Great game guys. Would’ve liked to see Death Guard win, feel like Bridger could’ve gotten those 3 plagueburst crawlers get involved in some primary/secondary. They have a good move and plenty of range to keep relevant shooting!
Back in 3rd all Ork infantry weapons were Assault or Pistol. Same in 4th I think? I don't remember when Lootas or Flash Gitz came out but I think theirs were Heavy even then.
Grots can’t control on turn one until the end. Their 4+ CP gain happens during the command phase. Correct? Sequencing matters, so Grots can’t gain until turn 2 for Orks??
If Orks go second they can gain the CP , if Orks go first you cannot All obj are considered contested at the start of the game but not at the start of the second players turn Good question
Its sad watching the scrapjets struggle so much. They look so cool but their melee is lacking and there are better options if you want rockets to shoot. At this point all we can do is hope for that vehicle detachment in the codex.
The massive vehicle release was such a huge disappointment since it was all about making each one of a bunch unique instead of making each of a couple useful somehow.
There seemed to be a major rules blunder in the first Death Guard fight phase unless I'm wrong about any of this. The charge into the center was heroicly intervened by the squad of warbikes, heroic intervention states that this acts as a charge move so during the fight phase your opponent should select the first unit to fight thus the bikes should have fought first before he lost a load of them
you probably shouldn't hang out at a dog park without a dog. We notice if you're there without a dog and worry you meant steal someone's friend. Eucerine cream (spelled wrong, I know), is a great for repairing damaged skin (hands and feet), and I like Jergen's with Argan Oil to keep them from getting to the point where I need the Eucerine. For context, I work stock in a grocery store, which doesn't sound like it would tear your hands up, but I get about 300 boxes worth of dust into my hands every day, so they dry out pretty easily. I like Lush's Charity pot for comfort, but that has a more slick feel to it as you use it, so it's not likely to help when rock climbing.
"Ard as nails" doesnt work on vehicles or grots!!!! Adrian has been doing this wrong all edition. Read ya comments and trust @Waaghtactics when he tells you youre slippin
😃😄😁😆😅 5 Smile's. Don't forget the triger 3d print and spring for Stilt man in the woods he hides ranging his target in stealth Spring up above the trees 🌴 to make his mark...... Mission 29 bums off glory imperial guard vs any alternative play 2000p in play there movement is a D6 to direction range but you all get a special 2+ invon save and a individual group round type selection on a D6 from falls apart as it hits to explosion rounds and every man is grenade ready remember Gard's man your special in complete incompetents.....😁🤣.
Hey guys bridger's dice worked great the ark dice are no good 3/4 of the dice box washes out the dice make it hard to impossible to see the r o l l s also the overhead zoom in there have been few to far between a little Lindsay does it more than anyone else if you're going to use custom dice you need to check them out before you put them on the air
Its all about DEM WAAAAAAGGHHHHH TAKTIKS!!!!
You were right about ard as nails. It can’t target vehicles.
@@Palasdin Adrian plays many factions, I only cover one on my channel. So I got it easy 😂 WAAAAAAGGHHHHH
@@WAAAGHTaktiks BECUZ WE DAH BEST!!!! WAAAAAGGGHHHHH
Great game guys. Would’ve liked to see Death Guard win, feel like Bridger could’ve gotten those 3 plagueburst crawlers get involved in some primary/secondary. They have a good move and plenty of range to keep relevant shooting!
Back in 3rd all Ork infantry weapons were Assault or Pistol. Same in 4th I think? I don't remember when Lootas or Flash Gitz came out but I think theirs were Heavy even then.
Grots can’t control on turn one until the end. Their 4+ CP gain happens during the command phase. Correct? Sequencing matters, so Grots can’t gain until turn 2 for Orks??
If Orks go second they can gain the CP , if Orks go first you cannot
All obj are considered contested at the start of the game but not at the start of the second players turn
Good question
Makes sense. Thanks
Its sad watching the scrapjets struggle so much. They look so cool but their melee is lacking and there are better options if you want rockets to shoot. At this point all we can do is hope for that vehicle detachment in the codex.
The massive vehicle release was such a huge disappointment since it was all about making each one of a bunch unique instead of making each of a couple useful somehow.
8th edition made them feel old, cheers the last 40k gaming I was playing WAAAGH!!!💥💥💥
Stormboyz only have to roll to see if they take mortal wounds if they Charged after Advancing!
idk about that ork lineup but they look so good
Green and mean
I love how at 2:23:20 you're acting like the Kool-Aid Man. Lol 😂 You guys didn't say, "OH YEAAHH!!!"
9th ed mani cheema ork list lmao i love it
I hope we get to see your gitz some day Adrian.
Watching Adrian forget about "drill through" on the megatrakks & "the waaagh" giving +1S 🤦
That said what a ding-dong game! Fantastic!
Why didn't you spend cp to get another secondary at the last round?
Who did the terrain in this game?
Death Guard lets gooo!
Where is that terrain from ?
There seemed to be a major rules blunder in the first Death Guard fight phase unless I'm wrong about any of this. The charge into the center was heroicly intervened by the squad of warbikes, heroic intervention states that this acts as a charge move so during the fight phase your opponent should select the first unit to fight thus the bikes should have fought first before he lost a load of them
If you read the Heroic Intervention strat, yes it allows you to charge but specifically states you do not gain any of the bonuses gained from charging
How do I get a free membership? And orcs for life , I bleed green!!!
you probably shouldn't hang out at a dog park without a dog. We notice if you're there without a dog and worry you meant steal someone's friend.
Eucerine cream (spelled wrong, I know), is a great for repairing damaged skin (hands and feet), and I like Jergen's with Argan Oil to keep them from getting to the point where I need the Eucerine. For context, I work stock in a grocery store, which doesn't sound like it would tear your hands up, but I get about 300 boxes worth of dust into my hands every day, so they dry out pretty easily. I like Lush's Charity pot for comfort, but that has a more slick feel to it as you use it, so it's not likely to help when rock climbing.
"Ard as nails" doesnt work on vehicles or grots!!!! Adrian has been doing this wrong all edition. Read ya comments and trust @Waaghtactics when he tells you youre slippin
😃😄😁😆😅 5 Smile's. Don't forget the triger 3d print and spring for Stilt man in the woods he hides ranging his target in stealth Spring up above the trees 🌴 to make his mark...... Mission 29 bums off glory imperial guard vs any alternative play 2000p in play there movement is a D6 to direction range but you all get a special 2+ invon save and a individual group round type selection on a D6 from falls apart as it hits to explosion rounds and every man is grenade ready remember Gard's man your special in complete incompetents.....😁🤣.
Ad mech! play more ad mech
Hey guys bridger's dice worked great the ark dice are no good 3/4 of the dice box washes out the dice make it hard to impossible to see the r o l l s also the overhead zoom in there have been few to far between a little Lindsay does it more than anyone else if you're going to use custom dice you need to check them out before you put them on the air
Hey please more overhead zoom ins Liams channel are doing more than you all