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Does Nintendo count? I have so many memories of me in my basement playing on my parents' old NES and Gameboy. Too bad every time I want a Nintendo game, like Splatoon 3, I gotta pay 60 dollars. Which is why I don't play AAA games...
I used to be a fan of NFS back when they released Need for Speed Underground. I felt underwhelmed with most of their releases since the reboot the series went through.
@@ferretyoutuber4694 Nintendo is so anti consumer. Their games rarely go on sale if ever, Zelda remaster from years ago is $60. Their recent releases are incomplete as well so they get your money early. Later on, they add the rest of the game and disguise them as "free title updates".
Mine used to be Ubisoft. I sunk almost 2000hrs into Siege and loved almost all of it. Now the game kinda died down, but we'll see. I sincerely hope they come back.
Blizzard, Ubisoft,... they all started to become bad in 2014-15. Like every Triple AAA Studio started to become bad there. Idk what happened there. Maybe Bethesda will also get like this. They didnt really release a Game since 2014-15. (Fallout76 was made to make the companys worth higher and then they sold the company...) But I hope Starfield and/or TES 6 are not soulless trash aswell. It would be the last Triple AAA company I have good memories about. Skyrim, Fallout 4, if they are gone bad Triple AAA is doomed for good.
Another thing that Elden Ring has going for it is the cost to play, you pay $60 and get access to everything. There's no store for microtransactions, no cash grab, it's a game that doesn't limit you based on how much money you are willing to pay. Most AAA developers now have a store integrated into their games with most of the content coming from paying extra.
Unfortunately many gamers select to pay for microtransactions. Most studios make games infested with microtransactions, because there are people who spend their money on microtransactions. Similarly, studios make the same kind of game again and again, because many gamers buy the same game again and again. Perhaps most AAA studios will keep the same strategy, and obviously, Elden Ring is an exception, at least for now. But let's hope that we will see more games like Elden Ring in the future.
Elden Ring by Ubisoft: $60 base game, $25 for "Age of stars" DLC featuring huge underground areas, $10 for Mt Gelmir and Volcano manor, $10 for Caelid and Radahn, $10 for crumbling farum azula, $20 for mountaintops and haligtree. $5 for each stonesword key, base game comes with two. Oh forgot, $20 for multiplayer and the invasion/summon items are sold in store :)
The funniest thing is that, if you're already a Souls fan, you can clearly see Elden Ring reusing a lot of aspects of the same dark souls formula, that honestly starts to get old. But it still looks far more original and anti-formula than all the other big games that are released today, because of how bad that AAA formula has become. Quite the irony that the most overformulaic souls game is still far more original than the vast majority of videogames made today.
idk, I loved elden ring but think old stuff IS starting to get old, they need a whole revamp on combat system for example, and give some love to old heavy builds, not DS1 broken but think they're a bit pointless rn
I have faith that from will actually innovate on their formula far more, while they're not a small studio, they're not huge either, with their manpower, I found the reused animation and such to be far more acceptable, hopefully with the money elden ring made them they can be more risky when it comes to those things aswell
I think the reason many game developers are angry at FromSoft and Elden Ring is because: FromSoft are pro consumer. There are no lootboxes and other content you have to pay for, after you have already paid full price for the game. It's the same as if Disney charged full price, while STILL putting out tons of ads. Which should be illegal
They're salty because they can't imagine that simplicity is sometimes worth more than a fancy looking UI with docents of indicators of what to do and what's happening. Seriously as a developer when I've read the news back then I just laughed at all those pathetic wannabes who call themselves devs when in reality they're just big crybabies.
The real reason companies like FromSoftware maintain their soul is because they have managed to stay private instead of being publicly traded. It would be the biggest red flag for me if FromSoftware went public all of a sudden, because then nothing would matter for them except maximizing as much profit for shareholders as they can. The stock market is the cancer of the entertainment industry.
Absolutely right. Once your company is publicly traded, the execs stock options go up and down in worth in proportion to what their quarterly income statements say, so that is the only thing they will focus on. Privately owned, you don't have that same pressure to maximize income at all costs, and you can build sustainable business.
You are talking about the company that deliberately left their Dark Souls servers offline for a very long time to increase sales of Elden Ring. They put the r into soul on that one and it says a lot about them.
Yeah too many games have been released unfinished because the studio needed something to present to the Annual Investors Meeting. They're hyper focused on the short term instead of thinking of the long term. They could have delayed their game for a year but they are pressured to release it now to meet the Quarterly Earnings Report. This strategy always backfires because there will be bug compilations within days of release.
Try Factorio. For real, try this game. This is one of the best game I have ever play and I also have the sentiment „doesn’t matter the genre as long as it’s good”. Maybe Factorio isn’t AAA but it is masterpiece.
elden ring is prob the most beautiful and accessible game ever made - its freedom sets it apart from anything else. it doesn't sit with skyrim, zelda, gta5 ... it sits above them.
@@stevenmaswabi-zz9kt same bro, i always didnt like fighting games because they are so conplicated to play but i LOVE skullgirls 2nd encore and skullgirls in general. A change of heart just for a single game
Elden Ring actually gave me the feeling that i felt playing games as a kid , it felt genuine and like it actually wanted me to have fun and i did , 5 times in fact , and im only not playing it cuz of how addictive it can be
Bloodborne is a masterpiece. Sekiro is a masterpiece. Dark souls 3 is a masterpiece. And Eldenring is a masterpiece. From Software is such an incredible studio. Without any bullshit micropayment.
@abhinandanil7775 are you a 100 year old person with 2 seconds or more reaction time? If not, you definitely can beat the game. There are difficulty sliders built into the game, you can spawn spirits and summon NPCs, you could even make it easier on PC with seamless coop.
And Dark Souls 2 is a great game. By no means a masterpiece. It and Demon's Souls (the PS3 version) are in my opinion the least of the souls games, but they are both great games regardless.
For me, Elden Ring is a Gothic game for the modern era. Organic exploration, unique locations, no handholding, fixed scaling and very satisfying progression. In essence it's an old game in a new skin but that was exactly what we needed in the current hellhole of "AAA" garbage.
fuck yea gothic, but its not dead, modders recently released full game in gothic universe. Prequel to Gothic 1 called The Chronicles Of Myrtana: Archolos. What a miracle, they took gothic formula and somehow improved it.
I am so fucking happy that FromSoftware is succeeding - one of the studios to keep looking to stick to solid fundamentals, while experimenting with new genres. Even if you don't like their style, they are at least coming out to say that their games aren't for everyone. I think pure art is one that isn't meant for everyone, but rather, being an expression of a person or group of people's ideas.
@Jaguar Ham It's less about that feature to help those who don't want to approach the "GIT GUD" path, but more of the overall experience of the game. There are players that will not or will never touch a From Software game, even Elden Ring which has more accessibility to play it easier.
Sorry but wha? Elden ring is basically dark soul 4, it uses the same engine and design philosophy of dark souls 3! The thing i hate the most about elden ring is how much everyone wants to ìgnore his negatives to just focus on the positives; from the same fanbase who cried about how different sekiro was and that it was too hard it's obvius from returns to THEIR same formula
I mean they're coming out with Armored Core VI soon. A mission based mecha game set in a dark dystopian future. These guys follow the beat of their own drum and it's wonderful.
I will NEVER forget my first steps into the world of Elden Ring as a first time souls player. OMG, the overwhelming feeling of excitement, joy, fear, and awe. I was getting killed by everything, A LOT…and loving every second of learning how to be a souls player.
The best part about it, is the world of Souls games that's opened up to you due to it. You can now jump into Bloodborne, Dark Souls, Sekiro and are totally ready. You have what it takes and have some of the best stories and worlds ever put into gaming in front of you.
@@NCSGaming15 If PS4 is available to you, Bloodborne is definitely the way to go if you can. Since you like weapons, the transforming weapons of that game are going to really impress and the music... You'll fall in love with it like everyone else has. While Dark Souls 3 will match your current experience with Elden Ring the closest otherwise, and the bosses are intensely beautiful, it might ruin Elden Ring a bit for you imo cuz they're so well made lol. I'm of course, very partial to the original Dark Souls since I started from there, but coming from Elden Ring, I think those first two picks would be best. That said some people start right from the beginning after Elden Ring and love it so I won't tell you that you can't. :) It's a beautiful game, and the most genuine of all Souls games ever made. Sekiro is going to be the most challenging after Bloodborne since both those games are so unique and special, Sekiro has jumping and a sweet grappling hook mechanic and lots of verticality to explore. But the weapon you start with is the same you end with. There's no gear. You get skills but you can't just out level enemies, that said it means it's super balanced. The entire game is designed so you are ready to win any fight from the start. So they don't go easy on you, but you're meant to die in that game. It's in the name. :) They're all fantastic.
@@NCSGaming15 bloodborne was my first souls game, it’s still my favorite. I’m always excited when I hear people playing it for the first time. Have fun and remember FEAR THE OLD BLOOD!
I smashed through Elden Ring with no summons and no magic, just basic melee. It's massively overrated. It tricks the unskilled into thinking they beat a hard game because it employs tricks to seem harder than it actually is. Tree sentinel is a perfect example of that. He's far from the easiest boss and 4 times the health of the easiest bosses but is the first thing you encounter so that new players think that's the baseline for the game and feel like they earned the victory when they roll through him at an appropriate upgrade level. The game does a poor job showing the player its content. It guides you away from low level zones like Weeping Peninsula and by the time you go back there you will be overleveled, it guides you to Margit and Lirunia way too early, it allows you to straight up skip entire major bosses with nothing stopping you. It hides content to justify it's stupid multiplayer features that you can't use at the same time as the mods required to make the game run properly above 60 FPS, with DLSS, rebind keys properly, mark the stuff on the map, etc. This is more reliant on mods than the average Bethesda game. But everything is ignored as long as unskilled casual players get to feel like they are skilled, even though if they went into any hard multiplayer game they'd be bottom 50%.
I cracked a joke when my friend died in elden ring and lost all of his runes pretty early on, and I said “would you like to purchase 5,000 runes for $3.99?” and we started dying laughing
- it’s a completed game - it worked on launch day (something so many games fail to do) - it offers a challenging and rewarding experience - it progressively ramps up the difficulty instead of handing everything to you - you can play the game anyway you want, that includes what type of character and play style you want to build - you aren’t restricted to a linear path that triggers cutscenes and quick time events like so many other triple A games - there wasn’t any shameless money grubbing tactics like pre order bonuses, seasons pass, battle pass, in game store, etc - there’s no divisive politics or political statements shoved in - it’s a GAME, and not a MOVIE, like so many triple A games want to be If this game was created by almost any other studio the map would’ve had some end game areas locked behind a pay wall/seasons pass, there would be some in game store where you can buy runes with real money and there would be cosmetic flashy armour locked behind pay walls, pre order bonuses and special editions. This developer didn’t do any of that, and instead they just focused on making a FUN COMPLETED game, and that is a very rare thing in this day and age
This happens when you get a developer like Miyazaki who only wants to make games that he knows he would play. The only reason he doesn't play his own games is because he knows all of the secrets and tricks, so it would feel boring to him.
It still amazes me the stuff like how many unique weapons and armour there are like I’m still discovering new ones. feels like a really rare thing to see another person using something really cool in a game and actually being able to go get it yourself without paying for it or getting a dlc which is a very sad thing to be excited isn’t common in gaming anymore
@@atagamedev 🤔 movies work for some games and doesn't for others it definitely wouldn't work for elden ring even tho I would definitely watch an elden ring movie tbh (granted I'd be terrified if anyone tried to make in today's times they'd just ruin it). It however does work for God of war I definitely felt pulled into that universe completely emersed.
I'd say From Software games (especially its variations of "souls" games) do have a formula. But a formula where they try to innovate and immerse and challenge the players with every game. They just keep getting better and better at making these games. The few unique outliers from this formula (Sekiro and Bloodborne) were a welcome change and masterpieces on their own.
@@pierregravel-primeau702 I mean, it can be. If there isn't challenge, then you may as well just watch a movie, or if you want some interaction, play a walking sim. Both are completely fine if that's what you choose, it's just that most people like challenge to feel as though they've earned an ending or a sense of accomplishment from beating a level. Hollow Knight does this very well. It's difficult, but never unfair, and the sense of gratification for clearing a difficult boss after leveling up a bit, or even just powering through till you beat it is immense.
@@pierregravel-primeau702 i play games because i want challenge. If i am not loosing and game is not forcing me to think then it's garbage. I drop these types instantly. I did not even finish the first part of AC brotherhood and blackflag because it was so easy to walk through all the enemy. On the other hand games like zelda and souls series were pretty engaging with right amount of challenge for the target audience.
My 1st Elden Ring playthrough is my best gaming experience so far. I felt like a kid again where I feel totally immersed inside the game. Exploring the lands between for the first time is magical. Still remember how terrified I was when I stumble into Caelid but excited at the same time to see what the area offers. What a game. I am so hyped for the dlc.
Aaaand the dlc comes out on June 21st, can't wait man. I usually don't preorder games but i know i can trust fromsoft with my life so i just finished preordering it.
I started to play Elden Ring 5 days ago and I am overwhelmed by the game. The diversity how can you develop your character alone makes it a great game, not to mention how the world feels more alive then most other rpgs. The only rpg that gave me that feeling before Elden Ring was Witcher 3, but Elden Ring surpases it.
RDR2 was real immersion. A world that doesn't hide interesting events from you. Doesn't task you with finding the content, the content just comes and your attention is clearly drawn to it. (like a big ? white zone on the minimap). Elden Ring without mods is like suffering from OCD. It takes me out of the game to search the same stretch of grass and rocks 25 times to make sure I don't miss something because the game won't notify me that I have fought all the bosses in the zone. It takes me out of the game to have to look up level ranges of zones to make sure I do them in the correct order and don't mess up my experience with them because the game doesn't even try to guide you correctly and actually purposefully guides you wrong. It takes me out of the game to have to wiki quests because it's impossible to figure out what random spot a character has moved to next or what dependency is keeping them. BG3 doesn't tell you what to do with quests but you get a log giving you a general idea of what the next step might be. Elden Ring feels like it's purposefully hiding basic things so that people online in multiplayer have something to write on the ground telling you where to go and where the hidden wall is. And the mods that make it playable and working properly don't work with online. Abysmally incompetent.
Even i played Elden Ring and i never touched a souls game before. The ammount of failure i had was quite a different experience. And after i started to get gud to overcome those challenges i felt very satisfied. Elden Ring felt like a game from my childhood - not knowing what to do next and just trying anyway to see where it leads. Their open world design is the best i have ever seen, exploring actually felt like exploring not trying to hunt for icons on the radar lol
To be fair FromSoftware is recycling a formula as well. It’s like the 5th Game in the Souls genre. I think the reason Elden Ring blew up is because it’s an old school traditional video fame. It doesn’t force tutorials, it’s not a live service, it’s not pay to win, there’s no excessive handholding, it’s not trying to be a movie, and the developers respects the player’s intelligence.
You're downplaying how much heart and soul have been poured into Elden Ring. Look at the world building and architecture of things. Do you not call that the ceiling of modern game design?
they recicle the formula because we, the soulsborne fans want it. We love this type of game, and they don´t just recicle, every game reinvents some major aspect of the game. If they randomly started making car racing games or shooters, and stopped making souls games, the outrage would be enormous
I feel like basically every souls game feels like it's own game, the souls part is the same "lose your souls try to get them back, spend them on Stat progression" but the mechanics of combat, pacing, aesthetic, setting, and feeling I find are pretty different among titles. Like every game kinda has its own thing going for it. Not to mention the games feel like they have been cared for with massive and breathtaking worlds filled with detail and an arsenal of different enemies
The pareto principal is a very interesting idea. I love that you actually provided a solution instead of just ranting, showing how a game like Fortnite was a result of that.
This principle is not a law and shouldn't be taken as serious data or something. It's not even a principle, for that matter, more of a tool for blind guesstimation.
@@madeline6951 it’s been debunked countless times. I don’t know why people need to keep referring to this discredited principle instead of just offering some nuanced insight.
The rise of Fromsoft is proof that we're all tired of games holding our hands and forcing us to walk and overloading us with cutscenes for the sake of narrative. Give us a fucking game.
Oh yeah, soooo tired of games telling me where the content is. I'd rather miss 40% of the content because the game hides it behind some wall I had to roll into. Real 10/10 design there. God forbid you have mocapped cutscenes with fully developed characters in your RPGs, nah just have voice lines play over a character model from a static view in confusing quests that require a wiki to even complete. Rockstar, Guerrilla, CDPR. Those are companies that know how to make an open world. From Soft needs to learn how to make a working game to start with. Someone tell them to google "DLSS" and "not locking framerates" or "keybindings".
@@marschallblucher6197 You got gud? Congrats. I already was gud. Rolled through elden ring no summons no spells no weapon swap no problem with only two bosses taking more than a handful of attempts. All while having the great Map for Goblin mod making the game playable in the first place and making sure I got 100% of the game's content. Every loot item, every boss killed, everything. The unmodded game is an afront to gaming and needs to get deleted from stores.
When I play a From Software game, I am a respected -- both as a player and as an adult. Demon's Souls and Dark Souls both begin with a short tutorial complete with optional messages to help acclimate players to the controls and mechanics of the game, and then you are thrust into a world with an objective and told "go forth." That's an adventure. Not an open world whose content fundamentally amounts to a series of checklists and an inordinate amount of distance you have to trek between two objectives. You're not being lead around a theme park, but adventuring through and engaging with an interesting world that organically creates feelings of fear, excitement, and triumph. It's able to do this because it trusts that you will take its world seriously, and it trusts that you will take its world seriously because it's a world that treats you like an adult. Ask anyone who has played through Dark Souls and they'll be able to tell you at *least* one moment that honestly, truly captivated them. They'll be able to recall with vivid detail the feeling of being so far away from safety as they crept through the rotting darkness of Blighttown, or the sense of bewilderment as they were carried high above Sen's Fortress and dropped into the sun-soaked skies of Anor Londo. I guarantee they can still vividly recount the feeling of being very, very far away from safety with a plethora of souls in their possession, praying that they round the next corner and come face to face with a bonfire. Maybe they'll tell you the relief they felt when they boarded that elevator in the Cathedral and emerged far below back in Firelink Shrine. These weren't just things that happened to them in a game, they're thoughts and feelings that they themselves experienced because they became invested in the world that FromSoft had created. And they experienced them because the game's developers had enough faith in themselves and in their playerbase to respect the world they had created.
After playing Demons Souls, the main point of organic fear and triumph is probably the aspect I hate the most. I play through Demons Souls, go through a level, die, and usually get sent right back to the last sword in the ground. Now I gotta do all that tedium all over again. As someone who only gets to play for an hour a night (because I am an adult with a family, job, and other hobbies) there are some nights where all my gameplay is wasted on dying over and over. I’ve made no meaningful progress. The bosses are fun, I legitimately like going back to a boss and trying over and over, learning about this enemy. I don’t like playing through an entire level again because I died before a checkpoint. It’s boring. I beat a boss, and all I could think about was wow, I gotta do all that boring shit again to get to the goods. No.
First time playing, I got past the bridge dragon next to our lord and savior, and I went out a set of tower stairs. I had like 20k souls on me. I keep going up. I hear shuffling of metallic armor. I ready my shield. I get slammed with a giant fuck-all greatsword one shotting me. I cry. I spawn in. I die to a random rat since the last time I sat at a bonfire was fire link. I cry. I do it again
To me, it's so funny to see random people and experts have a meltdown when talking about AAA games because they just play trash after trash like first-person shooters and zombies, the most generic boring shit on the market, and then they act surprised when they get scammed.
@@proddirtneck same reason people have always played cod, its big and popular. It's also a common place for people to begin their journey playing games. I dont play cod games anymore but cod WAW introduced me to fps games and i fell in love with it, i wasnt a long time fan so it wasnt just "another ww2 shooter" to me it was a fun game with a cool setting, then i played cod games up until bo4 because i had lost interest in the games and found other interesting games to play but someone could have the same experience as me with later cod games, someone could have started with bo4 and played each cod game since then.
yeah I'm confused as hell. I mostly play AAA games and probably 90% of the games I played are good games to even masterpieces. People need to widen their horizon.
The thing with sequels is that they don't really need to reinvent the wheel, just make more of what made the previous games fun. By that I don't mean copy paste, but the From Soft way of building up on what's already there, make more weapons, more magic, more enemies, more moves for old enemies, more mechanics... With many modern games it feels like the same game again and sometimes you get less instead of more.
Fr. Elden Ring isn’t beloved because it’s “dark souls but open world and horse” like I’m not even very far into it but they just have some absolutely BONKERS new enemy design like the giant crabs, the birds in Godrick’s castle, and literally just anything Caelid. I’ve never wanted to hear how an enemy like the birds got created so bad. Like what lunatic at fromsoft was like “okay, it’s a hawk, BUT, we stick swords to it’s talons. BUT WAIT, then we also give them explosive barrels to throw at the player” like I’ve never had a triple A game invoke a moment where I was stunned by the absurdity of their creative game design even close to that
@@jgilly223 Pretty sure Elden Ring is actually just beloved because it's Dark Souls 4. At least to the actual fans, and the veteran players. To the common player, I'm sure they either just got it because the hype or because their friend or something got it as well. There's not much that Elden Ring does that's really that impressive compared to the other games, or even to just other open world games really.
As great as dark souls 2 and 3 are, they were clearly not intended to be made. 2's development was hell, and 3 was made mostly to clean up the mess 2 left behind (in terms of lore, at least).
The souls formula is amazing, because at the end of the day it just a well made action game. All their changing is the pacing of the combat and the aesthetics , but just those small changes makes it feel like a completely new game.
the fact that you dont have to buy anything to enjoy elden ring up to its fullest makes it amazing . you can do whatever you want with good story and a freedom
There have been so many games like this, in most SP games you can not buy anything besides the game itself and get a full experience, not sure what games you’ve been playing
@@sajintamang1037 Average fromsoft/elden ring fan. There are millions of other games that can give you the same experience (minecraft, ghostwire: tokyo...).
@@lorexmusic1067 read all my comments mate . I have played amazing game other than elden ring , it was my first soul game . But there are lots of other game i have played like that too man . Seems like you dont read shit so dont comment if your judging someone based of that nerd.
@@Matanumi Tears of the Kingdom didn't have a set release date until recently and it had a long period of radio silence which was included the team having to shift their work environments due to lockdown.
I don't enjoy Elden Ring as much as their other works. It's far worse than Dark Souls or Bloodborne imo. But it's still From Software through and through.
I couldn’t at first either but like the post above says, gave it a try months later … beat it 9 TIMES!!!! Level 403 . A guide for the beginning is everything.
When I first played the game (excluding the insane difficulty wake-up slap), I was underwhelmed by how small the map was. But when I found out it grew bigger as you progressed, I was quite impressed. My jaw dropped to the floor when I discovered the purple-ish underground world. The game is pretty fun to play if you're tough skinned.
With AC: Shadows & SW: Outlaws on the horizon (plus all the negativity involved in both) this video is even more relevant & insightful. Bravo, you've truly Gone Indie.
In my work as a QA Analyst at EA Games (my apologies to the human race), and at Tuxedo Labs, working on Teardown, I can tell you that less than half of game testing is about making sure things work right. The rest is all in trying to play the game wrong, not by breaking the rules, but to try to find the ways the rules are already broken. I'd always try to do all the weirdest things I could think of, to try to anticipate what sort of bizarre things players might try - so I'd try those things myself first, see if anything goes wrong, submit a bug report, and if I'm working at EA Games, know in advance that I was wasting my time because EA didn't bother fixing the bugs unless said bugs would interfere with their ability to sell the game. Company reputation irrelevant. Player enjoyment irrelevant. Pride in putting out a quality product: irrelevant. Maximizing income: the ONLY thing that's relevant to them. It's soul crushing to work at EA.
@@andrewlawrence7066 Be creative. Look for ways you can use the rules of the game against itself, or in unusual, unexpected ways - this can show flaws in the logic of the games rule structure. When I test, I think of the average experience of the average user, but I also look for the fringe cases - as in, most users will follow this path, so ok, I definitely have to check there for issues, but SOME users might go off on this oddball path, where nobody probably expected anyone to go - so I have to go there and find any oddities before anyone else does. If there's anything freaky going on in the game my mission is to find it before anyone else does, report it, and get it fixed before anyone else encounters it. Good communication skills are also important - filling out bug reports with ad much detail and clarity as possible, with supporting screenshots, video, and clear directions on what the bug is, how to find it, and how to trigger it all all key to getting the coders to be able to find the root cause quickly.
I think the problem with most AAA games these days are that they are too similar to each other, unlike in earlier days where games mostly stayed in their own mold Sure there where some similarities, but not to the extend the AAA games have nowadays
that’s due to two things: profit and design. When a game is super profitable, everyone wants to imitate it, but most don’t know how to copy the soul of a game. Design plays into this, and nowadays, most games follow what’s known as the Universal Design Philosophy, which means that there are no genres anymore, only games that attempt to take bits from all genres.
@@JuanLeon-oe6xe to add an addendum, japanese games don’t play the same as western games because of how insular the culture is, which is also why most JRPGs play the same but they aren’t like Western RPGs.
@@dylanbell268 Exactly! Can't believe I forgot about it, geography (in this case the ocean acting as a barrier) influences culture, which influences the media.
Hi-Fi Rush is a great example of a big company making an actual good game nowadays. It has so much love put into it. It has Number Girl music for crying out loud! They fully committed to the aesthetic they wanted for the game.
Hi fi rush is a great game but through playing some parts I could just *feel* that the devs did not have enough time to put everything in that they wanted.
My friend and I were craving a fun challenging rpg. Problem is were aren't great at souls game, the only souls type game we've played and beat was Code Vein, so we had to play elden ring together the entire time. Despite how much the game hates you for playing like that, we had a blast.
The thing is that ubisoft are more than capable of releasing masterpieces, Rayman origins and legends are prime examples of this, but it’s easier for them to keep shitting out half assed cash grabs and it was only a matter of time until people finally gave them the middle finger and to all half assed open world games like Forspoken, I’m really hoping that Ubisoft will work harder on their games and give us something that is reminiscent of their former glory.
I loved Rayman Legends. Unfortunately, it did not sell well. Platform/mascot games in general have been on the decline unfortunately. It's also the reason why stealth game genre (i.e. Splinter Cell, even the older AC games) has declined.
My input as someone who has worked in game development for the better part of 40 years: The issue is big studios rushing games out and relying on pure nostalgia to carry the game. On the other hand, private or smaller studios don't have massive legacies to build on and don't have such harsh deadlines or shareholders breathing down their neck as much. They're free.
I agree, it’s such a shame that companies that become Titans ; EA, Ubisoft etc, basically turns into something more of an economic enterprise than a video game company. They have so much stakeholders and investors that they focus more on the money, essentially pushing out a product instead of an experience. I love indie games simply because you can feel the passion and love developers have, though one can attribute that to what you said about building a legacy. However, this begs the question, how can companies like Fromsoft exist then? They have a massive legacy, yet they still put out such a wonderful experience like Bloodborne, sekiro and Elden ring. They don’t compromise on quality or gameplay, and delivers a cinematic masterpiece every AAA company dream they could ever produce
@@lamecatto1057 then it is clear what we as gamers have to do, stop buying ALL games from big companies up to the point where investors dont think this is a good business anymore and leave the market. Only at that point can the studio be free people again.
@@hpmc7426 this won't necessarily work, its up to game studios to choose there terms on contracts better. They want major backing so they give up major aspects of the game's development.
Another thing that keeps Elden ring interesting , it allows for you to make the game as easy or hard as you want. If you want to play it 10x over and get different endings or do all quest lines you miss you can but no hit runs , speed runs , challenging yourself by playing at level 1 the whole game, fist only , locking urself into 1 stat or 1 weapon type. It just allows you to keep the game fresh , challenging, and interesting
They made ten games built on the same core formula, in a row, across two system generations. Of those, I'd argue 8 at absolutely great. This was all before they started in on the Souls series. That was the Armored Core series, generations 1-3.5. The biggest change in that formula was going to dual stick controls. Then both 4th and 5th generation did major changes to the mechanics, but retained the formula. AC6 is likely to do the same, again.
Nintendo and Zelda joined the chat. It seems Miyazaki fanboi haven't played anything other than soul games so they don't know other good studios and good games still exist...
Nah, RGG has been doing this since the PS2 and then went and shocked everyone by creating their first ever turned based RPG and it still being a banger. Dudes don't even just use the same formula, they also reuse the same map/s in pretty much every game and still they manage to make banger games.
One critique I have of with players is that we may have conditioned the devs to think like this. When more creative games like Titanfall and COD advanced warfare failed, it told developers that players don't like diversifying that much -A salty Titanfall 2 player
@@TheLegend-ic8wr yes. that's an additional issue that Titanfall 2 suffered. However, other games considered different like Cod Advanced Warfare didn't have that issue and was unpopular specifically because it was vastly different from any other cod games.
@@kevinl4837 Advanced warfare was one of the worse iterations of cod. Guns were very unbalanced especially with better variations of the same gun. Players were too mobile and hard to shoot at. Maps were meh. Black ops 3 which was similar in that it was futuristic and had jetpacks, was well received. Futuristic fps shooters have been overdone and people are sick of it too - another reason why bf1 > IW.
Elden Ring is like a dream. I absolutely adore the fact it doesn't have a difficulty level either, just gradually gets harder. Every player faces and relates to the same challenges.
I agree, personally I hate the feature where you can change the difficulty of a game, it takes the challenging aspect of the game away, as someone can lower the difficulty whenever they struggle with a boss. It's not supposed to be that way.
Depends on the game, for this it doesn't work. Teleport to Kaelid, farm a little bit, and suddenly you can steamroll everything in the game because nothing scales with you, making it extremely trivial.
Wow, this is great. When I saw the title I expected some rant basically just saying that all triple a games are bad, but this is a really well put together video. You've certainly earned a like from me.
And THIS is why, indie games, despite not being so much recognised, they mop the floor with AAA games. Why? Because they are all so diverse and intricate, the passion put by indie devs, is just so refreshing.
@capolean2902 inde game be like:genderless protagonist No explanation why are you here or the purpose of the protagonist you don't even know who he is And most important part is:🏳️🌈
my dad works at ubi, only reason he was tired of hearing about elden ring was because he knew that he was going to be in meetings where the higher ups would be pushing for their game to be more like elden ring, and that he was hearing about it constantly when he had no real interest
the reason why Elden Ring was successful is because their higher ups value the artistic nature of gaming over money. they understand that fostering the players sense of exploration, giving them freedom to play the game they want to play it and their own pace, and rewarding them for perserverance are so much more valuable than microtransactions and bloated to-do checklists.
Well, this is the problem with AAA developers and the industry in general. Everyone is a copycat, they don't lead the industry by an example, they follow the latest and most successful game for any give point in time and can completely abandon their recent ideas and identity for the sole purpose of following the most recent trend and hope to profit from it. Where is the creativity, originality and dignity in these companies? Obviously its risk management, but it is also risky to never invent new ideas and being a lame copycat is not profitable in the long run.
@@Skumtomten1 i personally think that risk management has everything to do with it, especially within the last 5 to 7 years. I've seen a couple articles speaking about it recently which makes me think that it's legit, that the price of a game not changing despite the insanely high quality graphical rendering of recent technology means that the devs have to do more work within the same amount of time in order to both meet deadlines and keep budgets where they are. this leads to a lot of games being released kind of unfinished and gutted as compared to games of previous decades, with microtransaction shops working out the gate with sometimes better functionality than a lot of the other parts of the game. costs seem to be going up without extending the amount of time that ought to be required for a game of the scale companies want to make, all the while prices aren't making up for that without adding MTX stuff. that combined with the fact that it's generally more risky to make a new IP than to make a sequel to an older IP and you can get some stuff that we're seeing from multiple different companies in the industry. it's shameful
Oh god, it gets worse My thoughts on this industry were correct. Wow, so that's what it's like now. Atleast now I can be happy as shit that I don't really enjoy new games anymore. I thought I was losing the love for gaming, but nope, my most played games have been indie past few years or I predominantly play old games. New games can fuck themselves (unless well, some are good games)
@@poko60 I mean what I'm saying isn't really insider info, just my opinion based on my experiences and what i've seen and heard personally. that said, agreed, fuck most new games
Miyazaki and team have created several masterpieces with so much replay value. In an old interview Miyazaki talked about his first souls game; Demon Souls. He was very into the idea of world building, having things interwoven, and letting the environmental journey aid in the story. Elden Ring was truly the culmination of that dream and the tech/coding possible to make it happen, and they were able to make it on old gen consoles. I think Japanese developers have given us some of the greatest games of all time going back to NES.
Elden ring has absolutely zero replay value... Not to mention still incorporating Fromsoft's extremely lazy game design which makes for an awful open world experience.
I belive there is one more reason why Elden Ring succeeded. In one of the interviews, they asked Miyazaki why he made such a difficult game. He said he wanted to give players sense of accomplishment when they beat the game. So rather than making themselfs a massive d**** to the playerbase and calling it the day - they make it challenging, BUT FAIR. I guess they have as much fun seeing us struggle against the boss, as much as watching tons on tons on tons of fanarts, videos, memes, montages. Like come on. Where in the internet there is a community that is so invested you can call it insanity? There is also an insane amount of details, worldbuilding. Like come on, just recently players discovered how Godwyn might looked like before his death. We still find new things YEARS after games release. We don't see such care and love in today era of money.
errr source on the whole "recently players discovered how Godwyn really looked like" please, I've just been googling for 20 minutes and aside from a whole lot of (otherwise interesting) lore on his apparently multiple corpses sort of perpetualy spreading their 'influence' (undeath) and physical growth on objects in the enviroment through the Erdtree roots now due to the whole "only soul got killed" thing - so the corpse itself is a sort of undead now - haven't found any actual face pictures from when he was alive or anything like that. I'm sure I'm not the only one intrigued =D
@@n3v3r1s4 oh shit. Sorry, I forgot word there. I wanted to say: "What Goldwyn might looked like" There is a video from guy known as Vaatividya. It's on his Miquella video. Tl:dr, there are strong clues toward Miquella and Godwyn strong bond. In Halightree there is one statue that probably depict Malenia, Miquella and Godwyn. There are a lot showing first two i mentioned, but not the third figure. And based on what we see, it's not a woman. So Marika is of course excluded, Godfrey isn't like that, and Radagon looks different. Also the only person having such long weavy hair is Godwyn (based on what we saw on opening paintings - the one where Black knife Assasins carved half of rune of death on Godwyn shoulder) Sorry again for my mistake 😅
Another possible reason is the inclusion of GRRM, he’s quite famous due to GoT and could have easily brought more attention to it. His relation to it is how I learned of the game
I think the open world aspect was one of the biggest factors for the game's success. Not only does the game's audience broaden with it, but it also adds a subtle "easy mode" to the game. Just easy enough to draw in the "hardcore but not THAT hardcore" crowd. In previous Souls titles, when you got stuck on a boss you had to either git gud or do a debatably boring grind to level up. Having the choice to just go somewhere else to blow off some steam completely changes the pacing of the souls-like experience.
Totally agree with that one. It certainly helped a lot of players. Altough, I and quite some people I know prefer the previous formula as we didn't see the site content as particularly interesting and to repetetive. At least they gave proper farming options in Mohngwyn palace and with the ball in Caelid to not engage with the site content for fast leveling for the main content.
@@runek100 While summons can make the fights easier, not many (if any) fights gets to be actual easy, so to speak. Plus, to a lot of people, summoning is a lot less appealing than exploring for a bit, myself included. I'm arguing that Dark Souls "throw yourself against a wall until you succeed" is a lot less appealing to most people, limiting the success of previous souls titles.
Also agree. Played ds3 and grinder the hell out of it. Tried blood borne but just did t have the time to do that again. Love the fact you can just go do something else and come back when you have “got gid”
Absolutely. My first 3-4 boss attempts are always the best ones, after that I tend to get a bit impatient. Re-running the same boss 20 times in a row without a break is not my idea of a good time, so just being able to leave the bosses and go enjoy something else for a bit has made ER the most enjoyable fromsoft game experience by a large margin.
I think your take on the current condition of this, our beloved industry, is right on the money, man. I think you bring up some points that I hadn't considered, and frankly I haven't heard anybody else submit. Good video.
the "look back on your favorite game" thing sits so well with me on overwatch and overwatch 2, they really just went ctrl c ctrl v and was like "wait this is the same" and removed a tank to make it "different"
actually they didnt even planning to remove tank. just like they said its actually exactly same game with new game modes and heroes (even echo was planning to come in overwatch 2 not 1) and they said overwatch 1 player are going to have overwtach 2 multiplayer for free and also overwatch 1 multiplayer can play with overwatch 2 multiplayer so its actually the same just like next gen update and all overwatch 2 was going to add was "story mode and co op heroes mission" anything else is same as overwatch 1 just adding new heroes , maps , game modes and etc... in overwatch 2 that can be added in overwatch 1 so yeah. it must be the same multiplayer. the thing is they couldn't go as a what they plan and if you say why? well thats a lot of story.
EldenRing refueled my love for gaming. Ima be honest, I was skeptical if it even would've been worth the 60$, so when i finally booted it up, bam, even just the starting screen was enough to have me be like, yep, this would be one of my favorite games of all time. The music, the very simple not complicated title screen, my flame was renewed. Thank you EldenRing
Man I had pretty much the exact same experience. I came home from working in a factory, 12 hour shift. The FIRST thing I did was boot up the game for the very first time. And I just sat there, Gawking at the fact that Yep, this is my new favorite game😂
@@LLTehSaltShakerBlOD the midgame boss named Starscourge Radahn and the late game boss named Malenia, Blade of Miquella. It took me an entire month to best Radahn as a newcomer and I've yet to beat Malenia. And it's not because of good boss design.
You... were convinced that it would be your new favourite game with the starting screen? sounds like I need to make a business out of a... starting screen simulator or something xD
Great video man. I really wanted Elden Ring to win game of the year not only because it deserved it, but because we need more games like Elden Ring and the Soulsborne franchise, and by this I don't mean "git gud" games necessarily, just creative masterpieces that follow the studio's vision and not just a formula to make money. By winning FromSoft showed developers that there is more than just movie-like games and the Ubisoft formula.
I started playing 2 days ago and thought I won't need guide to play it. Damn wrong, I got motion sickness and difficulty with keyboard controls (already fix it). The first thing that I noticed is that the screen does not have any clutter, no mini-map at the corner, no quests guiding and bothering you, runes and equipped things only shows for a brief moment when u used them as well as HP, Mana and Stamina. Kind of overwhelming with the lack of ingame guides and dark theme but I had a blast. I beat my very first mini-boss Tree sentinel just hours ago and the reward is awesome, so heavy big boi XD. I think this is the first time I felt terrified but thrilled after many months of burn out from playing genshin. Looking forward to beat my next bosses but first level up stats :D
I don't really think the reason Elden Ring stands out is because it defies repeatability. It really isn't that much different than prior titles. It's really more the philosophy that FromSoft ships a complete experience and actually puts some thought into impactful things like gameplay and art. Most studios nowadays are just looking to add line items to put on a powerpoint instead of just focusing on making a the game they want to make.
I think it's got more to do with the fact that it's a work of art that adults can appreciate. It's more than a video game, it's transcended the medium through which it was presented and is still experienced. It's not as simple as people make it out to be. You need a very specific kind of talent to do something like this. They have to care...
I'm playing Elden Ring for the first time and I'm just shocked at how polished it feels. Large open world, no large empty spaces, fluid combat. It felt like an old game, in a good way, before every new release is a buggy mess. Fromsoft is one of few remaining companies that actually care for gamers and are passionate about their projects.
IKR, like there's something going on in each corner of the map. You'll find something even when you're just wandering aimlessly. And on top of that i have no idea how that big of a world is only 50gb on pc...
@@db5094 the entire open world is one large empty area with questionmarks scattered around, except unlike some ubi stuff it doesn't even tries to look natural.
It's very weird because none of my coworkers even tried Elden Ring yet they all bashed the game. I don't try to talk about video games with them anymore, they have no clue of what they're missing
@@OnMyLunchBreak07that’s exactly it, I’m a casual gamer and I don’t really like fantasy (nerdy) rpg d&d looking games except for Skyrim and Witcher 3. My hesitation to try this game is that it looks like a repetitive level up/grind game with nothing else to do but farm for xp. I wouldn’t bash a game without trying it but I think the lack of appeal for the game from casual gamers is lack of variety of stuff to do- the lore alone don’t excite casual gamers unless your heavy into fantasy stuff
@@keenynthewise it's a combat oriented game, so everything you do in there has to do with combat. Fromsoft games, in my opinion, have the best combat out of any big budget studio and if you're into that, i assure you it'll be very worth it.
Funnily enough, this is how I feel about the anime industry today. Same stock characters with minor twists to popular characters of the past. New environment and a gimmick - boom youre greenlit.
This is one of the reasons I love studios like Nihon Falcom, their "Legend of Heroes: Trails" series is coming up on 12 games, but while each game is similar, they're constantly evolving the gameplay to make each title different enough from their predecessors that they don't feel like clones.
Nihon Falcom and Gust, are pretty much the only rpg developers who's games I play nowadays. Most rpg devs just seem to make the same generic shit all the time. But Nihon Falcom and Gust seem to make rpgs that are interesting and fun to play. I didn't know that I wanted a game where I play as a alchemist making explosives, but now that is all I want to play and it never gets old because every game is different and they are always trying different ways to make alchemy fun. God I love the Atelier games.
Another studio that makes great JRPGs is Monolithsoft. Xenoblade Chronicles, their main series, started out with MMO inspired combat and then iterated and evolved it into something almost entirely different over the course of four games. They're one of Nintendo's second party studios and one of the few that get's to work on mainline Zelda Games.
Elden Ring has no micro-transactions and is hard if you want it to be hard, there are the most braindead boss killing builds imaginable, but you don't have to do it, this is just an amazing game that was made by somebody with a soul
While I agree that most AAA games feel soulless, especially next to Elden Ring, it's not like ER was a completely new idea. In many ways it feels like "Dark Souls, but big". Even if it is a new IP, it's very much a spiritual successor to DS and it takes plenty of gameplay and even lore elements from it
The thing is with every fromsoft's release beside dark souls trilogy, they are always trying to take risks to change the game to an extent where you kind of feel like the souls DNA is still in the games but if you actually play it, you will notice the differences very quickly. With this pattern of developing new games, new release can make old fans happy by getting them some new things to adapt, meanwhile also trying to approach wider audience. This is one thing i am really fond of fromsoft's works. They are always learning and adopting new ideas step by step.
Stop being crazy about a game that came out during the drought season. Elden Ring is not a bad game, but there is no need to pretend that it has revolutionized its own genre. I recognize a lot of Dark Souls elements in this game, especially DS3. The same weapon skills migrated to the "ashes of war" Elden Ring in a fairly large volume, and some ordinary opponents reminded me of enemies from old games.
This! I'm a diehard souls fan, but it would be a lie if we say ER is a brand shiny & new idea. They simply expanded & cumulated everything from previous games, "Big Dark Souls" is actually correct statement. I'm not complaining tho. It would be cool if they tried a radical change like what they did with Sekiro.
@@nocigs5666 "but it would be a lie if we say ER is a brand shiny & new idea" Did i ever mention its brand shiny??????????????????????????????? plz dont just put words in my mouth. and please you dont have to claim yourself some "die hard souls fan" before you talk. nobody cares. its fucking cringe. (btw, i fucking hate so called "die hard" souls fans and souls purists, they are some most annoying and obnoxious fans in gaming space.) It would be fucking stupid for game companies to make their biggest new title game that they have no experience making them before. And ER is an open world game with souls formula, that alone is a new things to try. If according to your definition of "new ideas", then i guess RDR1&2 just a reskin or cowboy style of GTA1-5, all rockstars games are the same. Elder Scroll series and Fall out series are just also the same, just different theme and skins. All the zelda games are also all the same, Botw just took the old formula to open world, no new ideas whatsoever. Your definition of "new ideas" would only make almost every single great company like lazy cashgrab ubisoft style company. Did you see how ridiculous this is? I have clearly said in the oringinal post that "This is one thing i am really fond of fromsoft's works. They are always learning and adopting new ideas step by step." Did you see "step by step"??? "Step by step" means trying to grow and expand audience carefully and steadly by adding some new stuffs to the game one at time but also keep the DNA, and well-received features in old games for old fans. Thats how a smart game company to grow and be successful. Do you know how to read and comprehend people's words? Holy, what a contrarian clown.
Elden ring was my first soulsborne game. A couple days before the release I really wanted to get back into gaming and I saw the trailer for the game and it looked amazing, I decided to pre order it, which I hardly ever did for any game, and it has become one of my favorite games of all time
I once had a small talk on how nowdays modern games might look pretty, demanding more expensive pc settings, and consoles to run, but lack any replaybility and fun factors (scripted events if such, like comparing mhw scripted missions to mhr no scripted interactions), but an indie game like Cultic made me replay the game despite its ancient looking graphics and pretty neat ost. Its kinda jarring how we slowly stop caring about hd graphics, and return to more experimental styles and ideas when games start becoming more like interactive movies that are too afraid to frustrate you, or punish you for not following its script. Elden ring basically tosses you into a high end zone as a cruel beginner joke. How many Triple A games would dare to pull that stunt on todays babied audience?
Ive been playing and replaying Ultrakill for similar reasons. Its just so much game in my game that I can help be come back for an experimental gameplay loop that echoes Titanfall 2 for me.
That's what i fucking loved about the Souls series and From Soft as a whole. The difficulty and the true feeling of success is something i have never felt for a long while, and here i am planning to complete NG+7 of every Souls game, including Bloodbourne.
I like Elden Ring because it reminds me of how games were made when I started gaming. You buy it and it runs properly, you play it and it doesn’t ask for more money. I love it because it’s proved the AAA game experience doesn’t have to be me paying micro transactions to be a beta tester.
Well, there were performances issues on pc near launch. But it was still leagues better than other launches, even a year later. (The Wild hearts launch made me so sad)
I feel like most AAA games have shifted their focus twoards just making as much money as possible instead of actually making a meaningful and good game that people enjoy.
They've put themselves between a rock and a hard place because the share holders are who they are trying to please. If they don't make more money this year compared to the last, then share holders bail. They've set the standard for making insane money with live services and micro transactions. If they suddenly stopped and went back to regular game releases they would probably be sued by their investors. So infinite greed is the strategy... what could go wrong?
Thats the great thing about the souls series, the bosses you have to learn sure might be painful for a bit but once you get it down, and you flawless a boss next attempt is.....addicting, on top of that if you simply struggle learning patterns you can just poise through everything and tank with a greatsword or range spam magic, ER furthers that ALOT with a shit ton of variety and ways to handle bosses
If you enjoyed Elden Ring, I highly, highly suggest you check out the other Dark Souls games! The older ones might feel a bit "clunky" in comparison, but they still have the same overall combat style, and the lore is just *chef's kiss* However, if you have a PS4, Bloodborne is an absolute _must_. In my opinion, it's far and away the best FromSoft game - if you like Elden Ring, I guarantee you're going to love Bloodborne.
@Aidan Fogleman I did try playing Demon's Souls and Blood Borne a while back (before Elden Ring came out). I couldn't really get into them. They feel a bit too confined for me. Elden Ring feels different than those games because there is so much to explore, and if a certain area or boss is frustrating, then I can go explore somewhere else. Also, the atmosphere/mood in Bloodborne was a little too dark for my taste. Elden Ring kind of hits the sweet spot. I think one of the reasons it was such a big hit is because even people who normally wouldn't play a souls-like can have fun playing it. But maybe I'll go back and try Bloodborne again and see if my opinion changes.
i think ghost of tsushimas success is another great example of a more recent game thats come out that was absolutely fantastic. brand new ip with a great story and amazing gameplay mechanics, any content added after release was given for free meaning absolutely no microtransactions, absolutely beautiful graphically and stylistically, just all around a fantastic experience
@@Laocoon283 I would have challenged you some time ago. But honestly after doing many side quests, it feels very repetitive and most quests feel like a chore. Those forced stealth missions to rescue hostages are so annoying. A great game if you stick to the main quest, but the secondary missions lose their shine after a while
@@MehdiGlz I hate this trend of open world games that developers have been chasing over the past decade. They make a game that would be better suited to be a traditional level design type game and stretch out into this vast, empty, sterile, repetitive fetch quest abomination. If Ghost of Tsuhima formatted it self in the style of Sekiro it would have been a stellar game but they shot themselves in the foot by trying to ram a square peg in a round hole. The recent failure of that open world vampire game (forget the name) made me realize this.
I think the biggest problem with AAA studios (which you sort of alluded to) is they've started focusing on quantity over quality. They've taken note of what sells best and said, "Let's just make as much of this as possible, then we'll make more money." What they don't realize is that if they release fewer sequels, those sequels will be higher quality and will likely sell much better. This will also give them more time and resources to invest in new IP, also increasing profits. They just are very short-sighted. Frankly, it would be better if these studios were run by the developers instead of CEOs.
kinda funny that Elden Ring literally "fromsoft game but quantity over qualty". insane amount of reused stuff, even from other games. as for AAA indistry in such term... sadly we have GTA5 milked to death. its just different games can have different approach. if everyone start focuing on 1-2 game per generation, it would be much worse. more options always better. in the end, you would play what you like, anyway
@@MrVoland44 lmao dude. I was thinking the same thing. I don't think the OP realise the irony of his statement. ER story for example is literally just Dark Souls with a bit of tweaking.
Elden Ring sold so much because the hype + it wasn't woke or too bugged. It's not a good game overall, but because streamers hyped it up, everyone jumped on it. This story tells more about the impact of streamers and the mentality of players, which in turn will push companies to keep doing commercial trash, all the bad games you named, still made enough money, there is no need to be the best seller, the important is to sell enough, and this streamers-players toxic hype mentality will push to more low quality games.
New IP is a greater risk that does not always yield greater rewards than making what is familiar. Hence why EA make a lot more money from cranking out sports titles every year than releasing original IPs. Look at Titanfall for example. Two of the best and freshest shooters made for their time, but sold a fraction of the rehashed sequel games that get released every year. Companies aren't stupid, they know that sequels and rehashing are easy wins. The reason that these games are being made every year is because they continue to sell.
@@DS-nv2niwhat about Elden Ring makes it „not a good game overall“? Sure some of the end game areas aren’t great but a majority of the game is very high quality. I’m genuinely asking here, if you can’t answer me without insulting me or anyone else then don’t bother replying at all, because I’ll just ignore you.
A reason for elden rings success was probably a few factors, the starved market, George r r Martin being tied to the game, covid keeping everyone home, and fromsofts continuous quality with their games. Hell that's the reason that other developers were outraged with elden rings success. It sets a precedent in the industry (there's a reason that for the last 10 years every hard game was called the dark souls of ____) whether for being an oasis in a barren desert, or for the pure challenge.
I think the game awards(not last years but the prior ones) and Jeff Keeley had a part to play as well with the way it was built up and hyped as one of Jeff's most anticipated games.
I think another reason is that they gave us what they've shown us before release. They basically didn't exaggerate anything, we got what we wanted and what they showed us.
Ghost of tsushima is the last game I really felt I had fun on. The fact that not only the gameplay but the story also immersed me, its been the only game where I grew attached to the characters as if they were real, even near cried at the ending which I've never felt for a game before, unfortunately prolly never gonna feel like that for a game again.
I’m ngl the game was fun for a little while and the small mechanics here and there blew my mind but after a while the game felt repetitive. Same ole fight an enemy and win even on the hardest mode. The thing that kept me playin like all these other AAA games is the graphics but even then they feel repetitive and boring.
I loved the story and aesthetic of it, but upgrading your abilities actually hurts the gameplay at the end. you have so many counters to every action that it makes every enemy trivial. I feel like they went a little too hard in that aspect, but the game is amazing otherwise.
The epicness, the scenery, the art style, the boss battle...Elden Ring delivered an experience you wish you could forget so you could enjoy it all over agian, it minds me of Monster Hunter 2 Dos on PS2, took me days or even weeks to finish the entry level, and things gets so much better onwards, it's just so much fun if you are willing to invest your time and take on an adventure.
@@vidicul9109where tf did he say that it was a great experience for everyone? Just cause its not a game for everyone doesn't mean it isn't a great game. Don't get sore over a game not being for you lol.
Not super into Fromsoft quite yet but it felt so refreshing to hear a big release that wasn't just holding a stick forward while listening to dialogue. Also good on them for not bogging their open world down with a bunch of objectives plastered all over the map.
@@farenthor7409 but it’s completely different from Ubisoft type games where the map is completely overcrowded with objectives all while there’s text on the screen telling you where you NEED to go, for example ubisoft games constantly have text on screen telling you “head here for story” while having side quests marked down on the map for you as opposed to elden ring just throwing you into the world and letting you go and do anything you want without the game constantly being in your face telling you what you should do
@@hackingenious7 I agree that from a Pure Adventurous Spirit perspective, the lack of map icons and screen text is fantastic in nurturing a natural curiosity to explore, but building off of James McCloud comment, it can create a strange sense of FOMO for the kinds of players who want to do as much as they can before their first completion. The Souls Quest system with minimal monologue (not dialogue because the PC rarely if ever talks) worked with their linear games because players would naturally come across them as they progressed. But ER's open world means that players can and most likely will bypass certain quests if they explore too much (I for example missed out of Black Boggart's quest because I didn't meet Rya until I entered Volcano Manor).
Elden ring does actually follow a formula, it mostly only uses it as a basis just like the other souls games but it still has a general formula that it follows that you will also see in the dark souls series, and it also re-uses a lot of the machanics that we've seen in previous fromsoft titles
Exactly. Thing is there’s something when it comes to soulslikes only fromsoftware seems to nail. They’ve basically made the same game since 2011. In a lot of ways the games were better before the open world. Nobody does soulslikes better than fromsoft
@@naterod in fairness, I'm not sure how many "souleslikes" there really are that are trying to compete in that same space. The few I can think of are much smaller games made with a fraction of fromsofts resources, which translates to shorter dev times and fewer iterations. So yeah, I don't really expect anyone to really be coming for their crown there.
Then I guess it’s not even about cloning. But more about how much improvements and freshness you work on. For analogy many songs released today are sampled but some creators nail them perfectly like daft punk. They still sampled from prev song but gave it a new taste.
@havcola6983 You should check out iron pineapples. He has a whole series exploring games that try to capitilize on the "soulslike" trend. There are thousands of bad soulslikes and a few solid competitors. Most games that are good soulslike combine another genre or mechanic to the formula.
As someone who had their dad laid off by blizzard when they became Activision/blizzard, we both hate them. according to my dad the working conditions werent the best. However he was luckily around the era that wasnt just microtransaction after microtransaction
We need more devs like Fromsoft, Media Molecule, etc. The reason I bring up Mm is because there game Dreams is VERY special and completely different from what you usually get in the AAA space specifically first party studios...but unfortunately it never got the right marketing and praise it rightfully deserved.
LBP2 changed the entire creation landscape in my opinion. The amount of fan made films and levels I saw is unreal during my time there. Hell there was one guy that had fully voice tv show covering Cod Zombies while following the lore as close as possible. I wouldn't be surprised if there's a good amount of people in content creation who got their start on LBP2
Wow! Someone else appreciating Media Molecule?! Despite Dreams not being a whopping success, they have created one of the most ambitious games in the last generation. They are always full of creativity.
Dreams still deserves a PC release in my opinion and I think of all the Playstation titles Sony could port to PC, their priority should be on Dreams. It would find a massive community on PC God of War, TLOU, Horizon are all great and it's great more people can play them, but please for the love of God just let them port Dreams to PC it would genuinely benefit so much from it Media Molecule's games/platforms are built around creativity and encourage it, it's the literal antithesis to a stale and repetitive formula in my opinion
Also Miyazaki in many interviews he had always been forefront of treating his games as passion projects not just a cash grab like most triple A in current years or even decades
Combat, art, not spoonfeed lore which gives more imagination for us to create theories, exploration with cheeky secrets, and it just felt like a complete game with so much more content than one would think. Also the game just felt polished. I never had a crash or bug. I booted it up and I was able to handle the game well. At that point I started questioning whether this is real, there is no way a game can be this polished at a time where AAA games are usually always needing an essential patch for a large group of people.
>literally day one patch changing placement of everything and changing bosses >Pc ver still works like shit despite looking like ds3 >Entire quest lines not working on release Polished my ass
@@hadouken_irl5654 bruh game stutters on literally anything cause of their poor shader coding on DX12. It runs the same regardless if you have gtx750 or fucking rtx one. There's like 5 exceptions to that. From never was good with tech side of making games.
6:49 - Elden Ring is essentially open world dark souls. It takes everything we love about Souls games, either expands on it, alters it slightly, re-skins it(seriously the amount of copy paste from DS3 is almost obsvene and not unobvious) or reuses it. It is technically a new IP, but essentially it is a Souls game.
Most open world games nowadays are basically the same as a linear game, but instead of using invisibel walls or some locked door's, they fill the world with quest marks, points of interest, and that just takes away the felling of exploration, because we now that in that exact location will have something, but in enden ring, every inch u explore is filled with the desire to found something, and once u actually find, it's very exciting, and this excitement is something that lacks in most open world games
Definitely nowhere near every inch is worth being explored. You gotta be an uber fan boy of b tier games to believe that. Elden ring is good, but it has well over 30 real issues that hold it back bruv. Solid 7-8/10 can't go higher than that just for first time spectacle. This game is literally just open world dark souls 2 with far too many repetitive bosses. That doesn't create a "desire" to explore knowing it'll lead to most likely a repeated boss and catacomb.
A great example of the Pareto principle working is actually Oldschool Runescape. The developers get to spend a day a week working on their own personal projects (weather it's big or small) and a decent amount of the best content has come from these personal projects. Letting creativity flow definitely is something the majority of the AAA game studios are lacking.
I think a big reason why a lot of games feel the same is because developers don't what to take chances and try something new when it comes to making games because games are so expensive to make they would rather follow a set formula they know works. From software wasn't afraid of trying something new with elden ring and it paid off they didn't fear failure. It's that type of thinking that all developers need to have to make creative, different , and amazing games again.
They werent afraid cause their last 3 games were actual successes. The core soulslike gameplay were already getting increasingly popular. Add in an open world and George rr martins name and its a sure fire hit
FromSoft didn't try anything new though. Except turning their previous ARPG titles into an Open World game (which btw backfired massively in terms of storytelling). You're criticizing other game developers for something that FromSoft is literally doing right now with ER.
@@REIWonny if it's a 10/10 for you, hey that's great. As for me? I will never consider an Open World RPG where all you do is literally run around killing people for no reason a 10/10. Don't get me wrong, it's a good game(3 Playthroughs I got). But a 10/10? Lmao no..
From Software sells you literal digital pieces of art at times, the designs, atmospheres, soundtracks (especially in ds3 and bloodborne) are the best I've seen in any game. It's not for anyone gameplay wise but All their releases are beautiful and timeless. I'm still playing all the souls games since I started 10 years ago. The only thing you can buy are dlcs, and those are always 10x as good as the main game already is and pretty cheap as well. Can't wait for shadow of the erdtree since it's 40€ it must be gigantic. I really hope they won't change their approach on creating games even though they had a massive rise in popularity the last years.
You forget that Elden Ring has made ways of making it easier for new players to get into Soulslikes, such as: A companion system, allowing you to summon NPC's that fight for you during boss battles, so you can take turns safely. A more ironed out leveling system, allowing you to specialize in classes without suffering any great penalties. And more bosses to hone your skills in an arena with a big threat. Triple A is not a promise of quality anymore, it's just a sticker a company gets once it becomes large enough. It means absolutely nothing these days, and only a few AAA developers keep their passion going, even without having to cut costs or reuse assets.
They definitely increased boss aggro and combos with the Spirit Ashes in mind. Thus, I'd say it more or less equals out. There were never bosses in the Dark Souls games with such insane combos, even the final boss of the second DS3 DLC feels tame against many of the major bosses.
Still cant get into Elden Ring. Its too hard for someone who just plays singleplayer games for fun. If I wanted a hard game, I'd play a competitive multiplayer game like Valorant or Rocket League.
@@norwa3518 Elden Ring is easy if you use all the tools given to you, including special items and spirit/coop/NPC summons. It is extremely hard if you attempt "fair" fight with even early bosses without previous experience and without level/equipment grind. What it lacks is "fair", "just right" difficulty, unfortunately.
So glad that FromSoft has it success story! Not just because they create awesome games. But a testament for other developers/studios to study and to re-think what the hell they´re doing. They have been asleep for like a decade now...just pushing out the same formula with a new theme. Change has always been painful.
I think a very large cause of bad AAA games, is the talent source. It used to be that people who became game developers were people who had a game they wanted to make. It's a little bit different now. Those studios got big, got noticed, got swallowed by a bigger fish. What actually happens when a studio is bought out by a big publisher? The creative guy gets a promotion and raise, and his job changes from creating games to creating workflows. Frameworks are built to streamline the process, and they hire artists, coders, office workers to manufacture according to the process. Artisans and craftsmen are replaced with factory workers. You go from a guy making a texture for this vision in his head, to a guy making 100 textures and dropping them in a folder for someone else to use. You go from a guy making an animation for this character he wants to make, to a guy click and dragging an animation onto 300 NPCs randomly generated by an algorithm. It's more efficient, you can hire a cheaper employee, and you can easily replace them. AAA games aren't made by game devs. They are made by office workers and workflow engineers. Actual game devs make indie IP's, get bought out by megastudios, stick around to see a workflow made to clone their IP, then either settle in for a stable income as AAA middlemanagement, or leave megastudios to go make a new studio.
Monster hunter, IMO, is a great example of a game that is same as the others but always feeling fresh with slightly new ideas and monster. I love that game and it never gets old.
@@ufuk5872 Yeah, I didn't get into Rise or Sunbreak as much as the previous games either. It was OK, but it didn't have the addictive and immersive quality for me that previous entries (yes, including World) had. I think it was too "arcade-like" for me. And so I hope the next game doesn't continue in Rise's direction of streamlining and boiling the experience down to, "get to the monster ASAP and put all of the focus on less weighted and more flashy one on one combat".
I think the reason Elden Ring became so popular is because it gave people nostalgia. It gave people hope that there were still game companies out there that actually cared about fans, and only made games just to make fans happy. Ik for me Elden Ring just felt so spectacular, it made me remember when I played video games just to play video games. Not just to become the best, or competitive in the game. Elden Ring just made me feel like a kid who turned on his console because he was bored, and decided to put in a game disc again. Elden Ring just really hit me in a spot, that no other modern game has ever been able to. I think, no I believe, Elden Ring became so popular because of its innovative actions, it made people feel like they cared about the players again, it made players feel nostalgic for when games were only made for fans, and to make people happy. Other video game companies just need to learn from Elden Ring, and learn that it isn't about money, if your only in the industry for only money, you shouldn't be in the industry. If your in the industry, you should be in it for the players, to bring happiness to the players. I feel modern games failed to learn from the old games. They learned to only care about money, when they should've learned to care about the fans happiness, and give the fans what the fans want. "The past is something people attach to, because its a place of familiarity, it gives them the feeling of warmth, love, and happiness. Everyone wishes they could just go back to simpler times, when nothing ever mattered, and you never had a worry in the world. But the only thing that we can do is to remember, miss, and go on, knowing that we lived the past, and look into the future."
yes, people forget that they make money by doing the greatest most ambitious stuff, not making your former ambitious game and McDonalds-ify it, and milk it as much as possible. i don't care about paying $90 for a game as long as it brings me the best of the best. but if they create a half effort game and charge for $60 + microtransaction annoyance, it will took me a miracle to decide to buy that game, because i'm not interested in that, and i'm already fooled by them, now i know better that it was just the same game with different skin this is why people shouldn't let their company run by an Accounting or MBA guy, because everything is a number to them, they can't even fathom what the consumer even want they think by make everything formulaic, they make more money, but just look at it, CDProject Red recently surpass Ubisoft, despite only releasing a miniscule amount of game
Bro... since the day games became popular, money is the number 1 consideration for game devs. Games like Elden Ring cost 200 million+ dollars to make. How are you gonna say that money shouldn't be a concern or focus when studios and companies are putting that much money into a game
@@LiveEnd06 I didn't say money shouldn't be a concern. My point was we've seen so many poorly made money-grab games so much now days, like fallout 76, most the games EA makes now days, along with gambling in games, like Genshin Impact, CoD. My point was that it would be better if game companies focused less on making cash, and more on actually making a good game, that fans will love to play. And if you compare games that actually put love and effort into the fanbase, and gave them a good game, have much better ratings and fan reviews then games where the devs barely put in any effort to make a good game for the fanbase, and only focus on elements that make them the most money. A good example of a dev team that cared about the fans are the Halo Devs, before 343 took over. When Bungie first started out it was a bunch of nerds in a basement, wanting to create a game, and they made an amazing game. Fans should always come first before making money, because the fans are the people who give you money, and without them what then?
@@isimperialist That is the crux of the problem; you and frankly majority of the gaming community don't understand what it takes to make a game. I agree that devs should be more creative and have freedom, but that's just not the reality of the gaming industry nowadays. Yes, the gamers are the ones putting money back on their pocket, but that's after a game releases. Using AAA games as an example, they usually take 5+ years to make, and as said cost 200+ million dollars. That is 5 years of investing into something that is making you nothing. And again, I get that cost shouldn't be the only focus, but it kind of has to be the biggest part of focus. I'm not trying to judge you, but have you ever invested more than a few hundred or even thousand dollars into something? If you have, you know how big of a risk it is and how your number one concern is getting that money back eventually. Scale that up to again, 200 million dollars. That's not a number to just shrug off, especially not to the people who are actually fronting the bill for it. I want games to have more creativity and be new and fun, but that's almost an impossibility in the current gaming industry unless your an indie dev not spending millions. And again, the crux of the problem is the gaming community itself; we've demanded so much from the gaming industry wanting bigger and better games every year, leading games to cost more and more and more, and that makes taking risks less and less likely because they can't afford to lose that much money. But what's the communities response? To complain and keep demanding more, when we don't even understand what we're demanding. We may be paying for the games when they release, but we're not the ones spending the money to make it, and boy is that a lot more daunting than just spending 60 bucks.
@@LiveEnd06 Bro my point is game companies should put the fanbase above making money. Also, I'm not talking about the game price, I'm talking about literally microtransactions, majority of which in most video games are a way of gambling, like in CoD, Genshin Impact. Also CoD which I frankly hate, because all they do is release the exact same game just with different features and a tiny different settings. Literally if you went and played every CoD games, it would get pretty repetitive very quickly. Also your literally blatantly justifying corporate greed, and not even trying to hide that fact. And again not talking about game price, I'm talking about what comes after, microtransactions, which again in majority of games are a form of gambling, and are frankly sometimes disgusting, I understand microtransactions for cosmetics or in game items for games, but when it comes to loot boxes or anything like that, it becomes a blatant form of gambling. And bro, we've demanded so much for the gaming industry? Tell that to the fallout fans, who wanted a decent good game, and got the piece of crap which is fallout 76. Corporate greed in disgusting, and no-one should be justifying it. Because it seeks to exploit everyone in the industry.
Fromsoft is so good because they took the time to perfect their formula and stuck with it. And they also care about making their player base happy instead of trying to nickel and dime us. AC6 you can get every part and weapon through gameplay, not a single micro transaction or even an in game store. They are as consumer friendly as it gets. Anytime they do an interview as well it's usually Miyazaki and not some PR person too. They truly care about the consumer.
can i mention Fia's giving out hug to players? like what the hell, that's a first time i think something like that were in a game. i almost cried from that. truly a unique game
@@workdesu at least if you hug her a couple times while progressing the story, she gives you an item to give D and then when you come back, he killed himself. FREE ARMOR
And from that one little hug in the Roundtable Hold you can start a storyline that expands to a whole new secret area and offers a pretty unique boss encounter... All completely optional but feels on par with the "main quest" content
I won’t lie this is the first video I’ve seen from your channel and it was comprehensive, informative, unbiased, with just a bit of personal recommendation at the end! Gotta say this is exactly what I wanted from this video! You earned a sub my friend
My favorite game was Child of Light, which was made by a small branch of Ubisoft named Ubisoft Montreal. This game was made as an indie game, passionately and was just gorgeous. (It was the game that gave me the spark to become a game designer) Sadly Ubisoft Montreal closed and the game was shadowed by Far Cry 3 on release.
What makes this issue more evident is that games like SIFU showcase the developers’ creativity and vision with their level design, visuals, combat system and challenge mode levels making references to some pretty big or niche martial arts movies. By the way, the developers of SIFU, Sloclap, are a little indie studio founded by former Ubisoft employees in Paris.
purpose is a very important thing in the industry and art if a company's sole goal is to make money and they hire a creative director to do that, that soullessness will influence the game very visibly, that's why Matrix 4 is a bad movie but also written by the same person who made the first masterpiece Matrix movie, because they forced her to write a new movie when she didn't have a story to tell and she didn't want to make the movie, you can't force someone, creativity doesn't work like that.
Also missing the fact that the creator of the Matrix is delusional and they just happened to strike gold once before becoming an afterthought. They're M. Night Shyamalan lite
Great video and I'm glad you called out the general consumer base. I do notice a lot of 'indies are saving gaming' talk but based on what these people play, it seems it's more of an aspiration to want to play indie games than the AAA lifestyle games they are addicted to.
You don't know what you are talking about. 50% of the market is mobile game and there are no AAA mobile game. The rest is 30% console and 20% PC. Of the PC market I don't have any idea of the state of indi VS large studio. One problem is how do you define indi games?
@@treasurewuji8740 which is wrong. Everything is better when its cheaper, sure, but the point is.. the "AAA lifestyle games", as described in the comment we are replying to have simply devolved into copy pasted cashgrabs. I would be very happy to lay down 60 Dollars/Euros/Buckerinos or whatever else for more than 200 hours of actual, genuine fun. I am however not willed to lay down that same price to then be slapped in the face with an ingame shop and a game that feels like I had already played three times despite it being a "new" game in its franchise.
@@pierregravel-primeau702 Indie games are independant games. Indie is just short of that. Its games that have been made by not the game industry giants or well known game studios. Take hollow knight, a game I personally loved for example. Almost nobody knew team cherry back then, and yet they still delivered such a gem of a game. Thats an indie game. And a good one too, something that feels fresh to play.
What's a AAA game or studio you used to love, but no longer enjoy?
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Does Nintendo count? I have so many memories of me in my basement playing on my parents' old NES and Gameboy. Too bad every time I want a Nintendo game, like Splatoon 3, I gotta pay 60 dollars. Which is why I don't play AAA games...
I used to be a fan of NFS back when they released Need for Speed Underground. I felt underwhelmed with most of their releases since the reboot the series went through.
@@ferretyoutuber4694 Nintendo is so anti consumer. Their games rarely go on sale if ever, Zelda remaster from years ago is $60. Their recent releases are incomplete as well so they get your money early. Later on, they add the rest of the game and disguise them as "free title updates".
Mine used to be Ubisoft. I sunk almost 2000hrs into Siege and loved almost all of it. Now the game kinda died down, but we'll see. I sincerely hope they come back.
Blizzard, Ubisoft,... they all started to become bad in 2014-15. Like every Triple AAA Studio started to become bad there. Idk what happened there.
Maybe Bethesda will also get like this. They didnt really release a Game since 2014-15. (Fallout76 was made to make the companys worth higher and then they sold the company...) But I hope Starfield and/or TES 6 are not soulless trash aswell. It would be the last Triple AAA company I have good memories about. Skyrim, Fallout 4, if they are gone bad Triple AAA is doomed for good.
Another thing that Elden Ring has going for it is the cost to play, you pay $60 and get access to everything. There's no store for microtransactions, no cash grab, it's a game that doesn't limit you based on how much money you are willing to pay. Most AAA developers now have a store integrated into their games with most of the content coming from paying extra.
Unfortunately many gamers select to pay for microtransactions. Most studios make games infested with microtransactions, because there are people who spend their money on microtransactions.
Similarly, studios make the same kind of game again and again, because many gamers buy the same game again and again.
Perhaps most AAA studios will keep the same strategy, and obviously, Elden Ring is an exception, at least for now. But let's hope that we will see more games like Elden Ring in the future.
I Think he pointed that out...
Elden Ring by Ubisoft:
$60 base game, $25 for "Age of stars" DLC featuring huge underground areas, $10 for Mt Gelmir and Volcano manor, $10 for Caelid and Radahn, $10 for crumbling farum azula, $20 for mountaintops and haligtree. $5 for each stonesword key, base game comes with two. Oh forgot, $20 for multiplayer and the invasion/summon items are sold in store :)
@@AthanasiosJapan it is me, I'm the one who buys the same game over and over (Far Cry).
Lol you’re talking like Fromsoft is the only games developer
The funniest thing is that, if you're already a Souls fan, you can clearly see Elden Ring reusing a lot of aspects of the same dark souls formula, that honestly starts to get old. But it still looks far more original and anti-formula than all the other big games that are released today, because of how bad that AAA formula has become. Quite the irony that the most overformulaic souls game is still far more original than the vast majority of videogames made today.
Fr
idk, I loved elden ring but think old stuff IS starting to get old, they need a whole revamp on combat system for example, and give some love to old heavy builds, not DS1 broken but think they're a bit pointless rn
@@johjoh9270 That's because you don't know how to build tank, ER probably has the most viable tank builds in any of these games.
I have faith that from will actually innovate on their formula far more, while they're not a small studio, they're not huge either, with their manpower, I found the reused animation and such to be far more acceptable, hopefully with the money elden ring made them they can be more risky when it comes to those things aswell
i feel like the old stuff is iconic at this point with patches, basilisks, and hollows i always love seeing them
I think the reason many game developers are angry at FromSoft and Elden Ring is because: FromSoft are pro consumer. There are no lootboxes and other content you have to pay for, after you have already paid full price for the game. It's the same as if Disney charged full price, while STILL putting out tons of ads. Which should be illegal
They're salty because they can't imagine that simplicity is sometimes worth more than a fancy looking UI with docents of indicators of what to do and what's happening. Seriously as a developer when I've read the news back then I just laughed at all those pathetic wannabes who call themselves devs when in reality they're just big crybabies.
Well from does have dlc but that’s it
"many game developer" .....it was like 3 tweets dude
Who exactly is angry though?
@@Jtoob-z5n Yes. After an already 100% complete game. Which is perfectly fine
Most AAA games: *have no souls*
From Software: *puts soul in the title*
You could say they have a pretty dark soul
@@rockonahill hand it over to me, that thing
@@kidnamedfinger2840 no!
@@kidnamedfinger2840 Ahh, is this the blood?
Dark ones
The real reason companies like FromSoftware maintain their soul is because they have managed to stay private instead of being publicly traded. It would be the biggest red flag for me if FromSoftware went public all of a sudden, because then nothing would matter for them except maximizing as much profit for shareholders as they can. The stock market is the cancer of the entertainment industry.
Absolutely right. Once your company is publicly traded, the execs stock options go up and down in worth in proportion to what their quarterly income statements say, so that is the only thing they will focus on. Privately owned, you don't have that same pressure to maximize income at all costs, and you can build sustainable business.
The stock market is the cancer.
FTFY.
You are talking about the company that deliberately left their Dark Souls servers offline for a very long time to increase sales of Elden Ring. They put the r into soul on that one and it says a lot about them.
@@-opus Proof?
Yeah too many games have been released unfinished because the studio needed something to present to the Annual Investors Meeting. They're hyper focused on the short term instead of thinking of the long term. They could have delayed their game for a year but they are pressured to release it now to meet the Quarterly Earnings Report. This strategy always backfires because there will be bug compilations within days of release.
“doesnt matter the genre, as long as its good” is a sentiment I apply to literally every game
True that. I use hate fighting games till I fell in love with street fighter VI and guilty gear
I apply it to fucking everything. Especially movies.
Try Factorio. For real, try this game. This is one of the best game I have ever play and I also have the sentiment „doesn’t matter the genre as long as it’s good”. Maybe Factorio isn’t AAA but it is masterpiece.
elden ring is prob the most beautiful and accessible game ever made - its freedom sets it apart from anything else. it doesn't sit with skyrim, zelda, gta5 ... it sits above them.
@@stevenmaswabi-zz9kt same bro, i always didnt like fighting games because they are so conplicated to play but i LOVE skullgirls 2nd encore and skullgirls in general. A change of heart just for a single game
Elden Ring actually gave me the feeling that i felt playing games as a kid , it felt genuine and like it actually wanted me to have fun
and i did , 5 times in fact , and im only not playing it cuz of how addictive it can be
You count how many times you have fun when playing a video game ?
@@ihatehandles69420 I had about 7 funs per minute.
All fromsoft games all like that, they give you old school gaming vibes
Elden ring is practically fromsoftware version of elder scrolls series and I love it
@@ihatehandles69420 I think he means he beat it five times. I think
Bloodborne is a masterpiece.
Sekiro is a masterpiece.
Dark souls 3 is a masterpiece.
And Eldenring is a masterpiece.
From Software is such an incredible studio. Without any bullshit micropayment.
wish these games were just easy instead.
they are easy, but you need to use brain to make it easy, I level up with hp and stamina only, and they all super easy
@abhinandanil7775 are you a 100 year old person with 2 seconds or more reaction time? If not, you definitely can beat the game. There are difficulty sliders built into the game, you can spawn spirits and summon NPCs, you could even make it easier on PC with seamless coop.
And Dark Souls 2 is a great game. By no means a masterpiece. It and Demon's Souls (the PS3 version) are in my opinion the least of the souls games, but they are both great games regardless.
@@abhinandanil7775solution: git gud
For me, Elden Ring is a Gothic game for the modern era. Organic exploration, unique locations, no handholding, fixed scaling and very satisfying progression. In essence it's an old game in a new skin but that was exactly what we needed in the current hellhole of "AAA" garbage.
Gothic ❤
fuck yea gothic, but its not dead, modders recently released full game in gothic universe. Prequel to Gothic 1 called The Chronicles Of Myrtana: Archolos. What a miracle, they took gothic formula and somehow improved it.
@@Legoldos I did not know about it. Thanks.
Elden ring has satisfying progression... how? More numbers is the only change that happens
@@Saltytomatoe UwU
I am so fucking happy that FromSoftware is succeeding - one of the studios to keep looking to stick to solid fundamentals, while experimenting with new genres. Even if you don't like their style, they are at least coming out to say that their games aren't for everyone. I think pure art is one that isn't meant for everyone, but rather, being an expression of a person or group of people's ideas.
yeah the game for not everyone but has summon kek
@Jaguar Ham
It's less about that feature to help those who don't want to approach the "GIT GUD" path, but more of the overall experience of the game. There are players that will not or will never touch a From Software game, even Elden Ring which has more accessibility to play it easier.
Sorry but wha? Elden ring is basically dark soul 4, it uses the same engine and design philosophy of dark souls 3!
The thing i hate the most about elden ring is how much everyone wants to ìgnore his negatives to just focus on the positives; from the same fanbase who cried about how different sekiro was and that it was too hard it's obvius from returns to THEIR same formula
I mean they're coming out with Armored Core VI soon. A mission based mecha game set in a dark dystopian future. These guys follow the beat of their own drum and it's wonderful.
@@fabioviti7384 Actual chad
I will NEVER forget my first steps into the world of Elden Ring as a first time souls player.
OMG, the overwhelming feeling of excitement, joy, fear, and awe.
I was getting killed by everything, A LOT…and loving every second of learning how to be a souls player.
The best part about it, is the world of Souls games that's opened up to you due to it. You can now jump into Bloodborne, Dark Souls, Sekiro and are totally ready. You have what it takes and have some of the best stories and worlds ever put into gaming in front of you.
@@Vespyr_ just beat Elden ring, like, got every weapon in the game, so what souls game do you recommend next?
@@NCSGaming15 If PS4 is available to you, Bloodborne is definitely the way to go if you can. Since you like weapons, the transforming weapons of that game are going to really impress and the music... You'll fall in love with it like everyone else has. While Dark Souls 3 will match your current experience with Elden Ring the closest otherwise, and the bosses are intensely beautiful, it might ruin Elden Ring a bit for you imo cuz they're so well made lol.
I'm of course, very partial to the original Dark Souls since I started from there, but coming from Elden Ring, I think those first two picks would be best. That said some people start right from the beginning after Elden Ring and love it so I won't tell you that you can't. :) It's a beautiful game, and the most genuine of all Souls games ever made.
Sekiro is going to be the most challenging after Bloodborne since both those games are so unique and special, Sekiro has jumping and a sweet grappling hook mechanic and lots of verticality to explore. But the weapon you start with is the same you end with. There's no gear. You get skills but you can't just out level enemies, that said it means it's super balanced. The entire game is designed so you are ready to win any fight from the start. So they don't go easy on you, but you're meant to die in that game. It's in the name. :)
They're all fantastic.
@@Vespyr_ I have a ps4 so I’ll definitely get blood borne once I save up some money, thanks for the suggestions dude!
@@NCSGaming15 bloodborne was my first souls game, it’s still my favorite. I’m always excited when I hear people playing it for the first time. Have fun and remember FEAR THE OLD BLOOD!
If someone says elden ring doesn’t deserve GOTY then they clearly couldn’t get past the fucking tree sentinel🤣💀
I mean the tree sentinel is pretty fucking hard to beat. You're meant to go around him and level up a bit. I beat Margit before the Tree Sentinel
I smashed through Elden Ring with no summons and no magic, just basic melee. It's massively overrated. It tricks the unskilled into thinking they beat a hard game because it employs tricks to seem harder than it actually is. Tree sentinel is a perfect example of that. He's far from the easiest boss and 4 times the health of the easiest bosses but is the first thing you encounter so that new players think that's the baseline for the game and feel like they earned the victory when they roll through him at an appropriate upgrade level.
The game does a poor job showing the player its content. It guides you away from low level zones like Weeping Peninsula and by the time you go back there you will be overleveled, it guides you to Margit and Lirunia way too early, it allows you to straight up skip entire major bosses with nothing stopping you.
It hides content to justify it's stupid multiplayer features that you can't use at the same time as the mods required to make the game run properly above 60 FPS, with DLSS, rebind keys properly, mark the stuff on the map, etc. This is more reliant on mods than the average Bethesda game. But everything is ignored as long as unskilled casual players get to feel like they are skilled, even though if they went into any hard multiplayer game they'd be bottom 50%.
@@albert2006xp average str bonk player 🤡
Gow Ragnarok should win it tbh
@@albert2006xpbro discovered dlss for the first time and thinks it's god incarnate
I cracked a joke when my friend died in elden ring and lost all of his runes pretty early on, and I said “would you like to purchase 5,000 runes for $3.99?” and we started dying laughing
CAPCOM: I like that idea
Worst part, you aren't exaggerating
Ppl did sell runes and equipments online lol.
@@lxNOLUCA there for a while I did free rune and item dupes. Though I have since lost internet, sadly.
@Hello everyone My name is Wenbo. why kill a bird for ten hours when you can pay a chump 5 bucks for the same amount of runes lol
- it’s a completed game
- it worked on launch day (something so many games fail to do)
- it offers a challenging and rewarding experience
- it progressively ramps up the difficulty instead of handing everything to you
- you can play the game anyway you want, that includes what type of character and play style you want to build
- you aren’t restricted to a linear path that triggers cutscenes and quick time events like so many other triple A games
- there wasn’t any shameless money grubbing tactics like pre order bonuses, seasons pass, battle pass, in game store, etc
- there’s no divisive politics or political statements shoved in
- it’s a GAME, and not a MOVIE, like so many triple A games want to be
If this game was created by almost any other studio the map would’ve had some end game areas locked behind a pay wall/seasons pass, there would be some in game store where you can buy runes with real money and there would be cosmetic flashy armour locked behind pay walls, pre order bonuses and special editions. This developer didn’t do any of that, and instead they just focused on making a FUN COMPLETED game, and that is a very rare thing in this day and age
You made amazing points. Especially the last one. Companies trying to install movie into games, okay its cool but how about some gameplay!
This happens when you get a developer like Miyazaki who only wants to make games that he knows he would play. The only reason he doesn't play his own games is because he knows all of the secrets and tricks, so it would feel boring to him.
"you can play the game any way you want"
*Streamer no hit run Elden Ring using voice command 😂
It still amazes me the stuff like how many unique weapons and armour there are like I’m still discovering new ones. feels like a really rare thing to see another person using something really cool in a game and actually being able to go get it yourself without paying for it or getting a dlc which is a very sad thing to be excited isn’t common in gaming anymore
@@atagamedev 🤔 movies work for some games and doesn't for others it definitely wouldn't work for elden ring even tho I would definitely watch an elden ring movie tbh (granted I'd be terrified if anyone tried to make in today's times they'd just ruin it). It however does work for God of war I definitely felt pulled into that universe completely emersed.
I'd say From Software games (especially its variations of "souls" games) do have a formula. But a formula where they try to innovate and immerse and challenge the players with every game. They just keep getting better and better at making these games. The few unique outliers from this formula (Sekiro and Bloodborne) were a welcome change and masterpieces on their own.
I think it's the Mario, Sonic, Metroid etc etc etc formula : loosing is fun.
@@pierregravel-primeau702 I mean, it can be. If there isn't challenge, then you may as well just watch a movie, or if you want some interaction, play a walking sim. Both are completely fine if that's what you choose, it's just that most people like challenge to feel as though they've earned an ending or a sense of accomplishment from beating a level. Hollow Knight does this very well. It's difficult, but never unfair, and the sense of gratification for clearing a difficult boss after leveling up a bit, or even just powering through till you beat it is immense.
@@chancefreely exactly this. well said!
@@pierregravel-primeau702 i play games because i want challenge. If i am not loosing and game is not forcing me to think then it's garbage. I drop these types instantly.
I did not even finish the first part of AC brotherhood and blackflag because it was so easy to walk through all the enemy.
On the other hand games like zelda and souls series were pretty engaging with right amount of challenge for the target audience.
@@TheRealGigaCat well you dropped one of the few good AC games tho. Brotherhood and Black Flag but each their own i guess
My 1st Elden Ring playthrough is my best gaming experience so far. I felt like a kid again where I feel totally immersed inside the game. Exploring the lands between for the first time is magical. Still remember how terrified I was when I stumble into Caelid but excited at the same time to see what the area offers. What a game. I am so hyped for the dlc.
Same probably my favorite game I've played since a child tbh.
I ve had ER as my fav until I played BG3. Both absolutely goated games that wrecked the gaming industry.
Aaaand the dlc comes out on June 21st, can't wait man. I usually don't preorder games but i know i can trust fromsoft with my life so i just finished preordering it.
I started to play Elden Ring 5 days ago and I am overwhelmed by the game. The diversity how can you develop your character alone makes it a great game, not to mention how the world feels more alive then most other rpgs. The only rpg that gave me that feeling before Elden Ring was Witcher 3, but Elden Ring surpases it.
RDR2 was real immersion. A world that doesn't hide interesting events from you. Doesn't task you with finding the content, the content just comes and your attention is clearly drawn to it. (like a big ? white zone on the minimap). Elden Ring without mods is like suffering from OCD. It takes me out of the game to search the same stretch of grass and rocks 25 times to make sure I don't miss something because the game won't notify me that I have fought all the bosses in the zone. It takes me out of the game to have to look up level ranges of zones to make sure I do them in the correct order and don't mess up my experience with them because the game doesn't even try to guide you correctly and actually purposefully guides you wrong. It takes me out of the game to have to wiki quests because it's impossible to figure out what random spot a character has moved to next or what dependency is keeping them. BG3 doesn't tell you what to do with quests but you get a log giving you a general idea of what the next step might be. Elden Ring feels like it's purposefully hiding basic things so that people online in multiplayer have something to write on the ground telling you where to go and where the hidden wall is. And the mods that make it playable and working properly don't work with online. Abysmally incompetent.
Even i played Elden Ring and i never touched a souls game before. The ammount of failure i had was quite a different experience. And after i started to get gud to overcome those challenges i felt very satisfied.
Elden Ring felt like a game from my childhood - not knowing what to do next and just trying anyway to see where it leads.
Their open world design is the best i have ever seen, exploring actually felt like exploring not trying to hunt for icons on the radar lol
Yeah, elden ring was one of my favourite gaming experiences and also my first souls game!
Make sure to try Dark Souls 3 and 1!
dark soul 2 which gets a lot of hate is still an 8/10.
"Their open world design is the best i have ever seen"
What an embarrassing thing to say. Found the new gamer.
@@Digger-Nick it is good though, maybe not the best but one of the best
To be fair FromSoftware is recycling a formula as well. It’s like the 5th Game in the Souls genre. I think the reason Elden Ring blew up is because it’s an old school traditional video fame. It doesn’t force tutorials, it’s not a live service, it’s not pay to win, there’s no excessive handholding, it’s not trying to be a movie, and the developers respects the player’s intelligence.
Exactly this. Elden ring is JUST a game and gamers miss that feeling. I know I did.
This comment up here is what the video should've been about.
You're downplaying how much heart and soul have been poured into Elden Ring. Look at the world building and architecture of things. Do you not call that the ceiling of modern game design?
they recicle the formula because we, the soulsborne fans want it. We love this type of game, and they don´t just recicle, every game reinvents some major aspect of the game. If they randomly started making car racing games or shooters, and stopped making souls games, the outrage would be enormous
I feel like basically every souls game feels like it's own game, the souls part is the same "lose your souls try to get them back, spend them on Stat progression" but the mechanics of combat, pacing, aesthetic, setting, and feeling I find are pretty different among titles. Like every game kinda has its own thing going for it. Not to mention the games feel like they have been cared for with massive and breathtaking worlds filled with detail and an arsenal of different enemies
The pareto principal is a very interesting idea. I love that you actually provided a solution instead of just ranting, showing how a game like Fortnite was a result of that.
Jordan peterson brought me to this distribution lol
This principle is not a law and shouldn't be taken as serious data or something. It's not even a principle, for that matter, more of a tool for blind guesstimation.
@@madeline6951 it’s been debunked countless times. I don’t know why people need to keep referring to this discredited principle instead of just offering some nuanced insight.
@@chrisperez3614 because using a shortcut, while sounding profound, is easy
The rise of Fromsoft is proof that we're all tired of games holding our hands and forcing us to walk and overloading us with cutscenes for the sake of narrative. Give us a fucking game.
Oh yeah, soooo tired of games telling me where the content is. I'd rather miss 40% of the content because the game hides it behind some wall I had to roll into. Real 10/10 design there. God forbid you have mocapped cutscenes with fully developed characters in your RPGs, nah just have voice lines play over a character model from a static view in confusing quests that require a wiki to even complete.
Rockstar, Guerrilla, CDPR. Those are companies that know how to make an open world. From Soft needs to learn how to make a working game to start with. Someone tell them to google "DLSS" and "not locking framerates" or "keybindings".
@@albert2006xpCope harder. Literally just got gud.
@@marschallblucher6197 You got gud? Congrats. I already was gud. Rolled through elden ring no summons no spells no weapon swap no problem with only two bosses taking more than a handful of attempts. All while having the great Map for Goblin mod making the game playable in the first place and making sure I got 100% of the game's content. Every loot item, every boss killed, everything. The unmodded game is an afront to gaming and needs to get deleted from stores.
@@albert2006xplmao what a retarded take
When I play a From Software game, I am a respected -- both as a player and as an adult. Demon's Souls and Dark Souls both begin with a short tutorial complete with optional messages to help acclimate players to the controls and mechanics of the game, and then you are thrust into a world with an objective and told "go forth." That's an adventure. Not an open world whose content fundamentally amounts to a series of checklists and an inordinate amount of distance you have to trek between two objectives. You're not being lead around a theme park, but adventuring through and engaging with an interesting world that organically creates feelings of fear, excitement, and triumph. It's able to do this because it trusts that you will take its world seriously, and it trusts that you will take its world seriously because it's a world that treats you like an adult.
Ask anyone who has played through Dark Souls and they'll be able to tell you at *least* one moment that honestly, truly captivated them. They'll be able to recall with vivid detail the feeling of being so far away from safety as they crept through the rotting darkness of Blighttown, or the sense of bewilderment as they were carried high above Sen's Fortress and dropped into the sun-soaked skies of Anor Londo. I guarantee they can still vividly recount the feeling of being very, very far away from safety with a plethora of souls in their possession, praying that they round the next corner and come face to face with a bonfire. Maybe they'll tell you the relief they felt when they boarded that elevator in the Cathedral and emerged far below back in Firelink Shrine. These weren't just things that happened to them in a game, they're thoughts and feelings that they themselves experienced because they became invested in the world that FromSoft had created. And they experienced them because the game's developers had enough faith in themselves and in their playerbase to respect the world they had created.
After playing Demons Souls, the main point of organic fear and triumph is probably the aspect I hate the most.
I play through Demons Souls, go through a level, die, and usually get sent right back to the last sword in the ground. Now I gotta do all that tedium all over again. As someone who only gets to play for an hour a night (because I am an adult with a family, job, and other hobbies) there are some nights where all my gameplay is wasted on dying over and over. I’ve made no meaningful progress.
The bosses are fun, I legitimately like going back to a boss and trying over and over, learning about this enemy. I don’t like playing through an entire level again because I died before a checkpoint. It’s boring.
I beat a boss, and all I could think about was wow, I gotta do all that boring shit again to get to the goods. No.
First time playing, I got past the bridge dragon next to our lord and savior, and I went out a set of tower stairs. I had like 20k souls on me. I keep going up. I hear shuffling of metallic armor. I ready my shield. I get slammed with a giant fuck-all greatsword one shotting me. I cry. I spawn in. I die to a random rat since the last time I sat at a bonfire was fire link. I cry. I do it again
Anor Londo and those two fucking Archers with Greatbows. Argh!
@@anthonymazzeo6123 And think, given time you’ll go back to that metalic shuffling armor enemy with a fuck-all greatsword and absolutely delete him.
@@Qballiz2kool black knights I believe, gotta love them
To me, it's so funny to see random people and experts have a meltdown when talking about AAA games because they just play trash after trash like first-person shooters and zombies, the most generic boring shit on the market, and then they act surprised when they get scammed.
Dude HOW do people play cod, it has been the same since B02. HOW
@@proddirtneck same reason people have always played cod, its big and popular. It's also a common place for people to begin their journey playing games. I dont play cod games anymore but cod WAW introduced me to fps games and i fell in love with it, i wasnt a long time fan so it wasnt just "another ww2 shooter" to me it was a fun game with a cool setting, then i played cod games up until bo4 because i had lost interest in the games and found other interesting games to play but someone could have the same experience as me with later cod games, someone could have started with bo4 and played each cod game since then.
yeah I'm confused as hell. I mostly play AAA games and probably 90% of the games I played are good games to even masterpieces. People need to widen their horizon.
@@proddirtneck I've never played a single COD game in my life. And I'm pretty sure that's for the best
@@Tekeysix Same.
The thing with sequels is that they don't really need to reinvent the wheel, just make more of what made the previous games fun. By that I don't mean copy paste, but the From Soft way of building up on what's already there, make more weapons, more magic, more enemies, more moves for old enemies, more mechanics...
With many modern games it feels like the same game again and sometimes you get less instead of more.
Fr. Elden Ring isn’t beloved because it’s “dark souls but open world and horse” like I’m not even very far into it but they just have some absolutely BONKERS new enemy design like the giant crabs, the birds in Godrick’s castle, and literally just anything Caelid. I’ve never wanted to hear how an enemy like the birds got created so bad. Like what lunatic at fromsoft was like “okay, it’s a hawk, BUT, we stick swords to it’s talons. BUT WAIT, then we also give them explosive barrels to throw at the player” like I’ve never had a triple A game invoke a moment where I was stunned by the absurdity of their creative game design even close to that
@@jgilly223 u mean the prawns? crabs were there in dark souls 3 :P
Also Lore. Lore is always great in Fromsoft games and Dark Souls Lore was built throughout all 3 games.
@@jgilly223 Pretty sure Elden Ring is actually just beloved because it's Dark Souls 4. At least to the actual fans, and the veteran players. To the common player, I'm sure they either just got it because the hype or because their friend or something got it as well. There's not much that Elden Ring does that's really that impressive compared to the other games, or even to just other open world games really.
As great as dark souls 2 and 3 are, they were clearly not intended to be made. 2's development was hell, and 3 was made mostly to clean up the mess 2 left behind (in terms of lore, at least).
The souls formula is amazing, because at the end of the day it just a well made action game. All their changing is the pacing of the combat and the aesthetics , but just those small changes makes it feel like a completely new game.
the fact that you dont have to buy anything to enjoy elden ring up to its fullest makes it amazing . you can do whatever you want with good story and a freedom
There have been so many games like this, in most SP games you can not buy anything besides the game itself and get a full experience, not sure what games you’ve been playing
@@iforgot87872 i have played many games like that. Its just a fact that Elden ring is one of my AAA favourite games.
@@sajintamang1037 Average fromsoft/elden ring fan. There are millions of other games that can give you the same experience (minecraft, ghostwire: tokyo...).
@@lorexmusic1067 read all my comments mate . I have played amazing game other than elden ring , it was my first soul game . But there are lots of other game i have played like that too man . Seems like you dont read shit so dont comment if your judging someone based of that nerd.
@@lorexmusic1067 🤣🤣....
no
I couldn’t really get into Elden Ring but I really do recognize how much it shook up in the gaming industry and appreciate the impact it’s had.
@@Matanumi Tears of the Kingdom didn't have a set release date until recently and it had a long period of radio silence which was included the team having to shift their work environments due to lockdown.
It's one of the most beautiful games I've ever been privileged to play.
I don't enjoy Elden Ring as much as their other works. It's far worse than Dark Souls or Bloodborne imo. But it's still From Software through and through.
I wasnt able to get into elden ring either at first but i picked it up 2 months ago and i beat it 5 times
I couldn’t at first either but like the post above says, gave it a try months later … beat it 9 TIMES!!!! Level 403 . A guide for the beginning is everything.
When I first played the game (excluding the insane difficulty wake-up slap), I was underwhelmed by how small the map was. But when I found out it grew bigger as you progressed, I was quite impressed.
My jaw dropped to the floor when I discovered the purple-ish underground world.
The game is pretty fun to play if you're tough skinned.
You could've seen the map was bigger if you had some frontal lobe development and discovered fire
@@Kronos0999 not being an ass is easy, and yet you still failed to do that.
@@Kronos0999 There was no need to be rude about it...
@@Mysteriums68No need to be nice either.
@@Kronos0999wow man . Relax
With AC: Shadows & SW: Outlaws on the horizon (plus all the negativity involved in both) this video is even more relevant & insightful. Bravo, you've truly Gone Indie.
In my work as a QA Analyst at EA Games (my apologies to the human race), and at Tuxedo Labs, working on Teardown, I can tell you that less than half of game testing is about making sure things work right. The rest is all in trying to play the game wrong, not by breaking the rules, but to try to find the ways the rules are already broken. I'd always try to do all the weirdest things I could think of, to try to anticipate what sort of bizarre things players might try - so I'd try those things myself first, see if anything goes wrong, submit a bug report, and if I'm working at EA Games, know in advance that I was wasting my time because EA didn't bother fixing the bugs unless said bugs would interfere with their ability to sell the game. Company reputation irrelevant. Player enjoyment irrelevant. Pride in putting out a quality product: irrelevant. Maximizing income: the ONLY thing that's relevant to them.
It's soul crushing to work at EA.
Nah bro dont be sorry, everybody has to make a living for themselves one way or another
Yeah but making sub par AAA titles is not the path to heaven.
holy shit
I'm a new trained QA Engineer and I'm now looking to get into game testing, what advice would give me
@@andrewlawrence7066 Be creative. Look for ways you can use the rules of the game against itself, or in unusual, unexpected ways - this can show flaws in the logic of the games rule structure. When I test, I think of the average experience of the average user, but I also look for the fringe cases - as in, most users will follow this path, so ok, I definitely have to check there for issues, but SOME users might go off on this oddball path, where nobody probably expected anyone to go - so I have to go there and find any oddities before anyone else does. If there's anything freaky going on in the game my mission is to find it before anyone else does, report it, and get it fixed before anyone else encounters it.
Good communication skills are also important - filling out bug reports with ad much detail and clarity as possible, with supporting screenshots, video, and clear directions on what the bug is, how to find it, and how to trigger it all all key to getting the coders to be able to find the root cause quickly.
I think the problem with most AAA games these days are that they are too similar to each other, unlike in earlier days where games mostly stayed in their own mold
Sure there where some similarities, but not to the extend the AAA games have nowadays
that’s due to two things: profit and design. When a game is super profitable, everyone wants to imitate it, but most don’t know how to copy the soul of a game. Design plays into this, and nowadays, most games follow what’s known as the Universal Design Philosophy, which means that there are no genres anymore, only games that attempt to take bits from all genres.
@@dylanbell268 I think you are right
@@dylanbell268 Cough cough dragonquest cough.
@@JuanLeon-oe6xe to add an addendum, japanese games don’t play the same as western games because of how insular the culture is, which is also why most JRPGs play the same but they aren’t like Western RPGs.
@@dylanbell268 Exactly! Can't believe I forgot about it, geography (in this case the ocean acting as a barrier) influences culture, which influences the media.
Hi-Fi Rush is a great example of a big company making an actual good game nowadays. It has so much love put into it. It has Number Girl music for crying out loud! They fully committed to the aesthetic they wanted for the game.
Yeah, Japan developer is the best
@@antm9771 developer: 😐😒
Japanese developer: 😱😍😩
@@antm9771 gamefreak is also a japanese company, you know?
Yeah, hope they finally get around to Evil Within 3!
Hi fi rush is a great game but through playing some parts I could just *feel* that the devs did not have enough time to put everything in that they wanted.
My friend and I were craving a fun challenging rpg.
Problem is were aren't great at souls game, the only souls type game we've played and beat was Code Vein, so we had to play elden ring together the entire time.
Despite how much the game hates you for playing like that, we had a blast.
that's why I like indie games. You can feel the love that went into them
Rain World definitely comes to mind, love it so much.
@@xQc_Enjoyer777 ever played "One dreamer"?
Yeah... i feel the love alright
Devolver digital helped many indie studios and these games are really cool whether the are short or require hundreds of hours played
hotline miami
The thing is that ubisoft are more than capable of releasing masterpieces, Rayman origins and legends are prime examples of this, but it’s easier for them to keep shitting out half assed cash grabs and it was only a matter of time until people finally gave them the middle finger and to all half assed open world games like Forspoken, I’m really hoping that Ubisoft will work harder on their games and give us something that is reminiscent of their former glory.
I loved Rayman Legends. Unfortunately, it did not sell well. Platform/mascot games in general have been on the decline unfortunately.
It's also the reason why stealth game genre (i.e. Splinter Cell, even the older AC games) has declined.
What once was peak, now is no more
Same with Child of Light and Valiant Hearts: The great war
I miss the Rayman Series...
I still play it, but I miss the "Golden Age" of Rayman...
They need to get rid of this ahmad salama guy
My input as someone who has worked in game development for the better part of 40 years: The issue is big studios rushing games out and relying on pure nostalgia to carry the game. On the other hand, private or smaller studios don't have massive legacies to build on and don't have such harsh deadlines or shareholders breathing down their neck as much. They're free.
I agree, it’s such a shame that companies that become Titans ; EA, Ubisoft etc, basically turns into something more of an economic enterprise than a video game company. They have so much stakeholders and investors that they focus more on the money, essentially pushing out a product instead of an experience. I love indie games simply because you can feel the passion and love developers have, though one can attribute that to what you said about building a legacy. However, this begs the question, how can companies like Fromsoft exist then? They have a massive legacy, yet they still put out such a wonderful experience like Bloodborne, sekiro and Elden ring. They don’t compromise on quality or gameplay, and delivers a cinematic masterpiece every AAA company dream they could ever produce
Example: team cherry, it's the small company that made hollow knight.
@@lamecatto1057 then it is clear what we as gamers have to do, stop buying ALL games from big companies up to the point where investors dont think this is a good business anymore and leave the market. Only at that point can the studio be free people again.
Nintendo relies too much to nostalgia tbh
@@hpmc7426 this won't necessarily work, its up to game studios to choose there terms on contracts better. They want major backing so they give up major aspects of the game's development.
Another thing that keeps Elden ring interesting , it allows for you to make the game as easy or hard as you want. If you want to play it 10x over and get different endings or do all quest lines you miss you can but no hit runs , speed runs , challenging yourself by playing at level 1 the whole game, fist only , locking urself into 1 stat or 1 weapon type. It just allows you to keep the game fresh , challenging, and interesting
FromSoft is the only studio that can iterate on the same formula for 5+ games in a row and have each of them be incredible every time
They made ten games built on the same core formula, in a row, across two system generations. Of those, I'd argue 8 at absolutely great. This was all before they started in on the Souls series. That was the Armored Core series, generations 1-3.5. The biggest change in that formula was going to dual stick controls. Then both 4th and 5th generation did major changes to the mechanics, but retained the formula. AC6 is likely to do the same, again.
Capcom with Monster Hunter: *Am I a joke to you ?!*
*RGG enters the chat*
Nintendo and Zelda joined the chat. It seems Miyazaki fanboi haven't played anything other than soul games so they don't know other good studios and good games still exist...
Nah, RGG has been doing this since the PS2 and then went and shocked everyone by creating their first ever turned based RPG and it still being a banger. Dudes don't even just use the same formula, they also reuse the same map/s in pretty much every game and still they manage to make banger games.
One critique I have of with players is that we may have conditioned the devs to think like this. When more creative games like Titanfall and COD advanced warfare failed, it told developers that players don't like diversifying that much
-A salty Titanfall 2 player
Didn't titanfall 2 release at the same time as battlefield 1 - which was massively successful? It was just overshadowed by it.
Add pokémon black & white there too
@@TheLegend-ic8wr yes. that's an additional issue that Titanfall 2 suffered. However, other games considered different like Cod Advanced Warfare didn't have that issue and was unpopular specifically because it was vastly different from any other cod games.
@@kevinl4837
Advanced warfare was one of the worse iterations of cod. Guns were very unbalanced especially with better variations of the same gun. Players were too mobile and hard to shoot at. Maps were meh.
Black ops 3 which was similar in that it was futuristic and had jetpacks, was well received.
Futuristic fps shooters have been overdone and people are sick of it too - another reason why bf1 > IW.
I don't think it's the fans fault that titanfall 1 was pretty mediocre and kind of killed all the potential hype for titanfall 2
Elden Ring is like a dream. I absolutely adore the fact it doesn't have a difficulty level either, just gradually gets harder. Every player faces and relates to the same challenges.
@@wyvernofstrength64 Also, the internet. How many people these days are just looking up best builds and locations with the best loot?
@@jamaly77 they mostly either are new idiots and don’t know how to experience art or somebody who beat the game already
I agree, personally I hate the feature where you can change the difficulty of a game, it takes the challenging aspect of the game away, as someone can lower the difficulty whenever they struggle with a boss. It's not supposed to be that way.
Depends on the game, for this it doesn't work.
Teleport to Kaelid, farm a little bit, and suddenly you can steamroll everything in the game because nothing scales with you, making it extremely trivial.
@@Digger-Nick you chose to do that, it’s a single player game. People can play however they want
Wow, this is great. When I saw the title I expected some rant basically just saying that all triple a games are bad, but this is a really well put together video. You've certainly earned a like from me.
And that Going Indie is exactly why indie games are getting so popular. Very well made video.
And THIS is why, indie games, despite not being so much recognised, they mop the floor with AAA games. Why? Because they are all so diverse and intricate, the passion put by indie devs, is just so refreshing.
And they're actually good and creative and aren't made by money hungry devs that rush out the product making it a sticky poo poo mess
lol not all indie devs sum games are dogshit with nothing to offer
@@capolean2902obviously 😂
God bless you. Finally someone tells the truth. Fromsoft with ER just re-invented stuff that already existed
@capolean2902 inde game be like:genderless protagonist
No explanation why are you here or the purpose of the protagonist you don't even know who he is
And most important part is:🏳️🌈
my dad works at ubi, only reason he was tired of hearing about elden ring was because he knew that he was going to be in meetings where the higher ups would be pushing for their game to be more like elden ring, and that he was hearing about it constantly when he had no real interest
the reason why Elden Ring was successful is because their higher ups value the artistic nature of gaming over money. they understand that fostering the players sense of exploration, giving them freedom to play the game they want to play it and their own pace, and rewarding them for perserverance are so much more valuable than microtransactions and bloated to-do checklists.
Well, this is the problem with AAA developers and the industry in general. Everyone is a copycat, they don't lead the industry by an example, they follow the latest and most successful game for any give point in time and can completely abandon their recent ideas and identity for the sole purpose of following the most recent trend and hope to profit from it. Where is the creativity, originality and dignity in these companies? Obviously its risk management, but it is also risky to never invent new ideas and being a lame copycat is not profitable in the long run.
@@Skumtomten1 i personally think that risk management has everything to do with it, especially within the last 5 to 7 years. I've seen a couple articles speaking about it recently which makes me think that it's legit, that the price of a game not changing despite the insanely high quality graphical rendering of recent technology means that the devs have to do more work within the same amount of time in order to both meet deadlines and keep budgets where they are. this leads to a lot of games being released kind of unfinished and gutted as compared to games of previous decades, with microtransaction shops working out the gate with sometimes better functionality than a lot of the other parts of the game. costs seem to be going up without extending the amount of time that ought to be required for a game of the scale companies want to make, all the while prices aren't making up for that without adding MTX stuff. that combined with the fact that it's generally more risky to make a new IP than to make a sequel to an older IP and you can get some stuff that we're seeing from multiple different companies in the industry. it's shameful
Oh god, it gets worse
My thoughts on this industry were correct. Wow, so that's what it's like now. Atleast now I can be happy as shit that I don't really enjoy new games anymore. I thought I was losing the love for gaming, but nope, my most played games have been indie past few years or I predominantly play old games.
New games can fuck themselves (unless well, some are good games)
@@poko60 I mean what I'm saying isn't really insider info, just my opinion based on my experiences and what i've seen and heard personally.
that said, agreed, fuck most new games
As a horizon lover I can see the devs hate toward Elden ring but they have layed it down and have a reason, the community doesn’t.
Miyazaki and team have created several masterpieces with so much replay value. In an old interview Miyazaki talked about his first souls game; Demon Souls. He was very into the idea of world building, having things interwoven, and letting the environmental journey aid in the story. Elden Ring was truly the culmination of that dream and the tech/coding possible to make it happen, and they were able to make it on old gen consoles. I think Japanese developers have given us some of the greatest games of all time going back to NES.
Yeah, and thinking that Miyazaki himself said that Demon's Souls is a game that expected to be a failure is Nuts
Elden ring has absolutely zero replay value...
Not to mention still incorporating Fromsoft's extremely lazy game design which makes for an awful open world experience.
@@Digger-Nick The replay value in these games is coop and mostly PVP. Make some toons of different levels for specific areas etc.
@@Digger-Nick wrong
@@ShutoStriker True I suppose pvp is where replayability comes in. Co op is pointless unless they have dedicated Co op maps
I belive there is one more reason why Elden Ring succeeded.
In one of the interviews, they asked Miyazaki why he made such a difficult game.
He said he wanted to give players sense of accomplishment when they beat the game. So rather than making themselfs a massive d**** to the playerbase and calling it the day - they make it challenging, BUT FAIR. I guess they have as much fun seeing us struggle against the boss, as much as watching tons on tons on tons of fanarts, videos, memes, montages. Like come on. Where in the internet there is a community that is so invested you can call it insanity?
There is also an insane amount of details, worldbuilding. Like come on, just recently players discovered how Godwyn might looked like before his death. We still find new things YEARS after games release. We don't see such care and love in today era of money.
errr source on the whole "recently players discovered how Godwyn really looked like" please, I've just been googling for 20 minutes and aside from a whole lot of (otherwise interesting) lore on his apparently multiple corpses sort of perpetualy spreading their 'influence' (undeath) and physical growth on objects in the enviroment through the Erdtree roots now due to the whole "only soul got killed" thing - so the corpse itself is a sort of undead now - haven't found any actual face pictures from when he was alive or anything like that. I'm sure I'm not the only one intrigued =D
@@n3v3r1s4 oh shit. Sorry, I forgot word there. I wanted to say:
"What Goldwyn might looked like"
There is a video from guy known as Vaatividya. It's on his Miquella video.
Tl:dr, there are strong clues toward Miquella and Godwyn strong bond. In Halightree there is one statue that probably depict Malenia, Miquella and Godwyn. There are a lot showing first two i mentioned, but not the third figure. And based on what we see, it's not a woman. So Marika is of course excluded, Godfrey isn't like that, and Radagon looks different. Also the only person having such long weavy hair is Godwyn (based on what we saw on opening paintings - the one where Black knife Assasins carved half of rune of death on Godwyn shoulder)
Sorry again for my mistake 😅
@@sirith9157 no need to apologize hehe, nice & tyvm! =)
Another possible reason is the inclusion of GRRM, he’s quite famous due to GoT and could have easily brought more attention to it. His relation to it is how I learned of the game
Fair? You clearly haven't met Malenia.
I think the open world aspect was one of the biggest factors for the game's success. Not only does the game's audience broaden with it, but it also adds a subtle "easy mode" to the game. Just easy enough to draw in the "hardcore but not THAT hardcore" crowd. In previous Souls titles, when you got stuck on a boss you had to either git gud or do a debatably boring grind to level up. Having the choice to just go somewhere else to blow off some steam completely changes the pacing of the souls-like experience.
Totally agree with that one. It certainly helped a lot of players. Altough, I and quite some people I know prefer the previous formula as we didn't see the site content as particularly interesting and to repetetive. At least they gave proper farming options in Mohngwyn palace and with the ball in Caelid to not engage with the site content for fast leveling for the main content.
Well idk man, souls game has summons. Which is basically easy mod. So souls game always had that easy option.
@@runek100 While summons can make the fights easier, not many (if any) fights gets to be actual easy, so to speak. Plus, to a lot of people, summoning is a lot less appealing than exploring for a bit, myself included.
I'm arguing that Dark Souls "throw yourself against a wall until you succeed" is a lot less appealing to most people, limiting the success of previous souls titles.
Also agree. Played ds3 and grinder the hell out of it.
Tried blood borne but just did t have the time to do that again.
Love the fact you can just go do something else and come back when you have “got gid”
Absolutely. My first 3-4 boss attempts are always the best ones, after that I tend to get a bit impatient. Re-running the same boss 20 times in a row without a break is not my idea of a good time, so just being able to leave the bosses and go enjoy something else for a bit has made ER the most enjoyable fromsoft game experience by a large margin.
I think your take on the current condition of this, our beloved industry, is right on the money, man. I think you bring up some points that I hadn't considered, and frankly I haven't heard anybody else submit. Good video.
the "look back on your favorite game" thing sits so well with me on overwatch and overwatch 2, they really just went ctrl c ctrl v and was like "wait this is the same" and removed a tank to make it "different"
Tbf, 5v5 was a better change. The monetization went from mid to bad tho
Honestly, removing one tank made it so much better. The core game is free so w/e
actually they didnt even planning to remove tank. just like they said its actually exactly same game with new game modes and heroes (even echo was planning to come in overwatch 2 not 1) and they said overwatch 1 player are going to have overwtach 2 multiplayer for free and also overwatch 1 multiplayer can play with overwatch 2 multiplayer so its actually the same just like next gen update and all overwatch 2 was going to add was "story mode and co op heroes mission" anything else is same as overwatch 1 just adding new heroes , maps , game modes and etc... in overwatch 2 that can be added in overwatch 1 so yeah. it must be the same multiplayer.
the thing is they couldn't go as a what they plan and if you say why? well thats a lot of story.
Goddammit your favorite game is Overwatch!? Ffs lmao
EldenRing refueled my love for gaming. Ima be honest, I was skeptical if it even would've been worth the 60$, so when i finally booted it up, bam, even just the starting screen was enough to have me be like, yep, this would be one of my favorite games of all time. The music, the very simple not complicated title screen, my flame was renewed. Thank you EldenRing
Man I had pretty much the exact same experience. I came home from working in a factory, 12 hour shift. The FIRST thing I did was boot up the game for the very first time. And I just sat there, Gawking at the fact that Yep, this is my new favorite game😂
Huh. That's funny. Elden Ring made me want to give up on the Souls series entirely.
@@BossStar1995 why do you say that?
@@LLTehSaltShakerBlOD the midgame boss named Starscourge Radahn and the late game boss named Malenia, Blade of Miquella. It took me an entire month to best Radahn as a newcomer and I've yet to beat Malenia. And it's not because of good boss design.
You... were convinced that it would be your new favourite game with the starting screen? sounds like I need to make a business out of a... starting screen simulator or something xD
Great video man. I really wanted Elden Ring to win game of the year not only because it deserved it, but because we need more games like Elden Ring and the Soulsborne franchise, and by this I don't mean "git gud" games necessarily, just creative masterpieces that follow the studio's vision and not just a formula to make money. By winning FromSoft showed developers that there is more than just movie-like games and the Ubisoft formula.
Arguably, Elden Ring did follow a formula to make money.
@@skippertheeyechild6621 That is without sacrificing user experience unlike everyother AAA developer except maybe Santa Monica.
I always wanna see Dog in Elden ring
I started playing 2 days ago and thought I won't need guide to play it. Damn wrong, I got motion sickness and difficulty with keyboard controls (already fix it). The first thing that I noticed is that the screen does not have any clutter, no mini-map at the corner, no quests guiding and bothering you, runes and equipped things only shows for a brief moment when u used them as well as HP, Mana and Stamina. Kind of overwhelming with the lack of ingame guides and dark theme but I had a blast. I beat my very first mini-boss Tree sentinel just hours ago and the reward is awesome, so heavy big boi XD. I think this is the first time I felt terrified but thrilled after many months of burn out from playing genshin. Looking forward to beat my next bosses but first level up stats :D
I don't really think the reason Elden Ring stands out is because it defies repeatability. It really isn't that much different than prior titles. It's really more the philosophy that FromSoft ships a complete experience and actually puts some thought into impactful things like gameplay and art. Most studios nowadays are just looking to add line items to put on a powerpoint instead of just focusing on making a the game they want to make.
I think it's got more to do with the fact that it's a work of art that adults can appreciate. It's more than a video game, it's transcended the medium through which it was presented and is still experienced.
It's not as simple as people make it out to be. You need a very specific kind of talent to do something like this.
They have to care...
I'm playing Elden Ring for the first time and I'm just shocked at how polished it feels. Large open world, no large empty spaces, fluid combat. It felt like an old game, in a good way, before every new release is a buggy mess. Fromsoft is one of few remaining companies that actually care for gamers and are passionate about their projects.
IKR, like there's something going on in each corner of the map. You'll find something even when you're just wandering aimlessly. And on top of that i have no idea how that big of a world is only 50gb on pc...
No large empty spaces? Are you kidding me?
@@vazazell5967 no its true, there aren't empty undesigned spaces
@@db5094 the entire open world is one large empty area with questionmarks scattered around, except unlike some ubi stuff it doesn't even tries to look natural.
@@vazazell5967 nice bait. 👍🏽 try again somewhere else my guy
It's very weird because none of my coworkers even tried Elden Ring yet they all bashed the game. I don't try to talk about video games with them anymore, they have no clue of what they're missing
Do they play Fifa or COD by chance?
@@OnMyLunchBreak07that’s exactly it, I’m a casual gamer and I don’t really like fantasy (nerdy) rpg d&d looking games except for Skyrim and Witcher 3. My hesitation to try this game is that it looks like a repetitive level up/grind game with nothing else to do but farm for xp. I wouldn’t bash a game without trying it but I think the lack of appeal for the game from casual gamers is lack of variety of stuff to do- the lore alone don’t excite casual gamers unless your heavy into fantasy stuff
@@keenynthewiseThe game is everything but grindy. But play what you like, that is all that matters
@@keenynthewise it's a combat oriented game, so everything you do in there has to do with combat. Fromsoft games, in my opinion, have the best combat out of any big budget studio and if you're into that, i assure you it'll be very worth it.
@@keenynthewiseelden ring is much less grindy then witcher and skyrim imo
Funnily enough, this is how I feel about the anime industry today. Same stock characters with minor twists to popular characters of the past. New environment and a gimmick - boom youre greenlit.
This is one of the reasons I love studios like Nihon Falcom, their "Legend of Heroes: Trails" series is coming up on 12 games, but while each game is similar, they're constantly evolving the gameplay to make each title different enough from their predecessors that they don't feel like clones.
Nihon Falcom and Gust, are pretty much the only rpg developers who's games I play nowadays. Most rpg devs just seem to make the same generic shit all the time. But Nihon Falcom and Gust seem to make rpgs that are interesting and fun to play. I didn't know that I wanted a game where I play as a alchemist making explosives, but now that is all I want to play and it never gets old because every game is different and they are always trying different ways to make alchemy fun. God I love the Atelier games.
Another studio that makes great JRPGs is Monolithsoft. Xenoblade Chronicles, their main series, started out with MMO inspired combat and then iterated and evolved it into something almost entirely different over the course of four games.
They're one of Nintendo's second party studios and one of the few that get's to work on mainline Zelda Games.
Elden Ring has no micro-transactions and is hard if you want it to be hard, there are the most braindead boss killing builds imaginable, but you don't have to do it, this is just an amazing game that was made by somebody with a soul
More like somebody with a dark soul
@@warecker233lmao, true. 🤣🤣
While I agree that most AAA games feel soulless, especially next to Elden Ring, it's not like ER was a completely new idea. In many ways it feels like "Dark Souls, but big". Even if it is a new IP, it's very much a spiritual successor to DS and it takes plenty of gameplay and even lore elements from it
The thing is with every fromsoft's release beside dark souls trilogy, they are always trying to take risks to change the game to an extent where you kind of feel like the souls DNA is still in the games but if you actually play it, you will notice the differences very quickly. With this pattern of developing new games, new release can make old fans happy by getting them some new things to adapt, meanwhile also trying to approach wider audience.
This is one thing i am really fond of fromsoft's works. They are always learning and adopting new ideas step by step.
Stop being crazy about a game that came out during the drought season. Elden Ring is not a bad game, but there is no need to pretend that it has revolutionized its own genre. I recognize a lot of Dark Souls elements in this game, especially DS3. The same weapon skills migrated to the "ashes of war" Elden Ring in a fairly large volume, and some ordinary opponents reminded me of enemies from old games.
man discovers the concept of a sequel
This! I'm a diehard souls fan, but it would be a lie if we say ER is a brand shiny & new idea. They simply expanded & cumulated everything from previous games, "Big Dark Souls" is actually correct statement. I'm not complaining tho. It would be cool if they tried a radical change like what they did with Sekiro.
@@nocigs5666 "but it would be a lie if we say ER is a brand shiny & new idea"
Did i ever mention its brand shiny??????????????????????????????? plz dont just put words in my mouth. and please you dont have to claim yourself some "die hard souls fan" before you talk. nobody cares. its fucking cringe.
(btw, i fucking hate so called "die hard" souls fans and souls purists, they are some most annoying and obnoxious fans in gaming space.)
It would be fucking stupid for game companies to make their biggest new title game that they have no experience making them before.
And ER is an open world game with souls formula, that alone is a new things to try.
If according to your definition of "new ideas", then i guess RDR1&2 just a reskin or cowboy style of GTA1-5, all rockstars games are the same.
Elder Scroll series and Fall out series are just also the same, just different theme and skins.
All the zelda games are also all the same, Botw just took the old formula to open world, no new ideas whatsoever.
Your definition of "new ideas" would only make almost every single great company like lazy cashgrab ubisoft style company.
Did you see how ridiculous this is?
I have clearly said in the oringinal post that "This is one thing i am really fond of fromsoft's works. They are always learning and adopting new ideas step by step."
Did you see "step by step"??? "Step by step" means trying to grow and expand audience carefully and steadly by adding some new stuffs to the game one at time but also keep the DNA, and well-received features in old games for old fans. Thats how a smart game company to grow and be successful.
Do you know how to read and comprehend people's words?
Holy, what a contrarian clown.
Elden ring was my first soulsborne game. A couple days before the release I really wanted to get back into gaming and I saw the trailer for the game and it looked amazing, I decided to pre order it, which I hardly ever did for any game, and it has become one of my favorite games of all time
I once had a small talk on how nowdays modern games might look pretty, demanding more expensive pc settings, and consoles to run, but lack any replaybility and fun factors (scripted events if such, like comparing mhw scripted missions to mhr no scripted interactions), but an indie game like Cultic made me replay the game despite its ancient looking graphics and pretty neat ost.
Its kinda jarring how we slowly stop caring about hd graphics, and return to more experimental styles and ideas when games start becoming more like interactive movies that are too afraid to frustrate you, or punish you for not following its script.
Elden ring basically tosses you into a high end zone as a cruel beginner joke.
How many Triple A games would dare to pull that stunt on todays babied audience?
Ive been playing and replaying Ultrakill for similar reasons. Its just so much game in my game that I can help be come back for an experimental gameplay loop that echoes Titanfall 2 for me.
That's what i fucking loved about the Souls series and From Soft as a whole. The difficulty and the true feeling of success is something i have never felt for a long while, and here i am planning to complete NG+7 of every Souls game, including Bloodbourne.
I like Elden Ring because it reminds me of how games were made when I started gaming. You buy it and it runs properly, you play it and it doesn’t ask for more money. I love it because it’s proved the AAA game experience doesn’t have to be me paying micro transactions to be a beta tester.
Well, there were performances issues on pc near launch. But it was still leagues better than other launches, even a year later. (The Wild hearts launch made me so sad)
I feel like most AAA games have shifted their focus twoards just making as much money as possible instead of actually making a meaningful and good game that people enjoy.
They've put themselves between a rock and a hard place because the share holders are who they are trying to please. If they don't make more money this year compared to the last, then share holders bail. They've set the standard for making insane money with live services and micro transactions. If they suddenly stopped and went back to regular game releases they would probably be sued by their investors. So infinite greed is the strategy... what could go wrong?
capitalism baybee
Yall dont know what you want. So they feed you more trash
I feel the same main reason why I avoided most new games.
@@fffrrraannkk
Hurr hurr, numbers arrows must always go up.
Such a good video bro!
I never played a souls-like before Elden Ring. It was tough at the start, but it gets "easier". One of the most fun games I've ever played.
Thats the great thing about the souls series, the bosses you have to learn sure might be painful for a bit but once you get it down, and you flawless a boss next attempt is.....addicting, on top of that if you simply struggle learning patterns you can just poise through everything and tank with a greatsword or range spam magic, ER furthers that ALOT with a shit ton of variety and ways to handle bosses
If you enjoyed Elden Ring, I highly, highly suggest you check out the other Dark Souls games! The older ones might feel a bit "clunky" in comparison, but they still have the same overall combat style, and the lore is just *chef's kiss*
However, if you have a PS4, Bloodborne is an absolute _must_. In my opinion, it's far and away the best FromSoft game - if you like Elden Ring, I guarantee you're going to love Bloodborne.
@Aidan Fogleman
I did try playing Demon's Souls and Blood Borne a while back (before Elden Ring came out). I couldn't really get into them. They feel a bit too confined for me. Elden Ring feels different than those games because there is so much to explore, and if a certain area or boss is frustrating, then I can go explore somewhere else. Also, the atmosphere/mood in Bloodborne was a little too dark for my taste. Elden Ring kind of hits the sweet spot. I think one of the reasons it was such a big hit is because even people who normally wouldn't play a souls-like can have fun playing it.
But maybe I'll go back and try Bloodborne again and see if my opinion changes.
Oi. Don't bring yourself down like that. It doesn't get easier, you just get better.
My first souls game was ds3, I couldn't finish tutorial for an hour or 2. It was crazy, but I learned a lot and rest of the game was fun.
i think ghost of tsushimas success is another great example of a more recent game thats come out that was absolutely fantastic. brand new ip with a great story and amazing gameplay mechanics, any content added after release was given for free meaning absolutely no microtransactions, absolutely beautiful graphically and stylistically, just all around a fantastic experience
Really just felt like another assassins creed game to me lol
@@Laocoon283 I would have challenged you some time ago. But honestly after doing many side quests, it feels very repetitive and most quests feel like a chore. Those forced stealth missions to rescue hostages are so annoying.
A great game if you stick to the main quest, but the secondary missions lose their shine after a while
@@MehdiGlz I hate this trend of open world games that developers have been chasing over the past decade. They make a game that would be better suited to be a traditional level design type game and stretch out into this vast, empty, sterile, repetitive fetch quest abomination.
If Ghost of Tsuhima formatted it self in the style of Sekiro it would have been a stellar game but they shot themselves in the foot by trying to ram a square peg in a round hole.
The recent failure of that open world vampire game (forget the name) made me realize this.
I think the biggest problem with AAA studios (which you sort of alluded to) is they've started focusing on quantity over quality. They've taken note of what sells best and said, "Let's just make as much of this as possible, then we'll make more money." What they don't realize is that if they release fewer sequels, those sequels will be higher quality and will likely sell much better. This will also give them more time and resources to invest in new IP, also increasing profits. They just are very short-sighted. Frankly, it would be better if these studios were run by the developers instead of CEOs.
kinda funny that Elden Ring literally "fromsoft game but quantity over qualty". insane amount of reused stuff, even from other games.
as for AAA indistry in such term... sadly we have GTA5 milked to death. its just different games can have different approach. if everyone start focuing on 1-2 game per generation, it would be much worse. more options always better. in the end, you would play what you like, anyway
@@MrVoland44 lmao dude. I was thinking the same thing. I don't think the OP realise the irony of his statement.
ER story for example is literally just Dark Souls with a bit of tweaking.
Elden Ring sold so much because the hype + it wasn't woke or too bugged. It's not a good game overall, but because streamers hyped it up, everyone jumped on it. This story tells more about the impact of streamers and the mentality of players, which in turn will push companies to keep doing commercial trash, all the bad games you named, still made enough money, there is no need to be the best seller, the important is to sell enough, and this streamers-players toxic hype mentality will push to more low quality games.
New IP is a greater risk that does not always yield greater rewards than making what is familiar.
Hence why EA make a lot more money from cranking out sports titles every year than releasing original IPs.
Look at Titanfall for example. Two of the best and freshest shooters made for their time, but sold a fraction of the rehashed sequel games that get released every year.
Companies aren't stupid, they know that sequels and rehashing are easy wins. The reason that these games are being made every year is because they continue to sell.
@@DS-nv2niwhat about Elden Ring makes it „not a good game overall“? Sure some of the end game areas aren’t great but a majority of the game is very high quality. I’m genuinely asking here, if you can’t answer me without insulting me or anyone else then don’t bother replying at all, because I’ll just ignore you.
It’s funny how I actually thought that all Ubisoft games were in the same timeline because they are all assassin screed 💀
A reason for elden rings success was probably a few factors, the starved market, George r r Martin being tied to the game, covid keeping everyone home, and fromsofts continuous quality with their games. Hell that's the reason that other developers were outraged with elden rings success. It sets a precedent in the industry (there's a reason that for the last 10 years every hard game was called the dark souls of ____) whether for being an oasis in a barren desert, or for the pure challenge.
I think the game awards(not last years but the prior ones) and Jeff Keeley had a part to play as well with the way it was built up and hyped as one of Jeff's most anticipated games.
I think another reason is that they gave us what they've shown us before release. They basically didn't exaggerate anything, we got what we wanted and what they showed us.
Ghost of tsushima is the last game I really felt I had fun on. The fact that not only the gameplay but the story also immersed me, its been the only game where I grew attached to the characters as if they were real, even near cried at the ending which I've never felt for a game before, unfortunately prolly never gonna feel like that for a game again.
Ghost of tsuhima hooked me like no game hooked me in a while, it wasn't even that unique a game, it just did everything PERFECTLY.
Play RDR2 if you haven't
@@chinmoyroy2644 exactly what I came to say :)
I’m ngl the game was fun for a little while and the small mechanics here and there blew my mind but after a while the game felt repetitive. Same ole fight an enemy and win even on the hardest mode. The thing that kept me playin like all these other AAA games is the graphics but even then they feel repetitive and boring.
I loved the story and aesthetic of it, but upgrading your abilities actually hurts the gameplay at the end. you have so many counters to every action that it makes every enemy trivial. I feel like they went a little too hard in that aspect, but the game is amazing otherwise.
The epicness, the scenery, the art style, the boss battle...Elden Ring delivered an experience you wish you could forget so you could enjoy it all over agian, it minds me of Monster Hunter 2 Dos on PS2, took me days or even weeks to finish the entry level, and things gets so much better onwards, it's just so much fun if you are willing to invest your time and take on an adventure.
@@vidicul9109where tf did he say that it was a great experience for everyone? Just cause its not a game for everyone doesn't mean it isn't a great game. Don't get sore over a game not being for you lol.
@@vidicul9109bro couldnt get past margit
@@vidicul910936 year old man wearing pee pee diapers take
@@shikiav bro got his foolish ambition to rest 😂
2:06…. is the most accurate analogy I’ve ever seen/heard as far as the modern gaming industry goes.
The moment a company is no longer private, it's time to jump ship.
Not super into Fromsoft quite yet but it felt so refreshing to hear a big release that wasn't just holding a stick forward while listening to dialogue. Also good on them for not bogging their open world down with a bunch of objectives plastered all over the map.
Well the map does have lots of objectives, they’re just all invisible and most optional 😂
@@farenthor7409 but it’s completely different from Ubisoft type games where the map is completely overcrowded with objectives all while there’s text on the screen telling you where you NEED to go, for example ubisoft games constantly have text on screen telling you “head here for story” while having side quests marked down on the map for you as opposed to elden ring just throwing you into the world and letting you go and do anything you want without the game constantly being in your face telling you what you should do
Let's not praise fromsoft for Elden Ring's quest system. I'd argue the system didn't work well with Dark Souls. The open world of ER did not help.
@@hackingenious7
I agree that from a Pure Adventurous Spirit perspective, the lack of map icons and screen text is fantastic in nurturing a natural curiosity to explore, but building off of James McCloud comment, it can create a strange sense of FOMO for the kinds of players who want to do as much as they can before their first completion.
The Souls Quest system with minimal monologue (not dialogue because the PC rarely if ever talks) worked with their linear games because players would naturally come across them as they progressed. But ER's open world means that players can and most likely will bypass certain quests if they explore too much (I for example missed out of Black Boggart's quest because I didn't meet Rya until I entered Volcano Manor).
@@hackingenious7 Idk but i personally prefer an objective than just getting shoved in. Kinda makes me not care to do anything
Elden ring does actually follow a formula, it mostly only uses it as a basis just like the other souls games but it still has a general formula that it follows that you will also see in the dark souls series, and it also re-uses a lot of the machanics that we've seen in previous fromsoft titles
Exactly. Thing is there’s something when it comes to soulslikes only fromsoftware seems to nail. They’ve basically made the same game since 2011. In a lot of ways the games were better before the open world. Nobody does soulslikes better than fromsoft
@@naterod in fairness, I'm not sure how many "souleslikes" there really are that are trying to compete in that same space. The few I can think of are much smaller games made with a fraction of fromsofts resources, which translates to shorter dev times and fewer iterations. So yeah, I don't really expect anyone to really be coming for their crown there.
@@naterod how are creators of souls making soulslikes.
Then I guess it’s not even about cloning. But more about how much improvements and freshness you work on.
For analogy many songs released today are sampled but some creators nail them perfectly like daft punk. They still sampled from prev song but gave it a new taste.
@havcola6983 You should check out iron pineapples. He has a whole series exploring games that try to capitilize on the "soulslike" trend. There are thousands of bad soulslikes and a few solid competitors. Most games that are good soulslike combine another genre or mechanic to the formula.
As someone who had their dad laid off by blizzard when they became Activision/blizzard, we both hate them. according to my dad the working conditions werent the best. However he was luckily around the era that wasnt just microtransaction after microtransaction
We need more devs like Fromsoft, Media Molecule, etc. The reason I bring up Mm is because there game Dreams is VERY special and completely different from what you usually get in the AAA space specifically first party studios...but unfortunately it never got the right marketing and praise it rightfully deserved.
LBP2 changed the entire creation landscape in my opinion. The amount of fan made films and levels I saw is unreal during my time there. Hell there was one guy that had fully voice tv show covering Cod Zombies while following the lore as close as possible.
I wouldn't be surprised if there's a good amount of people in content creation who got their start on LBP2
Wow! Someone else appreciating Media Molecule?! Despite Dreams not being a whopping success, they have created one of the most ambitious games in the last generation. They are always full of creativity.
Dreams still deserves a PC release in my opinion and I think of all the Playstation titles Sony could port to PC, their priority should be on Dreams. It would find a massive community on PC
God of War, TLOU, Horizon are all great and it's great more people can play them, but please for the love of God just let them port Dreams to PC it would genuinely benefit so much from it
Media Molecule's games/platforms are built around creativity and encourage it, it's the literal antithesis to a stale and repetitive formula in my opinion
Also Miyazaki in many interviews he had always been forefront of treating his games as passion projects not just a cash grab like most triple A in current years or even decades
@@ChristopherAtkins0 Interesting that you put "270 hours" into a game you don't consider "good."
@@Danganraptor My boy deleted his comment
@@kingghidorah5271 ...huh. Didn't expect *that* to happen.
Combat, art, not spoonfeed lore which gives more imagination for us to create theories, exploration with cheeky secrets, and it just felt like a complete game with so much more content than one would think.
Also the game just felt polished. I never had a crash or bug. I booted it up and I was able to handle the game well. At that point I started questioning whether this is real, there is no way a game can be this polished at a time where AAA games are usually always needing an essential patch for a large group of people.
Can you please tell me where you got that pfp from? Anything about it?
>literally day one patch changing placement of everything and changing bosses
>Pc ver still works like shit despite looking like ds3
>Entire quest lines not working on release
Polished my ass
@@vazazell5967 just get a better pc lmao
@@hadouken_irl5654 bruh game stutters on literally anything cause of their poor shader coding on DX12. It runs the same regardless if you have gtx750 or fucking rtx one. There's like 5 exceptions to that. From never was good with tech side of making games.
@@vazazell5967 damn thats crazy
6:49 - Elden Ring is essentially open world dark souls. It takes everything we love about Souls games, either expands on it, alters it slightly, re-skins it(seriously the amount of copy paste from DS3 is almost obsvene and not unobvious) or reuses it. It is technically a new IP, but essentially it is a Souls game.
Most open world games nowadays are basically the same as a linear game, but instead of using invisibel walls or some locked door's, they fill the world with quest marks, points of interest, and that just takes away the felling of exploration, because we now that in that exact location will have something, but in enden ring, every inch u explore is filled with the desire to found something, and once u actually find, it's very exciting, and this excitement is something that lacks in most open world games
Exactly!
Definitely nowhere near every inch is worth being explored. You gotta be an uber fan boy of b tier games to believe that. Elden ring is good, but it has well over 30 real issues that hold it back bruv. Solid 7-8/10 can't go higher than that just for first time spectacle. This game is literally just open world dark souls 2 with far too many repetitive bosses. That doesn't create a "desire" to explore knowing it'll lead to most likely a repeated boss and catacomb.
@@ChrisDaAce27 tell me you couldnt beat Elden Ring without telling me you couldnt beat Elden Ring
@@sginrummy88 Don't be a fanboy Elden Ring is full of repetitive boss fights everyone knows that and accepts it.
A great example of the Pareto principle working is actually Oldschool Runescape. The developers get to spend a day a week working on their own personal projects (weather it's big or small) and a decent amount of the best content has come from these personal projects. Letting creativity flow definitely is something the majority of the AAA game studios are lacking.
I think a big reason why a lot of games feel the same is because developers don't what to take chances and try something new when it comes to making games because games are so expensive to make they would rather follow a set formula they know works. From software wasn't afraid of trying something new with elden ring and it paid off they didn't fear failure. It's that type of thinking that all developers need to have to make creative, different , and amazing games again.
They werent afraid cause their last 3 games were actual successes. The core soulslike gameplay were already getting increasingly popular. Add in an open world and George rr martins name and its a sure fire hit
FromSoft didn't try anything new though. Except turning their previous ARPG titles into an Open World game (which btw backfired massively in terms of storytelling).
You're criticizing other game developers for something that FromSoft is literally doing right now with ER.
@mr_tete1932 u got nitpicky and it backfired ER is a 10/10
@@REIWonny if it's a 10/10 for you, hey that's great.
As for me? I will never consider an Open World RPG where all you do is literally run around killing people for no reason a 10/10. Don't get me wrong, it's a good game(3 Playthroughs I got). But a 10/10? Lmao no..
@mr_tete1932 " an open where all you do is run around kill people" lmao thats one way of putting it lmao ur actually serious with that 🤣
From Software sells you literal digital pieces of art at times, the designs, atmospheres, soundtracks (especially in ds3 and bloodborne) are the best I've seen in any game. It's not for anyone gameplay wise but All their releases are beautiful and timeless. I'm still playing all the souls games since I started 10 years ago. The only thing you can buy are dlcs, and those are always 10x as good as the main game already is and pretty cheap as well. Can't wait for shadow of the erdtree since it's 40€ it must be gigantic.
I really hope they won't change their approach on creating games even though they had a massive rise in popularity the last years.
You forget that Elden Ring has made ways of making it easier for new players to get into Soulslikes, such as:
A companion system, allowing you to summon NPC's that fight for you during boss battles, so you can take turns safely.
A more ironed out leveling system, allowing you to specialize in classes without suffering any great penalties.
And more bosses to hone your skills in an arena with a big threat.
Triple A is not a promise of quality anymore, it's just a sticker a company gets once it becomes large enough. It means absolutely nothing these days, and only a few AAA developers keep their passion going, even without having to cut costs or reuse assets.
They definitely increased boss aggro and combos with the Spirit Ashes in mind. Thus, I'd say it more or less equals out. There were never bosses in the Dark Souls games with such insane combos, even the final boss of the second DS3 DLC feels tame against many of the major bosses.
It has bad balance, worst so far, and too much asset reuse and had broken multiplayer that required many patches to fix.
That's what ruined elden ring for me. It's so noob friendly and way to easy.
Still cant get into Elden Ring.
Its too hard for someone who just plays singleplayer games for fun. If I wanted a hard game, I'd play a competitive multiplayer game like Valorant or Rocket League.
@@norwa3518 Elden Ring is easy if you use all the tools given to you, including special items and spirit/coop/NPC summons. It is extremely hard if you attempt "fair" fight with even early bosses without previous experience and without level/equipment grind.
What it lacks is "fair", "just right" difficulty, unfortunately.
So glad that FromSoft has it success story! Not just because they create awesome games. But a testament for other developers/studios to study and to re-think what the hell they´re doing. They have been asleep for like a decade now...just pushing out the same formula with a new theme. Change has always been painful.
things won't change until people stop buying the reused year after year copies of the same game
The joke UI layover at 3:38 had me cracking up big time. Worth the pause
Yes. UIs suck. Especially when they take up the whole screen.
@@theredknight9314 Japanese games are notorious for that though...
The formula is what works don't touch, add small changes. But when someone disrupts, all have to adapt. Really excited for the future of gaming
I think a very large cause of bad AAA games, is the talent source. It used to be that people who became game developers were people who had a game they wanted to make. It's a little bit different now. Those studios got big, got noticed, got swallowed by a bigger fish. What actually happens when a studio is bought out by a big publisher? The creative guy gets a promotion and raise, and his job changes from creating games to creating workflows. Frameworks are built to streamline the process, and they hire artists, coders, office workers to manufacture according to the process. Artisans and craftsmen are replaced with factory workers.
You go from a guy making a texture for this vision in his head, to a guy making 100 textures and dropping them in a folder for someone else to use. You go from a guy making an animation for this character he wants to make, to a guy click and dragging an animation onto 300 NPCs randomly generated by an algorithm. It's more efficient, you can hire a cheaper employee, and you can easily replace them. AAA games aren't made by game devs. They are made by office workers and workflow engineers. Actual game devs make indie IP's, get bought out by megastudios, stick around to see a workflow made to clone their IP, then either settle in for a stable income as AAA middlemanagement, or leave megastudios to go make a new studio.
Monster hunter, IMO, is a great example of a game that is same as the others but always feeling fresh with slightly new ideas and monster. I love that game and it never gets old.
Virgin monster hunter player vs gigachad elden ring enjoyer
Rise make me regret my purchase.
Started with MH Tri back then on the Nintendo Wii.
To this day still one of my best gamer times.
@@ufuk5872 Yeah, I didn't get into Rise or Sunbreak as much as the previous games either. It was OK, but it didn't have the addictive and immersive quality for me that previous entries (yes, including World) had. I think it was too "arcade-like" for me.
And so I hope the next game doesn't continue in Rise's direction of streamlining and boiling the experience down to, "get to the monster ASAP and put all of the focus on less weighted and more flashy one on one combat".
Rise is trash
I think the reason Elden Ring became so popular is because it gave people nostalgia. It gave people hope that there were still game companies out there that actually cared about fans, and only made games just to make fans happy. Ik for me Elden Ring just felt so spectacular, it made me remember when I played video games just to play video games. Not just to become the best, or competitive in the game. Elden Ring just made me feel like a kid who turned on his console because he was bored, and decided to put in a game disc again. Elden Ring just really hit me in a spot, that no other modern game has ever been able to. I think, no I believe, Elden Ring became so popular because of its innovative actions, it made people feel like they cared about the players again, it made players feel nostalgic for when games were only made for fans, and to make people happy. Other video game companies just need to learn from Elden Ring, and learn that it isn't about money, if your only in the industry for only money, you shouldn't be in the industry. If your in the industry, you should be in it for the players, to bring happiness to the players. I feel modern games failed to learn from the old games. They learned to only care about money, when they should've learned to care about the fans happiness, and give the fans what the fans want.
"The past is something people attach to, because its a place of familiarity, it gives them the feeling of warmth, love, and happiness. Everyone wishes they could just go back to simpler times, when nothing ever mattered, and you never had a worry in the world. But the only thing that we can do is to remember, miss, and go on, knowing that we lived the past, and look into the future."
yes, people forget that they make money by doing the greatest most ambitious stuff,
not making your former ambitious game and McDonalds-ify it, and milk it as much as possible.
i don't care about paying $90 for a game as long as it brings me the best of the best.
but if they create a half effort game and charge for $60 + microtransaction annoyance,
it will took me a miracle to decide to buy that game, because i'm not interested in that,
and i'm already fooled by them, now i know better that it was just the same game with different skin
this is why people shouldn't let their company run by an Accounting or MBA guy,
because everything is a number to them, they can't even fathom what the consumer even want
they think by make everything formulaic, they make more money, but
just look at it, CDProject Red recently surpass Ubisoft, despite only releasing a miniscule amount of game
Bro... since the day games became popular, money is the number 1 consideration for game devs. Games like Elden Ring cost 200 million+ dollars to make. How are you gonna say that money shouldn't be a concern or focus when studios and companies are putting that much money into a game
@@LiveEnd06 I didn't say money shouldn't be a concern. My point was we've seen so many poorly made money-grab games so much now days, like fallout 76, most the games EA makes now days, along with gambling in games, like Genshin Impact, CoD. My point was that it would be better if game companies focused less on making cash, and more on actually making a good game, that fans will love to play. And if you compare games that actually put love and effort into the fanbase, and gave them a good game, have much better ratings and fan reviews then games where the devs barely put in any effort to make a good game for the fanbase, and only focus on elements that make them the most money. A good example of a dev team that cared about the fans are the Halo Devs, before 343 took over. When Bungie first started out it was a bunch of nerds in a basement, wanting to create a game, and they made an amazing game. Fans should always come first before making money, because the fans are the people who give you money, and without them what then?
@@isimperialist That is the crux of the problem; you and frankly majority of the gaming community don't understand what it takes to make a game. I agree that devs should be more creative and have freedom, but that's just not the reality of the gaming industry nowadays. Yes, the gamers are the ones putting money back on their pocket, but that's after a game releases. Using AAA games as an example, they usually take 5+ years to make, and as said cost 200+ million dollars. That is 5 years of investing into something that is making you nothing. And again, I get that cost shouldn't be the only focus, but it kind of has to be the biggest part of focus. I'm not trying to judge you, but have you ever invested more than a few hundred or even thousand dollars into something? If you have, you know how big of a risk it is and how your number one concern is getting that money back eventually. Scale that up to again, 200 million dollars. That's not a number to just shrug off, especially not to the people who are actually fronting the bill for it. I want games to have more creativity and be new and fun, but that's almost an impossibility in the current gaming industry unless your an indie dev not spending millions. And again, the crux of the problem is the gaming community itself; we've demanded so much from the gaming industry wanting bigger and better games every year, leading games to cost more and more and more, and that makes taking risks less and less likely because they can't afford to lose that much money. But what's the communities response? To complain and keep demanding more, when we don't even understand what we're demanding. We may be paying for the games when they release, but we're not the ones spending the money to make it, and boy is that a lot more daunting than just spending 60 bucks.
@@LiveEnd06 Bro my point is game companies should put the fanbase above making money. Also, I'm not talking about the game price, I'm talking about literally microtransactions, majority of which in most video games are a way of gambling, like in CoD, Genshin Impact. Also CoD which I frankly hate, because all they do is release the exact same game just with different features and a tiny different settings. Literally if you went and played every CoD games, it would get pretty repetitive very quickly. Also your literally blatantly justifying corporate greed, and not even trying to hide that fact. And again not talking about game price, I'm talking about what comes after, microtransactions, which again in majority of games are a form of gambling, and are frankly sometimes disgusting, I understand microtransactions for cosmetics or in game items for games, but when it comes to loot boxes or anything like that, it becomes a blatant form of gambling. And bro, we've demanded so much for the gaming industry? Tell that to the fallout fans, who wanted a decent good game, and got the piece of crap which is fallout 76. Corporate greed in disgusting, and no-one should be justifying it. Because it seeks to exploit everyone in the industry.
Fromsoft is so good because they took the time to perfect their formula and stuck with it. And they also care about making their player base happy instead of trying to nickel and dime us. AC6 you can get every part and weapon through gameplay, not a single micro transaction or even an in game store. They are as consumer friendly as it gets. Anytime they do an interview as well it's usually Miyazaki and not some PR person too. They truly care about the consumer.
can i mention Fia's giving out hug to players? like what the hell, that's a first time i think something like that were in a game. i almost cried from that. truly a unique game
@@sirmiles1820 ah yes, i remember that she took a lil bit of our max health after the hug.but, a small price to pay for salvation
@@workdesu at least if you hug her a couple times while progressing the story, she gives you an item to give D and then when you come back, he killed himself. FREE ARMOR
@@workdesu and a life bar is useless when you just die as quickly no matter the amount
And from that one little hug in the Roundtable Hold you can start a storyline that expands to a whole new secret area and offers a pretty unique boss encounter... All completely optional but feels on par with the "main quest" content
Fia offered that hug when I deadass was fed up with my self for losing so much
I won’t lie this is the first video I’ve seen from your channel and it was comprehensive, informative, unbiased, with just a bit of personal recommendation at the end! Gotta say this is exactly what I wanted from this video! You earned a sub my friend
My favorite game was Child of Light, which was made by a small branch of Ubisoft named Ubisoft Montreal. This game was made as an indie game, passionately and was just gorgeous. (It was the game that gave me the spark to become a game designer) Sadly Ubisoft Montreal closed and the game was shadowed by Far Cry 3 on release.
Nothing small about Ubisoft Montreal. They are still going strong, just making garbage we all hate
I’ll have to check that out. Thank you.
Played Child of Light. An actual good Ubisoft game.
@@fivenightsatfreddursts2325 The fuck do you mean WE all hate? Ubisoft has only made bangers
@@aletaris Like all of them
What makes this issue more evident is that games like SIFU showcase the developers’ creativity and vision with their level design, visuals, combat system and challenge mode levels making references to some pretty big or niche martial arts movies.
By the way, the developers of SIFU, Sloclap, are a little indie studio founded by former Ubisoft employees in Paris.
purpose is a very important thing in the industry and art
if a company's sole goal is to make money and they hire a creative director to do that, that soullessness will influence the game very visibly, that's why Matrix 4 is a bad movie but also written by the same person who made the first masterpiece Matrix movie, because they forced her to write a new movie when she didn't have a story to tell and she didn't want to make the movie, you can't force someone, creativity doesn't work like that.
Also missing the fact that the creator of the Matrix is delusional and they just happened to strike gold once before becoming an afterthought. They're M. Night Shyamalan lite
*him
Take a shot every time you hear "Elden ring" lmao
Great video and I'm glad you called out the general consumer base. I do notice a lot of 'indies are saving gaming' talk but based on what these people play, it seems it's more of an aspiration to want to play indie games than the AAA lifestyle games they are addicted to.
They want AAA games sold at indie price
You don't know what you are talking about. 50% of the market is mobile game and there are no AAA mobile game. The rest is 30% console and 20% PC. Of the PC market I don't have any idea of the state of indi VS large studio. One problem is how do you define indi games?
@@treasurewuji8740 which is wrong. Everything is better when its cheaper, sure, but the point is.. the "AAA lifestyle games", as described in the comment we are replying to have simply devolved into copy pasted cashgrabs. I would be very happy to lay down 60 Dollars/Euros/Buckerinos or whatever else for more than 200 hours of actual, genuine fun. I am however not willed to lay down that same price to then be slapped in the face with an ingame shop and a game that feels like I had already played three times despite it being a "new" game in its franchise.
@@pierregravel-primeau702 Indie games are independant games. Indie is just short of that.
Its games that have been made by not the game industry giants or well known game studios. Take hollow knight, a game I personally loved for example. Almost nobody knew team cherry back then, and yet they still delivered such a gem of a game. Thats an indie game. And a good one too, something that feels fresh to play.