I would just like to echo the above comment, I think you are amazing and have helped me so much with my mtg knowledge and how to perform better in limited, thanks again for all you do for the mtg community and for myself. Keep it up
I think it's still atleast better than the 7 mana guy that makes 3 1/1s. It's so efficiently costed for that beefy flying bodu, and the upside of it not dying is absolutely insane. If sheoldred can be top tier in constructed without an etb, I think dracosaur can get a higher place in limited. But, I mean, Nizzahon already thinks it's one of the absolute best cards in the set already, so it's not like it's being undervalued that hard or anything.
There are a couple cards I'd put above Ojer Taq, like Anim Pakal and Resplendent Angel, only because Ojer Taq requires at least a bit of building around for it to really pop off. Not much mind, but you do need to put at some effort in, whereas Pakal and Angel you can just throw in your deck, jam them on turn three and quickly take over with no additional effort required.
I fought an aclazotz in my rerelease. My play was really tight, and my draws were better than average. My opponent's deck was janky and his play had some severe holes, and he won pretty handily. The card is just unbeatable
Am I the only one who doesn't like the set symbol for LCI? Maybe it's just my eyes, but besides the mythic orange color, all the other rarities look almost the same.
I'm afraid that my intense lateness is in no small part thanks to ReVanced not sending notifications. But rest assured, I'm still here just like a well needed draft bomb to ask for "Top 10 Vintage Cards (Minus Power 9)"!
What is even worse in my opinion is the complexity creep. You can no longer play in such a relaxed way that you would play before. I love playing multiplayer at the kitchen table with my friends, but imagine trying to orientate yourself among all the diverse text-filled cards and the consequent effects. And it's even worse for my friend who likes simplicity. Back in 2012, we would just enjoy the game without having to re-read our cards half of the times. No need spending too much time thinking about rules or anything like that - we would just play and enjoy the game. But with the difficulty of contemporary cards, that is no longer possible.
there’s like 3 cards total in this set that’ll be any good in non-edh eternal formats imo (removal spells like molten collapse and bitter triumph are the ones that immediately spring to mind)
i dont think #1 is the biggest bomb. Granted it is a huge bomb that pulls you ahead even if you are far behind. But if you are ahead already, maybe even aggro, it is not that good. Classic board wipe characteristics. Imo, shouldn't be at #1
Thousand Moons Smithy not being on this list seems like a big oversight. That card is just nutty. Imagine going turn 2 Clay-Fired Bricks, turn 3 Tinker's Tote, turn 4 Smithy + transform.
Although it generates value when it comes down, it's really a card that's best when you're ahead like you described. Curving out into it will feel broken but it'll be a 4 mana 2/2 sometimes and that's not really acceptable for a bomb.
Those god cards are so creative and cool, plus dinos are back, I'm looking forward to this new set. Also, the comments about powercreep and stuff are making my braincells reduced by 30% every time I see one.
The white God is fine but it only cares about creature tokens. Its also 6 mana and im pretty sure thats too slow for most formats for the payoff it can potentially give.
It would be good to add in the title or description that you're talking about limited formats, without the context of other of your videos it could be confusing.
I fail to see how the number 3 card, Huatli, is such a big bomb. Without transforming she has the powerlevel of a nice common card, but with 2/3 stats instead of 2/2. Then paying 5 mana for losing a 2/3 to generate two 3/3 is not great. Chapter 2 is too slow, chapter 3 is fine, and chapter 4 require you to have a good board with a specific card type, something thats not always going to be achieved as much as chapter 3 is trying to help. I guess i may be underestimate the amount of dinosaur than on average you would get on a deck, but that card has the top ceiling to be a huge bomb but on average is more of a B card. But even if you have a lot of dinosaur and you manage to draw her, you need to invest 8 mana and wait for 4 turns in order to her become a bomb, so its seem too slow. What i am missing here?
Nope. It's not good in Limited. It's 8 mana, and even when you DO get there, you're never going to have anything to put into play by that stage of the game.
@Brinta3 Niz is the nicest streamer/UA-cam'r out there. He has been doing NOTHING but Limited videos and streams, labeled as such, for years. Context matters.
#1 should be swapped with #10. Incredibly overrated the card: it still keeps around even material on board after the board wipe (both players have a 2 mana value or less creature left) and that is not bomb game breaking. Next, you manage to flip it for a flying 5/3 creature with 2 annoying abilities for your opponent. Flying 5/3 is a good creature but not a bomb. The creature can be answered with a removal spell easy with only a 3 toughness; do it at instant speed not at your turn you even avoid the first ability to trigger. Of course unanswered, it would be difficult to overcome, but as soon as the removal spell is drawn, it is dead and that is it. It is a good card but no #1 Bomb. Probably would say it should not even be a #10 and another card could be on this list.
I think it compares to sunfall (though it’s definitely worse) which was a very very good limited card- having a finisher attached to a sweeper is a very powerful combo
You keep something they keep something most of the time and white especially can have a ton of material on board that is not creatures, and the creature side dies to removal yes but you likely already got enough value at that point from your 1 card to win. That being said I do think the black and green god will be almost impossible to beat if you are not dead already pretty much.
These Top 10 bombs in a format are always funny, cause they really do highlight just how lame Blue is. More and more, it has no *mono-color* viability. WotC has power crept so fast and so recklessly, Blue's bag of tricks is only getting further behind, be it Limited or Rotating formats. It's a color with the worst mechanics in the game (ie. lowering power, tap enchantments, card draw that doesn't affect the board), and the few mechanics that matter (ie. counter spells, extra turns) are so conditional or expensive, they are relegated to support only. At this point, colorless cards are far and away more efficient and board-altering than mono-Blue cards could ever hope to be. There's a great chance that it'll never have a card as a Limited Bomb ever again, since it just.. isn't allowed to do anything meaningful or efficient anymore. Not within the context of this power crept hellfire of a game.
Did you play MOM? Blue was far and away the best color. You might be right in standard and the majority of recent limited formats but from my understanding (I don’t actually play or watch much legacy or vintage), implying that counters aren’t important in the eternal formats is very misleading
I suppose you’re talking about mono blue specifically in which case I do agree, but I think blue is probably the best or second best support color in basically any format and imo that’s pretty damn good
@@jackvogel701 Yeah, I am definitely talking about mono-blue specifically in Rotating/Limited formats (as honestly, mono-colored viability is a very good metric for color pie balance). It's in a very ... niche, support state only, that has no footing on its own (unlike all the other colors). Yes, counters will always be important to the game, but if that's the main tool of mono-U, it's barely a color. Blue will remain amazing in eternal formats -- the cards that have been printed in early magic History definitely aren't going to be invalidated any time soon.
Mono color decks are incredibly rare and usually terrible in most limited formats, though. You just don’t open enough of one color on average to support a usable deck and mono blue is a whole lot better than mono green is in standard rn
So the 12/12 trampler is no good? Even though it has a high price tag. I really like your videos cause you have a PhD and as a fellow University person that makes you smart. 😉
8 mana is just too much to begin with and by the time you cast it, it's probably just gonna be a big dude that doesn't do anything else. 8 mana for mostly a big vanilla guy just isn't where it's at.
Once you are at 8 mana, you probably have no creatures left in limited, and idk if there is decent haste enablers at low rarities in this set tbh@@adamtobiasz8793
Please never stop this wonderful content. You are like the Wikipedia of the magic the gathering draft world.
I would just like to echo the above comment, I think you are amazing and have helped me so much with my mtg knowledge and how to perform better in limited, thanks again for all you do for the mtg community and for myself.
Keep it up
Discarding the Carnosaur also means that you've descended that turn, which is important for a handful of cards.
Excellent video. I really like how you display the cards so clearly and large compared to other content creators
I appreciate that!
can you make a top 10 videoabout the best discard a card magiccards?@@NizzahonMagic
Bonehoard Dracosaur is *even better* than you mentioned--if you exile a land & a nonland you get both triggers.
I'm aware of that, even if I misspoke.
I think that part is clear. His point was more that it leaves 0 value if it dies to murder
I think it's still atleast better than the 7 mana guy that makes 3 1/1s. It's so efficiently costed for that beefy flying bodu, and the upside of it not dying is absolutely insane. If sheoldred can be top tier in constructed without an etb, I think dracosaur can get a higher place in limited.
But, I mean, Nizzahon already thinks it's one of the absolute best cards in the set already, so it's not like it's being undervalued that hard or anything.
Excited to draft this; I've been wanting to try out drafting and finally feel confident
Eldraine was very nice to draft, for mebat least.
Quintorius is looking WONDERFUL for my Pia Nalar-centric Standard deck! Very excited for the set!
There are a couple cards I'd put above Ojer Taq, like Anim Pakal and Resplendent Angel, only because Ojer Taq requires at least a bit of building around for it to really pop off. Not much mind, but you do need to put at some effort in, whereas Pakal and Angel you can just throw in your deck, jam them on turn three and quickly take over with no additional effort required.
I fought an aclazotz in my rerelease. My play was really tight, and my draws were better than average. My opponent's deck was janky and his play had some severe holes, and he won pretty handily. The card is just unbeatable
Am I the only one who doesn't like the set symbol for LCI? Maybe it's just my eyes, but besides the mythic orange color, all the other rarities look almost the same.
It's the worst set symbol since they started making set symbols.
I'm afraid that my intense lateness is in no small part thanks to ReVanced not sending notifications. But rest assured, I'm still here just like a well needed draft bomb to ask for "Top 10 Vintage Cards (Minus Power 9)"!
We are getting levels of pushed and power crept cards that I am no longer comfortable with.
What is even worse in my opinion is the complexity creep. You can no longer play in such a relaxed way that you would play before.
I love playing multiplayer at the kitchen table with my friends, but imagine trying to orientate yourself among all the diverse text-filled cards and the consequent effects. And it's even worse for my friend who likes simplicity.
Back in 2012, we would just enjoy the game without having to re-read our cards half of the times. No need spending too much time thinking about rules or anything like that - we would just play and enjoy the game. But with the difficulty of contemporary cards, that is no longer possible.
there’s like 3 cards total in this set that’ll be any good in non-edh eternal formats imo (removal spells like molten collapse and bitter triumph are the ones that immediately spring to mind)
Thank you! I seem to never find or know how to determine bomb cards.
I got Aclazotz in my first ever Ixalan pack and Huatli in my third pack.
Thank you for another awesome informative video. I look forward to these every morning when I wake up😊
I think you misread Unstable Glyphbridge. It makes you choose creatures with power 2 or less, not power 2 or greater.
There's an annotation about that.
I know how it works, just misspoke.
Do you get any tokens if Threefold Thunderhulk is destroyed in response to its enters the battlefield trigger?
This pre-release weekend is going to be mono Naya Dinosaurs, it would seem.
Gray merchant plus the Vampire demon is going to go insane in explorer and pioneer.
Great list!
Thanks!
First draft of the set: I got Starving Revenant P1P1, the green god P2P1 and Thundehulk P3P1, one of the easiest 7 wins draft ever for me
i dont think #1 is the biggest bomb.
Granted it is a huge bomb that pulls you ahead even if you are far behind. But if you are ahead already, maybe even aggro, it is not that good. Classic board wipe characteristics.
Imo, shouldn't be at #1
Sunfall though:D
@@asch220 Well, I wouldnt cast Sunfall if I am ahead on board. But you do you :)
If you’re ahead, you’re gonna win anyways. If you start falling behind, you can use the boardwipe in your hand to recover. win win!
Unstable Glyphbridge makes you choose creatures with power 2 or LESS.
There's an annotation about that.
@@NizzahonMagic Ah. I’m watching on my phone so I didn’t see that.
Thousand Moons Smithy not being on this list seems like a big oversight. That card is just nutty. Imagine going turn 2 Clay-Fired Bricks, turn 3 Tinker's Tote, turn 4 Smithy + transform.
Although it generates value when it comes down, it's really a card that's best when you're ahead like you described. Curving out into it will feel broken but it'll be a 4 mana 2/2 sometimes and that's not really acceptable for a bomb.
Those god cards are so creative and cool, plus dinos are back, I'm looking forward to this new set.
Also, the comments about powercreep and stuff are making my braincells reduced by 30% every time I see one.
Thumbnail goes hard
Hyped to play with quintorius
well red white tokens just became a insane deck to play lmao
preacher of the schism deserves a spot on this list as well IMO
Trumpeting Carnosaur is a great card for reanimator decks
The white God is fine but it only cares about creature tokens. Its also 6 mana and im pretty sure thats too slow for most formats for the payoff it can potentially give.
Good pronunciations!
You are always the person I go to for understanding the upcoming limited set. Super insightful
One note about Kaslem is that a 7/7 locks him down infinitely
Looking forward to opening none of them friday 😂
It would be good to add in the title or description that you're talking about limited formats, without the context of other of your videos it could be confusing.
No blue bombs, blue has not felt great the last few formats lol.
the blue/red boat vehicle should probably be on here, i’ve played with it a bit in online drafts and it’s an absolutely absurd advantage engine
I fail to see how the number 3 card, Huatli, is such a big bomb. Without transforming she has the powerlevel of a nice common card, but with 2/3 stats instead of 2/2. Then paying 5 mana for losing a 2/3 to generate two 3/3 is not great. Chapter 2 is too slow, chapter 3 is fine, and chapter 4 require you to have a good board with a specific card type, something thats not always going to be achieved as much as chapter 3 is trying to help.
I guess i may be underestimate the amount of dinosaur than on average you would get on a deck, but that card has the top ceiling to be a huge bomb but on average is more of a B card.
But even if you have a lot of dinosaur and you manage to draw her, you need to invest 8 mana and wait for 4 turns in order to her become a bomb, so its seem too slow.
What i am missing here?
These cards are just insane. The power creep is absurd.
I wish my friends watched your videos. I love drafting but they are starting to not like it as much as I always whoop them 😢
I called Huatli the dinosaur Elesh Norn lol
At #8 on the list, we have Wintorious holding bombs
No inner sun???
i hope i get ghaltha his effect that lets you play all creatures in your hand for free is busted
Not actually good in Limited.
Power creep is killing this game
The old ixalan dino tokens has trample! Wth
Bonehoard is 10?!?! Stacked set
Yeah, I think Dracosaur is in the Top 3. Bait out removal before you play it...and win!
Build around A+ lol
Really? Ghaltia which you resurrect and than throw your entire Hand into play didnt even made the cut?
Nope. It's not good in Limited. It's 8 mana, and even when you DO get there, you're never going to have anything to put into play by that stage of the game.
Oh, it’s unlimited, never mind unlimited in limited Lego
Dracosaur is #1, change my mind
First
Hello hello.
A lot of turn-one Duress targets i see.
Ghalta stampede tyrant.. ?
Not good in Limited.
Well you said strongest cards. Not strongest in limited. Lol. It's great in edh
@@Mikearcana777 Watching the intro is usually a good idea.
@@NizzahonMagic
Being nice to your viewers is always a good idea.
@Brinta3 Niz is the nicest streamer/UA-cam'r out there. He has been doing NOTHING but Limited videos and streams, labeled as such, for years. Context matters.
Holy hell three times
The power creep is worse than inflation.
#1 should be swapped with #10. Incredibly overrated the card: it still keeps around even material on board after the board wipe (both players have a 2 mana value or less creature left) and that is not bomb game breaking. Next, you manage to flip it for a flying 5/3 creature with 2 annoying abilities for your opponent. Flying 5/3 is a good creature but not a bomb. The creature can be answered with a removal spell easy with only a 3 toughness; do it at instant speed not at your turn you even avoid the first ability to trigger. Of course unanswered, it would be difficult to overcome, but as soon as the removal spell is drawn, it is dead and that is it. It is a good card but no #1 Bomb. Probably would say it should not even be a #10 and another card could be on this list.
I think it compares to sunfall (though it’s definitely worse) which was a very very good limited card- having a finisher attached to a sweeper is a very powerful combo
You keep something they keep something most of the time and white especially can have a ton of material on board that is not creatures, and the creature side dies to removal yes but you likely already got enough value at that point from your 1 card to win. That being said I do think the black and green god will be almost impossible to beat if you are not dead already pretty much.
Another board wipe for white... gee thanks wizards
These Top 10 bombs in a format are always funny, cause they really do highlight just how lame Blue is. More and more, it has no *mono-color* viability.
WotC has power crept so fast and so recklessly, Blue's bag of tricks is only getting further behind, be it Limited or Rotating formats. It's a color with the worst mechanics in the game (ie. lowering power, tap enchantments, card draw that doesn't affect the board), and the few mechanics that matter (ie. counter spells, extra turns) are so conditional or expensive, they are relegated to support only.
At this point, colorless cards are far and away more efficient and board-altering than mono-Blue cards could ever hope to be. There's a great chance that it'll never have a card as a Limited Bomb ever again, since it just.. isn't allowed to do anything meaningful or efficient anymore. Not within the context of this power crept hellfire of a game.
Did you play MOM? Blue was far and away the best color. You might be right in standard and the majority of recent limited formats but from my understanding (I don’t actually play or watch much legacy or vintage), implying that counters aren’t important in the eternal formats is very misleading
I suppose you’re talking about mono blue specifically in which case I do agree, but I think blue is probably the best or second best support color in basically any format and imo that’s pretty damn good
@@jackvogel701 Yeah, I am definitely talking about mono-blue specifically in Rotating/Limited formats (as honestly, mono-colored viability is a very good metric for color pie balance). It's in a very ... niche, support state only, that has no footing on its own (unlike all the other colors). Yes, counters will always be important to the game, but if that's the main tool of mono-U, it's barely a color.
Blue will remain amazing in eternal formats -- the cards that have been printed in early magic History definitely aren't going to be invalidated any time soon.
Your comment would kinda make sense if mono-blue tempo wasn't a popular tier 2 deck in standard right now.
Mono color decks are incredibly rare and usually terrible in most limited formats, though. You just don’t open enough of one color on average to support a usable deck
and mono blue is a whole lot better than mono green is in standard rn
Damn, all these cars suck
So the 12/12 trampler is no good? Even though it has a high price tag. I really like your videos cause you have a PhD and as a fellow University person that makes you smart. 😉
8 mana is just too much to begin with and by the time you cast it, it's probably just gonna be a big dude that doesn't do anything else. 8 mana for mostly a big vanilla guy just isn't where it's at.
RIP ancient brontodon 😭
@@joshhudson9839 yeah but when it ETBs you can cast all creatures in your hand and with haste can one shot the person.
It’ll be good in Legacy/Vintage. Tons of ways to get it basically “free” even if only for it’s ETB trigger. Show and Tell, Sneak Attack, etc.
Once you are at 8 mana, you probably have no creatures left in limited, and idk if there is decent haste enablers at low rarities in this set tbh@@adamtobiasz8793