21:40 You say you forgot Cegorach's Jest, but worry not! It doesn't even apply here. Cegorach's Jest only works against normal hits, and the Blooded Gunner struck with a crit. No roll necessary, Cegorach's Jest doesn't work on crits. Great batrep, keep up the good work!
What an amazing battle report! You make a very good job editting the video, and we enjoy it like if we were children. Thanks and please continue in the same way. I will share the video in all my groups.
It's interesting to think how it might have played out if you hadn't given up the shrieking harvest in TP2. I imagine the enforcer might have been a bit further back because you gave up the torrent attack in order to get further up. So, maybe you give the flamer another attack in TP2 which probably kills the clown and means that the flenser lives into TP3 where he would have the opportunity to charge and kill the neurodisruptor before he gets the double kill or at least lets the flenser kill him after he does the double kill. All of a sudden things look a lot spicier. The ogryn on the other hand would change the entire way the game plays out. The big deal for the Ogryn is that as long as you dont give up an early death jester shot to soften him up, the clowns dont have a good way to kill a relentless ogryn other than the fusiom pistol. (So lut him on the side of the board that doesn't have a fusion pistol and/or keep him more than 11" from wherever the fusion pistol ends TP1). If they charge him, he'll kill them before they kill him on the defense and then charge and kill someone another clown. If they shoot him, with anything other than a lucky fusion pistol roll, the same thing happens. So, his threat range is going to control their movement across an entire flank and make it hard for them to push up effectively.
Oh, this one is going to be interesting! Harlequins cause a lot of trouble to my Blooded, with their autohitting 7W attacks on the charge, so most of my operatives just get vaporised without even a single dice being rolled. EDIT: I can see your opponent decided to give you more of a fighting chance and didn't choose the weapons that autokill 7W models on a charge.
Yeah, i did think that afterwards having some more mortal wounds and a real tank target to engage in combat with a few elves would've probably been better - descent roll on avalanche of muscle and he kill a clown with one hit in combat and if charged well ties another one up - and then ultimately draws fire whilst i mop up the objectives, against these guys i tihnk id drop the enforcer as the forcerd overwatch into clowns with my ap guns that i normally do isnt as powerful so id still take 2 ga troopers so i could potentially get 2 objective in 1 turn on loot.
Clowns should really use kisses in this matchup as a crit 1 shots most every model. And once you have completed your cedath points you switch to the one that gives you auto crits. Now just charge and murder with no damage coming back
Nice Ben: Says clown words
Russ: Do i lose now? Goog game good game
🤣😭😩🤔...😭 This was my process
the production value is insane ^^
Cheers bud!
21:40 You say you forgot Cegorach's Jest, but worry not! It doesn't even apply here. Cegorach's Jest only works against normal hits, and the Blooded Gunner struck with a crit. No roll necessary, Cegorach's Jest doesn't work on crits. Great batrep, keep up the good work!
What an amazing battle report! You make a very good job editting the video, and we enjoy it like if we were children.
Thanks and please continue in the same way.
I will share the video in all my groups.
cheers bud! that'd be great!
Excellent batrep format. Fast and easy to follow.
In the second turn when the player charged the melta, you didn’t forget about the cegorach's jest since it only works on a normal hit
oh great! i confess my knowledge on void dancers is loose
Favorite Kill Team channel. Keep it up!
Cheers bud
And first for my another blooded report thanks for heads up m8 :D You work fast and I love you for it :D
This made me subscribe and hit the bell.
It was great playing your Blooded team at WHW. Such a cool looking team, especially the Enforcer.
Hey Toby! yeah man was great fun. Cheers man loved your crimson fists!
@@GFNGaming Ah thanks dude.
Gorgeous minis mate
Best battle reps in all of Kill Team
Great report, thank u.
Those Blooded look amazing.
Cheers bud!
Love it! Just about to start playing my VoidBoyz troop so great to get some tips.
This world needs less void dancer players Jason, for shame XD
@@GFNGaming it’s ok if they are Orks surely? 😀
Great report. Thanks!
Clowns are rough.....
It's interesting to think how it might have played out if you hadn't given up the shrieking harvest in TP2.
I imagine the enforcer might have been a bit further back because you gave up the torrent attack in order to get further up. So, maybe you give the flamer another attack in TP2 which probably kills the clown and means that the flenser lives into TP3 where he would have the opportunity to charge and kill the neurodisruptor before he gets the double kill or at least lets the flenser kill him after he does the double kill. All of a sudden things look a lot spicier.
The ogryn on the other hand would change the entire way the game plays out. The big deal for the Ogryn is that as long as you dont give up an early death jester shot to soften him up, the clowns dont have a good way to kill a relentless ogryn other than the fusiom pistol. (So lut him on the side of the board that doesn't have a fusion pistol and/or keep him more than 11" from wherever the fusion pistol ends TP1). If they charge him, he'll kill them before they kill him on the defense and then charge and kill someone another clown. If they shoot him, with anything other than a lucky fusion pistol roll, the same thing happens. So, his threat range is going to control their movement across an entire flank and make it hard for them to push up effectively.
Beautiful teams and a great game! Russ, how do you convert and paint such thematic and characterful teams all the time?
oh cheers man, appreciate that :)
I am not sure but are you using just Jakal models from the WE as proxies for Blooded or other stuff too?
They're all kit bashed but I'd say most of the main bodies are jakals a few guardsman, necromunda thrown in but mainly jakal kit 👍
@@GFNGaming That is awesome. They look great. The way one of them was holding a morning star it reminded me of the old school chaos cultist models :)
Oh, this one is going to be interesting! Harlequins cause a lot of trouble to my Blooded, with their autohitting 7W attacks on the charge, so most of my operatives just get vaporised without even a single dice being rolled.
EDIT: I can see your opponent decided to give you more of a fighting chance and didn't choose the weapons that autokill 7W models on a charge.
😄 this is why he is 'Nice Ben' - i think he likes to play WYSIWYG aswell ... lucky for me
@@GFNGaming Thank you, Nice Ben :D !
I think you want ogryn instead of 2 guys for this matchup. But it's hard matchup for blooded either way. Void dancers love 7 wound hordes.
Yeah, i did think that afterwards having some more mortal wounds and a real tank target to engage in combat with a few elves would've probably been better - descent roll on avalanche of muscle and he kill a clown with one hit in combat and if charged well ties another one up - and then ultimately draws fire whilst i mop up the objectives, against these guys i tihnk id drop the enforcer as the forcerd overwatch into clowns with my ap guns that i normally do isnt as powerful so id still take 2 ga troopers so i could potentially get 2 objective in 1 turn on loot.
Clowns should really use kisses in this matchup as a crit 1 shots most every model. And once you have completed your cedath points you switch to the one that gives you auto crits. Now just charge and murder with no damage coming back