Clive 'N' Wrench | Review in 3 Minutes
Вставка
- Опубліковано 4 жов 2024
- Support us on Patreon to get Early Access to new videos, exclusive Discord perks & more for just $2 per month ►► / the_escapist
Elise Avery reviews Clive 'N' Wrench, developed by Dinosaur Bytes Studio.
Clive 'N' Wrench on Steam: store.steampow...
Join our growing Discord community: / discord
Subscribe to Escapist Magazine! ►► bit.ly/Sub2Esca...
Want to see the next episode a week early? Check out www.escapistmag... for the latest episodes of your favorite shows.
---
---
The Escapist Merch Store ►►teespring.com/...
Join us on Twitch ►► / the_escapist_official
Like us on Facebook ►► / escapistmag
Follow us on Twitter ►► / escapistmag
Clive 'N' Wrench is a hard game to critique because I think it was a one-man project for over a decade and the sincere love of platforming and love of games like Banjo-Kazooie are clearly evident. However, the clear lack of polish, many bugs and lack of options (can't turn down sound effects -- and they're quite loud, can't change camera speed -- and it's painfully slow) just make it a hard game to recommend. I'm super-glad it came out and I'm happy for the developer, but I can't in good conscience recommend it.
Hopefully they're things that will get added in the future, but some of those things were a problem in development that should've been addressed then.
Good Summary.
Also the loading screens to start the game are ridiculous. On Switch, you get a couple of minutes(I mean about two or three actual minutes) of black screen making you think there’s something wrong, then the logos, then a loading screen, then the title menu, then a loading screen just for the animation of them going into the time machine, and finally one more loading screen to get into the hub world. It’s ridiculous
Okay, "Vlad the Impala" had me giggling.
This would have been an average video game twenty years ago.
A lot of the time games that want to make homages to 20 year old games end up feeling like they should've come out 20 years ago.
@@elin111 Mega Man 9 and 10 have all the jank of old 8-bit games.
No it wouldn’t. It would have been a bad game 20 years ago. Back then there were tons of good 3d platformers, Jak, Ratchet, Sly, Dr. Muto, I-Ninja, Haven: Call of the King, the list goes on and on. All of these games are miles ahead of this one.
Not so much about the game but the review itself, I love the nuance. It’s not buy, wait or avoid, the listener is given enough information to make an informed choice about its strengths and weaknesses and whether the pros outweigh the cons. I know the escapist consistently has very high standards of journalism, and I think you could use this as an example of a review done right.
Props to the dev though. Knew of him years back when this started. Well done you man!!✨
Wow. Didn't expect a Bugs Bunny: Lost In Time homage
That's the first game I thought of. Nostalgic
Exactly, my first thought as well
I just wanted to say that the thumbnail art make me wonder what cartoon character Curious George was doing a crossover with, and why.
Even if it wasn't buggy, creating a collectathon and then telling me you want me to collect 800 of something in ONE level is honestly over the line. Like, no. No, that's not reasonable. Respect my time.
Imagine if it was like the original Banjo Kazooie and you needed to do it them all in one go because it wouldn't remember otherwise.
Respect your time... Chill out man. The game doesn't even ask you to Collect that much to go to the other level.
None
There aren't 800 stopwatches in any level, that's an exaggeration. There's many different coloured ones that are worth 2 or 3 every time you pick them up for instance that bump the total up much higher. There's no more than a couple of hundred in any level, plus you actually have a detector to help you locate any stray ones you miss. It's finding the 5 safe keys that's the trickiest.
Collectables with a fixed amount is inherently a flawed designed, because these types of games while they never ask you to grab every last coin/gem/note/ect. many by the nature of the game are gonna want to get them all and it'll inevitably lead to walking in circles for 30 minutes missing one or two.
Mario 64's system of "Get 100 coins there are way more than 100 coins per level and they always respawn" was much better than Banjo's "There's a fixed amount of notes get all of them" approach, but many decided to take the Banjo route for that.
Pocket watches range from 1-20 in value and half of them are in your path, you’re not actually collecting 800 things. Plus you have a Spyro-like radar to find them, not the actual collectibles though.
Ooo, i love me some old fashioned mascot platformers! Absolutely loved 'New Super Lucky's Tale' and this looks a little similar. The character animation is appealingly 'floppy' here, and i did a big smile when i first saw the bunny hurling the monkey around to become a helicopter haha! Levels and lighting look a bit bland, but it looks like cute fun, if flawed. Thanks for the heads up and review! I might check it out, depending on the price
I was ready to order this game from Amazon but the reviews have stopped me. Even the good reviews call it a glitchy buggy mess. I'm so sad because I was so looking forward to it. Oh well, I'll buy it digitally when it's half off.
No graphics options? Now that is some very interesing artistic vision right there...
I'm sad, with the Steam reviews combined with your review. I really wanted this game to succeed. 😥
This game was in development for 10 years! Only so much time could be done to polish it up in all fairness.
Development hell then?
@@Crispman_777 pretty much yeah.
@@Crispman_777 love the username by the way too. Reminds me of cyberpunk 2077 lol
@@BrennySpain Lol, it's far stupider than that. It was my mum's idea for a PS3 username when I 12 or something. It was a running joke that growing up people out the house would always see me eating crisps (chips in the US) because that was the bribe to get even younger me to not moan while out shopping or something. I thought it was funny and kept it but now I'm stuck with it.
@@Crispman_777 hmm yeah fair enough then. So are you from the US? I live in Australia.
Nesquik Rabbit + Curious George go on a buggy and tedious adventure albeit with very enjoyable platforming movement mechanics
I would play this, if it wasn’t for the fact that I have X-Box.
Gotta wait until they patch it to hell and back, got it.
yeah it is a bit rough but it also takes me back and makes me feel nostalgic also I am willing to cut more slack to indie developers for bugs and glitches than anyone in triple A
Made by one individual? Insanely epic.
I want to buy this for PS5. There are two versions. Can you tell me what the difference is between standard edition and collectors edition? so i know if collectors edition is worth the extra $10? Thanks
I only had to see the thumbnail of this video to know someone tried to recreate Banjo Kazooie again... and it sounds like they failed again... 😕
800? *800?!* I hated Yooka Laylee for that kind of shit, but even this is excessive. Cutting it down to a tenth of that value would've been far better as collectables go.
For comparison, Banjo & Kazooie had a _total_ of 900 Music Notes as the equivalent, 100 per level. So just one level alone of this game is nearly reaching the entirety of the most numerous collectable in that game. And that game's sequel even reduced the number of note pickups from 100 singles to 16 of 5 and 1 of 20 per level.
No, the reviewer's exaggerated that point. Many of the collectibles you pick up are different coloured ones worth 2, 3, or 5 (similar to how you mentioned Banjo Tooie did). So you might see a stage saying it has 600 stopwatches in it for instance, but in actuality it only has 150-200. And you have a built in detector (hit 'up' on the Dpad) that points you in the direction of any you might have missed. I'm over halfway through the game and none of the worlds have taken me any longer to 100% than those in the original Banjo.
The fundamental problem is the whole "there's a fixed amount of coin equivalents and you're ecouraged to get them all". Even if it's not mandatory to get them all the design choice itself is flawed. There's a reason why the second Yooka Laylee turned the quills into a currency you use for purchasing upgrades, A Hat in Time also did the same there were tons of coins but you only use them as currency not as something you have to go after.
Even as back as Mario 64 there were the 100 coin missions but you always have plenty more than 100 coins per level and any coin you grab wasn't a permanent fixed collectible they just respawn on every visit.
Sounds like.... Just go back and play the first Spyro... If you need a nostalgia fix. It's tough with the game like this because it would have been really fun 20 years ago but if you don't hold nostalgia with it.... You're likely just going to play a game similar that you actually having nostalgia for
Fun fact; the two leads are voiced by ShadyVox of Yugioh GX abridged and Sheriff Hayseed fame
Oh boy and I just fought all the glitches and questionable Design Elements were only for the PS4 port. But it looks like this game has problems on all consoles!
Please review The Pale Beyond on 3MR
Vlad the Impala, haahahaha!
oh boi
I think the reviewer should have at least taken into account how many people were working on this game.
sadly, that doesnt make the game itself better or worse;
Ultimately people should know that when they spend 30$ and multiple hours of their lives on something if they are going to end up enjoying their time or not.
The game being a one-man project or a AAA development does not change that fact, but of course I do commend the developer for having stuck with the game and releasing it
Holy 30 bucks for this? This looks like a solo dev made his hobby project big enough to release it for around a tenner.
I normally don't even buy games this expensive anymore. I got Horizon 1 and Death Standing DC for around 20 bucks each.
“Solo dev”
Funny you should say that… lol
That review was far kinder then what I have to say about that buggy mess of a game
How is it even possible to release a game this janky in 2024? All the parts for a good game are there except voice acting but the jank is off the charts.
Another mediocre game whose only selling point is pandering to people who are nostalgic for games from their past
Horrid character designs
This game is garbage I can’t even get past the orientation stage because it won’t let me double jump. Maybe there’s something wrong with my controller but I doubt it. I mean it won’t let me double jump in the areas I need to double jump, but I can double jump anywhere else
I completed the Orientation training area (on Switch) within 5 minutes. Definitely didn't experience any issue like that (or anywhere else in the game so far).
Why would you try to recreate a PS1 platformer.....
They need to fire the character designer
So pretty much he should fire himself then since there's only one person that did everything (outside of voices and music/SFX).
@@TerrorOfTalos The characters were (re)designed by Luigi Lucarelli
@@TerrorOfTalos YES!!