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Iteration Games
United Kingdom
Приєднався 24 кві 2019
Iteration Games are a small indie studio based in Manchester, UK. Buy our nautical party social deduction game Paper Pirates, or wishlist our upcoming crafting strategy survival game, An Elaborate History of Chess, on Steam now!
We Added En Passant To Our Chess Game - Devlog 5
Wishlist now on Steam!: store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/
We're back! It's been a while since the last devlog for An Elaborate History of Chess, so we're covering a lot of work on our way to making dungeons, bosses and upgrades like En Passant!
Make sure to drop any ideas below!
Join our Discord: discord.com/invite/f2hdFN6
Check out our last game Paper Pirates: store.steampowered.com/app/1234220/Paper_Pirates/
And join us on Twitch, Saturdays at 8pm (UTC+1): www.twitch.tv/iterationgames
#gamedev #indiedev #devlog #chess #chessgame
Music: freemusicarchive.org/music/holiznacc0/lo-fi-and-chill/everything-you-ever-dreamed
We're back! It's been a while since the last devlog for An Elaborate History of Chess, so we're covering a lot of work on our way to making dungeons, bosses and upgrades like En Passant!
Make sure to drop any ideas below!
Join our Discord: discord.com/invite/f2hdFN6
Check out our last game Paper Pirates: store.steampowered.com/app/1234220/Paper_Pirates/
And join us on Twitch, Saturdays at 8pm (UTC+1): www.twitch.tv/iterationgames
#gamedev #indiedev #devlog #chess #chessgame
Music: freemusicarchive.org/music/holiznacc0/lo-fi-and-chill/everything-you-ever-dreamed
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Adding Juice - An Elaborate History of Chess - DevLog 4
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Wishlist now on Steam: store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/ In this dev log we cover some of the things we've added recently to make An Elaborate History of Chess a little more juicy and fun to interact with! Join our Discord: discord.gg/f2hdFN6 Check out our last game Paper Pirates: store.steampowered.com/app/1234220/Paper_Pirates/ Drop some ideas below! :) #gamede...
Progression and Dungeons - An Elaborate History of Chess - DevLog 3
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Wishlist now on Steam: store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/ In this dev log for An Elaborate History of Chess we add turn-based dungeons to the game so we can focus more on the turn-based strategy elements that being a chess game brings, as well as adding an objective system to guide players through the game. Join our Discord: discord.gg/f2hdFN6 Check out our last g...
Control and Crafting - An Elaborate History of Chess - DevLog 2
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Wishlist now on Steam: store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/ In this dev log we cover some of the things that should make your units easier to control over time in An Elaborate History of Chess. And then to stay on track, we cover the inventory and crafting! Join our Discord: discord.gg/f2hdFN6 Check out our last game Paper Pirates: store.steampowered.com/app/1234220...
Starting Fresh - An Elaborate History of Chess - DevLog 1
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Wishlist now on Steam: store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/ In this dev log we cover a small portion of the progress on our new crafting strategy game- An Elaborate History of Chess. We create some chess pieces and get them moving, farming and attacking. Join our Discord: discord.gg/f2hdFN6 Check out our last game Paper Pirates: store.steampowered.com/app/1234220/Pa...
An Elaborate History of Chess - Announcement Trailer
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Wishlist now on Steam: store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/ An Elaborate History of Chess is a crafting strategy game touring the history of Chess. In true Chess tradition build castles, explore dungeons, farm turnips and get checkmated by a tree. Find answers to Chess's darkest questions, like why the horse piece moves in an L-shape. Join our Discord to stay up to ...
Let's Play: Devs Play Paper Pirates #40 | Upcoming Update Preview!
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Let's Play: Devs Play Paper Pirates #40 | Upcoming Update Preview!
Let's Play: Devs Play Paper Pirates #39 | Soggy Hogmanay
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Let's Play: Devs Play Paper Pirates #39 | Soggy Hogmanay
Let's Play: Devs Play Paper Pirates #38 | Soggy Hogmanay
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Let's Play: Devs Play Paper Pirates #38 | Soggy Hogmanay
Let's Play: Devs Play Paper Pirates #37 | Soggy Hogmanay
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Let's Play: Devs Play Paper Pirates #37 | Soggy Hogmanay
Let's Play: Devs Play Paper Pirates #36 | Haunted Seas
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Let's Play: Devs Play Paper Pirates #36 | Haunted Seas
Let's Play: Devs Play Paper Pirates #35 | Haunted Seas
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Let's Play: Devs Play Paper Pirates #35 | Haunted Seas
Let's Play: Devs Play Paper Pirates #34 | Haunted Seas
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Let's Play: Devs Play Paper Pirates #34 | Haunted Seas
Let's Play: Devs Play Paper Pirates #33 | Haunted Seas
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Let's Play: Devs Play Paper Pirates #33 | Haunted Seas
Let's Play: Devs Play Paper Pirates #32 | Oktoberfest on the Ocean
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Let's Play: Devs Play Paper Pirates #32 | Oktoberfest on the Ocean
Let's Play: Devs Play Paper Pirates #31 | Oktoberfest on the Ocean
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Let's Play: Devs Play Paper Pirates #31 | Oktoberfest on the Ocean
Let's Play: Devs Play Paper Pirates #30 | Oktoberfest on the Ocean
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Let's Play: Devs Play Paper Pirates #30 | Oktoberfest on the Ocean
Let's Play: More Paper Pirates Update 3.3 Preview games?! Update coming soon!
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Let's Play: More Paper Pirates Update 3.3 Preview games?! Update coming soon!
What's Coming to Paper Pirates? Update 3.3 Update Preview Stream!
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What's Coming to Paper Pirates? Update 3.3 Update Preview Stream!
Let's Play: Devs Play Paper Pirates #29 | The Pirate Pool Party!
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Let's Play: Devs Play Paper Pirates #29 | The Pirate Pool Party!
The Pirate Pool Party | 24th June - 22nd July | Paper Pirates In-Game Seasonal Celebration
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The Pirate Pool Party | 24th June - 22nd July | Paper Pirates In-Game Seasonal Celebration
Let's Play: Devs Play Paper Pirates #28
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Let's Play: Devs Play Paper Pirates #28
Let's Play: Devs Play Paper Pirates #27
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Let's Play: Devs Play Paper Pirates #27
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Let's Play: Devs Play Paper Pirates #25
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Let's Play: Devs Play Paper Pirates #25
Let's Play: Preview Paper Pirates Deduction and Deception Update - out now!
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Let's Play: Preview Paper Pirates Deduction and Deception Update - out now!
Let's Play: Devs Play Paper Pirates #24
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Let's Play: Devs Play Paper Pirates #24
Let's Play: Devs Play Paper Pirates #23
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Let's Play: Devs Play Paper Pirates #23
Let's Play: Devs Play Paper Pirates #22
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Let's Play: Devs Play Paper Pirates #22
A bomb attack
I wish this was a phone to tv game
Pls make a jumping knight attack animation
You should add a book with all the monsters buildings and pieces
More devlogs, less PhD progress please.
This comment is going in my next RD9
I like frogs
fuckin chess 2 before gta 6 how
New editor just dropped
Actual zombie
They finally did it. They made chess 2
i feel like keeping the dungeon editor in the game in some way for players to experience could be quite fun
Definitely, it's a little rough around the edges so it would need some work, but it's definitely something we'd like to add in, potentially past release :)
Holy hell
New response just dropped
@@IterationGames Actual zombie
Add a four legged creature that has green skin and blows up when you get too close.
i swear ive seen this before
will it have il vaticano
We can but hope
I would search up your account like every two days a while back just to be sure i didn't miss any devlogs.
Cool video, you guys are so underrated
welcome back
Holy hell!
Don't forget about the grasshopper chess piece. It's only movement is that it can jump over pieces with a queen's movement
I hope you continue with these Devlogs, this game looks amazing and I've been waiting for a while for part 5!
fantastic game
You should release this game on mobile
Wow I left for a few months and you have done so much. Well done team! 👏👏👏
can you add some walls for us to build?
the castles in question:
idk if someone has said this, but i feel like all your pieces have to be one the same floor as the one thats by the warp stone; just to add a little more challenge
Really cool progress, cool that you take the time to make your game juicy in this early stage. Very interesting Implementation of a Sound system. Will use some of these ideas, thanks for this train of thought. And awesome tower slider, very consistent. Keep it up
It would be interesting if you added pieces of older stages of chess that are more powerfull, more rare, like the elephant (could have 3x the hp of the knight)and could be found in a dungeon holding cell.
Haha yeah, that'd be cool.
This looks so good! I love that the screen shake slider has a little rook on it indicating it can be moved horizontally haha 🙃
the steam link in the description doesnt work
Thank you, all fixed!
wow this game is gonna be awesome can't wait
cant wait
Can't wait for this to come out! Great job!
Hello, I just wanted to say this is a amazing video and you should keep up the good work. Everybody is proud of you on what you have accomplished
hello
better audio nice
Fire can't wait
This game looks great! I really like the 2.5D style
Very nice concept! When a piece is not destroyed in one go I’d move the attacker back where he was for every type of piece.
I love it
I like the dungeons, they're very cool! I'm not a big fan of the fear mechanic however, as I think it would incentive risk averse gameplay and cause negative snowballing where the game gets harder when you're already struggling. I would see two different options for fear instead - 1) it makes your pieces do more damage as they're increasingly on edge, but you lose when the fear meter is full, or 2) you make it part of the dungeon part where your party flees if fear gets to high
fantastic game
The tutorial is looking nice! The dungeons look like a really interesting way to change the pace of the game. Adding in an entire chess roguelike is a really cool idea.
The rat is way too cute
Good job! You all have made a lot of progress on the game since last dev… however, I have one problem. You mentioned as the game went on you faced stronger levels of the enemies as you leveled up… I’d strongly advise not to, players like it when they can visually see that they’re getting stronger. They won’t feel like they’re doing anything if they’re just doing the same amount of damage to the same enemy the whole game. You can still have stronger levels of enemies and stuff, but maybe give a visual difference or something, just to show that they are a new enemy. Otherwise, good job.
Yeh so stronger enemies of the same type should definitely be visually distinct, maybe an aura or change to the design, just haven't gotten to it yet :)
honestly I like that approach, it makes this feel not that much like a resource management game but rather a rpg one and I really like it that way, going back to the farming mechanics we used to have on old rpg's.
Maaaaaan i wanna play this
Still I have a question Where history part? I wanna see a castle somehow use a machine gun
maybe you should add some kind of kitchen or cook piece that can let you cook "meals" that will instantly feed the piece with only one meal or maybe they could do different things like a cookie makes a piece move faster. A wizard or archer piece could also be very cool because it could attack from a distance. It would also be very interesting to add archer towers that could combine a archer and a high level castle. I love your work add have always wanted a game like this to exist but I didn't know how to make it or the specifics of it. I have many more suggestions but putting all in one comment would be too much so I will put them in the reply section.
Sorry if it's a lot to take in. For the wizard piece it could be cool If it could make other pieces more powerful, like how the bishop makes pieces move faster. if not it could be cool if it shot lighting bolts that could travel to near by enemies units but that might be too powerful. there should also be some sort of miss feature like in a RPG so when a unit attacks a enemy it could have a chance of missing, each piece could have a different chance of dodging so like a stone golem is slow so it has a low miss chance but a rat is fast and could have a higher miss chance. a doctor or healer piece that could heal nearby pieces would be cool for dungeons or waves of enemies. The spider piece could have a trait that makes it so when it leaves a square there is a chance for it to be covered in webs and slow down pieces on it, it could also have a chance of traping pieces in cobwebs so it would be able to move for a full rotation of it's cool down. A exploding enemy could be cool, there isn't really a real reason it would just be interesting. sorry if this is too much for you I am just so excited for this game. A wolf enemy would be cool because it could follow a alpha wolf enemy that could have leadership on it. It would be cool if the knight when it gets to max level becomes a royal guard that could have the leadership trait. seasons would also be cool, imagine winter versions of enemies that could do different thing. And as one last idea (warning it is a little Interesting) It would be interesting if there was some kind of church piece where you could choose a god to worship or send stuff too as a sort of offering. like you could choose a god of farming that could make farmers go faster or make wheat take less moves to grow or there could be a god or war that would take human sacrifices to work but could make it so all of your pieces do way more damage. Again sorry if it is a lot to take in I am sorry about that.
P.S adding armor would be interesting. for healing it could restore Hp but not armor and there could be special blacksmith units that could other units armor.
HI! So far i really like the game but i dont have a pc. Can i ask if there is any chance this game would get released on mobile? thanks!
We're focussing on PC for the initial release but are open to the idea of more platforms if there's enough interest :)
how much will the game cost?
We haven't announced a price yet but feel free to follow us on Twitter or join the Discord group to know when we announce it :)
This looks awesome!