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Snulch
Приєднався 11 лют 2021
I'm an analyzer. Analyzing stuff? Hey, it's what I do. Mostly video games to be specific, but sometimes books, movies, shows - whatever requires the old DETECTIVE'S SPOON! Stay tuned for more EXCLUSIVE CONTENT.
Malenia - Is She TOO Hard? // Boss Fight Analysis!
Elden Ring, ooooh, Elden Ring. What a game! This bad boy certainly has its share of tough bosses, but gamers around the world would all agree that none can compare to Malenia: Blade of Miquella!
You may know her as perhaps the most challenging boss in any of the Souls-like games, but the more important question is...
Is she fair? Or is she a total sack of bullsh*****?
There's only one way to find out, sweet viewer. So join me, o join me, and let us analyze the Malenia boss fight together - both the good AND the bad!
--
CHAPTERS:
00:00 Intro
4:15 First problem
5:15 Second problem
6:35 Third problem
10:58 Fourth problem
13:25 Fifth problem
15:59 First mercy
19:43 Second mercy
23:00 Third mercy
25:05 Fourth mercy
27:13 Fifth mercy
29:26 Sixth mercy
31:17 Closing Ponderings
--
#eldenring #darksouls #fromsoftware #gaming #bossfight #bloodborne
You may know her as perhaps the most challenging boss in any of the Souls-like games, but the more important question is...
Is she fair? Or is she a total sack of bullsh*****?
There's only one way to find out, sweet viewer. So join me, o join me, and let us analyze the Malenia boss fight together - both the good AND the bad!
--
CHAPTERS:
00:00 Intro
4:15 First problem
5:15 Second problem
6:35 Third problem
10:58 Fourth problem
13:25 Fifth problem
15:59 First mercy
19:43 Second mercy
23:00 Third mercy
25:05 Fourth mercy
27:13 Fifth mercy
29:26 Sixth mercy
31:17 Closing Ponderings
--
#eldenring #darksouls #fromsoftware #gaming #bossfight #bloodborne
Переглядів: 313
Відео
"Metroidbrainia" - The Genre That Needs a New Name
Переглядів 15 тис.2 місяці тому
Outer Wilds. Return of the Obra Dinn. The Witness. These are some of the most innovative and beloved videogames of the 2010s, and so our proud gaming community has saw it fit to dub them a new name: "Metroidbrainias". But was this really a wise choice? Or have we made a grave mistake? Join me, o sweet viewer, on the analysis of a lifetime! We'll look into the history of the Metroidvania genre, ...
Why "Metroid Prime: Echoes" Wasn't a Great Sequel
Переглядів 7 тис.4 місяці тому
With the upcoming release of "Metroid Prime: Beyond" looming ahead, I think it's high time we take a look at the second game in this brilliant series and ask ourselves "Was it a good sequel?" Echoes has always been the underdog of the Metroid Prime franchise. Some consider it an underappreciated masterpiece. Others, a subpar gaming experience. Can a happy medium truly be reached? Join me, sweet...
"Pacing" - The Most Important Part of Game Design
Переглядів 47 тис.5 місяців тому
Join me on my beautiful quest to discover the secrets of "pacing" and how it influences the quality of every video game ever made. How fun will this be? We'll be looking at all sorts of games in this one, including Metroid, The Legend of Zelda, Pikmin, and more! Only through the intense study and observation of these games can we come to the truth. Chapters: 00:00 Intro 2:23 WTF is Pacing? 6:25...
5 Reasons Why Animal Well is a Masterpiece
Переглядів 23 тис.6 місяців тому
Exploring the game design of Animal Well, the first game published by @BIGMODE. I provide not one, not two, but FIVE reasons why this game slaps like a truck. @videogamedunkey knows what's good. Chapters: 00:00 Intro 1:26 Reason 1 4:52 Reason 2 7:24 Reason 3 10:43 Reason 4 13:36 Reason 5 18:38 Closing thoughts #animalwell #gamedesign #metroidvania
Yes, yes, YESSS!! That's the word!! I hope it becomes as popular as "soulsborne" or "souls-like" from now on!
Oh. Ooooh... okay. I just watched the video now. I'm sad 😢
1:48 just do that with the term metroidvania. I dare you.
Interesting how you all are so clever about non existing genre terms. Yet you lack any interest or intellect to use actual genre terms to begin with. Lets say you were talking about action adventures instead of metroidvanias. What would that make of metroidbrainia? It would make it an even more immersive action adventure? Maybe the games you call metroidbrainias are not even good video games to begin with. Maybe you believe you area brainiac when you are just a smartass.
Dude, watch Signs again with an analytical mind. You know what, I know your biggest issue with it and I’ll give you the explanation: the Aliens did not know what water was, they had never encountered it before. Think about it, water is super rare, if they knew what water did to them do you think they would’ve landed on Earth? You can see the fucking water from space lol
Malenia did nothing wrong.
I disagree with almost all of your points in the most part, and a lot of people are already explaining why, but ill comment the stuff i havent see a lot. Ammo System: It's a misconception that the dark beam should only be used in the light world and vice versa. Both weapons can be remarkably effective in both worlds-especially the dark beam, which is highly potent against small- and mid-sized enemies. Although the limited ammo can be annoying, it’s balanced by the immense power of both beams. Their high damage and utility make them valuable, the light beam charge shot deals the exact damage as the plasma beam from MP1, and that beam its an end game weapon, but here you get it in the early game, but careless use can quickly deplete your ammo. However, as you progress through the game and gain more skill and knowledge on how to use the beams; health and ammo upgrades, you can rely on these beams longer and spend more time out of safe zones, making you feel increasingly powerful. The Annihilator Beam is the highest DPS weapon in the game, unrestricted by range or speed. While it drains ammo quickly, by the time you acquire it, you should have collected all available ammo expansions and be familiar with the recharge station locations-there’s at least one in each world. As for the key-hunting system, while not perfect, many complaints arise from SKILL/READING issues. Metroid Prime 2 is a sequel, so it expects players to carry over knowledge from the previous game, including the habit of scanning everything. Key clues are scattered in the lore, marked in blue, you will realize that the game gives SO many clues about the key and how to ing hides them so by when you start hunting them you should have an clear idea of how to find them for example and luminoth body in the first 30% of the game in a room that looks that there is an item but there is nothing and the player feels underwhelmed by that because you expected to find something in there, says that the key feels so close but he cant see it, guiding you towards their locations. If you’re attentive, finding the keys is straightforward, expect for 1, and the game’s light travel system further reduces the time needed to revisit each world.
Beating Melania is beating Melania even if you summon. That said I agree that since she’s a completely optional challenge boss it’s fine that her design punishes summoning.
True, I was more rattled by the Mimic Tear specifically with the bleed weapon because that's become a common way to cheese this fight.
This video is kinda late... Yk, talking so much about how she's the hardest boss after the DLC dropped lmao
Yeah, I sort of missed the boat on that one - not my best strategy 😅
Great video, and I couldnt agree more. Some years ago I read this "game genere anallisis" that talked about how videogames is the only narrative medium that categorizes its generes into tecniques and not into narrative themes or artistic movements. How cinema's generes are based on what is the film about or its setting, like horror, drama or western, and its style or artistic movements, like the german impresionism, Hollywoods golden age or dogma cinema. The same can be seen in dancing, music, painting etc. No one would called the Mona Lisa "an sfumato piece" dispite being the most iconic painting with that technique, we would call it a reinassance portrait, artistic movement + theme. We dont call it "distorted guitar" wer call it Rock music. And therefore is weird that we call games "first person shooter" or "plataformers" when within the same genere we can have horror themes or andventure themes. And it often makes it very difficul for players to find games that are similar to what they like. If you liked Obra Dinn your first impulse won't be to play Animal Well cause they are mechanically oposite. I think its a great debate, and one that we should bring up more often :)
You really got near to the heart of the matter in the last minute or so of the video. Metroidbrainia sounds good and it sounds like another genre that already exists and is well liked. Thus, like it or not, the name stuck despite its inaccuracies.
obradin is not a metroibania, is a dectetive game. That is another genre. Metroidbranias (I prefer brainwania) use the knowledge as a KEY power up that is used to open new areas in non linear exploration.
brainwania
MP was the great sequel we though the franchise deserved, but the lore was not really that different from its 2D predecessors. Echoes on the other hand offers a unique and dark experience with its very own story arc, thereby expanding the older Metroid lore. I always preferred it because it was more creative in so many ways.
Really loved the video, corruption review maybe?
Thanks so much! I feel like my tone comes off a bit harsher than I intended for Echoes, but I still stand by all my points. A few comments have asked why I put Corruption above Echoes at the end. Personally I love Corruption and yes, I will 100% make a video on that game (maybe 2-3 videos from now - got some others ones to wrap up first🙂) - thanks for watching!!
This was a very good video.
Thanks so much! I feel like I came off a bit too harsh to Echoes and would have liked to soften my delivery a bit, but I still stand by all the points I make haha. I'm glad you enjoyed it!!
15:24 I actually never learned this ability until watching this video! Even though I figured out bubble chaining on my own. Instead, I learned that crouching on a bubble brings you downward, which you seem to have NOT learned. That's super interesting.
Lets just call them Zeldabrania lol if they all drew inspirations from Zelda at some point, its more accurate than saying Metroid.
Animal Well? A "metroidbrainia"? It looks like a Metroid-inspired puzzle game, so... "Puzzloid"...?
"Discoverage"? 😆 Or maybe just "Knowledge Discovery" game. "Discovery-gate" games? I think the act of discovery/revelation aspect is important enough that it needs to be in the name, and adding "knowledge" specifies it's not collectables you're discovering. Whereas I feel mystery isn't as fitting, being too specific. While it's true that there has to be some "mystery" for you to discover, a lot of times it's more of a "rules of the world" sort of mystery. I think as a genre, "mystery" is much more heavily associated with specific scenario mysteries like who killed this person or what happened in this building. I don't think "mystery" is entirely unfitting, but I think it has specific implications that don't always fit.
Another great video, Snulch Come on, Algorithm! Do your thing!
Thanks Nick, I'm glad you enjoyed it!! Yeah this video ain't performing as well as my others but that's the way she goes on y'old 'Tube sometimes - I'm not worried! I guess a 35 minute video about one boss fight is a bit niche 😅 But thanks for watching as always - I'm hoping to release the next one by Halloween!
I'd love to see your take on Promised Consort Radahn
Ah yes, I will most likely make a video about the DLC as a whole after I beat it - had to stop after beating Malenia to work on this video. I've heard mixed things about Promised Consort, I'll have to form my own opinion when I whoop his a**.
@@mrsnulch I wish you luck then ! From what I've seen, most people agree that he surpasses Malenia in difficulty, and in my opinion he's pretty much bullsh*t. It'll be interesting to see a comparison between the two !
Ever since Echoes, I've always wanted a game about the Federation Marines and their fight against the space pirates... but instead we got a sorry excuse of a Metroid Prime on the 3DS.
True, but it looks like the Federation will play a major roll in Prime 4, so you won't have to wait much longer!
fact is, games have been pathetically easy for at least 20 years now--often including the hardest difficulty
Agreed, that's why I love the Souls games in general they can still challenge me, but at this point I've beaten them all too many times 😅
it's basically a trans-thing
LOL
What would you say is good boss design? I feel like lots of games struggle with this, but lots nail it. Like, what specifically is *good* boss design? What makes bosses in Ultrakill better than bosses in Crash Bandicoot? All I’m saying is that that it would be a good video idea.
That's actually a solid idea, instead of just analyzing one boss I have a lot to say about bosses in general. I'm not the most hard-core boss killer but that's a great idea - and Ultrakill is totally on my list!
Can't you just throw an ice pot to stop water dance, or was it patched?
Hahaha I never knew that was a thing! I assume they would have patched that by now out but if it's still possible, that's hilarious 😂
2 am? Yeah I got time for this-
Ayyy thank you for the late-night watch! It's 11am on my end of the globe, I definitely didn't do that on purpose lol. Hope you enjoy(ed) this hardcore gaming analysis 🤓
@mrsnulch For sure did :3 thanks for putting out quality stuff, as always
Historical context, the metroidbrania subreddit was literally created when someone in r/TheWitness made a thread asking what the name of the genre for The Witness is, and a reply joking that it should be called Metroidbrainia spawned the sub
Ahh, I see. So that was the spawn of the darkness right there. A simple joke turned into a Nightmare.
A subgenre is supposed to just be a succinct way of saying “if you liked x game because of y, this game also has y”. They aren’t hard classifications, just associative descriptors. When I hear “metroidvania”, I don’t think of 2d platforming, because 2d platforming isn’t the interesting part. I think of branching/backtracking navigation with ability gates. When I hear “metroidbrainia”, I think branching/backtracking navigation, but with *knowledge* gates. I also think “all my favorite games have been called metroidbrainias, so I’ll probably love this one.” And that’s the whole point of coining a new subgenre term.
Yeah, that's fair. I just like to get nerdy with the actual semantics but at the end of the day it still works as an associative term. Still not my cup of tea personally, but the word stuck at this point.
Apolgies in advance, this is gonna be real wordy. It all comes back to gamers’ need to classify subgenres of games as some kinda derivative work. Sometimes, it works out, like the terms “metroidvania” or “rouguelike”. Sometime, the names are…less good. Like metroidbrainias could be called something descriptive and accurate, but names like that won’t catch on. Instead, you get a name that is pretty easy to understand, conveys the core concept well enough (replacing metroidvania’s lock and key system with mental locks and keys), even though it pays no respect to the actual origins of the term. Imo, “Soulslike” is an example of another genre name that gets abused, as it tends to be used for any game with a dodgeroll. Hell, Fraudeo Kojima himself tried pulling this bullshit when he tried to label every walking sim as “Strand-types”. What I really want is a subgenre to catch “game that’s focused on assembling the plot/lore as you play as a major aspect of design”, cuz honestly I’m tired of trying to find games like Outer Wilds and having the metroidbrainia community tell me to play fucking Toki Tori 2. STOP CALLING IT A METROIDBRAINIA. IT’S LITERALLY JUST A “PUZZLE GAME”. And like, imo, aside from Outer Wilds, the other two games that embody this concept are Void Stranger (brutal sokoban game with storytelling as beautiful as it is schizophrenic), and La Mulana, an extremely brutal metroidvania where solving puzzles is intertwined with deciphering the game’s lore, something which, as one review stated, had them “sifting through pages of handwritten notes at 4 AM, trying to piece together lore like a conspiracy corkboard”. Ironically, while based on your own definition, La Mulana would be the quintessential metroidbrainia, many people in the metroidbrainia community actually say it doesn’t qualify as one because “it actually has metroidvania type gameplay”.
Hahah saying La Mulana isn't a Metroidbrainia because it's "too similar to a Metroidvania" shows just how insane this entire discussion has gotten! Like what the hell, are they saying that a Metroidbrainia shouldn't play like a Metroidvania?! WTF?!!! I definitely need to play La Mulana, I see it mentioned a lot in the comments here and will have to get my hands on it, I somehow missed that game back in '06.
@@mrsnulch It’s cuz of what people define the genre as. To the community, Metroidbrainias are defined as having specifically mental locks and keys. La Mulana, a cult classic of the metroidvania genre, does have absurd and complex puzzles you’ll need to work out, but it’s also got tons of progression items you need to beat the game, which the metroidbrainia community feels disqualifies it from the genre. Your own classification of metroidbrainias needing to be metroid-like isn’t something the community as a whole seems to share.
@@Kira-rn9fl Ahh I see. Yeah, I argue against that entire line of thinking at 10:52 of the video - I understand this is what the community says a Metroidbrainia is, but my argument is essentially that this shouldn't be the case. I don't consider a mental lock/key at all the same as finding an upgrade, in fact I consider learning things to progress to be the opposite of metroid design, not a parallel to it. Any game design where you need something to go somewhere can be a "lock/key" in my book. But the semantics can definitely get muddy here. At the end of the day it's all in good fun 😂
it doesnt go deep though
Gamers not labeling a series of barely connected games under a braindead label challenge: Impossible
I got to a point where I'd uncovered most of the map but wasn't sure where to go next. 3 hours of trawling the map later and I gave up. Good game but too easy hit a dead end, and I love Metroidvanias.
The reason is that it's catchy, so we would need another catchy name to replace it. "Knowledge-based" sounds a bit awkward. Discovery game sounds more like an actual genre.
I think videos game are not good at telling you a story but exelle at let YOU tell a story; When you have the tool to understand freely the game and get immersed, that’s a good momentum But if the game force you to do, watch or read some thing you already figuring out, that stop the momentum So a good pacing is when the game have this natural flow, who put you to the point A to point B
That's okay, I respect your opinion to like GooGaagaaTroid Prime 1. Us Chad's will enjoy the superior MP2
Cheers, and I respect your opinion to like EmoTroid 2. Still a great game!!
@@mrsnulch 😘
You mean TwilightMechaPrincesstroid 2 / Stranger Ings 2.
First of all things stop the fast talking Ben Shapiro bs. Second, yes, Metroid Prime is an action adventure only then in 3D. Despite its shooting mechanism it was not an ego shooter. Many people got that wrong and categorized and rated the game wrong because of that. Stupid people be stupid. But ignorance can be healed. Before Metroid Prime went into development the studio behind it had at first indeed no idea what they were doing. Until Nintendo stepped in and lead them on their way to develop Prime. Prime 2 was just so dark and moody. Some people could not handle that. But it also stood the test of time. With Prime 3 being the weakest of the trilogy, even that game is a great one.
Gotta admit, you can say whatever you want about Prime 1, but Prime 2 has infinitely better bosses that are really fun to fight. Also, really glad to find someone else that loves Corruption :)
Oh yeah I totally agree about that, I mention that in the improvements section at 5:20 - Prime 2 definitely takes the W for the bosses.
2:13 you should be locked up for storing your gamecube games like that lol
LOL if you saw the front of that thing you'd hate me even more, it's an incredible hulk gamecube disc holder I got for my 10th birthday or something, and I sort of felt forced to use it out of gratitude.
I saw someone called them "knowledge based unlocks" or "KBUs", I like it, even if it's a bit clunky Also you can't really complain about the ldsl thing given "souls-like" is about as bad and has been around for years lol, "wilds-like" is fine in my eyes
I loved Phazon Mines difficulty spike.
To be honest so do I, at least in terms of difficulty, but it should be a bit more gradual. My real issue there isn't the spike, it's the lack of a save station midway through the lab. I died to the cloaked drone and literally had to replay almost an hour of the game, so that's the bigger problem I'd say.
It's funny I don't mind calling Tunic a metroibrainia at all even though it doesn't look like a metroid. Whereas Outer Wilds doesn't work for me at all. Outer Wilds like Obra Dinn reminds me of Myst, you can skip the whole game once you have the knowledge. While Tunic or Animal Well like the metroidvania you can only save time with knowledge. If you speedrun the game it can still be quite long. The metroidbrainia side, from metroidvania, is that the knowledge is used like a key. Not to skip the whole game.
Knowledge based game = game with progression through knowledge
shmups are the most perfect genre in this regard.
Puzzle mystery. Enigma. The entire game is a puzzle and a mystery, with hidden secrets. There are nested puzzles or hidden puzzles, riddles wrapped in mysteries wrapped in enigmas. And the thing with puzzles is that they are inherently knowledge checkpoints. Enigmania. Puzzlenigma. Secretfest. I like Revelation: maybe Revelatory.
OLD SNULCH IS HERE TO CRASH THE PARTY
Every day bro. Every day.
Dude echos is way better than prime
I mean labels often drift from their origin. Metroid-like is just an inferior name to metroidvania. We should change the other "like" genres to Rouguevania and Soulsvania just cuz.
what i love about hollow knight pacing is that they don't bother you with boring long dialogue trying to make the player empathize with the characters is the player who makes the decision to get intrested into knowing about the lore and characters and that makes me 100x more intrested in everything.