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Akholyte
United States
Приєднався 26 лют 2020
Hey welcome to the channel! I made this to mostly discuss RPGs or topics about gaming such as development, genres, content and other stuff gaming related. Occasionally I might post a let's play here or there, not sure about this one yet though but we'll see. If you like RPGs or want to hear somebody else's thoughts on games you're interested in then you're in the right place!
If you're a react streamer/content creator of any kind please do not re-use my content or re-upload it. You don't have my permission nor do I care for your "takes" or said reactions.
If you're a react streamer/content creator of any kind please do not re-use my content or re-upload it. You don't have my permission nor do I care for your "takes" or said reactions.
Daggerfall in a post Starfield World
Daggerfall is a game many people praised and defended over one of my videos heavily critiquing Procedural Generation and it's place in Game development. While I don't hate procedural generation I did feel that it was getting used to fill in the blanks in places it did not need to. After playing Daggerfall I do feel different when it comes to Proc Gen mixing with RPGs and overall had a great time even though I had a few critiques. I hope you enjoy!
*************ATTENTION****************
Please do not use my content for reactions and please don't re-upload it either thank you!
Daggerfall Unity Links:
www.dfworkshop.net/
github.com/Interkarma/daggerfall-unity/releases
Mod Page for Daggerfall Unity:
www.nexusmods.com/daggerfallunity
Unofficial Elder Scrolls Wiki page:
en.uesp.net/wiki/Daggerfall:Daggerfall
Guide That helped me and their channel:
Zaric Zakharon: @Zhakaron
Elder Scrolls 2 Daggerfall guide by Zaric: ua-cam.com/video/Rp1TstKeuLE/v-deo.htmlsi=iBY1NhbRs5OITHas
Daggerfall Channel I enjoy watching for fun:
Micah_Raygun_: @micah_raygun_
If either of the creators would wish to be taken out of the description I'm more than happy to do so and apologies in advance if it bothers you that I tagged you here. I am a fan of your content so I figured if new fans of Daggerfall are interested in watching more they can here. Sorry in advance and thank you for the fun times.
Music was a mix of Skyrim and Daggerfall soundtracks, I'm extremely fried right now so I will update this another day or just ask me in the comments about a particular song.
Timestamps:
00:00 Introduction
11:07 Character Creation
19:48 Dungeons
32:17 The world & Loop
43:44 : The Main Quest
46:11 Daggerfall Unity Perks
48:08 Conclusion
#daggerfall #starfield #rpg
*************ATTENTION****************
Please do not use my content for reactions and please don't re-upload it either thank you!
Daggerfall Unity Links:
www.dfworkshop.net/
github.com/Interkarma/daggerfall-unity/releases
Mod Page for Daggerfall Unity:
www.nexusmods.com/daggerfallunity
Unofficial Elder Scrolls Wiki page:
en.uesp.net/wiki/Daggerfall:Daggerfall
Guide That helped me and their channel:
Zaric Zakharon: @Zhakaron
Elder Scrolls 2 Daggerfall guide by Zaric: ua-cam.com/video/Rp1TstKeuLE/v-deo.htmlsi=iBY1NhbRs5OITHas
Daggerfall Channel I enjoy watching for fun:
Micah_Raygun_: @micah_raygun_
If either of the creators would wish to be taken out of the description I'm more than happy to do so and apologies in advance if it bothers you that I tagged you here. I am a fan of your content so I figured if new fans of Daggerfall are interested in watching more they can here. Sorry in advance and thank you for the fun times.
Music was a mix of Skyrim and Daggerfall soundtracks, I'm extremely fried right now so I will update this another day or just ask me in the comments about a particular song.
Timestamps:
00:00 Introduction
11:07 Character Creation
19:48 Dungeons
32:17 The world & Loop
43:44 : The Main Quest
46:11 Daggerfall Unity Perks
48:08 Conclusion
#daggerfall #starfield #rpg
Переглядів: 182
Відео
Lucilius Breakdown: Granblue Fantasy Relink News Roundup #1
Переглядів 7045 місяців тому
Hey guys I just wanted to update people on the new updates coming to relink, along with my thoughts and speculations on the fight! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! TimeStamps: 00:00 Introduction 01:37 March Update 03:03 New Quest Details 03:54 Fight Examination 05:30 Tin Foil Hat time 13:50 Trailer Analysis Lucilius Wiki Page: ...
Granblue Fantasy Relink has some problems
Переглядів 2,9 тис.5 місяців тому
Just wanted to put my thoughts out there regarding the state of the game and what could make it even more fun! If you agreed or disagreed let me know why, thank you for watching! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Want to give the devs your own feedback for relink? relink.granbluefantasy.jp/en/app/feedback Enjoy the content? Beco...
Wuthering Waves is better than you think!
Переглядів 7806 місяців тому
These are my first impressions on Wuthering Waves, I think it's better than many are giving it credit for but only time will tell. Keep in mind these are only first impressions from about a week of playing. ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Enjoy the content? Become a member! ua-cam.com/channels/rBGIIscPJC8vSqK1WJmyuA.htmljoin P...
This Yodarha tech is game changing! Yodarha Guide
Переглядів 16 тис.6 місяців тому
I found this cool tech while messing around with Yodarha and figured I'd include it in the guide, let me know if you knew about this before and I'm dumb :) Thanks for watching! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Timestamps: 00:00 Introduction 00:36 General Overview 04:50 Skill Breakdown 07:42 My Personal Loadout 09:10 Weapons & O...
Granblue Fantasy Relink Endgame for Dummies!
Переглядів 24 тис.6 місяців тому
My attempt at an end game guide for players that are lost or unsure of how to further improve their builds! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Timestamps: 0:00 Introduction 0:58 Pick a Main 2:02 Weapon Guide 3:50 Over Mastery 4:30 Character Sigil 4:58 Sigil Builds 9:59 Farming Sigils & Other 11:35 Wrightstones 12:30 Terminus Weap...
Master this HIDDEN Technique in Granblue Fantasy Relink!
Переглядів 3,3 тис.6 місяців тому
I've noticed some characters have a base kit parry which I thought was sick, hope this was helpful. If not tell me how dumb I am below! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! #granbluefantasy #granbluefantasyrelink #granblue
Granblue Fantasy: Relink is awesome fun!
Переглядів 7666 місяців тому
Just wanted to get my thoughts out about Relink so far, I'm loving it and can't wait to play more! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Granblue Relink Known Issues: relink.granbluefantasy.jp/en/news/detail?id=xeh-0z13fszl Granblue Relink 1.04 Patch: relink.granbluefantasy.jp/en/news/detail?id=qth6g7mzy7o Timestamps: 00:00 Introduc...
This Indie game made millions ripping off Triple A Studios: Palworld
Переглядів 997 місяців тому
Do you think Palworld being a ripoff is a good thing for the industry or not? ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Sources/twitter memes: VideoGamesChronicle Article: www.videogameschronicle.com/news/palworld-pokemon-plagiarism-accusations-pile-up-as-ceo-responds/ Pokemon Comparison meme vid: x.com/MrCheeseTiger/status/174953912431...
The Game Awards: A Soulless Cash Grab
Переглядів 1,5 тис.8 місяців тому
This year we had our annual game awards show.. sadly it wasn't an improvement from last year. ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! #gaming #gameawards #baldursgate3 Swen Vincke's thoughts about GOTY: x.com/LarAtLarian/status/1735128899984466295?s=20 Timestamps: 00:00 Introduction 03:34 Structure & Award Importance 16:00 Advertiseme...
A Worthy Smash Bros Competitor
Переглядів 2 тис.9 місяців тому
Just wanted to share my thoughts on Nick Brawl 2! How do you feel about this game? ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Enjoy the content? Become a member! ua-cam.com/channels/rBGIIscPJC8vSqK1WJmyuA.htmljoin Patreon: www.patreon.com/Akholyte/membership Nickelodeon All-Star Brawl 2 sale: www.humblebundle.com/store/nickelodeon-allsta...
Spiderman 2 Analysis: One Step Forward, Two Steps Back
Переглядів 2,8 тис.9 місяців тому
Hey I wanted to discuss my thoughts after playing the new Spiderman game, overall it was pretty fun but I did dislike some things. Thanks for watching! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Enjoy the content? Become a member! ua-cam.com/channels/rBGIIscPJC8vSqK1WJmyuA.htmljoin Patreon: www.patreon.com/Akholyte/membership #spiderman ...
Why The Challenge MATTERS in Gaming
Переглядів 41210 місяців тому
I wanted to discuss the topic of difficulty, whether or not it's important and how it can impact our gaming experiences for the better. Thanks for watching the video! ATTENTION Please do not use my content for reactions and please don't re-upload it either thank you! Enjoy the content? Become a member! ua-cam.com/channels/rBGIIscPJC8vSqK1WJmyuA.htmljoin Patreon: www.patreon.com/Akholyte/members...
Lords of The Fallen Day 2: Swamps
Переглядів 9210 місяців тому
Part 2 of the Lords of The Fallen Let's Play! Let me know if you prefer the video to be more commentary focused or with edits and memes thrown around. Debating just beating the game in my free time (most of the time I'm unable to record commentary) and just uploading a review with my final thoughts after playing through the game once or twice then moving back to cyberpunk. I hope you enjoy! ATT...
The Lords Of The Fallen Day 1 Experience
Переглядів 16310 місяців тому
The Lords Of The Fallen Day 1 Experience
Procedural Generation is RUINING Modern Gaming!
Переглядів 84 тис.10 місяців тому
Procedural Generation is RUINING Modern Gaming!
Armored Core VI: The best game you won't play in 2023
Переглядів 70311 місяців тому
Armored Core VI: The best game you won't play in 2023
When it comes to weapons, what about the ascension weapons? They seem like they are a bit better overall :0?
Hey, I'm a dummie. This guide is for me! Thanks :D
When I heard about "War Elemental" I nearly choked while drinking coffee because its just broken Imagine having a only fire character then you slap that bad boy on and you can do Extra damage to fire types, frost types, Rock tipes as if its better Its a equivalent of hitting Charizard with a flame thrower and its Super Effective
fixed?
I'll start playing games that are not Daggerfall Unity once someone makes a better game 🤓 Thanks for the mention!
Anytime! Your content is always a treat to watch! Keep it up man
Damage cap is a bs mech.
Starfield is progen done wrong. Daggerfall is far advanced mechanically then Starfield.
good stuff, good guide. Thanks!
I’ve never really been a daggerfall guy. But watching this video made me appreciate so much more. Nice commentary!
Thanks man I'm glad you enjoyed! It's a pretty fun game
skyrim is cool
Hell yeah dude
Gonna check this out. Been a while since you posted. Looking forward to new video man. Keep it up🎉🎉!
Thanks for checking out the content I appreciate it man, this video took a lot longer than I wanted it to take but I'm glad it's out.
good video. great take on the tech vs imagination conversation. extra points for the OG dub of Tetsuo, which I enjoy way more than the remaster, although Johnny Young Boch is excellent as Kaneda.
Johnny Yong Bosch is one of my favorite voice actors, he does some really good work. Thank you for checking out the video and the compliment! Yeah one of the things I've noticed after Daggerfall is how little modern games have us really imagine stuff as we play aside from maybe sites we haven't seen yet but Daggerfall being an older title and looking at it in retrospect reminds me of reading books or game magazines/manuals and how different my mind worked back then to now for gaming.
I enjoyed my video more at 1.5x so do with that information what you will! I hope people enjoy!
the randomly generated shit kinda kills exploration
as far as I know lance cant spread his mirror image like Yoda can.
Great tutorial! Does this still work after the balance patch?
It should work. This wasn't like the other characters techniques where it's from animation cancelling a skill or a move to further increase the combo. Best way would be to test it out in training mode, if you can do the guard cancel tech try this afterwards and it should work if the former works.
@@Akholyte Look forward to it after my shift. Yoda is so fun. :)
I was looking for a more detailed guide this was great. Not a lot of information about some of the systems for the game. Thanks for all the good tips!
Glad it helped you out! If anything was unclear you can always comment it and I don't mind trying to rephrase any explanations
Now we master him without glitches / exploids
I starte to play after the patch and I am glad the cancel got fixed cause it looked silly I wanna swing a sword
Been interested in the game for a while now. Looks way too grindy, but if the gameplay (combat) is fun, then I'm ok with it. Hopefully all characters gameplay is unique and not copy paste movesets, I'll try the demo to find out
The characters are all different, the movesets themselves are a bit simple but they are different, most of them have gimmicks they revolve around. My advice to you if you like the game but don't want to grind too heavy is pick only a few characters you really like if you get the game and the grind can be minimal. Combat is fun in my opinion, hope you enjoy!
I'm a defensive oriented co-op player. I wanted to use other things outside of increasing dmg. But sadly, I saw no reason to do so. Since everyone would have potion hoarder, hp in range of 1 shot. Support will never be a thing.
I do also feel this way but I've yet to try the new fight out. If the mobile game's mechanics are anything to off of you probably will like some sort of support for the new fight, to buff damage but to also debuff the boss
So is using the crit weapon better than limit breaking the Ascension weapon? Once I hit 150 with them I switched
The ascension weapon becomes stronger once you have some tiers put into it. I believe it's at tier 4 and up it's stronger but because it requires silver centrums I'd just keep grinding proto baha for the terminus weapon. That weapon is stronger than the ascension when they're both maxed out so that's what I'd do. If you really don't want to farm it though the ascension is fine as another option but you'll have to awaken it a few times first before it's better than crit
Appreciate it! @@Akholyte
Anytime! Enjoy the game man!
I almost finish my first character to build, and I agree with no build variety on the sigils and monster felt repetitive. I would want to say this tho, in relink each character has more difference to offer than it is in monster huinter, in where not every weapon can provide utility other than damage in that game, this makes weapon such as Lance kinda bad at multiplayer which I dont feel as much in this game with the characters. It doesnt help that the weapon with the easiest access to CC is the gunner weapons, which are also the best damage dealer in that game. I wish Wilds will provide each weapon a unique support mechanic to each weapon, maybe Lance and Gunlance with taunt?
I had my fun with it and moved on, didn't feel like a game like MH where I could realistically put in hundreds of hours without eventually asking myself "why am I doing this"? If anything, it just gave me a bigger itch to play more Monster Hunter.
Yeah I totally understand that, I do feel that at times right now but for the most part it's just a game I enjoy. Regardless of the videos or if the build crafting is simple to me it's always been about fun first and foremost. I'm excited for wilds a lot, whether this game adds more depth or not I think it's okay maybe it'll get people who have never tried mh into the next game! While I've enjoyed grinding relink I don't feel motivated to make a guide for every single character unless it's somebody I personally like playing so I'm just taking the updates as they go, I figured I'd make this to see how others feel. With all that said I do think the game has a ton of potential so I hope to see more from it in the coming months
2 sup damage Vs i would say is the sweet spot for them dont need to run 3. all so can try and grab 2 chart sigils with different sub traits like damg cap. stamina or combo booster etc to free up some of the slots, all so can get a crit hit with damg cap to free up more... though it does need some work to make building charts better.
Yeah, personally I don't use supplementary damage, the character I've played the most is Percival so if I want some extra damage I'll just throw on traumerei (I know it stacks with sup damage and makes it higher but max dps isn't really my goal) I like slotting in some extra defensive sigils in it's place. Hopefully the new sigils coming will add something fun to character builds
You forgot about the status effects. If i get free slots I'll be able to face multiple dragons by stopping that damn Freeze lol
You mean like being able to resist debuffs with a capped out trait to that debuff? Yeah I haven't really ran this myself only because it doesn't feel as strong as some of the other defensive options to me. I can see it being useful though
@@Akholyte Yeah, those. I can see them adding some bosses that'll need a few things like that just to manage. I've been holding a few just in case lol
Let's focus on COOP 😅
I'm confused, are you saying the game should focus on co op or are you saying that's what I said? If it's the latter I mean sure I'm advocating for buffing quick quest to make multiplayer alluring and have people play with each other but you can also do quick quests offline with your party. So technically it still benefits solo players.
You know the problem is when i host no buddy get into my game quest 😭 Im playing the game for 100 hours and idk why the matchmaking so sucks in this game maybe they need to add a solution for this
Yeah right now match making is bad because most people are afk farming and don't have a reason to play together. I think with the changes I listed for multiplayer this could be fixed.
@@Akholyte thanks a lot
They just announced we'll be grinding the Lucilius raid for materials to convert at the Knickknack shack for 3 unique sigils! What they do I have no idea at this moment but if it's just enhanced versions of regular sigils idk how I'll feel about that. I hope they have unique effects that might be build altering, we'll see
GIVE PRAISE
excited for the new raid, hope its fun and drops some great loot.
Hopefully some cool weapons I want new drip
They aren't going to listen to their customers.
Comments and mentalities like this are the reason why stuff doesn't change. The whole point of discussions like this is to get players thinking about the games they like and if it could be improved. Or if maybe it's good the way it is to most people and it doesn't need to change. Not once in this video can I say I'm right or wrong for my critiques but rather just how I feel about the game and if that challenges the way somebody feels about something and we can have a cool discussion about it. Differences or not then that's enough for me. The doomer mindset of nothing will change or just being overtly negative about stuff is corny. There are so many games out there so even if this game doesn't change or exactly fit the bill of what I'd like to see that's fine. There will be other games, and there's also the chance discussion videos like this have people thinking in their own way how they'd improve the game. Stuff like this can cause change, is it 100% confirmed they're gonna change something because of a youtube video or because people disagree with the developers? No but there's no harm in putting your thoughts out there.
@@Akholyte See what happens? AI keyword algorithm deletes my comments. You gamers are clueless as to what is going on and who controls the major corporations. They are international, a small group who owns everything including your games and they hate you/all of us. I can't talk to you here, I've been banned 12 times on this shit platform.
After a month, I'm about to vomit all over the place from playing this game.
I'm not sure if they will make his wings as a separate boss/have a different hp bar but as a mobile players i'm pretty sure he'll cast seven trumphets when changed to a bluespirit(change phase) and my guess is , we have a different labor and reduced labor from the mobile game(on the mobile he have a 12 labors, i guess they reduced it for relink and change the labor for relink , ex : use sba 4 times, need to use full chain, damage him X times, etc.). The labors give him so many buff and we need to clear it to make the raid easier. Might be wrong because i forgot but the cutscene before he is flying and we need to hit the right orb , that is his seven trumphet animations from the mobile game not the paradise lost charging, maybe he'll gonna use the paradise lost again on a certain thresold , because on the mobile game he can used it again when he enters the overdrive and after changed to a blueform. I'd say they did a pretty well on implementing the proto bahamut. When lucilius raid first released on mobile games , his raid is kinda the most complex mechanic on the game XD. Its kinda interesting to see how the relink team will implement it.
Yeah I don't know if the wings will have the separate health bar it might be a bit confusing to people unfamiliar with the mobile game or that are just hopping into the fight unaware of mechanics but I figured I'd mention it because you never know. It's really cool reading a mobile players input on the fight as I love stuff like this! I took a look at the second phase and I was like surely they won't be including all of this (the 12 labors in particular seemed like a lot to memorize but it was just my first time reading it. I'm sure it gets easier the more you play the fight) but if they do include some of his mechanics from that it honestly sounds exciting! Do you think we'll be getting a weapon drop or something from this fight? I believe people said he might drop dark opus weapons but I'm not too familiar with the raids in gbf. To be honest I was only doing omega raids last time I was playing so I'm still in the baby stages basically. Regardless I'm excited for whatever they do as it does look fun. Also the music is gonna pop off so I can't wait to experience that. One thing I'm wondering is if he'll change forms at half health maybe or if we'll have to deplete two health bars. I do kinda hope it's a longer fight
@@Akholyte yep i agree, we never know until it released xD. From my experience on mobile, yes it is easier the more you play, even nowadays people just skipping some labor or only removed a certain annoying labor and can still clear the raid without clearing all labors. I expect he will drop a weapon like terminus or give the materials to make the real dark opus weapon( we already have one of the model on that fake opus sword skin). Thought on the mobile he only drop the materials and we have to craft it(but proto bahamut on relink also drop a weapon not craft it so maybe we'll get a drop too on this fight). The problem is the dark opus weapon is not much as the total characters on relink. There is only 12 dark opus with 6 type of weapons(2 swords, 2 staffs, 2 harps, 2 spears, 2 katanas) , some of the characters on relink have a same weapon type(sword used by gran/djeeta,pecival,sieg,etc) and some characters doesnt have the proficiency same as the opus(there is no dark opus gun for rackam/eugen). Or Maybe some of characters will have the dark opus and the others who doesnt have the opus version will get another weapon just like terminus drop. We dont know about his HP bar but if he only have 1 bar, then probably he changed into blue form at 50%. And some mechanic changed or dps check at 25% or 10% cause on the mobile game he cast gopherwood ark on 25% and it's kinda hard to survive long on that phase, we need to kill it fast before we're dying and probably a paradise lost again at 10%. I kinda hope it's a longer fight.
Are the Terminus weapons 1 to 1 with their mobile game counterparts? I noticed everyone has a unique weapon that's why I'm asking but I know in the mobile game characters share weapon types but because the main character is the one that actually equips a different weapon I assume it's a bit different. It'd be interesting to see what they do for the weapons but I'm really curious about what the effects will be compared to terminus and what we currently have in relink. Skipping phases in the fight sounds cool but I guess we'll have to wait to see what strategies people develop and if we'll need specialized teams for the fight due to things like axiom and his passives. For the fight I'm hoping for 2 whole hp bars but who knows. The different weapons was cool to hear about thank you! The mechanics for the fight will definitely be cool especially since it'll be my first time experiencing the Lucilius fight. Good luck on the 14th!
@@Akholyte Terminus is a terms only for relink, there's no terminus on the mobile but proto bahamut have his own weapon series on mobile ,some of the character are using it like id and rosetta( the weapon have "bahamut" on its name ex: sword of bahamut, dagger of bahamut,etc). Terminus on relink is mixed series of weapon ,they are using random series weapon like superlative(any weapon that magliele called on her trigger and narumaya's ameno, ghandagoza's sky piercer ) , illustrious series(vaseraga and cagliostro), draconic weapon(eugen), grand weapon(katalina), revenant weapon(gran/djeeta) , yodarrha's using a normal weapon dropped from event as his terminus, ferry's terminus is her signature weapon from gacha when we got her and some chara even use the other character's weapon from the game like percival's gottfried(it's aglovale's weapon, aglovale is percival brother). you can check on the wiki for more details or what kind of weapon series/just a normal weapon of their respective weapon. Percival's lord of flames is a grand weapon also his signature weapon on the mobile but not being terminus on relink while katalina is using an other character's grand weapon(it is not her signature on mobile , her signature is murgleis) as her terminus, terminus is just a mix of randomize weapon that have a same type with the character. You too man, good luck on 14th 👍. Hope you enjoy it.
Man I hope you’re right as far as no nerfs go. Percy being my favorite to main, I heavily rely on dodge cancelling skills to get instant charges while saving the skill. I feel like it’s become core part of his gameplay. Regardless I am excited for this raid I think it’s going to be every bit of difficult as we have been craving. Will also make support and rank roles viable.
There's obviously no way to tell and I don't think the animation canceling was 100% intended to get around using the moves but who knows how we'll go from here. I do think the new fight looks cool though! So I'm excited for this coming week. If he's got any of his debuffs from the original fight then supporting stuff will be really clutch so I think that's great
Need more lvl cap bosses more sigil equipment. If going be 1 boss of luc then going burn out easy
I don't expect the update on the 14th to be that crazy, the livestream happened it's seemingly just the fight along with some other adjustments we don't know yet but I am hoping the April or May update will have a good amount of content.
I've got 50 more hours than you and I haven't even got a Terminus weapon 😢
You'll get it man don't stress! Just keep grinding 💯. If I may ask though how many hours do you have? Currently I've put in around 120 hours
I’ve played 40hrs basically only maxed 1 character so I still have more to do but I could see it getting stale if they don’t add stuff
The first character and few after in my opinion is really fun! I just think down the line the magic wears off a bit. I do think the game is great but some changes would go a long way. Hope you're enjoying relink!
I started 10 days ago. You know what's the biggest problem imo? Putting tree bosses that are clearly not designed to be on the same arena and making me fight them. It's the biggest pain in the ass to fight a boss and then you get hit by some random projectile and/or attack coming from 50m away behind you... I hate that shit so much... And the AI is too stupid to split aggro and since there's NO ONE doing these quests in multiplayer it's really hard for me rn ngl.
Yeah the duo or triple bosses can be a bit of a hassle at times, I've found them less annoying after I've run the quests a few times and know the fight better. I'm sorry to hear about the multiplayer thing I do think that sucks and if they buffed quick quests you'd find more people that way. Be sure to voice your feedback on their website so they can see the issues you're having! Hopefully they'll discuss some of this stuff in tomorrow's livestream but who knows.
for me on multiplayer i built my charlotta a support tank build since she got a 50 dmg cut and easier cd reduce with the sigil, i really want to use gran but it takes time to get art IV to get the benefit. i also use katalina sometimes for going tank xD
Sounds like fun! Currently I'm trying to build Vaseraga as a tanky boy for the Lucilius fight, once I am happy with his build I'll be moving onto my next character!
@@Akholyte yaaa with the undying skill he really do be a fun tank to play xD
I don't think people quite understand that this will more than likely just be another fight added to the game instead of having it revamp endgame entirely. At most we get a new weapon aside from Terminus, with comparable stats, don't go in waiting for sudden huge changes to a standalone title to happen when they've said multiple times this is not something they planned on doing. I really dislike the mentality some people have with this game waiting for it to be a forever game when it has been said on numerous occasions it's not and you don't need to spend hundreds of hours on it unless you plan to max out every character and get every Journal trophy. I get the wish to have better build variety, but if not even GBF itself has that, do not hope for something else here. AT MOST we'll be getting an easier way to get some stuff like War Elemental and Sup V+ and some QoL. I'm not being a downer here, just wanting to temper people's expectations of what to expect because much as I love this game and as close to being the dream game for me, it's not a game that is planned to have a long tail-end span.
I'm not sure if your first comment was directed at me because of this video but by no means do I want this to be some forever game live service styled experience. I played the game for over a hundred hours already and had a blast! I'm not expecting the Lucilius update to answer the concerns I raised here necessarily. The point of this video was to get the discussion going, see if other players agree, disagree, or drew their own ideas from this and to give that feedback to the developers. Just because it's not going to be a live service game updated for years to come doesn't mean we can't have some new build variety or some quality of life like having quick quests be more impactful, keeping people playing online together. I don't think any of the comments here have stated people want this to be a forever game either, people just want their to be a bit more depth to the experience, there's nothing wrong with that. Like I proposed with status builds in the video, it's a system that's already in this game and that the developers have the monsters do to us players, what's to say we can't use those for fun builds in return? I don't think there's anything wrong with asking for that. "I get the wish to have better build variety, but if not even GBF itself has that, do not hope for something else here." - I don't agree with this. This game is essentially many of the mobile game's systems transferred to a 3d arpg but that doesn't mean it only has to do things present in the mobile game, I'm obviously not the person creating this game but that doesn't mean I, or others can't have our own wishes for how the updates of this game play out. I think if the devs didn't care about feedback and ways to improve the game they wouldn't have had an option for that on the website, most companies don't. At most you get customer support pages but that is not the same thing as asking for feedback to improve the quality of the game. They have an excellent foundation here and can do a lot with it, throwing ideas into the pot is better than us just being like "This is how the game is so it'll always be this way" Games can change, updates change games all the time. No reason why this game should be any different as it is it's own thing, not the mobile game or another game in the genre. If they don't change stuff that's fine, eventually people will move on from this game regardless, I've already had a ton of fun and think it's an excellent game but a little more depth wouldn't hurt anybody. Not saying you were implying we can't ask for stuff but this is how I view games and stuff like this so I figured I'd give you my two cents. Thank you for the discussion!
What's stupid is that the devs. don't capitalize at all about the success of the game. They will give at last some news tomorrow but they should have given more news to players before, to keep the hype and will to grind.
I do agree some more communication would be nice but you also have to look at it from their POV they probably didn't expect the game to sell as well as it did or have such a high player count considering the road map is so short, with updates only up to may I believe. Unless they do start addressing some of the current issues of the game though idk if that many people will return for update after update. I could be wrong though and I don't mean to sound like a doomer!
I personally don't see the issue with the dmg cap system (maybe bcs i played the OG game for quite a time) but i dont like how the game is too easy to reach the cap but consider the fact that boss ingame only reach 150lv i can relate to that but with lucillius being lv200 and having more def reaching the cap would be harder and will open more to support character. I would also like more awaken weapon beside terminus weapon for those who dont need to reach the full dmg of terminus but have more skill cooldown or having more HP and some dmg potential. And i would like if the game have more debuff cus by now most common are def down and atk down having more debuff mean the boss would have more way to cancel there skill rather than a dps check (such as deal enough SBA dmg or do certain amount of debuff like OG gbf)
Like I said in the video I don't really thing damage cap is the problem but rather just that reaching it is so easy and it's just the best way to play with no real counters to that argument. There aren't really reasons to currently run support stuff like buffs or maybe sigils that have defensive abilities. Like you said, there is a chance because of how the Lucilius fight will be level 200 maybe we will need to slot in more defensive options and then buffs can come back into play to make up for the lost damage, that'd be a step in the right direction but I do want to see more. Such as new weapon effects for either supporting playstyles or maybe specializing in different things such as stunning a monster or applying status effects on them! We'll see what they say tomorrow.
Valid points made in the video, close to 200 hrs in GBF relink. I'm a avid monster hunter player it's weird i dont feel exhausted with the gameplay in Mon Hun compare to Grandblue. Hope Cygames gonna implement some of your suggestions.
Thanks for watching and I'm glad it resonated with you! If you haven't it'd be appreciated if you dropped some feedback to the devs through their website and we see some change. I feel the same way, like I could boot up any of the older MonHun titles or ones I've sunk a lot of time into and still have a great time even having completed most of the content!
Put in feedback for the overall removal or minimizing of Cap. Best part of MonHun was finding a random build video that exceeded expectations and was an awesome shift to playstyle. We need that in Relink. Also it's concerning they let us hit damage cap at the launch of the game, it doesn't exactly give confidence to the excitement on future patches. I've played GBF for 8 years now, the Cap and Supp damage were systems to combat other problems in the game. Relink kind of took the idea and made it mandatory. We want more ways to do damage, not have the same ceiling so however we get there is ultimately pointless. Also we need more than 10 characters for online names as an english speaker, the memes are being denied!
I do agree some wacky out there builds that can change your playstyle is super fun in MonHun! Like I stated in the video I'm not too bothered by damage cap, I can see them increasing the levels of traits if we need to increase our damage but I'm just hoping they look at stuff like the feedback about sigils and create new ways to experience the same fights, would add some much needed variety!
@@Akholyte I absolutely agree, they should look at the assassins to be another way to increase cap instead of it all be on one sigil set. Injury to insult is wholly ineffective unless you're Rosetta, and lolThrow. Sigils need a discussion on unique additives not just Atk/Damage gain. Injury to insult should increase DoT damage. We should have more DoTs! Cap should be 100% cap and Break Assassin should be another 50-100. It would give value to enemy state chabging instead of ungabunga builds going max damage at any point in any fight. When the only build diversity is really "Are you Io/Vaseraga for Quick Cooldown" there is a slight problem here haha. When I mained Lancelot just because of the Flight over Fight meme build, because it was different there is a little problem lol
As always really good video and criticism brother. The build variety is my main criticism as well. Stick as many damage cap sigils as you can with supp damage, war elemental, stamina, then your character specific sigil and that’s about where the depth ends. I think something that could absolutely help the issue is removing the damage cap completely, and make the boss attacks do more damage. Add a bonus to getting a break, such as guaranteed critical hits. Maybe give us more status effect abilities.
Thank you for watching man, I appreciate the positive feedback! Yeah the build variety is a major gripe with this game currently and does need some tuning. Like I said in the video personally I don't consider damage cap the main issue because of the lack of interesting sigils currently. Now if we had a bunch of cool sigils and builds to try out I'd definitely want it gone, my prediction is that they're gonna make higher level sigils that will shorten the amount we need to max out traits. Could be wrong but that's my guess. Boss attacks doing more damage would be cool so defensive options and tank playstyles would actually come into play! Same with breaking a boss doing something for the fight, honestly even when you break a boss they get knocked down for such a short amount of time sigils to increase that could be nice as well. So many ways for them to go about it. It seems like they're only taking feedback through their website so definitely a good idea to drop your thoughts there, I think what you said is some good stuff!
All DMG all the time is pretty much how the original game is too tbh
I've played the original game very casually so I wasn't too sure if it was like that in the og. I think that's okay most gacha games I've played are like that but I think for an arpg it'd be nice to have some variety. Thanks for that information though!
My only problems wit hthe game have to do with multiplayer. Quick quests definitely need to be a lot more rewarding. I think there should be a lot more focus on this and stay relevant throughout the game's life cycle. Matchmaking itsef shouldn't lock you in place without anything to do and let you roam free & go wherever just giving you a prompt when you've found a party to travel to the mission. It also shouldn't keep asking you every minute to try again. Like i said just give players a prompt when a party is formed so you aren't stuck with actual afk players in a mission. And yeah I agree. If 1 or 2 players doesn't accept to do the mission again the rest of the players should stay in the party and the game should look to fill the party. I kinda like the damage cap in the builds to some extent because it allows some characters to run a few more divese utility or defensive sigils sometimes and it's not just "all" about damage if there literally isn't a way to push your damage higher. That being said yeah the builds are kinda stale and samey for most characters & while that's not something that personally bothers me, it would be cool to have like another way to play the same character to some extent.
I do agree the queuing system needs to be changed, it's a bit ridiculous that you have to idle in place while waiting for a party to form. Would be nice if you could at least hit the dummy while waiting so it's not as boring or maybe hit up the merchants and side quests. I don’t think the damage cap is bad per say I just see a lot of players saying it's a major issue but to me it's only part of the problem. It's nice there's room for defensive and other utility options like stout heart after you're done stacking damage but I just think with some new variety like unique weapon effects that do other things than just damage increases and interesting sigil interactions would be nice. If there were a few different ways to play each character I think that'd be awesome
Build Variation and Player Expression. I've only a total of 250+ hours in Relink so far but probably half of that time was burned thru AFK auto repeating runs for Centrums and mats for maxing out the rest of the characters. I've over 1500+ hours in World+Iceborne itself, counting the hundreds of hours from previous installments such as F2U and 3G, but every quest always felt different from the other. In MH, one could argue that one weapon type works better against a specific Mon, say Deviljho. I primarily main'ed DB's but eventually got forced to play different weapons like LBG/HBG for their range utility, or have fun buffing and stunning with HH's, or fully commit to DPS with CB's, even using IG's spefically for Jho. I have no incentive to do this on Relink, switching from a melee one trick jumping Ferry, or a charge attack spamming Percy, into a ranged caster like Io or Rackam/Eugen for bosses. Only a specific exemption to this is manual farming Fortitude Crystals on 2x Griffin stage where said ranged characters perform better at speedrunning as opposed to running Narmaya. Very few characters have build variety such as Gran/Djeeta where you can either have a full supp build or a hybrid dps/supp build, but I cannot tweak my Ferry or my Io to become a debuffing/buffing sub dps/support, as their slow/paralyze is locked behind a long cooldown which has minimal ways to circumvent. Long story short, I have limited options to express my Ferry or Io as a support DPS. Once I fire my slow or para, I turn back into DPS. Sure, these two are two share the same genre, but play differently from each other. However, the gap between their replayability is too huge.
I couldn't have said it better myself, when I started my monster hunter journey with Gen U I started with longsword, tried greatsword, didn't really like either too much at first so I ended up going with Lance and stuck with it in Gen U and World, in Rise I really wanted to play Switch axe and honestly those two are my favorite weapons in monster hunter (SA and Lance). Two weapons that might not be so different in terms of being melee weapons but they feel drastically different in combat and I love that, sticking to the monster like glue with a lance and being able to block many things never got old for me, it made me value positioning. Using Evade extender on this and on the Switch axe would be so funny due to the massive distances you could hop (rip risebreak evade extender), the more aggressive style of the switch axe and explosive damage was always fun to break monster parts or to wake up monsters from their sleep. Monster hunter has so much going for it. It feels so hard to compare this game to monster hunter though because of how different it is, this game is more ffxiv/lost ark in the sense that you sit in an arena and fight a boss over traversing a mob where the monster has different characteristics and tries to simulate a real behavior pattern. While they can't do all this though it'd be really nice if this game had more player expression and build variety. This would go such a long way in keeping the game fun. Please provide your feedback onto the forum, I do think stuff like this is valuable and obviously I don't know if they'll listen to players but all we can do is hope something changes. I don't expect moveset changes but I do think builds and some player expression can be put into the game through things such as unique weapons or sigils. If not though, hey monster hunter wilds will be out next year!
@@Akholyte It's funny since i also started with the LS, then the GS, but got stuck with DB's; I wasn't a fan of huge numbers pop off, but rather a rain of damage accumulating over time. I had an exception with half-charged hammer swings for head stunning mons when stun used to work well in the previous generations. MY main gripe with Relink is how useless and obsolete buffs like Regen and Atk/Crit Dmg buffs scale in the late game. Once you've hit that sweet spot of 41k HP with Terminus+Aegis+Tyrrany for Catastrophe to proc, regen does absolutely nothing to sustain HP as majority of the attacks in higher Proud mode quests either one shot you if you're too greedy with DPS, or rip HP off so hard you're better off using Potion Hoarder and potting yourself up, not to mention Blue Pots has better overall utility by including your team. Even with a maxed out Sigil regen skill, 5% with a ridiculously slow tick is pointless. Then there's Atk buff, which most of the characters have, either as a self buff or a party buff. If attack buff bypasses Damage Cap, this provides more incentive to use characters that have multiple self buffs, or party-wide buffs to be used instead of all-in DPS characters or slot in support skills instead of damage skills. Yeah they'll probably break the game by doing this, but a simple solution of having a cap on top of the damage cap (say maximum 15% extra final damage for Atk and 30% Crit Dmg) doesn't make the buffs too game-breaking, but gives the buffs a reason to exist and be used. Some skills like Narmaya's Pink Petals buff is only slotted in for Supp Dmg, which looks and feels dumb tbh.
@@Akholyte Here's what I sent them: Granblue Fantasy: Relink Feedback Build Variation and Player Expression. Make changes to Sigil system (Dmg Cap for instance) that limits build optimization. Majority of Sigil Skills are pointless to use in late game once you reach Dmg Cap (Break Assassin/Overdrive Assassin, Life on the Line etc) when you can bypass their effects with the typical Stamina+Tyranny combo that lets to achieve Damage Cap. Make buffs like Regen, Atk Buff, Crit Dmg Buff relevant even in late game. As previously stated, once Damage Cap is achieved, Atk Buff and Crit Damage becomes worthless. Either have a capped additional damage addition (like 15% atk/ 30% crit damage), make bosses crit resistant requiring extra crit (for build variation and crit damage for viable builds). Regen is useless in late game as the HP scaling versus maximum regen against boss damage is worthless. A Single Potion Hoarder 15 is far Superior than having Regen 45. Introduce status attacks to Sigil Skills that complement characters with status debuffs like Slow/Freeze/Paralyze. Either make Sigils that endow status attacks over accumulated damage (like how Cascade works) or empower related character skills by reducing their general cooldown (on top of other cooldown reduction mechanics) or prolonging their duration.
I 100% agree buffs as they are now are so lack luster with the only ones finding some use would be buffs that work on defense really. Anything offensive related is just not worth it in the current meta and its a shame as I usually do like running some sort of supportive utility. I ran Percy's attack buff in the early multiplayer stages of the game but once I realized how quick you can get capped and not need this I was like damn this is a shame. I'm really hoping this upcoming live stream they'll at least acknowledge some of these pain points but who knows. I totally get you on playing DBs btw, I haven't messed around with them too much myself but some of the aerial DB moves in sunbreak were really satisfying to use so I messed around with them a bit there. Greatsword is definitely something I've come back to and appreciate/like more now but I'm really comfy with the switch axe and lance they feel so natural to me so it's probably what I'll be playing in wilds. Unless maybe they introduce a new weapon type like tonfas that'd be hype.
What you sent them seems solid. I didn't even think about how crit resistance could be a fun factor in these fights and I play games with that. Nice catch! Seeing buffs, some dps variety, whether you go a standard dps build or something more status/team related would be nice. I do definitely think this game could benefit from status stuff a lot especially as more characters get introduced, you could run mono teams in groups to proc statuses or maybe run 2 and 2 for different effects. I think there'd be a lot of fun interactions with that. Regen/drain definitely need a rework as well. I don't know if maybe they wanted to make healing less of a priority in this game but I can be fun to run in your build. Like in the video I described how drain isn't very useful for vaseraga but it would be nice if it was, I'd love to play some high risk high reward berserker play style in this game! Thanks for submitting your feedback man, the more people doing it the better chance something will change!
ultimately its a gacha game in a competent action game wrapper
Yeah but that doesn't mean they can't change things up. Like I stated in the video I do think the game is very enjoyable now but I do think some depth would go a long way
I used to run the friendship skill, along with speed eating and mushroomancer in monhun. It was was much fun to play. Can't really do that in Relink tho and its feels sad. Healing doesnt really matter in the game right now either unfortunately.
You feel my pain mon hun bro, I really wish we had some consumable sigils, I do know there are some but due to healing caps and how it works it doesn't feel great to invest into.
But why.. If you boot up mhw now and joined a random fatalis or at velkhana no one really need the support. Might as well kill it faster
Well for starters, not everyone wants to build just damage. I also don't think it's as comparable because we're very much so in the early game here in relink still. With new updates to come having build variety would be nice. I don't want to play the same way for the rest of the games lifespan because that repetition becomes mind numbing.
the drop rate for the terminus weapons should be increased or get a guaranteed drop after 5 or 10 clears.
I do think some type of pity would be nice, but you can kinda tell the reason there is no pity is to keep you grinding, I believe the drop rate is 10% not sure how true that is I only read it on a post but if that's true it's not that bad.
Wow.... you must be really unlucky. I've played Proto for two days and I have 8 weapons. A total of maybe 15-20 runs.