When I was active in MMOs, I'd run oneshot roleplay events for my guildies set within the MMO's universe. Ran them as live play by post within the game's chat window. For battle maps we'd go to a zone in the game world and literally stand where our characters are. And roleplay in this format is ABSOLUTELY capable of emotional weight. Some of my favorite character moments were play by post.
9:00 I love how magical you make it sound whenever you talk about this haha - makes it feel really special in the long run. It was definitely one of the most interesting games I’d had the pleasure of running.
It really felt that way. It felt like I'd been trying to roleplay with training weights on, and when we switched to text it felt like the weight was lifted. I know that's not everyone's experience, but for me it definitely allowed me to tell the stories I actually wanted to tell.
The timing of this video is very interesting for me. Just a couple of weeks ago, a friend of mine and I started roleplaying through text. The plan was not to do it exclusively like that, and still isn't. We started doing it because of a video where Matt Colville said he sometimes had roleplaying scenes through text with the players, maybe during downtime or so. We're playing a one-on-one campaign, and scheduling the first session was going to be impossible for at least a week because of...life. So we decided to start the campaign through text, doing the roleplaying parts, and then stop whenever we had combat or something that required more game mechanics. As of now, we've only had one live session for this campaign. The rest has been through text, and we text A LOT. We play every single day, replying whenever we can. We've even had combat through text, each one sharing dice rolls, etc. We don't know when we'll have our next live session, but we've been playing this campaign consistently. And this experience has showed us very interesting things. Playing D&D (or other TTRPGs) through text actually has a lot of benefits. You pointed out a lot of them. And while your sessions are live and ours aren't, for the most part, I think there's a lot of similarities. We can express more about how the characters are feeling, the way they behave, many subtle things that are lost during live, "acting" play, etc. We have more time to think about our replies, and that lets us share better what we had in mind. And having it all written down makes it easier for us to go back and read what happened before, even just for fun. We both agree that we don't want to give up the more classic sessions in favor of this. We want to keep it as a hybrid. We both love the acting part and we don't want to get rid of it. But this has showed us a completely new way to play D&D that we couldn't have imagined before. We're both having an absolute blast, and I would recommend other players to at least give it a try. Even as a downtime thing. This is definitely not for every table, but I'm sure a lot of people will really enjoy it after just one time. Really interesting video. I'm happy that someone is talking about this. Thanks for sharing!
In my latest campaign, we actually do what you mentioned with Matt Colville. We call them In Betweens, where two characters that want to follow up on something or have a short side adventure in between main adventures can bond and develop their arcs. It's asynchronous like what you described with your friend, and it felt like the players had a deeper connection within a scene or two than they were able to establish after years of in-person roleplay. Glad you're finding that a hybrid approach is working for you :)
I'm no stranger to play by post, but this is the first I've heard of live pbp. Really interesting to see how that works out for you, though I don't think I will be able to manage it. I have a crazy, always on-call schedule. I can't commit to a game of any length for any particular time, so to me, the greatest strength of pbp is that sporadic posting is perfectly acceptable. We lose this aspect in a live pbp session, so it won't go well for me. However I can really see how others would find your format helpful, and I would encourage folks to try it!
Хм, звучит то, что мне определенно нужно попробовать) Да, мне нравилось сидеть за столом и играть в живую, в этом был свой шарм. Но увы, мне сложно вжиться в роль и отыгрывать персонажа лично. По этому я часто устно описывал что делает мой персонаж, как если бы это был текст. так что да, думаю в таком подходе есть смысл и удобство. Единственное что мне действительно нравится в физической игре за столом - это кидать все эти красивые цветные кубики :)
I wish there was a video that shows actually how play-by-post happens. All videos I've found are just descriptions of the concept etc, but I'd like to see how it is done in practice.
I'll definitely think about it. I think the reason is just because unedited they're kind of boring, so they aren't as easy as a live play. I'll see what I can put together though
Have run games this way exclusively for going on ten years, detailed battlemap combats and all, really wouldn't do it any other way. Primarily, outside of combats, everything is run in Discord instead of in the VTT, because it's much more easily searchable for content. What was that guy's name, who said what, how far was this from that. It also lets you have more channels to split up action, keeping scenes/events separate and organized, allowing the players to do their own thing in between proper 'sessions'. In text there's no real reason for the game to not be 'live' 24/7. Interactions between players and the "NPCs" they're responsible for doesn't really require my presence. And it makes it easier to run side-scenes like whatever prep specialist characters need to do before a big event, in a way the rest of the players are witness to. In essence, atop everything mentioned in video, it allows the GM to take a much more hands-off approach to things, and I wouldn't really want to run a game otherwise.
You hit the nail on the head. One thing my players have said is "It feels like you taught us how to DM ourselves", and it was the highest level of compliment I could've received.
live pbp is my favorite. hard to find other players that like live pbp vs asynch pbp and live play. I am a forever GM, and writing/reading is my play language.
Hey man! Your charisma on camera is better than half of the high profile TTRPG channels and way over most of the smaller ones. Content of the video is awesome too, but the delivery is super well done. Great job!
When I was active in MMOs, I'd run oneshot roleplay events for my guildies set within the MMO's universe. Ran them as live play by post within the game's chat window. For battle maps we'd go to a zone in the game world and literally stand where our characters are.
And roleplay in this format is ABSOLUTELY capable of emotional weight. Some of my favorite character moments were play by post.
9:00 I love how magical you make it sound whenever you talk about this haha - makes it feel really special in the long run. It was definitely one of the most interesting games I’d had the pleasure of running.
It really felt that way. It felt like I'd been trying to roleplay with training weights on, and when we switched to text it felt like the weight was lifted. I know that's not everyone's experience, but for me it definitely allowed me to tell the stories I actually wanted to tell.
The timing of this video is very interesting for me. Just a couple of weeks ago, a friend of mine and I started roleplaying through text. The plan was not to do it exclusively like that, and still isn't. We started doing it because of a video where Matt Colville said he sometimes had roleplaying scenes through text with the players, maybe during downtime or so. We're playing a one-on-one campaign, and scheduling the first session was going to be impossible for at least a week because of...life. So we decided to start the campaign through text, doing the roleplaying parts, and then stop whenever we had combat or something that required more game mechanics.
As of now, we've only had one live session for this campaign. The rest has been through text, and we text A LOT. We play every single day, replying whenever we can. We've even had combat through text, each one sharing dice rolls, etc. We don't know when we'll have our next live session, but we've been playing this campaign consistently. And this experience has showed us very interesting things. Playing D&D (or other TTRPGs) through text actually has a lot of benefits. You pointed out a lot of them. And while your sessions are live and ours aren't, for the most part, I think there's a lot of similarities.
We can express more about how the characters are feeling, the way they behave, many subtle things that are lost during live, "acting" play, etc. We have more time to think about our replies, and that lets us share better what we had in mind. And having it all written down makes it easier for us to go back and read what happened before, even just for fun. We both agree that we don't want to give up the more classic sessions in favor of this. We want to keep it as a hybrid. We both love the acting part and we don't want to get rid of it. But this has showed us a completely new way to play D&D that we couldn't have imagined before. We're both having an absolute blast, and I would recommend other players to at least give it a try. Even as a downtime thing. This is definitely not for every table, but I'm sure a lot of people will really enjoy it after just one time.
Really interesting video. I'm happy that someone is talking about this. Thanks for sharing!
In my latest campaign, we actually do what you mentioned with Matt Colville. We call them In Betweens, where two characters that want to follow up on something or have a short side adventure in between main adventures can bond and develop their arcs. It's asynchronous like what you described with your friend, and it felt like the players had a deeper connection within a scene or two than they were able to establish after years of in-person roleplay. Glad you're finding that a hybrid approach is working for you :)
I'm no stranger to play by post, but this is the first I've heard of live pbp. Really interesting to see how that works out for you, though I don't think I will be able to manage it. I have a crazy, always on-call schedule. I can't commit to a game of any length for any particular time, so to me, the greatest strength of pbp is that sporadic posting is perfectly acceptable. We lose this aspect in a live pbp session, so it won't go well for me. However I can really see how others would find your format helpful, and I would encourage folks to try it!
Хм, звучит то, что мне определенно нужно попробовать)
Да, мне нравилось сидеть за столом и играть в живую, в этом был свой шарм. Но увы, мне сложно вжиться в роль и отыгрывать персонажа лично. По этому я часто устно описывал что делает мой персонаж, как если бы это был текст. так что да, думаю в таком подходе есть смысл и удобство.
Единственное что мне действительно нравится в физической игре за столом - это кидать все эти красивые цветные кубики :)
I wish there was a video that shows actually how play-by-post happens. All videos I've found are just descriptions of the concept etc, but I'd like to see how it is done in practice.
I'll definitely think about it. I think the reason is just because unedited they're kind of boring, so they aren't as easy as a live play. I'll see what I can put together though
@@dragonmindttrpgs Some editing is fine, it should just show the whole think, how roleplaying happens and how combat works, couple turns is enough.
Have run games this way exclusively for going on ten years, detailed battlemap combats and all, really wouldn't do it any other way.
Primarily, outside of combats, everything is run in Discord instead of in the VTT, because it's much more easily searchable for content. What was that guy's name, who said what, how far was this from that. It also lets you have more channels to split up action, keeping scenes/events separate and organized, allowing the players to do their own thing in between proper 'sessions'. In text there's no real reason for the game to not be 'live' 24/7. Interactions between players and the "NPCs" they're responsible for doesn't really require my presence. And it makes it easier to run side-scenes like whatever prep specialist characters need to do before a big event, in a way the rest of the players are witness to.
In essence, atop everything mentioned in video, it allows the GM to take a much more hands-off approach to things, and I wouldn't really want to run a game otherwise.
You hit the nail on the head. One thing my players have said is "It feels like you taught us how to DM ourselves", and it was the highest level of compliment I could've received.
live pbp is my favorite. hard to find other players that like live pbp vs asynch pbp and live play. I am a forever GM, and writing/reading is my play language.
immediate sub by the way. great production and great conversation. keep it up!
Hey man! Your charisma on camera is better than half of the high profile TTRPG channels and way over most of the smaller ones. Content of the video is awesome too, but the delivery is super well done. Great job!
live text is the best
How do you sound so good, yet pixels on your video can knock my teeth out?
It's a question I ask myself every day... Lol
There is a lot that is appealing to me about this format….however, with dyslexia, I don’t think it’s very feasible for me.
Very fair critique