Це відео не доступне.
Перепрошуємо.
Create A Sci-Fi Tube with Camera Shake in Blender 2.92 & Eevee
Вставка
- Опубліковано 28 тра 2021
- In this video we will be using Eevee to create a SciFi tube with some camera shake and a bunch of other tricks, enjoy
Patreon - / 2935057
Instagram - / ducky3d
website - ducky3d.com
goosey 3D
Juicy 3D
yes
Oh yesh final we can make some hyperloops
Thank you so much. Without such training videos, it would be simply impossible for people who master the blender on their own to learn anything.
Love your video Ducky! I've learned so much thanks to your tutorials so thank you! And the nerd in me can't resist in informing you Euler is pronounced like oiler and is named after the greatest mathematician of all time Leonhard Euler!
You can turn on limits in camera settings to see the focal point
You are the best blender teacher I have ever seen!!
If you can’t find the “Emission Strenght” option in the Principled BSDF:
1) Add an “Emission” shader.
2) Plug it into the “ColorRamp” you’ve already plugged into the “Emission” value in the Principled BSDF.
3) Add a “Shader to RGB” node.
4) Plug the “Emission” shader you’ve added on step one into the “Shader to RGB” node.
5) Plug the “Shader to RGB” node into the “Emission” value in the Principled BSDF.
6) Change the strenght in the “Emission” node you’ve placed between the “ColorRamp” and the “Shader to RGB” nodes.
Thanks man. I figured out maybe I could use an emission node but was missing the Shader to RGB one
Yaayyy finally .....thats some great stuff
yea
I love camera shakes almost as much as I love chocolate shakes and strawberry shakes!
Thanks for another great tutorial :)
Wie thank you, that’s one of my favorites!
Loved that camera shake!
This is what I’m talking about man. Great stuff, keep it up bro!
the part I was waiting for the most from your video is the shading part, because I always get new knowledge from there, love your videos
I'm gonna make it even more trippy. Thanks boss...
This looks amazing! I definitely have to practice trying stuff like this when I get a new laptop
After blender guru u are the best
love emoji.....
Hey , If your circle doesn't give out any light no matter how much emission you turn on just turn on bloom and it should work.
can you please tell me where the bloom property is in blender 3.3?
awesome, would be cool to have the camera run trough it in an endless loop!
Great idea and very helpful tutorial. Happy blending with blender.
Hi Ducky! Stacked on 7:47 My circkle with emission dont bright enough even on 500+
same here
Yes
Very cool animation, although I suppose you would need to play a bit with the first and last keyframes after adding the noise modifier to make it seamlessly loop. Thanks for showing us your techniques, great organic camera shake effect you created here!
I love your way so original and genial to use blender nodes!
You can copy and paste the graph modifiers and just change the offset.
Welp.. you just save my gundam trailer, Thank you!!!
How do I soften the emission on the light to make it more diffused and increase bloom? Mine looks sharp no matter what I change in the bloom settings :c
add another emission shader and insert a mix shader to output, add a coloramp and a noice shader and attach them to one of the emission shaders
amazing as always
7:40 HERE MY LIGHT DOESNT SHINE, it stays the same even though i increase the strength. what should i do? :/ I AM STUCK.
Thnks for making sci-fi things looks really fascinating very helpful too
Been waiting for this one
thanks ducky 3D !
man this is so cool. keep up the amazing content man!
i think it looks like a sci - fi vj loop. but if this is connected to a vj loop animation , it will surely look amazing
Doesn't the little button that goes invert the falloff curve? It's been there for a while.
You are awesome bro. By the way, you also play Call Of Duty👍
The legend says ducky still hearts the comments
How do you make it so that you can see emission materials reflecting of other surfaces in the material preview? It’s always just a flat colored material that doesn’t interact with its surroundings for me.
Turn on reflection in eevee settings
@@TheDucky3D Thank you!
@@TheDucky3D hi i use 2.90 and i didn't found the emission strength
@@ouldsaidsouad6535 Go to your shading or materials tab and you'll see that for the emmission node there will be an emmission strength value that you can adjust as per your liking
спасибо за хорошее объяснения))
In your intro footage, the wireframe has small protruding bits where it's broken. How did you make that?
I absolutely love your content
Еще раз спасибо за интересный урок.))) очень даже интересно и красиво получилось.
lets goooooo
legend
great tutorial as usual. Thank you so much!
Insane looking!
Thank you ❤️❤️❤️💕
This is exactly I wanted 😍
Thank you sir
Ducky the best¡
this looks so cool!!!!!
THANKS
Wow
id guess you have an hdri in with transparent film by default? otherwise i dont know why look dev mode can have a grey background and still have lighting..?
👍💥🔥From India😍😍
Nice, very inspiring indeed.
Beautiful
lol u were too funny this time :P
In the part when you put the emission material on the circle, it doesn't emit any light for me. I have eevee render on all and all my other settings match yours so idk what to do :/
TURN BLOOM ON AND IT WILL
@@pablodiscobar4707 thank you :))
Now I want to pick up back blender
You are a genius!!!!!
SPASEEBO TOVARESCH! ))))
Thank u very much for uploading it
Cool, thanks!
Hey, that’s pretty cool
Very good video can you make a tutorial from the stream
Great it looks a bit like Christopher Nolan's Star Trek
can someone tell me why circle Depth looks way diffferent for me from the tutorial? like when I pumped it up to 0.15 I reached the size he reached at 0.58
It depends on how large your scene is. Everything is relative to real world measurements.
Very cool
Can you show your set up or give me advise for PC?
why i cant find emission strength in principles BSDF ???
using blender 2.83
Awesome, thank you :)
Awesome
Amazing
best in the world !
When I apply the scale on the cylinder the texture is still stretched. Also when I play with the emission on the back lighting it doesn't change the lighting at all. (I'm in viewport shading)
Also the cylinder which you apply VertexWeightEdit on won't have any effect on unless I click in "normalize weights"
Hello about the ligth problem you must enable the Bloom box in Eeve, thats should be works, saludos amigo.
@@rafaelinfante0303 thanks for the response this helped me rn
@@DIELAHN5 No hay problema!
A bit late but for the stretched texture: make sure the texture coordinate node is plugged into the mapping node using the "Object" connection, not "Generated." That was a problem I had too. Ref: 9:18
@@Damo__o thanks
Awesome👍
Thanks man
do you have an discord server ???
and any idea why voronoi is just black ( for me its not working )
What? 8:00 Mine isnt lighted up like that whatsoevee, are u using eevee?
Great tutorial , why i have got notification for this newly uploaded video just an hour ago ? must be some bug .....hmmm
Great learning by the way , i have tried this and file is getting rendered ... 500 frames
my dream is beginning able to make this type of things in blender but sadly I can't even make a normal-looking donut :(
Keep at it man! Keep watching tutorials and following along and you'll start to get your footing in Blender
Can you do a begginers tutorial for applying outside textures into blender i can't understand whatever i do
Hey....What can I do.....When I press alt+d then it work like shift+d .....It making a circle's duplicate......Please reply me.....I want to make it.....
hi man. In 2.83 you cant regulate emission strength in Principled BSDF, so how can i add some blooming effect to this Voronoy texture traces. I am trying to add additional emission shader and mixshader, but do something wrong. It is not working🤦♂️
FYI, Euler is pronounced like "oiler," named for the great mathematician Leonhard Euler.
Hey, quick question: does this tutorial also work in Blender 2.83? Or is there anything that wouldn't work in the 2.83 version?
Works in all new updates
@@TheDucky3D unfortunately, I can't further update...I'm stuck at 2.83 because somehow my laptop can't run the 2.9 version(s)
@@TheDucky3D does the 2.83 count to new updates?😅
i think the emission strength input on the principled bsdf isn't there, but you can just enter a higher value than 1 one the color ramp (you have to click on it and enter a number, dragging the slider just goes from 0 to 1)
@@JWD-II thanks!
Hab gerade gesehen du bist auch deutsch, vielen Dank auf jeden Fall, sehr hilfreicher Kommentar.... werde es später Mal ausprobieren und schauen ob alles klappt :)
How did you get those dark contrasty shadows from the "square pattern"? I suppose it has do do with ambient occlusion (or reflection?), since the circle that you use as an emitter isn't a "real" light?
I only get "sharp shadows" close to tha camera (though very grainy), but further away they basically disappear and the squares just become a barely visible skinny skeleton.
Pls, i have the same problem. have you figured something out?
@@milagrosallegue534 Nope, sorry!
Can you clarify what settings are turned on and off in your vids because a lot of it doesn't turn out the same
poggers
Hi Ducky, great video, but why when I try to do camera shake, there are no modifier tab as you have in Graph editor?
Make sure you have clicked on the rotation
Anyone know why my EEVEE live preview is so noisy when animating compared to Duckys? his looks perfect. I have a good computer and RTX 2080 ti
I would just like to be able to make my logo. Watching these are amazing but makes me feel completely worthless and a massive failure.
Haha I always change the sss color instead of base color...
Tutorial make video like sillygabe (vj of zedd) please
please make video without addons
The node wrangler addon comes with blender by default, you just have to enable it. It speeds up your workflow in a lot of things
@@TheDucky3D thank you
Your intro made by blender ?
After effects
hi bro, i have problem and i am so tired from searching and no answer help
my problem i copy or import an object from blender to blender so every time i set the origin to center and set the object and apply all the transforms and every time i open the blender the object change his location to another place i try many time and no fix
Nothing lasts forever
which gpu you recommend for rendering cycles
How can I do this in Cycles, can someone help me!
Just switch it to cycles
@@TheDucky3D so thanks man ❤️😁
I don't understand you selected cylinder 0.1 but editing was being done ob cylinder 0.0 the original one while putting on the mask. My mask is giving empty spaces and it's annoying.