blidge1
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Abbasid guide! (AoE4)
Abbasid guide ready! Discussing unique Abbasid Dynasty strategy, tactics and matchups here, and looking at competitive gameplay.
00:00:00 Start
00:00:28 Reasons to play Abbasid
00:03:05 Strategy: openings
00:05:01 Strategy: win conditions
00:08:07 Game 1 - vs Rus, Gorge
00:33:01 Game 2 - vs Byzantines, Dry Arabia
00:51:01 Game 3 - vs English, Dry Arabia
01:01:47 Game 4 - vs English, Hill and Dale
01:09:19 Tactics
01:37:46 vs English
01:40:09 vs French
01:41:52 vs JD
01:42:25 vs HRE
01:45:14 vs OotD
01:46:16 vs Abbasid
01:47:02 vs Ayyubid
01:49:02 vs Delhi
01:50:32 vs Chinese
01:52:22 vs Zhu Xi
01:53:38 vs Mongols
01:55:53 vs Ottomans
01:57:15 vs Malians
01:58:47 vs Byzantines
02:00:31 vs Japanese
02:02:43 vs Rus
02:05:09 Conclusion
Переглядів: 8

Відео

Fixing elephants in AoE4
Переглядів 6344 години тому
Hi! After playing Delhi for some time recently, I have thoughts on how their elephants could be improved. Unfortunately, right now they are not very effective at almost anything - but by making some adjustments, they could become the focus of Delhi strategy. 00:00 Start 01:43 War Elephant overview 05:46 Tower Elephant overview 09:34 Problem #1: Delhi playstyle 10:15 Problem #2: low impact 12:10...
Byzantines guide! (AoE4)
Переглядів 1,1 тис.16 годин тому
Byzantines guide is here! Discussing strategy, tactics and matchups here, as well as showing some high level gameplay. 00:00:00 Start 00:00:36 Why play Byzantines? Strategy: 00:03:30 Openings 00:05:58 Win conditions Game reviews: 00:10:02 vs HRE, Gorge 00:17:09 vs Malians, The Pit 00:22:45 vs Ayyubids, Dry Arabia Tactics: 00:43:05 Tactics Civ matchups: 01:09:52 English 01:11:55 French 01:12:57 ...
Fixing siege engines in AoE 4
Переглядів 1,7 тис.21 годину тому
(audio is a bit distorted, sorry for that) In this video, I suggest some changes to siege engines in AoE 4. First, I go over all siege engines and describe their functions (i.e. why do we need them), then I am listing the main issues caused by their current design. After this, I suggest changes that would get rid of the problems, while preserving necessary siege functions. 00:00 Start 00:19 Int...
Japanese guide! (AoE4)
Переглядів 2,2 тис.День тому
(Timestamps below) In this guide, I am discussing competitive Japanese gameplay for 1v1. As usual, I will be talking about strategy, unique tactics, matchups against other civilizations, and also analysing replays of high-level games. Timestamps: 00:00:00 Start Introduction: 00:00:30 Intro and assumptions 00:00:58 Reasons to play Japanese Strategy: 00:03:52 Opening 00:07:01 Win conditions Game ...
AoE 4: Map Overview (season 8 1v1 RM)
Переглядів 75214 днів тому
(Timestamps below) In this video, I am discussing 1v1 ranked maps for the current season, and give general advice and considerations for playing different maps. 00:00:00 Start 00:00:15 Intro 00:01:52 Randomness 00:02:53 Scouting Maps: 00:04:30 Dry Arabia 00:06:00 Gorge 00:08:00 Cliffside 00:09:20 The Pit 00:11:33 Hill and Dale 00:13:37 Rocky River 00:15:25 Himeyama 00:17:05 Baltic 00:18:38 Cana...
HRE guide! (AoE4)
Переглядів 2,3 тис.21 день тому
(Timestamps below) HRE guide for AoE 4 finally ready! Here, I am discussing relevant HRE strategies, tactics and civ matchups, as well as showcasing some replays from the top players. 00:00:00 Start Introduction: 00:00:17 Intro and assumptions 00:00:46 Reasons to play HRE Strategy: 00:02:56 Openings 00:04:52 Win conditions Game reviews: 00:06:31 by me, vs Rus 00:20:44 by Beasty, vs Malians 00:2...
AoE 4: Control, Hotkeys and Micro (guide)
Переглядів 1,9 тис.28 днів тому
(Check for timestamps below) Hi! In this guide, I am discussing ways of improving your gameplay from a mechanical perspective. We will be going into hotkeys, keyboard shortcuts, action proiritization and unit micro. This guide is targeted towards newer players, but check it out if you are an experienced player, maybe you can steal a tip or two =) This guide is not very long, but here are some t...
AoE4: Strategy and Tactics (guide)
Переглядів 9 тис.Місяць тому
In this video, I am discussing strategy & tactics for AoE 4 (land maps 1v1). I show a general approach of how you can think about them, and also provide specific examples of strategies and tactics. 00:00:00 Start 00:00:07 Intro 00:02:18 Examples of strategic/tactical advantage Strategies: 00:05:00 About strategies & strategy components 00:09:33 Openings 00:10:32 1 TC FC 00:14:28 1 TC aggression...
Rus Guide! (AoE4)
Переглядів 4,6 тис.Місяць тому
In this guide, I go through Rus competitive gameplay. I outline general strategy, illustrate how I play by analyzing 3 of my games, and then analyze Rus tactics & all 16 matchups. This video is quite long, here are some timestamps: 00:00:00 Start Starting section: 00:00:08 Intro 00:01:08 Why play Rus? 00:04:14 Usual strategy (game plan) Replay analysis: 00:05:24 vs Japanese, Gorge 00:25:32 vs B...
AoE 4 Civilization Difficulty: an analysis (diamond+)
Переглядів 3,8 тис.Місяць тому
In this video, I estimate how difficult each civilization is for competitive gameplay. I use 3 criteria: win conditions, quick decision making and macro & transitions. You can pause and check out captions for each civilization (I gloss over each one a bit) Tier list is at 22:30 (sorry for bad audio, laptop drivers are a bit off) Twitch: blidge1 00:00 Start English: 6:02 French: 7:22 JD: 8:25 HR...

КОМЕНТАРІ

  • @eljouser
    @eljouser День тому

    elephants are good...if you boom for 30 minutes in gold / platinum league and go straight to the Sultan's elephant supported by 15 scholars. Otherwise, just do what every other Dehli does and mass Ghazi and archer

  • @adminnvbs9166
    @adminnvbs9166 День тому

    I thought elephants were only good if you make dome of the faith, crank out scholars, and then bring the scholars with the elephants after most of your research is done. The healing seems to overcome the elephants’ weakness to spearmen. Janisseries are still a hard counter though.

  • @JimCullen
    @JimCullen День тому

    I really appreciate the level of thought you’ve put into this, and I’d like to see more essays like this from you and from others. But with respect, I disagree with almost every point you’ve made. Nerfing mangonels in the way you describe completely undermines their entire purpose. They’re _supposed_ to be for countering large masses of individually-weak units. Your suggestion turns them into counters to strong single units. Big mango shots are major hype moments when spectating; you would remove that dramatic and dynamic change in the state of play. Removing springalds removes an important powerful counter to enemy siege units. I do think springald vs springald gets boring, so maybe reducing the damage they can do to each other somehow would help. But also, make cavalry, especially light cavalry, a much stronger counter to siege of all kinds (including springalds) would be a good change. I do like the idea of rams garrisoning fewer units but being able to shoot out. The change you suggest to the cheirosiphon, though, might be the worst one of all. The defining feature of them is that because they shoot fire rather than hitting with a physical ram, they also cause damage to surrounding units. Removing that removes their unique feature and also breaks verisimilitude. My experience has also been that the damage they do is already far too low to be worthwhile anyway. I would change them to be less effective against buildings, but have their area of effect fire damage be much more noticeable and reliable. Siege towers obviously need a buff, and what you suggest would help, but I think the bigger problem is how little stone walls see use, and how easy they are to destroy with other siege anyway, making the siege tower redundant even if it _did_ work perfectly. Not to mention the difficulty of then climbing down the opposite side. I think along with improving the usability of siege towers, we need a buff to stone walls, and also to the mechanic of placing units _on top_ of stone walls.

  • @Shook354
    @Shook354 День тому

    yo bro could you make a guide on chinese? love from Pakistan

  •  День тому

    yeah I think they need either Forced march or short charge + little bit of melee splash damage

  • @Dodo-td1pg
    @Dodo-td1pg День тому

    The biggest problem is that the most expensive unit's 4armor is useless vs the cheapest unit's 32dmg vs cavalry. So either elephants tank damage and die immediately, or stay behind and become inferior range units.

  • @kristianwhite7278
    @kristianwhite7278 День тому

    I found 2Tc into Keeps everywhere then Elephants works good .. if I play against English and they go Council hall it's already over , a few Ghazi to counter the Longbows first push then mass Archers into the war Elephants its usually gg I Reckon one Extra Archer on top tower Elephants and Trample ability on the War Elephant 👌👍

  • @supdun007
    @supdun007 День тому

    Great video! I started playing Delhi because of elephants, research and keep boom: I love playing in Castle age. Once I started playing ranked I dropped Delhi after a while because really the only strategy you go for in competitive play in >90% of play is mass Ghazi's in feudal age. I like your ideas, although I am not so sure about 3. What makes it different from a normal archer then? Another solution might be to have the elephants get an aura similar to camels, but against infantry. For instance, 20% damage reduction against all infantry in an aura (as I would be scared shitless if an enemy comes towards me on an elephant)

    • @blidge1
      @blidge1 День тому

      Thx! About idea 3 (changing tower elephants): they would still be less efficient than going ranged units in terms of dps, but would be situationally better vs other ranged units and things like mangonels/melee swarm. But really, anything is an improvement from their current state

  • @gamelogin-xw6fc
    @gamelogin-xw6fc День тому

    I have killed more than 20 spearman and men at arms with 2 or 3 elephants

  • @tcghost587
    @tcghost587 2 дні тому

    “Babe, wake up, new Blidge vid dropped”

  • @fabiosordo5313
    @fabiosordo5313 2 дні тому

    The solution 4 makes no sense, it works only on 1 matchup out of 16 and fucks up balance for ottoman. The elephants have a more core problem, they are high hp units and there is no reason not to focus them with ranged (no overkill). The anti-sinergy with tower of victory does not help either since it's the only viable feudal landmark on land maps :\

    • @blidge1
      @blidge1 2 дні тому

      Let's be real, janissaries are too strong vs cavalry. I am all for balancing ottomans, but they are already poorly balanced and need adjustments (buffs) all across the board (schools being underwhelming/expensive in age 2, no way to compensate bad timings, etc.). But current janissaries absolutely need to go, because 95% of games vs otto are "ok, guess I'm playing a no-stable challenge" As for elephants - yeah, they are good targets and way too situational right now. But I believe if they were given some movespeed and trample ability, they would also become a danger for the opponent. It is like knights or mangonels - not difficult to focus, but very dangerous

  • @Scrbxx
    @Scrbxx 2 дні тому

    Top tier quality video, thank you :)

  • @33shin33
    @33shin33 2 дні тому

    godlike youtuber

  • @HitPointPersonal
    @HitPointPersonal 3 дні тому

    Shut up and take my sub you amazing content creator you.

  • @supdun007
    @supdun007 3 дні тому

    Great guide, thanks!

  • @Binionsoldboy
    @Binionsoldboy 3 дні тому

    Really enjoy your guides Blidge. Thank you. Can I ask why your terrain and buildings/units graphics look so different from mine and most videos I see?

    • @blidge1
      @blidge1 2 години тому

      Hi, thx! It is because I am playing on the lowest graphic settings. I am very used to it, so to me it just looks normal lol

  • @Dersaidin
    @Dersaidin 4 дні тому

    I like the siege tower idea. Unsure on the rest.

  • @zackrodriguez6653
    @zackrodriguez6653 5 днів тому

    Hell yeah, brother.

  • @alwaysorange4425
    @alwaysorange4425 6 днів тому

    I just hate mass mangos. Just a 0 brain 0 fun strat. I think they should have a much slower setup before they fire. So they are for defending against a mass where you have to position them well and pick the fight there. Rather than now where you can just slow push with them on mass as they crush everything.

  • @MasteFelix
    @MasteFelix 6 днів тому

    Removing springals and in exchange decreasing the damage that trebuchets do to structures would sound awesome. Trebuchets are so cool, but they are quite situational and a keep sieges don't last long if you have multiple ones. If keeps would also have lower attack range and Mangonels would do less crazy unit splash the resulting gameplay would seem much more entertaining and also reaslistic

  • @ActionRan
    @ActionRan 6 днів тому

    Video idea! Maybe make a 2v2/3v3 guide? Overall guide Some golden rules How it plays differently than 1v1s? Which strategies/tactics are usually played? Maybe a quick str/weakness of each civs and maybe good synergy civs for those civs. Some tips and tricks Keep it up!

    • @blidge1
      @blidge1 6 днів тому

      Thx for the ideas!

    • @ActionRan
      @ActionRan 6 днів тому

      @@blidge1 thank you! Your rus video made me 3x better player!!

    • @grechka6196
      @grechka6196 6 днів тому

      Yeah, team game guide sounds like super cool idea

  • @yikes3620
    @yikes3620 6 днів тому

    These guides are so detailed, its amazing. Nice series man. Keep going.

  • @user-cj2ng8yg7f
    @user-cj2ng8yg7f 6 днів тому

    could join chat group to discuss?

    • @blidge1
      @blidge1 6 днів тому

      You can ask questions here - it would be easier for me

  • @DM-ox4jq
    @DM-ox4jq 7 днів тому

    Great job with these guides.

  • @znmto
    @znmto 7 днів тому

    Can you throw some builds up on aoe4guides please?

  • @DaJukes
    @DaJukes 7 днів тому

    opinion from a shit elo player

    • @blidge1
      @blidge1 6 днів тому

      you sure about that? =)

    • @DaJukes
      @DaJukes 5 днів тому

      @@blidge1 yes.

    • @blidge1
      @blidge1 4 дні тому

      @@DaJukes well I am top 56 on ladder atm, how high are you?

    • @DaJukes
      @DaJukes 4 дні тому

      @@blidge1 weird lie bro.

    • @blidge1
      @blidge1 4 дні тому

      @@DaJukes aoe4world.com/players/4834058-blidge come on, just admit you were wrong and dont bm again pls

  • @FaYA34k
    @FaYA34k 7 днів тому

    good job thank from france

  • @gokai976
    @gokai976 7 днів тому

    Been thinking about picking up HRE after maining Japan so far, your guide is really helpful in making an informed decision!

  • @amaurytoloza1511
    @amaurytoloza1511 7 днів тому

    Man, keep it up, your content is top notch

  • @SohumB.-hg7nu
    @SohumB.-hg7nu 7 днів тому

    NOOOO WHY R U TEACHING THE MOST ANNOYING CIV -Delhi Main

    • @blidge1
      @blidge1 7 днів тому

      the right answer is "so it gets nerfed", but really because of the poll hahah

    • @kemimaro50
      @kemimaro50 6 днів тому

      When can we hope for a french guide 😌

  • @ActionRan
    @ActionRan 7 днів тому

    THIRD!

  • @andreicristian9575
    @andreicristian9575 7 днів тому

    First

  • @Shook354
    @Shook354 7 днів тому

    my goat

  • @huskbarful
    @huskbarful 7 днів тому

    Do you offer coaching? How much?

    • @blidge1
      @blidge1 6 днів тому

      Not coaching atm, sorry

  • @vincentregnault9788
    @vincentregnault9788 7 днів тому

    Hi you ar so true !!!! I hope developer will see this video. Siege need to not slow down the game and people dont have to turtle under wall/keep and siege !!! Well done

  • @Ken0ky
    @Ken0ky 8 днів тому

    Here is one thing i don't understand : they are plenty, and i mean plenty of RTS games with 0 sieges, none, without strong defensive positions, none, and that are not about consolidating positions on the long term at all, but rather about quickly trading positions and surprise your opponent. Yet we play the game with the siege, with the strong defensive positions, that is about securing position long term cause that large gold vein will likely win the game on it's own if you can fully drain it... and yet we complain about what actually makes this game great and different from the others. Like idk guys, if you want a tactical RTS, go play a tactical RTS. If you want a strategic one, sieges and strong defensive positions will be a part of it, or it's no longer a strategic RTS.

    • @Ken0ky
      @Ken0ky 8 днів тому

      It's one thing to suggest tweaks, it's another to ask for the DNA of the game to completly change.

    • @Ken0ky
      @Ken0ky 8 днів тому

      Also quick advice : if you don't like siege, interact with your opponent before the siege ball is a thing. If you wait 25 minutes before doing anything, no matter what is strong at that point in the meta for late game, your opponent will do it. If it's not siege it will be horsemen spam because they may be overtuned in 3 seasons, or handcannoners mass because siege was nerf ... etc etc

    • @blidge1
      @blidge1 6 днів тому

      What does this gradation have to do with anything? The game has a problem (springald wars & mangonel over-fixation), I am suggesting adjustments that would fix it - without overly reducing the importance of siege engines, because you would still need them to push or counter ranged units.

  • @gabrielbar
    @gabrielbar 8 днів тому

    Great Video, Most changes are good, but too drastic in my opinion: Remove Springalds and culverins: Yes please (maybe leave some civ unique weaker exeptions if this is somehow balancable) Mangonel dmg and aoe: i Think what u are proposing makes using mangonels feel very bad as an aoe dmg tool. I would just reduce the dmg overall make Bonus dmg vs ranged and lower the aoe Radius and maybe make them slightly more expensive. So that if u invest enough ressources u still can get that big aoe dmg but on a much higher cost. I Think the way u should counter counter mangonels and siege in general should be to try to flank with cavalry which leads to a way more fun expirience, where u have to Position ur spearmen more precisly. At the end all of this doesnt Matter at all because relic doesnt care about this game anyway.

  • @johnsmith3548
    @johnsmith3548 8 днів тому

    Heavy disagree on mangonels. Their role is exactly countering unit masses, its entirely your fault if you mass spears+arbalests but forgot to make some springalds to counter mangos which directly counter your formation. Without mango there's basically no counter to unit spam but another unit spam, not even keeps can kill massed MAA.

    • @blidge1
      @blidge1 8 днів тому

      You want to have a counter unit to infantry masses, makes sense. But how do you deal with mass siege then? With some protection, it destroys any other unit composition, and counters don't matter anymore. Without going mass siege yourself, you have to stop fighting it and try to raid Besides, even if we let mangonels counter unit masses, right now it is too powerful. One mangonel can take care of 30 crossbowmen. Resource difference is 4:1 here, there is no other counter unit in the game that can be this effective

    • @johnsmith3548
      @johnsmith3548 8 днів тому

      @@blidge1 I'd honestly prefer it how it was done in aoe2: cavalry counters siege, siege counters ranged, ranged counters spears, spears counter cavalry. Springs are really the issue in aoe4 because they just counter themselves so it often becomes springald micro fest. But that's not the only issue because aoe4 balance is structured way more vertically compared to 2. I just don't really like that in the end you are always basically forced to make army because if you remove siege hard counters will cease to exist for most units.

  • @quangang766
    @quangang766 8 днів тому

    I love these condense videos as it welcomes players who actually want to learn but wandering in the desert of civs and knowledge. Keep going.