Moonstone Island | Review in 3 Minutes
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- Опубліковано 30 вер 2024
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Elise Avery reviews Moonstone Island, developed by Studio Supersoft.
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Fantastic review! Thanks so much for playing! (Also sorry about the soft locks, we just pushed a patch that fixed them
That's great! I'll have to look for another holo.😆
Really incredibly cozy and fun game! You can feel the love and effort were put into this game ❤
Only downside i faced until now was that I am kind of missing the coop that most games in this genre have.
I love the look of the game. It pretty much puts together everything I really enjoy in the cosy games I mainly play. I exclusively play on my switch so still awaiting the release date on that and I'll be buying it immediately.
@studiosupersoft so when is the gem going to release on switch?
Please make a physical release. We collectors want that.
So it's Stardew Valley plus Pokemon plus Slay the Spire? Damn, that seems like a winning combo.
Jack of all trades. Master of none
I wish this video had come out yesterday when I spent nearly 7 hours staring at my Steam Library and Wishlist trying to find a game that could fill the hole in my heart that Baldur's Gate left after I finished the campaign T___T
This looks legitimately lovely, even though I've never been a fan of farming sims before. I think it's the art style that sells it, and what looks like a 3v3 battling system which was one of my favorite parts of Monster Sanctuary, and that was the first monster collection games I'd played in nearly a decade.
Run back BG3 it has more than 1 ending!
Color me intrigued, wish it was on switch though
Theese kind of games are perfect for handheld/ipad, I love stardew valley for this exact reason
It’s announced for Switch too. It’s just coming later, apparently.
It is on Switch now and on sale.
@@TengwarTeacher Thanks for the heads up!
Not on Switch? That’s surprising
It'll get one, I'm sure. They probably just just have the capital for a Nintendo Dev kit
Apparently It'll come out there soon
@@widmariecorderoortiz635is there an ETA of it on switch? It looks like the PERFECT game for the switch
It's here now
@@NotNotNPC Cool? Thanks for the commitment!
I tried it and I hope it gets more depths with more patches... Right now it feels a little bit shallow (especially social interactions are mainly RNG based and feel meaningless) + it has balance issues (poison and burn are too OP)
Looks pretty good, I'll keep an eye out for a Switch release though. I tend to prefer these kinds of games on it,and I'm too broke for a Steam Deck.
it was announced today on Switch :) launching next year
It's now on switch!
I’m surprised that it seems… good. I really expected it to be more of the same slog.
This looks like the best combination of all the genres I love 🤩
I was scrolling through stuff and this flickered by as Moonshine Island. That might have been far more interesting than this tat.
This looks soooo good! I love how colourful it is. It appears that romancing is more than just giving items, where you have dialogue options, which I like.
This sounds legitimately great, except the soft locks.
Thank you for the review!
Quote from the developers: "Fantastic review! Thanks so much for playing! (Also sorry about the soft locks, we just pushed a patch that fixed them
Why I feeling it was mix of Ooblets and old Final Fantasy? Well whatever, it was amazing I can swim and fly anywhy, not like other farm game.
woah
Interesting game. 🙂
it actually looks pretty dope, I'll keep an eye on it
Why isnt this game more popular?!
nice review, convinced me to get it!
If this is on steam i might pick it up!
I gave it a shot and... nah. Not BAD, definitely potential there, and some real passion, but parts of it just struck me as needlessly frustrating. Like how RNG-dependent the card-based combat is, how easy it is for you to get entirely screwed over by the hand you draw in a given situation. And *particularly* how bloody long it takes to get access to the Spirit Barn! Until you do, you can only catch 3 spirits, that's your lot - and you have to do a BUNCH of exploring and resource-collection to access it. And then, when you finally do... you find out that it's only got ONE stall in it, and that you'll have to spend the NEXT SEVERAL DAYS just cutting down grass and trees to gather the resources to fill it out. That's the point where I stopped playing. 2.6 hours in, so hey, y'all can keep my money I guess... :P
(Oh, and one more thing... if you play it, DON'T PICK THE EARTH-TYPE STARTER! Your dad tells you that all the picks are good. He's a lying liar who lies. Pick ANYTHING BUT THE EARTH-TYPE! You'll be seeing nothing BUT Earth-types for the first many hours of your game, and it would REALLY suck to not have *literally anything else* available in your team...)
2.6 hours in to access a particular building? That's far, far shorter than what you need to take to get certain buildings in other farming sim games.
@@callak_9974 Sorry, I misremembered - just checked, and it's 4.7 hours. The 2.6 was when I first went "This is taking WAY too long!", checked my playtime, and realized that I might as well push on a bit further to see if the game started to grow on me.
And keep in mind, this building is essentially the PC from Pokémon games. If your starting carry-limit was 3 instead of 6. Basically, you're unable to really interact with the 'creature-catching' part of the game until then. And, as I said, when you DO finally get it, it's with A SINGLE SLOT. Handing you a tedious grind to just collect a metric butt-ton of common resources in order to just give yourself the ability to store a modest number of extra Spirits. I suppose that's all fine if you're mostly just looking for another Stardew Valley, but in that case, you might find the creature-collecting aspect and combat-system rather frustrating. I came mostly for the creature-collecting, however, and was frustrated by the glacial pace of advancement enforced by the farming-and-crafting elements. Sometimes, combining two genres just gets you the worst of both world...
The card combat can become less RNG when you set up your team correctly. Removing cards that suck and getting higher level Spirits with better cards helps a lot, as does intentionally picking search cards on level up so you can grab your good cards.
It also didn't take me that long to get the spirit barn? I don't remember the requirements anymore.
The stalls are a pain, but it didn't annoy me that much. I can see where you're coming from though, the spirit barn definitely has some friction around it.
You'll have to show me your Wildfrost true ending winstreak before I can trust you calling the card battling "RNG-dependent"
@@blahthebiste7924 You'll have to show me your 10-hit win-streak at the Blackjack-tables before I can trust you calling a card-game 'skill-based'.
Thank you for the subtitles! This was much more helpful than many much longer videos.
It really is a combination of all of my favorite genres. There's better deckbuilders, farming sims, monster collectors, and open world games out there...
But Moonstone Island keeps me bouncing back and forth frequently enough that you never really care how relatively shallow each aspect of the game is, because it somehow connects so INTRICATELY together. Gotta find mines for the Iron and Copper to make sprinklers to automate my farm to grow 3 different crops to help with my exploration on islands I'm underleveled for so I can tame spirits I don't have so I can get new types of resources to make new potions and furniture! NOTHING I do is a waste of time!
Except fishing! Screw fishing I've been looking for this mythical Moonstone Cinderfish for like 5 in-game days now!
I lost my entire save.
that sucks. now you can see if the game has replay value
Nice
Looks solid. Do you know if it's coming to consoles at some point?
I Hope ao
it was announced today on Switch :) launching next year
not my kind of game but hey it looks good I hope it does well
man im early
hold on. That little girl at 2:17 is the main character of the game? And you can *romance* everyone else??
I think you're meant to be like, a young adult, 18-ish? and her looking young is just the art style.
@@Elisenaps yeah I figured, chibi style and all - but seriously, that's as toddler but ackchyually 1000-year-old dragon as it gets
The style is a little too «Uncanny (Stardew) Valley» for my taste, but otherwise it looks exciting!
Looks cute
The lack of character customization really hurts.
spirit combat looks neat, too bad i dont enjoy farming
I’ve found that farming is what I focus on the least, and sprinklers are so easy to acquire that I don’t even think about my crops until they are ready to harvest
Use mods like we wemod to make farming aspect easier and enjoy what you enjoy m8.
Yeah if you hate farming I can't say you'd enjoy it. You can automate the farming a bit with sprinklers but you still have to sow and pick all the plants and such
This is low budget Rune Factory, everything feel so clunky, bad Font, bad UI. Good concept tho. I wish they revamp their game maybe collab with bigger studio.
Bet u can do better champ
I dont know. Unless something really changed from the Nextfest demo and full release....I thought the game was trying to do too much and kinda fell flat in all areas. Everything was simply OK, but for me there was nothing keeping me in the game or wanting to come back to it after the demo ended. The art style and ghibli-esque "little witch girl on an adventure" was so tempting to me but it was let down by the gameplay.
Lost me at card game. Geez, i hate those types of mechanics.
Same, with procedurally generated world on top of it.
Lol that’s what kept me watching
@@nich5696i just don’t like the element of randomness it adds. Does my guy swing a sword vs cast a spell. Why did he magically forget to do either if my hands empty. I acknowledge that some people love that mechanic, so it isn’t a universal thought. It just disrupts my play too much.