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Der Heizmeister
Germany
Приєднався 19 чер 2013
Gameplay Videos von Strategie- und Aufbauspielen. Hauptsächlich X4: Foundations und From the Depths.
Der Heizmeister
[ENG]
Gameplayvideos featuring building and Strategy games. Mostly From the Depths and X4. foundations though.
Channel-Icon made by Raszul
Kanal-Icon erstellt von Raszul
Der Heizmeister
[ENG]
Gameplayvideos featuring building and Strategy games. Mostly From the Depths and X4. foundations though.
Channel-Icon made by Raszul
Kanal-Icon erstellt von Raszul
[ENG] FtD - Horde Mode - Defend the Manor! - Part2
Experiment concluded. Result: Another one... maybe?
RTS-unit collection:
steamcommunity.com/sharedfiles/filedetails/?id=2183226729
Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers.
In From the Depths you can build all kinds of vehicles and equip them with a vast array of customizable weapons. The only limitations being your creativity and hardware resources. Once your fleet of choice has been build, you can set out to conquer various planets in RTS style campaigns or try to survive and adapt in Adventure Mode.
FtD-Homepage: fromthedepthsgame.com/
FtD on Steam: store.steampowered.com/app/268650/
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A strategic campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can play missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges.
Adventure mode where you start on a raft and must build up your fleet and travel a dangerous universe fighting or running from enemy fleets
As well as a wide range of multiplayer content
Design with your friends in co-op designer
Play a range of adversarial modes
Play the entire single player campaign together in co-op
Key Features
Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell!
The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Loads of single player and multiplayer content in which to use your designs (campaigns, co-op campaigns, missions, adventures)
Design your own planets/campaigns/missions/multiplayer maps using the planet editor or add your own mods easily using a fully integrated modding interface
Customizable Components
The customizable components in From the Depths allow a unique level of engineering customization:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with auto-loaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, drills that can cut even the largest of battleships in half, Particle Cannons, Jet engines, Oil refineries and more
RTS-unit collection:
steamcommunity.com/sharedfiles/filedetails/?id=2183226729
Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers.
In From the Depths you can build all kinds of vehicles and equip them with a vast array of customizable weapons. The only limitations being your creativity and hardware resources. Once your fleet of choice has been build, you can set out to conquer various planets in RTS style campaigns or try to survive and adapt in Adventure Mode.
FtD-Homepage: fromthedepthsgame.com/
FtD on Steam: store.steampowered.com/app/268650/
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A strategic campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can play missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges.
Adventure mode where you start on a raft and must build up your fleet and travel a dangerous universe fighting or running from enemy fleets
As well as a wide range of multiplayer content
Design with your friends in co-op designer
Play a range of adversarial modes
Play the entire single player campaign together in co-op
Key Features
Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell!
The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Loads of single player and multiplayer content in which to use your designs (campaigns, co-op campaigns, missions, adventures)
Design your own planets/campaigns/missions/multiplayer maps using the planet editor or add your own mods easily using a fully integrated modding interface
Customizable Components
The customizable components in From the Depths allow a unique level of engineering customization:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with auto-loaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, drills that can cut even the largest of battleships in half, Particle Cannons, Jet engines, Oil refineries and more
Переглядів: 1 137
Відео
[ENG] FtD - Horde Mode - Defend the Manor! - Part1
Переглядів 1,6 тис.Рік тому
Who watches over the Onyx Watch? RTS-unit collection: steamcommunity.com/sharedfiles/filedetails/?id=2183226729 Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers. In From the Depths you can build all kinds of vehicles and equip them with a vast array of...
Let's Play - X4: Foundations | Wiege der Menschheit - #072- Der Ganz Große Coup
Переглядів 444Рік тому
Mit X4: Foundations hat Egosoft nun endlich den lang erwarteten 4. "richtigen" Teil der X-Reihe herausgebracht und viele Neuerungen gegenüber den alten X-Teilen eingebaut. So wurde der Stationsbau komplett überarbeitet und auch die Benutzeroberfläche aufgeräumt und für Einsteiger wie auch Veteranen einfacher gestaltet. Alte Feinde feiern ein Comeback und auch neue Bedrohungen warten im neuen X-...
[ENG] Let's Play - X4: Foundations - #012- The Split (or what's left of them)
Переглядів 382Рік тому
For a warrior-culture they sure let themselves get beaten hard... With X4: Foundations, Egosoft has finally released the long-awaited 4th "real" part of the X-series and built in many ne features compared to the old X-games. The station construction has been completely revised and the user interface has been cleaned up and made easier for beginners and veterans alike. Old enemies celebrate a co...
[ENG] FtD - Frosty, get ze Flammenwerfer! - Christmas-Campaign
Переглядів 335Рік тому
Am I too late for this? RTS-unit collection: steamcommunity.com/sharedfiles/filedetails/?id=2183226729 Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers. In From the Depths you can build all kinds of vehicles and equip them with a vast array of customiz...
Let's Play - X4: Foundations | Wiege der Menschheit - #071- Es beginnt...
Переглядів 243Рік тому
Mit X4: Foundations hat Egosoft nun endlich den lang erwarteten 4. "richtigen" Teil der X-Reihe herausgebracht und viele Neuerungen gegenüber den alten X-Teilen eingebaut. So wurde der Stationsbau komplett überarbeitet und auch die Benutzeroberfläche aufgeräumt und für Einsteiger wie auch Veteranen einfacher gestaltet. Alte Feinde feiern ein Comeback und auch neue Bedrohungen warten im neuen X-...
[ENG] FtD - Building a Hovership - Project Complete!
Переглядів 543Рік тому
Ships traverse land now. RTS-unit collection: steamcommunity.com/sharedfiles/filedetails/?id=2183226729 Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers. In From the Depths you can build all kinds of vehicles and equip them with a vast array of customi...
[ENG] Let's Play - X4: Foundations - #011- From the shipyard into battle
Переглядів 357Рік тому
New ship aquired! Time to test it. With X4: Foundations, Egosoft has finally released the long-awaited 4th "real" part of the X-series and built in many ne features compared to the old X-games. The station construction has been completely revised and the user interface has been cleaned up and made easier for beginners and veterans alike. Old enemies celebrate a comeback and new threats await th...
Let's Play - X4: Foundations | Wiege der Menschheit - #070- Maestros Plan
Переглядів 254Рік тому
Mit X4: Foundations hat Egosoft nun endlich den lang erwarteten 4. "richtigen" Teil der X-Reihe herausgebracht und viele Neuerungen gegenüber den alten X-Teilen eingebaut. So wurde der Stationsbau komplett überarbeitet und auch die Benutzeroberfläche aufgeräumt und für Einsteiger wie auch Veteranen einfacher gestaltet. Alte Feinde feiern ein Comeback und auch neue Bedrohungen warten im neuen X-...
[ENG] FtD - Building a Hovership - Prototyping
Переглядів 527Рік тому
Took me way too long to set up the breadboard. The Rampart fan-build on the steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=2888324343 RTS-unit collection: steamcommunity.com/sharedfiles/filedetails/?id=2183226729 Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games...
[ENG] Let's Play - X4: Foundations - #010- Terra calls to arms!
Переглядів 377Рік тому
The Terran Protectorate is here to save the galaxy! Or so they claim... With X4: Foundations, Egosoft has finally released the long-awaited 4th "real" part of the X-series and built in many ne features compared to the old X-games. The station construction has been completely revised and the user interface has been cleaned up and made easier for beginners and veterans alike. Old enemies celebrat...
Let's Play - X4: Foundations | Wiege der Menschheit - #069- Aufregendes Piratenleben
Переглядів 290Рік тому
Mit X4: Foundations hat Egosoft nun endlich den lang erwarteten 4. "richtigen" Teil der X-Reihe herausgebracht und viele Neuerungen gegenüber den alten X-Teilen eingebaut. So wurde der Stationsbau komplett überarbeitet und auch die Benutzeroberfläche aufgeräumt und für Einsteiger wie auch Veteranen einfacher gestaltet. Alte Feinde feiern ein Comeback und auch neue Bedrohungen warten im neuen X-...
[ENG] FtD - Building a Hovership - Planning Phase
Переглядів 551Рік тому
Got engines, got guns, need ship... RTS-unit collection: steamcommunity.com/sharedfiles/filedetails/?id=2183226729 Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers. In From the Depths you can build all kinds of vehicles and equip them with a vast array...
[ENG] Let's Play - X4: Foundations - #009- Uninvited Guests
Переглядів 337Рік тому
Look who's back from the dead! With X4: Foundations, Egosoft has finally released the long-awaited 4th "real" part of the X-series and built in many ne features compared to the old X-games. The station construction has been completely revised and the user interface has been cleaned up and made easier for beginners and veterans alike. Old enemies celebrate a comeback and new threats await the sp...
[ENG] FtD - Onyx Watch Fan-Build - The Rampart
Переглядів 435Рік тому
[ENG] FtD - Onyx Watch Fan-Build - The Rampart
Let's Play - X4: Foundations | Wiege der Menschheit - #068- Das Backenhörnchen
Переглядів 265Рік тому
Let's Play - X4: Foundations | Wiege der Menschheit - #068- Das Backenhörnchen
[ENG] FtD - Construction - Adaptive Drone Carrier - Part 3
Переглядів 6492 роки тому
[ENG] FtD - Construction - Adaptive Drone Carrier - Part 3
[ENG] Let's Play - X4: Foundations - #008- Not as planned!
Переглядів 4792 роки тому
[ENG] Let's Play - X4: Foundations - #008- Not as planned!
[ENG] FtD - Construction - Adaptive Drone Carrier - Part 2
Переглядів 6952 роки тому
[ENG] FtD - Construction - Adaptive Drone Carrier - Part 2
Let's Play - X4: Foundations | Wiege der Menschheit - #067- Schachmatt
Переглядів 2452 роки тому
Let's Play - X4: Foundations | Wiege der Menschheit - #067- Schachmatt
[ENG] FtD - Construction - Adaptive Drone Carrier - Part 1
Переглядів 1,8 тис.2 роки тому
[ENG] FtD - Construction - Adaptive Drone Carrier - Part 1
[ENG] FtD - Adventure Mode - #020 - The Fleet's Final Battle
Переглядів 8972 роки тому
[ENG] FtD - Adventure Mode - #020 - The Fleet's Final Battle
[ENG] Let's Play - X4: Foundations - #007- A little Act of Sabotage
Переглядів 5542 роки тому
[ENG] Let's Play - X4: Foundations - #007- A little Act of Sabotage
Let's Play - X4: Foundations | Wiege der Menschheit - #066- Richtig fiese Tricks
Переглядів 2062 роки тому
Let's Play - X4: Foundations | Wiege der Menschheit - #066- Richtig fiese Tricks
[ENG] FtD - Adventure Mode - #019 - Glass-Cannon with an attitude
Переглядів 7762 роки тому
[ENG] FtD - Adventure Mode - #019 - Glass-Cannon with an attitude
[ENG] Let's Play - X4: Foundations - #006- Meeting our Boron friend
Переглядів 5062 роки тому
[ENG] Let's Play - X4: Foundations - #006- Meeting our Boron friend
[ENG] FtD - Adventure Mode - #018 - A fine addition to the Fleet
Переглядів 5832 роки тому
[ENG] FtD - Adventure Mode - #018 - A fine addition to the Fleet
[ENG] Let's Play - X4: Foundations - #005- They lurk in Deep Space!
Переглядів 6402 роки тому
[ENG] Let's Play - X4: Foundations - #005- They lurk in Deep Space!
Let's Play - X4: Foundations | Wiege der Menschheit - #065- Das Schicksal von Habgier
Переглядів 1872 роки тому
Let's Play - X4: Foundations | Wiege der Menschheit - #065- Das Schicksal von Habgier
[ENG] FtD - Adventure Mode - #017 - Tricked by the Onyx Watch
Переглядів 7432 роки тому
[ENG] FtD - Adventure Mode - #017 - Tricked by the Onyx Watch
Adventure mode! Have u done some already
I have indeed done Adventure Mode.
*looking at thumbnail, checking it out* Woah is that a mobile ship tender repair drydock thingy? This is so cool
Thank you! I also have a flying version exclusively for airships.
When are going to post again? its been a while
No worries, the channel is not "dead'". I am merely taking a break and will return relatively soon.
10:40 I Heard this them years ago, but where ? Help me please !!
Very cool
Hallo Heizmeister, in meinem Spiel gibt es an dieser Stelle im HUB einen heftigen Bug, da steckt ein ganzer Haufen NPC-Schiffe in der Hülle des HUB fest, die machen keinen Mucks mehr! 😳 Hast Du schon mal was davon gehört, oder weißt Du, wie man da Abhilfe schaffen kann?
Moin! Ich hab von dem Bug noch nie gehört. Hast du irgendwelche Mods installert? Wenn du den Sektor verlässt, läuft die Spielsimulation OOS weiter und der Haufen sollte sich auflösen.
Außer dem normalen Bonuspaket habe ich nur die "Menagerie-Schiffswerft" installiert, die hast Du ja auch dabei. Wenn man zu der besagten Stelle hinfliegt und die Bordkamera einschaltet, sieht man, dass nahezu 2 Dutzend verschiedenster Schiffe in der HUB-Wand buchstäblich "feststecken", und keine Bewegung mehr machen. Und die Bonuskisten der Menagerie-Werft lassen sich übrigens auch größtenteils nicht bergen, weil sie auch außerhalb der erreichbaren "HUB-Welt" rumhängen. Der "Schiffshaufen" verschwindet seltsamerweise übrigens auch OOS nicht. Naja Du, es sind ja nur NPC-Schiffe, das Ganze hat also kaum Konsequenzen, aber der Klumpen sieht halt wirklich sch... aus! Ach übrigens: Dein LP ist absolut super! Gratulation und herzlichen Dank dafür!!!
Vielen Dank für das Lob! Es freut mich sehr, dass dir das LP so gut gefällt. Ich vermute mal, die Menagerie Werft ist in den Hub-Sektor gesprungen und außerhalb der Hubstruktur gelandet. Da die Werft ja Waren einkauft, versuchen wohl einige NPC Händler sie zu erreichen, was natürlich nicht funktioniert. Wenn die Werft wieder wegspringt, sollte sich irgendwann alles auflösen. Aber das ist bisher nur eine Vermutung.
Hallo Heizmeister, vielen herzlichen Dank nochmal, ist wirklich merkwürdig, dass ich scheints der Einzige bin, dem das passiert ist... Hoffentlich gibt es nicht noch mehr solche Überraschungen im Spiel... Ich würde mich freuen, bald wieder mal von Dir zu hören und zu lesen! Bis dann!
Great to see you playing FtD again!
Thank you! I am just taking a small break from yt at the moment. However, once I will be back, there are a few interesting FTD projects I want to do.
Did channel die?
Nope, just taking a bit of a break.
Thankyou for the amazing content
Aufem Pc sieht es viel besser aus als aufem Xbox s 😢
Ok I might be late but can you name any of your carriers the access carrier
wie viele stunden hast du in ftd
Zum Zeitpunkt dieser Antwort 905 Stunden.
X4 ist schon wieder ganz gut, aber X hat so viel von seiner Atmosphäre verloren. Diese Momente aus X2 wo du das erste Mal alleine in den Weltraum startest, die Sektormusik dabei anfängt und du zur "Argon Eins" fliegen sollst, mit den zwar hölzernen aber schönen Videosequenzen... X3 hatte dafür wenigstens das großartige Wirtschafts- und Logistiksystem von dem man aber bei Rebirth schon nicht mehr so viel sah.
Beautiful ships
love your gameplay from the roleplay adherence to the RTS style it's free serotonin havent seen any other FTD creator like it
How do you find the the data leak? Man this x game is almost unplayable like the last one was.😪
Dataleaks can be heard and seen by sparks flying off a section of a module. Furthermore there is now a visual indicator for dataleaks. X4 is much more playable than the last one (X Rebirth). While it does lack a proper documentation, it requires quite a bit of patience. Just like X3...
Moin moin Meister. Weißt du ob das spiel auch eine deutsche übersetzung hat, bzw. Mods und so. Mein Englisch ist gerade nicht gut. das letzte mal wo ich in das Game reingeschaut habe, sind nun auch schon 5 Jahre her.
Moin! Zur Zeit gibt es leider keine Übersetzung. Es gab mal eine, welche von der Community angefangen wurde. Was daraus geworden ist, weiß ich leider auch nicht. Mods gibt es im Übrigen generell auf dem steam workshop.
@@DerHeizmeister Hi, ja da habe ich schon nachgeschaut, aber nichts gefunden was mir da so weitergeholfen hätte. Und die meisten waren dann schon sehr veraltet.
What ground vehicle were you using in the display of the script?
A hull from an old tank of mine converted into a SPAAG.
@@DerHeizmeister Understood, and it looks cool as well
Thank you! I plan to put it up on the workshop once I am satisfied with its performance.
@@DerHeizmeister i’ll keep an eye out because it’s looks like something that will be interesting to use
Would be cool if there is ground and water included from multiple sides
Yeah, if only there was a combined land and water version of neter...
Amazing, looks fun! Flying is so powerful in this game, not enough people build hybrid units =p Hope your new hybrid unit turn out well!
So far, they have! It has surprised me a bit to be honest.
beatiful planes
Thank you! I'll make sure to upload them onto the workshop once I am satisfied with their performance
lol making excuse tsstsstss we alway ave time you just ave to found it muahahaha
"I'm not a fan of frontsiders" - why does it bring memories of one railgun fronsider catfish wiping your fleet? :D
Well, they are really boring to fight though. To clarify what I mean by that: Fighting with and against frontsiders feels stale to me. No dynamic positioning just a staring contest. I can not deny however that the frontsider desing itself is extremely effective.
lol you introduce the script in the intro then dont use it in the actual game you clarify the reason indirectly at the end - you couldnt save thus had already recorded everything would have been a good idea to mention that you will be unable to use the script this time but will use it in the future when introducing it mh... your unit selection is also rather ... lets call it "curious". your enemies are getting bigger, tougher, and harder hitting you keep spawning tiny squishy things (comparatively) that are each too small to house large guns/weapons that can truly put the hurt to your enemies. thus you end up witling down the enemy bit by bit while getting hit by one-shot-kill weapons due to the enemy's size vs your lack of size I'd have suggested using the break between waves to scrap the tiny ones and get a bigger, harder hitting unit though ... i think most of our units are too focused on utiltiy and defense for a hard-pressed scenario like this hopefully the new DD and new CL will cover that, together with other future craft that said, love the mission so far can't wait for you to extend the mission and/or make others ohhhhh love the liddle preview of the CL at the end there
Oh yeah, I probably should have explained the lack of the script in the mission a bit more. Btw, I would have liked to spawn bigger stuff but I thought I'd keep it simple and light. It is the DWG after all.
Love the video. Glad to have you back!!
The kaspian looks great. Saw directly that it is an Ekranoplan
used to watch your ftd stuff. be careful, this game is like crack with mods. so addictive
I have noticed that...
15:38 CONGO LİNE!!!!!!!
The only thing that is missing is the appropiate music!
*the adeptus inquisitarum would like to know ur location*
Why do AI player not sonsolidate their forces in fleets themselvers? So far it seems like the forming of fleets is a exception and not a rule. I think many fights would have been far more difficult and challenging if the AI had formed fleets in similar sizes to yours, especially in the early game. Also the battles would be far more epic with two big fleets facing each other instead of allowing the player to pick them apart ship by ship.
You make a good point there. Personally, I find fleet battles far more entertaining than 1v1 duells. In the past there were AI-fleets. That mechanic however has been removed.
Do you have a link to twitch? Maybe in your info tab?
I don't have a twitch account. I stream on YT
Oh, ok!
Eris is the godess of strife and discord while Thanatos as god of death (Hades is god of the underworld but not death) is her brother but not a twin brother. Eris herself has no twin sbilings. The twin brother of Thanatos is Hypnos the god of sleep, so to keep the Twin Guard theme the Eris HQ should actually be named Hypnos, but i guess the god of sleep isnt a very god patron good for a seagoing vessel (read Homer`s Odyssey if you dont know why). Personally i think the twins Deimnos god of dread and terror and Phobos god of fear and panic would have been a better name for the Twin Guard HQs.
Finally a fully completed QTN campaign almost all other UA-camrs who play this are mostly abandoning their runs after the DEG or OW are done. So i was really searching for a completed playlist and the almighty algorythm of youtube finally allowed me to find one. So thank you for your time investment. Btw Artillery is the Queen of the battlefield because smiliar to the Chesspeace it can defeated everything the enemy can throw at it. At least that was the idea behind it in the past.
26:29 jojo referance
Aha? Live streams? Hab's leider verpasst, aber coole Idee. 🤘
I just found your channel recently and I’m already invested in your content. You my friend have just earned a new subscriber, keep up your amazing work!
Thank you and welcome!
This is a great video concept, I would love to see more scenarios like this in different locations
That could be arranged...
@@DerHeizmeister then consider the request seconded 😛 maybe a mirrorverse version as well?
@@Raszul It is as if you could read my mind... ;)
just see your video popping up on the home padge and instand was damm thats long ago welcome back wonderufull to see your vid again <3
WELCOME BACK!!!
Yeee!
Yooo! Long time no see! Welcome back.
Very cool custom mission Heiz. And glad to see you back in the saddle!
Starsector is amazing, glad to see you join our community of crazy spacers. Will look forward to the streams
I understand the re-using of chassis and such for other variants instead of making a new dedicated vehicle. Saves time, sanity, and gets to keep its name.
Exactly! Especially the time-saving part is important for me.
heeey, glad to have you back! Ask Nico if you want some kickstart on Starsector mods, he's been playing the game for quite some time now. But the vanilla version is splendid as well.
Heyho! I will ask Nico for advice. So far I have played with very few mods and of course tested the UAF mod ( no surprise there).
You just gave me an idea with this kind of set up for a custom mission/campaign
I love the cut from “when you want something done, let others do it for you” to “I am being shot” This is very interesting so far and can’t wait to watch the rest of it
Oh believe me, I am going to have to eat my words at multiple occasions.
Warum wird nicht in die Chimere teleportiert?
Schiffe können nicht teleportiert werden.
The Gamewaffe
hey mal ne frage... wo bekomme ich die Nividiumfabrik her? danke schonmal
Die Nividiumfabrik ist ein Terraforming-Projekt und ermöglicht es beim Abschluss einen neuen Markt für Nividium zu eröffnen.
@@DerHeizmeister ahhh danke dir
Bitte sehr! Ich sollte noch erwähnen, dass Terraforming Projekt nur im Sektor Profitables Andenken verfügbar ist.
Frage mich ob die Jungs von Egosoft ihr eigenes Spiel mal gespielt haben... Ist denen das nie aufgefallen, dass "ACHTUNG IHR SCHIFF WIRD ANGEGRIFFEN" alle paar Sekunden kommt?