other googs but it's still nice to see it perform well
My guess is Kestral. They would probably reuse some of the Dolmel's melee animations.
they only share the location for the toe beam slide attack. Maaaybe they could do something with the shoulder spike animations but it could be really awkward. Either way, I'd love to see Kestrel in the game
@@borgar1765 I know. Which is why I hope they do some custom flipping spinning animations.
The Jager is underwhelmin for 450 imo. The only stager weapon it has needs to be charged.
2 out of 5 plays will result in being continuously staggered by the enemy without the chance to counter stagger (1-by-1 scenario), 1 out of 5, play as a sniper with meager result, 1 out of 5 with the best result, and the last 1 out of 5 is with what the video shows.
Jager got power crept hard. But when i was able to play i always was able to make the Jager a danger at all costs. Still my favorite support to use
I hope that one day the standard Zaku and GM will get buffed... one day...
Honestly they are in a great place in my books since the buffs last year. Having balancers really gave them the push that I think they needed. They can do damage with experienced players while giving newer players a solid suit to learn with. Anyway they're in a much better place than something like the Zaku I or GM Sniper.
Regular Zaku and GM are fine, they have very high part slots to customize.
What they should buff instead is
- Zudah, give it balancer in level 1,2.
- Zaku I commander should have balancer too.
- Give to himo zaku late a secondary mg weapon like early type.
- Ground gundam wr should have a mg secondary.
- Zaku desert type general shoud have a bit higher boost gauge.
- Efreet and Efreet DS should have their healthpools switched.
- Zaku FS SM should have a mmp80 with grenade launcher.
- Desert GM subweapon should have better stun buildup.
- Gigan should have more health.
- GM kai should have access to gm rifle.
- Gm sniper right now feel very underwhelming.
- remove prototype magella cannon and give the full stagger one to everyone who used the previous one.
@@LtCommanderTato Late HMT is very good if you can aim nades, HMT early should be just a really fast bluezooka with low health.
@@pandoranbias1622 late himo in today meta is mediocre at best. It should have a mg secondary for stun buildup like early one.
hi rob