@@InnerFury1886 Lumen seems to be way less GPU intensive than GIBS if I understand correctly. At least the general demos they show on their respective presentations GIBS takes about 4-5 ms while Lumen's approach only takes about 2-3 ms gpu time while also looking a bit better
@@albarnie1168 A year old comment, I know, but I agree with you. The more solutions, the better. And, over time, each one can be iterated upon and the different solutions (or ideas inspired by each) can be mixed and matched for various use cases and to achieve overall better performance and graphical fidelity. The amount of people happily willing to eradicate anything and everything that is not UE and to consolidate and monopolize all gaming tech under Epic is quite disconcerting.
hmm, mental ray photon emission in real time, sounds crazy)
Amazing !!!!!!!!!!!! real time gi the way you do it is amazings
Great presentation.
this is DOPE tech, awsome!!
Does D5 render use this technology?
Thanks SEED, great work!
That is a very generous definition of "converged". This seems much too slow.
Nice
I am assuming using example of BF 2042, that game will have surfels based global illumination..
List this video!
Drink every time he says "Surfels"
Zu W..HTC
Thanks
Maybe Surfels will mean a revolution for the CG industry!
Maybe it's just the examples shown, but Lumen appears to give better results.
not sure, this seems to be better scalability wise. definitely good to see multiple solutions emerging for the problem of rtgi
@@albarnie1168 Have you not seen the huge maps created with UE5?
@@InnerFury1886 Seems to run well enough on consoles from the Matrix Awakens demo anyway.
@@InnerFury1886 Lumen seems to be way less GPU intensive than GIBS if I understand correctly. At least the general demos they show on their respective presentations GIBS takes about 4-5 ms while Lumen's approach only takes about 2-3 ms gpu time while also looking a bit better
@@albarnie1168 A year old comment, I know, but I agree with you. The more solutions, the better. And, over time, each one can be iterated upon and the different solutions (or ideas inspired by each) can be mixed and matched for various use cases and to achieve overall better performance and graphical fidelity.
The amount of people happily willing to eradicate anything and everything that is not UE and to consolidate and monopolize all gaming tech under Epic is quite disconcerting.
Why is this unlisted ?
milliseconds man, talk to me about the milliseconds
Beautiful work. This can also be used in science on any applicable databases, like LLMs, Blockchains, GPTs, and raw data. Thank you.
you're just spouting a bunch of buzzwords
Will the next ea games include this feature ?
Could world well with nanite ?!