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Gloominary
Germany
Приєднався 5 гру 2017
This channel has been made out of my deep love for virtual worlds. I cover various video game-related topics on this channel, especially focused on, but not limited to, role-playing games. I have always felt very strongly about the writing in games. The various ways in which games tell stories, make fictional characters relatable, and ultimately, build worlds, have always fascinated me. This channel is dedicated to expressing my love for games that are particularly interesting in this regard. I am a sucker for Fantasy, be it grim dark, light-hearted or anything in between. Most games covered here fall into this category but I am not restricting myself too much. If a game intrigues me, there is a good chance it will be discussed in a video in some way, even if it's not related to the Fantasy genre in any way.
Format-wise, you can expect to see traditional video game reviews, more open "food for thought" essays and edited playthtroughs. If that interests you, welcome to my channel.
Format-wise, you can expect to see traditional video game reviews, more open "food for thought" essays and edited playthtroughs. If that interests you, welcome to my channel.
Demon's Souls and the Souls-like Genre
Even though we really don't need yet another review of this masterpiece, I felt like I still had some things to say. Enjoy this video where I delve into all the things that make Demon's Souls special to me that go beyond the combat and level design.
The video is based on my review on Backloggd: www.backloggd.com/u/Gloominary/review/2017767/
You can find me here:
www.backloggd.com/u/Gloominary/
www.twitch.tv/gloominary
_____________________________________
Chapters:
0:00 - Nobody Needs Another Review of Demon's Souls
8:01 - Demon's Souls is a Masterclass in Worldbuilding
13:00 - Demon's Souls Tells a Deeply Human Story
22:49 - Demon's Souls Deceives You
28:24 - So, What's the Souls-like Formula?
_____________________________________
Music used in chronological order:
- Demon's Souls - Souls of Mist (Character Creation)
- King's Field IV - Final Area
- Disco Elysium - Ignus Nilsen Waltz
- Legacy of Kain: Soul Reaver - Ruined City
- King's Field Additional II - Declined
- Zork Nemesis - Temple of Agrippa
- Bloodborne - Moonlit Melody
- Ico - Collapse
- Lunacid - Lost Grave
- Momodora: Reverie Under the Moonlight - Darkness ~ Subterranean Grave
- Demon's Souls - Return to Slumber
#demonssouls #fromsoftware #soulslike #eldenring
The video is based on my review on Backloggd: www.backloggd.com/u/Gloominary/review/2017767/
You can find me here:
www.backloggd.com/u/Gloominary/
www.twitch.tv/gloominary
_____________________________________
Chapters:
0:00 - Nobody Needs Another Review of Demon's Souls
8:01 - Demon's Souls is a Masterclass in Worldbuilding
13:00 - Demon's Souls Tells a Deeply Human Story
22:49 - Demon's Souls Deceives You
28:24 - So, What's the Souls-like Formula?
_____________________________________
Music used in chronological order:
- Demon's Souls - Souls of Mist (Character Creation)
- King's Field IV - Final Area
- Disco Elysium - Ignus Nilsen Waltz
- Legacy of Kain: Soul Reaver - Ruined City
- King's Field Additional II - Declined
- Zork Nemesis - Temple of Agrippa
- Bloodborne - Moonlit Melody
- Ico - Collapse
- Lunacid - Lost Grave
- Momodora: Reverie Under the Moonlight - Darkness ~ Subterranean Grave
- Demon's Souls - Return to Slumber
#demonssouls #fromsoftware #soulslike #eldenring
Переглядів: 87
Відео
Playing Xenoblade Chronicles Made Me Think About Anime Writing
Переглядів 1082 місяці тому
I felt like antagonizing pretty much everyone and so I sat down and recorded my ramblings about Xenoblade and anime writing tropes for about 25 minutes. Enjoy! Please don't hate me. Chapters: 0:00 Listen to My Story 3:01 My First Time with Xenoblade 6:09 My Second Time with Xenoblade 8:59 SPOILERS: BEGINNING 10:50 The 3 Pillars of Anime Writing 20:25 SPOILERS: END Music used: - Somewhere In The...
Why We Shouldn't Forget Dragon's Crown
Переглядів 2,2 тис.3 місяці тому
Dragon's Crown is a game that deserves some love. I always felt like that game didn't get the attention it deserved at the time of its original release due to the media outcry surrounding the art direction and, specifically, the female character designs. I made this video to provide a more holistic analysis of the game that goes beyond talking about its rather unique art style, though that aspe...
Playing the Visions of Mana Demo Made Me Concerned
Переглядів 9 тис.3 місяці тому
A short video in which I share my first impressions with regards to the Visions of Mana Demo, that was recently released. Music used: - Another Winter - Trials of Mana Remake - Innocent Sea - Trials of Mana Remake - Phantom and a Rose - Secret of Mana - Further into the Wide World - Terranigma #manaseries
Xanadu Next Feels Like a Lost Ivalice Game
Переглядів 36 тис.4 місяці тому
I turned another one of my reviews into a video because I feel like this wonderful game doesn't get the attention and love it deserves. Music used: - Morrowind Intro - The Elder Scrolls II: Morrowind - La Valse Pour Xanadu - Xanadu Next - The Mystic Forest - Chained Echoes - Grassland - Heroes of Might and Magic II - Clover Ruins - Xanadu Next - Nostalgic Song - Legend of Mana - Two Love - Xana...
A Goodbye Letter to Modern FromSoftware's Game Design
Переглядів 17 тис.4 місяці тому
This time, I thought I'd do something different. This video is based on a review, I wrote an backloggd, where I am regularly logging my games. The video is spoiler-free and only features footage from the first area of the DLC. Let me know if this kind of video is interesting. If people enjoy this, I will upload more videos like this in the future. The review can be found here: www.backloggd.com...
Was King's Quest 8 Better than it's Reputation?
Переглядів 3,9 тис.4 роки тому
I always felt that King's Quest 8 - Mask of Eternity got a bad rap in most game reviews. Being published in 1998 and thus as one of the earliest 3D adventure games, this title surely suffered from a variety of problems that were quite common for that time. Among other aspects, reviewers criticized Mask of Eternity for its bad controls, nerve-wracking camera movement and focus on combat instead ...
I don't understand the beef with the tank controls - it's like the most logical control scheme by which you control the character directly no matter where camera is facing.
We badly need a Dragon's Crown 2
If you don't like this artstyle EAT COPE and swallow it IN SEETHE... LoL it's fuckin awesome... Tho the mermaid it's just comical to me
I think Miyazaki himself said that he wants to stop making souls games after Elden ring. I think he will take the gameplay from souls games and make a game with deeper RPG systems next and throw those other elements from souls games out the window. I think he just used the souls games as a bridge to make the RPG he wants to actually play. He likes games like everquest the most, and most likely wants to make something like it.
This game is so good! I wish Vanillaware would release it on Steam, or create a sequel.
For me, Dragon's Crown deserves to have its own anime since it has its manga and they should adapt it to the anime to make their video game more popular and well-known.
Your English is good and your accent is wonderful
better than dragon age veilgaurd
Game is great, and yes a mainly play sorc bc i like looking at her.
Jason Schreier! You mean that stup*d clown who woke for Kotaku and confirmed a biased piece of sh*t. LoL
Bruh Fleek just played this classic. ain't no way anyone's forgetting this bad boy lol.
elf gang who up get em flame arrows and backstab going
i see dragons crown, i like and subscribe
I met this game accidentally on UA-cam and I must say it was a big letdown when I realized it's available only for Playstation (I'm a PC player). It bring me some reminiscences of some old school beat them up in epic fantasy context like Golden Axe series and Capcom's Dungeon & Dragon.
Yep, the Golden Axe vibes are strong with this one. As I say in the video, you can easily emulate this game on PC with the PS3 version and RPCS3, have fun :)
Just bought it. 😅
I wish this game comes to the Switch!
Anything Schreier blathers can be casually disregarded without consequence.
Locked away forever in Sony jail... :(
Such an amazing game. Went out of my way to find the steelbook of the game and the gameplay is simply glorious in every way. Still working on normal mode, but trying to do as much as I can
I love this game! Compared to the stinking pile of dogshit that dRaGoN AgE: Le Failguard is, this is a 12/10!
this game is side scrolling beat em up FINEST
Although I get most of the points made, I don't understand the necessity of the video. If Elden Ring and it's dlc aren't your cup of tea, just stick to the old games. I've played DS1 and Bloodborne several dozen times each. I love Demons Souls, and Sekiro is probably my favorite Fromsoftware game. Ds2 I've only played to platin and my ds3 platin run I've paused for several months now, because i just can't get myself to like the game. And Elden Ring? I have not played it to this day, because it's too big, I don't like the open world, and I miss the genius level design of Dark Souls 1. My point is: It's ok to not like a game, but it's not always necessary to rant about it.
What's that? The Homm II Grass Theme in a video about Xanadu Next? My friend, how can you combine two of my favorite ever games like that? Instant respect. In all seriousness, I love Xanadu Next so much. It feels like a fantasy game from a bygone era where things could be presented more simply and sincerely. It's kind of like White Lie in Black states and the general theme about The Knight's arc: he's the last true hero of that era, the last knight in that land who stands at the tuning of ages. It's melancholic but beautiful, just like you said, and captures just about everything I love in fantasy.
Exactly! And yeah, I love HOMM II and for some reason I found the grass theme so be strangely fitting in terms of vibes for this game. Cool to see someone felt the same :)
Still my favorite beat-em up
Dragon's Crown is fantastic. I got back into it a few months back, and it sunk its fangs into me all over again. Ended up beating the game on normal with every character and then immediately jumped into hard and currently beat it with Amazon(best character), Fighter, and Wizard. I would love if we got a sequel at some point with some new characters added. Specifically a brawler/martial artist so I can punch monsters in the face. The boss fights are all great, the Killer Rabbit boss fight is my favourite one in the game. I lost it when it appeared. And you can't sing the praises of a Vanillaware game without mentioning the unfairly delicious looking food. I wanna eat a dragon and the Killer Rabbit.
oh yeah, the food in these games looks so delicious and they nail this in every single game :D
@@GIoominary I haven't played 13 Sentinels or Unicorn Overlord yet, but I'm sure it all looks stupid delicious there too.
I took so many screenshots just of food alone in Unicorn Overlord, it looked so good :D
@@GIoominary I guess I should pick it up then. I've been wanting to play another Vanillaware game besides Odinsphere and Dragon's Crown.
My man, you’re burnt out on this genre. Take a breather.
2022? this game so fucking awesome bro I love elf and sorceress
my favorite game of all time.
10 yrs and i still play it 1 hr per day XDDD
is there a build guide and gear affix guide of each class?
i don't know. The dlc didn't feel that bad. i liked the introduction of new weapon types. the only thing that i dislike is heal from afar when they spam in the colosseum
You did not really miss anything the focus on fromsoft changed. You are kidding yourself if u think the early games are not difficult. In thise games, the difficulty was from exploration. Dying for the umpteenth time in Blighttown, or central yharnam. Facing a boss was mich less about the boss but more about the path to the boss itself. If u have reached a boss, you will get it in usually less than 10 tries, but when u die u need to traverse a full area again (literally in case of Demons). That is where the frustration of the older games came in. You say that in the older games, bosses could be beat in a single sttempt feasibly, but to what extent can that be said about the areas. If someone says I traversed the depths on my first attempt, never got cursed, or never got lost, I would 100% give them the same side eye I give when people say they beat say Radahn first try. The difficulty focus has changed. People who enjoy the boss fight itself, will thrive in a game like ER, but ER is not a dungeon crawler. Its an open world action RPG, increasingly the focus is moving towards the action aspect. If you enjoy the bosses if they end quickly, you have options. I see spirit summons in ER, like shields in DS. Is it possible to beat the game without them? Yes. Do they make the game unquestionably easier wirh little to no downsides? Yes. Do thy have choices, where some of them are insanely broken, while some are boderline useless? Yes. If u do not summon then I would like to ask why? And if u summon and still dont enjoy the game then I am sorry, I understand u, but cannot sympathise.
As a Dark Souls fan who never played the game that started it all, you have done the one thing that none of those other videos or youtubers have done: made me decide to play Demon's Souls. Great video!
If I could convince someone to pick up the original Demon's Souls in 2024, I have done my job :D Thank you and I wish you a great time in Boletaria.
My favorite key game of all key history, the most thrilling and exciting part of the game was finding keys while cutting grass, definitely one of my key rpg's in my collection, I love it.
best key game since kingdom hearts :D
You mentioned playing this on an emulator. show me to the promised land!
Yeah, sure did and it ran much smoother than I thought :D I played this game on my SteamDeck, so I had EmuDeck figure everything out. You basically just need a copy of the game and RPCS3. I had updated the game to version 1.09 before playing and didn't run into any issues.
this game is epic
Before Elden Ring the only souls like game i had played was LoTF (the original) and i enjoyed the story but hated the gameplay because I'm simply shit at souls games. But i decided, against better judgment because of my previous experience, to buy Elden Ring, not because i wanted the challenge or because i was looking forward to sweating it, but because of the story, the lore, the ambient of the world and everything around it. The gameplay was the thing that i cared for the LEAST (even though i was concerned because i expected to get my ass kicked, and i did get it kicked but it went better than i expected). What im trying to say is that as an outsider that didn't play des, ds, ds2, ds3, bd or sekiro; ive always associated the souls genre with having a rough time, and i had it but i enjoyed the story so much that i didn't mind how much i struggled with Maleinia (actually she was the only one i looked foward to the challenge due to the fame she had), how much i HATED damned Romina, Gaius was annoying, and CRadhan was frustrating but well i beat him prepatch and yeah it was shit, infuriating and almost unfair at times but i expected nothing less, and enjoyed the oversll experience. Those are the only bosses I actually remember for how long it took me and how helpless i felt. Yeah Placidusax, Malekith, Mogh, Bael, etc were tough and took me multiple tries but i felt like i was falling shot by just a little and really enjoyed those fights. Some i did beat first try or with just a couple. Idk, as someone new to FromSoft i loved this game along with its tough moments. Took me A LOT of hours, probably more beacuse of my lack of skill with this sort of games. But it was definitely worth the money, the time and sweat it took at times.
I always saw it as a mix of manga and frazetta like fantasy artwork.
Amazing mix u thought of.
Thanks for putting this vid out! ^_^ I think I can kinda understand how you'd like some games more than others, despite them all featuring what can only be described as "anime writing". I feel like the Japanese-style of modern story-telling is something I can generally describe as "front-loaded exposition", which I know is also prevalent in a lot of Western media, but there's something that feels distinct that JP writers seem to do that I feel can be traced as far back as 80's Gundam-era, and even Tezuka's Astroboy. Another way I would describe it is how many comic pages or anime scenes the writer is willing to put between the introduction of a new term / concept / phenomenon / historical event, and the definition of it. I feel it then becomes standout if entire chapters or episodes can occur between these. Maybe it's a measure of how much the writer trusts their audience to hold onto their foreshadowing? So the most egregious example I can think of would be _Senjou no Horizon,_ that actively tries to fill out a glossary in the first hundred pages, much like most other JP light novels and web novels. At least Kojima makes his Metal Gear villains deliberately grandiose in framing and characterization, where despite the modern setting of CQC and fully-automatic weaponry, we really would believably sit there and listen to the boss grand-stand in their designated set-piece. It's why we even remember them years after playing. On the other hand, foreshadowing can drag on to the point that the reader loses interest. I fell off of _Attack on Titan_ long before Eren reached his dad's basement. There's a balance to be made between foreshadowing of 15 seconds and foreshadowing for half a decade. Matsuno, meanwhile, is perfectly content to let the story play out, even in places where the player can't see. In _FF Tactics,_ a lot of events of great historical significance happen and you'd only ever find out about them if you looked in the Chronicle section. It's just context, the Whys and Hows of things that you don't even know to understand that Ramza is trying to rescue his sister from Zodiac demons while Delita conspires to usurp the throne in a quest of revenge. But if you actually did look, then the skirmishes and enemies make sense. They *still* make sense, the context just added to the overall experience of the world. Phoenix Wright does set-up and foreshadowing, and maybe it's a consequence of being a murder-mystery detective game, but Ghost Trick does foreshadowing really well too, and it's squarely in the puzzle genre! Video essays in other fields by other creators have discussed how Japanese website design is heavily influenced by a cultural habit of being up-front about contracts and information, and I feel that this is what plays into this "front-loaded exposition" that seems to prevail in most modern Japanese writing, but I digress. I haven't even read that many stories from what could be called the Classical Japanese genre, anyway.
I loved this game and first time i played it was 2020 and i coudnt get into YS series i dont know why
I really dig the Ys games as well but nothing comes close to this :)
Yup,this is the reason why i prefer Xenosaga tone more than Xenoblade
definitely need to get into Xenosaga at some point, loved Xenogears
@@GIoominary I think despite the later later disc section flaw on Gears,Xenogears is still the best among the 3 Xeno. While Xenosaga is decent it stumbles in the second games through it execution and gameplay,slog it may. It ended on good note with Xenosaga 3 though,though i feel like they really cut things down,rush some part to condense all the plot it since it became apparent there wouldn't be any more continuation at all. The Xenoblade series is divisive to me. The first game was fine it just hard to get invested with the cast,but still way better than 2, the second one was pretty cliche,more mainstream type of story,battle is pretty fine though,jusy the enemy felt like sponge at most times i dont think i particularly enjoyed their dynamics and unlikeable character especially the main trio,and the story is pretty forgettable,pacing wise it was a slog,and the gacha element was a problem,the third one was more balanced than the previous but the whole Blade series is not as interesting,nuanced or has depth as Xenosaga,much less Xenogears. I still think despite Xblade has more mainstream fan,it still Xenogears > Xenosaga > Xenoblade to me overall
Got one hardened edition for 20$ equivalent. It comes with Gravity rush and megaman legacy and evil within steel book. 20$ each
when I realized you could hit a crate and then push another crate on top of a half-broken crate my brain exploded
Realizing this was possible took me longer than I'd like to admit 😅
I've been hearing these same minority held opinions lately and I have my gripes with these games myself, so Im open to hearing y'all's arguments. But I've yet to actually get any clarity on what your guys arguments even are, you guys make criticisms with no constructive feedback, or what to do better. Another point of contention I have is the point that demons souls and dark souls were better and that after those games, they veered off into a whole other direction, which first off, I dont understand where you think they meeded to go? You never really make that clear, only that you obviously have a preference to just those two games, but what do you expect fromsoft to do? Cause you make it sound like as I said, they veered off into a different direction, but all I see is a straight line, how the games have evolved has been pretty linear, even taking your criticism for the enemies in elden ring with their wind up, delayed attacks, they started including that to catch spam and panic rollers to get them to think more about their moves more, which you may not like but, its a clear evolution and if the games stayed the way they were since demons souls, people would be complaining of a lack of improving. Im not saying your doing this, but I wanted to include it because its something I have been noticing more of lately. Im always blown away at how toxic from stans can be, and was annoyed by it like most, but then looking up certain posts online and seeing people act just as toxic against fromsoft games, especially towards people being very cordial and decent, I started to understand where alot of the stans, who blindly and spitefully defend the games were coming from, and its the same that Ive seen in these comments. People see shit in such black and white binary terms, that they seem to not understand that two sides can be equally idiotic and toxic, because its two sides of the same coin, but the coin itself is the issue. Both treat each other as the boogeyman, acting more and more out of pocket because of each pissing one another off and pushing each other farther into their extreme and delusional positions. Far as Im concerned, Fromsoft has some glaring issues, that this newest dlc bares to the world and Ive only really been satisfied with only a few creators that have been able to point them out, because they dont try and choose a side of the "fromsoft culture war" and try their best to look at it all honestly amd deeply, without being stuck on that idiotic coin.
I agree to some extent. The bosses were the best in Demon Souls where you found a week point or special strategy. Now they are mostly bullet (sword) sponges with very little strategy other than jumping or rolling at the right time. But the rest of game is so awesome it does not bother me. Bosses are a small part of the game. Exploration and dungeons are the main game.
it looks horrible on pc for some reason, cloudy and blurry at 2k, not happy, pass for now
"Learning, applying knowledge to overcome the challenge" is sort of the literal definition of learning a skill. So saying it doesn't require any skill, but learning is a oxymoron. So I don't really understand what type of challenge you're looking for. If it's something you want to be completely reactable, and doable on the "first try" I guess I can see that. And sure Ds1 had elements of that. But also had several aspects that would catch you off guard for the first time. Both in its enemy placements and bosses. Forcing you to "learn them" I think Elden Ring and Sekiro are much better in this regard. Because the animations are smoother, and therefore easier to distinguish the different attacks enemies and bosses are about to perform. With 60 vigor and steady increase of Scadutree blessings there were no bosses that would one shot me, except for certain "big attacks" like Relannas moon slåm. Which can feel a bit bullshit sometimes, but I'm okay with giving one more attempt at a boss, when I've almost figured it out enough, to just deal with that final desperation move they have. It makes the fights feel like the evolve and the boss is standing on their last legs. But I could still eat a full Combo from Renala or Midra and still be standing. So I don't find them too punishing. I actually think Radhan is less punishing than Maleina for instance and that the bosses are more Finley tuned than in the base game. But they are fast. And require quick reactions and finding punish windows within combo strings. And if you don't enjoy the process if learning these things, studying an enemy and adapting. I can understand that you dont enjoy Soulsborne anymore. But I've always found that this is what the game was about. In addition to methodical exploration and figuring out about a broken world gradually.
Gloominary, amazing video keep up the great content
Gloominary, Dude, your videos are fire. Wanna collab?
God I wish this game was on PC so much. One of the best Beat 'em Ups I've ever played, which is to say nothing of the incredible visuals. Hell, I'd love for all of Vanillaware's games to be on PC, really! That studio almost never misses. I mean I own them all as such, but PC ports are just the best way to preserve a game long-term and their output more than deserves it. Also, Kotaku is now and has always been a horrendous blight on the gaming scene and cannot die a painful death fast enough. While I think Jason Schreier is a decent journo these days, that article and kerfuffle in general was just outright pathetic and embarassing.
I couldn't agree more. A Vanillaware collection for PC that I could just play officially on my Steam Deck would be a dream come true. Regarding that whole Kotaku debacle, I gotta say though that back in the day, I did enjoy the occasional Kotaku article. However, I do agree that the site has been on a downward spiral into obscurity for a long time now.
Jason Schrier is an ideological shill and the antithesis to journalism