![QX01](/img/default-banner.jpg)
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QX01
Приєднався 16 гру 2022
If you want to learn about game development, you have come to the right place!
Hi, I'm QX.
I'm a indie game developer.
On this channel I will be making devlogs, useful tutorials about Unreal Engine and Blender.
Hi, I'm QX.
I'm a indie game developer.
On this channel I will be making devlogs, useful tutorials about Unreal Engine and Blender.
Let's create a game! | RPG Unreal Engine 5 tutorial series
If you want to make a game but don't know how, join me! In upcoming series, we will be creating fantasy RPG. Tutorials will be beginner friendly and easy to follow.
I will be using Unreal Engine 5, Blender and Adobe Photoshop.
---------------------------------------------------------
If you want to support me and this series, here are a few ways.
Follow me on Facebook:
profile.php?id=100089062237202
Support me on Patreon:
www.patreon.com/QX01
Like this video 👍 and hit subscribe 💢.
All kinds of support are very appreciated ❤.
#unrealengine #gamedev #blender #MagiciansTestRPG
I will be using Unreal Engine 5, Blender and Adobe Photoshop.
---------------------------------------------------------
If you want to support me and this series, here are a few ways.
Follow me on Facebook:
profile.php?id=100089062237202
Support me on Patreon:
www.patreon.com/QX01
Like this video 👍 and hit subscribe 💢.
All kinds of support are very appreciated ❤.
#unrealengine #gamedev #blender #MagiciansTestRPG
Переглядів: 301
Відео
Resolution change | Unreal Engine 5 tutorial
Переглядів 11 тис.Рік тому
How to change resolution in Unreal Engine? In this video I will show you how to change resolution and change fullscreen mode of your game. Unreal Engine 5 documentation for Settings: docs.unrealengine.com/5.2/en-US/BlueprintAPI/Settings/ Chapters 00:00 - What you will learn 00:07 - Creating widget 04:37 - Printing out resolutions we can use 06:19 - Set Up function 09:34 - Changing resolution 13...
Door and Key (with lock) | Unreal Engine 5 tutorial
Переглядів 3,2 тис.Рік тому
How to set up Key and Door with lock mechanism in Unreal Engine? I will show you in this video. I will also show you how to put key inside of another object (rubbish bin in this case) and how to hide it (inside drawer of table). If you have problems set up interaction, check my tutorial here: ua-cam.com/video/xH2Wlr2RNhw/v-deo.html Chapters 00:00 - What you will learn 00:16 - Preparation 00:45 ...
Advanced Interaction system | Unreal Engine 5 tutorial
Переглядів 2,2 тис.Рік тому
How to interact with modular parts of your level in Unreal Engine? I will show you in this video. This approach can help you build your level faster and with interact functionalities. If you missed prevoius parts of this interaction series, you can jump to them here: Part 1: How to Interact with Objects in Unreal Engine 5 ua-cam.com/video/xH2Wlr2RNhw/v-deo.html Part 2: How to Pick Up Items in U...
Pick Up Items | Unreal Engine 5 tutorial
Переглядів 6 тис.Рік тому
How to pick up any kind of items in Unreal Engine 5? I will show you in this video. When you want to something pick up, you must interact with it, so I am using the interaction system from the previous video (check it out first, if you haven't already). You can jump to other parts of this series here: Part 1: How to Interact with Objects in Unreal Engine 5 ua-cam.com/video/xH2Wlr2RNhw/v-deo.htm...
Interaction system | Unreal Engine 5 tutorial
Переглядів 18 тис.Рік тому
How to create an interaction system in Unreal Engine, that you can create quickly and expand it with your further development? You will learn it in this video. This system was designed to help you learn how to interact with any object and was intended so you can use it further in your game development journey (you can extend it as you need and it will work). You can jump to next parts of this s...
For anyone very new, if you get the part where it says to press the add button next to Inherited interfaces and you do not see an add button don't freak, you only need to add it to implemented interfaces. I'm too dumb at the moment to understand but it worked just the same.
I am glad you could solve it out. Sometimes Unreal just does unreal stuff :D GL with your game dev journey
very nice tutorial, you speak clearly and i can understand all the words you say
Thank you so much for taking the time to make these videos! I have been trying to go through examples on UA-cam as well as the example projects that come with Unreal and none of them explain interacting with objects past using collision detection. I really appreciate you doing it (in my opinion) the correct way with using interfaces and making so much of it re-useable.
Something I really appreciate is your slow and careful speech. You speak very clearly, and say only what is necessary to convey your instructions. Very well done. Thanks for sharing.
Teşekkürler arkadaşlar selamlar efendim
This video was sponsored by... me! I loved that ending. Also, great tutorial!
Thanks 😂 I am glad it was helpful. Good luck with your with your project.
Thanks, I didn’t know apply saved the settings for you.
Wait a minute... That's exactly what I needed for my game! Thanks a lot tou you and thanks to my UA-cam recommendations.
I am glad I could help 🙂 GL with development of your game
It would be great if you would also share your work from both blender and PS, like making foliage, trees, characters and other assets!
Thanks, this was the plan from beginning. 😅 I'll try to find a balance between cutting/speeding up and leaving everything important normal speed. 😬😅
Amazing first episode! I hope you make a nice game I'll think about my game's name too! I'm happy with the software, I'm using blender for modeling and UE 5.0.3 which I guess i have quite good experience. Good luck and I await the next episode! :)
What features would you like to see implemented in this series?
Ahoj. Z prizvuku hadam ze si cech tak dam to po slovensky. Idealne keby spravis hotbar, pickup/drop itemou, import animacii ako napr otvaranie dveri alebo truhly a podobne, uprava svetla v leveli, nastavenie multiplayeru a podobne.
thx it help me alot
How can I get so smart and handsome :(
Hi the text isn’t showing up for me when I’ve got to the end ‘Press [E] to open/close door’ I’ve tried everything and checked many times over each step 😕
Hi, I try go give you a few tips, where the problem might be. In BP_Door 1. Check *HUD* is connected into *Set Info Text (Target)* 11:34 (I made this mistake many times) In BP_ThirdPersonCharacter 2. Check you have connected HUD value into *Add To Viewport* 12:30 Check Event *LoopForInfo* 3. Target in *Show Info* is connected with *Hit Actor* 12:59 4. *ClearHUD* is called AFTER *Delay* 13:34 5. *ClearHUD* leads back into *Raycast* 13:49 Good luck
This man needs way more credit for his work! Thank you soo much you legend!
Спасибо, очень помог
i don't have the raycast node :((
Raycast is a function in ThirdPersonCharacter blueprint. You can see it in 2:36.
thanks i hope stay with more tutorials with improvments.
11:30 Hi, please tell me why I can't find "setinfotext" if I did everything according to the instructions.
Hi, I would check interface I_Interactable that you have HUD variable type set as your WBP_HUD. Since UE5, I sometimes come across that I select variable type, click on it, and it won't change, so I have to click on it twice. If this doesn't help I would check HUD for misspelled name of the function (happened to me so many times) or if everything seems alright, try save all and restart UE.
@@QX01etc yeah, I have already restarted UE5 and even restarted the computer. I checked the I_Interactable interface and everything is fine there with the wbp hud variable. but for some reason it all does not work exactly . could you upload this project of yours to yandex disk (for example) and send me a link? where are you from?
can i copy these settings so i dont have to re-do it every time i want a door ?
If I understand you right - you want to create another door blueprint with the same mechanics but a different mesh (looks). For this, you can use inheritance - right-click on your *BP_Door* and select the first option *Create Child Blueprint Class.* It is good to know about inheritance, but it can be overwhelming. So, if you don't want to re-do everything, you can just duplicate the whole blueprint and all functionalities will be in the new one separately.
@@QX01etc Thanks i may try it later
better than other🤘
Hello, thank you for this tutorial.I have question plz ! The door is closing only when player is in front of the door how to change that plz
I would have to see it to know for sure. Try in change in your raycast to *Line trace by channel* -> *Draw Debug Type* to *Persistent* , so you can see what or id you are hitting anything. I had problem, that from certain angle , it is hard to aim at door (if you don't have some kind of crosshair). In this case you can add box collider to make the door thicker for raycast.
Love your tutorials, very on point and useful stuff, i hope you do more!
Thanks, much appreciated.
Hello thank you for this tutorial, how can i put three keys but only one who open door plz?
Yes, you can. In your Event Interact (in 8:45) before calling Key Picked Up funcion add *Is Valid* (with question mark "?"). Connect into it Door reference and call *Key Picked Up* on *Is Valid* . For *Is Not Valid* skip Key Picked Up and connect it right into *Destroy Actor* . This way, if you don't set variable Door to your key and you pick it up, you won't get any Errors.
@@QX01etc i will try to do it, thank you so much
Idk why, but i can't find the "Set Text" under content at 10:33 , i literally search everywhere and if it has a diff name lmao. But great video! Loved it! It helped me open the actual door and not activate a switchlight beside it 😅At least i got that. I keep bumping into problem somehow 🤣
Yeah, it's pretty funny because there is Set Text also under Widget, which should work the same 😅. If you are sure, you have it is Text Block you placed in, create new widget place in Text Block and search out of it Set Text the same way. In my last video, widget was bugged and I couldn't find basic For Loop 😂 Library probably haven't connected probably - and then even restart unreal doesn't help...but if you copy function from another file, it reconnect. ¯\_(ツ)_/¯
@@QX01etc maybe but i don't even have the WBP HUD, i do have the other 3 but it doesn't work. I'll try to search if it's just my version or if i'm cursed 💀💀
this channel will grow so much. thanks for tutorial
I dont know if i did something wrong but every time try to switch the resolution the counter shows up in the full screen box
I would check that you connected to it the right reference of text block. You could've named them opposite - I sometimes rename some parts opposite, so then it works opposite. GL
Nice tutorial man. Your videos are solid. 👍
This is the exact type of UE tutorials to show implementation that could be scaled for a larger project! I noticed many tutorials on youtube tend to give you recommendations that only work as examle, but useless for any real project you're gonna work at. I'm not a pro, I'm also learning, but that's just an important thing I understood so far.
Thanks a lot for your comment 🖤. That's why I started creating videos. To help people do stuff they can use further in their projects, without need of remaking it, just expanding to further.
Very nice tutorial! Also the functionality seems to be very intuitive. But what if I want the player be able to change the input settings or to play with controller. Is there a way to set the info box to show the new/corresponding input type for the desired action without much effort?
I would use Action mapping (now deprecated but easier to use in my opinion), get its key and its name, and then string append "Press [" + name of key + "] to interact. I am not much familiar with Enhanced Input, and I find more difficult to work with it but I would use similar approach. Google for getting key of Action mapping or Enhanced Input action and you will surely get it done, it just takes some time (that's why I used easy way in this video). Good luck.
@@QX01etc Thanks for replying and for the tip!
Nice Tutorial. Only the Part with the drawer is way to fast. I can't get this to work.
Hi, sorry th hear that and thanks for your feedback. I had feeling there is much repetition, so I made it faster. I did more talk about this approach in this video (only compare components is there a bit simpler): ua-cam.com/video/aMzPpNgkSrI/v-deo.html If you have problems still get it work, go to my FB page (link is in the description), post screenshots of your blueprints under this post of this video and I will help you there ASAP.
Thanks for the tutorial.
You're welcome, happy to help 😊
👍👍👍
Thanks man 🖤
Why I don't have the interface "I_Interactabñe"? :/
This is 2nd part of my interaction series. Interface I_Interactable has two functions: Interact - without imputs ShowInfo - with input HUD is type of WBP_HUD (widget blueprint you use to show information to the player) When you get familiair with interfaces, you can see how it looks like just from looking at its implemented functions at 03:47. If you have still probelm get it work, check 1st part of this series (link is in description).
That's a VERY good tutorial ! Clearly deserve more views !
Thanks a lot 😌 Glad I could help
wow. I have no idea of whats going on, but I find it very interesting
how many times of linetrace does it perform each sec? Looks like linetrace isnt expensive at all
*5x* - I found that default value 0,2s on Delay is right enough. Not too much and not too little. You can see a glitch from time to time, if you focus REALLY hard...but if you don't tell anyone they woun't notice 😀