I would use path tracing to render subsurface scattering which might help get rid of your hotspots. If i was using directlighting i would set the GI mode to GI Diffuse and lower the GI Clamp to something between 1-9 but 1 works best for me to get rid of hotspots.
hi! i'm having a problem with the backlighting in that it shows noticeably on the floor behind my object. even when i change the shape to a sphere it's very obviously brighter on the floor behind my object than elsewhere in the scene. would rather not have to use a matte or multi pass with alpha... any advice? xoxo
George I downloaded that model from 3D scans. The website is in the description. 3D scanned models have a lot of polygons and are created from images taken in a 360 degree motion around the model. It’s a type of point clouding method.
CTRL + Click to add another RGB spectrum quicker! it saves a bit of time if you need to copy a node.
Very helpful. Any chance you could share the material or scene for the marble at the beginning of this video?
Loving the Octane tutorials - please do continue to share more knowledge. :)
Hieran Chauhan definitely many more to come :) thanks!
Appreciate you putting effort into making these videos!
Thanks for the feedback glad people enjoy them. More to come after the Christmas break.
Thanks !
Why do you need a mix material ?
hmm, didn't work for me for some reason. I'm cursed, I've never gotten SSS to work in any program.
thank you for sharing
No worries :)
Nice tutorial, but I keep getting some random hotspots in the middle of the object.. tips?
I would use path tracing to render subsurface scattering which might help get rid of your hotspots. If i was using directlighting i would set the GI mode to GI Diffuse and lower the GI Clamp to something between 1-9 but 1 works best for me to get rid of hotspots.
Actually solved it. I was mistakenly using C4ds normal lights :V
Good to hear. Thanks for letting us know i, we ever have the same issue we know how to solve it now :)
hello please whats is the title of the music used in this tutorial ?
hi! i'm having a problem with the backlighting in that it shows noticeably on the floor behind my object. even when i change the shape to a sphere it's very obviously brighter on the floor behind my object than elsewhere in the scene. would rather not have to use a matte or multi pass with alpha... any advice? xoxo
Omg Coolteens hey! could you maybe link me to a screen shot of what you’re talking about that way I can diagnose it more for you :)
Any idea how the model in the intro was modeled?
George I downloaded that model from 3D scans. The website is in the description. 3D scanned models have a lot of polygons and are created from images taken in a 360 degree motion around the model. It’s a type of point clouding method.
Zulu 8 Awesome thanks for the reply, the 3d scanned models are sublime. Thanks so much!
George no worries :)
man, you're cool,do quality content,thank you,make a video about your "title sequence, opening"
Obviously
Are you still plan on doing the viewport optimization tutorial. Just wondering cause I have run into this a lot. Thanks.
Already done a while back, hope this helps.
m.ua-cam.com/video/0tzHQD3cRJE/v-deo.html
Thanks bud I appreciate it.
boss
Thanks mate
Слишком много лишних слов!!!
Are you still plan on doing the viewport optimization tutorial. Just wondering cause I have run into this a lot. Thanks.