Sacred Forest
Sacred Forest
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NEW Movement Mechanics in my Open World | Devlog #4
🎮 Wishlist Sacred Forest on Steam Now 🌳👉
store.steampowered.com/app/2864350/Sacred_Forest/
Please subscribe, like and turn on notifications if you enjoyed the video!
This is my devlog #4 for Sacred Forest -- an open world game developed in Godot. Follow along as I go over all of the changes I've made since the last video as well as how I implemented new wall running and dodge mechanics.
Spatial Gardener Plugin by Dreadpon:
github.com/dreadpon/godot_spatial_gardener
Terrrain3D Plugin:
github.com/TokisanGames/Terrain3D
Patreon:
www.patreon.com/Blekoh
Discord:
discord.gg/mCtut7spSp
Tools:
PureRef - www.pureref.com/
Godot - godotengine.org/
Blender - www.blender.org/
#devlog #gamedev #indiedev #godot
Переглядів: 8 237

Відео

Revamping the Look and Feel of Sacred Forest | Devlog #3
Переглядів 12 тис.2 місяці тому
Welcome back to the Sacred Forest devlog series! In this episode, I’ll be diving into the latest updates and enhancements I’ve been working on for my open-world action-adventure game, Sacred Forest. What’s New in Sacred Forest: 🔸 Visual Overhaul: Discover the new look and feel of Sacred Forest with updated tonemapping and camera settings, making the game more vibrant and cinematic. 🔸 New Models...
Building My First Open World Game | Devlog #2
Переглядів 22 тис.4 місяці тому
🎮 Wishlist Sacred Forest on Steam Now 🌳👉 store.steampowered.com/app/2864350/Sacred_Forest/ Please subscribe, like and turn on notifications if you enjoyed the video! CHAPTERS 0:00 - Cutscene 0:40 - About Sacred Forest 1:14 - Main Character 2:38 - New Characters 3:36 - Normal Maps 4:53 - Optimizations 6:27 - New World This is my third devlog for Sacred Forest an open world game developed in God...
Scaling Up My First Open World Game | Devlog #1
Переглядів 100 тис.5 місяців тому
🎮 Wishlist Sacred Forest on Steam Now 🌳👉 store.steampowered.com/app/2864350/Sacred_Forest/ Please subscribe, like and turn on notifications if you enjoyed the video! CHAPTERS 0:00 - Gameplay Intro 0:09 - About Sacred Forest 0:27 - Feedback 0:42 - Main Character/Visual Style 2:45 - Audio System Redesign 4:12 - Scaling Up My World 5:03 - Optimizations 7:30 - Plugins 9:26 - Zone Streaming This is...
Making My First Open World Game | Devlog #0
Переглядів 84 тис.6 місяців тому
🎮 Wishlist Sacred Forest on Steam Now 🌳👉 store.steampowered.com/app/2864350/Sacred_Forest/ Please subscribe, like and turn on notifications if you enjoyed the video! CHAPTERS 0:00 - Gameplay Intro 0:47 - About Sacred Forest 1:31 - My Goals 1:45 - Past Projects 3:08 - Visual Style 3:40 - Gameplay Feel 4:18 - How To Make Good Animations 5:03 - Fun Mechanics 6:16 - Game Setting 6:32 - Challenges ...

КОМЕНТАРІ

  • @Amaiguri
    @Amaiguri 8 днів тому

    Just found your channel today and binged everything. I'm also a game dev and after the last 6 years of writing, I've finally started working on a game for all the writing I've been doing! I love finding other solo or small dev teams cuz it makes me feel so inspired 🥰🥰🥰 Keep on going! You got this!

  • @frus69
    @frus69 16 днів тому

    hey, i love the game idea and i just wanted to say that the slow-mo right now does feel a little too slow (at least for me, i'm just one opinion) and does seem like it would be a little overpowered without some sort of cooldown, other than that i can't wait to play it some day

    • @sacredforestgame
      @sacredforestgame 16 днів тому

      Thanks! And yeah for the slow-mo you will be limited by the equivalent of a mana bar/magic bar/whatever you want to call it, so you can't just use it infinitely. Over time you will be able to increase that with the ability system but I haven't implemented it yet so right now I can just use it infinitely hah! :)

    • @frus69
      @frus69 16 днів тому

      @@sacredforestgame yeah, i think that's a good implementation, i think the slow-mo could be paired with the need of accuracy for certain shots, like weakspots on enemies that need precision to hit for them to get stunned, it would be really satisfying to use it to take out a swarm of faster enemies sprinting towards you, shooting arrows at them that end up killing them all at once after you leave slow-mo. I really like watching the arrows fly towards the enemy in real time after shooting them with the ability.

  • @nocrega
    @nocrega 19 днів тому

    Since you asked, I am currently working on a project but I feel so unmotivated. Its a 2D game about using gravity (only from one planet) to rescue astronauts stuck in space and bring them back to the planet, while using as little fuel as possible. The only real mechanics there are are atmospheres (which slow you down) and asteroids (which you can hit). The reason why i am so unmotivated is because i dont know if its fun but I am too deep into it already and on paper it sounds so repetitive and uncool. Does this look fun to you? Do you have any advice, either on the game or the process? Thank you anyways

    • @sacredforestgame
      @sacredforestgame 19 днів тому

      That's awesome that you're working on a game! If it doesn't seem like the game is fun to you then it is definitely worth thinking "well if it isn't fun now, what would make it fun?" I think it is really important to think about it from the perspective of the player first. Some of the things that make games fun are: interesting mechanics, cool stories, and just things that make the player feel good when they are playing the game. It is also worth looking at other games in a similar genre to see why players liked those games and sort of adapting some similar concepts. Like Kerbal Space Program people like building crazy looking rockets using components and trying them out to see where they can get. So Idk if you can customize your rocket a little it can add some fun to the concept. Or a different route, you could inject an interesting story around why you're rescuing astronauts. For example, you could be a startup space company for emergency rescue operations and maybe you start out with a super low budget so trying to perform rescue or recovery missions earns you money to spend on upgrading your ship or fuel costs and the challenge would be to complete the mission with just the upgrades you've chosen so you have to choose wisely for what the mission might demand or something along those lines. If you really don't feel happy with the game, it is sometimes worth using what you've learned with this game and coming up with some new game ideas that really do sound fun to you. It's not really a waste, especially if you can strip out useful code/components to use in upcoming projects. I've definitely had to abandon some game ideas before, even ones that I worked on for quite a while. But the experience is useful and I've reused a lot of components from game to game so it was still worth doing.

  • @InternetDiaria
    @InternetDiaria 20 днів тому

    I liked the wall climb!

  • @gatorsoup
    @gatorsoup 22 дні тому

    Super cool to see the work on the cutscenes! The wall running looks really fun and I think its going to work great with the grappling hook.

  • @Don-zo3ts
    @Don-zo3ts 22 дні тому

    Why did you create a new channel for this game 😊

    • @sacredforestgame
      @sacredforestgame 22 дні тому

      I kinda just post whatever I want on the other channel and so for Sacred Forest I wanted a really focused channel that is just dedicated to this game. I felt like UA-cam punishes posting multiple different types of videos on a single channel (for the Blekoh channel it seemed like only videos like the "how much money my steam game made" or stuff like that did well but devlog style videos or really any other type of video didn't do great). I wanted to give this game the best chance I could so I felt like a new channel was the best thing to do for that and I think it probably was the right choice

    • @Don-zo3ts
      @Don-zo3ts 22 дні тому

      @@sacredforestgame yaaa it's a great strategy

  • @johnthebard
    @johnthebard 22 дні тому

    Game looks fun AF

  • @Theprobutnot
    @Theprobutnot 23 дні тому

    Fps+Rpg lol

  • @webera02
    @webera02 24 дні тому

    So confused by the graphic styles. Seems like there are 3-4 styles all mixed together. It feels amazing and a train wreck all at once and I can’t stop watching to figure out what the heck is going on.

  • @kysper50
    @kysper50 24 дні тому

    This design perspective is kind of unique and very nice looking very interesting in trying this!

  • @dxdarkness6
    @dxdarkness6 27 днів тому

    Idea, what if you make a vine grenade to hold certain fast creatures or animals in place for couple seconds to attack. Really great project! I love the concept.

  • @ronald.robin.999
    @ronald.robin.999 27 днів тому

    Will it be free?

  • @tabsterg
    @tabsterg 29 днів тому

    5:09 that little clip is all you need to be convinced that wallrunning should totally be a feature in this game. It works wonders with the wild forest girl who can do treekour fantasy Also if you do end up having giant monsters the grapple arrow would be awesome to use on them and you'd go around them as they try to swat you off or sm Pretty cool!!1!

  • @NihongoWakannai
    @NihongoWakannai 29 днів тому

    when it comes to problems of LOD popping in like the grass sway, there's a good solution to it. You can make it so that you fade out the sway of LOD1 until its sway multiplier is at 0 by the time its at the distance to transition to LOD2. You can do this trick with a lot of LOD stuff, make the more expensive one blend towards the less expensive LOD's state before switching. I didn't really understand the CI/CD part, how does manually uploading files make things more error prone than automatically uploading them? Wouldn't you have more control with manually choosing what to upload?

    • @sacredforestgame
      @sacredforestgame 29 днів тому

      Gradually reducing the sway sounds like a great idea! For the CI/CD error prone part it depends a little on how you are uploading to Steam. It used to be that your only option was steamcmd with the Content Builder which it is easy to mess something up there. It is less likely to mess up something with their new-ish way of uploading zip files directly to depots but if you have multiple depots for having native builds for linux/mac then it can still be easy to mess something up by uploading it to the wrong depot, or missing a file like the appid or a dll, etc. Especially, if you have multiple games that you have to update all of them every now and then I know those sound like trivial things but it can be stressful when the current version of the game is broken which makes it easy to make mistakes. The biggest benefit to having a CI/CD pipeline is constantly having an up to date build updated in steamworks for all your depots that you know it doesn't have any issues and if it does have a bug in it you have an entire history of game builds to roll back to instead of just the ones you manually uploaded. It's just a peace of mind thing for me hah but I totally understand people not wanting to mess with setting that up :)

  • @kairu_b
    @kairu_b Місяць тому

    I'm glad that this is recommended to me. Awesome visuals

  • @Ah2o5b
    @Ah2o5b Місяць тому

    I loved megamanX 4-6 movement I would suggest you should at least check it out. If you hold circle and jump at any point you would move faster. And be able to move normaly at any point and cancle any movement my english is broken but you should check megamanX movement

  • @SylkieDev
    @SylkieDev Місяць тому

    Honestly the mechanics look so fun to play!! The amount of work here is crazy! For some reason running through the forest just gives me really strong Princess Mononoke vibes. I'm super curious what the final look of the game is going to be? I've been working on assets for a small stylized anime action rpg, if you go realistic though there's an interesting project called plant factory that became free this year.

  • @PacketGamingStudios
    @PacketGamingStudios Місяць тому

    I finally got the demo out for my game - Gravity Whipped: ua-cam.com/video/Fs2v4_8cvM0/v-deo.htmlsi=X-BvPhysg4hrKyKI

  • @roberto1899
    @roberto1899 Місяць тому

    I love this game and the videos so much! Can't wait to play it one day.

  • @AlAtOMI
    @AlAtOMI Місяць тому

    I'm currently working on a Worldbuilding Campaign! It's been over a year with mor ideas coming! ua-cam.com/play/PLbioJeuWmpcplhDP1txj31M3dvwmoured.html

  • @stephenreading2089
    @stephenreading2089 Місяць тому

    Personally I'd like it if it always showed the name of the place when I entered it, it will help remember and will be super useful if I'm coming back to the game after being gone for awhile.

    • @sacredforestgame
      @sacredforestgame Місяць тому

      Well it would be an easy change to show the name either once forever, every time, or compromise and show it once per session. So maybe once per session would be the way to go for those?

    • @stephenreading2089
      @stephenreading2089 Місяць тому

      @@sacredforestgame that makes sense to me

  • @fiffy6572
    @fiffy6572 Місяць тому

    Did you read the Godot 4.3 notes? Good stuff

    • @sacredforestgame
      @sacredforestgame Місяць тому

      Yep I sure did, it came out in the middle of editing this video but it has some cool features for sure! :)

  • @moselle2222
    @moselle2222 Місяць тому

    it’s looking so good‼️

  • @almostprofessionalrecords6651
    @almostprofessionalrecords6651 Місяць тому

    Good job 👏

  • @Baulers
    @Baulers Місяць тому

    This project looks incredible and so unique, out of every devlog I’ve watched in recent months, this one’s tone, setting, graphics and gameplay is the most unique.

  • @YourJudgement-ms7kv
    @YourJudgement-ms7kv Місяць тому

    Can't wait to see where you take it!

  • @SIaughterHouse.
    @SIaughterHouse. Місяць тому

    Having the number (#4) in the title usually makes the video do worse since someone scrolling would feel like they shouldn't start at ep #4 if the series is new to them and they'll probably never go to your channel to watch from the beginning. So you should remove it, up to you though

    • @ethanlynch3639
      @ethanlynch3639 Місяць тому

      anecdotally, ive never heard of this before, and i clicked on devlog 4. doesnt mean im normal per se, but it could happen!

  • @tomppeli7727
    @tomppeli7727 Місяць тому

    Cant wait for the demo to test out that amazing movement

  • @harimrlocal
    @harimrlocal Місяць тому

    I'm making my dream which is 2.5d story based game my main goal is to represent my language and it's culture with cool game mechanics

  • @Flonkation
    @Flonkation Місяць тому

    So, there's no "standard" CI/CD for godot? :) I haven't looked into that yet, but it seems like something most people should know about ... automation . Game looks good ! Keep it up

    • @sacredforestgame
      @sacredforestgame Місяць тому

      There might be hah! Building Godot with the godotsteam plugin and exporting the game via a CI/CD script is pretty straightforward but exporting the game to steam is kind of a hassle 🤖 Thanks! :)

  • @plasticpeon
    @plasticpeon Місяць тому

    Just added on my wishlist. ❤

    • @sacredforestgame
      @sacredforestgame Місяць тому

      Awesome! Thanks! :)

    • @plasticpeon
      @plasticpeon 29 днів тому

      @@sacredforestgame you're welcome, looking forward to seeing more progress!

  • @LordlyErudite
    @LordlyErudite Місяць тому

    Please let there be a snowy pine tree are in this game🙏. Also, love the devlogs. Idr if you said something about this earlier in on of the previous devlogs, but is this a PC-only game?

  • @helvetica.scenario
    @helvetica.scenario Місяць тому

    I had a dynamic zone loading system but found it too annoying to have each zone live in its own scene file. How did you handle that? I also couldn't quite figure out how to make it work in the editor.

    • @sacredforestgame
      @sacredforestgame Місяць тому

      For my dynamic zone loading system, to make a zone I just create a zone node (it isn't it's own scene) so any children of that zone node are treated as within the zone so they will be loaded/unloaded as you enter or leave the zone. It's a tool so it works in the editor with some custom editor only features like an "edit mode" methods for saving the zones. I wrote a bunch of custom stuff to make it all work but the main goal was that I knew I didn't want to have to make separate zone scenes I just wanted to create zones on the fly within one large single open world and I also wanted to be able to have nested zones (zones within zones). I ended up using a combination of packed scenes and custom files/resources that maintain the scene tree outside of the scene. I would release it as a plugin but it has a lot of limitations that I'm fine with working in for my game but it can pretty easily corrupt other peoples games lol so I didn't really want to risk that hah.

  • @_gamma.
    @_gamma. Місяць тому

    The only thing I’d change about the character is a higher rest for the camera-facing angle. Great update!! That wall running looks fun

  • @grudley
    @grudley Місяць тому

    this game looks sick. incredible visual identity, and the movement looks like it could be a lot of fun

  • @Moe_Posting_Chad
    @Moe_Posting_Chad Місяць тому

    I believe so much in this project. Please don't let us down Mister Developer! We are ready to reward you, just deliver something you will proudly put your name on for all of time.

  • @kazudaki7536
    @kazudaki7536 Місяць тому

    <3

  • @Orionhart
    @Orionhart Місяць тому

    I love everything about this except the character's eyes. Something about them... too big and round, maybe? I think if you tried to scale her face to their real world proportions the eyes would take up like a third of the face.

  • @ImSim_Cook
    @ImSim_Cook Місяць тому

    By the way, love that you added wall running. you never know what players will do with the tools and mechanics you give them. Even if you might think they’re redundant or can’t exactly see what their application might be, someone else might find some awesome strat which integrates it in an emergent way!

  • @ImSim_Cook
    @ImSim_Cook Місяць тому

    Yeah this is definitely one of those projects where you’re so happy to be able to say you were there from the start

  • @jeanprofite4341
    @jeanprofite4341 Місяць тому

    Will there be elemental abilities ?

  • @jonsolo2901
    @jonsolo2901 Місяць тому

    Thanks for sharing about your past mistakes and how it has affected how to make games today it's very good information, I always come out of these videos learning more than just about your game!

  • @AmbientMood
    @AmbientMood Місяць тому

    Hey, 3D artist here! The big secret to making foliage look good is adding custom vertex normals to the mesh. For the grass, try setting the normals to point upwards. This will make the lighting match better with the ground and more importantly, hide the fact that it is just faces stuck together. With bushes, you can transfer the normals from a half sphere to have i shaded as if it actually was round. You can find some great articles covering it on polycount if you look it up. Anyhow, Keep up the good work! 👍

  • @Microplay-Interactive
    @Microplay-Interactive Місяць тому

    I have been procrastinating on learning c# and blender since past week.

  • @the_red_bandana
    @the_red_bandana Місяць тому

    Cool idea, hard to implement right now i guess but still. So imagine a pixelated shadow breaking in pixels because it doesn't have a morph yet, so whenever you restore things on the forest you begin to slowly gain the pixel morph in which your character has now, it continues to gain morph more and more until it reaches a state that the character is totally 3D ^ ^

  • @RubyRaven0
    @RubyRaven0 Місяць тому

    Started watching from your first vid Keep going man!

  • @Bekah_Penguin
    @Bekah_Penguin Місяць тому

    Your game has such a cool unique look!

  • @AnkobiaStudios-bs4vg
    @AnkobiaStudios-bs4vg Місяць тому

    Damn. These are so refreshing. I've been putting on and putting off my game--but this is telling me--get back to it. Question--what's the resolution you're using in Godot for your steam release?

    • @sacredforestgame
      @sacredforestgame Місяць тому

      Thats awesome! Good luck with your game! :) (Right now the game has a base resolution of 1080p but I usually add some adjustments in the settings to customize it for release)

  • @TaleHammer
    @TaleHammer Місяць тому

    Slowly but surely working on my game.. Why did I choose to make an rpg again?

    • @sacredforestgame
      @sacredforestgame Місяць тому

      That's awesome! Working on it a little every day goes a long way! :)

  • @goldengibus6300
    @goldengibus6300 Місяць тому

    the aesthetic reminds me a lot of SRB2, I've always wondered why the style was seldom used because this looks fantastic!