Retro Old Guy
Retro Old Guy
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C64 - Hiding machine language in a REM statement
A clever little method to hide short machine language programs in a REM statement on Commodore computers
00:00 Title
00:10 Introduction
00:26 Border flash
03:08 Plot Cursor
04:40 Obfuscation
06:44 10-Print Demo
07:47 Limitations
09:46 End Credits
Переглядів: 14 598

Відео

Compiling a SIMON's BASIC program on the C64
Переглядів 2,9 тис.2 місяці тому
In this video I use the Abacus BASIC-64 compiler to compile a BASIC program created with SIMONS BASIC. Then run a side-by-side comparison of the quick sort algorithm with the C128 and Vision BASIC versions. D64 image with code: sites.google.com/view/retroken/downloads Vision BASIC: visionbasic.net 00:00 Title 00:08 Introduction 00:27 Discussion 01:22 QuickSort Program 02:10 Running the sorts 04...
C64 - 1541 Navigator update
Переглядів 2725 місяців тому
A quick update about my 1541 Navigator App which lets you browse Commodore D64 and D71 file images and view the file contained within. Download a trial version (MacOS or Windows): sites.google.com/view/retroken/downloads 00:00 Title 00:14 Introduction 00:20 Description 00:31 Loading a D64 or D71 image 00:42 Sorting the file list 00:58 The viewer panes 01:19 Text-only (documents) 01:40 Light/Dar...
C64 In-line assembly with Vision BASIC
Переглядів 2 тис.6 місяців тому
Using Vision BASIC to speed up a standard BASIC program, to include in-line assembly code. Download a D64 image with the program code sites.google.com/view/retroken/downloads Random numbers using SID www.atarimagazines.com/compute/issue72/random_numbers.php SID3 cycles (@8_Bit Show And Tell) ua-cam.com/video/-ADjfx79wNg/v-deo.html Vision Basic visionbasic.net 00:00 Title 00:09 Introduction 00:3...
C64 machine language & Vision BASIC quicksort demo (final chapter)
Переглядів 3,5 тис.11 місяців тому
I demonstrate five different sorting routines written in hand optimized machine language and also show a graphical line sort compiled with Vision BASIC. Link to Vision BASIC web site: visionbasic.net 00:00 Title 00:09 Introduction 00:49 SORTDEMO.ML 02:02 ML sorting demos 03:45 Vision BASIC 04:14 Vision BASIC quick sort program 06:12 Line sort demo 07:07 End credits
C128 BASIC Compiler Speed Test using Quicksort
Переглядів 3,3 тис.Рік тому
Using the Abacus BASIC 128 Basic Compiler in a speed test using a graphical quicksort demo 00:00 Title 00:12 Introduction 00:55 PETSCII Sort 02:36 QSORT Program 04:04 Speed Tests 06:00 Results 06:09 Final Comments
C64 BASIC Compilers Speed Test using the Quicksort algorithm
Переглядів 6 тис.Рік тому
I use the Abacus Basic64 and Compute!s Gazette Sprint compilers in a speed test using a visual quicksort demo Links D64 Image file: drive.google.com/file/d/1QEMdMSRZVUk29lCOvM_RUGdax1CVOeIt/view?usp=share_link Sprint Compiler 1986 Gazette: archive.org/details/1986-01-computegazette/page/n73/mode/2up 1988 Gazette: archive.org/details/1988-01-computegazette/page/n73/mode/2up Lightning Sort 1984 C...
Using Wildcards on the C64 and 1541 floppy drive
Переглядів 369Рік тому
Using wildcard characters on Commodore computers on 1541 or compatible floppy disk drives. 00:00 Title 00:42 Wildcards 01:53 BASIC LOAD 03:19 DOS Wedge 05:20 FastLoad 06:04 Super Snapshot 06:34 MACH5 07:34 Others 07:42 C128 08:19 Conclusion
Merging BASIC and machine language (ML) programs on a Commodore 64 (C64)
Переглядів 8 тис.Рік тому
Merging BASIC and machine language programs into a self-contained file that's easy to load and run. No LOAD command or DATA statements required. 00:00 Title 00:08 Introduction 00:20 Load Methods 00:57 Overview 02:07 FlipRoll Demo 02:31 Editing BASIC program 05:24 Edit ML program 06:13 Merging the programs 09:00 Test the program 09:38 Pros and Cons 10:51 Exit
Moving the cursor on Commodore computers using BASIC and ML
Переглядів 1,4 тис.Рік тому
Creating a machine language routine to move the cursor to a designated location that can be used in any BASIC program. The memory and kernel routine descriptions are from the book, "Mapping the Commodore 64" by Sheldon Leemon. 00:00 Title 00:41 BASIC PRINT 01:15 PLOT/LOCATE 02:10 TMP PLOT v1 03:16 TMP PLOT v2 05:12 BASIC Test 05:59 TMP Object File 06:28 Load into BASIC 07:33 BASIC Loader 07:50 ...
Using Commodore BASIC and ML to create a REM enhancer utility for C64, C128 and VIC20 computers
Переглядів 2,1 тис.Рік тому
I create both a BASIC and ML program to enhance REM statements in BASIC listings. Files used in this video can be downloaded at: sites.google.com/view/retroken/downloads?authuser=0 00:00 Title 00:56 Program line format 02:57 BASIC version 06:09 BASIC demo 07:48 ML version 13:59 ML test 14:51 ML full test 15:42 VIC20 & 128 15:55 Bugs 16:54 End
Commodore 1541 Navigator upgrade
Переглядів 3182 роки тому
New functionality of the 1541 Navigator. Available on App store at: apps.apple.com/us/app/1541-navigator/id1557037917?mt=12 Check out previous videos ua-cam.com/video/dXxFKk7mEeI/v-deo.html ua-cam.com/video/x0JHFDQvMnE/v-deo.html 00:00 Title 00:20 Introduction 00:35 Recap 01:06 Sorting 02:23 BASIC Expanders 04:34 Auto View 05:49 View modes 06:41 GEOS 07:27 Exit
TRACON 1.20 Air Traffic Control Simulation
Переглядів 5643 роки тому
TRACON 1.20 Air Traffic Control Simulation for Windows 3.1
C64 Kennedy Approach - Denver (level 4)
Переглядів 3563 роки тому
Kennedy Approach on the Commodore 64, Denver, skill level 4
C64 Kennedy Approach
Переглядів 1,4 тис.3 роки тому
Kennedy Approach on the Commodore 64. Washington DC, Skill Level 4
Commodore 1541 Navigator (Part 2)
Переглядів 1534 роки тому
Commodore 1541 Navigator (Part 2)
Commodore 1541 Floppy Disk Browser (remake)
Переглядів 4314 роки тому
Commodore 1541 Floppy Disk Browser (remake)
The C64 Mini
Переглядів 3385 років тому
The C64 Mini
Wii Bowling 100 pin
Переглядів 4945 років тому
Wii Bowling 100 pin
C64 Speed Test (Part 2)
Переглядів 3885 років тому
C64 Speed Test (Part 2)
C64 Scorpion Solitaire
Переглядів 2175 років тому
C64 Scorpion Solitaire
C64 Speed Test
Переглядів 3755 років тому
C64 Speed Test

КОМЕНТАРІ

  • @CityXen
    @CityXen 5 днів тому

    Very cool vid, thx for sharing. Cool idea to cover this topic, however unpractical it is. It is still a cool reminder of the practically infinite possibilities capable of the c64.

  • @EelkodeVos
    @EelkodeVos 7 днів тому

    I've seen program lists back in the 80's like this and always was triggered by the actual very short time where you can see the line is printed, then deleted and other characters are written over the same line. Sneaky, but still visible by the human eye. And of course when you notice it, you get kids like me studying it through my machine language monitor. #PowerCartridgeAllTheWay

  • @NoahSpurrier
    @NoahSpurrier 8 днів тому

    Brings back old memories.

  • @PlayBASIC-Developer
    @PlayBASIC-Developer 8 днів тому

    This bring back so many memories !

  • @microdesigns2000
    @microdesigns2000 9 днів тому

    This feels like the kind of ingredients that viruses are made from.

  • @edgeeffect
    @edgeeffect 9 днів тому

    This was the defacto way of doing machine code on the ZX81 and Spectrum but i think the clever trick for hiding the gibberish would only work on a Commodore... nice!

  • @bpark10001
    @bpark10001 10 днів тому

    Isn't there a way to link machine language program with some sort of subroutine call? In the AIM-65, you set up a USR (user function) call to the program.

  • @ChannelReuploads9451
    @ChannelReuploads9451 10 днів тому

    I know this is C64, but I always wondered how they got Machine code in to Rem Statements in ZX Spectrum Basic, and this pretty much explains it for me, First line, Rem "<random ascii to the length of the Machine Code" Then use some sort of Memory Editor to edit out the Ascii as machine code, then once edited, the Rem Statement contained the Ascii representation of the code. Then in ZX Basic (I do not know about 64 Basic), use a specific Poke in to the OS, that turned the Line 10, in to Line Zero, aka : 0 Rem "<Machine Code>", Poke 23756,0 to turn the first basic line to "0", then also they would use 16514,118 and POKE 16515,118 and the listing would not be visible on screen. ZX Basic would be Blank.

  • @z352kdaf8324
    @z352kdaf8324 10 днів тому

    @5:10 you didn't need to re-do all that, but I suspect you know that. Just enter the del key string.. Well I never had to hide anything in REM statements, I always had a Super Snapshot V3 to do my assembly in.

  • @alunroberts1439
    @alunroberts1439 10 днів тому

    Wish I did keep the 64 I did have interesting stuff

  • @AllanFolm
    @AllanFolm 10 днів тому

    Have you considered placing a shift-L right after the line number 10 REM?

    • @retrooldguy9880
      @retrooldguy9880 10 днів тому

      Not when making the video. A few other mentioned that, so I tried, It will keep the garbage from appearing because it stops the listing. The program will work fine. To see the rest of the program all you have to do is LIST 11-

  • @philpeko1796
    @philpeko1796 10 днів тому

    I'm an old guy too, I don't know much of your previous work here, but I have been writing some old Basic too, (and ASM since) your video is ... wicked, you made me laugh for the hiding idea. Peace & Prosper. ❤🖖

  • @JanBruunAndersen
    @JanBruunAndersen 11 днів тому

    I don't see the point of doing this. Okay, if it is important to hide the machine code from prying eyes, then maybe, but considering that it is limited to 80 bytes per REM statement, and that anyone sufficient interested would know how to enter the debugger and just look, then how much value and secret can those 80 bytes be? On top of that, with all those DELETE characters added in, you are using 160 bytes of memory to hide 80 bytes. As an intellectual exercise, sure. It's neat, and putting the instructions for calling the code into the REM statement, that is nifty too. But at the end of the day, I would just put the hex-codes into DATA statements and have a little FOR/READ loop POKE the bytes into place. It is easy to edit, no limitations on the size of the code, no problems with adding lines to the BASIC program itself, etc.

    • @retrooldguy9880
      @retrooldguy9880 10 днів тому

      It's just a neat little hack. I wouldn't recommend trying to do an entirely ML program like this. But, you got to admit, the PLOT routine fit in perfectly.

    • @z352kdaf8324
      @z352kdaf8324 10 днів тому

      It does teach how they can occupy same space in memory ..

  • @melkiorwiseman5234
    @melkiorwiseman5234 11 днів тому

    I read about another method which was almost the same, except that it was done using a string literal. The advantage of using a string literal is that you can use the VARPTR function to find where the string is stored without having to manually search for it. Once you have POKEd the entire machine language routine into the string, you can then delete the code which loads the machine language routine into the string and save the program without those lines. But of course the same problem of having the machine code display as control characters applies, unless you save the program before the machine code has been POKEd into place and leave those instructions intact. While it's possible to force the string to be copied out of the literal and into string space, that rather goes against much of the reason for putting the machine code into a string literal in the first place. However what it still does is to remove the requirement to create "reserved" memory before entering or loading the program.

  • @markae0
    @markae0 11 днів тому

    Thanks for the teaching video.

  • @schitlipz
    @schitlipz 11 днів тому

    You can also do special PETSCII in REM statements so when listing you can spice up the look. Or just a shift+L after a REM will stop the listing. I'm sure somebody already mentioned it.

  • @theantipope4354
    @theantipope4354 11 днів тому

    Evil, but brilliant!

  • @SEngelsg
    @SEngelsg 12 днів тому

    At 5:54 - 5:55 which apparently is the new number of the beast the ultimate BLASPHEMY has been completed. The C=64 does has a RETURN key damnit!!! REPENT AND THOU SHALL BE SAVED!!!

  • @StefanTravis
    @StefanTravis 12 днів тому

    I used to do this on the ZX Spectrum. It was amazingly easy to get just one figure wrong, and crash the computer... or occasionally give a weird cool effect.

  • @jeffreypage1361
    @jeffreypage1361 12 днів тому

    I recently did something similar! I built a homebrew computer based on the MC68701. I managed to get TinyBASIC for the MC6800 running on it. One program: tic-tac-toe, uses a scratchpad of nine bytes right where my registers are located (or, maybe it was my stack. The takeaway: it was in my way.) Since TinyBASIC has a register that indicates the start of the BASIC program, I used that with an offset to place the scratchpad in a REM statement at the beginning of the program.

  • @innova500
    @innova500 12 днів тому

    Very cool stuff my friend. i built my first cnc machine with the vic20. it didnt work very well and i ended up moving to the ibm clone. This trick would have solved problems i couldnt figure out at the time... subbed,,,

  • @roberthuff3122
    @roberthuff3122 12 днів тому

    Stuxnet!

  • @JxH
    @JxH 12 днів тому

    Many decades ago (back in the day, early 1980s), I was able to hide BASIC in BASIC. I did this on the TRS-80 Color Computer, but the same approach would likely work on any early computer with MS-BASIC. The approach is to pack the program with an obscure character, such as "\". Then run a routine (e.g. up in line 1000) to find (PEEK) and replace (POKE) the character with backspace (08). Then delete the extra routine. The hidden backspaces overwrite what is displayed with LIST, leaving only what you wish to appear in the REM part of the line. End result is (for example): LIST 10 PRINT "NO NO NO" RUN YES YES YES Explanation = 10 PRINT "YES YES YES"; REM \\\\\\\\\\\\\\\\\\\"NO NO NO" One can make LIST appear to RUN and RUN appear to LIST. Anything is possible...

  • @Robert08010
    @Robert08010 12 днів тому

    "Super Mon... who can change the code of Basic programs... bend pins with his bare hands, and who disguised as a simple assembler for a great american computer company... Compiles the never ending stream of apps, drivers via the programmers way!

    • @retrooldguy9880
      @retrooldguy9880 11 днів тому

      It was Jim Butterfield of course. But reading your comment, made me think of Mary Tyler Moore for some reason. Maybe it was the cadence.

    • @digitalnomad9985
      @digitalnomad9985 9 днів тому

      @@retrooldguy9880 You're probably too young to remember the old black and white Superman TV show.

    • @retrooldguy9880
      @retrooldguy9880 8 днів тому

      @@digitalnomad9985 that was ten years before my time. I did watch it in syndication as a kid in the early 70s though

  • @Adrian.Rengle
    @Adrian.Rengle 12 днів тому

    Oldies but Goldies !

  •  12 днів тому

    Would it be possible to hide the binary code *in between* the basic lines? I mean, create a block of normal basic lines (with REM probably) followed by some normal basic program and then cut the first REM line short with zero and pointer to the first actual program line, which would give us space hidden in between the basic lines, which we could fill with anything. Is that possible or is there something, that would prevent it from working? Like some automatic cleanup of space in between the lines or something.

    • @retrooldguy9880
      @retrooldguy9880 12 днів тому

      Hmm. I just tried that and it did work, but you have the same problem as before. You have to create the space with something (REM "XXXXX", works best). As soon as you start entering code you will have the same problem with garbage/control characters messing up the LIST and possibly keep the program from running, and you still can't use a zero byte as the interpreter will see that as EOL as explained in the video. This was meant to be a neat little hack for short routines. If you want to have a lengthy chunk of code as part of your BASIC program, it would be better to put it at the end of BASIC where there are no restriction, as I demonstrated in a previous video: ua-cam.com/video/3arpo-9FbCk/v-deo.html

    • @melkiorwiseman5234
      @melkiorwiseman5234 11 днів тому

      @@retrooldguy9880 Put the zero byte at the start of the REM string, followed by the address of the start of the next line. Start the machine code routine after that. That might trick the LIST command into not even looking for a zero byte between the pointer to the next line and the end of the current line. In other words, if your machine code routine is 10 bytes, then put 13 characters after the REM. When you're entering the machine code routine, first enter a zero byte then the address of the start of the next line followed by the machine code routine. Is that what you did? Because it sounds like an interesting thing to try. See whether or not it saves and loads correctly, too. Off-hand, my guess is that saving the program as an ASCII file would not work correctly, while saving it as tokenised code would work.

    •  10 днів тому

      @@retrooldguy9880 Thank you.

  • @lestersegelhorst2776
    @lestersegelhorst2776 12 днів тому

    As a kid, I remember seeing this on some games I tried to decode. (Before I knew what machine language was) I thought it was purely a copy protection scheme.

  • @3DPDK
    @3DPDK 12 днів тому

    🔹One other limitation: You can not add or delete any basic line *before* the REM statement. When the BASIC editor moves the REM to make room for the new line, it replaces any reverse character (any number in the ML above 128) with it's non-reversed version (basically subtracting 128 from the number). You actually can add or delete a line before the REM statement, but you must re-enter the ML in the monitor and understand that the start address of the ML and any specific target address within the code will change. 🔹If you absolutely need to LDX #$00 (or similar) use LDX #$01; DEX or use LDX #$FF; INX. Either of these adds an extra byte to the ML code. Also keep in mind the first sets the Zero flag and the second sets the Carry flag which may or may not be important to the rest of the code. 🔹You can not STA $0400 (top left screen character) or any other memory page boundary address because of the low byte "00". You can get around it by using Indirect Indexed Y addressing and figure out a way to get a "0" in the low byte of the pointer address. LDX #$01 DEX STX $0334 (820) LDX #$04 STX $0335 (821) ... ... STA ($0334),y (the pointer address held at 820/821 is 1024 ($0400) or the top left character position of the screen)

    • @retrooldguy9880
      @retrooldguy9880 12 днів тому

      Good point about adding lines above the REM. I forgot to mention that. If you do accidentally do that, deleting that line will fix it without having to re-enter the ML. Also if you try to add to or edit the REM or even put the cursor on the REM with the ML already placed and hit ENTER, it will likely mess up the ML and you'd have to re-enter the ML code. I'm going to PIN this at the top. Thanks for pointing that out.

    • @digitalnomad9985
      @digitalnomad9985 9 днів тому

      @@retrooldguy9880 I did something similar commercially for a customer's custom program in the 80s on a Color Computer. To save memory, I embedded a bunch of binary data and a short (hand compiled) machine language program in data string literals where the memory pointer of the string variable in the "READ" statement gets pointed to the actual literal in memory in the quotes. In addition to the "end of statement" binary marker (I think CoCo BASIC also used binary zero) I had to avoid using the "quote" character or I'd destroy the syntax of the DATA statement. I PEEKed around the listing to find the DATA statement, then POKED the values into the listing by hand, as well as hand assembling the program, because I didn't have a memory monitor or an assembler. I didn't have to guess where the actual data was in memory at runtime, because the interpreter took care of that. I could edit the rest of the BASIC program with impunity because the whole thing was functionally relocatable.

  • @simona625
    @simona625 12 днів тому

    Could you not use multiple rem statements ?

    • @retrooldguy9880
      @retrooldguy9880 12 днів тому

      Theoretically yes. But I didn't try, it would be pretty impractical as you'd have to jump over the bytes containing the EOL, line address, next line number, and REM token to move from line to line. I'll leave that as an exercise for the user 😀

    • @mikechappell4156
      @mikechappell4156 12 днів тому

      @@retrooldguy9880 It really shouldn't be that impractical. I don't recall if there is a jump n bytes instruction directly, but I recall you can jump n bytes on test. Set carry flag , jump carry set n bytes, so it's at most 3 bytes. IIRC, n bytes will be a standard size, 1 byte for quote, one for 0 indicating EOLN, 2 bytes for pointer to next line, 2 bytes for the line number, 1 byte for REM, space and quote. You wouldn't need to reevaluate the jump instruction at the end of each line, just end the lines with the same 3 characters before the ending quote. You would need to adjust if your were using the trick to hide the mess, but that would be standard size as well if you kept your blocks of code the same size and I guess NOP could be used for that to pad to length since instructions can be 1 to 3 bytes long. (Again, only a problem if you are trying to hide variable length code blocks, if not, it would be easy.

  • @FlemmingSteffensen
    @FlemmingSteffensen 12 днів тому

    Fascinating. I never thought about it. Great example. With hiding the ugly REM statement at 7:06, can't you insert a $0, and the address to the next line as part of the REM statement, and move the sys address a few bytes ahead in memory. It might also save you from all the delete characters in your PLOT AT example. My guess is the EOL is only actually used for listing/running, but not for saving.

  • @TechStuff365
    @TechStuff365 12 днів тому

    I remember similar on the zx81, the basic program would be a rem statement and a loader, run it and type the machine code in hex into the loader which would place it in the rem statement. Some programs even used the 300 bytes of the tape buffer. One mistake and the whole thing would crash and be lost.

    • @Harfinou
      @Harfinou 9 днів тому

      Looked like : 10 rem ##{#~#~|`{[`{~ 20 rand usr xxxxx Am I right ?

  • @codingbloke
    @codingbloke 13 днів тому

    So what happens if one of the machine code bytes is D6 the " character?

    • @retrooldguy9880
      @retrooldguy9880 12 днів тому

      Nothing. It still RUNS and LISTS as normal. Try this on your computer, type 10 REM """ (3 quotes) and ENTER. It will accept them without any error. D6 is just a placeholder, to be replaced by the ml codes, if one happens to be D6 (DEC,x) that's fine.

  • @justinparrtech
    @justinparrtech 13 днів тому

    Very cool!!

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 13 днів тому

    I remember back in the day being completely confused by a BASIC program that only consisted of "10 SYS 49152" or something similar. Years later I discovered what was going on here. Another clever trick I remember from the old C64 days was something along the lines of this: 10 IF A=0 THEN A=1: LOAD "PART 1",8,1 20 IF A=1 THEN A=2: LOAD "PART 2",8,1 30 IF A=2 THEN A=3: LOAD "PART 3",8,1 and so on for as many parts as you needed. Essentially, when the first program exited, BASIC would always start reading from the beginning of the BASIC program, but the value of variables would be retained, so checking for and then changing the value of A would allow each section to be loaded in turn. Pretty clever!

  • @TheUtuber999
    @TheUtuber999 13 днів тому

    2:30 "When the program is run, we get that ugly flashing border effect." 😆

  • @TheUtuber999
    @TheUtuber999 13 днів тому

    Cool technique, thanks! For the first example, you can also skip using a monitor and just copy the bytes over directly... 10 fori=0to16:reada:poke828+i,a:next 20 sys828 30 data173,32,208,72,238,32,208,32,228 40 data255,240,248,104,141,32,208,96 run new 10 rem"xxxxxxxxxxxxxxxxx" 20 sys2055 fori=0to16:poke2055+i,peek(828+i):next run

  • @denismilic1878
    @denismilic1878 14 днів тому

    You go a subscriber, a very picky one. I already know the REM trick, but I never used 🆃 to tidy it up.

  • @momoandakawa
    @momoandakawa 14 днів тому

    this is how it was done on the Spectrum as well: first BASIC line was a REM with Z80 assembly op codes. iirc you could also set the color to white-on-white with CHR$(). second line executes machine code using RANDOMIZE USR + known address of begin of basic =]

  • @MatsEngstrom
    @MatsEngstrom 14 днів тому

    Ah yes, I did this back in 10'th grade (1982?) on a Swedish manufactured machine named ABC-80. A Z80 machine with a built-in BASIC interpreter. I remember spending most of my non-class time in school coding away at a Space Invader game. Some parts of it was in basic and some in Z80-assembly manually POKEd into long REM-statements to speed up the game to something playable. There was no assembler on the machines so I had to assemble by hand and make sure all memory references and jumps was adapted to where the REM was in memory. And of course no debugger. So either it ran or it did't and I had to figure it out "in the blind". It took quite a while but in the end I got it running.

    • @pauligrossinoz
      @pauligrossinoz 14 днів тому

      😲 Wow! That's really hard-arse! 😁👍

    • @MatsEngstrom
      @MatsEngstrom 13 днів тому

      @@pauligrossinoz I was a super-nerd back then, having coded in assembly (but 6502) since 5th grade. ;) Actually I'm still a super nerd today. It's not been many days since then that I've not written some code at. I probably have 10 or 15 more years to go before I give it up alltogether.

  • @jamesslick4790
    @jamesslick4790 14 днів тому

    WHOA! This is so cool! 👍👍Earned a sub. MY C64 is only an emulator, But I hope to get some real gear! I was a C64 user in the 80's and this stuff (to me is STILL more fun to mess with the "innards" than the modern stuff!)

  • @mc4ndr3
    @mc4ndr3 14 днів тому

    curious about nested multiline comments enabling similar hidden code in c

    • @Kobold666
      @Kobold666 13 днів тому

      You can't hide code from a compiler, only from the person viewing the source code. Comment nesting was never supported by the C standard, compilers that do it anyway should be considered broken.

  • @91F2Z
    @91F2Z 14 днів тому

    Oooo, brings back my C64/128 days. My brain is stretched.

  • @jack002tuber
    @jack002tuber 14 днів тому

    One trick is to put the ML in it last and then save it. Once you edit the basic program the work is lost. Not fun to edit but you can make it work

    • @MrChannel42
      @MrChannel42 14 днів тому

      I saw this used for cheat prevention(?) back in the day (Hitchhikers guide to the galaxy game on the microbee iirc). They poked clear-screen characters into REMs at random points in the file for the release version so that LIST would be... inconvenient.

  • @Volker-Dirr
    @Volker-Dirr 14 днів тому

    Won't there be a problem as soon as the hex 22 (so the quote character) is used?

    • @tabularasa0606
      @tabularasa0606 14 днів тому

      I don't think so, since the interpreter has the string in a token. The double quotes around the string only exist for human readability.

    • @retrooldguy9880
      @retrooldguy9880 14 днів тому

      Actually it doesn't. I tried it out after reading your comment. I created this line: 10 REM """ (3 quotes) in the basic editor and it was accepted with no error. The program will still list and run OK. Give a shot. In the video though, the interpreter was reading the bytes 22 00 ($0022) as the link address to the next BASIC line, so it would jump to a zero page address that is used for temporary pointers and calculation results, where it would likely just dead end and stop execution or possibly crash the computer.

    • @Volker-Dirr
      @Volker-Dirr 14 днів тому

      @@retrooldguy9880 Sorry, I don't mean in the Basic. I mean "22" in assembler. So if for example you try to LDA the hex 22 (ok, probably that is very rare) or if there is an assembler command with the value 22.But i don't know if there is any one. hmm... thinking one more time: Probaly you are right, if it works with Basic, it should work with assembler also. I will try at the weekend.

  • @carminone
    @carminone 14 днів тому

  • @csbruce
    @csbruce 15 днів тому

    The character set can be turned to lowercase by PRINTing CHR$(14) and to uppercase with CHR$(142).

  • @RacerX-
    @RacerX- 15 днів тому

    Fascinating. I have seen all kinds of REM tricks over the years but I have never seen this one. Excellent trick, Thanks for sharing!

  • @piggypiggypig1746
    @piggypiggypig1746 15 днів тому

    Sneaky. I love it!

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 15 днів тому

    It's a shame that there was never a SIMONS BASIC compiler available from the author of SIMONS BASIC, David Simons.* I had SB and played with it relentlessly as a teenager. * This points out a revelation I had years ago, that it is not named after a guy named Simon as a first name, but after a guy whose LAST name is Simons, therefore the apostrophe is not to be used.

  • @clausjepsen3505
    @clausjepsen3505 16 днів тому

    I had "Simons Basic" and felt very alone. It is such a pity that C64 basic was so lame, having no dedicated commands for graphics (e.g. SETDOT and GETDOT), sprites or sound. Commodore should have offered Simons Basic as a free option with the Disk Drive and a cheap upgrade. That way, much more would actually program instead of just waste their time gaming.

    • @vcv6560
      @vcv6560 14 днів тому

      I bought CBM's Super Expander cartridge because of the paltry (none) graphics support. I only learned of Simons' later.