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Daggre Actual
Приєднався 20 тра 2022
Modify RedM YMAP/YBN - Remove Items
I demonstrate start to finish how to remove an object and its collision from the YMAP/YBN and then restream those map assets to your server.
00:00 Introduction
00:13 Tools
00:30 Add Resource
01:31 Finding YMAP
02:30 Editing YMAP
03:17 Finding LOD
04:23 Finding Collision YBN
05:07 Editing Collision YBN
07:41 Import YBN XML
08:43 Testing and Advice
This video assumes you have a functioning RedM server and a basic understanding of adding custom resources as well as access to the following applications:
*Blender 4.0 - www.blender.org/download/release/Blender4.0/
Sollumz RDR-extra-skeleton-fix - github.com/ultrahacx/Sollumz-RDR/archive/refs/heads/extra-skeleton-fix.zip
*CodeX_025 - Codewalker discord, accessed by donating $1 to www.patreon.com/dexyfex
*Using the specified versions is critical for this process to work.
Credits:
txvalkyrie
00:00 Introduction
00:13 Tools
00:30 Add Resource
01:31 Finding YMAP
02:30 Editing YMAP
03:17 Finding LOD
04:23 Finding Collision YBN
05:07 Editing Collision YBN
07:41 Import YBN XML
08:43 Testing and Advice
This video assumes you have a functioning RedM server and a basic understanding of adding custom resources as well as access to the following applications:
*Blender 4.0 - www.blender.org/download/release/Blender4.0/
Sollumz RDR-extra-skeleton-fix - github.com/ultrahacx/Sollumz-RDR/archive/refs/heads/extra-skeleton-fix.zip
*CodeX_025 - Codewalker discord, accessed by donating $1 to www.patreon.com/dexyfex
*Using the specified versions is critical for this process to work.
Credits:
txvalkyrie
Переглядів: 688
Відео
Restream RDR3 Customized Drawables to RedM Server
Переглядів 3,7 тис.Рік тому
I demonstrate start to finish how to export drawables from RDR3, import and modify the drawables in blender, re-export the drawables and set up the proper formats and resources for streaming the customized drawables to your RedM server. 00:00 Introduction 00:56 Export YDR from Source 01:51 Embedded Textures 03:02 Import to Blender 03:47 Editing YDR in Blender 06:51 Export Drawable and Collision...
My man! Ur the biggest lifesafer ive been struggeling with collision !
Can u send your comminication links?
can u make a video on how to get props in like a coffin
I do the same as you, but when I try to export, I get a rather long error message. Any idea of a common mistake I might be making?
@@sophyamckingley507 what version of blender are you using? when I used 4.1 I also couldn't export
@@daggreactual 4.2
@@sophyamckingley507 You need to be using the versions I have in the description, so you will need version 4.0
@@daggreactual Thank you
Very good job my boy, keep it up
Thank you so much for offering the ready made props as resource for download. i really appreciate your work and tutorial. I was looking for tippie that i can enter for my mapping! Your prop works fenominal!
I've got a package of props for indigenous structures in addition to this one. Hit me up on my discord server and I'll get you the link discord.com/invite/JgteBpXGaA
Cannot find the Ktos XML download ?
I can perfectly import gta v models but when I start importing rdr2 models I get a very long error with sollumz. I already tried it with the files form your repo, got the same error.
Double check versions of your tools and plugins
@@daggreactual Currently I am using blender 4.1 and sollumz 2.4.1. I also tried different versions of blender and sollumz
im trying to do a different prop that has about 4 textures but when I do these steps the textures are still purple and dont load one of them. Works fine with your files though. Any help?
know its been about 2 months for you, but just in case anyone else is having this issue. What I found was the drawable model was hidden by the boundcomposite one. So all you have to do is select the drawable model in the Hierarchy and kinda expand it or shrink down the bound composite. Your textures are there.
tried blender 3.4.0 with Ktos93/Sollumz_rdr3 version and get blank nothing in the middle of blender. only see on the right side. 4.0 does not work with Sollumz_rdr3 nor with Sollumz version
so i was able to load the tutorial folder and i can see the tipi. but i am not able to see the tipi when i load in my own files from codex
How can you export ydr to xml ? My codex tell me that Codex currently can't export it , this is a planned future feature?
You need the Ktos version of Codex to extract to xml
@@daggreactual ah I thought so already, can we get it over the patreon ?
@@Paradise385 If you have access to the Codex discord channels by donating, then you should be able to ask or find the link for the Ktos version there.
Thank you for this video. Ifollowed all your steps . For this i exported the same tipi. after all steps i imported it but the is only the object with collision but no textures, just a black tipi. Idk what i miss. Maybe someone could help
There might be an issue with your texture dictionary. You could try recreating it. If that doesn't work, I would try swapping out your files one by one with the demo files, and see if one of them fixes it. And then that should indicate which one of your files has an issue.
Thank you for your quick answer I'll try it out and then report the result
@@daggreactual Ok! I did compare my texture folder with your before creating the ytd and saw i had much more textures than you, deleted all textures that is not in your texturefolder and tataaa it works. So for me it means, no needed textures in folder give me the error !?
@@generalgundl4870 that makes sense, there is a maximum size limit for YTDs so you probably exceeded that and then it just didn't load any of the textures
Can you make a video for 1 house object and how to make textures
can you make a video for another object and for ymap excellent job
Redm keeps crashing trying to load into the server with the files. I keep getting error "high-maryland-gee". >RDR2_b1436.exe!._ZN4rage25strStreamingLoaderManager20LoadRequestedObjectsEv (0x4a)
absolute legend!!! Huge thank you. EXACTLYYYY the video i was looking for. Everything else out there is bits a pieces of information geared towards other tasks
Hey @daggreactual I have the CodeX_020 but could not find any thing on ktos version do we need to do some modification for ktos? I'm trying to export these files and getting the error that it will be available in future. Can you please help
Im getting this also.
this is really an amazing tutorial for Redm moding , can i ask you for a tutorial in regarding edit/remove collision for opening the doors and customize the collisions ( i am new to mapping :( [)
You sir, are a godsend. Thank you so much for this chill and well explained tuto !
This is the tutorial I've been searching for, thank you so much! Unfortunately, right at the start when I try importing the .xml into Blender it keeps showing an error that ends with "AttributeError: Shader 'standard.dirt.sps' does not exist!". This happens for every single asset that I try to import. I'm using Blender 3.4.1, the latest version of Sollumz, managed to extract all tp009 files with CodeX-XML and its DDS textures. Am I missing something? Thanks!
I have a link to the files I used in the demo in the description, try importing the wap_master_tp009.ydr.xml from my repo. If it works, then the problem might be with your export, if you get the same error then it might be an issue with your sollumz plugin.
@@daggreactual Yep, still got the same error, even when importing your file. I'll see if I can do a clean install of everything, keeps giving me shader errors which is weird because it was working before, but it is definitely something on my end. Thanks for the attention tho, amazing tutorial <3 <3
@@Matheus7728 it's because you need the modified version of sollumz not the latest one . which is on ktos's repo