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"Pacing" - The Most Important Part of Game Design
Join me on my beautiful quest to discover the secrets of "pacing" and how it influences the quality of every video game ever made. How fun will this be? We'll be looking at all sorts of games in this one, including Metroid, The Legend of Zelda, Pikmin, and more! Only through the intense study and observation of these games can we come to the truth.
Chapters:
00:00 Intro
2:23 WTF is Pacing?
6:25 Pikmin 1 vs Pikmin 2
12:51 Assassin's Creed
15:33 Skyward Sword
19:35 Closing Thoughts
#gamedesign #zelda #metroid #pikmin #pokemon #assassinscreed #nintendo #ubisoft #pacing
--
Pokemon Sapphire footage recorded by Segafan and uploaded publicly to World of Longplays:
longplays.org/infusions/longplays/longplays.php?cat_id=31&longplay_id=6309
Переглядів: 31 632

Відео

5 Reasons Why Animal Well is a Masterpiece
Переглядів 19 тис.Місяць тому
Exploring the game design of Animal Well, the first game published by @BIGMODE. I provide not one, not two, but FIVE reasons why this game slaps like a truck. @videogamedunkey knows what's good. Chapters: 00:00 Intro 1:26 Reason 1 4:52 Reason 2 7:24 Reason 3 10:43 Reason 4 13:36 Reason 5 18:38 Closing thoughts #animalwell #gamedesign #metroidvania

КОМЕНТАРІ

  • @leamuller9724
    @leamuller9724 12 годин тому

    The jumpscare wasn't nice. Please don't...

  • @camo2197
    @camo2197 14 годин тому

    I find the 2 definitions of pacing to be really interesting because of how you show that one game can be good at one and bad at the other. So games that people have deemed to have "bad pacing" could still be enjoyable because it excels at the other aspect of pacing. This creates two distinct feelings for bad pacing, one of high-level where there are long periods of dull gameplay but the game overall is still fun and one of low-level where the gameplay is poor, but the overall game experience brings it all together.

  • @JeffreyGrubb
    @JeffreyGrubb 14 годин тому

    Metroid Prime's pacing is great. You get to go back through the world now that you're its master. It wouldn't work without this section. That's the whole idea of the game.

    • @mrsnulch
      @mrsnulch 12 годин тому

      I personally agree with you, it's one of my favorite games of all time and I don't have an issue backtracking, especially because as you collect more upgrades you can blaze through old areas faster. I didn't want to get too in the weeds there though. This is still a common issue a lot of people have with Metroidvanias in general - in that sense pacing is subjective. With that said, the artifact hunt at the end of the game I would still call a pacing issue, there's no reason to force players to find them. And don't get me started on how screwed you are if you enter the sunk Frigate Orpheon without the gravity suit !

  • @blar3499
    @blar3499 День тому

    thank u for explaining why metroid prime SUCKS!!!!!!!!!!!!!!!!

    • @mrsnulch
      @mrsnulch День тому

      Metroid Prime is a masterpiece with a few high-level pacing issues, I heavily disagree with you there though. It's one of my favorite games of all time lol.

  • @JamesHayhurstJack
    @JamesHayhurstJack День тому

    If you haven't played tunic, you should give it a shot. I agree re: animal well up there with cave story, axiom verge,, hollow knight, etc, but I think tunic is up there as well.

  • @enigmatic8280
    @enigmatic8280 День тому

    The number of games I've quit due to bad pacing in the 8th and 9th gens is crazy.

  • @RakastanPorkkanakakkua
    @RakastanPorkkanakakkua 2 дні тому

    For me, it's MGS V, holy shit the pacing of that game is terrible. >loading to open Idroid >long ass helicopter rides >long ass opening credits for each mission

  • @TevorTheThird
    @TevorTheThird 2 дні тому

    Pacing is such a key thing. I'm playing recent metroidvania Tales of Kenzera: Zau and trying to decide why I'm not over the moon with it. It looks good. Sounds fantastic. Feels good to control. Has great theming and setting. I genuinely like the story and especially love when they start telling old folktales about the world. So what's the problem? It all comes down to pacing. I love the story telling but they interupt to do it way too frequently. It feels good to move about for platforming, exploration and fighting but the balance of the three are off and there are stretches between these things that are oddly empty. Everything is good in a vacuum but when all put together the pacing is awkward; both loose yet overstuffed depending on the element in question. It really hurts it. The pacing, suffice to say, is off. Don't bury it though. It's a timely example so I point out its flaws, but Zau's actually pretty good. I see good games in the studios future. Definitely worth checking out. But if we're to be critical its the little things that stop a good game from being great. And while there's nothing wrong with a seven, truly some of my all time favs live there, we all strive for that ten, ya know?

  • @mrrandomperson4862
    @mrrandomperson4862 2 дні тому

    Something about Pikmin 2 that I didn’t figure out until I got older is that when they made the Wii port (and by extension the Switch one) is they forgot to let you skip cutscenes with start like you could in the Gamecube original. Now you couldn’t skip things like item collecting but growing up I always skipped past discovering the caves, the ship saying something pointless ect. Now in a perfect world this wouldn’t be a problem to begin with but it was interesting learning how you were forced to mash through the ship's dialog in the ports. (Still less pointless text than Pikmin 4)

  • @jiggerypokery2962
    @jiggerypokery2962 3 дні тому

    Uhhhhhhm. Isn't pacing largely up to the player???

  • @Shack263
    @Shack263 3 дні тому

    Another way I've seen the word "pacing" used to describe variance in intensity throughout a game. An example that comes to mind is COD 4's campaign. Some missions are high octane and engage through chaotic action, while others are slow and engage through tension and immersion. If the campaign were too much of either for too long, it would be boring. Modulating the intensity gives purpose to each part. This is said to be "good pacing".

  • @LiamRomK
    @LiamRomK 4 дні тому

    Your voice sometimes reminds me of David Foster Wallace.

  • @minicrewmate7865
    @minicrewmate7865 4 дні тому

    As known by alk noita fans.. "YOUR CURIOUSITY IS REWARDED."

  • @blackcitadelstudios
    @blackcitadelstudios 4 дні тому

    Learnt a lot from this. I'm gonna apply your tips to the game i'm developing. 👍 Thanks for the tips. ☺️👍

  • @ProjectPi
    @ProjectPi 4 дні тому

    It is indeed a masterpiece and one of the best games I played the last years.... And the most amazing thing is that most of the those games came from small team or even a single developer (Tunic, Chained Echoes, Signalis, Hollow Knight)

  • @watercat1248
    @watercat1248 5 днів тому

    I really hated bad passing. Before few weeks i have tried to play Desos Ex men kind Devin and hated Unlike human revolution that has 2 with 3 cut Sean in wail game wean something important happens This newer game have cut sean one after the other and let my experience this game i really heated and i install the game because off the stupid cut Sean.

  • @JonnyJayKhan
    @JonnyJayKhan 5 днів тому

    This video had great pacing

  • @MrDrBoi
    @MrDrBoi 5 днів тому

    Great video! Pacing should ultimately be up to the player most of the time, which is why I've always preferred RPGs like Paper Mario that allow you to decide when you enter combat. It's also why I feel some of the later Mario Party games aren't nearly as fun, because those games gets bogged down with so many animations that it starts to feel like one round of turns lasts forever.

  • @sartavin
    @sartavin 5 днів тому

    You convinced me, bought it this morning. My seven year old and I had a nice hour play just exploring around, hopefully it will distract him for a while from his attempt to 112% hollow knight.

  • @williamhardee8863
    @williamhardee8863 5 днів тому

    Great Pikmin video 👍.

  • @cookiedoodle5582
    @cookiedoodle5582 5 днів тому

    Your attempts at humor are grating and overall unendearing.

  • @Canarye
    @Canarye 5 днів тому

    *Constant low hearts beep noises* *seeing one heart and a half in my screen* Fi: hey, maybe you didn't noticed but your health is low bro

  • @shira_yone
    @shira_yone 6 днів тому

    Don't forget the core gameplay pacing such as Bloodborne and Sekiro being fast paced and Dark Souls 2 being slow paced. Generally action games shouldn't be too slow or it'll become "boring" for most players, other kinds of games can just pick and choose to whatever is appropriate or fit a certain vision.

  • @That1PissedOffBoomer
    @That1PissedOffBoomer 6 днів тому

    I had to give you a thumbs down because you talked bad about Zelda and Metroid. I'm so tired of fucking punk ass content creators like y'all. That think y'all are game designers. When you start making your own games is when I will take your opinions seriously.

  • @That1PissedOffBoomer
    @That1PissedOffBoomer 6 днів тому

    Man F you Metroid Dread awesome

    • @mrsnulch
      @mrsnulch 6 днів тому

      Dude I loved metroid dread. The point I am making is that it should easily be the best game in the series, but most people would agree that it’s not quite up there with super metroid and metroid prime because those games have better music, atmosphere, environments etc. Dread is lacking a bit in that department which holds it back from being the best in the series.

  • @claudiegarnier4560
    @claudiegarnier4560 6 днів тому

    FF 7 remake have very bad pacing

  • @OnaRocketship
    @OnaRocketship 6 днів тому

    Hey! Hey! Hey! Hey! Hey! Hey! “Wat what what is it!!?” Watch out.

  • @Wario_Guy
    @Wario_Guy 6 днів тому

    Should I play Pikmin 1? I loved 4 but didn’t play any of the other games. Is it worth $30?

    • @mrsnulch
      @mrsnulch 6 днів тому

      Hmm it's hard to say, but if anything I would recommend Pikmin 3. My ranking for the games would generally go: 3 > 1 > 4 > 2

    • @mrsnulch
      @mrsnulch 6 днів тому

      Pikmin 1 is a tough game to recommend because it isn't for everybody. I love it to death and think it has some of the most beautiful music and ambience in gaming, but others find it too short or too complex. It's up to your own interest!

  • @BradsWorkbench
    @BradsWorkbench 6 днів тому

    Aw hell! I just started my first ass creed.... 🥴..... ever

  • @devix10
    @devix10 6 днів тому

    Nice dude keep going!

  • @bottledwaterprod
    @bottledwaterprod 6 днів тому

    Pikmin bundled with the Gamecube?🤔... Huh. I don't remember that at all. And that's exactly the kind of useless info I would remember. Pikmin was/is my jam.

    • @mrsnulch
      @mrsnulch 6 днів тому

      Yeah I was totally wrong, Pikmin was NOT bundled with the Gamecube apparently. In my memory it was because I got both at the same time haha. Whoops!

  • @neweartharmy3923
    @neweartharmy3923 6 днів тому

    Couldn't get into this game at all. Started it and the art style immediately put me off but I tried pushing through anyway. Wandered around aimlessly, stumbled unto the dog that chases you through the small tunnel and obviously got killed because I didn't know this would happen. Got sent back about 30 minutes as punishment and decided then and there to uninstall the game. I don't have the time to deal with "haha, funny surprise, now go back half an hour and repeat at least one weirdly difficult platforming challenge along the way.". This game is FAR from a masterpiece. Just awful design and a complete disregard for the player experience

  • @rozohwell
    @rozohwell 6 днів тому

    I figured out the bubble jump technique in the room at 15:21 and didn't learn the bubble fall until much later as I jumped up to the ledge on the right instead of going the way you're "supposed" to. I didn't even notice the whale fan until when I revisited that room later

  • @WeakestBrazilianMale
    @WeakestBrazilianMale 7 днів тому

    I really like this video, I don't have much else to say, I just though I should said that, but I believe that resumed: High level bad pacing is when the game MAKES you play something you don't wanna, and Low level bad pacing is when the game DON'T LET you play the game you want it to

  • @countdeku646
    @countdeku646 7 днів тому

    If you hadn’t figured it out yet, the sound that he talks about at the end of the video plays every time an hour of game time passes. It’s a reference to… something at the end of the game (won’t spoil)

  • @ashketchup1093
    @ashketchup1093 7 днів тому

    Whats the Game at 7:10?

    • @mrsnulch
      @mrsnulch 7 днів тому

      Hahah I say the name of the game as I show the clip. It's called Lone Survivor. Pretty cool game.

  • @pilgrimspromise1132
    @pilgrimspromise1132 8 днів тому

    How do you make this video and include Skyward Sword but not mention the fact that fully half of your play time in Wind Waker is simply sailing between islands which in the end is really just an elaborate loading screen between areas

    • @mrsnulch
      @mrsnulch 8 днів тому

      I mentioned that Windwaker has worse high-level pacing than Skyward Sword at 16:46. Skyward is still more tedious to play though because of the constant interruptions. Windwaker has its own issues but I would easily argue that sailing in Windwaker is more fun than flying in Skyward. I wouldn’t call it a loading screen because the excitement of slowly getting closer to the next island is a part of the adventure. The HD remaster makes sailing way faster too.

  • @artman40
    @artman40 8 днів тому

    Sonic Unleashed is an interesting example where the pacing is determined by whether you like the gameplay of Werehog sections or not. Let's take the HD version. If you like the werehog gameplay, then high-level pacing still isn't perfect. There's travelling back and forth, there are a few sections where you do quicktime events and there's medal collecting that can stop the game in its tracks. However, if you hate the werehog gameplay, the pacing goes down the drain. You spend disproportionately large amount of time not doing regular Sonic stages that they feel like a reward for doing the less fun parts. I think om that case, less than 30% of the game is spent doing the fun stuff.

    • @mrsnulch
      @mrsnulch 7 днів тому

      Dude it's so funny you say that, you're absolutely right. Somebody commented that Sonic Adventure 2 has horrible pacing because you spend "two thirds of the game" doing boring stuff, and I almost wanted to slap him in the face because I LOVE SA2. But I realized he only enjoys the racing parts as sonic, so he sees the knuckles and tails sections as a major high level pacing issue / waste of time. Whereas I love the treasure hunting and mech parts as well as the cutscenes and story, so for me the game has perfect pacing. So yeah personal preference definitely plays a roll. I actually skipped Sonic Unleashed back in the day because all my friends told me the Werehog sections sucked. Never formed my own opinion on that one, but maybe I would have enjoyed those sections!

    • @artman40
      @artman40 7 днів тому

      @@mrsnulch Heck, even the very first Sonic game had high-level pacing issues but mostly due to level design. Marble and Labyrinth zones bring the pace down a lot with Scrap Brain Zone not being far behind. Spring Yard Zone also has questionable pacing with sections where you have to wait. Starlight Zone fares much better and it's the Green Hill Zone that made the series what it was. But then there are also bonus stages which many players are not looking towards playing.

  • @erichmyles4481
    @erichmyles4481 8 днів тому

    Pikmin 2 can be fun, it's not anywhere near the experience of the first one, despite having better gameplay, I never feel like Olimar or Louie, Louie is fun, but I never understand him, and Olimar didn't even get to see his family before going back to space, and we don't really get an impression of how he feels about that. Throw in the caves making it feel more like a video game somehow, and you get a much worse game, that I still like.

  • @firenze6478
    @firenze6478 8 днів тому

    I agree about pikmin 2 though

  • @firenze6478
    @firenze6478 8 днів тому

    Wants to talk about bad pacing yet uses skyward sword over post botw ubisoft collection slogfest…

    • @mrsnulch
      @mrsnulch 8 днів тому

      Skyward Sword is a great game but most ppl agree that the constant interruptions and backtracking are annoying and tedious, which is why it’s appropriate to discuss in a video about pacing. Pacing issues drag the game down from where it could have been. TOTK is total dogshit across the board so if I’m going to criticize that game, it will need its own video. In due time.

    • @firenze6478
      @firenze6478 8 днів тому

      @@mrsnulch I mean, I agree with the criticisms, just that the later games are far worse in pacing. Totk especially, but botw also become shrine and korok seed hunter the game with almost nothing in between, it just has a plot designed around it’s total freedom

    • @mrsnulch
      @mrsnulch 8 днів тому

      @@firenze6478 Yes you're right, the newer games (BOTW and TOTK) both have their share of issues, many of them related to pacing. I have videos planned on those games, so I didn't want to touch on them here. I definitely prefer BOTW over TOTK. The excitement of exploring that world and the overall design with the guardians made the tedious stuff more forgivable, while TOTK doesn't really have an excuse for not solving those problems after 6 years of development.

    • @firenze6478
      @firenze6478 8 днів тому

      @@mrsnulch can’t wait. Zelda was my favorite franchise and its just not the same now but you get butchered for pointing out its flaws. Like it has the same weapon durability mechanics that kill progress and make battles pointless as the stickers from paper mario sticker star but everyone pretends it’s different somehow. I actually like the story concepts, but without its metroidvania elements, zelda just isn’t zelda.

  • @josevanz7654
    @josevanz7654 8 днів тому

    I felt this in the game Nights into dreams on the Sega Saturn. The first game was great, you went from level to level, straight to the point. When they announced a sequel for the Wii many years later, I was very excited until I started playing. Conversations and more conversations, including boring characters, a boring Hub, it takes more than an hour to reach the first stage. I just wanted to fly a little!

  • @CaptBurgerson
    @CaptBurgerson 8 днів тому

    No but he's right about Pikmin 2 tbh

  • @Tiwill
    @Tiwill 8 днів тому

    Me playing FF14 and drudging through hundreds of hours of solo quests and filler dialogue just to have access to the group dungeons, trials and raids that I paid for. Yep...

  • @Yipper64
    @Yipper64 9 днів тому

    15:46 well actually... (spoilers) You technically shouldnt be able to do it with the base version. I mean, you can of course, but the intended design is for the upgraded version that lets you have infinite bubbles. Very clever game design, given it was probably something people figured out how to do while playtesting and he was like "not only will I design levels for that, but ill make an upgrade so people can do that easier."

  • @Yipper64
    @Yipper64 9 днів тому

    If I had to give this game *one* criticism its the.... (spoilers of course) Spinning top item. Ok I swear the amount of eggs and secrets I would have never found without a guide is 99% these freaken slightly spiking ground tiles. Sometimes it doesnt even have that indication. I genuinely think that in a metroidvania these types of things should be like *somewhat* obvious. Even though the blacklight can give you indicators, what am I gonna scroll the whole map with the blacklight out? Also not every time. Even if we ganted this blacklight solution, it should be baked into breakable ground, not just on ocasional walls. I also think the kangaroo blocks should have been just a little more saturated, or at least gave some indication of their existence in the kangaroo room so you know what to look for. But these are minor nitpicks for what is an overall fantastic game.

  • @karpolla
    @karpolla 9 днів тому

    This video has good pacing.

  • @ili-h
    @ili-h 9 днів тому

    Aaaah. I was thinking what you will tell me about the greatful AC 1...

  • @SoulGameStudio
    @SoulGameStudio 9 днів тому

    Most games are never finished by a majority of players because of bad pacing alone. Excellent pacing in games is so tough to craft because it demands that all other parts (level design, gameplay, story, sounds, arts, etc.) work together to try and produce a smooth curve of global flow (not just difficulty) that carries players through tensions and release. Yeah. Tough.

  • @n3rgal166
    @n3rgal166 9 днів тому

    Devil may cry 5, a great game ruined by the stupid camera showing you that a door closes behind you then again when you finish the fight the camera takes control and shows you where you should go, i dont think i will every finish that game because of this stupid design