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Rules As Written
United States
Приєднався 12 лип 2014
Welcome to Rules As Written Character Builds. A channel dedicated to 5th edition Dungeons and Dragons character creation.
The rules of the game are what give the players freedom; by giving you options to control your character’s fate, and protecting those actions you take.
Tune in each week for character builds that are thematic, imaginative, and most importantly of all, Rules Legal.
The rules of the game are what give the players freedom; by giving you options to control your character’s fate, and protecting those actions you take.
Tune in each week for character builds that are thematic, imaginative, and most importantly of all, Rules Legal.
The Wolf-man: Shifter/Beast Barbarian [Dungeons and Dragons 5th Edition Character Build}
Happy Monday Adventurers!
Today I am back with another 5th edition Dungeons and Dragons character build. This time we are looking to create a Werewolf player character, taking advantage of the fangs and claws from the shifter race, and Barbarian Beast subclass.
This is a build we an excellent amount of extra attacks, some solid tankiness, and an exciting amount of flavor.
Subscribe for more 5th Edition Dungeons and Dragons content!
Music: Hymn to the Gods by Alexander Nakarada (www.creatorchords.com)
Licensed under Creative Commons BY Attribution 4.0 License
Music: Wrath by Alexander Nakarada (www.creatorchords.com)
Licensed under Creative Commons BY Attribution 4.0 License
Today I am back with another 5th edition Dungeons and Dragons character build. This time we are looking to create a Werewolf player character, taking advantage of the fangs and claws from the shifter race, and Barbarian Beast subclass.
This is a build we an excellent amount of extra attacks, some solid tankiness, and an exciting amount of flavor.
Subscribe for more 5th Edition Dungeons and Dragons content!
Music: Hymn to the Gods by Alexander Nakarada (www.creatorchords.com)
Licensed under Creative Commons BY Attribution 4.0 License
Music: Wrath by Alexander Nakarada (www.creatorchords.com)
Licensed under Creative Commons BY Attribution 4.0 License
Переглядів: 194
Відео
The Tortle Bladesinger: Wizard [Dungeons and Dragons 5th Edition Character Build]
Переглядів 1,9 тис.14 годин тому
Hello Adventurers! Welcome back to another Rules as Written Character Build. This week marks the final of my one build for ever class challenge, and we've saved the best caster for last, the Wizard. Our aim today is to make a blade singer that has no reliance on Dexterity, meaning we can max out intelligence out without worrying about our melee attacks or armor class falling off. To accomplish ...
Arthas Menethil: Warlock/Paladin [Dungeons and Dragons 5th Edition Character Build]
Переглядів 94214 днів тому
Hello Adventurer's! Welcome Back to the channel! This week we're making a Warlock, and diving into the story of Arthas Menethil, fallen Knight of the Silver Hand, turned Death Knight of the Scourge. We'll be combining the Undead Patron Warlock, with the Oathbreaker Paladin, to create a Warhorse riding, Rune-Blade wielding, Cold and Necrotic Damage dealing juggernaut; with plenty of hit points, ...
X-Men's Storm: Sorcerer/Fighter [Dungeons and Dragons 5th Edition Character Build]
Переглядів 88121 день тому
Hello again everyone! Welcome back to Rules as Written Character Builds, this week we are taking a look at the Sorcerer class, and taking a stab at recreating Ororo Munroe, AKA Storm from the X-Men. We're making this build a Storm Sorcerer, and picking up as many weather controlling, and lightning damage spells as we can. Our main strength with this build is going to be AOE damage, as well as s...
The Bugbear Brawler: Rogue/Monk [Dungeons and Dragons 5th Edition Character Build]
Переглядів 2,9 тис.28 днів тому
Hey Everyone! I'm back with another Character build, this week we are taking a crack at the rogue class, and creating an ambush master, by combining the Assassin Rogue, the Bugbear Species, and the Way of the Long Death Monk. This Brawler is going to specialize in making a ton of attacks, and dealing heaps of extra damage on the first round of combat. Let me know what you think of the build in ...
The Witcher: Ranger/Monk [Dungeons and Dragons 5th Edition Character Build]
Переглядів 7 тис.Місяць тому
Hello Everyone! Welcome back to Rules as Written, this week I am continuing working my way through all twelve classes in the 2024 Player's Handbook. This week it's time for The Ranger, and we are focusing on some of Pop Culture's favorite supernatural hunters, The Witchers, from the novels and short stories of author Andrzej Sapkowski. Let me know what you think of the build, and subscribe to t...
The Super Saiyan Conquest Paladin: Dungeons and Dragons 5th Edition Character Build
Переглядів 1,5 тис.Місяць тому
Welcome back to another Episode of Rules as Written Character Builds. Today is a build that I am very excited about. We are going to be creating a Super Saiyan. The Super Saiyan Transformation is one of the most iconic power ups in fiction, the golden hair, the aura, the attitude, it captured the imagination of millions of fans back in the day, and the hype hasn’t stopped since then. This take ...
Axe Idiot Monk: Dungeons and Dragons 5th Edition Character Build
Переглядів 745Місяць тому
Hey Everyone! Welcome back to the channel, this week we are creating a dual wielding dwarven monk, based on the Kuld'Jargh battle ragers from the Drizzt Do'Urden novels. We're dual wielding light weapons, and taking advantage of monk martial arts to punch, kick, and headbutt off our bonus action to get as many attacks as possible. We also have a nice bit of sustain built in with some self heali...
The Master Chief: Eldritch Knight Fighter [Dungeons and Dragons 5th Edition Character Builds]
Переглядів 235Місяць тому
Welcome back to another Rules as Written Character Build! This week I'm making a build based on those classic console shooters like Halo, Gears of War, or Mass Effect. We'll be using the Fighter class, and the Eldritch Knight subclass, focusing on crossbows, and implementing cantrips into combat, boosting our ranged damage. With all the extra attacks from the Fighter class, and the armor profic...
Green Flame Druid: Dungeons and Dragons 5th edition character build
Переглядів 5082 місяці тому
Welcome back to another episode of Rules as Written Character Build! Today we are exploring a different take on the classic melee druid, incorporating weapon mastery properties, heavy armor, and the Green-Flame Blade spell! I think of this build as a-lot like an Oath of the Ancients Paladin, but with the scale slid more in the spellcasting direction. Check out the video to see a versatile and d...
Barbarian Bard Cleric: 2024 Players Handbook Class Builds [Dungeons and Dragons 5th Edition]
Переглядів 2052 місяці тому
Hey Everyone! This is episode one of my series diving into some builds for the new 2024 Player's Handbook Core Classes. Today I am looking at the first three classes, the Barbarian, Bard, and Cleric. Our Barbarian today is an imposing, halberd wielding warrior, capable of cutting down two enemies with a single cleave. Our Bard is a nimble, dual wielding skirmisher, with an immense potential up ...
Ten Great Changes in the 2024 PHB: Dungeons and Dragons 5th Edition
Переглядів 1172 місяці тому
Hey Everybody! I've been pouring through the 2024 Player's Handbook since it's release, and so far I've been very excited about the changes. Here's ten of those changes, let me know what y'all think! Chapters 0:00 Intro 0:57 New Action 2:04 Defensive Duelist 3:34 Bye-Bye -5/ 10 4:12 New Grapple Rules 4:46 Weapon Mastery Properties 6:40 Backgrounds Matter 8:38 All General Feats are Half Feats 9:...
Shadow-Flame: Dungeons and Dragons 5th Edition Character Build
Переглядів 1355 місяців тому
Welcome to the second episode of Rules as Written Character Builds! This week's build is all about combining sword and sorcery to create a lethal and elusive skirmisher, I call it Shadow-Flame. Together we'll take our character from level 1 to 20, and highlight all the features we'll need to achieve our build goals. Enjoy the video, and tune in every week for more Dungeons and Dragons character...
The Pacific Rim Jaeger: Fighter/Artificer [Dungeons and Dragons 5th Edition Character Build]
Переглядів 1625 місяців тому
Welcome to the first ever episode of Rules as Written Character Builds! This week's build is all about Size, Strength, and Durability. I call it, The Warforged Colossus. Together we'll take our character from level 1 to 20, and highlight all the features we'll need to achieve our build goals. Enjoy the video, and tune in every week for more Dungeons and Dragons character builds. Music: Hymn to ...
I did a similar build about 5 years ago, a Long Tooth Shifter Beast Barbarian, but didn’t end up playing them in that campaign. In our current campaign, I’m play a very different Werewolf, a Changeling Moon Druid 2 Beast Barbarian 5 Long Death Monk. This build is also a Werewolf from lvl1, via the Changeling’s Shapechange racial and the Primal Savagery cantrip. At lvl 2 go Moon Druid (2014) and Wildshape into a Brown Bear for the multi attack, and stand up on two legs as a werewolf via Shapechange. Go Barbarian for three levels to go Path of the Beast, and Wildshape into a Dire Wolf. You now have two 2d6+Str+Rage due to being large. Go Monk for Martial Arts and you now have 3-4 claw attacks. I went to Barb 5 to grab the subclass features, but that’s not necessary, just the lvl4 ASI is necessary. I went Long Death for the theme as it grants a “howl” to induce fear, and the ability to gain Temp HP as well as just ignoring death as long as you have Ki. With extra attack you go up to 4-5 claw attacks, and at lvl17 or 18 you are dealing 2d8+Str+Rage on each hit that you always have advantage on. Your AC is Con+Dex or the beast’s AC (which ever is better) or Dex+Wis when your Wis and Dex out pace your Con (Dire Wolf has a better Dex, Brown Bear has a better Con). You also have a knockdown attack via the Dire Wolf’s 2d6+Str+Rage bite that knocks an enemy prone on a failed Str save (low DC of 13, so it’s not the best option). This is the Werewolf I’m currently playing. I haven’t translated it over to 2024.
@@jeffersonian000 That sounds super flavorful! I imagine yours is the leader of the pack. Especially with an AOE howl like that.
@@RulesAsWrittenCharacterBuilds We started at lvl1 getting stranded on a world (called “Neverland” by the locals) that’s the corpse of a god, it’s a Steampunk style Spelljammer game (an Artificer’s paradise). The first thing I did was found a mercenary company with the other player characters called the Troop Garou (ie, the Werewolves). His name is Alvas Lupo, ie, White Wolf. Our moto is “That which doesn’t kill us … should run.” We are currently at lvl7, and have liberated four towns/cities from forces oppressing those trapped here with us (spell jamming ships trying to leave explode at 20,000 feet altitude). At each location we recruit a local chapter of the Troop, leaving behind a garrison while taking volunteers with us. We are nominally working for the Industrial Guild (an alliance of races that control commerce between city states in the Scraper Kingdom) and fighting on their behalf against the Brewers (dwarves controlling steam tech clockwork automatons). Other factions we’ve encountered are the Arboreal Empire (treants, all the trees are sentient, I made a deal with them so that they transmit coded communications for us via Semaphore), the Gung-ho Guns (a monastery of gun fighting Monks with artifacts that merge melee weapons with firearms), the Dark City (Necromancers), the Atlantean Confederation (all the aquatic races living at the bottom of a sea sized lake), and the Vampirates (vampire spell jamming pirates that are allowed to leave the world after they “tithe” sentients to the Mycelium, a sentient fugal colony that is trying to move Neverland so it can invade another planet and is the BBEG of the story). There are more factions we haven’t met yet. Sourcing food is difficult because almost every living thing on the world is sentient. Cheese and milk products from the mammal races, Thri-Kreen produce mead from their honey, there are small vegetable plots that are difficult to keep alive without magic because the world is in perpetual twilight. We eat mostly Goodberries and drink bone broth like it’s coffee, which we call “Larry”. We are having a blast.
@ That’s awesome, you don’t always see players so invested in their games, so it’s good to hear someone be so into it. Make my DM heart soar haha. I also love that you’re in a steampunk setting and you’re playing a werewolf.
10:35. Wile it's true that you need a dedicated hand for grappling, it's not true that both hands must be empty to get the bonus claw attack. The feature reads: "Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action."
@@rayindc2074 I definitely overthought this one! Now I’m just picturing a Captain America style werewolf with a shield and claws. Thank you for the clarification!
Grappling one person doesn't reduce the number of attacks you can make with your claws. You can make three claw attacks with just one claw after 5. It's not actually like a Nick weapon that requires you to use another weapon to make the extra (3rd) attack.
@@mattlockshin4744 You’re totally right! I must have gotten caught up in the flavor and assumed it was a dual wield esque feature. But reading it again you’re absolutely right, it says nothing about that. Thanks for the clarification!
I love the sinergy of the sentinel feat and lv10 subclasse ability
@@Bardaffo77 Yeah it’s definitely a “hit me not my friends” kind of build!
I really dig this build. Would also make for an interesting DMPC that has to be dealt with early on in a campaign. Imagine, the party is on their first long rest and halfway through the night, the Barbarian they just bailed out of the holding cell turns into a werewolf and you've got a surprise encounter.
@@ProfessorArgus That would be awesome! Makes me think of Fable 1, with the escort quest through the woods, then one of the merchants you are escorting turns into a werewolf halfway through.
an other blade singer build that fail to understand the strength of bladesinger... cute... Bladesinger is still a FULL FLEDGE WIZARD. You still have only a d6 HP. you are not a fighter. Sure turtle give you 17 AC... great at low level, useless at high level where monster have +16 to hit. trusth me, once monster start having +16 to hit, you really want a free teleport to get out of combat and still cast your spell. No your wizard do NOT have good defense sorry, 17+5 from shield + 5 from bladesong might be 27, but it's still a 45% chance to hit at higher level when monster have +16 to hit) and 45% to loose half your HP, HURTS A LOT Now damage wise, sure you are abusing the typo from CME... cute... no one else ever did that build, so original... Without that typo you would deal low damage. Even as a blade singer you are still MUCH better casting a control spell (like hold monster) and stay far from combat to not lose concentration. activate your bladesong on easy fight you don't want to waste your high spell slot...
@@sohkaswifteagle2604 Thank you for the feedback! I did mention during my ending summary that a Bladesinger’s greatest strength is still the wizard spell list, as well as the drawbacks of the small hit point pool. I’m not sure I would call a 27 AC useless at high levels. Reducing a boss monster’s hit chance to 45% is pretty respectable. Not to mention magic items like Rings or Cloaks of Protectin, Bracers of Defense, Staffs of Power, etc; possibly bringing it above 30. Even without CME, three attacks with an upcast Spirit Shroud and +10 damage is competitive with most melee damage builds At the end of the day, a character is what you make it. If you want to play a blade singer who mainly casts spells do it. I like playing melee builds, so my blade singer will be buffing themself and swinging. Thanks for the comment!
Great video, good to see the tortle getting some love :)
@@willbforcexd8731 Yeah it’s a potent race! I gotta make a monk with one next time.
Just discovered your channel and I usually don't comment, but I really want to tell you that those are some of the best builds I have seen! ;)
@@nightangel6868 Thank you so much! I have a great time making them, so I’m glad you enjoy them. :)
Love it Zack! Very cool idea :)
@czcrossman Thanks Zack! :)
Awesome vid
@@BTrillJ Thank you!
If you are using Tortle (2014 5E material) and optimizing …why not go the next step and do a multi-species Half-elf Tortle, You keep in theme with Bladesinging and now have access to elvish accuracy
@@jasonlarsen5380 I’ve never heard of that before, which racial features do you get? Do you pick and choose from each species, or is it its own species option?
Or just remove the Elven lineage requirement altogether and call it Accuracy. "Half-Elf Tortle" is nonsense cringe
I would take misty step as my 2nd level spell.
@@jeffhovinga1758 @TegwenYT and @Bardaffo77 clarified in the comments here that Spell Mastery only works for spells with a casting time of 1 action. So turns out Shield and Misty Step don’t work. Bummer huh?
as a 1st level spell I would take "false life" to have more temporary hit points, since unfortunately "shield" is no longer possible because it necessarily requires a spell that uses a single action (no bonus action, no reaction) as 2lv I would take either "mirror image" because it doesn't require to upcast, or "warding wind" could be fun to give disadvantage to ranged attacks and deafen spellcasters (essentially the silence spell)
@@Bardaffo77 Good choices! I totally missed the new requirement that the spells must be an action, I guess my head is still a little stuck in 2014. Thanks for the comment!
My first 5e character was a Tortle Light Cleric 1/ Celestial Warlock for the rest of the build, so I could stack Shield of Faith with a shield, granting a 21 AC at lvl 1. Was such a fun character! He worshipped the sun until he needed more power, so made a deal with his god (hence Warlock), and I had a blast casting fire spells while tanking and healing for the party. If I were to rebuild him for 2024, would probably go Bladesinger with a 4 level Fighter dip, although the Circle of the Dragon Druid from the Griffin’s Saddlebag may be a better fit as a straight class build to capture the same feel as the origin character.
@@jeffersonian000 That’s an awesome character! I really want to try a light cleric/ Sun Soul monk multiclass sometime for the aesthetic.
@@RulesAsWrittenCharacterBuilds I do have a small Aasimar Sun Soul 18/ Bladesinger 2 build that I built for a “Littles” one-shot (a “Littles” game is where everyone plays a small character). Being able to stack Wis, Int, and Dex on a character that shoots lasers with their hands is a great concept, but we do points buy, and it’s difficult to cap three stats with a non-Fighter build. If I were to rebuild her in 2024, I would go Monk 12/Wizard 4 to net two epic boons, or just go straight Monk to net a 24 Dex and Wis.
@@jeffersonian000 Wow, a Bladesinger/Monk must be impossible to hit. Getting mage armor probably helps keep that wisdom low too. Yeah that Monk capstone is hard to pass up on, same as the Barbarian one.
Add Armor of Agathys and you get even more damage whenever enemies hit you.
@@The482075 That would fit perfectly here! Sea turtles are cold blooded after all.
I love gish builds.
@@The482075 Same! I always end up making mostly gish builds for the channel haha.
I always wanted to play a Bladesinger. And I also wanted to play a Tortle. Now I have the perfect Build, thank you! While I think that Conjure Minor Elementals willl be nerfed, at least at our table (which I would understand a 100%), the build still looks like a lot of fun! 😊
@@ovoss89 Thank you for the comment! Let me know if you get the chance to play it!
as soon as you try to make a bonus action attack with a staff as a polearm, it should end bladesong. It is silly to think that you're striking with a staff in one hand then somehow striking with the opposite end (as is described in the feat) with the same hand. Whenever you make an attack with using 2 hands, bladesong ends. Instead you could use a club and another light weapon. cast shillelagh on your club and use it for your bonus attack and a main action attack. The other main action attack can be made with true strike to keep it intelligence based. This doesn't conflict with bladesong and saves you a feat while giving you the same number of attacks.
that extra feat could be weapon mastery for a light weapon with nick. that gives you back your bonus action and you still make 3 attacks.
@@ericrbacher9371 I see where you are coming from! I had the same hang up when I was theory crafting a hoplite character that used a spear and shield plus polearm master. If the visual doesn’t look right, it’s hard to get invested in a character. But with quarterstaffs there is a wealth of one handed technique videos out there to give examples of how it might look. I personally like the visualize it as an attack action diagonal swing downward, from shoulder to hip. Then rotate the wrist and jab with the opposite end. And that position also sets you up for the extra attack being an upward and diagonal swing along the same path as the first attack. Also it pays to remember these weapon types in the PHB are extreme generalizations. What the rules call a quarterstaff can be anything from a 6 foot long Bo staff, to a 3 foot long Tanbo. At the end of the day, flavor is free. So as long as the rules allow it, we can visualize and flavor the characters actions in whatever way makes sense to us.
@@ericrbacher9371 That would be a good direction to go, dual wielding almost like a TMNT Rafael aesthetic. Unfortunately with that Nick attack, there’s no way to attack with Intelligence. So we’d need some Dexterity or Strength investment.
Don't think you can select Shield for the level 18 feature since it is a reaction not an action? Same with bonus action spells like Misty Step?
Oh shoot you're right! Can't believe I missed that. Thank you for the correction!
you had me interested in both watching and potentially subscribing till you mentioned the "2024 edition" ... nah man miss me with that AI slop.
@@soubigo No worries, the 2014 rules were good fun, I don’t blame you at all. Good luck out there!
I’d highly recommend taking fighter 1. It gives u way too much, Ik your behind one level but it’s too worth it. Gaining con prof and weapon mastery is too much to lose out on. Weapon master basically gives u an extra attack and it keeps your bonus action open. Then u take duel wielder at level 4 and boom 3 attacks at level 5 and then 4 and level 7. If u use shadow blade this gives u 3 shadow blade attacks once u get extra attack and that’s too much to give up. For race id highly recommend doing a flying race of the dm allows it. If not either drgaonbourne or assimar will be good. U don’t wanna waste concentration flying for whenever you fight flying enemies. If u don’t do the flying then u gotta do an elf for Elvin arc bc u will get so much adv with shadow blade at night/dim light and with your familiar granting u adv and one of your weapon master giving u adv on a hit too, u have so much adv to not use an elf. I see why u picked tortoe bc of that 17 AC plus blade song but it’s not worth it when those other races are an option.
I think the whole point here was to build a very different Bladesinger who does not need to rely on Dex at all. Two weapon fighting and the new Nick property will not work with Shillelagh and a quarterstaff or club. I think this is a different take, and may not be as powerful for straight damage, but gives some nice other benefits.
@@Brandonrod that sounds like a fun build, full on martial with light armor and weapons. At that point you don’t even need Shillelagh. What would you do for you origin feat?
@ alert bc u would have a 17 dex and 18 dex when u take duel wilder. Then I would stop at dex and do the next two ASI to get int to 20 assuming you want a good dc for spells since in the end of the day you’re a wizard.
@@elhombredequeso That was the goal! Thanks for the comment!
No offense, but I'm tired of bladesingers. It was one thing when it was limited to elves, and it had a cultural significance. Ever since they opened it up to anybody, it's the default gish build. Even the novelty of being a tortle doesn't make this interesting to me. With all the cool builds you could have made with the 2024 wizard subclasses, you went with bladesinger. Oh, well, it looks pretty good. Boring, but good. See ya on the next one.
@@ericpeterson8732 thanks for the feedback! I thought the possibility of dumping Dex made it worth a revisit. But it’s definitely a subclass that’s been done a lot!
Do you mean the same 2024 wizard that has no new subclasses? The 2024 PHB invalidates everything that came before, causing buying the previous books to retroactively be wastes. Not to mention, the gap widened significantly, J Craw is anti-race mixing, and Ranger got nerfed into the ground.
I hear you. Getting rid of half-elves and half-orcs in favor of orcs and goliaths was a terrible decision. And I get that you don't like the 2024 revisions. But the four wizard subclasses are good and not a hybrid subclass like bladesinger. He could have done a conjuration wizard or even a transmutation wizard and I would be more interested. Like PAM, XBE, hexblades, bladesingers are the optimizers' default picks, and I'm tired of them.
Good news! Font of moonlight is ALREADY a bard spell
@@bponcho414 I didn’t notice that! Still getting used to these new spells I guess. Thanks for the comment!
@RulesAsWrittenCharacterBuilds No worries, me too tbh. I just wish it scaled, like at all, lol
@ same! Especially when Conjure Minor Elementals scales like crazy.
I figured you'd go world tree for a cleave build. Much easier to reposition enemies from long distances. Then go sentinel.
@@bponcho414 World Tree is an awesome subclass! I was going for more of a mundane warrior aesthetic here, but I definitely think I’ll do something with World Tree in the future!
I like that build and it gave me good inspiration, but I have to make some adjustments for mine because I want the Tiefling, so no extra feat on Level 1. 😅
@@ovoss89 Devil Death Knight! I like it! I was say gonna if you start level 1 in warlock then you wouldn’t need the Magic Initiate Wizard origin Feat. But then you miss out on heavy armor from Paladin, so that might not be worth it. Actually after some thinking, you could do without Tough at level one, and then at level 7, warlock level 2, take the Lessons of the Old One’s invocation to get an extra Origin Feat, and take tough then.
Wait so at that point if you casted Divine Favor, had Form of Dread and Spirit Shroud with a level 5 warlock spell slot, you would deal on average : 6d6+48+6d8 which is close to a 96 damage per turn, or 99 accounting for the great weapon fighting fighting style, though that doesn't account for when you miss attacks. Still, it's a lot with relatively little ressource expenditure, and that's not even counting divine and eldritch smites or even crits 😅
@alexandredeberdt4066 Yeah the damage is nuts here! Next time I get to play in a high level campaign I’m gonna bring this build for sure. Paladin/Warlock is famous for a reason it seems!
Just a slight correction, Spirit shroud doesn't do an additional d8 for every spell slot level upcast. With a fourth level slot The damage increases by 1d8. But then it takes two spell slot levels to increase again. Also, at around 18:50 you say you have a +13 to hit. I'm trying to figure out what I missed. I know you would have +5 from your proficiency bonus, and +5 from your charisma. What is the other +3 coming from? Now I see that you maxed your charisma after that. So now I'm even more confused.
@@brynwtsn thanks for pointing that out! I didn’t mention the scaling of the spell because I’m trying to keep the run times down. But it’s an important clarification. The damage increases with spell slot levels 5,7, and 9. At 18:50 I was referring not to the to hit, but to the damage modifier. It was at a +13 because using Aura of Hate, and Great weapon master, we are adding our charisma (+4)twice and our proficiency (+5)once. So +13 total. Our to hit modifier would be a +9 at this point. Thank you for the comment!
Plz theory craft, a class build ,that prevents enemies, from gaining hp to heal,
@@pwog my new video, Arthas Menethil actually does that pretty well! It’s got chill touch, and Spirit Shroud, both of which shut down healing for a turn! The Super Saiyan Conqueror video also uses Spirit Shroud.
Please do not use ai. You may believe, falsely, that it simplifies your workload, but seriously, just.... Just don't. It's offensive to actual artists. Commission someone to actually do art for you, learn it yourself, or just don't use art in your videos. It's painfully obvious when you do, and it looks horrible, always.
Bro chill 🤣 You are telling him to learn to draw or pay an artist, which he may not know or cannot do, just enjoy the video, don't be rude
@@Irokutarabelmont I understand where you are coming from. I reached out to some artists whose work I admire when I was planning to start the channel. However commissioning four art pieces a month for my weekly uploads would be hundreds of dollars. I work full time to support my family, so I definitely can’t afford that. And the channel is too small for any artist to be interested in a sort of exposure compensation for their art. As for learning to make the art myself, I’m already stretching my time a bit alongside my real world responsibilities to make the channel, so I can’t attempt to learn a new skill and make these videos. But thank you for the feedback! In a perfect world I would love to partner with an artist, but realistically it’s not feasible at this point in time.
Are you an “artist” or are you taking offense on behalf of a theoretical one?
@Xenochrome If you don't see the harm ai is causing in visual media, your scope is much too small. You're the kind of person that would ask to pay for art in exposure, aren't you?
Bro I really like these videos, but please for the love of all that draws breath under the sun, change that music/speaking mix. With headphones, it’s still quite difficult to hear you over the mythic violin theme. Nice build, as always.
@@Macchiavelie My bad, I’ll have the next one balanced better. I was rushing to get this one out so I didn’t check it properly. Thanks for your support!
I have head phones and had no issues hearing him, the violin isn't really that loud
@@RulesAsWrittenCharacterBuilds NO worries, it sounds fine to me, not sure what the issue is
Enjoyed your Pacific Rim and Witcher builds as well. I would love your take on a Scarlet Witch/Dr. Strange aberrant mind multiclass with psionics and time themed build.
@@obrien1121 Those sound really fun! I’m trying to get better at Full Casters, so that might be just the thing!
I just wanted to say that this was a really fun video to watch. Storm has always been so cool to me and is part of why I love spells and things that take advantage of the environment! Great stuff and you earned a new sub :)
@@InsightCheck Thank you so much for the support! I’m gonna be doing another lightning themed character down the line, something martial, so keep an eye for it!
Aasimar Cleric /Tempest Priestess/Sailor Background ⚡🫧🌊🌪️☔💧☁️🌨️🌧️🌩️⛈️🌦️🌥️⛅🌤️☀️🌞
@@WilliamPeters-f3s tempest cleric makes such a good Lightning caster!
@RulesAsWrittenCharacterBuilds Yep Lv.16 & not dead yet
@@WilliamPeters-f3s That's real good! I've only gotten up to that level twice, once with a battle master fighter in Princes of the Apocalypse, and again with an Eldritch Knight/War Wizard in Storm King's Thunder.
Great build and nice sound. Much better with a Mic
@@bjarnesommerlundhansen9633 Thank you!
1:52 Not to mention the buff that lightning tether (or as you pleebs call it: witch bolt) got.
One of my favorite spell changes for 2024!
Awesome build! Loved having the Roadmap on screen with the build too. Lightning is such a fun damage type, I always wished it had more support in 2014 like fire did and I am so happy Witch Bolt got the boosts that it did.
@@ExploringtheBuild I’m Right there with you! I’d love to figure out a build using Witch Bolt, Booming Blade, and some sort of knock back. Maybe a tempest cleric!
Not an Warlock/Fighter?🤔
@@71co0k I’ve had a lot of people recommend the warlock for Witcher!
here some comments: 5e cantrip do no significant damage at all. The only cantrip that can kin of compete are booming blade, green flame blade and true strike and only when weilded by class with a single attack (like a rogue) or a class that can use it with his extra attack feature (like a eldritch knight valor bard or bladesinger wizard) or without class feature (warlock agonizing blast other invocation, but even that, in 2024 and eldritch blast build deal very low damage, so low that Treantmonk no longer uses it as his baseline (defining what "good enough" damage is) The fighter dip is useless I know you are not an optimizing channel, but even flavor wise, fighter do not fit Storm, she has nothing of a fighter. much better go full sorcerer 20, you gain your spell faster and that armor proficiency is not worth it delaying it. Especially if you are not using truestrike, the weapon mastery from fighter is wasted. If you REALLY want fighter for some reason go fighter at level 1 for the extra HP at least But if it just the armor that you want your best option would be to go cleric or druid instead so at least you do not waste a spellcaster level and still gain your medium/heavy and gain a few more spell option to prepare each morning in 2024 Gust got replace with Elementalism, which do everything Gust do but also let you play with the other elements, giving an even better Storm feeling you don't need to waste your feat on elemental adept, you already have 3 elemental type in your build. If you face a monster resistant to lightning just use a cold spell. And the minimum of 2 damage is not worth a feat. Once again this does not make you feel like the character Storm. I mean in the shows I never saw Storm trying to fight a coldbase mutant with colder wind... she strike him with lightning. When facing a mutant resistance to lightning she freezes it. you are not building a Pikachu who "aim for the horn" here...
Thank you for the comment! Yeah you're right, full cantrip damage isn't significant at all. But I still feel like you need a cantrip that matches your character's theme just to have a free attack option. I definitely agree that the fighter dip felt awkward. I mainly went with it over Cleric or Druid so I wouldn't need a 13 Wisdom. That and the Defense Fighting Style makes the medium armor even better, I just can't stand having a low AC on my characters. I would have gone fighter first, but then the character would have no lightning spells at 1st level, and also proficiency in Strength saves instead of Charisma, which didn't feel right. But if you're starting at 3rd level than I'd say definitely start in fighter for the extra 4 Hitpoints! I did think about Elementalism, I wouldn't say that it replaced Gust, so much as its just a new spell. Gust can force movement, whereas Elementalism only creates the aesthetic effects. I think you're right about the Elemental Adept thing, especially once Transmuted spell becomes an option. I assumed it was kind of necessary for full casters, but looking back you make a good point about just swapping to a different element depending on who you are fighting. Thanks for the feedback, like I said I don't play alot of Full Casters, I usually go martial and Unga Bunga my way around, so I need all the advice I can get!
Man I've enjoyed your videos recently, but this better mic is genuinely a fantastic upgrade. Makes it's easier to have your videos playing in the background 👍
Thank you! Y'all were right, it definitely makes a big difference.
Update: DM had to cancel our session tonight, so one if our ither okayers offered ti DM a one-shot. We made level 5 characters and i played this build. Hands down, one if the most fun characters I've ever played. Paladin is the ultimate Super Saiyan Conquerer. We've decided to run the one-shot as a secondary campaign for any future nights our main DM needs off.
That is so awesome to hear! I'm glad it was level 5, already having extra attack, celestial revelation, and some slots to smite! Let me know how the secondary campaign goes!
Oi, mate! I know you're starting out (and you're doing great) but I must subscribe to the comments about the mic. Maybe some ambient lighting? Just trying to help, my dude.
Keep going man!
Thanks for the support! Warlock video coming out on Monday!
Bro, you killed it! The flavor and capability is spot on and all out just fun! Congratulations!
@@squartallovertheplace Thank you so much! I’ll keep the videos coming every Monday!
Why not take Artificer initiate instead of Druid for the elixer(potion) making?
@@chriscain8515 Unfortunately Magic initiate doesn’t let you choose Half-Casters like Artificer, Paladin, or Ranger. It’s even more stringent in 2024, only allowing Wizard, Cleric, and Druid.
@RulesAsWrittenCharacterBuilds I think Chris is referring to the artificer initiate feat from Tasha's. I found it lackluster but it would work to give us alchemist tools and a couple of spells
@@ericpeterson8732 Ahh I see. I hadn’t considered that feat. I don’t think I’d want to sacrifice an ASI for it though. However I’m definitely missing the potions in this build. I didn’t brew potions at all when I played Witcher 3, so that must be why I didn’t think of them when I was making it.
Hey big question is does surprise attack actually happen on every attack you take in that 1st round.
@@zachmarlow2117 It does now, as of the Mordenkainen book. I’m Volo’s guide to monsters it was only once per combat. But you know how Volo is always getting stuff wrong.
Love this! Witcher is one of my favorites and I always like seeing people take on builds for it, they can be so diverse because of the different schools. This is a great one! Just found your channel and looking forward to future videos! I played in a monster hunter campaign and my DM allowed me to make a custom Witcher class for it, one of my favorite characters I’ve played!
@@robertmiller6817 Thank you! Im excited to keep putting out videos. Sounds like a fun campaign, I like how 5th edition works in so many different genres.
Have you considered using a booming blade also. So if it's one target and or you can't get them grouped.
@@JonDewey-cf1wz Definitely a good option to have in your back pocket!
Subscribed, hope to see more of this type of stuff! Creative builds based around interesting races and their abilities, rather than generic builds that always gravitate towards variant human or custom race.
@@Kingdoms_and_Kobolds Thank you! I have a tortle wizard coming out in 3 weeks! So keep an eye for that!
It’s hard to beat the 2024 thief Rogue + a level in Wizard (for shield and absorb elements at low levels). You get fast hands, use magic device and theif reflexes. With all the Rogue abilities and expertise in Arcana, it’s the best spell caster in game, but this looks fun.
@@JustaScribble yeah this definitely isn’t a utility build, more of a stab till the fights over haha.
pretty sure the bonus 2d6 from surprise attack is only once a round.
@@hackthedungeon That would probably be more balanced, but as it’s written it doesn’t have that restriction.
@@RulesAsWrittenCharacterBuilds Sorry, it does say that in Volo's guide, but it doesn't say that in Mordenkainens. I don't have Mordenkainens, so I was going off of Volo's.
@ Oh gotcha! See I don’t have Volo’s so that makes sense haha. I wonder why they buffed it?
@@RulesAsWrittenCharacterBuilds good question. The old version also said "when you surprise a creature". So it only worked if your party had a surprise round. It may be a case of overcompensation.
@hackthedungeon Yeah they are definitely moving away from features that rely on surprise. It’s a shame because I always liked that mechanic. The new version, with disadvantage on initiative, doesn’t seem all that impactful.