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Drollest Prawn
United States
Приєднався 8 кві 2017
I make unity tutorials and devlogs in unity and make games that are pretty great so you should probably subscribe
Soft Body Physics in Unity
I make my own soft body physics engine.
Download the game: drollestprawn4.itch.io/soft-body-tetris
Join my discord: discord.gg/pW2nQxS
Download the game: drollestprawn4.itch.io/soft-body-tetris
Join my discord: discord.gg/pW2nQxS
Переглядів: 13 096
Відео
Self Balanced Active Ragdolls In Unity
Переглядів 20 тис.Рік тому
In this video I make a self balancing active ragdoll using ik. Link to demo: drollestprawn4.itch.io/self-balanced-active-ragdoll-demo download source code: drollestprawn4.itch.io/self-balanced-active-ragdoll-sorce-code Join my discord: discord.gg/pW2nQxS
Pixel simulation
Переглядів 2,9 тис.2 роки тому
Coding Sand and Water Falling Simulations like in Noita! In this video, I explore how sand falling games like noita and powder toy work. download: drollestprawn4.itch.io/sand-playground Join my discord: discord.gg/pW2nQxS support me on Patreon: www.patreon.com/drollest
Procedural Animation in Unity 2D
Переглядів 3,5 тис.3 роки тому
In this video I show a character that I made thats animated using procedural animation. Test it out here: drollestprawn4.itch.io/procedural-animation-test Leave a like if it looks cool. Join my discord: discord.gg/pW2nQxS please support me on Patreon: www.patreon.com/drollest
Sand falling game - Fire, lava, and More! Unity Devlog #3
Переглядів 1,3 тис.3 роки тому
in this video, I add a ton of cool things to my sand falling simulation game and it gets really cool! Join my discord: discord.gg/pW2nQxS please support me on Patreon: www.patreon.com/drollest
Unity 3D Active Ragdoll Animation tutorial
Переглядів 14 тис.3 роки тому
In this video, I show how to animate a ragdoll in unity. here is the configurable joint script: gist.github.com/mstevenson/7b85893e8caf5ca034e6 please support me on Patreon: www.patreon.com/drollest Join my discord for help: discord.gg/BECenjSN8R Time Stamps 0:00 intro 0:09 make a ragdoll 2:10 make an active ragdoll 6:20 animate the ragdoll
Sand falling and Fluid Simulations using Cellular Automata Unity2D
Переглядів 2,1 тис.3 роки тому
This is a sand falling game I made with Cellular Automata in unity! With this system, I can add any element I want easily! Play Game: drollestprawn4.itch.io/sand-playground Download code: www.patreon.com/posts/download-for-49535828 Join my discord: discord.gg/pW2nQxS please support me on Patreon: www.patreon.com/drollest
Sand Falling simulation game in Unity using Cellular Automation!
Переглядів 1,8 тис.3 роки тому
I made a sand falling simulation using Cellular Automation in unity. Soon I will add water lava fire acid and all kinds of different particles so subscribe to see that. download on itch.io drollestprawn4.itch.io/sand-falling-simulation Join my discord: discord.gg/pW2nQxS please support me on Patreon: www.patreon.com/drollest
Advanced Voxel physics destruction (Minecraft with physics) in unity 3d
Переглядів 1,3 тис.3 роки тому
In this video, I show a voxel physics engine I made in unity to chop down Minecraft trees and have them fall down with realistic physics. Join my discord: discord.gg/pW2nQxS please support me on Patreon: www.patreon.com/drollest
Making Billy from Karlson to bully him
Переглядів 5 тис.3 роки тому
In this video, I try as best as I can to make billy from Dani's game Karlson Dani: ua-cam.com/channels/IabPXjvT5BVTxRDPCBBOOQ.html Download Game: drollestprawn4.itch.io/billy-abuse Download Code: www.patreon.com/posts/47554897 (to make your own adjustments) Join my discord: discord.gg/pW2nQxS please support me on Patreon: www.patreon.com/drollest Controls: WASD to move left click to make an ex...
How to make a self balancing active ragdoll in unity3d with Ik
Переглядів 10 тис.4 роки тому
In this video, I show you how to make a ragdoll balance by itself. like and subscribe if this helped you. Join my discord: discord.gg/pW2nQxS Script: pastebin.com/FikqrNg4 please support me on Patreon: www.patreon.com/drollest
Meet John the self balancing active ragdoll made with Unity3D
Переглядів 1,1 тис.4 роки тому
In this video, my robot friend shows off an active ragdoll that balances by its self. I made this with inverse kinematics. subscribe for a tutorial.
Unity 3D Active Ragdoll Tutorial! (Balance, Walking, Grabbing)
Переглядів 21 тис.4 роки тому
Hi in this tutorial I show you how to make an active ragdoll walk and grab. This is Just like Human Fall Flat. also Pls consider subscribing it would really help me make more vids and stuff = ) All the scripts are pretty simple so you will probably understand them if you read them. if you want to do this to you own character then here is a link to the Scripts: drive.google.com/drive/folders/1PQ...
Animate 2D Active Ragdoll with physics Unity2d
Переглядів 3,4 тис.4 роки тому
hello in this video I show how to animate a ragdoll using a rigidbody. with this, you can make a ragdoll punch or kick. here is the Copy Anim script: pastebin.com/1w57pHZ5 here is the No Self Collision script: pastebin.com/8zdYWpr9
I Made An Active Ragdoll Third Person Shooter in Unity3D
Переглядів 1,3 тис.4 роки тому
In this video, I show how I made an active ragdoll shooting game. join discord: discord.gg/pW2nQxS Tutorial coming soon!!
AI enemy ragdolls tutorial Unity 2d active ragdoll
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AI enemy ragdolls tutorial Unity 2d active ragdoll
2D Active Ragdoll grab and throw tutorial Unity2D
Переглядів 3,5 тис.4 роки тому
2D Active Ragdoll grab and throw tutorial Unity2D
2D Active Ragdoll grabbing and throwing Unity2D
Переглядів 2,6 тис.4 роки тому
2D Active Ragdoll grabbing and throwing Unity2D
how to Balance Active Ragdoll Unity 3d in 1 line of code tutorial
Переглядів 18 тис.4 роки тому
how to Balance Active Ragdoll Unity 3d in 1 line of code tutorial
of all videos ive seen on this, this is the best one and most helpful, thanks
I bought the package on itch, but how do I set it up for a custom ragdoll? do i have to set up every joint manually or is there a script I can use that automatically does it?
@@Monke-Type-Games you can use the ragdoll wizard in unity to add rigid bodies and colliders to all the bones and then replace the character joints with configurable joints
what version of unity is this???
is there a copy and paste
The points in your soft body "pull" on each other, but they also need to repel each other when too close. Your softbody resists being pulled apart by pulling on points that are too far from each other, but points also need to repel each other when too close. in archery, there are compression fractures as well as tension fractures. Look up the difference and the correct solution to your problem will become clear.
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its not even close to the real lol
cap it’s the exact same
@@drollestprawn first he only bouces he doesnt walk his legs dont move when he walks
@@noahbumvr yea you’re right. making the legs move was too hard for me back then
@@drollestprawn you should remake this but in a week and video title should be (I REMADE Billy From Karlson IN A WEEK (AGAIN)
5:22 please make another video on this, your videos are easy to understand and very helpful
3:07 fentanyl simulator
Amazing vid! but how did you "alter" the sticks ? 5:34
instead of setting the points position every frame i added a certain percentage of the difference of the position and its target position. so the higher the percentage, the stiffer the soft body is.
@@drollestprawn okay thanks! thats actually a very nice trick, I'll try to replicate something like that ;) gained a follow
very epic this was very easy! because of you :)
amazing
Coolest Kid ever dude. You are a live safer!
thank you for sharing <3
I love your videos and tutorials❤❤❤
Finaly someone who do ragdolls exactly how we need it. OMG it seems like you the only person on youtube who wonned to do it just like I wonna to. Yes please, make more in-depth video on this. ♥ would love to go as deep as we can with everybody who also like this topic. lets create the most realistic active ragdolls that we can immegine. Also mb we could come up with something better for "hips" thing. P.s. about "hips" thing part for "imitating balance. When I think about it with a question on how our real world body do it, I see like every our bone have force (via muscles) that keeps them in some direction, so if we talk about absolute the most realistic regdolls I think like all bones should had own forces and for balancing we inverse kinamitc all of our bones (muscles) - to position that we wonna. Its just that the force can be only with how we give it to our humanoid, and so next is just can he overcome other forces that interact with him with his own bones forces :-). what do u think guys about such approach? any problems with it that u can see right away? Or something that u guys don't like about it?
Creating something so realistic would be difficult because in a ragdoll there are all these joints and rigid bodies and it gets complex. in real life your muscles have a ton of tiny movements to keep you standing upright and that kind of precision is hard to do in games. It is possible because some people have made Ai that can balance an active ragdoll (however it does look that great). the ai would also have to be trained again if you want to make another ragdoll with different proportions. I do want to make something more realistic than in this video tho. Something like the euphoria ragdolls. I’ve been doing research on stuff like that so maybe in the future I can try to code something like it.
These Sticks and dots Almost Look like Beams... And Nodes.......
Ah Excelent!! This is exactly the balancing method I was looking for!
amazing video man keep it up
You should try to post more. I know life can get in the way but I think you could do well on UA-cam
I’m going to try and take it serious. I’m working on another video that I will hopefully be done with soon.
basically coded the euphoria engine
this video blew my mind, the visuals were stunning!
How about making non-soft body shape inside those Tetris pieces, surrounded by small spheres with springs? It would never totally collapse yet would still bounce pretty much like before.
That’s such a creative solution. I might try it thanks
Awesome work!
bro got caught by puberty
I hope nobody uses this for nsfw😐
i need a free 3d version of this im poor
Of what?
First I was like HEEEEEEYY Unity FINALLY supports soft bodies! But it turned out to you actually had to write it yourself. Props to you sir.
for the algorithm
Demn lol i am watching your video after 4 years long time
At This Point He Could Create His Own Game Engine
this was a great watch and pretty insightful too, i always appreciate when the failed attempts are shown can't wait for part 2!!
Its not a bug, its a feature
this guy went out of his way to build a whole physics engine and you should be grateful of that
He Got the unity Theme Too.
So good you underrated keep going i like this video
This is underrated
Is there any way to get your scripts? :)
When it’s more optimized and stable I’ll probably share them.
A better solution to fixing extreme deformation is to make a rotation lock for each point, the further a point is from its correct rotation the stronger the force moving it back to its old rotation. Im not sure how you would get plasticity to work like this, maybe something to do with if the rotarion left or right is too high anend the rotation for that connection
By rotation do you mean relative to the points beside it? because technically the points don’t have a rotation. I’ve been looking into something called bending constraints which sounds like what you’re talking about but I don’t fully understand them yet.
@@drollestprawn yeah that's pretty much it. For the purpose of demonstration we'll say the entire structure is pointed upwards(this won't be the case all the time) if we have point A and an attached point B we can assume there is a line from point B to point a with a specific rotation. Ex: if point A is exactly to the right point of point B it is exactly 90° offset from point B. We can make it so that if it is at say 91° we move it towards 90° with a power of 1. Bending constraints does this but more in a specific positional way instead of explaining it in math terms
for the self collision wouldnt you just be able to make a minimum distance the springs can compress??
That probably would help but sometimes when the spring collapse it’s because they spin around the wrong way instead of going through itself. I’m going to try a bending constraint which tries to keep the angle between two springs the same so maybe that will work.
Nice video . I hope your chanel gets bigger soon . You deserve it
lol you’re line clearing feature, I like it!!
Nice one
Thanks
I will make it 3D in part 2 so stay tuned!
yay! subbed and liked! How long do we keep waiting? :(
can't wait for it
This is really cool. Your line clearing feature can sometimes be achieved in blender under the same conditions (how much force required is dependent on the mesh). The only difference is that they continue to render, but the black hole effect is the same.
Yo :)
Yo
This looks really good. Reminds me a bit of the LocoRoco game. XD The soft body physics is something that I actually 'kinda' tried... Was not successful so it is very educating to see someone acutually doing it for real. Thank you! :3
best soft-body physics < dancing shape
I need a tutorial for this man
fantastic resource, cheers