SIGGRAPH 2021: Global Illumination Based on Surfels

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 27

  • @ticiusarakan
    @ticiusarakan 3 роки тому +19

    hmm, mental ray photon emission in real time, sounds crazy)

  • @CdeeqFilmmaker
    @CdeeqFilmmaker 3 роки тому +15

    Amazing !!!!!!!!!!!! real time gi the way you do it is amazings

  • @chucktrier
    @chucktrier 3 роки тому +14

    Great presentation.

  • @hikaroto2791
    @hikaroto2791 3 роки тому +3

    this is DOPE tech, awsome!!

  • @Fuergu
    @Fuergu Рік тому +1

    Does D5 render use this technology?

  • @ravikhannawalia3107
    @ravikhannawalia3107 3 роки тому +9

    Thanks SEED, great work!

  • @doltBmB
    @doltBmB 2 роки тому +2

    That is a very generous definition of "converged". This seems much too slow.

  • @jeffg4686
    @jeffg4686 3 роки тому +1

    Nice

  • @niks660097
    @niks660097 3 роки тому +2

    I am assuming using example of BF 2042, that game will have surfels based global illumination..

  • @forasago
    @forasago 3 роки тому

    List this video!

  • @SteveWebbbb
    @SteveWebbbb 3 роки тому +26

    Drink every time he says "Surfels"

  • @PixelPulse168
    @PixelPulse168 3 роки тому

    Thanks

  • @lzmihich
    @lzmihich 3 роки тому

    Maybe Surfels will mean a revolution for the CG industry!

  • @djayjp
    @djayjp 3 роки тому +1

    Maybe it's just the examples shown, but Lumen appears to give better results.

    • @albarnie1168
      @albarnie1168 3 роки тому +9

      not sure, this seems to be better scalability wise. definitely good to see multiple solutions emerging for the problem of rtgi

    • @djayjp
      @djayjp 3 роки тому

      @@albarnie1168 Have you not seen the huge maps created with UE5?

    • @djayjp
      @djayjp 2 роки тому

      @@InnerFury1886 Seems to run well enough on consoles from the Matrix Awakens demo anyway.

    • @TheMrKeksLp
      @TheMrKeksLp 2 роки тому +1

      @@InnerFury1886 Lumen seems to be way less GPU intensive than GIBS if I understand correctly. At least the general demos they show on their respective presentations GIBS takes about 4-5 ms while Lumen's approach only takes about 2-3 ms gpu time while also looking a bit better

    • @HickoryDickory86
      @HickoryDickory86 Рік тому +4

      ​@@albarnie1168 A year old comment, I know, but I agree with you. The more solutions, the better. And, over time, each one can be iterated upon and the different solutions (or ideas inspired by each) can be mixed and matched for various use cases and to achieve overall better performance and graphical fidelity.
      The amount of people happily willing to eradicate anything and everything that is not UE and to consolidate and monopolize all gaming tech under Epic is quite disconcerting.

  • @nolram
    @nolram 3 роки тому +1

    Why is this unlisted ?

  • @doltBmB
    @doltBmB 2 роки тому +1

    milliseconds man, talk to me about the milliseconds

  • @aresaurelian
    @aresaurelian Рік тому +3

    Beautiful work. This can also be used in science on any applicable databases, like LLMs, Blockchains, GPTs, and raw data. Thank you.

    • @cvspvr
      @cvspvr 7 місяців тому +12

      you're just spouting a bunch of buzzwords

  • @LivingTheDream77
    @LivingTheDream77 3 роки тому

    Will the next ea games include this feature ?

  • @romainthibaudault7678
    @romainthibaudault7678 3 роки тому

    Could world well with nanite ?!