In Blender 2.82, to render the filament separately, you need to add a new "view layer" from the upper right hand corner right above the layers window. Next, with the new view layer selected move the filament to a new collection and hide/disable everything else. Once you've done that, you'll notice that when you press F12 (render), the default view layer gets rendered first then the new view layer, which are then combined together in a "composite" render in the same render window. You can switch between different renders in the render window from the drop down menu in the upper right hand corner.
It is an awesome thing seeing andrew going back to tutorials. I hope he starts doing podcasts again. It's been over a year now. They were so entertaining!
For those of us using Blender 2.91, don't use the Glass BSDF material, use the Principled BSDF material (you'll have more freedom of creativity with its options), then turn Transmission up to 1. It will look frosted if you don't have Roughness at 0. If you're not able to see through the glass, it's because you're using the Eevee render engine, not the Cycles engine. You can change the Render Engine by going to Render Properties, Render Engine, then selecting cycles.
I narrowly avoided brain damage from heatstroke once. One of the scariest experiences of my life. I collapsed on the stairs (luckily did not fall down them), passed out and then came to on my bed wondering how I got there… until I realised I _wasn't_ there! I was still on the stairs! I jolted awake and immediately realised the severity of the situation, but kept hearing a voice in my head saying, "you're strong", I pulled myself down the stairs and made my way to the kitchen but I had great difficulty controlling my legs, they were going mad, I when I tried to walk forwards instead I bounced side to side. I eventually made it to the kitchen and ran my head under the tap. After a few minutes I regained control and ran a cold bath that I lay in for about half an hour, and when I got out the water was warm! Two or three minutes longer on those steps and I don't think I'd be here.
I drove from Michigan to Texas in august and the air conditioner in my truck was broken (still is). Probably not one of my brightest moments. Half way through Oklahoma, I started almost hyperventilating. I stopped and cooled off for a bit, then got going again. I thought I was fine till night came. Didn't realize how out of it I was till it cooled off and I fully came to. I drove for another 4 hours in the dark fully alert, but with a nasty headache.
Louis Shakya He's not in a real position to teach in the subject. Andrew has been studying lighting, and modeling of inanimate objects. He's not a character designer.
Dear Andrew, I really like the stories you're telling while doing repetitive tasks in your tutorials. It gives a very personal aspect to your videos which I think is quite nice :) Cheers from Germany :)
Just finished this two part tutorial. Really enjoyed the process. Like in the beginners series, I had to rewind the video on more than several occasions but got there in the end and really chuffed with the resulting final render.
Thanks Andrew Prrice ! I have like 400+ hours on blender ( wich is not that much but i'm not a totally beginner ) and you still learn me a lot with your good, simple and well explained tutorial ! ( like the screw stuff, the compositing ... ). Again thanks a lot, I full support your works ! ( sorry for maybe bad english, you know, french people ... :p )
Your videos are awesome. After the tutorial, I can now follow other videos specializing in techniques and understand what the artist is doing without having to look at their keystrokes. My niece wants to get into 3D and I told her about your tutorial series. I got a little overwhelmed at 39.00 and felt like I walked into a glass door, when you shifted to render layers and the compositor; but that is why we have pause and rewind.
In the newer versions of Blender (2.91.2 in my case), to make the emmision pass through, select the bulb and then go "Object Properties > Visibility > Ray Visibility > Shadow"
If you cannot see through the glass using 'rendered' viewport shading in recent Blender releases, it is because the glass BSDF surface shader comes with a default 'roughness' value of 0.5 instead of 0. Just set it manually to zero and now the filament and glass thing inside the bulb appears
Thanks so much for your tutorials! I'm learning 3D from scratch after having fiddled around in 3D Studio Max about 18 years ago. Your videos are amazingly helpful! PS: I wanted to go the hard way and was able to get the socket done with the screw by creating a spring with the screw modifier and then cutting it out of the main cylinder with a boolean :)
Blackbody referes to the blackbody radiation spektrum. Any object with a higher temperature then 0K releases photons. The wavelenght of those photons depends on the temperature of the light. For example humans at 37°C (310.15K) are to cold to release any visible light. But if the temperature increases beyond around 500°C (773.15K) every object starts to glow slightly red. To put it more general: the higher the temperatur of an object the shorter the wavelenght of the photons release. 2 objects at the same temperature will release the exact same spectrum of light.
human body emits photons too, but they have frequency less than visible light, so we cant see them. its fall in infrared range, so with thermal (infrared) camera, you can see it.
I think there is a fairly easy way to make the "srew thingy" on a normal light bulb. If you activate the Add-on "BoltFactory" in the User Preferences you can add screws to your scene, that are quite easy to adjust. You then just need to delete the screw head and combine it with the rest of the light bulb and you are done. That's at least how i have done it.
In 2.8/2.9 make sure you turn off the shadow in Ray Visibility on the objects tab with the glass selected, not the world settings tab. Also you might want to go ahead and turn off the diffuse setting in that same tab, it was giving me a lot more noise in the scene than Andrew had .
I was having so much trouble with the shadows and light that's transmitted through glass. I was getting kinda frustrated. But now I know about the shadow ray and how to use it. Thanks
took me only 2 months working on a farm to figure out the problems with heat exhaustion and lack of minerals :D really great tutorial keep up the good work
34:50 You can use Shift-L > Object Data to select linked objects to the active one you have selected by their object data. This would select all of them, then you can make the one you want to copy from active,
An updated way to make glass(Andrew's Tea cup video) is to keep Principled BSD, change roughness to 0 and change transmission to 1. Also to render correctly go to render properties and change the Render Engine to Cycles.
I tell you, back in my day... You kids, you dont know how good you have it. JAJAJA love it. Sounds like some rpg open world wise old man who talks to you jajajajaja
same watched em long before i started to use blender, must say blender is impressive for open source but damn that 3D cursor is a wasted mouse button...
I have to say, at first I hated the 3D cursor with a passion. It did take me a few weeks to finally get it, but now I love it. I now believe it is a great asset. I am not sure how other programs work, because I used 3D Max like 20 years ago and never really got it and then I gave up. Came back to 3D about a year ago and did so with blender, so you could say blender is all I know and I am a bit biased (ignorant).
my beef with the 3D cursor is that it's redundant since theres already snap to commands in blender. Furthermore why waste 33% of your right hand control on something that could be as simple as hold "v" point at vertex? :( Other 3D apps have quick snap to funcionallity, but dont get me wrong I don't want to shit on Blender, its f*ing free lol! it's not Maya or max but still jaw droppingly impressive for open source.
Like ckat609, I tried Max/Maya before Blender. And back then (7-8 years at least) Blender was so weird.. it made 0 sense to me! I didn't like a thing about it, now this month I decided to get DEEPLY into 3D again. And ignore Max/Maya and exclusively go with Blender. And I can't believe I'm saying this, but Blender is a lot easier than Max/Maya (which I previously thought were "easier" than Blender). But all my knowledge is learned from this channel taught by Andrew :). Also the 3D cursor, I really prefer to have it. Back then, I thought it was stupid and wtf was that I thought! Today I did "Cherry Blossoms Tutorial" in this channel. And 3D cursor was used there, to duplicate-and-rotate the petals so they make a circular flower-like shape around the 3D cursor. Sorry if this sounds silly, but I thought it was pretty neat! And I really don't know how you can do that without the cursor in another 3D app, well I'm sure you can and even in Blender - BUT you can just use the cursor too :) and better to use it as it exists.
Hi... I would thank you for those two excellent tutorials. I'm a beginner of 3D modeling and I started again after some years (thanks to this tutorial)... I'll contintinue for sure. :) I would also give you one idea for improvements... I saw that you never rename meshes, material, etc, unless it's really necessary... I think you should encourage people also to work in a more systematic way, by assigning names... on the long term people saves plenty of time. I followed your tutorial, but I always gave names... so, for example, when I had to select all the "bases" of the bulb (in order to change the material) I didn't lose all the time you lost... Indeed at the beginning I have renamed that part as a "base"... so, after the duplication, the project was plenty of base.001, base.002, etc... So I just opened the Python console, wrote bpy.ops.object.select_pattern(pattern="*base.*", extend=False) and all those objects were magically selected in one shot. See you in your next tutorial.
Very nice Tutorial Andrew, I know you are a details man and thats evident in your work but these bulbs are British and there should be two little poles on the underside of the bulb. The screw fit bulbs have just the one pole of course. Great stuff, learned a lot
At 29:55 Shadows are actually complementary color to the object color. They are not always black. If I was standing in a red light, my shadow will be green.
For you that when using the nodes on the renderLayer part for the glare and the Fillament image is not apearing, for viewing the Fillament duplicate node corretly in the black render with only the fillament, you MUST render the scene after you change the fillament object to the second layer. I was having that problem because i didnt render it after the proper changes, so on the "fillament node" wasnt showing nothing, only the default grey background. its just a small thing that if you dont pay attention to the video you will be stuck in that part and thinking where you got wrong when u´ve done every thing corretly. Great tutorial Andrew as allways.
Pulling a Tim Ferris stunt always comes with possible health risks, as he mentions in his books ; ) Loving your tutorials man. I'm learning a lot from you. P.S For fasting start with 1 day at at time. Then a week after you try 2 days etc. Without prior "training", your body would probably go into shock jumping straight into a 3 day fast.
That was helpful. Using blender 2.82 i was trying to have my Light Bulb emit light through the glass and no tutorials have been about that on the latest blender 2.8 versions.
I want to see a fire update man !! :D Mess around with thick and thin fire. maybe dragon fire, and just any tips on making fire look real and how to mess with its thickness. But like always Great videos man !! Always watching them
Thanks for your tutorials. I wish you would do the boolian operation for the screwish base. I have made bad experiences with boolian so far and i have no ideas what went wrong. Hope you give me (us) a deeper look into boolian :)
Great tutorial. I have a question though. If I do decide to render the image again, does the setup in the compositor automatically apply to the new rendered image, or do I have to repeat that process again?
Help! I'm stuck in the part where I must uncheck the shadow Cycles settings ...I uncheck that but nothing happens, it remais the same like if it was still check. Did I miss something (?)
I'm stuck on this bit too; followed steps precisely, unchecked the box & no difference in image. Tried lots of things but no luck, still no light is getting out of the bulb.
Ok, I solved this in the end - the plane I'd created was too far away from the bulb, but I hadn't noticed! I moved it up until it was just under the lightbulb, and suddenly the scene came to life. I guess things like this will become more obvious with practise.
i see your tutorials and learnt blender a lot . these are good tutorials but can you do a character modeling series that will be great . thanks in advance
i think 2700K is the canonical temperature for an incandescent light bulb filament, if you want to be exact - it's what the white balance on a camera will use for tungsten lighting.
Seems like your recording is getting messed up (slow and choppy). If you change your performance settings under the render tab (you may already know this) and limit your cores to 6 or 7 (if you have 8) it will keep those resources open for your background tasks. My wife yells at me when i am doing long renders, so i found this setting very useful so she can still use computer. Awesome tutorial man! I can go solve a lot of scene issues now with this shadow ray setting and glass shadow setting! Thanks a ton!
Really good as usual.... one question, In a number of your videos you talk about making sure when you resize you reapply the scale to 1 but I noticed you didn't here.....maybe I am missing it but is there some rule that say do or don't have to on applying a rescale to objects? Thanks
Not that you are going to switch to imperial units, but the foot has 12 inches...which is a highly composite number. Highly composite numbers can be useful for designer and 3d artists.
I've not been able to find ANYTHING concerning positioning other then "eyeball it" or "type in numbers manually relative to an absolute 0". Coming from a background in CAD, why does it seem like for 3D art, there is no way to just specify "this goes on that", "this is X relative to that", or "this can't go through that"? how do you make anything with multiple parts when nothing has an actual relationship to anything else? For example in this video, there is nothing stopping the lightbulbs from passing through each other or the table. If I am making something with moving parts, how are they supposed to move logically when nothing has relative relationships?
well, there are tools to do just that. It's either snapping to grid/vertices/faces/whatever, or physics simulations, or particle systems, or parenting, or rigging or some clever use of some modifiers, or a combination of the above, or something else that I didn't think of just now, depending on what exactly you want to achieve. The tools are there, but in some cases (like in this one for example) it may be easier/faster to just eyeball it, rather than spend the time to set up a simulation, run it, bake it, and then tweak the results so that it looks exactly the way you want it. When you want to, for example, place a chair in a room on a flat floor, you can of course set it up with physics simulation and 'drop' it there.. but it would be a lot faster, and just as good to just eyeball it, or snap it to the ground. On the other hand if you wanted to have an animation of a brick wall falling to pieces, then it would probably be faster to let the computer simulate it for you. Especially if the exact placement of individual bricks is not that important. Also, in 3d art you're not really (well, not always anyway) making a full physically correct scene, but just an illusion that will look right just from the camera's point of view, and so often you want things to go through other things and stuff like that, so you can not worry about the actuall geometry, and instead focus on just the end result. Now, if you have any specific questions/placement problems, feel free to ask and I'll do my best to point you to a solution. Chees.
Hi Andrew, What about PBR for the glass material ? You know...everything has fresnel... , so i just wonder if considering your PBR tutorial we just need to replace the diffuse shader to the glass one ? I believe you missed it, and it seem to be the way to go but i'm not a blender guru so your advice would be great ! :) Btw, Thanks for all your work in sharing your knowledge of Blender.
Hey man I figured it out by myself. at the top middle of Blender there is a dark grey field called "Blender Render". Just switch it to "Cycles Render" and it should work :) Have fun
i was ripping out my hair and about to smash my screen because i couldn't find out why his menu was different. i had no idea that cycles render didn't transfer to new projects, thanks for saving me
So I was finished with everything but before hitting render, an idea came to my evil genius mind. I added an eight vertice cylinder and made its inner faces 0% rough, so they're now like 8 mirrors. And then I hit render and now the Fire Department is at home.
Andrew I like for you to explain or show me on what part of the video did you convert the curves into mesh, and also what part on video two you join all the parts of the bulb. If this would be a beginner type of tutorial you are sure exkeeping a lot of detais
Note, If you don't find the Surface options, make sure you have your rendering engine set to Cycles Render. I had it to Render Blender and couldn't find it. Ive spent half an hour trying to figure out what is going on. Until I noticed that I had the old render option set.
Thanks Andrew... I'm still noobie... but I enjoyed the modelling in part one very much... As soon as you get into nodes though, I notice a dark curtain appearing in my peripheral vision; it starts to cover my eyes and birds start to tweet really loudly; it also speaks to me and says "what the hell is going on there" :) So, with that in mind... do you perhaps have a "complete morons guide to node editing" tut :) ??
I can't seem to be able to make the lightbulb shadows as shown in 27:40, for some reason. I followed every step, and it's not working. :/ What should I do?
I'm having an odd issue, my fillament doesn't seem to want to change colour. and on top of that my bulb doesn't look as round as yours despite the fact that i've got the subsurf set 6 on the render and 6 on the viewport. it's probably something really simple but even though i've repeated this video to try and track down where I might've messed up I can't put my finger on it :/
In Blender 2.82, to render the filament separately, you need to add a new "view layer" from the upper right hand corner right above the layers window. Next, with the new view layer selected move the filament to a new collection and hide/disable everything else. Once you've done that, you'll notice that when you press F12 (render), the default view layer gets rendered first then the new view layer, which are then combined together in a "composite" render in the same render window. You can switch between different renders in the render window from the drop down menu in the upper right hand corner.
Thanks!
Thanks man.
thx alot
The story was the best part of it. Perfect timing. Perfect storyline.
It is an awesome thing seeing andrew going back to tutorials. I hope he starts doing podcasts again. It's been over a year now. They were so entertaining!
28:50 - some parts of Light Path node wonderfully explained
I hope your podcasts come back soon! Sharing your stories and I love hearing your commentaries! Its been two years since the last one.
For those of us using Blender 2.91, don't use the Glass BSDF material, use the Principled BSDF material (you'll have more freedom of creativity with its options), then turn Transmission up to 1. It will look frosted if you don't have Roughness at 0.
If you're not able to see through the glass, it's because you're using the Eevee render engine, not the Cycles engine. You can change the Render Engine by going to Render Properties, Render Engine, then selecting cycles.
I was also gonna comment the same, also we can use the BSDF to make metal or any material.
you save my life pro
I narrowly avoided brain damage from heatstroke once. One of the scariest experiences of my life. I collapsed on the stairs (luckily did not fall down them), passed out and then came to on my bed wondering how I got there… until I realised I _wasn't_ there! I was still on the stairs! I jolted awake and immediately realised the severity of the situation, but kept hearing a voice in my head saying, "you're strong", I pulled myself down the stairs and made my way to the kitchen but I had great difficulty controlling my legs, they were going mad, I when I tried to walk forwards instead I bounced side to side. I eventually made it to the kitchen and ran my head under the tap. After a few minutes I regained control and ran a cold bath that I lay in for about half an hour, and when I got out the water was warm! Two or three minutes longer on those steps and I don't think I'd be here.
I drove from Michigan to Texas in august and the air conditioner in my truck was broken (still is). Probably not one of my brightest moments. Half way through Oklahoma, I started almost hyperventilating. I stopped and cooled off for a bit, then got going again. I thought I was fine till night came. Didn't realize how out of it I was till it cooled off and I fully came to. I drove for another 4 hours in the dark fully alert, but with a nasty headache.
Can you do a character modeling series (including clothes, hair, animation etc)
Louis Shakya yes please! or at least a tutorial on how to make it pose
That would be awesome if he did!
Louis Shakya He's not in a real position to teach in the subject. Andrew has been studying lighting, and modeling of inanimate objects. He's not a character designer.
If you want that you should watch Darrin Lile
Darrin Lile... yes him.
Dear Andrew, I really like the stories you're telling while doing repetitive tasks in your tutorials. It gives a very personal aspect to your videos which I think is quite nice :) Cheers from Germany :)
Wow. Just...wow. As a noob I feel like I just transcended to another plane of existence! Great job and thanks!
He had, but I don't find it. But Andrew is talking about that:
ua-cam.com/video/4nYGJI0r2-0/v-deo.html
Now it's build in Blender by standard.
Just finished this two part tutorial. Really enjoyed the process. Like in the beginners series, I had to rewind the video on more than several occasions but got there in the end and really chuffed with the resulting final render.
Thanks Andrew Prrice ! I have like 400+ hours on blender ( wich is not that much but i'm not a totally beginner ) and you still learn me a lot with your good, simple and well explained tutorial ! ( like the screw stuff, the compositing ... ). Again thanks a lot, I full support your works !
( sorry for maybe bad english, you know, french people ... :p )
Your videos are awesome. After the tutorial, I can now follow other videos specializing in techniques and understand what the artist is doing without having to look at their keystrokes. My niece wants to get into 3D and I told her about your tutorial series.
I got a little overwhelmed at 39.00 and felt like I walked into a glass door, when you shifted to render layers and the compositor; but that is why we have pause and rewind.
In the newer versions of Blender (2.91.2 in my case), to make the emmision pass through, select the bulb and then go "Object Properties > Visibility > Ray Visibility > Shadow"
THANK YOU SO MUCH!! I spent too long trying to fix this!!
God... Thank you.
Thanks, with the newer vesrion of Blender 3.0.1 I couldn't find this.
For Blender 2.8 users the "Cycles settings" are now under the same panel but under "Visibility" and "Ray visibility"
I noticed this as well. Though when I turn off shadows in ray it seems to do nothing. do you happen to know the solution?
Great stuff again. Plenty of hints within just few minutes! thanks Andrew!
if you hit the key for the desired axis twice it will Rotate/move/scale to local axis :)
kIWWI good to know!
If you cannot see through the glass using 'rendered' viewport shading in recent Blender releases, it is because the glass BSDF surface shader comes with a default 'roughness' value of 0.5 instead of 0. Just set it manually to zero and now the filament and glass thing inside the bulb appears
OMG thank you!!!!!!!!
Wow what a speed! Keep up the good work man I love your videos!
Thanks so much for your tutorials! I'm learning 3D from scratch after having fiddled around in 3D Studio Max about 18 years ago. Your videos are amazingly helpful!
PS: I wanted to go the hard way and was able to get the socket done with the screw by creating a spring with the screw modifier and then cutting it out of the main cylinder with a boolean :)
Thank you Andrew!! I've really learnt so much from you!! I really wish I could personally thank you for all the knowledge you've shared!!!
Blackbody referes to the blackbody radiation spektrum.
Any object with a higher temperature then 0K releases photons. The wavelenght of those photons depends on the temperature of the light. For example humans at 37°C (310.15K) are to cold to release any visible light. But if the temperature increases beyond around 500°C (773.15K) every object starts to glow slightly red. To put it more general: the higher the temperatur of an object the shorter the wavelenght of the photons release. 2 objects at the same temperature will release the exact same spectrum of light.
human body emits photons too, but they have frequency less than visible light, so we cant see them.
its fall in infrared range, so with thermal (infrared) camera, you can see it.
I think there is a fairly easy way to make the "srew thingy" on a normal light bulb. If you activate the Add-on "BoltFactory" in the User Preferences you can add screws to your scene, that are quite easy to adjust. You then just need to delete the screw head and combine it with the rest of the light bulb and you are done. That's at least how i have done it.
Kudos--great idea and worked like a charm!
Thank you, this was so helpful
Does any one can tell, why my streaks look like this: gyazo.com/4dc2bf68e1e2855f18cfa1fc2be881e0 ???
Please Help
@@appamemes4927 yes bcause u gotta join the last add node and glare node with another add node and join it with the color Balance
And here I am. Feeling like an idiot cause I spent an hour on boolean stuff.
Really loved the tutorial, can not wait for the Color Managment tut. Thank you very much.
@ 11:35 - 13:40 - talking about light temperature and the used of the Blackbody node for materials.
In 2.8/2.9 make sure you turn off the shadow in Ray Visibility on the objects tab with the glass selected, not the world settings tab. Also you might want to go ahead and turn off the diffuse setting in that same tab, it was giving me a lot more noise in the scene than Andrew had
.
Thank you for this solution in Blender 2.9
Thank you :)
U saved my life man thanks
I was having so much trouble with the shadows and light that's transmitted through glass. I was getting kinda frustrated. But now I know about the shadow ray and how to use it. Thanks
Andrew your vids are always so help full!!
took me only 2 months working on a farm to figure out the problems with heat exhaustion and lack of minerals :D
really great tutorial keep up the good work
34:50 You can use Shift-L > Object Data to select linked objects to the active one you have selected by their object data. This would select all of them, then you can make the one you want to copy from active,
thank you :)
The compositing at the end will help me with all my models!
glad you're ok. every once in awhile you hear about someone dying because of hyponatremia. it is extremely dangerous.
An updated way to make glass(Andrew's Tea cup video) is to keep Principled BSD, change roughness to 0 and change transmission to 1. Also to render correctly go to render properties and change the Render Engine to Cycles.
Cycles! Yes! I was wondering my bulb isn’t transparent. I used eevee… thanks a lot!
I tell you, back in my day... You kids, you dont know how good you have it.
JAJAJA love it. Sounds like some rpg open world wise old man who talks to you jajajajaja
Just did this in 3.0 Worked perfectly until the layers and compositor steps which I just skipped. Thanks for these awesome tutorials.
I already know how to model quite well yet I still watch your videos
MizuiroNo i know, right! I am no longer a complete neophyte, thanks to andrew, yet I still enjoy watching his tutorials.
same watched em long before i started to use blender, must say blender is impressive for open source but damn that 3D cursor is a wasted mouse button...
I have to say, at first I hated the 3D cursor with a passion. It did take me a few weeks to finally get it, but now I love it. I now believe it is a great asset. I am not sure how other programs work, because I used 3D Max like 20 years ago and never really got it and then I gave up. Came back to 3D about a year ago and did so with blender, so you could say blender is all I know and I am a bit biased (ignorant).
my beef with the 3D cursor is that it's redundant since theres already snap to commands in blender. Furthermore why waste 33% of your right hand control on something that could be as simple as hold "v" point at vertex? :( Other 3D apps have quick snap to funcionallity, but dont get me wrong I don't want to shit on Blender, its f*ing free lol! it's not Maya or max but still jaw droppingly impressive for open source.
Like ckat609, I tried Max/Maya before Blender. And back then (7-8 years at least) Blender was so weird.. it made 0 sense to me! I didn't like a thing about it, now this month I decided to get DEEPLY into 3D again. And ignore Max/Maya and exclusively go with Blender. And I can't believe I'm saying this, but Blender is a lot easier than Max/Maya (which I previously thought were "easier" than Blender). But all my knowledge is learned from this channel taught by Andrew :).
Also the 3D cursor, I really prefer to have it. Back then, I thought it was stupid and wtf was that I thought! Today I did "Cherry Blossoms Tutorial" in this channel. And 3D cursor was used there, to duplicate-and-rotate the petals so they make a circular flower-like shape around the 3D cursor. Sorry if this sounds silly, but I thought it was pretty neat! And I really don't know how you can do that without the cursor in another 3D app, well I'm sure you can and even in Blender - BUT you can just use the cursor too :) and better to use it as it exists.
Thanks very good video. Explains everything for a total new beginner like me to understand. Followed everything
Hi... I would thank you for those two excellent tutorials. I'm a beginner of 3D modeling and I started again after some years (thanks to this tutorial)... I'll contintinue for sure. :)
I would also give you one idea for improvements... I saw that you never rename meshes, material, etc, unless it's really necessary... I think you should encourage people also to work in a more systematic way, by assigning names... on the long term people saves plenty of time. I followed your tutorial, but I always gave names... so, for example, when I had to select all the "bases" of the bulb (in order to change the material) I didn't lose all the time you lost... Indeed at the beginning I have renamed that part as a "base"... so, after the duplication, the project was plenty of base.001, base.002, etc... So I just opened the Python console, wrote bpy.ops.object.select_pattern(pattern="*base.*", extend=False) and all those objects were magically selected in one shot.
See you in your next tutorial.
Can you do a separate video on cleaning up caustics?? I cant get the closeup of the bulb right......too much noise
Thank GOD nothing happened to you because of heat stroke and by the way cant express my thanksgiving for this wonderful tutorial.
Excellent tutorial man...loved this....
Very nice Tutorial Andrew, I know you are a details man and thats evident in your work but these bulbs are British and there should be two little poles on the underside of the bulb. The screw fit bulbs have just the one pole of course. Great stuff, learned a lot
Hey man don't you want to do this same tutorial in 2.8? Having a hard time getting the bulb caustic settings to reflect correctly.
not really
Love Andrew's talk while doing a repetitive task.
Say no to the sprinkles ban, by the way.
Молодец чувак! И познавательно, и слушать приятно.
I am always fan of your, thanks for sharing such a wonderful tutorial
great tutorial Andrew, cheers!
Super easy to follow tut.
thank you for including information about salt I have done the same but now I have more confirmation from multiple sources
my favorite youtube channel watching my other favorite youtube channel. awwww yeaaahhhh
At 29:55 Shadows are actually complementary color to the object color. They are not always black. If I was standing in a red light, my shadow will be green.
For you that when using the nodes on the renderLayer part for the glare and the Fillament image is not apearing, for viewing the Fillament duplicate node corretly in the black render with only the fillament, you MUST render the scene after you change the fillament object to the second layer. I was having that problem because i didnt render it after the proper changes, so on the "fillament node" wasnt showing nothing, only the default grey background. its just a small thing that if you dont pay attention to the video you will be stuck in that part and thinking where you got wrong when u´ve done every thing corretly. Great tutorial Andrew as allways.
I never thought I'd hear "And then you'll learn how I almost died" in a blender lightbulb tutorial
Pulling a Tim Ferris stunt always comes with possible health risks, as he mentions in his books ; ) Loving your tutorials man. I'm learning a lot from you. P.S For fasting start with 1 day at at time. Then a week after you try 2 days etc. Without prior "training", your body would probably go into shock jumping straight into a 3 day fast.
amazing tutorial! thank you i got one step closer to be another blender guru
That was helpful. Using blender 2.82 i was trying to have my Light Bulb emit light through the glass and no tutorials have been about that on the latest blender 2.8 versions.
you are a god in Blender
Too much knowledge about blender
Happy Australia Day Andrew!
awesome tutorials
Thank you Blender GURU.
What should we do if the base/light bulbs don't show up in the final render? Mine won't show up no matter what I do
I want to see a fire update man !! :D
Mess around with thick and thin fire. maybe dragon fire, and just any tips on making fire look real and how to mess with its thickness.
But like always Great videos man !! Always watching them
nice tutorial
Illusion of some kind at 40:00
Bulbs getting smaller/larger with the eye's movement
¡Excelente! ✌🏻😎
Thanks for your tutorials. I wish you would do the boolian operation for the screwish base. I have made bad experiences with boolian so far and i have no ideas what went wrong. Hope you give me (us) a deeper look into boolian :)
Great tutorial. I have a question though. If I do decide to render the image again, does the setup in the compositor automatically apply to the new rendered image, or do I have to repeat that process again?
do you know when you gonna make the special lightning tutorial you mentioned at the end? :)
man u r the best ♥
Help! I'm stuck in the part where I must uncheck the shadow Cycles settings ...I uncheck that but nothing happens, it remais the same like if it was still check. Did I miss something (?)
Nvm... I solved my own distraction
how did you fix the problem I got the same problem
Me too!
I'm stuck on this bit too; followed steps precisely, unchecked the box & no difference in image. Tried lots of things but no luck, still no light is getting out of the bulb.
Ok, I solved this in the end - the plane I'd created was too far away from the bulb, but I hadn't noticed! I moved it up until it was just under the lightbulb, and suddenly the scene came to life. I guess things like this will become more obvious with practise.
i see your tutorials and learnt blender a lot .
these are good tutorials but
can you do a character modeling series
that will be great .
thanks in advance
Could you have used the particle system to make the Other bulbs.. To increase polygons ?
19:50 : aint got time for that, gonna use rigid body simulation :D
I wonder why he didnt use that
@@ejazahmad9189 Bcuz it has subsurf on it...so the vertices where the rigid body is applied is further out from the visual object...
0:34 Well, that escalated quickly
16:50 Midjourney...
i think 2700K is the canonical temperature for an incandescent light bulb filament, if you want to be exact - it's what the white balance on a camera will use for tungsten lighting.
Has the tutorial about the light management mentioned at the end been released yet? Just wondering. 😁
Seems like your recording is getting messed up (slow and choppy). If you change your performance settings under the render tab (you may already know this) and limit your cores to 6 or 7 (if you have 8) it will keep those resources open for your background tasks. My wife yells at me when i am doing long renders, so i found this setting very useful so she can still use computer. Awesome tutorial man! I can go solve a lot of scene issues now with this shadow ray setting and glass shadow setting! Thanks a ton!
Really good as usual.... one question, In a number of your videos you talk about making sure when you resize you reapply the scale to 1 but I noticed you didn't here.....maybe I am missing it but is there some rule that say do or don't have to on applying a rescale to objects?
Thanks
thanks for the salt water tip! nice life lesson to know about, would've never guessed that i could die from drinking water like that
the glass option isnt there for me 1:25
make sure you are set to cycles render
Not that you are going to switch to imperial units, but the foot has 12 inches...which is a highly composite number. Highly composite numbers can be useful for designer and 3d artists.
Is there a way to actually mate the bulbs to the surface instead of eyeballing it?
you could try making a physics simulation.
I've not been able to find ANYTHING concerning positioning other then "eyeball it" or "type in numbers manually relative to an absolute 0". Coming from a background in CAD, why does it seem like for 3D art, there is no way to just specify "this goes on that", "this is X relative to that", or "this can't go through that"? how do you make anything with multiple parts when nothing has an actual relationship to anything else? For example in this video, there is nothing stopping the lightbulbs from passing through each other or the table. If I am making something with moving parts, how are they supposed to move logically when nothing has relative relationships?
well, there are tools to do just that. It's either snapping to grid/vertices/faces/whatever, or physics simulations, or particle systems, or parenting, or rigging or some clever use of some modifiers, or a combination of the above, or something else that I didn't think of just now, depending on what exactly you want to achieve. The tools are there, but in some cases (like in this one for example) it may be easier/faster to just eyeball it, rather than spend the time to set up a simulation, run it, bake it, and then tweak the results so that it looks exactly the way you want it.
When you want to, for example, place a chair in a room on a flat floor, you can of course set it up with physics simulation and 'drop' it there.. but it would be a lot faster, and just as good to just eyeball it, or snap it to the ground.
On the other hand if you wanted to have an animation of a brick wall falling to pieces, then it would probably be faster to let the computer simulate it for you. Especially if the exact placement of individual bricks is not that important.
Also, in 3d art you're not really (well, not always anyway) making a full physically correct scene, but just an illusion that will look right just from the camera's point of view, and so often you want things to go through other things and stuff like that, so you can not worry about the actuall geometry, and instead focus on just the end result.
Now, if you have any specific questions/placement problems, feel free to ask and I'll do my best to point you to a solution.
Chees.
use the snap tool. the little magnet on the bottom control bar.
great video.
grab some Hydralite in powder form. Always comes in handy. Great to have at the end of a night of drinking.
Yours videos r great big thank u 4 this i can work in blender just because of u thanks can u do tutorials more often pls and some from space thks
Most interesting, thank you very much!
Hi Andrew, What about PBR for the glass material ? You know...everything has fresnel... , so i just wonder if considering your PBR tutorial we just need to replace the diffuse shader to the glass one ? I believe you missed it, and it seem to be the way to go but i'm not a blender guru so your advice would be great ! :)
Btw, Thanks for all your work in sharing your knowledge of Blender.
Ty for the tutorial Guru, its very good. I cant find the Glass BSDF on my meterial. someone can help me?
Hey man I figured it out by myself. at the top middle of Blender there is a dark grey field called "Blender Render". Just switch it to "Cycles Render" and it should work :)
Have fun
Oh OK. Thank you
i was ripping out my hair and about to smash my screen because i couldn't find out why his menu was different. i had no idea that cycles render didn't transfer to new projects, thanks for saving me
Great Stuff!
So I was finished with everything but before hitting render, an idea came to my evil genius mind. I added an eight vertice cylinder and made its inner faces 0% rough, so they're now like 8 mirrors. And then I hit render and now the Fire Department is at home.
... *why*
lmao F
U r a nice guider blender guru..
Andrew I like for you to explain or show me on what part of the video did you convert the curves into mesh, and also what part on video two you join all the parts of the bulb. If this would be a beginner type of tutorial you are sure exkeeping a lot of detais
Check out his beginner tutorial series
Note, If you don't find the Surface options, make sure you have your rendering engine set to Cycles Render. I had it to Render Blender and couldn't find it. Ive spent half an hour trying to figure out what is going on. Until I noticed that I had the old render option set.
I got a streak! WOOOO!
Thanks Andrew... I'm still noobie... but I enjoyed the modelling in part one very much... As soon as you get into nodes though, I notice a dark curtain appearing in my peripheral vision; it starts to cover my eyes and birds start to tweet really loudly; it also speaks to me and says "what the hell is going on there" :) So, with that in mind... do you perhaps have a "complete morons guide to node editing" tut :) ??
I can't seem to be able to make the lightbulb shadows as shown in 27:40, for some reason. I followed every step, and it's not working. :/
What should I do?
I'm having an odd issue, my fillament doesn't seem to want to change colour. and on top of that my bulb doesn't look as round as yours despite the fact that i've got the subsurf set 6 on the render and 6 on the viewport. it's probably something really simple but even though i've repeated this video to try and track down where I might've messed up I can't put my finger on it :/
49:04 best part of this