Thank you so much, you have no idea how much that means to me! If there's any content I can provide to help you better understand the game feel free to let me know. If everything goes well, I'm releasing a Technology in Kenshi video tomorrow
@@Wayloz you have good quality content for such little viewership and Subs. I suggest doing guides on non-mechanic related things, like where to guy after you build up a little, or how to get out of sticky situations. I also suggest you do some commentary, that tends to drive in viewers, especially when you do challenges.
@@HuxLegendsThank you, I appreciate it and the ideas. Wonder what challenges I could do without being consider a copycat or if I bite the bullet and do those anyway. I’ll get to work brainstorming, thanks again :)
@@Wayloz copycat ones are fine as long as your game goes differently (which is bound to happen). Fun for players who aren’t so good to watch someone do great, and humour helps 100%
Not a problem, I'm glad that I was able to help you! If you ever have any questions, I'm more than happy to answer them :) . The game is very punishing, take advantage of it's mechanics before it takes advantage of you. I got your back buddy.
Thank you for the good guide! In the Spuin police station there are Mk3 training dummies on which you can train up to level 15. You just have to be careful when the guards want to scare you away, then stop for a moment and go back later, but if you save in between it works quite well. Best regards from Berlin
EDIT: 8/30/23 - I've learned a good bit since this video in terms of the game, teaching myself or people from videos, and video creation. I look forward to re-making these and being able to better explain these concepts :) Got any recommendations as for what I should cover next? \/ TIMESTAMPS \/ 0:49 - Combat Stats 3:10 - Weapons Types & Strengths 5:28 - Health & KO Points 6:20 - Solo Attack Strategies
I know its a super late comment here in 12/25/2023, but after revisiting over the patches, I'd be curious to see more coverage on that early game to mid game hump. There is a solid grind period that I often run with a basic 7 man team that tons of guides mention but I rarely see covered. The basic early economy and training burn that most handle around Hub/Squin would be solid. I've ran through 4 saves over the years with just about 70 hours in, its one of the rougher parts of the game in my humble opinion. Which is a shame because once you RTS out of that world you can see so much amazing gorgeous content and story thats hidden away. Alternatively A good agi and toughness guide that doesn't just abuse the playing dead mechanic or play the enslavement world would be totes.
Just started, got a trader backpack, mined copper till it was filled to the brim, walked / sneaked around, got beat up etc. Over encumbrance gives massive train boosts for lots of skills. And copper sells for a Lot. So you get more gear, food etc. Just do this for a while:)
@@l.pietrobon3925 Maybe I'm imagining it but I feel whenever I mine there, I get more hostile interactions than at the hub. Which isn't necessarily a bad thing depending on.
Thank you :) I’ll try to work on that. Would be there by now but lost my saves with the new pc. Off the top I’d recommend over-encumbrance, heavy grade armor and backpacks that debuff your stealth, then sneaking/stealing. EDIT: Oh also, being wounded helps train it faster and you may already know this but also sneaking by hostiles is way more effective than neutrals.
Just stumbled upon your channel. Love the content so far! What I would like to see just because I haven't seen one is a rundown of each major race, and sub-race and what the benefits and drawbacks to each are. Could even do multiple videos one for Hivers, one for humans, one for Shek, and one for Skeletons type of thing. I always hear people taking about the subtle differences and in my six years of playing I have finally learned them all I think but it was a difficult thing to figure out.
Hey there and thank you so much Stephen, it really means a lot to hear that. Ooo, that's a really good idea and honestly sounds like your more qualified to pursue it. Will look into it a bit more and see what can be done. I appreciate the ideas and comment. Thanks again :)
Muchas gracias, lamentablemente no entiendo mucho español (de ahí el traductor), de lo contrario trataría de hacer subtítulos precisos. Un saludo desde los Estados!
Contrary to what toughness says, you will always stumble in some way whenever you take damage. Toughness does however move the damage threshold at which some stumbles occur at. By default it appears to be at 0, so any damage will cause the "high damage" stumbles. This threshold seems to increase by 0.8 per level of toughness, capping out at 80 damage to trigger the "high damage" stumbles when you reach level 100. This is damage after toughness and armor apply their resistances, so those can drastically change your stumbling. So it depends on how your enemy will be in the end or rather whether they can land more than 80 damage in a single strike.
Agh, sorry I should've said it better. If you go into stats panel, hover your mouse on the toughness skill/stat, and look in the bottom left corner of that stats panel. In the corner there's going to be "KO Point : 13", etc. Example: Level 1 Toughness - KO Point : 25 (may not be accurate) So any body part that falls to that point, will make you fold. Level 40 Toughness - KO Point : -30 ( ^ x2 ) Hope that makes better sense :)
@@twitchy.mp3 No worries at all, I hope you can enjoy the game :) If you have any questions, feel free to ask me. Also, I'm sorry I took so long to respond, work has been a mess recently.
I wish someone would make a REAL actual guide… all the guides suck… the biggest question is how to get stronger so you can actually start winning fights and out of all the guides out there nobody actually tells you what to do to actually start getting better… like what do you do to actually live long enough in fights? How do you level up this or that so you can actually start winning fights… nobody tells you this….
Your body in this game is trained through torture essentially, in order to take more hits before dropping, you increase the stats I mentioned, that increase your minimum KO points. In order to start winning fights you must partially survive multiple and either run or get dropped and have a friendly get you. Through multiple attempts you’ll be able to hit im slightly more often. Increasing your dexterity per hit landed, toughness per hit taken, sword skill per swing contact, etc. Then your character is getting good at getting hit and hitting, then he’ll be better at blocking cus his attacks are faster and he’s ready recovered to block. If you don’t want to train via combat you can use dummies to get skills off the ground. The hard part is staying alive through this. Whenever going into a new fight please fully recover prior by bandaging and SLEEPING. Improving survivability alongside removing debuffs from stats.
Just found your channel, definitely deserves more traffic. I bought Kenshi about 3 days ago
Thank you so much, you have no idea how much that means to me! If there's any content I can provide to help you better understand the game feel free to let me know. If everything goes well, I'm releasing a Technology in Kenshi video tomorrow
@@Wayloz you have good quality content for such little viewership and Subs. I suggest doing guides on non-mechanic related things, like where to guy after you build up a little, or how to get out of sticky situations. I also suggest you do some commentary, that tends to drive in viewers, especially when you do challenges.
@@HuxLegendsThank you, I appreciate it and the ideas. Wonder what challenges I could do without being consider a copycat or if I bite the bullet and do those anyway. I’ll get to work brainstorming, thanks again :)
@@Wayloz copycat ones are fine as long as your game goes differently (which is bound to happen). Fun for players who aren’t so good to watch someone do great, and humour helps 100%
@@HuxLegends Okay, I will try that out :)
R cancel is the most genius game changing move for a noob like me. Thank you so much, this game is starting to make more sense now once you DON"T DIE!
Not a problem, I'm glad that I was able to help you!
If you ever have any questions, I'm more than happy to answer them :) .
The game is very punishing, take advantage of it's mechanics before it takes advantage of you. I got your back buddy.
Thank you for the good guide! In the Spuin police station there are Mk3 training dummies on which you can train up to level 15. You just have to be careful when the guards want to scare you away, then stop for a moment and go back later, but if you save in between it works quite well. Best regards from Berlin
EDIT: 8/30/23 - I've learned a good bit since this video in terms of the game, teaching myself or people from videos, and video creation. I look forward to re-making these and being able to better explain these concepts :)
Got any recommendations as for what I should cover next?
\/ TIMESTAMPS \/
0:49 - Combat Stats
3:10 - Weapons Types & Strengths
5:28 - Health & KO Points
6:20 - Solo Attack Strategies
Group combat, tactics and how to micro a small to medium sized squad against different groups of enemies.
I know its a super late comment here in 12/25/2023, but after revisiting over the patches, I'd be curious to see more coverage on that early game to mid game hump. There is a solid grind period that I often run with a basic 7 man team that tons of guides mention but I rarely see covered. The basic early economy and training burn that most handle around Hub/Squin would be solid. I've ran through 4 saves over the years with just about 70 hours in, its one of the rougher parts of the game in my humble opinion. Which is a shame because once you RTS out of that world you can see so much amazing gorgeous content and story thats hidden away.
Alternatively A good agi and toughness guide that doesn't just abuse the playing dead mechanic or play the enslavement world would be totes.
@@Traced7 Oo okay can’t give the full response this deserves rn, with family. But that’s an awesome idea that I will look into doing a breakdown on
@@method1313 Alright, I'll see what I can do. Thank you
just found this channel, rlly cool man, loved the casual commentary, u got a sub AND a bell
I appreciate the kindness! And thank you : )
been working through some personal things but I hope to come back here soon.
Good video mate. Helped me a ton. Subbed
Glad I could :) and thank you!!
Just started, got a trader backpack, mined copper till it was filled to the brim, walked / sneaked around, got beat up etc.
Over encumbrance gives massive train boosts for lots of skills. And copper sells for a Lot. So you get more gear, food etc.
Just do this for a while:)
Your comment is featured in the newest video :)
@@Wayloz cheers dude 👍
Yeah i always go mine copper outside Squin for ez money in the early game
@@l.pietrobon3925 Maybe I'm imagining it but I feel whenever I mine there, I get more hostile interactions than at the hub.
Which isn't necessarily a bad thing depending on.
Played kenshi for 1,100 hours+ and there's still so much I don't know lol. Great guide :)
Thank you :)! I'm at ~305 so I definitely feel you there lol
You deserve alot more subs your videos are high quqlity
Thank you! That really means a lot :)
nice! was looking for a thievery to 100 guide (most stop at 75ish) and a base defense tutorial. In general seeing some endgame stuff would be fun too.
Thank you :) I’ll try to work on that. Would be there by now but lost my saves with the new pc. Off the top I’d recommend over-encumbrance, heavy grade armor and backpacks that debuff your stealth, then sneaking/stealing.
EDIT: Oh also, being wounded helps train it faster and you may already know this but also sneaking by hostiles is way more effective than neutrals.
Just stumbled upon your channel. Love the content so far! What I would like to see just because I haven't seen one is a rundown of each major race, and sub-race and what the benefits and drawbacks to each are. Could even do multiple videos one for Hivers, one for humans, one for Shek, and one for Skeletons type of thing. I always hear people taking about the subtle differences and in my six years of playing I have finally learned them all I think but it was a difficult thing to figure out.
Hey there and thank you so much Stephen, it really means a lot to hear that.
Ooo, that's a really good idea and honestly sounds like your more qualified to pursue it. Will look into it a bit more and see what can be done.
I appreciate the ideas and comment.
Thanks again :)
Great video!
:) Thank you! Hope it helps.
everybody uses dark ui, you would think it was a default feature
At this point it should be a menu option. 😂
Good thing here
Thank you :) hope it helps
Good video, cool game look forward to kenshi 2
Thank you very much R H, I am too. Not sure how much different it will be training and mechanics wise but expect tutorials for it too.
Basics of combat:
Step 1: Grind stealth
Step 2: Grind Assassination
Step 3: THUNK
Step 4: kidnap kat-lon
Step 5: remove leg
Step 6: use your brand new punching bag to gain god level stats
Thanks!!
Glad I could help! Goodluck out there
Buen video bro , se un poco de ingles asi que algo entendi sin los subtitulos jsjsj
Un saludo desde chile
Muchas gracias, lamentablemente no entiendo mucho español (de ahí el traductor), de lo contrario trataría de hacer subtítulos precisos.
Un saludo desde los Estados!
Agregué algunos subtítulos automáticos al tutorial más reciente. Si tienes la oportunidad, avísame si son útiles.
Tunes
Yessir' tryna keep it chill for you guys ;)
one time i end up in a fight in the swamps inside a building when i went out side the whole town was in a chaos every one was fight every one
Haha yep not everyone likes eachother but that's not always a bad thing. Can be used to your advantage.
“i pranked em”
I tried to, hopefully it works for you. 💀
Is it possible to not stagger at all when hit?
Contrary to what toughness says, you will always stumble in some way whenever you take damage. Toughness does however move the damage threshold at which some stumbles occur at. By default it appears to be at 0, so any damage will cause the "high damage" stumbles. This threshold seems to increase by 0.8 per level of toughness, capping out at 80 damage to trigger the "high damage" stumbles when you reach level 100. This is damage after toughness and armor apply their resistances, so those can drastically change your stumbling.
So it depends on how your enemy will be in the end or rather whether they can land more than 80 damage in a single strike.
5:37
Makes no sense my toughness number being the KO number because when you get toughness higher you knock out a lot less
Maybe I misunderstand
Agh, sorry I should've said it better. If you go into stats panel, hover your mouse on the toughness skill/stat, and look in the bottom left corner of that stats panel. In the corner there's going to be "KO Point : 13", etc.
Example:
Level 1 Toughness - KO Point : 25 (may not be accurate)
So any body part that falls to that point, will make you fold.
Level 40 Toughness - KO Point : -30 ( ^ x2 )
Hope that makes better sense :)
@@Wayloz Yes thank you for reply!
@@twitchy.mp3 No worries at all, I hope you can enjoy the game :)
If you have any questions, feel free to ask me.
Also, I'm sorry I took so long to respond, work has been a mess recently.
@@Wayloz
so crossbows are the only ranged weapon? lame.
Sadly, outside of the stationary base defense turrets, yea :/
I wish someone would make a REAL actual guide… all the guides suck… the biggest question is how to get stronger so you can actually start winning fights and out of all the guides out there nobody actually tells you what to do to actually start getting better… like what do you do to actually live long enough in fights? How do you level up this or that so you can actually start winning fights… nobody tells you this….
Your body in this game is trained through torture essentially, in order to take more hits before dropping, you increase the stats I mentioned, that increase your minimum KO points.
In order to start winning fights you must partially survive multiple and either run or get dropped and have a friendly get you. Through multiple attempts you’ll be able to hit im slightly more often. Increasing your dexterity per hit landed, toughness per hit taken, sword skill per swing contact, etc.
Then your character is getting good at getting hit and hitting, then he’ll be better at blocking cus his attacks are faster and he’s ready recovered to block. If you don’t want to train via combat you can use dummies to get skills off the ground. The hard part is staying alive through this. Whenever going into a new fight please fully recover prior by bandaging and SLEEPING. Improving survivability alongside removing debuffs from stats.
Will see what I can put together