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Celia Hodent
United States
Приєднався 4 лип 2016
Celia holds a PhD in psychology and has over 12 years experience in the development of user experience (UX) strategy in the entertainment industry, more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). She is founder and chair of the Game UX Summit, and a member of the Foresight Committee at CNIL (French National Commission on Informatics and Liberty).
She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning (“gamification”), ethics, implicit biases, and inclusion in tech and video games.
Celia is the author of "The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design", "The Psychology of Video Games", "What UX Is Really About", and co-editor of "Game Usability".
She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning (“gamification”), ethics, implicit biases, and inclusion in tech and video games.
Celia is the author of "The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design", "The Psychology of Video Games", "What UX Is Really About", and co-editor of "Game Usability".
EGC 24 | Roundtable: Advancing the Debate on Ethics in the Game Industry
anelists: Alan Gershenfeld, Carlos Figueiredo, Eve Crevoshay, Kate Edwards, Katherine Lo, Miles Ludwig, Régis Chatellier, and Celia Hodent (moderator).
Topic: Game developers, academics, and regulators discussing the feasibility, challenges, and limitations of a potential code of ethics in the game industry using evidence-based guidelines.
Topic: Game developers, academics, and regulators discussing the feasibility, challenges, and limitations of a potential code of ethics in the game industry using evidence-based guidelines.
Переглядів: 155
Відео
EGC 24 | Many Faces, Many Names? Ethics as Localized Content & as Transversal Perspective in Belgium
Переглядів 619 місяців тому
The current study investigates what is nowadays taught to the game creators of tomorrow in terms of ethics-related content. Focusing on 11 higher education and vocational training programs for aspiring game developers, we conducted textual analyses of institutional materials and semi-structured interviews with 8 educators. Our findings reveal a range of pedagogical approaches and challenges in ...
EGC 24 | VGames as a Symbolic Transitional Justice Policy: Overview, Concepts & Research Directions
Переглядів 459 місяців тому
Video games are maturing as a medium to tell stories inspired by historical struggles and real-life experiences. In this regard, they could work as a mechanism in transitional justice pursuit. However, this potential is practically unexplored to date. In this paper, we purport that a framework is needed, bringing together experts in memory and heritage studies and game developers, to derive gui...
EGC 24 | The Games Industry Has Never Been Sustainable: A Call to Action
Переглядів 2159 місяців тому
Many businesses, industries, and regulatory bodies have been putting sustainability front and center in recent years. However, the games industry has fallen short on all three sustainability dimensions (economic, social, environmental). Our talk will explore paths towards compelling it to do better, including consumer pressure, regulation, industry initiatives, and co-regulation. Speaker: Dr. T...
EGC 24 | Unpacking Dynamics of Harm in Cheating Communities: Framework for CrossIndustryIntervention
Переглядів 189 місяців тому
This research presents a framework for understanding the dynamics of game cheating communities. Building on interviews with cheating players, we elaborate on the complex nature of these communities, highlighting that they are not mere spaces for 'rule-breakers' but rather multifaceted collectives comprising both potential victims and actors propagating harm. Speaker: Selina Cho (she/her), PhD c...
EGC 24 | Revealing Identity Biases in Toxicity Detection: A Reactivity Analysis Methodology
Переглядів 549 місяців тому
To tackle the rising toxicity in written communications amongst players, videogame companies have turned towards language models for toxicity detection. These can perpetuate social biases present in their training datasets. In this presentation, we specifically focus on the issue of models overestimating the toxicity of terms associated with identity-related information, leading to problematic ...
EGC 24 | Challenges for Real-Time Toxicity Detection in Online Games
Переглядів 1059 місяців тому
Toxic behaviour in online games can ruin player experience and reduce the player base. This talk gives an overview of challenges faced in toxic content detection, including text, audio, image, and behavioural toxicity. Current practices and limitations of automated content detection with artificial intelligence will be discussed. Speaker: Lynnette Hui Xian Ng (she/her), PhD Candidate, Carnegie ...
EGC 24 | Guidelines for Ethical Monetisation: Identifying & Avoiding Problematic Microtransactions
Переглядів 869 місяців тому
Microtransactions in video games are surrounded by a complicated discourse, and have been criticised for their similarities to gambling, dark patterns, being unethical, and possible implications for player wellbeing. In the UK, regulatory attention concerning microtransactions has prioritised loot boxes, and a self-regulation approach has been recommended for the industry, with guidelines on ho...
EGC 24 | Grassroots Justice in Grassroots Esports: A Case Study from the Super Smash Bros Community
Переглядів 309 місяців тому
Within the Super Smash Bros esports community, a grassroots organization was created to investigate interpersonal misconduct and advise ban decisions to tournament organizers. The talk will discuss lessons learned, applicable to grassroots scenes and game companies both. We draw upon literature from game studies, community sports, and implementation science. Link to Smash COC Materials: bit.ly/...
EGC 24 | Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments
Переглядів 1249 місяців тому
Detecting and combatting toxic speech in online spaces is an urgent challenge, exacerbated by the growing prevalence of hate and harassment on social media platforms and within online games. In this study, we leverage language models to reliably detect toxicity, achieving an average precision of 0.95. We then explore toxicity trends over eight months of in-game chat data from two online multipl...
EGC 24 KEYNOTE | Playful By Design: Embedding Children’s Rights into the Digital World
Переглядів 1369 місяців тому
The Digital Futures Commission includes innovators, policy-makers, regulators, academics and civil society, unlocking digital innovation in the interests of children. Drawing on our ‘Playful By Design’ research and interactive tool, we explore ‘What does good look like for children’s play in a digital world and how can we facilitate it?’ Speakers: Pr. Sonia Livingstone (She/Her) Professor of So...
EGC 24 | You’ve (Not) Been Warned: Content Warnings, Psychological Safety, the Audience, and You
Переглядів 809 місяців тому
Content warnings are an essential tool for discussing potentially distressing and traumatic material found in games. This presentation provides a brief overview of historical and current research on the use of content warnings, address common misconceptions and objections to using content, and presents best practice guidelines for the use of content warnings in and around games. Speaker: Kelli ...
EGC 24 | Educating Responsible Game Writers: Moral Philosophy for Game Storytelling Course
Переглядів 429 місяців тому
This presentation shares reflections on iterations of a course on moral philosophy for game storytelling over three years, from 2020 - 2023. Impacts on student work, learning outcomes, and cross-curricular connections are discussed, as well as larger potential outcomes for the field. Speakers: Dr. Rebecca Rouse (she/her), Associate Professor at University of Skövde, & Louise Persson (she/her), ...
EGC 24 | Toxic Cost of Cheap Usernames: Reapplying Friedman & Resnick's Framework
Переглядів 459 місяців тому
Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved. This paper applies the framework of Friedman and Resnick (2001) to address the reputational and repetition cost of online pseudonyms in the niche environment of video game toxicity. Three potential solutions are discussed in the ...
EGC 24 | From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism
Переглядів 1579 місяців тому
Over the last decades, digital games have become increasingly important for social connection and community building. However, the features that make games fantastic spaces for social connection also harbor toxicity including hate, harassment, and the propagation of extremist ideologies. Despite the growing prevalence of these issues, there has been a lack of public-facing efforts from the gami...
EGC 24 | The Big Business of Games: Framing the Gaming Landscape Within Player Perceptions and Trust
Переглядів 559 місяців тому
EGC 24 | The Big Business of Games: Framing the Gaming Landscape Within Player Perceptions and Trust
EGC 24 | Ethical Wordplay: Navigating the Moral Landscape of Word Association Games
Переглядів 449 місяців тому
EGC 24 | Ethical Wordplay: Navigating the Moral Landscape of Word Association Games
EGC 24 | Ethical Implications of Gaming Interventions for Mental Health: Systematic Review&Appraisal
Переглядів 889 місяців тому
EGC 24 | Ethical Implications of Gaming Interventions for Mental Health: Systematic Review&Appraisal
EGC 24 | Supporting Industry Partners in Designing Games for Child and Youth Well-Being
Переглядів 839 місяців тому
EGC 24 | Supporting Industry Partners in Designing Games for Child and Youth Well-Being
EGC 24 | Risks, Benefits and Regulation of Video Games
Переглядів 939 місяців тому
EGC 24 | Risks, Benefits and Regulation of Video Games
EGC 24 | Responsible AI for Gaming: How to Minimize and Mitigate Ethical Risks in Games
Переглядів 609 місяців тому
EGC 24 | Responsible AI for Gaming: How to Minimize and Mitigate Ethical Risks in Games
EGC 24 | The Untold Costs of Personal Game Development as a Labour of Love
Переглядів 909 місяців тому
EGC 24 | The Untold Costs of Personal Game Development as a Labour of Love
EGC 24 | Crip Alt Ctrl Designers: Changing the Game and Reimaging Access
Переглядів 429 місяців тому
EGC 24 | Crip Alt Ctrl Designers: Changing the Game and Reimaging Access
EGC 24 | Lumos! Illuminating the regulation of game dark patterns.
Переглядів 1259 місяців тому
EGC 24 | Lumos! Illuminating the regulation of game dark patterns.
EGC 24 | Behavioral Design in Video Games: A Roadmap for Ethical and Responsible Games
Переглядів 1699 місяців тому
EGC 24 | Behavioral Design in Video Games: A Roadmap for Ethical and Responsible Games
Ethical Games Conference | EGC 24 | Opening Words
Переглядів 2349 місяців тому
Ethical Games Conference | EGC 24 | Opening Words
GUXS 23 | Unlocking Data Storytelling: A Game Industry Essential | Ana Claudia Rodrigues Pereira
Переглядів 2539 місяців тому
GUXS 23 | Unlocking Data Storytelling: A Game Industry Essential | Ana Claudia Rodrigues Pereira
GUXS 23 | Panel | "What do I do now?": Navigating a fluctuating job market as game UX designer
Переглядів 2799 місяців тому
GUXS 23 | Panel | "What do I do now?": Navigating a fluctuating job market as game UX designer
GUXS 23 | Advanced Gamification, Opportunities for Game Designers in Education | Mario Caudillo
Переглядів 959 місяців тому
GUXS 23 | Advanced Gamification, Opportunities for Game Designers in Education | Mario Caudillo
GUXS 23 | Power to the Video Game Spectator | Sven Charleer & Laura Herrewijn
Переглядів 909 місяців тому
GUXS 23 | Power to the Video Game Spectator | Sven Charleer & Laura Herrewijn
Aloha and mahalo for the content.
super interesting!
Aloha and mahalo for the inventive info.
Aloha and mahalo for the info, QR code, and comedic cold open.
Aloha and mahalo for the info!
Learning and education games is a fantasy. Open Steam or EGS - where are educational games there?
Games. Are. Hard. Thanks for the presentation.
So, we don't make games and we make phisical stuff instead
Thanks, this is good overview.
How do you feel about the use of red and green for communicating value/sentiment? Red-green colorblindness is fairly common in western countries (especially for men), so it's fair to expect there are 1 or 2 people in your presentation audience who are not able to see those color correctly, even if it's just secondary way to communicate the data. I found myself using mostly red-blue spectrum these days (red is bad, blue is good) for internal presentations, or use high luminosity difference if green-red really is needed. However, for some people red-blue isn't a "natural" scale for this usage, which is just causing confusion among 1 or 2 other members of the audience.
Good seminar, business shouldn't really shy form more descript content warnings, those very warnings can also serve as advertisement to your target audience.
may i have a link to a source document about the research mentioned in this seminar?
They won't ever give sources. It's just a bunch of "I made it the fuck up"
Nice talk Adam!
Thanks for sharing, I wonder if freelance is an option that designers can consider. Do you have events in the past that can guide designers on how to find a freelance job? thanks
Ce métier est tellement important et pourtant encore tellement condonfu avec la UI (dans le web) ou le game design (dans l'industrie du jeu vidéo). Et récemment j'ai entendu quelqu'un me dire "l'UX c'est censé etre surtout des tests"... Mais pour moi les tests c'est une partie à part entière, qui est aujourd'hui surtout la UR. Un UX n'est pas censé arriver qu'à la fin. Comment faire dans le jeu vidéo pour mieux expliquer et mettre en place une cellule UX viable ?
Eh oui... l'approche UX qui est essentiellement stratégique n'est pas comprise comme telle, mais elle est réduite à ses disciplines (UX design, UX writing, UX research...) et méthodes (prototypage, tests utilisateurs..). Cela va demander encore beaucoup d'évangélisation pour que l'UX soit mieux comprise, surtout dans les jeux vidéo... C'est ce que j'essaie de faire via mes conférences (notamment le gameuxsummit.com et le UX summit à la GDC) et via mes vidéos, livres, etc. Si on s'y met toutes et tous, on va finir par y arriver ! ;)
@@CeliaHodent je dois avouer que même moi, tous les jours, je redéfinis ma compréhension de l'UX et du coup j'ai beaucoup de mal à l'expliquer sans mentionner toutes les disciplines dans lesquelles elle existe comme vous le citez ci dessus. Mais dans le jeu vidéo c'est encore plus dur parce qu'elle est d'autant plus transversale, et chaque personne va avoir tendance à me dire "mais ça c'est du game design" / "mais ça c'est de la UI" / "mais ça c'est du sound design". Oui, mais... Et c'est là que ça se complique haha. En tous cas merci pour vos vidéos et livres, c'est grâce à eux que je suis passée du web au jeu vidéo, je ne pensais pas que c'était possible et vous m'avez beaucoup inspirée !
@@WTFUX23 c'est la communauté UX et les échanges qui nous rendra plus fort-e-s et nous permettra d'affiner notre travail dans le jeu vidéo ! :) Merci à vous pour votre commentaire, je suis vraiment ravie que mon travail ait pu vous aider un peu ! Bonne continuation !
Loved this video, I'm a UI/UX Designer beginner and I want to someday work with accessibility inside games this video has helped me a lot, thank you
J'ai acheté le livre en français. C'est très utile, même pour quelqu'un qui ne cherche pas à créer des jeux vidéos.
Merci Valentin ! Ravie que le livre soit utile en dehors du jeu vidéo :)
Great book, thank you!
Thank you so much!!
Sweet career support initiative by Mrs. UX herself :-)
It's the least I could do <3
en français?
Oui, bientôt ! Le livre sort en mai 2020 chez Dunod :)
Excellent lecture... please talk more about dark patterns in advertising! It's such a relevant topic nowadays.
Thanks Eveline! That's certainly something I'd love to do, I just need to find the time ;)
Congratulations! Crazy video footage btw!
Haha! Thanks!! :)
Cela aurait été génial aussi une version traduite en français du livre.
Ah ça, je suis bien d'accord ! C'est prévu, mais comme j'aimerais le traduire moi-même et que je n'ai pas beaucoup de temps, ça traine... J'espère que je pourrai le traduire d'ici la fin de l'année ! :)
Le livre sort en version française en mai 2020 chez Dunod ! :)
hello célia, thank you very much for this book that I am impatient to read and thank you also for the place that you give now to our specialty.
Thanks a lot for your kind comment Franck! If you read my book, please do let me know what you think of it :)
Celia Hodent Yes of course, with pleasure. Do you come back to France sometimes ? I see that you did master class.
@@franckdauger3652 I'm currently in France :) Doing a masterclass in Montpellier on January 25th. You can find all my conference/masterclass dates and locations here: celiahodent.com/about Cheers!
Celia Hodent I will see you on thuesday, I got my ticket for the meetup. 😀
@@franckdauger3652 Oh cool, see you then! :)
That was a great first approach of brains and Interfaces and some theories of cognitive psychology ! I really enjoyed the presentation ! Quick question, when you talked about the marshmallow test, you explained it briefly and made it appealing with results and then after made a statement about correlation aud causation (no information of the samples btw), but was it intentionnaly put in this order to make the argument more appealing to our system 1 ? ;) Thank you again for sharing this video and have a nice day !
Ha ha ha! :) Well, the intent was more to be cautious of the conclusions we make (as mixing correlation with causation is a common bias). In fact, this experiment was recently contradicted by another research, so it can no longer support my point anyway... www.theguardian.com/education/2018/jun/01/famed-impulse-control-marshmallow-test-fails-in-new-research
Thank you for sharing your knowledge on this subject, this was very informative and I'm sure I'll be using these learnings while designing my next game. :)
Thanks a lot for your kind feedback! I'm glad you found it useful :)