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What I Learned Photographing NPCs in Final Fantasy 16
Final Fantasy XVI's approach to NPC storytelling is minimalist -- but extremely effective. Almost every single unnamed character has some kind of narrative arc that carries across the game. They might not have routines or move around much in any given moment, but when you revisit different towns at different points, you'll see something new each time. Hear a new snippet of dialogue. See a relationship progress.
This is the longest episode of the NPC photography series yet, mainly because I sought out as many interesting examples as I could (and I genuinely still left out some). It's not necessarily meant to be viewed in a single sitting, and you can get the jist of things by watching till the chapters on The Hideaway / Lostwing. While the other towns have small distinctions and takeaways, they are mostly comprised of examples and FF16-specific commentary.
I hope, however, this more comprehensive overview will be useful for further commentary on FF16's world and politics. Speaking of which: Lots of smart writing on the game out there! I've linked my works cited below.
Intro: 0:00 - 0:40
Overview and Premise: 0:40 - 12:42
Rosalith Castle: 12:43 - 19:43
The Hideaway: 19:44 - 40:03
Lostwing: 40:04 - 49:34
Martha's Rest (feat. Eastpool): 49:35 - 1:01:10
Northreach (feat. Moore, Amber and Mikkelburg): 1:01:11 - 1:13:00
Dalimil: 1:13:01 - 1:20:54
The Boklad Markets (feat. Dravozd and Tabor): 1:20:55 - 1:31:20
Haven: 1:31:21 - 1:43:40
Conclusion: 1:43:41 - 1:48:41
Outro: 1:48:42 - 1:49:44
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Follow me or support the channel if you're able!
-- Twitter: YouJustGotArfed [Note my Twitter is mostly political posts as of Aug. 2024, as there is a lot happening in my home country. I appreciate any follows/support regardless; just know gaming hot takes will be interspersed with a lot of that.]
-- NPCs of Gaming: npcsofgaming
-- Buy Me a Coffee: ko-fi.com/solidarf
-- Website: aarafafzal.com/npcs
Recommended Videos:
-- What I Learned Photographing NPCs in Final Fantasy VII Remake: ua-cam.com/video/1iwq1fF45Ts/v-deo.html
-- What I Learned Photographing NPCs for a Year (Volume 1): ua-cam.com/video/9ejkixtIAfw/v-deo.html
Selected References / Works Cited:
-- "Creating the Look of Final Fantasy 16" by Wesley LeBlanc: web.archive.org/web/20231009195403/www.gameinformer.com/exclusive-feature/2023/06/06/creating-the-look-of-final-fantasy-16
-- "Final Fantasy XVI Suffers From Its Superficial Handling Of Slavery" by Phillip Russell: kotaku.com/final-fantasy-xvi-clive-slavery-ffxvi-ff16-ps5-square-1850779976
-- "Final Fantasy XVI has a medieval approach to diversity" by Ash Parrish: www.theverge.com/2023/3/1/23620217/final-fantasy-xvi-diversity-naoki-yoshida-interview
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BEHIND THE SCENES:
-- Exporting this video has been almost as challenging as writing or editing it. All footage captured for this was in 1080p, so it is not a true UHD experience. However, I exported it in UHD because my usual render settings severely affected the FF16 image quality (especially in shots with shallow focus). I tried multiple variations. The final rendering process took 26+ hours, with my computer not running anything else.
-- I included a lot of NPC-voiced lines to illustrate my points. That definitely contributed to the length. I do think this was a bit of a special case due to my specific points about FF16, but it's already affected how I'm curating the next one. I'd love to hear any feedback re: length and density!
-- As I'm uploading this, GameInformer just got shut down by its parent company Gamestop. So much of my research on FF16 would have been impossible without the brilliant work of Wesley LeBlanc, whose interview with Minagawa I bring up several times throughout this. I've linked his article via the Wayback Machine. Please go read it and follow the staff of GI! Some of the industry's best damn artists and reporters: LeBlancWes
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Відео

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Five years ago, a slew of video essayists and creators came together to each pick one scene from the Marvel Cinematic Universe and talk about its craft, impact, and deeper meaning. I wasn't making videos back then - but I did have a conversation with my close friends where we asked each other "What would be your One Marvelous Scene?" This is my answer, five years on. At the end of the second ac...
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What I Learned Photographing NPCs in Spider-Man 2
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Excelsior! We're dropping back in to Marvel's New York for an extended look at the NPC design in Insomniac Games' Spider-Man 2 (2023). Easter Eggs! Weird dialogue! Product placement! And a heap of cool details galore... all enhanced through one of the best photo modes in the biz. A huge thank you to the following translators, who deciphered the NPC dialogue that's spoken in other languages: * S...
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What if... you had to play as a Spider-Man action figure? Join me in the distant future of 2057, as we unpack the story of the lost Spider-Man game... "Spider-Man: Size Matters." April Fools! Alternate timelines! Toy Story-core! This video was made as part of The Essay Library's April 1st anthology on "These Video Essays Do Not Exist," about things that don't exist. But who knows? Maybe they do...
What I Learned Photographing NPCs in Tears of the Kingdom
Переглядів 150 тис.7 місяців тому
Hylians, Rito, Zora, Gorons, Gerudo & Koroks: The NPCs of Gaming series returns with a look through the camera lens at the NPCs of Hyrule! Settle in, because this is a long one. * Opening Titles: 0:00 - 0:40 * NPCs of Hyrule Part I Hylians: 0:41 - 22:51 * NPCs of Hyrule Part II Worldbuilding and Design: 22:52 - 31:00 * NPCs of Hyrule Part III The Other Hyruleans: 31:01 - 53:05 * The Camera Rune...
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Переглядів 2727 місяців тому
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Переглядів 3297 місяців тому
Hi and welcome! I'm Arf, and this is what I do here. An updated channel trailer for 2023, since I made my original two years ago. Ways to follow/support me: Twitter: YouJustGotArfed Instagram: npcsofgaming Buy Me a Coffee: ko-fi.com/solidarf Website: aarafafzal.com/ Special FX from Visual Lifestyle: ua-cam.com/video/OE4IylbkyLQ/v-deo.htmlsi=oiDS2q-zGpQKRUy5
The Kingdom Hearts 3 Trailer We Never Saw
Переглядів 2,8 тис.11 місяців тому
In 2014, a small crowd of Kingdom Hearts fans was shown an exclusive preview for Kingdom Hearts III. What they saw became the basis for both a marketing and storytelling arc years in the making… This is the road to Cable Town. Twitter: YouJustGotArfed Buy Me a Coffee: ko-fi.com/solidarf BEHIND-THE-SCENES: This script went through several iterations, and acts as a nice "season finale...
The Games That Helped Me Grieve
Переглядів 1,6 тис.Рік тому
This is more personal than my other videos, so please do not feel any pressure to watch it. This is for myself and my family friends first and foremost. It was written and recorded one year ago, when my grandma passed away. I wrote it over the course of a single, difficult day and recorded it over the course of two long nights. The games covered: A Short Hike: 0:00 - 8:19 Night in the Woods: 8:...
What I Learned Photographing NPCs in Guardians of the Galaxy (2021)
Переглядів 636Рік тому
We're back with a look at the NPCs in Eidos-Montréal's "Guardians of the Galaxy" (2021), published by Square Enix. There are a *lot* of different types of alien races here, and their origins / cultures are more fleshed out than you might expect. It turns out there's a lot to complement my photos in developer notes and presentations. I've brought it all in one place, so sit back and enjoy our gu...
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КОМЕНТАРІ

  • @shadowenderscar
    @shadowenderscar День тому

    If you walk by Robbie without any clothes, his speech bubble will say something like "Laundry day, huh?"

  • @frog_prince777
    @frog_prince777 5 днів тому

    this is such a wonderful video. It held my attention for a looong time, thank you!!1

  • @malikmuhammad9085
    @malikmuhammad9085 6 днів тому

    So critical and yet hopeful. I fuck with it sir. Your students are very lucky

  • @RainaThrownAway
    @RainaThrownAway 10 днів тому

    I never noticed how many of the kids had grown up, and it's a super cool way of showing the passage of time.

  • @nspidel
    @nspidel 11 днів тому

    This attention to detail with even the most insignificant NPCs is why I love Tears. I don't care that people don't always recognize Link. I don't think Link would care much either. But I recognize them.

  • @jengorman2246
    @jengorman2246 13 днів тому

    I mean, with L'ubor's questline, I think the fact the town takes the wrong lesson rings more true - you're not going to magically resolve bias and racism with one speech from a child. Look at actual reality - with mountains of experience, data and history to refer to, people still plow through with the wrong idea, or do the right thing for the wrong reasons. The whole story isn't about perfect endings, but that despite setbacks and misunderstanding and failures, you have but one path, and that's forward.

  • @marissabulso6439
    @marissabulso6439 14 днів тому

    Such a beautiful point about Zelda and her love of photography at the end. ❤️❤️ Currently filling out the totk compendium for the third time. This time I have set myself the challenge of photography everything (excepting items exclusive to caves or depths, or tied to a certain weather pattern) during the game’s sunset golden hour. Which amounts to about three real time minutes each in-game day. 😅 But it’s definitely about the process, the quest, and observing all the little details for me!

  • @marissabulso6439
    @marissabulso6439 14 днів тому

    I never noticed that about Verla! That is so cool. Some of my favorite NPCs to rediscover were the ones taking part in the monster control crews, especially the four you rescue in Gerudo Canyon. And I’m glad Hunnie’s encounter with monster cake did not make her permanently contrary. 😂

  • @CarrolTheCat
    @CarrolTheCat 15 днів тому

    30:20

  • @wiseguy240Winston
    @wiseguy240Winston 17 днів тому

    The game's dark journalist take on bearers was great. It should make u uncomfortable and feeling anger and disgust. This is a world that wears its evils proudly on its sleeve after all.

  • @jerm5466
    @jerm5466 18 днів тому

    I’m obsessed with this game, thanks for this

  • @tinkerbestie
    @tinkerbestie 18 днів тому

    i love taking aesthetic shots in both games. I always wanted Nintendo to do a photo contest just so I could show people my sunset pictures.

  • @asiajordan3206
    @asiajordan3206 21 день тому

    so...the slaves in the game are crystal magic benders

  • @emmanuelsantos990
    @emmanuelsantos990 21 день тому

    Clive is so hot!

  • @athenatheshewolf
    @athenatheshewolf 23 дні тому

    I thought it was just me that would people watch in games...

  • @lets-mosey
    @lets-mosey 23 дні тому

    I think this is an incredibly cool and unique series, and I can't imagine the amount of work that went into collecting all of this footage. Kudos to you for taking the time to dive so deep on an often underappreciated aspect of game design. Please take what I'm about to say not as an attempt to undermine your work, but to start a genuine conversation about the NPC quality in this game. Having played the game, I think this video can give a somewhat misleading impression of the overall effect these NPCs have on the typical gameplay experience throughout FFXVI. The fact is, that their presence is seldom felt. FFXVI's NPCs are extremely static, and are typically locked into a looping animation for much of their existence. Their dialogue only changes very rarely, after major story events--and that's just for the NPCs that stick around for longer than just one section of the game (NPC's from Rosalith Castle, for example, are never seen again). As such, you can usually expect their dialogue to remain unchanged for several hours at any given time (this is a long game, after all), which immediately breaks immersion should you happen to walk by them more than once. The animations are decent for whatever repetitive movement they might be engaging in, but they often don't match up to whatever it is they're saying--and sometimes it doesn't even feel like they are addressing you specifically. The example you gave at 15:02 of the two ladies commenting on Clive and Jill being a cute couple illustrate this quite well, actually. Notice how their movements seem completely at odds with their dialogue, or how they don't ever turn to face Clive despite their lines being directed at him. Likewise, facial expressions and lip movements often don't register any dynamism in relation to context either, and when combined with the context-blind animations, give the NPCs a very uncanny valley, robotic air. Like you're watching the animatronic puppets at an amusement park. I would also argue that FFXVI's NPCs are particularly disappointing in light of their relative scarcity. When you play a game like Spider-Man or GTA, you expect a very large number of NPCs because the developers need to believably sell the concept of a metropolis to the player. Accordingly, you will usually expect each individual NPC to be somewhat more generic, given the incredibly large volume. FFXVI is not like that. There are no large scale, explorable cities in this game (it's one of the most disappointing things about the game, actually). Most of the time you are only exploring small areas or towns, and as such, there are only a handful of NPCs at any given time. With such a relatively low NPC density, you would expect the game to have some top-notch bespoke interactions with these NPCs, maybe some truly unique or memorable models. But that never happens. And in fact, its questionable whether FFXVI does anything more notable with its NPCs than games with far higher NPC density. When you compare their dynamism to something like the NPCs in Watch Dogs 2, for example, it's night and day. Even comparing them to NPCs in The Witcher 3, they don't really feel like an huge improvement, despite that game being 8 years old at this point. It's actually interesting because I feel like other games get a lot more out of their NPCs by simply having them move around more, even if they don't have as much detail in their modeling or dialogue, simply because a sense of movement can create the illusion of a bustling town or city more than a really intricate piece of armor. All of this is to say, FFXVI's NPCs feel largely lifeless and outdated. Yes, they have impressively detailed models, but on a typical playthrough, you are not going to be zooming in on NPCs to marvel at the intricacy of their clothing. Most players are simply going to walk by them to see their reactions and hear their dialogue and maybe see what they do if one stands around a while. The job of most NPCs is therefore to sell you on the world you are inhabiting *at a glance.* And I don't think FFXVI's NPCs really succeed on that front.

    • @SolidArf
      @SolidArf 22 дні тому

      @@lets-mosey Hey, thank you for the thoughtful comment! This is the kind of good-faith feedback I live for. My intent isn't really to represent an average experience with any of the games I cover -- but to examine what else is going on we don't typically pay attention to. I actually agree with you that most of the NPCs feel like animatronics. One thing I'm trying to contend with in this series is: How much do subtle details matter? Do they actually impact the average player’s experience in a meaningful way? I love your point about NPCs serving their most important function *at a glance* -- and I agree that FF16's NPCs fall short on that level, especially re: the context-blindness. Where I diverge a bit is that I think there *is* a lot of dialogue! The frequency of NPC updates does depend on the town/region/etc., but generally I found there to be a lot of easily missable conversations. NPCs repeat lines and animations on the same visit, but do change things up after relevant story beats (and with more frequency if the story is progressing close by). A few even show up in the wild. Again, jury's still out on how much that matters when these are so removed from the typical player’s path... Essentially: Square used a lot of constraints but I was impressed by what FF16's NPCs manage to do within those constraints. As AAA development costs start ballooning, I worry NPC quality will become one of the first things developers will start to skimp on -- and I want to meet each game where it's at. I've found FF games to strike a good compromise within the RPG genre. With GTA or Spider-Man, I look for a very different, more vibrant NPC pool (though, less responsible for commenting on the story). I didn’t mind that FF16 didn't quite have that -- but it’s why my main critiques are pointed at where they fall short narratively, instead of mechanically. I'm with you that the mechanical flaws can result in some narrative flaws, though.

  • @Klotzy4433
    @Klotzy4433 24 дні тому

    Wow, this was an amazing video! I never noticed every NPC was so deep. Maybe you could check out Majoras Mask too, it has evolving Npc's with hourly routines aswell.

  • @konaDRAW
    @konaDRAW 25 днів тому

    Wow I called myself actually stopping to interact with every npc after every major quest, but there are s o o o many in this video ive never seen before, or larger details that went unnoticed to me initially. Phenomenal ~ So glad yt actually recommend me something good for once ;A;

  • @vayneglory655
    @vayneglory655 25 днів тому

    FFXVI is such a masterpiece.

  • @Aibhi_B
    @Aibhi_B 25 днів тому

    Gerudo carrying hot items to stay warm at night is a cool detail

  • @sayaningen
    @sayaningen 25 днів тому

    Man, amazing video, make me appreciate the game even more! Hope more people see this

  • @KatBeanGod
    @KatBeanGod 25 днів тому

    I think the Monster Control Crew wearing buckets as helmets because most of the actual helmets got rusted is a really cool detail.

  • @chibipotate
    @chibipotate 25 днів тому

    The situation with the Gorons in the Gerudo town are very interesting, Because i myself when first encountering that issue after wrapping up that quest-line, Attributed it to a newfound sensitivity of the Gerudo, Their homes had just been desecrated and occupied within incredibly recent memory and they had only barely fended off the bands of monsters of the demon king who had threatened their home. Meaning that while perhaps years ago they might have just shrugged it off and let gorons inside due to a sense of security and confidence, They've taken a newfound safety with sticking more closely to their traditions. Similar to the Gerudo of Ocarina of Time who due to the military conflicts of that time, Had become incredibly wary of outsiders even those they had commonly traded with. So instead of "I've got no clue what a goron is, Come inside" its slipped into "I dont know which a Goron is, Which means they cant come inside." Interesting to see varying perspectives on the series of events, their causes and their results though, But considering the allowance made for Link, I expect that the Gerudo will quickly get over this and become more open if we ever see another time-skip in this specific setting.

  • @dariocantu7014
    @dariocantu7014 26 днів тому

    Even though I finished the game twice to get the platinum trophy and made a conscious effort to pay attention to details the second time this video has shown me so many details and little stories that I missed with the npc's. So thank you I really enjoyed the video.

  • @jonathandear4914
    @jonathandear4914 26 днів тому

    The presence of the NPCs as you have hilighted in how they're used and how their day to day's are portrayed has been very good, im ashamed i never noticed some of these myself. im surprised you didnt showcase as much of Waloed, i admit, inspite of the lack of NPCs in that overall region, the lack of them paints a...well in the context of Valisthea, a kingdom of the dead of sorts, streets and houses left to rot as all that remains are beastmen and those whove lost their wills to the aetherfloods, an almost worst case scenario image for Valisthea, contrast that with the lives of those in storm compared to ash, its contrast is surprisingly effective an impactful to me.

    • @SolidArf
      @SolidArf 26 днів тому

      @@jonathandear4914 Thank you for the comment! This is a really good point re: Waloed. It's such a stark and desolate contrast, but it really is effective. Probably something I should have brought up. I ended up axing their section from the script. The few Waloeder NPCs I'd identifed were (1) the folks in Mikkelburg, (2) the crew of Barnabas' ship, and (3) the Waloeder woman in the Hideaway. I'd considered talking about how cool it is that even these minor NPCs (including the one at the Hideaway) are voiced with the Scandinavian accent the major characters from Waloed have. They're few in number but there's definitely a lot of detail there!

  • @i_bims_dana
    @i_bims_dana 26 днів тому

    Hi, i only discovered your channel through this video and i enjoyed a lot. Thanks for all of the attention to detail and effort

  • @Oleksii_Scream
    @Oleksii_Scream 27 днів тому

    9:58 - wow such details that there in the game, but you just pass them

  • @knightogourd
    @knightogourd 27 днів тому

    47:41 this is actually one of my favorite NPC interactions in TotK, solely because after you complete Malena's quest you can find her and her husband Platt at Rutile Lake on Satori Mountain, hunting for endura carrots. Their dialogue there is just really sweet!

  • @Fixti0n
    @Fixti0n 27 днів тому

    In the defense of Terry Town and Bolson not remembering you. YOU as in Link did not build Terry Town, Hudson did, you simply supplied the materials. To Terry Town you are nothing more then a sub contractor that got them wood (probably sourced from the local forest just down the hill). Do you know who gave the construction company that build the house you are currently in? No, so why would the villagers do? As for Bolson, he probably knows link, but he takes me as the guy who would forget someone with such little presence as Link.

  • @Okaychan09
    @Okaychan09 27 днів тому

    This is my first time coming across your channel and this is seriously so wholesome and cozy. You are showcasing beatiful art and animations that are so underapreciated. The attention to detail that goes into these games and NPCs is wild. Thank you for following around NPCs and sharing their stories. I love this so much and I'm only 11min in! Edit: Finished the video, really well made! I loved it so much!

  • @Miracle7Seven
    @Miracle7Seven 28 днів тому

    My brother and I were talking about accents (we’re autistic and he was stuck switching through various accents), but I noticed the way you pronounced some words were ways I’d never think to, and I wanted to ask out of genuine curiosity (ima frame it better I hope), where does your accent come from? Like our differences in saying Kakariko as an easy example. From my tiny knowledge on language, I can say I put a softer accent on the ‘K’s and ‘R’s.. I just wanted to ask is all. I’m sure anyone else reading this can immediately tell I’m just an uninformed American, but either way I hope I did a decent job asking, and for you to have a good day! (I also really love virtual photography, I should do it more often)

    • @Miracle7Seven
      @Miracle7Seven 28 днів тому

      Oh yo! Speaking about the video’s topic, I’ve thought of ideas that sound fun for me to do with ToTK!! I had a thought while scrolling though the Hyrule Compendium, about what if I took pictures of everything with some parameters, like them being “quality shots”, or being near or at the location of finding them. I then had the idea of doing that, and also making an irl compendium with drawings and thoughts, like if I were someone actually there making my own observations

  • @PhosphoCat
    @PhosphoCat 29 днів тому

    I've never been a particularly observant person in games, especially in TOTK and BOTW when everything really cool is big and noticeable, but this video has inspired me to really take in all the details the devs put in next time I play! Taking pictures of tiny creatures and monsters seems like a really fun pass time.

  • @opmules2574
    @opmules2574 29 днів тому

    This makes me realize how much I missed in my first playthrough. I understood that the NPC's changed after certain events and progress in the game. I did not expect for the changes to be contiguous that they have their own plot going on in the background. Really nice work by Square to put this much effort into world building.

  • @goldensun1167
    @goldensun1167 29 днів тому

    I love the bird ppl in tears /wild (I don’t know how to spell the name) if I had to be a tears/wild person I’d be a bird person!

  • @zoescott779
    @zoescott779 29 днів тому

    I love your break down here ❤

  • @wingerwc
    @wingerwc 29 днів тому

    Damn, I really have to play BOTW.

  • @RukiKunOfficial
    @RukiKunOfficial Місяць тому

    I am so glad youtube recommend me this video. So much stuff I didn't realize during my playthrough with the background NPCs. Highly underrated channel. You def deserve more views!

  • @user-uq2oq3qx3d
    @user-uq2oq3qx3d Місяць тому

    I love seeing how different people play the game and how that makes links character different each time, with how you play and like to photograph it make this link seems like he wants to capture every moment and memory to not forget again. With how I play link becomes more of a chef and hoarder who doesn't quite remember how to fight is still willing if only to see the world. I just love how both and totk make link different and unique to each and every player due to how different everyones play style is

  • @harrynevarez5361
    @harrynevarez5361 Місяць тому

    My favorite NPC is Robbie because when you just stand there naked, he goes, "Laundry day huh?"

  • @ultrazappy7815
    @ultrazappy7815 Місяць тому

    Clive has a camera?!

  • @antifurryfoundation55
    @antifurryfoundation55 Місяць тому

    Damn, the gerudo went from being sexist to racist in just 5-7 years.

  • @Wilson-108
    @Wilson-108 Місяць тому

    I love this series! I haven't gotten around to FF XVI yet, but when I do, I'm coming back to watch this bad boy in full!

    • @SolidArf
      @SolidArf Місяць тому

      Thanks for the support, Wilson! Hope you enjoy the game when you get around to it! 😄

    • @lostvayne9146
      @lostvayne9146 24 дні тому

      i am waiting for that PC port. Can't wait.

  • @elin111
    @elin111 Місяць тому

    A simple reason why NPCs don't remember Link is because he's a quiet dork who most often just presents himself as an unimportant traveler to strangers, he just comes by and leaves without leaving that much of an impression on the common civilian.

  • @Grenze_Splatoon
    @Grenze_Splatoon Місяць тому

    What does the Zelda series, dragon ball, demon slayer, and me have in common? Major things happened in May 12, canon or release. I’m exactly 14 years -12 hours older than totk.

  • @dan_san_vids
    @dan_san_vids Місяць тому

    Absolutely beautiful video ❤ Thank you for sharing your experience :)

  • @GerardMenvussa
    @GerardMenvussa Місяць тому

    Weird, I keep forgetting this game even exists. The NPCs had quiet a bit of work put into them, but the rest feels rather unimpressive for a PS5 exclusive :/

    • @SuperRamos619
      @SuperRamos619 26 днів тому

      Really? I thought the game was very captivating. From visuals to narrative.

    • @ryanolson356
      @ryanolson356 24 дні тому

      Tell me you haven't played the game without telling me you haven't played the game.

    • @auroraboracat26
      @auroraboracat26 23 дні тому

      I loved the npcs they integrated so seamlessly in the world. I was rooting for the gay couple near the brothel, intrigued how a certain npc had no name because Mid couldn’t remember 😂 I was sad to learn that an npc had died after being on a quest to help him create his own dish

  • @saver_spenta_mainyu
    @saver_spenta_mainyu Місяць тому

    Almost 2 whole hours of video essay photography?! Damn, you cooked up a full course meal. Going to enjoy sitting down and giving this a watch later. Honestly, your content is highly underrated for the quality you maintain.

  • @CapuchinMonkey1
    @CapuchinMonkey1 Місяць тому

    Woo hoo!!!! I've found such joy in your other photography series. I've recently taken up photographing my characters and npcs in the sims 4 (which is admittedly sort of built in) but even your interest in following and learning about them inspires me to take more interesting shots. Thanks for such long-form vids.

  • @treysandbothe3748
    @treysandbothe3748 Місяць тому

    *Ahem* First. I'm gonna need you to stop posting W's--the rest of UA-cam can't keep up.

  • @Terry-v9x
    @Terry-v9x Місяць тому

    I love to think that zelda employees are watching these videos and are very happy seeing people noticing these small details