ELITE. (BBC Micro). Is this this best 8 bit version ever made?
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- Опубліковано 13 січ 2023
- Elite running on an original BBC Micro (Master) with ARM co pro (1ghz)
If we'd only had this back in the day.
Details and file here: stardot.org.uk/forums/viewtop...
You''ll need an ADFS (not DFS machine Beeb or master) and Gotek (or original floppy) plus pi raspberry pi co pro adapter and select ARM. - Ігри
Very cool =D Happy New Year Mark!
Happy New Year Chris :)
A massive cheat to use an ARM co-pro (like mounting a V8 on a moped) but still very cool indeed!
haha. good analogy that :)
Hmm, but the beeb was designed for co-pros from the start, and acorn designed the first arm chip to run as Co Pro on a beeb, so it's really satisfying to see this works with its descendants too. Kind of validates acorns approach tbh
@@dna9838 True, tbf it does demonstrate just how far it can be taken.
I'm sitting here, thinking to myself whether the executive edition, for its lack of colours, may have been a little better resolution... so it would be a toss up. Happy new year, by the way.
I know what you mean but I do like the filled in polygons and speed is incredible!
Happy New Year to you too :)
btw you can also play with just wire frames by turning the filled polygons off in the game's menu.
Awesome but agree about the colour/resolution. Elite was originally in MODE 4, maybe? This is MODE 2 (lower res, more colours). Great to see, thanks!! How about a black and white version in MODE 0 (highest res)?! Might have got my mode numbers wrong but its been 40 years!
Elite on the bbc was actually split into two modes. The main screen and the scanner were two different modes by counting scanlines and then switching to mode 2 (I think?) for the scanner!
@@RetroMarkyRM Yup, you're right, I remember now!
@@RetroMarkyRM BBC Micro version MODE 4 monochrome wireframes main display MODE 5 console lower part of screen. BBC Master version: MODE 1 4 colours wireframe main display MODE 2 console lower part of screen. Check out MODE 7 Teletext Elite - no, really! Works well.
Not really running on an 8bit. However, still looks damn good. Some of the 3d models need more than one colour so the edges are defind 👍
Great 👍
It is impressive considering comparing to what he had back in the day.
Yes.
haha. I agree 😛
not exactly 8bit if using a 1Ghz arm coprocessor is it?
Sooooooooo..... the Co-processor is like 500x faster than the built in 2mhz 6502 LOL :-D
Yes indeed. 1GHZ ARM 2. I can only imagine what other games could be possible with this setup. What do you think? What other games could be made on this?
@@RetroMarkyRM ... Acorn themselves stated that the 6502 ran at about 0.2 MIPS and the 8Mhz ARM2 at 4MIPS; it's not only the clockspeed, it's the architecture plus the pipelining. The 1Ghz ARM has even more tricks up its sleeve. So, let's see Doom II ran fine on a 66Mhz 486, Quake ran fine on a 233Mhz Pentium, Morrowind just about ran on my 450Mhz K6-3+.
The issue is really the Beeb handling the graphics. It's got 8 real colors in a 160x256 screen mode at the max (as used by the above version of Elite; whereas the original Elite used black/white 320x256 mode with some splitscreen antics to give it the colored instrument panel.)
An interesting exercise would be Frontier (Elite 2) and Elite 3 from the Amiga/PC.
Or perhaps things like Civilization 1/2.
Is there any sd card on the pi Co pro with boot config file? If so, it should be possible to lower the clock speed setting?
@@dna9838 good point. Will have to have a looky
It looks pretty good, unfortunately it's too fast. Almost unplayable for me. Also the resolution downgrade is a bit weird. Good effort though.
All fair comments! :) Yes, it is super quick, a bit too much for my ageing brain!
Hi Marky - looks fantastic, but the scrolling seems way too fast to line up a target, other than that I looks amazing - downloading it for my Beep Master + PiTubeDirect
It is incredibly quick I agree. I will keep an eye on the bbc micro forums and see if anyone slows it down. I have the feeling that will be done soon as a lot of people agree with you (including myself!)
clocked too fast to play, but nice experiment
I agree. Will have to say if it's possible to lower the clock speed.