@@kelvin4593 that is why you have a texture quality config. And you clearly doesn't know how textures work nor how quality affects the textures even when they are not entire on screen.
A time when competition wasn't as famous. I think they didn't add many details, especially physics, due to the competitive nature, leaving players more focused on the target than on the details.
Yeah their game is now officially a competitive sport. If they add those barrel animations and bulb swinging or lights go off it could be unfair for the opposition teams hence they have kept it fair by disabling those things in csgo and cs2
I really wish they didn't delete CSGO, I have a friend who I now cannot play with because he cannot run the game. It's not fair to people who actually spent money on CSGO back in the day.
@@TheRealWalterClements If you spent $15 bucks on CSGO though when it released, you should be able to play CSGO, not have CSGO deleted and be forced to play a game that your computer actually cannot run
People say source is better but they don't know that for YEARS CS community hated the source Physics because it was "too arcade-y" even first CSGO versions had it. CS community doesn't know what they want lmfao
if I am not wrong, CS:GO used to have physic objects like barrels and boxes that can be shot around, they are eventually removed due to creating more issue in game and competition I believe
Source 2 has alot better physics engine. Its no news that for years in CS:GO they changed all prop_physics (like barrels) to prop_static because of gameplay reasons.
Besides its graphics, cs source actually has an amazing in game environmental physics, it also feels like a real "counter terrorism war" gameplay compared to csgo or even cs 2
Not really CSS was too cartoony for the militaristic aesthetics, It was CSGO 2012-16 with its piss filter darker maps, Map based realistic agents based on real life, The sounds which are much darker and war movies like. CSGO started to change its artsyle around 2017
@@HappyBirthdayMrPresidentagreed, peak CS realism (and also prime time in general imo) was with CS:GO from ~2013 till ~2018. First year after the CS:GO release the game was quite messy (but still times better than what we’ve had for the last year with CS2), and around the time of London 2018 Major the game started getting some unfavourable changes.
none of those physics were in csgo either. thats because valve made the conscious decision not to include them because objects that can move all over the place are really annoying in a competitive game
@@philruns404Que competição é essa que precisa de fatores fora da realidade para permitir um ambiente favorável? O bom jogador é capaz de ter performance em um jogo realista.
CS2 just made it this way for esports purposes. you don't want to deal with movable map objects or whatever making way for competative reasons. which undoubtedly is sad, if you aim for realism
Its almost like the reason why CSS was disliked initially was because of the object physics and the T side being able to hide the bomb with the objects
5:05 this is not true. apparently it's a bug of 3rd person view so you should have look it from another player's view to see how character walks. people may misunderstand who doesn't know how cs:s is.
@@Game_Decidehow? Just cuz of the physics? Css looks dogshit compared to cs2. Sure css has better performances but thats because that game is like old as shit.
@@webhtmlYou can add custom maps with graphical improvements that take advantage of the source engine lighting Cs:go uses the same engine that CsS with very few modifications and most of the graphical improvements are in the maps, not in the game
The CS series is end for players like me, who playing just for fun, removing physics kill the fun parts of the game. Valve need to add servers with physics enabled (on/off option)
@@Game_Decide Not necessarily true but it do be nicer if you want more immersion and fun. I do get why they don't enable physics for certain objects because sometimes those objects can be your last line of defense.
They won't. Source engine easily has the best physics and ragdoll animations out of all engines, if CS doesn't use them anymore, it's purely because Valve doesn't want the game to have them, since they take away from the core of the game.
@@vladimir8035 thats why source was more fun. I really believe in the future they Will add that because the games need to be more realistic no matter what. And people want that
wrong. CS Source: devs applying the newest gamedev physical technologies to create a more appealing game CS 2: devs actually learning and listening to the community to create a balanced game focused on optimization and competitivity.
@@si7inofficial Because they arent gamers, they are nit picking cry babies. As if a fucking barrel flying is going to make or break my fun in a game where you shoot people lol
But it can be a fun shooter and also be a competitive shooter did you ever play css because that was actual fun, csgo felt more like a shitty cod ripoff with no good custom maps except for surf map but every game you went into people already knew every spot cause they just the play the basic maps
I think the only reasons to play CSS instead of CS2, are having an bad, not even bad but a pc that is not good enought at running it, and to mount it to Garry's Mod, these are my reasons
@@bacalhau_seco I mean, I dont know if I am bad, or the people in CS2 are a lot better than me, thats why I play only deathmatch servers in CS:S because if you will buy an old game instead of playing the updated new free version of it, you may really like that game, and by liking a game you may look to get better in it, like I got instakilled in the first match I entered in CS:S
@@caragames4374 my experience with cs2 is that its filled with kids, deathmatch is extremly easy and defuse is chaotic and terrible, something to expect from random matchmaking. cs1.6 and css community servers are alot better imo, with more skilled players and better communities
Adding environmental physics in a competitive game gets disadvantages in gameplay and optimization, so in my opinion CS2 had to keep it fair and remove it
But it's pretty lame that css used to be different to other game had a lot of different game mode and crazy physics but it's now just crouching and shooting on the same map over and over
Counter Source is compatible with a multitude of mods that make it even more realistic than CS2. For example, the weapon skins of the new modern warfare and their animations
BRUH wdym? The game from day 1 was focused towards competition thats why its a team vs team game. If you wanna have fun play Half Life.@@ivanonlyone7160
@@hellionglassocean How would it ruin games? Because it would require the activation of a few brain cells to play around a few moving barrels? Is it so bad having to use our brain in a video game?
You forgot about one thing here, CS:GO and 2 are competitive game, and you probably know that devs turned off physics in CS GO \ 2 just because to avoid problems with physics, because in css were many situations when player can stuck or slow his speed because of that physical objects, and that negatively affects on total gaming experience of the game, that's all you need to know. Of course source 2 engine have physics, and it's better than in source 1, (look at HL:Alyx. It was just turned off for CS:GO\2 because it's competitive game
@@mathieupoissant7525 of course there'll be custom servers, not only with custom maps i can't believe that valve will decide cs2 doesn't need community servers, it just will ruin the game
cs2 is an upgrade for sure but they should bring back the dynamic lights that swing and also make it where lights can be shot out! also the moving of props like barrels and tires from explosions and gunshots should be reimplemented but refined.
To be fair, physic is extremely expensive in video games, every calculation requires computing power and it will kill FPS. From the demo, we have seen where CS 2 emphasize their physics at, smoke grenade, water, etc. So they had to make these interactable mesh as static mesh for optimization.
Expensive, hard blah blah blah... Valve are *hella* rich. They most definietly have the time and resources to add physics, optimize the game and fix bugs.
Cs2 is still an upgrade. The only problem is dust 2 being dust 2. Cs2 custom maps will be able to run more stable when it comes to making maps with physics and dynamic lighting. Just takes time to learn how to make maps for the new engine.
To satisfy every player Valve should add something like two game modes to CS2. One with maps for "competetiveness" and the other with maps that have actual physics for the nerds like me.
@@polorchen1592 still more quality mods than cs 1.6, almost every zombie server in cs 1.6 is awful because of the vips and new weapons its impossible to win against a VIP even if you use cheats because they have infinite amount of antidotes and jetpack and bazookas and run 1.8 times faster than you you usually need to stab them around 8 times for them to get infected , on public servers around 40% of servers edit your config file and if you try to stop them from doing it they'll ban you , and they force you to use they're skins yatayata... , There are so many stupid text on the screen there are so many ads on maps and the skins,
you should have added the smoke and molly combo in your comparison i think that would gravitate towards CS2 a little bit more but im not sure why, but hey, you're the one comparing games that are twenty years apart am i right
Truly a big improvement, i hate modern games. They all blind you with their graphics, but there is no substance. It's like a hot girl with shitty attitude.
You are really so dense as to not understand why a highly competitive game wouldn't feature advanced physics system that can chuck barrels across the map?
@@ILoveZaki2 ability to manipulate the enviorment is what's fun about css, make props block the hall, props breaking while trying to get the enemy. it is basically what gaben once said "the game responds to your actions and that is fun", and the devs absolutely bailed on that way of thinking with cs2.
back then csgo had to remove things not just for competitive reasons but i believe it has to do with the engine limitations and game's optimazations too, but in cs2 i think some things that doesnt affect the gameplay can be brought back
“engine limitations” source and go are the same engine. they removed physics bc it hurts balance and competitive play. CS2 has physics support too, I bet you’ll see it a lot in custom levels
The difference is that with CS:S, the Havoc engine was a huge part of it's marketing at the time, and physics being a big selling point for games in the early-mid 2000's. CS:GO/2 is very deliberate in it's design and purposely has most or all objects as static.
and in the more older cs games was like that to if i remember good i remember playing big time 1.6 and in this cs was the same for that i think maybe was in all old cs games like that with voice is terrable i hate that and i love we not have it anymore in cs2 bc that to saying fire in the hole with this voice was super annoyig im happy they just remove that thing
in fact valve retired the physics in cs because of the players using them to get advantage on the competitive match,so that is unfair,and valve did the correct thing retiring it
@@venturekain8080stupid smoke physics? Man, that's one of the best things which they've ever done, because now we have a very strong game feature, which give us a lot of new scenarios. Try to play with new smokes in the new way, it could be difficult, but I think that after some time you will love them. When I tried CS 2 in the first time, it was one of the worst experience's which I've ever had, but after some patches, and hours in the new game, I understood that It wasn't as bad, as people say. Good Luck!
Only you can talk here is effects cuz when you look for example c4 explosion effect css is more realistic and gives you the atmosphere but sadly cs2 dont gives you that feel
Thank you exactly everyone in these comment are complaining that you can't have both but you can still have a competitive game with a community for fun with custom maps for game mode like surf zombie jail mini game
The main reason for css to fail was its unnecessary physics. This all is good in a single player game but in competitive game, details and graphics is not your first priority, fps is. If they add all this in cs2 then I am sure cs2 will run worse than how it is running right now.
No, the physics engine s2 uses is miles more optimized then havok, u can literally spawn hundreds of balls and it doesn't lag at all, Play Italy it has probably the most physics props in a map in cs2
@@SMET. i feel you brother. It's not just having the money but the only upgrade they ever did is that smoke, everything else is a downgrade, even in my computer i barely get 60-80 fps on CS2, i got 200 FPS on CSGO. Valve fked up CS2 for sure.
Next gen games or even mid-gen games like counter strike these days require a lot of processing power to maintain a steady FPS and good performance so they remove moveable objects such as barrels and lights to help with that. Cool details but unnecessary & not needed.
@@mohepicpro23Yes, I’ve already experienced this mechanic in games. Now with XM you can very easily shoot through the smoke, while your teammate shoots enemies through the resulting holes. Interesting to see how this will be used on the pro stage
They didn't want to add physics to the new one because it is pointless and does require more resoures. And anyone can make a game with more realistic physics.
ok cs2 is competetive so it remove physics to the game while css is almost single player it has physics because from cs 1.6,so yeah thats why it aint more physics in cs2
Despite every development that has occurred in the CS series, I prefer CSS better than CS2, and until now I still have three versions in a special folder, including CSS, CSGO, and even CS 1.6. For CSGO, I downloaded a mod that allowed me to change the old (original) animation. ) to a new animation for reloading the weapon, as well as changing the sizes and sounds of the weapons and making them suitable and excellent, so they became as if they were more realistic than before, as the sound and echo of their gunfire became excellent and the method of reloading them became an amazing and attractive aggressive style, unlike The original version looks as if the weapon's animation indicates that it is plastic! Even his voice was somewhat unimpressive.
Just for the record - CSS takes around 4 GB, while CS 2 around 40GB.
У кс сурс самая лучшая физика предметов
Cs2 has high quality textures
A single CS2 wall weighs more than an entire CSS map
@@kelvin4593 how do you know all that ?
80 GB (ГБ) - 💀☠️
@@kelvin4593 that is why you have a texture quality config. And you clearly doesn't know how textures work nor how quality affects the textures even when they are not entire on screen.
A time when competition wasn't as famous. I think they didn't add many details, especially physics, due to the competitive nature, leaving players more focused on the target than on the details.
i personally prefer CS: S over CS2/GO
Yeah their game is now officially a competitive sport. If they add those barrel animations and bulb swinging or lights go off it could be unfair for the opposition teams hence they have kept it fair by disabling those things in csgo and cs2
E-sports is cancer.
@@oldtimer666 how is it unfair?
I really wish they didn't delete CSGO, I have a friend who I now cannot play with because he cannot run the game. It's not fair to people who actually spent money on CSGO back in the day.
Absolutely, though that's sadly the price we must all pay for multiplayer games.
@@TheRealWalterClements If you spent $15 bucks on CSGO though when it released, you should be able to play CSGO, not have CSGO deleted and be forced to play a game that your computer actually cannot run
@channelnamegoeshere4707you can still play it but no multiplayer just costum maps
People say source is better but they don't know that for YEARS CS community hated the source Physics because it was "too arcade-y" even first CSGO versions had it.
CS community doesn't know what they want lmfao
if I am not wrong, CS:GO used to have physic objects like barrels and boxes that can be shot around, they are eventually removed due to creating more issue in game and competition I believe
very early versions used to have that yep
these details are alsi missing in csgo
Source 2 has alot better physics engine. Its no news that for years in CS:GO they changed all prop_physics (like barrels) to prop_static because of gameplay reasons.
I think most of the physics that cs2 doesn't have is because of competitive reasons
I also appreciate that the props aren't moving
Besides its graphics, cs source actually has an amazing in game environmental physics, it also feels like a real "counter terrorism war" gameplay compared to csgo or even cs 2
Not really CSS was too cartoony for the militaristic aesthetics, It was CSGO 2012-16 with its piss filter darker maps, Map based realistic agents based on real life, The sounds which are much darker and war movies like. CSGO started to change its artsyle around 2017
@@HappyBirthdayMrPresidentagreed, peak CS realism (and also prime time in general imo) was with CS:GO from ~2013 till ~2018.
First year after the CS:GO release the game was quite messy (but still times better than what we’ve had for the last year with CS2), and around the time of London 2018 Major the game started getting some unfavourable changes.
@@HappyBirthdayMrPresidentBut clowns playermodels with hollywood oneliners and rainbow coloured skins really suitable for military aesthetics
CS2: Goodbye physics
none of those physics were in csgo either. thats because valve made the conscious decision not to include them because objects that can move all over the place are really annoying in a competitive game
you are right
@@philruns404Que competição é essa que precisa de fatores fora da realidade para permitir um ambiente favorável? O bom jogador é capaz de ter performance em um jogo realista.
the reason you can't move barrels and objects like that is because of baked lighting, Once an object is moved it will look completely off
@@philruns404HOW TO BLOCK TOINEL ON DUST2 IN CS2 GUIDE belike:
CS2 just made it this way for esports purposes. you don't want to deal with movable map objects or whatever making way for competative reasons. which undoubtedly is sad, if you aim for realism
Its almost like the reason why CSS was disliked initially was because of the object physics and the T side being able to hide the bomb with the objects
5:05 this is not true. apparently it's a bug of 3rd person view so you should have look it from another player's view to see how character walks. people may misunderstand who doesn't know how cs:s is.
True
but thats obviously an unfair and very biased comparison, how can you compare the very old CS2 against the next gen CSS
But still CSS won
@@Game_Decidehow? Just cuz of the physics? Css looks dogshit compared to cs2. Sure css has better performances but thats because that game is like old as shit.
@@wiselyxcss won by physics, and cs2 won by graphics and details
@@Game_Decidebc u literally found the only relatively more logical part of css and included
@@webhtmlYou can add custom maps with graphical improvements that take advantage of the source engine lighting
Cs:go uses the same engine that CsS with very few modifications and most of the graphical improvements are in the maps, not in the game
The CS series is end for players like me, who playing just for fun, removing physics kill the fun parts of the game. Valve need to add servers with physics enabled (on/off option)
wow man! not seeing wood shavings must really take away from the game
You can add alot more physics in the new hammer editor.
Competitiveness vs fun with 2004 new tech
Brother it's not even finished yet you have to wait everyone said csgo was worst than css than it became the most played game ever
Has someone ever been killed by a flying barrel?
no
I should try it
Yes it has happened
I think they should add a separate mode similar to CS Source for CS2...like a Fun/Party mode where all things have physics.
@@jamesg8203 I can't because I'm not funny enough sadly.
@@jamesg8203 found the cs tryhard
physics matters in games
@@Game_Decide Not necessarily true but it do be nicer if you want more immersion and fun. I do get why they don't enable physics for certain objects because sometimes those objects can be your last line of defense.
Open Hammer > locate static props > change to physprop > compile. Done!
Though its a shame how hidden the legacy browser is.
CS2 is an competitive game with high price rewards championship. So there a reason to remove those unnecessary physics for optimization and fair play
i believe they will change that in the future to make it more realistic, as they change the granade and smoke combo, because thats more realistic
Agree, moving barrels in css is actually f up everytime 😂
@@diogoleite916grenade smoke was done not for realism, but for gameplay
They won't. Source engine easily has the best physics and ragdoll animations out of all engines, if CS doesn't use them anymore, it's purely because Valve doesn't want the game to have them, since they take away from the core of the game.
@@vladimir8035 thats why source was more fun. I really believe in the future they Will add that because the games need to be more realistic no matter what. And people want that
Its evolving, just backwards ( Michel Jackson style)
CS Source: Focused on Physics
CS 2: Focused on graphics
wrong.
CS Source: devs applying the newest gamedev physical technologies to create a more appealing game
CS 2: devs actually learning and listening to the community to create a balanced game focused on optimization and competitivity.
@@cub1ko You cant sit there with a straight and say they're listening to the community and that the game is balanced ❤❤
oldie but goldie "fire in the hole" good old times with sleepless nights and tons of fun
That sound was so iconic
css: props can be moved by players, bullets, and explosives
cs2: props are bolted to the ground
People complaining about physics in cs2
I mean bruh it's a competitive game why would you need these details it will just reduce the FPS
You could say that about the entirety of CS2’s graphical updates
When CS2 came out so many people was suffering from bottleneck and weak CPU
its not about fps its about competitive gameplay that why object won't move
@@si7inofficial you really think players would play cs2 today if the graphics were terrible? are you stupid?
@@si7inofficial Because they arent gamers, they are nit picking cry babies. As if a fucking barrel flying is going to make or break my fun in a game where you shoot people lol
man better you compared half life 2 and half life alyx cuz an eSports game does not need physical objects on the map
But it can be a fun shooter and also be a competitive shooter did you ever play css because that was actual fun, csgo felt more like a shitty cod ripoff with no good custom maps except for surf map but every game you went into people already knew every spot cause they just the play the basic maps
CS2: graphics
CS SOURCE: physics
I think the only reasons to play CSS instead of CS2, are having an bad, not even bad but a pc that is not good enought at running it, and to mount it to Garry's Mod, these are my reasons
css gameplay is alot smoother than cs2 and the commubity servers are alot more fun the cs2
@@bacalhau_seco I mean, I dont know if I am bad, or the people in CS2 are a lot better than me, thats why I play only deathmatch servers in CS:S because if you will buy an old game instead of playing the updated new free version of it, you may really like that game, and by liking a game you may look to get better in it, like I got instakilled in the first match I entered in CS:S
@@caragames4374 my experience with cs2 is that its filled with kids, deathmatch is extremly easy and defuse is chaotic and terrible, something to expect from random matchmaking.
cs1.6 and css community servers are alot better imo, with more skilled players and better communities
Adding environmental physics in a competitive game gets disadvantages in gameplay and optimization, so in my opinion CS2 had to keep it fair and remove it
But it's pretty lame that css used to be different to other game had a lot of different game mode and crazy physics but it's now just crouching and shooting on the same map over and over
disadvantages like what?
@@SirDrakeFrancisglitched hidden c4 barrel strat
Counter Source is compatible with a multitude of mods that make it even more realistic than CS2. For example, the weapon skins of the new modern warfare and their animations
"the removal of physics is for competetive reasons tho" ☝️🤓
Yeah, sadly developers care about competitiveness, not *fun*.
@@ivanonlyone7160 Because it's a game meant for competitive gameplay and not for attention to details
@@ivanonlyone7160it's might not fun for you but it do fun for other. All people wasn't robot man they have their own taste
BRUH wdym? The game from day 1 was focused towards competition thats why its a team vs team game. If you wanna have fun play Half Life.@@ivanonlyone7160
Yet they still have thousands of chicken running around. Smh.
IMO, CS2 is made for optimization and competition in a massive level. CSSource was made to impress.
@@mrfoxyzin58Thank god it doesn't, it'd ruin lots of games in it. Specially in eSports, also imo means "in my opinion"
@@mrfoxyzin58 In My Opinion.
@@hellionglassocean How would it ruin games? Because it would require the activation of a few brain cells to play around a few moving barrels? Is it so bad having to use our brain in a video game?
@@mahikannakiham2477 someone hasn't played source it seems lmfao
@@hellionglassocean are you crazy? cs:s is almost the only one I played and I loved to block projector room with cabinets in Office. 😂
it's funny to think that, the same death sounds have been used all these years.
You forgot about one thing here, CS:GO and 2 are competitive game, and you probably know that devs turned off physics in CS GO \ 2 just because to avoid problems with physics, because in css were many situations when player can stuck or slow his speed because of that physical objects, and that negatively affects on total gaming experience of the game, that's all you need to know.
Of course source 2 engine have physics, and it's better than in source 1, (look at HL:Alyx. It was just turned off for CS:GO\2 because it's competitive game
Competitive shooters is the real reason why video games are all about skins and there's no real innovation in the gaming industry
CS2 has a new physics engine, but as you say compeditive maps dont use prop_physics. Although you can still make custom maps with physics objects.
@@Nyllsor I wonder if there'll be custom map servers, it's more fun when people don't know the maps makes gameplay more interesting
@@mathieupoissant7525 of course there'll be custom servers, not only with custom maps
i can't believe that valve will decide cs2 doesn't need community servers, it just will ruin the game
I really want to see flying barrels in pro plays
cs2 is an upgrade for sure but they should bring back the dynamic lights that swing and also make it where lights can be shot out! also the moving of props like barrels and tires from explosions and gunshots should be reimplemented but refined.
If css remastered = king.
Yes, pls Valve pls!!!!!!!!!
@@Painkiller93673valve never do that
To be fair, physic is extremely expensive in video games, every calculation requires computing power and it will kill FPS.
From the demo, we have seen where CS 2 emphasize their physics at, smoke grenade, water, etc. So they had to make these interactable mesh as static mesh for optimization.
Expensive, hard blah blah blah... Valve are *hella* rich. They most definietly have the time and resources to add physics, optimize the game and fix bugs.
He means expensive for your computer's computational capacity
@@theprinceofdarkness3250lol go back to school
@@fdevaa If you want to correct me or tell a different opinion then do it instead of using high school insults.
@@theprinceofdarkness3250 nah i just wanted to insult
Cs2 is still an upgrade. The only problem is dust 2 being dust 2. Cs2 custom maps will be able to run more stable when it comes to making maps with physics and dynamic lighting. Just takes time to learn how to make maps for the new engine.
it's evolving, just backwards
Css: custom spray
Cs2: no custom spray, but you can pay for a 👍🏻or a 👌🏻 thats good i guess...
..
True, but also the cp and snuff sprays in css were not a fun time
насчёт пулевых отверстий ЕСЛИ машина не картонная то она не будет проминаться скорость пули не позволяет прогнутся корпусу
To satisfy every player Valve should add something like two game modes to CS2. One with maps for "competetiveness" and the other with maps that have actual physics for the nerds like me.
Feels like they spent all budget on molotov and smoke
😅
For whatever reason, old CS (1.6, cz, css) has way better gun sounds.
csgo 2013
The best part of CS:S is how friendly is to community modding
Yet it has less mods than cs1
6
@@polorchen1592 still more quality mods than cs 1.6, almost every zombie server in cs 1.6 is awful because of the vips and new weapons its impossible to win against a VIP even if you use cheats because they have infinite amount of antidotes and jetpack and bazookas and run 1.8 times faster than you you usually need to stab them around 8 times for them to get infected , on public servers around 40% of servers edit your config file and if you try to stop them from doing it they'll ban you , and they force you to use they're skins yatayata... , There are so many stupid text on the screen there are so many ads on maps and the skins,
Looks like gta4 vs gta5
because its physics and details comparison
games 2 decades apart from eachother 😭
cs2 is competitive so it wont have any of these because they're distractions.
very well said mister respect for that🙏
The moving barrels is a neat feature tho.
It gives player additional tactical option in bomb placement
Idk why its so hard to actually use a picture of CS Source in your thumbnail for this video lol.
gforce is from CSS
@@Game_Decide ok but the thumbnail though
@@Game_Decide i could easily remake the same thumbnail and use a actually screenshot of a model on CSS.
this make me play Counter Strike Source
Bro CSS never die
The russian wouldn't let it die
you should have added the smoke and molly combo in your comparison i think that would gravitate towards CS2 a little bit more but im not sure why, but hey, you're the one comparing games that are twenty years apart am i right
4:28 looks like another game
I think this is given the fact that it is another game
Truly a big improvement, i hate modern games. They all blind you with their graphics, but there is no substance. It's like a hot girl with shitty attitude.
You are really so dense as to not understand why a highly competitive game wouldn't feature advanced physics system that can chuck barrels across the map?
@@ILoveZaki2 oh yes, the pro players are so good, but they cant deal with props?
@@ILoveZaki2 ability to manipulate the enviorment is what's fun about css, make props block the hall, props breaking while trying to get the enemy. it is basically what gaben once said "the game responds to your actions and that is fun", and the devs absolutely bailed on that way of thinking with cs2.
@@disappeariancer if only pros liked it
@@disappeariancergabe said that about left 4 dead 2. Not Counter Strike. Why lie lol
back then csgo had to remove things not just for competitive reasons but i believe it has to do with the engine limitations and game's optimazations too, but in cs2 i think some things that doesnt affect the gameplay can be brought back
I heard the physics were shut off for competitive play.
“engine limitations”
source and go are the same engine. they removed physics bc it hurts balance and competitive play. CS2 has physics support too, I bet you’ll see it a lot in custom levels
out of all CS, source have the best head hitbox ong
because it has the biggest one?
All budget went to the molotov
And the smoke
Just give cs2 some time. It will be the GOAT of competitive shooters (though css was waaay ahead of its time)
they took 10 years to create this game
@@Game_Decide yeah but csgo was also kinda rushed
@@Game_Decidenah because the development probably started in arpund 2020
@@Game_Decide not 10, source 2 was made in 2015
CS:Source all the way.
Any time, any day. GOAT.
The difference is that with CS:S, the Havoc engine was a huge part of it's marketing at the time, and physics being a big selling point for games in the early-mid 2000's. CS:GO/2 is very deliberate in it's design and purposely has most or all objects as static.
that CSS is the game of my childhood that's y like that game
Source 2 still has much better physics engine which can be seen in HL:Alyx
Your smokes look so nasty dude, what did you do to them?
I hated that CS where i cant hide C4 and block my opponents with barrels
CS2:We improve graphics,shaders and weapons
CS SOURCE:WE GOT FLYING BARRELS
CS SOURCE GTA 4 - CS GO GTA 5 - CS 2 GTA 6
Cs1.6 GTA SA
@@_D-A-T Definitely
Imagine getting the best Physics engine out there just for the ragdolls, (Source 2, Cs2).
CS2 : Graphics and some improvement
CSS : Environment Details
But Valve should add details to in CS2
К бочкам вопросов нет, но не сделать вменяемые декали и частицы - это банальная лень разработчиков
These are the guys behind Half Life Alyx. If they decided to change that IS FOR A REASON.
BRO WHY YOU PLAY ON LOW GRAPHIC WHEN YOU SHOW COUNTER STRIKE SOURCE
i forgot the settings but in new video it full ghrapic
6:21 still the best sound
also fading effect and lightning behind the door is better on cs:s
if we add more details to cs2 i believe that would fuck up the game for good
Imagine that cs source was out in 2004, i guess only one thing that is better in cs2 is smoke disappearing after granade explosion
в cs:source были тени, причем полноценные (в версии v34 точно были), просто в настройках игры надо поискать
в ней нет теней как в кс го или кс2
"Fire in the hole!"
- The counter strike source character’s possible catchphrase
and in the more older cs games was like that to if i remember good i remember playing big time 1.6 and in this cs was the same for that i think maybe was in all old cs games like that with voice is terrable i hate that and i love we not have it anymore in cs2 bc that to saying fire in the hole with this voice was super annoyig im happy they just remove that thing
If Valve include objects physic in CS2, the game would be infinitely more fun to play. But we all knew CS players didn't have the concept of fun.
in fact valve retired the physics in cs because of the players using them to get advantage on the competitive match,so that is unfair,and valve did the correct thing retiring it
Cs 2 still has more physics than cs go... its just that anything that could be used as a " unfair " advantage was removed
@@Fransius_ah then explain the stupid smoke physics
@@venturekain8080stupid smoke physics? Man, that's one of the best things which they've ever done, because now we have a very strong game feature, which give us a lot of new scenarios. Try to play with new smokes in the new way, it could be difficult, but I think that after some time you will love them. When I tried CS 2 in the first time, it was one of the worst experience's which I've ever had, but after some patches, and hours in the new game, I understood that It wasn't as bad, as people say. Good Luck!
@@Svin01 I thought about it and you may be right
Ragdoll for CS source
Details for CS 2
believe me doesn't has that much details as 2023 games have by the way thanks for watching
I don't know why but I really like low graphics game for a competitive nature
imagine releasing a game sequel after 20 years
ofc its more realistic, but this physical things are not good for modern competative gaming
Compare different games? NO!
Compare the same game, but with an age difference? YES!
6:30 that terrorist Say nah i'm out
lmao
Only you can talk here is effects cuz when you look for example c4 explosion effect css is more realistic and gives you the atmosphere but sadly cs2 dont gives you that feel
yeah cs2 is more like bunch of PNG are spawned
Esports kill the casual gaming 😢
Thank you exactly everyone in these comment are complaining that you can't have both but you can still have a competitive game with a community for fun with custom maps for game mode like surf zombie jail mini game
Esports is gay
The main reason for css to fail was its unnecessary physics. This all is good in a single player game but in competitive game, details and graphics is not your first priority, fps is. If they add all this in cs2 then I am sure cs2 will run worse than how it is running right now.
Just get a better PC
@@HaraldQuakeDo you even know what optimization is you dummy?
@@HaraldQuakeскажи это людям которые жалуются на Starfield из-за низкого FPS
I agree with u
No, the physics engine s2 uses is miles more optimized then havok, u can literally spawn hundreds of balls and it doesn't lag at all, Play Italy it has probably the most physics props in a map in cs2
A última vez que vi pernas nos jogos da valve foi no LEFT 4 DEAD
And Source has 300fps and cs2 90fps (in my pc)
Get a better pc?
@jojotoofor9eight766 no shit 200iq. (Average income in my country 800$ And i cant get a job for 3 years. Im 21).
My parents barely pay the bills.
@@SMET. i feel you brother. It's not just having the money but the only upgrade they ever did is that smoke, everything else is a downgrade, even in my computer i barely get 60-80 fps on CS2, i got 200 FPS on CSGO. Valve fked up CS2 for sure.
@@blackbox1024 exactly i go back css. You a real one
The CrowbCat gamer brain rot is strong with the first half of the video.. Most physics interactions are not gone but disabled on that particular map.
That's a bit mean, but I like your "crowbcat gamer brain rot" term.
Now: playing on dust 2 with ball
Then: playing on dust 2 with barrel
Next gen games or even mid-gen games like counter strike these days require a lot of processing power to maintain a steady FPS and good performance so they remove moveable objects such as barrels and lights to help with that. Cool details but unnecessary & not needed.
Misleading thumbnail.
This warfare character on the preview
yes
Back when some roll the barrel over the bomb so it wont get spotted easily.
Source is like GTA 4 of CS series
they all removed because of competitive reasons
I like the fact how I can see my legs in CS2
Best thing they ever done
Fr and the smokes are amazing
@@mohepicpro23Yes, I’ve already experienced this mechanic in games. Now with XM you can very easily shoot through the smoke, while your teammate shoots enemies through the resulting holes. Interesting to see how this will be used on the pro stage
Css on source engine bruh impresive physics even after 19 years its also same as my age 😮😮😮
They didn't want to add physics to the new one because it is pointless and does require more resoures. And anyone can make a game with more realistic physics.
thats also true but its different from now like adding physics to a 2004 game and now a ubisoft game
ok cs2 is competetive so it remove physics to the game while css is almost single player it has physics because from cs 1.6,so yeah thats why it aint more physics in cs2
other games are also competetive and have physics
It's not single player but still less focused on competitiveness
@lollingrock how about the finals?
@@ilhamrismawan5377 ?
@@ilhamrismawan5377 The finals main selling point is the destruction. What do you mean by that?
Fun fact:bullet and trowable object came out from your eye
Css is Very Nice physics but Old is better than Cs2
old is gold
@@Game_Decide1.6 is gold
the third terrorist in the zeus comparison was not having any of that
My friend and I still play source in the weekend.
It's still the better version after all this time
wow
Despite every development that has occurred in the CS series, I prefer CSS better than CS2, and until now I still have three versions in a special folder, including CSS, CSGO, and even CS 1.6. For CSGO, I downloaded a mod that allowed me to change the old (original) animation. ) to a new animation for reloading the weapon, as well as changing the sizes and sounds of the weapons and making them suitable and excellent, so they became as if they were more realistic than before, as the sound and echo of their gunfire became excellent and the method of reloading them became an amazing and attractive aggressive style, unlike The original version looks as if the weapon's animation indicates that it is plastic! Even his voice was somewhat unimpressive.