Houdini Tutorial - Pull Function Masterclass from FILMFX with Corbin Mayne

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 19

  • @PnoMate
    @PnoMate 20 днів тому

    i can listen him all day ! thanks

  • @truongle-oc3kf
    @truongle-oc3kf Місяць тому +1

    the amount of thing coming to my brain are x2 speed now, what a double jump! :D

  • @foxman4455
    @foxman4455 4 місяці тому +2

    Corbin the master explainer

  • @6rilllir6
    @6rilllir6 15 днів тому

    invaluable !!!

  • @utubeparpankaj
    @utubeparpankaj 4 місяці тому +3

    Very Fantastic, keep up the great work. Its a Double Jump.

    • @corbinmayne
      @corbinmayne 4 місяці тому

      Thanks so much! JUMP JUMP

  • @TyHoudinifx
    @TyHoudinifx 4 місяці тому +2

    Man, this is incredibly helpful. I'm only 16 mins in so far but the weighted average explanation is golden! Wow thank you so much for having such a clear concise explanation of what's going on.

    • @corbinmayne
      @corbinmayne 4 місяці тому +1

      I'm SO glad you found it helpful. It really is a game changer

  • @mzigaib
    @mzigaib 4 місяці тому +1

    This is ultra helpful!
    The most difficult thing for me is not VEX but to get the right formula and I was needing this averaging with weights in a loop a time ago and I could not make it work because my formula for weighting was wrong now with this I can correct it, so for that thanks!

    • @corbinmayne
      @corbinmayne 4 місяці тому +1

      Awesome! I'm so glad it helped

  • @wewantmoreparty
    @wewantmoreparty 4 місяці тому +5

    woow, that's teaching on another level thanks

    • @corbinmayne
      @corbinmayne 4 місяці тому

      Thank you that's very kind! Hopefully it helps

  • @ArjunKamal89
    @ArjunKamal89 4 місяці тому +2

    What are the green thick circles on the nodes?

    • @TyHoudinifx
      @TyHoudinifx 4 місяці тому +2

      They are badges that you can configure with D key in network editor. It's for showing you when a node is time based evaluation. Letting you know the geo is changing or parameters are changing over time.

    • @corbinmayne
      @corbinmayne 4 місяці тому +2

      Exactly right, and I always make mine huge because time dependency is SUPER important for optimising setups so I want to know at a glance where my network is bottle necking

  • @vijayctamil5832
    @vijayctamil5832 4 місяці тому +1

    can we use this method for RBD?

    • @corbinmayne
      @corbinmayne 3 місяці тому +2

      Yes you sure can. RBD works with the point attribute v so the way I applied it to the POPs would work on RBDs

    • @vijayctamil5832
      @vijayctamil5832 2 місяці тому

      @@corbinmayne hey corbin, thanks for putting out great content. and yes it works just fine with rbd and also i got the pull fn to work with 3 diff weights and velocities. It is indeed very easy to mix forces. Is there any other custom tricks( like tolerance_cone and colission_masking )for a realistic sim .

  • @alansaver5779
    @alansaver5779 4 місяці тому +1

    😘