Man, this is incredibly helpful. I'm only 16 mins in so far but the weighted average explanation is golden! Wow thank you so much for having such a clear concise explanation of what's going on.
This is ultra helpful! The most difficult thing for me is not VEX but to get the right formula and I was needing this averaging with weights in a loop a time ago and I could not make it work because my formula for weighting was wrong now with this I can correct it, so for that thanks!
They are badges that you can configure with D key in network editor. It's for showing you when a node is time based evaluation. Letting you know the geo is changing or parameters are changing over time.
Exactly right, and I always make mine huge because time dependency is SUPER important for optimising setups so I want to know at a glance where my network is bottle necking
@@corbinmayne hey corbin, thanks for putting out great content. and yes it works just fine with rbd and also i got the pull fn to work with 3 diff weights and velocities. It is indeed very easy to mix forces. Is there any other custom tricks( like tolerance_cone and colission_masking )for a realistic sim .
i can listen him all day ! thanks
the amount of thing coming to my brain are x2 speed now, what a double jump! :D
Corbin the master explainer
invaluable !!!
Very Fantastic, keep up the great work. Its a Double Jump.
Thanks so much! JUMP JUMP
Man, this is incredibly helpful. I'm only 16 mins in so far but the weighted average explanation is golden! Wow thank you so much for having such a clear concise explanation of what's going on.
I'm SO glad you found it helpful. It really is a game changer
This is ultra helpful!
The most difficult thing for me is not VEX but to get the right formula and I was needing this averaging with weights in a loop a time ago and I could not make it work because my formula for weighting was wrong now with this I can correct it, so for that thanks!
Awesome! I'm so glad it helped
woow, that's teaching on another level thanks
Thank you that's very kind! Hopefully it helps
What are the green thick circles on the nodes?
They are badges that you can configure with D key in network editor. It's for showing you when a node is time based evaluation. Letting you know the geo is changing or parameters are changing over time.
Exactly right, and I always make mine huge because time dependency is SUPER important for optimising setups so I want to know at a glance where my network is bottle necking
can we use this method for RBD?
Yes you sure can. RBD works with the point attribute v so the way I applied it to the POPs would work on RBDs
@@corbinmayne hey corbin, thanks for putting out great content. and yes it works just fine with rbd and also i got the pull fn to work with 3 diff weights and velocities. It is indeed very easy to mix forces. Is there any other custom tricks( like tolerance_cone and colission_masking )for a realistic sim .
😘