I do have some issues with the rest of the Interloper chapter (the length and padding) but I agree that this moment is undeniably epic. Hard as balls but worth it to the end.
@@Sexy_Nutella the thing is... It is supposed to be long and tedious, since it's an alien factory, and I know! It is kinda boring sometimes but this chapter is above 8/10 because of the music and the build up to the final boss...so cool compared to how they did it in the original Half Life
One of the best parts and tbh first time playing the whole game fully through. I never played the Xen beta either, just waited for a long time thinking the game was never going to be fully complete
Ok, let me tell you my favorite parts of the entire game; My favorite part is when the controllers fight tooth and nail to stop the elevator, and here’s why. This game makes me feel so passionate towards the innate instinct and skill us humans have when pitted against odds that seem insurmountable. This game is incredible as withdrawing that feeling of overcoming great odds, and this fight is the high point of that feeling. This fight conveys how these creatures are just as desperate to live as you are. These creatures are clearly as smart as you, and with your upgraded arsenal, they are just as armed as you. But where we have the advantage is our will, our motivation, as a species, to overcome insurmountable odds. This realization coupled with the slog of intense frustration and fighting culminated, at least for me, into a final burst from my gluon gun and the shouts and yells of someone who knew they had just fucking won. One of the best feelings I had ever had playing a game, ever.
That part when, desperately, controlers stop the elevator in which you are, break the machine and manage to get it back, surrounding you and trying to prevent you from arriving with their master.
Which does bring up the question... why aren't they teleporting in to help their master during the fight? Do you literally kill them all during the elevator?
At this point in the game Gordon’s proved himself to be a surprisingly capable badass; managing to take out entire waves of Soldiers, aliens and what have you but I think RIGHT HERE, at the cusp of the Nihlanth’s chamber on top of the tower that Gordon BECOMES the mythical figure the Vortigaunts treat him as, an unstoppable force of death laying waste to an entire army of controllers and grunts with nothing but an orange onesie and a few hundred bullets
I'm still questioning myself over how they turned Interloper into one of, if not my absolute favorite chapter in the game all because they turned some spinning elevator into this.
I just love this part of Interloper. I keep playing this over and over again, thinking to myself… goodness is Gordon Freeman a real superhero or what? He has the determination to get up there to defeat the Nihilanth, he has come so far and still there are obstacles ahead of him, and nothing is going to stop him while he has the many weapons and his hazard suit with him.
That synth beginning at 1:51 is so beautiful. Truly an epic track to accompany an epic end of a very unforgiving chapter. I'd like to mention that this chapter increased my hatred towards those floating alien fuckers. I have enjoyed killing them and hearing their awful screech. Glad they ceased to exist in Half-Life 2
Loved that portion of the track as well. And agreed on the Controllers, they are a real pain in the ass. Though I found them slightly less so in Black Mesa compared to HL1
Ya es algo tarde para comentar pero bueno, esto fue de las mejores cosas que crowbar collective hizo, bastante sorprendente como transformaron todo a esto, en fin la primera vez que llegue acá (no fue hace mucho ya que hace un par de meses mi pc era capaz de soportar el juego sin laguearse) Fue bastante emocionante sentir la adrenalina del momento, gracias por subir el soundtrack de igual forma.
I did edit the transition between part 1 and 2 so that it flowed smoothly, but didn't have much luck with the transition between 2 and 3; the end of track 2 and the beginning of track 3 are quite abrupt and I couldn't get a good transition point. I didn't add one between 3 and 4 because that actually flowed pretty nicely as is.
@@Sexy_Nutella Mine goes it: As the intro track nears it end, put a fade in to the one coming next. For the second part (xen-ride1.wav), I think just go with how the soundtrack package looks like from that track onwards.
@@Nevermore2790 I left all the transitions from xen -ride1 onwards as is. The only transition I edited was that one from 0 to 1, in which I overlaid the beginning of the second track ontop of the end of the first one. Didn't use a fade, though. Thanks for the feedback!
@@Sexy_Nutella Update: Here is the link for the said rescore with the said track: ua-cam.com/video/JEOyy5jeqCo/v-deo.html Playlist for the other rescores with the Xen Soundtrack: ua-cam.com/play/PLy4K4OE9CAnOD2T9mB00EbP0eUzTCdaYy.html I just notice the Xen tracks syncs with the scenes
Madre mía las trompetas 4:22 es como si te dieran una bienvenida heroica al cielo, que buena esta al igual que mismo nivel me encanta esta parte del juego.
@@Sexy_Nutella man, telling ya about my experience in-game tho, I couldn't give two f*cks about the framerate dips when adrenaline is rushing and you're in panic mode. I never died in this part. Wish they could have optimized it better. Well, here's hoping we'll get the bangers of the same caliber in the remakes of the expansion packs.
In my version of the game, there's none of those dynamic blue fog like in 4:12, mine looks plain, also small thing to point out the elevator also doesnt have those small pillars. Why is mine different like this? I would love to have those fog things since it looks so good with it
¡Mi otro video tiene algunos clips de los científicos hablando, justo antes de saltar al portal de Nihilanth! Sin embargo, hay muchos sonidos ambientales, pero definitivamente puedes escuchar a los científicos: ua-cam.com/video/ULEqO5rGTw4/v-deo.html 11:11 es la marca de tiempo :)
Thanks! I did this video because I wanted to highlight the audio by itself, without the gameplay. I do miss the sounds of the Gluon Gun firing and the alien controllers screeching though hahaha
Timestamps:
xen -ride0: 0:00 - 1:50
xen -ride1: 1:51 - 3:06
xen -ride2: 3:07 - 6:25
xen -ride3: 6:26 - 7:36
I still cannot believe that people says this part is disgusting and boring...this one is the BEST part of Interloper! by far
I do have some issues with the rest of the Interloper chapter (the length and padding) but I agree that this moment is undeniably epic. Hard as balls but worth it to the end.
@@Sexy_Nutella the thing is... It is supposed to be long and tedious, since it's an alien factory, and I know! It is kinda boring sometimes but this chapter is above 8/10 because of the music and the build up to the final boss...so cool compared to how they did it in the original Half Life
This part is the reason why interloper is my favourite chapter in Black Mesa.
My only complaint about this part is that my fps dies pretty much i go from 60 fps to 20 even still i like the ascension
Thanks.
At this moment of the game, I forgot I originally started at a lab at Earth in New Mexico.
Haha, very true. It's crazy when you think of all that Gordon's been through
One of the best parts and tbh first time playing the whole game fully through. I never played the Xen beta either, just waited for a long time thinking the game was never going to be fully complete
It's so impressive that you waited all these years to finally play through it the first time. I couldn't resist playing through the beta haha
4:40 I cry every time
Ok, let me tell you my favorite parts of the entire game; My favorite part is when the controllers fight tooth and nail to stop the elevator, and here’s why. This game makes me feel so passionate towards the innate instinct and skill us humans have when pitted against odds that seem insurmountable. This game is incredible as withdrawing that feeling of overcoming great odds, and this fight is the high point of that feeling. This fight conveys how these creatures are just as desperate to live as you are.
These creatures are clearly as smart as you, and with your upgraded arsenal, they are just as armed as you. But where we have the advantage is our will, our motivation, as a species, to overcome insurmountable odds. This realization coupled with the slog of intense frustration and fighting culminated, at least for me, into a final burst from my gluon gun and the shouts and yells of someone who knew they had just fucking won. One of the best feelings I had ever had playing a game, ever.
Yeah, the track here really encapsulates those feelings of empowerment. That and the limitless Gluon gun ammo as you tear through the Controllers.
That part when, desperately, controlers stop the elevator in which you are, break the machine and manage to get it back, surrounding you and trying to prevent you from arriving with their master.
That part was really cool!
Which does bring up the question... why aren't they teleporting in to help their master during the fight? Do you literally kill them all during the elevator?
@@zolikoff I mean, they did in HL1, so I guess Gordon must have in Black Mesa.
At this point in the game Gordon’s proved himself to be a surprisingly capable badass; managing to take out entire waves of Soldiers, aliens and what have you but I think RIGHT HERE, at the cusp of the Nihlanth’s chamber on top of the tower that Gordon BECOMES the mythical figure the Vortigaunts treat him as, an unstoppable force of death laying waste to an entire army of controllers and grunts with nothing but an orange onesie and a few hundred bullets
Definitely, the music really makes it seem as though Gordon is ascending to legendary status
I'm still questioning myself over how they turned Interloper into one of, if not my absolute favorite chapter in the game all because they turned some spinning elevator into this.
This part is suitably epic.
@@Sexy_Nutella They turned it from the Xen version of Residue Processing to a worthy showing of how fucked Gordon was when he put that crystal in.
I just love this part of Interloper. I keep playing this over and over again, thinking to myself… goodness is Gordon Freeman a real superhero or what? He has the determination to get up there to defeat the Nihilanth, he has come so far and still there are obstacles ahead of him, and nothing is going to stop him while he has the many weapons and his hazard suit with him.
That synth beginning at 1:51 is so beautiful. Truly an epic track to accompany an epic end of a very unforgiving chapter.
I'd like to mention that this chapter increased my hatred towards those floating alien fuckers. I have enjoyed killing them and hearing their awful screech. Glad they ceased to exist in Half-Life 2
Loved that portion of the track as well. And agreed on the Controllers, they are a real pain in the ass. Though I found them slightly less so in Black Mesa compared to HL1
Finalmente encuentro a alguien que lo suba así. Buen video, adoro la canción.
¡Gracias por las amables palabras!
I'm always so focused not dying to the controllers I don't think I ever looked up during this sequence. *Whoa.*
Ya es algo tarde para comentar pero bueno, esto fue de las mejores cosas que crowbar collective hizo, bastante sorprendente como transformaron todo a esto, en fin la primera vez que llegue acá (no fue hace mucho ya que hace un par de meses mi pc era capaz de soportar el juego sin laguearse) Fue bastante emocionante sentir la adrenalina del momento, gracias por subir el soundtrack de igual forma.
No hay problema en absoluto, esta banda sonora es una de mis favoritas :)
"Going up?"
Amo este soundtrack y tú canal
¡Gracias! Eso significa mucho para mí :)
I suggest adding smooth transitions in between tracks, so the in-game mix runs smoothly especially the transitions between Parts 1 to 3.
I did edit the transition between part 1 and 2 so that it flowed smoothly, but didn't have much luck with the transition between 2 and 3; the end of track 2 and the beginning of track 3 are quite abrupt and I couldn't get a good transition point. I didn't add one between 3 and 4 because that actually flowed pretty nicely as is.
@@Sexy_Nutella Mine goes it: As the intro track nears it end, put a fade in to the one coming next. For the second part (xen-ride1.wav), I think just go with how the soundtrack package looks like from that track onwards.
@@Nevermore2790 I left all the transitions from xen -ride1 onwards as is. The only transition I edited was that one from 0 to 1, in which I overlaid the beginning of the second track ontop of the end of the first one. Didn't use a fade, though. Thanks for the feedback!
I play Interloper for this elevator. Probably the best chapter in the game.
3:07 onwards is my favorite scene. Fitting for a rescore edit which I am currently doing in a movie.
Great part of the soundtrack for sure!
@@Sexy_Nutella Update: Here is the link for the said rescore with the said track: ua-cam.com/video/JEOyy5jeqCo/v-deo.html
Playlist for the other rescores with the Xen Soundtrack: ua-cam.com/play/PLy4K4OE9CAnOD2T9mB00EbP0eUzTCdaYy.html
I just notice the Xen tracks syncs with the scenes
Madre mía las trompetas 4:22 es como si te dieran una bienvenida heroica al cielo, que buena esta al igual que mismo nivel me encanta esta parte del juego.
¡También me encanta esta parte del juego!
!AMAZING!!
Es bellísimo :3
¡Mis pistas favoritas en un juego sin malas canciones!
La primera vez que llegue a esa area pense "OMG voy a pasar un mal rato" ese escenario SI es dificil.
@@sergioespinozacabello9995
¡Es difícil seguro! Me llevó cerca de veinte intentos grabar la versión del juego de una vez.
0:00 - 1:50 Why this track remind me Chernobyl
It does sound very ominous haha
god this is my favorite theme and part, was a bit laggy tho.
Yeah, this part really killed my frames when it was still in beta. A lot better now but still a bit laggy
@@Sexy_Nutella yea, find it crazy how they made Xen actually cool and pretty fun
@@Sexy_Nutella man, telling ya about my experience in-game tho, I couldn't give two f*cks about the framerate dips when adrenaline is rushing and you're in panic mode. I never died in this part. Wish they could have optimized it better. Well, here's hoping we'll get the bangers of the same caliber in the remakes of the expansion packs.
1:51 Portal Stories:Mel vibes
When you record these, how do you get rid of Gordon's HEV HUD?
Open the console and type in:
"cl_drawhud 0" to remove the HEV HUD
"r_drawviewmodel 0" to remove the weapon viewmodel
In my version of the game, there's none of those dynamic blue fog like in 4:12, mine looks plain, also small thing to point out the elevator also doesnt have those small pillars. Why is mine different like this? I would love to have those fog things since it looks so good with it
This footage was recorded before the full release. There might've been changes since then.
Quisiera escuchar a los cientificos que hablan justo antes de entrar al portal de nihilant :c
¡Mi otro video tiene algunos clips de los científicos hablando, justo antes de saltar al portal de Nihilanth! Sin embargo, hay muchos sonidos ambientales, pero definitivamente puedes escuchar a los científicos:
ua-cam.com/video/ULEqO5rGTw4/v-deo.html
11:11 es la marca de tiempo :)
It's better with the live gameplay that you did
Thanks! I did this video because I wanted to highlight the audio by itself, without the gameplay. I do miss the sounds of the Gluon Gun firing and the alien controllers screeching though hahaha
@@Sexy_Nutella it IS an amazing soundtrack!
This mission is very low fps and lag?
It's a lot better now than during the public beta (which is when this footage was recorded), but yeah it's still kind of laggy sometimes.
@@Sexy_Nutella drop and very low fps in chap: gornarch lair, interloper and ascension.
Do you have a Potato PC? Black Mesa is very taxing these days
**Cries in purple hat**
Hmno esta wea esta re buena
aca los fps mueren
Espero que sea mejor en el lanzamiento completo (sale el 5 de marzo) :)
Lol i dont know why but that alien theing looks like a figet spinner lol
goodbye fps