It is pretty incomplete as far as best salvage options go. First off, try to get weapons that do added stability damage and stay away from normal bonus damage. Missiles are best because damage gets spread. Shoot a high volume volley first to make the enemy unstable. Next a little volley to knock down. Then target a side torso. Do not overkill as extra damage transits to the center. I usually let the mech stand up atleast once before i take torsos off. When both are off and the bugger still lives, go for A legg, not both. Also, try to go after pirate or assassinate missions and choose max salvage options. Pirates tend to have poorly maintained mechs and are great to punch above your weight class. The main targets for assassinations are often heavier mechs although I've had a target in a panther on a five star mission.
Werner, great points! This video was posted earlier on during my campaign before I had good LRM boats and +stability damage items. Great points and thanks for the post! Check out my later video on fighting and salvaging Assaults: ua-cam.com/video/7l_ex_CLquo/v-deo.html
I captured a pirate Zeus from a mission before I'd even done the 'liberate' mission where you end up with the Argo. Even a 'poor' or 'base' level assault mech at that point of the game was a beast.
Does the overkill STILL go to the CT in the current build? It doesn't seem to in my experience. I used to sweep a leg with overkill as a strategy to both knock down and begin to core a mech, but it doesn't seem to work very anymore a couple of years after taking a break from BT
My favourite way to salvage: 1. Use normal attacks (and melee) from the sides (NOT FRONT!!!). Trying to damage side torso without scratching the CT and knocking it down without destroying a leg. 2. Let it get up and repeat until I destroy both side torso . More knockdowns the better. 3. Use Precision Strike to destroy a leg for a final knockdown. Use missiles and ACs for knockdowns without destroying a leg. Also collect those ++ weapons with +Stb Damage. Oh and if the yellow bar is completely filled up and it is still standing, just hit it once with a low damage missile or AC2, it will definitely knock it down.
Ha definitely sounds like a lot of fun and something I'll experiment with though I'll be working on posting a few "That's Insanely Hard" videos next where I take on 4-5 Atlas missions with mediums and lights.
I get excellent salvage results using a pair of LRM-15s (with +stb dam) - open with a general attack with both - this can give a fair chance of getting a head hit, but will also push stability damage to max (unless he's guarded). Follow that up with a single concussion weapon (PPC, AC, SRM or LRM - missiles are better because you're just looking for 1 hit for the knockdown) - this will result in a knockdown and pilot damage. The remainder of your mechs should now benefit from called shots on downed mechs, so you now need a bit of math - you want to blow off either the RT or LT without bleeding too much through to the CT - success here gives you another pilot hit. Now when he stands you need to look at armor on CT, if low, aim for the leg (low chance of head hit) and try to get another knockdown, if he has high CT armor then you can unload your LRM boat into him again for another fair headshot chance and of course making him unstable for another concussion shot to knockdown. I've managed to generate 3 fully salvageable mechs in one battle, without taking significant damage (they're, for the most part, lying on the backs most of the time) - though there's little chance of actually salvaging all 3 due to the limited number of salvage parts you get to pick post mission. Even then random can be kind!!
Great suggestions and points, thanks! I'll be posting more videos using similar tactics that you mention (heavily leveraging multishot)! Really appreciate the post!
My strategy is LRMs and MGs. With LRMs I try to buy +stability damage if available, two volleys are usually enough to knockdown a mech and deal fairly low damage in comparison to ballistics or melee. MGs on the other hand I precision strike to the head, preferably with a called shot master to cause pilot injuries.
Fairly decent actually! Try a Firestarter early on or Grasshopper later with all support slots fitted with MGs, typically a salvo or two while targeted at the head will cause a pilot injury with low risk of actually destroying a part!
i always go for a knockdown without taking out a leg, if i can. repeat if possible, but usually then go for a leg and side torso. ideally from the sides for max damage on the parts u want to take out. if u got a decent called shot chance, try to aim for the head. even a 4% chance from the bonus at tactics 6, makes u have a reasonable chance when u use many weapons. if not, u can focus a leg instead and the side torso.
Definitely, also check out this other video showing how to you LRM's to more safely incapacitate enemy Mechwarriors! ua-cam.com/video/7l_ex_CLquo/v-deo.html
At the moment there is a little bug in the game: LRM 5, 10 and 15++ of the manufacture "Delta" have +3 stab damage bonus (5 total per missile) not +2 (4 total) as it should be. That means a single LRM15 is doing 75 stability damage and an LRM10 is doing 50 (if all missiles hit). So - a mech with only 3 bars of unsteady treshhold (60 stability), after get shot by an LRM 15, will be nearly guaranteed unsteady, then follow up with an LRM 10 to knock him down. If you bring two mechs, one with two LRM 15 and one with two LRM 10 with multishot pilots, you can knock down two mechs in a single round. You can aim for the head, if you have the moral for it, to increase the chance for an additional injury. With a little bit of luck you will have 3-4 pilot injuries in just two rounds on two mechs.
Use Missiles or Flamers to get enemies into those free called shot states and take the heat off. Machine guns are apparently good for headshots too. Aim for sides/side torsos whenever possible, and count enemy injuries. (Edit) And take called shots with high tactics pilots.
Great point on using flamers! Check out my Fighting Assault videos and my tank melee/flamer King Crab. A bit ridiculous but I find it effective. Great points and thanks!
I run them fast dragon mechs with srms and machine guns. I put a large and medium laser to round them out and they have decent heat play. Right side has no weapons to tank damage and even when you do lose parts it's fairly cheep repair. Bum rush your target with two and keep hitting that head.
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just use a striker class with a ppc,gauss with lasers.. dedicate 1 charater and the rest focus fire the mech you dont care about and aim for the head. you can also use a sharp shooter class with a lrm boat and split your volleys to two targets to maximise damage while running a chance for head shots and stability.
if your on a budget with no gauss load two ac 5 and meds on a maurauder and watch the fun as even if you dont make a direct hit on a head the pure rng rolls with guarante a head shot..partialy and thats regardless of class of pilots. if you need lrm power early go for the wolverine you can fit two lrm 20 and decimate the little buggers...especialy with sharp shooter.
Ya I’m still struggling with this a bit. But I’m still learning and not far until the game. But thanks for posting so we have somewhat of an idea how to do this. I personally struggle to knock a mech down though. And once he’s down he just gets right back up and then I have no call shots left and I’m screwed.
Larry Zeka, it takes some time to get used to. I recommend my other video (much more efficient using LRMs and you take less damage). Put a few pilots with multishot to spread the damage and knock down multiple Mechs at once: ua-cam.com/video/7l_ex_CLquo/v-deo.html
Shadowcoast Gaming , man this is getting frustrating lol. Is it maybe cause I’m still to early on cause I can’t get this to work? I literally just finished the first priority mission 2 missions ago. I’m trying to do this but at best I take out one leg. And it the process I damage the center torso also. I try diff angles and it doesn’t work. My weapons just hit all over. I only start with one precision strike and if I get lucky to knock down the enemy mech they’re back up before I can take out the legs. The lrm’s just shoot all over and the other weapons lack accuracy. So wtf?
Larry, I feel your pain! Honestly, you probably need to run 3-4 side missions and get 1-2 pieces of salvage per mission first. Once you get better medium/heavy Mechs with higher LRM's (LRM's 10 & 15 are ideal), it'll get a lot easier to farm salvage! I'll try to post a video this weekend focused on using light and medium Mechs to farm. Let me know which Mech's you have and I'll try to only use them to show you how I'd recommend using them to farm!
Shadowcoast Gaming, thanks for your response and tips. Ya I’ve kinda figured out that I just was lacking the proper weapons and mecks to do it properly. I played yesterday and finally got some medium mechs and had a little bit better luck but it’s still hard. Right now in my lance I have these mechs at my disposal. The bj1 you start with x2. A vindicator, a centurion that I was lucky to get ( my main character got CT’d trying to get that), 1 Jenner, and I think 2 stalkers unless I’m getting the name wrong. I’m going off of memory. After that I have the usual light mechs you see constantly, like two spiders and firestarters and the other ones etc...
and knock torsos out first so you damage the MW and destroy weapons. Then you get the whole mech chassis and as a bonus, you're destroying NON-chassis loot so you have better chances of your non-guaranteed pieces being chassis loot.
Salvage is a bit random except for headshots or pilot wounded. I have legged and got 3 salvage. I recently cored (called shot) 1 heavy and 1 assault and on both got 3 salvage (Zuess and Banshee).
John, I'd double check next mission. Unless it's bugged, you definitely should not be getting 3 salvage for coring a Mech. Did you actually incapacitate the pilot before the CT blew up? Same for legging, should only net you 2. Regardless if it's a bug or something weird, that's awesome for you!
Nope, no pilot injury. And both myself and my friend have gotten 2-3 parts from legging. Last night I got 3 parts from a Battlemaster that had no arms, no L torso and then I CT'd it. There is definitely a random factor, that maybe depending on how you destroy it gives you a higher or lower chance for salvage.
I run 2 missile boats.. no matter what I can't drop a mech with just one mech, not even with 70 LRM's with +2 Stab damage on every missile. However, if I split both my LRM mechs against 2 targets, they both go down after the second mech is done. Then my 2 AC20 Brawlers with breaching shot go to work..
hey, thanks for tips how to get salvage, which you get in the initial tutorial. Oh wait, its easier with heigher skills and better hit chance? Who would have guessed ^^
No idea why you insisted on using melee so much. Each time the Zeus was unsteady you should have just shot it once with a SRM to get a guaranteed knockdown with minimal actual damage.
I often find i run into the same mechs over and over. I am still quite new to the game so maybe that's why but do the different factions favour different mechs?
I've been working on a guide (on steam link at the end of this post). Several people have looked at coding and it appears to be random based on various aspect from difficulty to MRB rating. Still nothing definitive yet, but the posts and guide I hope are helpful. While coding reviewed by several people suggest faction does not play a role, I tend to find fighting in Taurian space yields more Mech variants (it could be coincidence). Brinton has been really good to me so I'd head there and run a few missions to see if you get different Mechs. Steam Guide: steamcommunity.com/sharedfiles/filedetails/?id=1374260035
Shadowcoast Gaming thank you I'll give it a shot. Wanting to finish my cataphracted and catapult off but having zero much coming across either of them.
2 ac10 with +5 DAMG ... CALL SHOT A HEAD WITH CALL SHOT MASTERY GIVES YOU A 36% CHANCE TO GET A HEAD SHOT. AC 10 WITH +5 DAMG IS Enof DAMG to 1 shot cockpit.
A Victor should not exist yet, it was developed and named after Victor Ian Steiner-Davion, who was obviously born after the Davion/Steiner alliance. Its one of the few IS mech developed during the Succession Wars.
Nope, it's Pre-Star League, made by the Terran Hegemony in 2508. (www.sarna.net/wiki/Victor) Victor S-D used one (five centuries after it was first invented) because it had the same name as he did. Link is to the most comprehensive BT wiki.
gotta love the RNG. 95% chance of a hit and you miss, lol. This happens to me all the time and it feels to me like it is a bit lower than 95% chance to hit. Maybe around 70%
pieskmista yeah thinking the same thing. Concept was okay about dealing damage to incapacitate the pilot, but you could have just shot some SRMs when Mech was unsteady and it would have done the job
My salvage LRM boat has 20, 15, 10, and 5 LRM as overkill damage scaling but I want that salvage. When unsteady, stability damage will tip them. When on one leg, an LRM 15 is usually enough for an outright knockdown. In a situation where the CT is low but you need a stability hit, called shot the leg with an AC 10.
Shadowcoast Gaming and you could have accidentally meleed of the ct too. I'm at the point now where I just core email out and take one piece here and there. also ask my missions seen to have reinforcements. your strategy works when you have a numerical advantage which is rarely the case in missions with assaults.
It is pretty incomplete as far as best salvage options go. First off, try to get weapons that do added stability damage and stay away from normal bonus damage. Missiles are best because damage gets spread. Shoot a high volume volley first to make the enemy unstable. Next a little volley to knock down. Then target a side torso. Do not overkill as extra damage transits to the center. I usually let the mech stand up atleast once before i take torsos off. When both are off and the bugger still lives, go for A legg, not both. Also, try to go after pirate or assassinate missions and choose max salvage options. Pirates tend to have poorly maintained mechs and are great to punch above your weight class. The main targets for assassinations are often heavier mechs although I've had a target in a panther on a five star mission.
Werner, great points! This video was posted earlier on during my campaign before I had good LRM boats and +stability damage items. Great points and thanks for the post! Check out my later video on fighting and salvaging Assaults: ua-cam.com/video/7l_ex_CLquo/v-deo.html
I captured a pirate Zeus from a mission before I'd even done the 'liberate' mission where you end up with the Argo. Even a 'poor' or 'base' level assault mech at that point of the game was a beast.
Does the overkill STILL go to the CT in the current build? It doesn't seem to in my experience. I used to sweep a leg with overkill as a strategy to both knock down and begin to core a mech, but it doesn't seem to work very anymore a couple of years after taking a break from BT
Easier is by equipped 3 gauss rifle with 2 TTS on annihilator. Aim for the head with level or higher than enemy. Take a shot and thank me later.
My favourite way to salvage:
1. Use normal attacks (and melee) from the sides (NOT FRONT!!!). Trying to damage side torso without scratching the CT and knocking it down without destroying a leg.
2. Let it get up and repeat until I destroy both side torso . More knockdowns the better.
3. Use Precision Strike to destroy a leg for a final knockdown.
Use missiles and ACs for knockdowns without destroying a leg. Also collect those ++ weapons with +Stb Damage.
Oh and if the yellow bar is completely filled up and it is still standing, just hit it once with a low damage missile or AC2, it will definitely knock it down.
Ha definitely sounds like a lot of fun and something I'll experiment with though I'll be working on posting a few "That's Insanely Hard" videos next where I take on 4-5 Atlas missions with mediums and lights.
Thank you. Appreciate the video and the comments. Very helpful and looking forward to trying this stuff out
I remember I used to spam LRMs from the distance, aiming for the head, would, more often than not, cause a knockdown and a pilot injury.
I get excellent salvage results using a pair of LRM-15s (with +stb dam) - open with a general attack with both - this can give a fair chance of getting a head hit, but will also push stability damage to max (unless he's guarded). Follow that up with a single concussion weapon (PPC, AC, SRM or LRM - missiles are better because you're just looking for 1 hit for the knockdown) - this will result in a knockdown and pilot damage. The remainder of your mechs should now benefit from called shots on downed mechs, so you now need a bit of math - you want to blow off either the RT or LT without bleeding too much through to the CT - success here gives you another pilot hit. Now when he stands you need to look at armor on CT, if low, aim for the leg (low chance of head hit) and try to get another knockdown, if he has high CT armor then you can unload your LRM boat into him again for another fair headshot chance and of course making him unstable for another concussion shot to knockdown.
I've managed to generate 3 fully salvageable mechs in one battle, without taking significant damage (they're, for the most part, lying on the backs most of the time) - though there's little chance of actually salvaging all 3 due to the limited number of salvage parts you get to pick post mission. Even then random can be kind!!
Great suggestions and points, thanks! I'll be posting more videos using similar tactics that you mention (heavily leveraging multishot)! Really appreciate the post!
My strategy is LRMs and MGs. With LRMs I try to buy +stability damage if available, two volleys are usually enough to knockdown a mech and deal fairly low damage in comparison to ballistics or melee.
MGs on the other hand I precision strike to the head, preferably with a called shot master to cause pilot injuries.
Good to know, thanks! Have you had more success with headshots with MGs?
Fairly decent actually! Try a Firestarter early on or Grasshopper later with all support slots fitted with MGs, typically a salvo or two while targeted at the head will cause a pilot injury with low risk of actually destroying a part!
Great to know, will have to try it out, thanks!
i always go for a knockdown without taking out a leg, if i can.
repeat if possible, but usually then go for a leg and side torso. ideally from the sides for max damage on the parts u want to take out.
if u got a decent called shot chance, try to aim for the head. even a 4% chance from the bonus at tactics 6, makes u have a reasonable chance when u use many weapons.
if not, u can focus a leg instead and the side torso.
Great vid, I had no idea incapacitating enemy mechs gave you 3 salvage. Good stuff, can’t wait to try this.
Definitely, also check out this other video showing how to you LRM's to more safely incapacitate enemy Mechwarriors! ua-cam.com/video/7l_ex_CLquo/v-deo.html
At the moment there is a little bug in the game: LRM 5, 10 and 15++ of the manufacture "Delta" have +3 stab damage bonus (5 total per missile) not +2 (4 total) as it should be. That means a single LRM15 is doing 75 stability damage and an LRM10 is doing 50 (if all missiles hit). So - a mech with only 3 bars of unsteady treshhold (60 stability), after get shot by an LRM 15, will be nearly guaranteed unsteady, then follow up with an LRM 10 to knock him down. If you bring two mechs, one with two LRM 15 and one with two LRM 10 with multishot pilots, you can knock down two mechs in a single round. You can aim for the head, if you have the moral for it, to increase the chance for an additional injury. With a little bit of luck you will have 3-4 pilot injuries in just two rounds on two mechs.
Great to know, thanks!
Use Missiles or Flamers to get enemies into those free called shot states and take the heat off. Machine guns are apparently good for headshots too. Aim for sides/side torsos whenever possible, and count enemy injuries.
(Edit) And take called shots with high tactics pilots.
Great point on using flamers! Check out my Fighting Assault videos and my tank melee/flamer King Crab. A bit ridiculous but I find it effective. Great points and thanks!
I run them fast dragon mechs with srms and machine guns. I put a large and medium laser to round them out and they have decent heat play.
Right side has no weapons to tank damage and even when you do lose parts it's fairly cheep repair.
Bum rush your target with two and keep hitting that head.
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just use a striker class with a ppc,gauss with lasers.. dedicate 1 charater and the rest focus fire the mech you dont care about and aim for the head. you can also use a sharp shooter class with a lrm boat and split your volleys to two targets to maximise damage while running a chance for head shots and stability.
if your on a budget with no gauss load two ac 5 and meds on a maurauder and watch the fun as even if you dont make a direct hit on a head the pure rng rolls with guarante a head shot..partialy and thats regardless of class of pilots.
if you need lrm power early go for the wolverine you can fit two lrm 20 and decimate the little buggers...especialy with sharp shooter.
Nice job explaining this concept!
Ya I’m still struggling with this a bit. But I’m still learning and not far until the game. But thanks for posting so we have somewhat of an idea how to do this. I personally struggle to knock a mech down though. And once he’s down he just gets right back up and then I have no call shots left and I’m screwed.
Larry Zeka, it takes some time to get used to. I recommend my other video (much more efficient using LRMs and you take less damage). Put a few pilots with multishot to spread the damage and knock down multiple Mechs at once: ua-cam.com/video/7l_ex_CLquo/v-deo.html
Shadowcoast Gaming thanks for the advice.
Shadowcoast Gaming , man this is getting frustrating lol. Is it maybe cause I’m still to early on cause I can’t get this to work? I literally just finished the first priority mission 2 missions ago. I’m trying to do this but at best I take out one leg. And it the process I damage the center torso also. I try diff angles and it doesn’t work. My weapons just hit all over. I only start with one precision strike and if I get lucky to knock down the enemy mech they’re back up before I can take out the legs. The lrm’s just shoot all over and the other weapons lack accuracy. So wtf?
Larry, I feel your pain! Honestly, you probably need to run 3-4 side missions and get 1-2 pieces of salvage per mission first. Once you get better medium/heavy Mechs with higher LRM's (LRM's 10 & 15 are ideal), it'll get a lot easier to farm salvage! I'll try to post a video this weekend focused on using light and medium Mechs to farm. Let me know which Mech's you have and I'll try to only use them to show you how I'd recommend using them to farm!
Shadowcoast Gaming, thanks for your response and tips. Ya I’ve kinda figured out that I just was lacking the proper weapons and mecks to do it properly. I played yesterday and finally got some medium mechs and had a little bit better luck but it’s still hard. Right now in my lance I have these mechs at my disposal. The bj1 you start with x2. A vindicator, a centurion that I was lucky to get ( my main character got CT’d trying to get that), 1 Jenner, and I think 2 stalkers unless I’m getting the name wrong. I’m going off of memory. After that I have the usual light mechs you see constantly, like two spiders and firestarters and the other ones etc...
and knock torsos out first so you damage the MW and destroy weapons. Then you get the whole mech chassis and as a bonus, you're destroying NON-chassis loot so you have better chances of your non-guaranteed pieces being chassis loot.
Thanks!
Salvage is a bit random except for headshots or pilot wounded.
I have legged and got 3 salvage.
I recently cored (called shot) 1 heavy and 1 assault and on both got 3 salvage (Zuess and Banshee).
John, I'd double check next mission. Unless it's bugged, you definitely should not be getting 3 salvage for coring a Mech. Did you actually incapacitate the pilot before the CT blew up? Same for legging, should only net you 2. Regardless if it's a bug or something weird, that's awesome for you!
Nope, no pilot injury. And both myself and my friend have gotten 2-3 parts from legging.
Last night I got 3 parts from a Battlemaster that had no arms, no L torso and then I CT'd it.
There is definitely a random factor, that maybe depending on how you destroy it gives you a higher or lower chance for salvage.
Interesting, thanks! I'll have to experiment a bit to see!
I run 2 missile boats.. no matter what I can't drop a mech with just one mech, not even with 70 LRM's with +2 Stab damage on every missile. However, if I split both my LRM mechs against 2 targets, they both go down after the second mech is done. Then my 2 AC20 Brawlers with breaching shot go to work..
Great suggestions!
if the enemy isn't above the arrow pip which makes it unsteady it is impossible to knock it down until your next attack
TLDW shoot as many parts off without killing the mech, legs/knockdown.
At 10:00 mins you had a precision shot option you could have done the job with instead of messing about finding the right melee strength.
hey, thanks for tips how to get salvage, which you get in the initial tutorial. Oh wait, its easier with heigher skills and better hit chance? Who would have guessed ^^
No idea why you insisted on using melee so much. Each time the Zeus was unsteady you should have just shot it once with a SRM to get a guaranteed knockdown with minimal actual damage.
Know your enemy, a ‘Gladiator’ pilot has 8 in guts so 5 wounds. I hate those guys.
2x torso kills, a head injury and a knockdown is my usual tactic.
Great, thanks!
nice video
Thanks!
I often find i run into the same mechs over and over. I am still quite new to the game so maybe that's why but do the different factions favour different mechs?
I've been working on a guide (on steam link at the end of this post). Several people have looked at coding and it appears to be random based on various aspect from difficulty to MRB rating. Still nothing definitive yet, but the posts and guide I hope are helpful. While coding reviewed by several people suggest faction does not play a role, I tend to find fighting in Taurian space yields more Mech variants (it could be coincidence). Brinton has been really good to me so I'd head there and run a few missions to see if you get different Mechs. Steam Guide: steamcommunity.com/sharedfiles/filedetails/?id=1374260035
Shadowcoast Gaming thank you I'll give it a shot. Wanting to finish my cataphracted and catapult off but having zero much coming across either of them.
also were is Briton...? sorry to be a pain but cant seem to find it.
2 ac10 with +5 DAMG ... CALL SHOT A HEAD WITH CALL SHOT MASTERY GIVES YOU A 36% CHANCE TO GET A HEAD SHOT. AC 10 WITH +5 DAMG IS Enof DAMG to 1 shot cockpit.
Great point!
I have one on every team he may be weakest in damaged but the most kills also helps if you have a pilot that has the high moral glitch
I have Glitch in the Victor too!!!! :)
Nice combo in my opinion!
Why the F##k, didn't you hit with those SRM to the leg inflicting stability dmg. He was nearly knocked down atm..
A Victor should not exist yet, it was developed and named after Victor Ian Steiner-Davion, who was obviously born after the Davion/Steiner alliance.
Its one of the few IS mech developed during the Succession Wars.
Nope, it's Pre-Star League, made by the Terran Hegemony in 2508. (www.sarna.net/wiki/Victor) Victor S-D used one (five centuries after it was first invented) because it had the same name as he did. Link is to the most comprehensive BT wiki.
Michael Follis Thanks for info.
So... he could buy any mech he wanted, and based the choice on name? You know, i think i like my version better. XD
gotta love the RNG. 95% chance of a hit and you miss, lol. This happens to me all the time and it feels to me like it is a bit lower than 95% chance to hit. Maybe around 70%
Ha ha definitely - brings me back to the XCOM days!
for the love of god just shoot 1 missile at his side when he's unsteady, this was painful to watch lol.
pieskmista yeah thinking the same thing. Concept was okay about dealing damage to incapacitate the pilot, but you could have just shot some SRMs when Mech was unsteady and it would have done the job
My salvage LRM boat has 20, 15, 10, and 5 LRM as overkill damage scaling but I want that salvage. When unsteady, stability damage will tip them. When on one leg, an LRM 15 is usually enough for an outright knockdown.
In a situation where the CT is low but you need a stability hit, called shot the leg with an AC 10.
I got lucky. Melee, which destroyed the head. The melee god has blessed me...
Wow, that's awesome and very lucky! I don't think I've melee'd head shotted anyone yet!
That’s how I got my second Battlemaster! Kicked one in the head and the melee took it out on the first hit.
No, for getting salvage, the best way is to get it in the least amount of missions possible. Not the quickest in real time.
Hi, I don't disagree and I should update for new strategies given the DLC releases! More to come leading up to Heavy Metal DLC release!
All the screwing around you did you could have shot off the other leg way faster.
Fair point but then I would've only have had 2 salvageable pieces.
Shadowcoast Gaming and you could have accidentally meleed of the ct too. I'm at the point now where I just core email out and take one piece here and there. also ask my missions seen to have reinforcements. your strategy works when you have a numerical advantage which is rarely the case in missions with assaults.