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Ghost Cat Gaming
United States
Приєднався 3 жов 2024
Feline Antics in Space!! A channel dedicated to sharing my love of space-themed sandbox games, particularly Space Engineers, and the fun that can be had within them. A tribute to my former feline co-pilot.
Support my work on Patreon:
patreon.com/GhostCatInSpace
Support my work on Patreon:
patreon.com/GhostCatInSpace
Teamwork For The Win! - Prototech or Bust E18: Space Engineers Survival
In This Episode: The Gang Gets Together, There Is a Mishap, and Our Ride Is Vandalized.
A series following our feline protagonist, beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty.
Mods:
Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016
Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1662953858
Welder no eye damage - steamcommunity.com/sharedfiles/filedetails/?id=3082535654
HUD Compass - steamcommunity.com/sharedfiles/filedetails/?id=1469072169
Color Hud [1.200] - steamcommunity.com/sharedfiles/filedetails/?id=2332245521
Colorful Icons - steamcommunity.com/sharedfiles/filedetails/?id=801185519
Build VIsion 3.0 - steamcommunity.com/sharedfiles/filedetails/?id=1697184408
Build Info - steamcommunity.com/sharedfiles/filedetails/?id=514062285
Camera Panning - steamcommunity.com/sharedfiles/filedetails/?id=806331071
Advanced Welding - steamcommunity.com/sharedfiles/filedetails/?id=510790477
UfoL's Bullet Trails (Tracers) - Orange - steamcommunity.com/sharedfiles/filedetails/?id=2266109786
[eL][Pipes & Tubes] - steamcommunity.com/sharedfiles/filedetails/?id=2651746225
Paint Gun - steamcommunity.com/sharedfiles/filedetails/?id=500818376
Space Just Got Real [1.188 Update 4] - steamcommunity.com/sharedfiles/filedetails/?id=1136188499
Clean and Vibrant Post Processing - steamcommunity.com/sharedfiles/filedetails/?id=2650287553
[QoL] Radio Spectrometry - steamcommunity.com/sharedfiles/filedetails/?id=2687324923
Scripts:
Isy's Inventory Manager - steamcommunity.com/sharedfiles/filedetails/?id=1216126863
[PARK] Piston And Rotor Keybinds - steamcommunity.com/sharedfiles/filedetails/?id=1933151026
[PAM] Path Auto Miner - steamcommunity.com/sharedfiles/filedetails/?id=1507646929
Automatic LCDs 2 - steamcommunity.com/sharedfiles/filedetails/?id=822950976
Space Engineers content is created in full accordance with Keen Software House terms found on the Keen Software House website: www.keenswh.com/press.html
Music and Sound Provided Courtesy of:
Space Engineers
Power Director Royalty Free Music
A series following our feline protagonist, beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty.
Mods:
Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016
Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1662953858
Welder no eye damage - steamcommunity.com/sharedfiles/filedetails/?id=3082535654
HUD Compass - steamcommunity.com/sharedfiles/filedetails/?id=1469072169
Color Hud [1.200] - steamcommunity.com/sharedfiles/filedetails/?id=2332245521
Colorful Icons - steamcommunity.com/sharedfiles/filedetails/?id=801185519
Build VIsion 3.0 - steamcommunity.com/sharedfiles/filedetails/?id=1697184408
Build Info - steamcommunity.com/sharedfiles/filedetails/?id=514062285
Camera Panning - steamcommunity.com/sharedfiles/filedetails/?id=806331071
Advanced Welding - steamcommunity.com/sharedfiles/filedetails/?id=510790477
UfoL's Bullet Trails (Tracers) - Orange - steamcommunity.com/sharedfiles/filedetails/?id=2266109786
[eL][Pipes & Tubes] - steamcommunity.com/sharedfiles/filedetails/?id=2651746225
Paint Gun - steamcommunity.com/sharedfiles/filedetails/?id=500818376
Space Just Got Real [1.188 Update 4] - steamcommunity.com/sharedfiles/filedetails/?id=1136188499
Clean and Vibrant Post Processing - steamcommunity.com/sharedfiles/filedetails/?id=2650287553
[QoL] Radio Spectrometry - steamcommunity.com/sharedfiles/filedetails/?id=2687324923
Scripts:
Isy's Inventory Manager - steamcommunity.com/sharedfiles/filedetails/?id=1216126863
[PARK] Piston And Rotor Keybinds - steamcommunity.com/sharedfiles/filedetails/?id=1933151026
[PAM] Path Auto Miner - steamcommunity.com/sharedfiles/filedetails/?id=1507646929
Automatic LCDs 2 - steamcommunity.com/sharedfiles/filedetails/?id=822950976
Space Engineers content is created in full accordance with Keen Software House terms found on the Keen Software House website: www.keenswh.com/press.html
Music and Sound Provided Courtesy of:
Space Engineers
Power Director Royalty Free Music
Переглядів: 155
Відео
Post-Holiday Shopping - Prototech or Bust E17: Space Engineers Survival
Переглядів 28316 годин тому
In This Episode: Room for Libations, A Kitten's First Hunt, and more Holiday Lights. A series following our feline protagonist, beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1662953858 Welder n...
No Escape - Prototech or Bust E16: Space Engineers Contact Survival
Переглядів 34614 днів тому
In This Episode: Let's Jiggle!, Burning Holes, and Holiday Lights. A series following our feline protagonist, beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Christmas Lights for Large ships and stations with a Tree - steamcommunity.com/sharedfiles/filedetails/?id=818603267 Custom Suits - steamcommunity.com/sharedfiles/filedetail...
Cat In The Hole - Prototech or Bust E15: Space Engineers Contact Survival
Переглядів 35821 день тому
In This Episode: Phantom Pilots, Dark Crevises, and Dangly Bits. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1662953858 Welder no eye damage - steamc...
It Said Three Minutes - Prototech or Bust E14: Space Engineers Contact Survival
Переглядів 38128 днів тому
In This Episode: Something's gone missing, there is a stray missile, and someone doesn't want to share. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1...
This Ship Is Angry - Prototech or Bust E13: Space Engineers Contact Survival
Переглядів 534Місяць тому
In This Episode: I nearly lose my head, something gets built, and things are out of place. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1662953858 Wel...
Climbing the Ladder - Prototech or Bust E12: Space Engineers Contact Survival
Переглядів 565Місяць тому
In This Episode: Things are changing, there is an unintended passenger, and someone wasn't paying attention. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/...
Space Engineers Factorum Encounters Explored: Storage Facility
Переглядів 468Місяць тому
A quick tour of the Factorum Storage Facility encounter, for those who have yet to see the interior intact. Come along and see what it looks like before being 'aggressively' investigated. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Color Hud [1.200] - steamcommunity.com/sharedfiles/filedetails/?id=2332245521 Colorful Icons - steamcommunity.com/sharedfiles/file...
Planetary Odyssey: Teaser
Переглядів 143Місяць тому
A challenge-driven, salvage-based journey across the planets in the Space Engineers star system. Can our feline protagonist make it? Come with us and see! Coming in January 2025! Space Engineers content is created in full accordance with Keen Software House terms found on the Keen Software House website: www.keenswh.com/press.html Music and Sound Provided Courtesy of: Space Engineers Power Dire...
Prima Victoria - Prototech or Bust E11: Space Engineers Contact Survival
Переглядів 542Місяць тому
In This Episode: There are some bullies, I stub my toe, and we finally get some new toys. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=1662953858 Weld...
A Tough Nut to Crack - Prototech or Bust E10: Space Engineers Contact Survival
Переглядів 354Місяць тому
In This Episode: The enemy has a bouncy ball, Ramming Speed!!, and someone is hoarding their toys. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=166295...
The Hunt Continues - Prototech or Bust E9: Space Engineers Contact Survival
Переглядів 377Місяць тому
In This Episode: There are some lovely fireworks, we strike it rich, and The Factorum appear upset. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=16629...
Factorum Found - Prototech or Bust E8: Space Engineers Contact Survival
Переглядів 264Місяць тому
In This Episode: We take a lovely detour, there is a minor fender bender, and the cat has a point. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=166295...
Rock Punching - Prototech or Bust E7: Space Engineers Contact Survival
Переглядів 2792 місяці тому
In This Episode: A distress call appears, we find some rocks, and the cat tries to steal the ship. A series following our feline protagonist beginning from 'scratch' and working to locate and acquire the storied Prototech, no matter the difficulty. Mods: Custom Suits - steamcommunity.com/sharedfiles/filedetails/?id=3105594016 Sneaky Sounds - steamcommunity.com/sharedfiles/filedetails/?id=166295...
Revealed! ALL Planetary Installations! Space Engineers Contact Update
Переглядів 15 тис.2 місяці тому
Revealed! ALL Planetary Installations! Space Engineers Contact Update
Higher and Higher - Prototech or Bust E6: Space Engineers Contact Survival
Переглядів 2792 місяці тому
Higher and Higher - Prototech or Bust E6: Space Engineers Contact Survival
Home on the Range - Prototech or Bust E5: Space Engineers Contact Survival
Переглядів 4082 місяці тому
Home on the Range - Prototech or Bust E5: Space Engineers Contact Survival
The Planetary Encounters Continue - Prototech or Bust E4: Space Engineers Contact Survival
Переглядів 8582 місяці тому
The Planetary Encounters Continue - Prototech or Bust E4: Space Engineers Contact Survival
CONTACT! Planetary Encounters Investigated - Prototech or Bust E3: Space Engineers Survival
Переглядів 1 тис.2 місяці тому
CONTACT! Planetary Encounters Investigated - Prototech or Bust E3: Space Engineers Survival
NEW Contact encounters have arrived! - Prototech or Bust E2: Space Engineers Survival
Переглядів 3752 місяці тому
NEW Contact encounters have arrived! - Prototech or Bust E2: Space Engineers Survival
Contact IMMINENT! - Prototech or Bust E1: Space Engineers Contact Survival
Переглядів 6462 місяці тому
Contact IMMINENT! - Prototech or Bust E1: Space Engineers Contact Survival
Nice on the 2nd run. tho im surprised the base didn't fill in. I have seen those fill back in void made for the encounter when the timer is up. On another note... there is a stealth option with that encounter :)
Happy New year sir, or "AYRRRR" as the feline mafia says
Happy New Year to you as well.
I want to tear apart the ship you used for the fight lol (look under the hood)
Pretty simple inside. cargo containers for each turret, reactor for power and hydrogen tanks for boost thrust, with barely room left for a control seat. All wrapped in heavy armor.
@@Ghost-Cat-Gaming Awesome. thanks for that. I made something of that nature and works a treat. fixing the custom turrets are a pain but have somewhat automated that. Now I just gota figure out that grinder drone you got and im all set :)
Great haul!
Thanks. Those bases seem to have a good amount of loot.
Happy New Year. congrats on your Prototch plunder. till the next time , bye
Did you use merge blocks to attach the storage containers?
In this instance, I used the weld pads from the Advanced Welding mod.
So jealous. I'm not ready for combat yet so I can't take on and bring home any ships.
You will be. Just a matter of time.
This video was awesome- you might want to turn the in game music off so it doesn't clash with the sweet jazz you got going. Earned a sub
Thank you.
The warehouse facility that has the connector on the landing pad. If you go around to the back there's an unprotected access with storage below the main area.
Good to know. Thank you.
So rare that there is a moment in every single video of any creator that i instantly think of the like button. I'm quite the airhead so moments like this are extremely important for me to remember the like button. 20 minutes in, joke flies. Like button engaged. Its that easy for this guy.
I am glad you are enjoying the journey.
😂 i usually turn off my dampeners when im low on hyrdo. Never change. Had a big boisterous laugh over ir😊
There's a story behind this 😂😂😂
Always is, lol.
Loved this episode so much I had to make sure I had hit like on the previous episode just in case 😂😂
Do you use the AI defensive block on your bobcat fighter? If not you should. Gives your turrets a longer range to engage enemies
Also add a projector to each ship, blueprint ship, then after a battle turn on projector while in the welding bay
That is one of those things that I forgot in the original build, and I usually think of it when heading into combat, lol.
I love keen added this. i made Vanilla Planet Crashed Ground Encounters that adds a lot more back in the days.
It certainly adds to the planetside experience. And you have my thanks for the Vanilla Planet Crashed Ground Encounters mod. I have used it a fair amount in salvage/scrap playthroughs.
I love your videos! I learn so much. I can't wait to see how you turn ships into combat drones.
I gotta say, loving the series but the cat is creepy af, it looks like someone's beloved pet was sent to the taxidermist and brought home to be played with. It's disturbing.
Glad you are enjoying the series. My apologies for the cat model, my 3D modeling and modding skills are at a beginner level. :)
New to space engineers I'm really liking the game. Also I heckin love cats!!! Subscriber acquired!!
Glad you are along for the ride.
Great idea for base building! I'm going to use your idea for ships to take on the Factorum, jump in with a carrier then use a non-jump heavy hitting ship to take the Factorum out. I love the music during combat!
Re-using what I find saves a lot of time and materials, alowing me to focus on other things. Glad you are enjoying the music.
I'm generally not a fan of Railguns, but if you're skilled at kiting enemies, they can be quite useful. Get a target to pursue you as you move away from them at max speed, while keeping near max weapon range. They become sitting ducks as you're able to disable your dampers and orient your ship, optimizing your firing arc, while their weapons struggle to reach you. It's very "Rocinante versus Pella," if generally somewhat slower and less flashy, but still effective.
I will have to keep that technique in my toolbox. Thank you.
I love your content, keep uploading, for Luna!! (I think that was her name?)
Yes indeed, Luna the cat. Glad you are enjoying the show.
First!
The colony ship reminds me of one of them blue ships with the metric tonne of solar panels at the front from WAY back when... so when i saw this it gave me nostalgia from my own roleplaying days back when the game released that desert world... pertam i think it was called? As we used the rusted texture on it and dismantled some of it before we started a roleplay and used it as our home base to try get it spaceborne (we modified it prior to have hydrogen thrusters able to be placed instead of ion thrust) sadly... my roleplaying days are gone and done given life happens... and friends leave... but seeing that colony ship brought back fond memories of a better time...
I sure hope you claimed the large cargo container at 31:15.
Yes, indeed. No loot left behind. :)
Missed opportunity: Should've made the car look like a Corvette and played (a variation of) the theme song to Heavy Metal (the movie). 😆
i must say thoses custom turrets are good :-) .... shame on servers cpu is so restricted you cant use them as much :(
oh btw the last one you got is logistics facility its the buggest loot round you can get :-D
I do enjoy the amount of fire they can throw down range.
I'm pretty sure it was a small grid missile with a warhead that hit you. Those things are nasty. You got hit by one and the other missed at 18:16
I agree, those missiles can be a pain. Especially when they sneak up on you from behind.
Are you going to make a discord server
Potentially. I have thought about it, but, like many things this time of year, it is on a back burner due to time constraints.
Great 👍 fun to watch, I just got my first big Ion trust.
Glad you enjoyed it, and congrats on your acquisition.
Goodies
Goodies, indeed. Gotta love 'em.
that's the most dead inside "shall we" in a while, i love it
when you take the bases over do they still spawn goodies in places or does it stop spawning always check beds and the dead engineer back packs this was very helpful thank you
Once the base is captured, the loot is fixed. However, it would be awesome if it just kept spawning.
Watches personal craft explode and careen off into space: "Well there you have it folks" Space Engineers in a nutshell
I really wish we could play with mods offline when the Internet is down.
Very helpful to see you can have fun, if you can't use mods.
only the storage and warship needs to be done fast because of warheads the rest can be done at a decent pace
Good to know. Thank you.
I wonder if entering by drone would set off the proximity sensors? I know its totally possible, but I haven't seen or tried it yet. Good content, keep it up! 🖖
Interesting question. I will have to investigate further.
Keep up the great videos please. I'm enjoying them a great deal sir.
Thank you. I am glad you are along for the ride.
I am hyped for this, can't wait!
Those defensive AI blocks is cheeky. It makes the turrets more responsive to add a little range
They need to take some tips and ideas from Empyrion Galactic Survival. That game is trash as far as its technical aspects, but it's fun to play. Mix the strengths of these two games together and update the lighting & other shared failures and they'd have an absolute beast on their hands
I haven't yet taken the time to explore Empyrion, but it looks like a fun game. I may have to give it a shot and possibly make a new series out of it. :)
I've encountered a Processing Facility, but left it alone. It belonged to a faction I trade with often, and want to stay on good terms with. I also encountered a Trade Runner. It didn't belong to any faction, and identified as neutral, but the interior turret opened fire on me when I approached. I'm in the process of salvaging it right now. I'm not sure if it's going to be able to take off on its own power, since it only has ion thrusters, and they may not be enough to lift the ship inside the atmosphere of Europa.
Maybe throw a large atmo thruster or two on there to provide a boost to get above the atmosphere? It isnt the most elegant method, but can be useful in such situations.
How do you find planetary encounters?
While I do not know the details of the spawn mechanics, in my current post-Contact playthrough I have found them by just exploring and moving around on planets. However, I do know that they have a limited broadcast range which can make them difficult to find in if they spawn in further from the player than that range.
You did much better than I on my first Factorum encounter with that base.
I must admit, luck probably had a hand in the victory. My prior encounters with the Factorum definitely did not go quite as well.
Nicely done. 👍 Factorum Jump Drives are pretty sweet, with (among other benefits) a reduced range penalty for added mass. WONDERFULLY efficient, compared to the standard Jump Drive. I wasn't entirely confident your ship was going to survive that last engagement, but it (mostly) held together like a champ.
Thank you. I wasn't entirely sure she would hold together myself. :)
I started a new game after the contact up date. I have MEE running in the game. I have been playing the game for over 20 hours and have not seen any of these spawn in my new game. Is this because of MEE?
That I cannot answer, as it is beyond my knowledge. Hopefully someone else will have the answer you seek.
If you place a defence block subgrid, your ship can auto lock to distant targets without engaging autopilot. It's inexpensive, easy to build and really handy if you're rocking a lot of turrets
Thanks for the tip, I haven't yet come across this bit of knowledge. I will have to incorporate that into future builds.
Is there a place i can get them on the workshop. Ive had no luck finding them on xbox
I am currently working on getting them posted, but have been quite busy lately. Coming Soon.
Alright, who is restoring those ships and putting them on the workshop?
I will be posting the wreck blueprints on the workshop soon, however, restoration will be left to better builders than I. :)
You need more hydrogen tanks.
I agree. It is something I intend to rectify in future ship design.
@@Ghost-Cat-Gaming I could advise a lot of things, but I won't, so as not to spoil the series with the cat. :) I'll be waiting for the next episodes.