@@ikkimiura and that is the problem,nowadays monitors can display to around 2000x pixels and cs 2,0 has 4096x4096 pixels texture only on one crate,you would fully see the crate in 2000 pixels and that is only when you get so close that it will be in entire monitor,what about other 2000 pixels? they are just there for fps lag and ineffectively wasted storage,the texture should be reduced to 2048x2048,or 1024x1024,or even better 512x512,that is the golden texture size for all games,every game that goes above 512x pixels for one texture is just trash game made to satisfy those gamer kids that cry over one little change.
A time when competition wasn't as famous. I think they didn't add many details, especially physics, due to the competitive nature, leaving players more focused on the target than on the details.
Yeah their game is now officially a competitive sport. If they add those barrel animations and bulb swinging or lights go off it could be unfair for the opposition teams hence they have kept it fair by disabling those things in csgo and cs2
none of those physics were in csgo either. thats because valve made the conscious decision not to include them because objects that can move all over the place are really annoying in a competitive game
@@philruns404Que competição é essa que precisa de fatores fora da realidade para permitir um ambiente favorável? O bom jogador é capaz de ter performance em um jogo realista.
if I am not wrong, CS:GO used to have physic objects like barrels and boxes that can be shot around, they are eventually removed due to creating more issue in game and competition I believe
Source 2 has alot better physics engine. Its no news that for years in CS:GO they changed all prop_physics (like barrels) to prop_static because of gameplay reasons.
Its almost like the reason why CSS was disliked initially was because of the object physics and the T side being able to hide the bomb with the objects
Besides its graphics, cs source actually has an amazing in game environmental physics, it also feels like a real "counter terrorism war" gameplay compared to csgo or even cs 2
Not really CSS was too cartoony for the militaristic aesthetics, It was CSGO 2012-16 with its piss filter darker maps, Map based realistic agents based on real life, The sounds which are much darker and war movies like. CSGO started to change its artsyle around 2017
@@HappyBirthdayMrPresidentagreed, peak CS realism (and also prime time in general imo) was with CS:GO from ~2013 till ~2018. First year after the CS:GO release the game was quite messy (but still times better than what we’ve had for the last year with CS2), and around the time of London 2018 Major the game started getting some unfavourable changes.
BRUH wdym? The game from day 1 was focused towards competition thats why its a team vs team game. If you wanna have fun play Half Life.@@ivanonlyone7160
The CS series is end for players like me, who playing just for fun, removing physics kill the fun parts of the game. Valve need to add servers with physics enabled (on/off option)
@@Game_Decide Not necessarily true but it do be nicer if you want more immersion and fun. I do get why they don't enable physics for certain objects because sometimes those objects can be your last line of defense.
But it can be a fun shooter and also be a competitive shooter did you ever play css because that was actual fun, csgo felt more like a shitty cod ripoff with no good custom maps except for surf map but every game you went into people already knew every spot cause they just the play the basic maps
@@hellionglassocean How would it ruin games? Because it would require the activation of a few brain cells to play around a few moving barrels? Is it so bad having to use our brain in a video game?
Counter Source is compatible with a multitude of mods that make it even more realistic than CS2. For example, the weapon skins of the new modern warfare and their animations
Adding environmental physics in a competitive game gets disadvantages in gameplay and optimization, so in my opinion CS2 had to keep it fair and remove it
But it's pretty lame that css used to be different to other game had a lot of different game mode and crazy physics but it's now just crouching and shooting on the same map over and over
They won't. Source engine easily has the best physics and ragdoll animations out of all engines, if CS doesn't use them anymore, it's purely because Valve doesn't want the game to have them, since they take away from the core of the game.
@@vladimir8035 thats why source was more fun. I really believe in the future they Will add that because the games need to be more realistic no matter what. And people want that
@@Game_Decidehow? Just cuz of the physics? Css looks dogshit compared to cs2. Sure css has better performances but thats because that game is like old as shit.
@@webhtmlYou can add custom maps with graphical improvements that take advantage of the source engine lighting Cs:go uses the same engine that CsS with very few modifications and most of the graphical improvements are in the maps, not in the game
To satisfy every player Valve should add something like two game modes to CS2. One with maps for "competetiveness" and the other with maps that have actual physics for the nerds like me.
Truly a big improvement, i hate modern games. They all blind you with their graphics, but there is no substance. It's like a hot girl with shitty attitude.
You are really so dense as to not understand why a highly competitive game wouldn't feature advanced physics system that can chuck barrels across the map?
@@ILoveZaki2 ability to manipulate the enviorment is what's fun about css, make props block the hall, props breaking while trying to get the enemy. it is basically what gaben once said "the game responds to your actions and that is fun", and the devs absolutely bailed on that way of thinking with cs2.
@@mathieupoissant7525 of course there'll be custom servers, not only with custom maps i can't believe that valve will decide cs2 doesn't need community servers, it just will ruin the game
The difference is that with CS:S, the Havoc engine was a huge part of it's marketing at the time, and physics being a big selling point for games in the early-mid 2000's. CS:GO/2 is very deliberate in it's design and purposely has most or all objects as static.
back then csgo had to remove things not just for competitive reasons but i believe it has to do with the engine limitations and game's optimazations too, but in cs2 i think some things that doesnt affect the gameplay can be brought back
“engine limitations” source and go are the same engine. they removed physics bc it hurts balance and competitive play. CS2 has physics support too, I bet you’ll see it a lot in custom levels
Cs2 is still an upgrade. The only problem is dust 2 being dust 2. Cs2 custom maps will be able to run more stable when it comes to making maps with physics and dynamic lighting. Just takes time to learn how to make maps for the new engine.
To be fair, physic is extremely expensive in video games, every calculation requires computing power and it will kill FPS. From the demo, we have seen where CS 2 emphasize their physics at, smoke grenade, water, etc. So they had to make these interactable mesh as static mesh for optimization.
Expensive, hard blah blah blah... Valve are *hella* rich. They most definietly have the time and resources to add physics, optimize the game and fix bugs.
5:05 this is not true. apparently it's a bug of 3rd person view so you should have look it from another player's view to see how character walks. people may misunderstand who doesn't know how cs:s is.
They didn't want to add physics to the new one because it is pointless and does require more resoures. And anyone can make a game with more realistic physics.
@@polorchen1592 still more quality mods than cs 1.6, almost every zombie server in cs 1.6 is awful because of the vips and new weapons its impossible to win against a VIP even if you use cheats because they have infinite amount of antidotes and jetpack and bazookas and run 1.8 times faster than you you usually need to stab them around 8 times for them to get infected , on public servers around 40% of servers edit your config file and if you try to stop them from doing it they'll ban you , and they force you to use they're skins yatayata... , There are so many stupid text on the screen there are so many ads on maps and the skins,
The RAGDOLLS of CSS are on the highest level possible ... I wish we could've got the same physics in CSS ... the Barrels , tires and other stuff flying all around the map is actually changing the reality and creating new obsticles and tactical advantages.
Thank you exactly everyone in these comment are complaining that you can't have both but you can still have a competitive game with a community for fun with custom maps for game mode like surf zombie jail mini game
in fact valve retired the physics in cs because of the players using them to get advantage on the competitive match,so that is unfair,and valve did the correct thing retiring it
@@venturekain8080stupid smoke physics? Man, that's one of the best things which they've ever done, because now we have a very strong game feature, which give us a lot of new scenarios. Try to play with new smokes in the new way, it could be difficult, but I think that after some time you will love them. When I tried CS 2 in the first time, it was one of the worst experience's which I've ever had, but after some patches, and hours in the new game, I understood that It wasn't as bad, as people say. Good Luck!
you should have added the smoke and molly combo in your comparison i think that would gravitate towards CS2 a little bit more but im not sure why, but hey, you're the one comparing games that are twenty years apart am i right
Next gen games or even mid-gen games like counter strike these days require a lot of processing power to maintain a steady FPS and good performance so they remove moveable objects such as barrels and lights to help with that. Cool details but unnecessary & not needed.
@@mohepicpro23Yes, I’ve already experienced this mechanic in games. Now with XM you can very easily shoot through the smoke, while your teammate shoots enemies through the resulting holes. Interesting to see how this will be used on the pro stage
Someone check out the Global operations game. There are probably the best crafted weapons sounds I've ever seen. Especially shooting into walls and windows. The guns sound like the real thing.
Just for the record - CSS takes around 4 GB, while CS 2 around 40GB.
У кс сурс самая лучшая физика предметов
Cs2 has high quality textures
A single CS2 wall weighs more than an entire CSS map
@@ikkimiura and that is the problem,nowadays monitors can display to around 2000x pixels and cs 2,0 has 4096x4096 pixels texture only on one crate,you would fully see the crate in 2000 pixels and that is only when you get so close that it will be in entire monitor,what about other 2000 pixels? they are just there for fps lag and ineffectively wasted storage,the texture should be reduced to 2048x2048,or 1024x1024,or even better 512x512,that is the golden texture size for all games,every game that goes above 512x pixels for one texture is just trash game made to satisfy those gamer kids that cry over one little change.
@@kelvin4593 how do you know all that ?
80 GB (ГБ) - 💀☠️
A time when competition wasn't as famous. I think they didn't add many details, especially physics, due to the competitive nature, leaving players more focused on the target than on the details.
i personally prefer CS: S over CS2/GO
Yeah their game is now officially a competitive sport. If they add those barrel animations and bulb swinging or lights go off it could be unfair for the opposition teams hence they have kept it fair by disabling those things in csgo and cs2
E-sports is cancer.
@@oldtimer666 how is it unfair?
CS2: Goodbye physics
none of those physics were in csgo either. thats because valve made the conscious decision not to include them because objects that can move all over the place are really annoying in a competitive game
you are right
@@philruns404Que competição é essa que precisa de fatores fora da realidade para permitir um ambiente favorável? O bom jogador é capaz de ter performance em um jogo realista.
the reason you can't move barrels and objects like that is because of baked lighting, Once an object is moved it will look completely off
@@philruns404HOW TO BLOCK TOINEL ON DUST2 IN CS2 GUIDE belike:
I think most of the physics that cs2 doesn't have is because of competitive reasons
I also appreciate that the props aren't moving
if I am not wrong, CS:GO used to have physic objects like barrels and boxes that can be shot around, they are eventually removed due to creating more issue in game and competition I believe
very early versions used to have that yep
these details are alsi missing in csgo
Source 2 has alot better physics engine. Its no news that for years in CS:GO they changed all prop_physics (like barrels) to prop_static because of gameplay reasons.
Its almost like the reason why CSS was disliked initially was because of the object physics and the T side being able to hide the bomb with the objects
Besides its graphics, cs source actually has an amazing in game environmental physics, it also feels like a real "counter terrorism war" gameplay compared to csgo or even cs 2
Not really CSS was too cartoony for the militaristic aesthetics, It was CSGO 2012-16 with its piss filter darker maps, Map based realistic agents based on real life, The sounds which are much darker and war movies like. CSGO started to change its artsyle around 2017
@@HappyBirthdayMrPresidentagreed, peak CS realism (and also prime time in general imo) was with CS:GO from ~2013 till ~2018.
First year after the CS:GO release the game was quite messy (but still times better than what we’ve had for the last year with CS2), and around the time of London 2018 Major the game started getting some unfavourable changes.
@@HappyBirthdayMrPresidentBut clowns playermodels with hollywood oneliners and rainbow coloured skins really suitable for military aesthetics
"the removal of physics is for competetive reasons tho" ☝️🤓
Yeah, sadly developers care about competitiveness, not *fun*.
@@ivanonlyone7160 Because it's a game meant for competitive gameplay and not for attention to details
@@ivanonlyone7160it's might not fun for you but it do fun for other. All people wasn't robot man they have their own taste
BRUH wdym? The game from day 1 was focused towards competition thats why its a team vs team game. If you wanna have fun play Half Life.@@ivanonlyone7160
Yet they still have thousands of chicken running around. Smh.
Competitiveness vs fun with 2004 new tech
Brother it's not even finished yet you have to wait everyone said csgo was worst than css than it became the most played game ever
Has someone ever been killed by a flying barrel?
no
I should try it
Yes it has happened
Source is like GTA 4 of CS series
The CS series is end for players like me, who playing just for fun, removing physics kill the fun parts of the game. Valve need to add servers with physics enabled (on/off option)
wow man! not seeing wood shavings must really take away from the game
You can add alot more physics in the new hammer editor.
I think they should add a separate mode similar to CS Source for CS2...like a Fun/Party mode where all things have physics.
@@jamesg8203 I can't because I'm not funny enough sadly.
@@jamesg8203 found the cs tryhard
physics matters in games
@@Game_Decide Not necessarily true but it do be nicer if you want more immersion and fun. I do get why they don't enable physics for certain objects because sometimes those objects can be your last line of defense.
Open Hammer > locate static props > change to physprop > compile. Done!
Though its a shame how hidden the legacy browser is.
oldie but goldie "fire in the hole" good old times with sleepless nights and tons of fun
That sound was so iconic
it's funny to think that, the same death sounds have been used all these years.
Its evolving, just backwards ( Michel Jackson style)
man better you compared half life 2 and half life alyx cuz an eSports game does not need physical objects on the map
But it can be a fun shooter and also be a competitive shooter did you ever play css because that was actual fun, csgo felt more like a shitty cod ripoff with no good custom maps except for surf map but every game you went into people already knew every spot cause they just the play the basic maps
If css remastered = king.
Yes, pls Valve pls!!!!!!!!!
@@Painkiller93673valve never do that
IMO, CS2 is made for optimization and competition in a massive level. CSSource was made to impress.
@@mrfoxyzin58Thank god it doesn't, it'd ruin lots of games in it. Specially in eSports, also imo means "in my opinion"
@@mrfoxyzin58 In My Opinion.
@@hellionglassocean How would it ruin games? Because it would require the activation of a few brain cells to play around a few moving barrels? Is it so bad having to use our brain in a video game?
@@mahikannakiham2477 someone hasn't played source it seems lmfao
@@hellionglassocean are you crazy? cs:s is almost the only one I played and I loved to block projector room with cabinets in Office. 😂
Counter Source is compatible with a multitude of mods that make it even more realistic than CS2. For example, the weapon skins of the new modern warfare and their animations
CS2: graphics
CS SOURCE: physics
Adding environmental physics in a competitive game gets disadvantages in gameplay and optimization, so in my opinion CS2 had to keep it fair and remove it
But it's pretty lame that css used to be different to other game had a lot of different game mode and crazy physics but it's now just crouching and shooting on the same map over and over
disadvantages like what?
@@SirDrakeFrancisglitched hidden c4 barrel strat
CS2 : Graphics and some improvement
CSS : Environment Details
But Valve should add details to in CS2
Looks like gta4 vs gta5
because its physics and details comparison
games 2 decades apart from eachother 😭
cs2 is competitive so it wont have any of these because they're distractions.
very well said mister respect for that🙏
The moving barrels is a neat feature tho.
It gives player additional tactical option in bomb placement
Feels like they spent all budget on molotov and smoke
😅
Css: custom spray
Cs2: no custom spray, but you can pay for a 👍🏻or a 👌🏻 thats good i guess...
..
True, but also the cp and snuff sprays in css were not a fun time
CS2 is an competitive game with high price rewards championship. So there a reason to remove those unnecessary physics for optimization and fair play
i believe they will change that in the future to make it more realistic, as they change the granade and smoke combo, because thats more realistic
Agree, moving barrels in css is actually f up everytime 😂
@@diogoleite916grenade smoke was done not for realism, but for gameplay
They won't. Source engine easily has the best physics and ragdoll animations out of all engines, if CS doesn't use them anymore, it's purely because Valve doesn't want the game to have them, since they take away from the core of the game.
@@vladimir8035 thats why source was more fun. I really believe in the future they Will add that because the games need to be more realistic no matter what. And people want that
but thats obviously an unfair and very biased comparison, how can you compare the very old CS2 against the next gen CSS
But still CSS won
@@Game_Decidehow? Just cuz of the physics? Css looks dogshit compared to cs2. Sure css has better performances but thats because that game is like old as shit.
@@wiselyxcss won by physics, and cs2 won by graphics and details
@@Game_Decidebc u literally found the only relatively more logical part of css and included
@@webhtmlYou can add custom maps with graphical improvements that take advantage of the source engine lighting
Cs:go uses the same engine that CsS with very few modifications and most of the graphical improvements are in the maps, not in the game
To satisfy every player Valve should add something like two game modes to CS2. One with maps for "competetiveness" and the other with maps that have actual physics for the nerds like me.
Truly a big improvement, i hate modern games. They all blind you with their graphics, but there is no substance. It's like a hot girl with shitty attitude.
You are really so dense as to not understand why a highly competitive game wouldn't feature advanced physics system that can chuck barrels across the map?
@@ILoveZaki2 oh yes, the pro players are so good, but they cant deal with props?
@@ILoveZaki2 ability to manipulate the enviorment is what's fun about css, make props block the hall, props breaking while trying to get the enemy. it is basically what gaben once said "the game responds to your actions and that is fun", and the devs absolutely bailed on that way of thinking with cs2.
@@disappeariancer if only pros liked it
@@disappeariancergabe said that about left 4 dead 2. Not Counter Strike. Why lie lol
All budget went to the molotov
And the smoke
Competitive shooters is the real reason why video games are all about skins and there's no real innovation in the gaming industry
CS2 has a new physics engine, but as you say compeditive maps dont use prop_physics. Although you can still make custom maps with physics objects.
@@Nyllsor I wonder if there'll be custom map servers, it's more fun when people don't know the maps makes gameplay more interesting
@@mathieupoissant7525 of course there'll be custom servers, not only with custom maps
i can't believe that valve will decide cs2 doesn't need community servers, it just will ruin the game
CS SOURCE GTA 4 - CS GO GTA 5 - CS 2 GTA 6
Cs1.6 GTA SA
@@_D-A-T Definitely
out of all CS, source have the best head hitbox ong
because it has the biggest one?
4:28 looks like another game
I think this is given the fact that it is another game
People complaining about physics in cs2
I mean bruh it's a competitive game why would you need these details it will just reduce the FPS
You could say that about the entirety of CS2’s graphical updates
When CS2 came out so many people was suffering from bottleneck and weak CPU
its not about fps its about competitive gameplay that why object won't move
I hated that CS where i cant hide C4 and block my opponents with barrels
Imagine getting the best Physics engine out there just for the ragdolls, (Source 2, Cs2).
The difference is that with CS:S, the Havoc engine was a huge part of it's marketing at the time, and physics being a big selling point for games in the early-mid 2000's. CS:GO/2 is very deliberate in it's design and purposely has most or all objects as static.
that CSS is the game of my childhood that's y like that game
Source 2 still has much better physics engine which can be seen in HL:Alyx
this make me play Counter Strike Source
Bro CSS never die
The russian wouldn't let it die
насчёт пулевых отверстий ЕСЛИ машина не картонная то она не будет проминаться скорость пули не позволяет прогнутся корпусу
css: props can be moved by players, bullets, and explosives
cs2: props are bolted to the ground
back then csgo had to remove things not just for competitive reasons but i believe it has to do with the engine limitations and game's optimazations too, but in cs2 i think some things that doesnt affect the gameplay can be brought back
I heard the physics were shut off for competitive play.
“engine limitations”
source and go are the same engine. they removed physics bc it hurts balance and competitive play. CS2 has physics support too, I bet you’ll see it a lot in custom levels
Cs2 is still an upgrade. The only problem is dust 2 being dust 2. Cs2 custom maps will be able to run more stable when it comes to making maps with physics and dynamic lighting. Just takes time to learn how to make maps for the new engine.
To be fair, physic is extremely expensive in video games, every calculation requires computing power and it will kill FPS.
From the demo, we have seen where CS 2 emphasize their physics at, smoke grenade, water, etc. So they had to make these interactable mesh as static mesh for optimization.
Expensive, hard blah blah blah... Valve are *hella* rich. They most definietly have the time and resources to add physics, optimize the game and fix bugs.
He means expensive for your computer's computational capacity
@@theprinceofdarkness3250lol go back to school
@@fdevaa If you want to correct me or tell a different opinion then do it instead of using high school insults.
@@theprinceofdarkness3250 nah i just wanted to insult
Ragdoll for CS source
Details for CS 2
believe me doesn't has that much details as 2023 games have by the way thanks for watching
CS:Source all the way.
Any time, any day. GOAT.
if we add more details to cs2 i believe that would fuck up the game for good
they all removed because of competitive reasons
Imagine that cs source was out in 2004, i guess only one thing that is better in cs2 is smoke disappearing after granade explosion
5:05 this is not true. apparently it's a bug of 3rd person view so you should have look it from another player's view to see how character walks. people may misunderstand who doesn't know how cs:s is.
True
CS2:We improve graphics,shaders and weapons
CS SOURCE:WE GOT FLYING BARRELS
Css on source engine bruh impresive physics even after 19 years its also same as my age 😮😮😮
They didn't want to add physics to the new one because it is pointless and does require more resoures. And anyone can make a game with more realistic physics.
thats also true but its different from now like adding physics to a 2004 game and now a ubisoft game
The best part of CS:S is how friendly is to community modding
Yet it has less mods than cs1
6
@@polorchen1592 still more quality mods than cs 1.6, almost every zombie server in cs 1.6 is awful because of the vips and new weapons its impossible to win against a VIP even if you use cheats because they have infinite amount of antidotes and jetpack and bazookas and run 1.8 times faster than you you usually need to stab them around 8 times for them to get infected , on public servers around 40% of servers edit your config file and if you try to stop them from doing it they'll ban you , and they force you to use they're skins yatayata... , There are so many stupid text on the screen there are so many ads on maps and the skins,
The RAGDOLLS of CSS are on the highest level possible ... I wish we could've got the same physics in CSS ... the Barrels , tires and other stuff flying all around the map is actually changing the reality and creating new obsticles and tactical advantages.
it was removed because it was ruining cs tactic aspect
one of the reasons why css is less popular than cs 1.6 are the ragdolls
6:21 still the best sound
also fading effect and lightning behind the door is better on cs:s
These are the guys behind Half Life Alyx. If they decided to change that IS FOR A REASON.
I don't know why but I really like low graphics game for a competitive nature
Los detalles de las piernas en cs2 son excelentes , le faltó eso al css😢 , pero aun así es uno de mis favoritos.😊
This warfare character on the preview
yes
BRO WHY YOU PLAY ON LOW GRAPHIC WHEN YOU SHOW COUNTER STRIKE SOURCE
i forgot the settings but in new video it full ghrapic
The CrowbCat gamer brain rot is strong with the first half of the video.. Most physics interactions are not gone but disabled on that particular map.
That's a bit mean, but I like your "crowbcat gamer brain rot" term.
Idk why its so hard to actually use a picture of CS Source in your thumbnail for this video lol.
gforce is from CSS
@@Game_Decide ok but the thumbnail though
@@Game_Decide i could easily remake the same thumbnail and use a actually screenshot of a model on CSS.
в cs:source были тени, причем полноценные (в версии v34 точно были), просто в настройках игры надо поискать
в ней нет теней как в кс го или кс2
Esports kill the casual gaming 😢
Thank you exactly everyone in these comment are complaining that you can't have both but you can still have a competitive game with a community for fun with custom maps for game mode like surf zombie jail mini game
Esports is gay
If Valve include objects physic in CS2, the game would be infinitely more fun to play. But we all knew CS players didn't have the concept of fun.
in fact valve retired the physics in cs because of the players using them to get advantage on the competitive match,so that is unfair,and valve did the correct thing retiring it
Cs 2 still has more physics than cs go... its just that anything that could be used as a " unfair " advantage was removed
@@Fransius_ah then explain the stupid smoke physics
@@venturekain8080stupid smoke physics? Man, that's one of the best things which they've ever done, because now we have a very strong game feature, which give us a lot of new scenarios. Try to play with new smokes in the new way, it could be difficult, but I think that after some time you will love them. When I tried CS 2 in the first time, it was one of the worst experience's which I've ever had, but after some patches, and hours in the new game, I understood that It wasn't as bad, as people say. Good Luck!
@@Svin01 I thought about it and you may be right
imagine releasing a game sequel after 20 years
My friend and I still play source in the weekend.
It's still the better version after all this time
wow
A última vez que vi pernas nos jogos da valve foi no LEFT 4 DEAD
CS source is Legend
6:30 that terrorist Say nah i'm out
lmao
Back when some roll the barrel over the bomb so it wont get spotted easily.
Those who played source know is best to not let the objects move
Just give cs2 some time. It will be the GOAT of competitive shooters (though css was waaay ahead of its time)
they took 10 years to create this game
@@Game_Decide yeah but csgo was also kinda rushed
@@Game_Decidenah because the development probably started in arpund 2020
@@Game_Decide not 10, source 2 was made in 2015
i like cs source more
you should have added the smoke and molly combo in your comparison i think that would gravitate towards CS2 a little bit more but im not sure why, but hey, you're the one comparing games that are twenty years apart am i right
К бочкам вопросов нет, но не сделать вменяемые декали и частицы - это банальная лень разработчиков
the third terrorist in the zeus comparison was not having any of that
Compare different games? NO!
Compare the same game, but with an age difference? YES!
CS SOURCE definitive Edition 2025
Next gen games or even mid-gen games like counter strike these days require a lot of processing power to maintain a steady FPS and good performance so they remove moveable objects such as barrels and lights to help with that. Cool details but unnecessary & not needed.
ofc its more realistic, but this physical things are not good for modern competative gaming
CSGO 2 need this physics
csgo 2?? maybe cs2?
thats not a game
I like the fact how I can see my legs in CS2
Best thing they ever done
Fr and the smokes are amazing
@@mohepicpro23Yes, I’ve already experienced this mechanic in games. Now with XM you can very easily shoot through the smoke, while your teammate shoots enemies through the resulting holes. Interesting to see how this will be used on the pro stage
CS2❌ CSS✅
THE source feel more cs
it's like GTA 4 and GTA 5
CS2: Всë ради киберспорта!!!
P.S: Даже оптимизация!!!)))
that's why it sucks
GTA IV - GTA V xddd
CS Source= Nice Physical animation and details
source details are the best especially in dust 2 map
Well, at least we have legs now
1:30 aint no way in hell
Someone check out the Global operations game. There are probably the best crafted weapons sounds I've ever seen. Especially shooting into walls and windows. The guns sound like the real thing.
source is my favorite
Чел на превью поставил модельку из варфейса и написал 2004.Бл шо за долбаящер?
Zawg the game isn’t even out yet 😭
Source the best cs