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bumblebeebowties
United States
Приєднався 2 сер 2014
i think bumblebeebowties is a pretty cool guy. eh does art and doesn't afraid of anything.
this channel is for video essays and art.
visit my linktree for other social links-- i also do a webcomic and stream occasionally: linktr.ee/brendan_pett
coffee.
this channel is for video essays and art.
visit my linktree for other social links-- i also do a webcomic and stream occasionally: linktr.ee/brendan_pett
coffee.
Monster Hunter Comic: Mami #52 [Timelapse]
#monsterhunter #webcomics #mh #art #timelapse #krita #illustration #comics #shorts
check out linktr.ee/brendan_pett for more!
check out linktr.ee/brendan_pett for more!
Переглядів: 21
Відео
lateral game design
Переглядів 11121 день тому
alright boyes we're talking about lateral game design today. what the heck is even that? i'm glad you asked. by the way i played lego star wars II for three hours just to get enough studs to unlock the ben kenobi force ghost so you should become a patron. find all the stuff i do (including my webcomic, monster hunter comic) via my linktree: linktr.ee/brendan_pett video credits: ua-cam.com/video...
webcomic devlog #2: on format, references, and devlogs (monster hunter comic)
Переглядів 130Місяць тому
GREETINGS! it's been a while since i've done one of these, and i really wanted to ship one out, so here we are! i'll try for more of these in the future, and i'm working on editing my audio. it sounds a bit better here, but there are still some rough bits i need to work out. thanks for watching! if you want to read my webcomic from the beginning, follow this link: www.reddit.com/r/MonsterHunter...
minecraft feature bloat - an open discussion
Переглядів 103 тис.2 місяці тому
unfortunately, as games add more and more content, eventually already existing content becomes less valuable to gameplay. this is not a good thing, so what do you think should be done about it? let's consider the topic! comment what you think below! if you wanna see more stuff i do, take a look at my other socials: linktr.ee/brendan_pett if you wanna see gaming stuff, take a look at my other ch...
[Timelapse] Monster Hunter Comic: Mami #89 Storyboard
Переглядів 544 місяці тому
check out the comic: www.reddit.com/r/MonsterHunterComic/ socials on linktree: linktr.ee/brendan_pett music credit: @ScruffyMusic Pokke Village Theme (MHFU) Monster Hunter Swing - Pokke Village Theme
the monster hunter (ps2) experience | finishing every monster hunter
Переглядів 4556 місяців тому
random one-off video. maybe i'll do more. idk rewatching it was kind of entertaining, and i had fun filming it. maybe next time i'll beat rathalos? this was a stream, btw, which is why it has the little thing down below. music credit to scruffy, patapon, and monster hunter.
the paycheck playstyle challenge (animal crossing new horizons)
Переглядів 616Рік тому
socials on linktree: linktr.ee/brendan_pett video credits: chuggaconroy - ua-cam.com/video/gJEn2ZHeSoI/v-deo.html jvgsjeff - ua-cam.com/video/DwFBVJLzptY/v-deo.html madison's switch - ua-cam.com/video/VAd0LS4eA_M/v-deo.html jvgsjeff (again) - ua-cam.com/video/3rg5cbbeLmY/v-deo.html links to other challenges & threads: www.belltreeforums.com/threads/new-leaf-apocalypse-challenge.437459/ ua-cam.c...
i just think unique skills in monster hunter rise sunbreak are neat
Переглядів 38Рік тому
what's your favorite unique skill in monster hunter rise? also, bonus question, do you have any ideas for meme armor sets? do tell. wanna see more or wanna help support my work? look at these linkles: linktr.ee/brendan_pett patreon.com/bumblebeebowties music credit: Scruffy, Capcom (MHRS OST "Clouded Skies Approaching Twilight")
I've Got A Monster Hunter Webcomic | Devlog
Переглядів 86Рік тому
this video is my labor of love. do you like monster hunter? hopefully you do. stay til the end for the quote of the day. wanna help support my work? lookit this linkle patreon: patreon.com/bumblebeebowties wanna actually read the comic? it's on reddit, tumblr, and webtoons. find all the linkles in my linktree. link: linktr.ee/brendan_pett
Animal Crossing Is Not A Building Game
Переглядів 2,2 тис.Рік тому
if you want to help support me, visit my patreon: www.patreon.com/bumblebeebowties or my ko-fi: ko-fi.com/brendanpett find my other social links on my linktree: linktr.ee/brendan_pett credits: Scruffy for the intro/outro/bg music: ua-cam.com/users/ScruffyMusic
Veranda-- Kind Of-- It's Sloped In Minecraft Better Than Adventure (#4)
Переглядів 152Рік тому
More info on BTA: www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3106066-better-than-adventure-for-beta-1-7-3-timely this one didn't actually take that long i was just depressed. think i'll put the qotd in the description from now on. here it is: "we have babies sometimes but also there's this cube." Patreon: www.patreon.com/bumblebeebowties Art blog: bumblebeebow...
Tower Building In Minecraft Better Than Adventure (#3)
Переглядів 872 роки тому
Tower Building In Minecraft Better Than Adventure (#3)
I Named A Dog "Hello World" In Minecraft Better Than Adventure (#2)
Переглядів 812 роки тому
I Named A Dog "Hello World" In Minecraft Better Than Adventure (#2)
I Made A Bed In Minecraft Better Than Adventure (#1.5)
Переглядів 3772 роки тому
I Made A Bed In Minecraft Better Than Adventure (#1.5)
I Punch A Sheep In Minecraft Better Than Adventure (#1)
Переглядів 5682 роки тому
I Punch A Sheep In Minecraft Better Than Adventure (#1)
art stream timelapse | monster hunter: mami page
Переглядів 142 роки тому
art stream timelapse | monster hunter: mami page
streaming test (lego star wars TCS, cloud city trap)
Переглядів 223 роки тому
streaming test (lego star wars TCS, cloud city trap)
to get experience with video editing, i abuse my power
Переглядів 534 роки тому
to get experience with video editing, i abuse my power
With the amethyst spyglass you should se farther. Obviously
Minecraft needs an optimization update. Every new feature lowers my framerate, & it takes like 10 minutes to launch the game on xbox.
woahhhh 100k views and ur last video got 50??
yup! algorithm ka-exploded this one. if i did it once, maybe i can do it again--either way, i'll try and have fun making videos and doing art and see where that gets me.
Honestly I think the bundle fixes the inventory problem you brought up, but I agree they should prioritise functionality of existing items over adding new items for the sake of new textures
“Adding exclusive rewards for exploring ironically cuts an adventure short” by far the best criticism I’ve heard with modern minecraft
Even Mojang lnows that it needs a use for it to be added. Noone is gonna vote for a mob that just exists, or a single use item. Theyre just too lazy to find more ways of using it
I haven't played since 1.12 and haven't really played since 1.8. however I have been playing mods again and again, especially FTB. There are different ways FTB deals with clutter: backpacks, faster travel methods and alot more craftable stuff. And to encourage exploration unique bioms and biom specific items. So currently I play on a server with a friend and we had to travel 2000 blocks to reach a desert for some unique items. On the way their we discovered countless unique tree saplings, forestry bees, unique features like basalt vulcanos, oil spills and there also is thaumcraft (which I didn't care about). And because some of the modpacks are so deep in content we barely scratched the surface. Minecraft has already added so much from mods, why not continue stealing?
i have been a vanilla player for about 12 years, recently i switched to modded and wont look back
Worse yet, a lot of these new items come from entities. And as most know, entities use more of your computer's resources, which bloats the game so so much more.
People want bundles even though. WE HAVE SHULKER BOXES.
This might sound weird, but your inflections and pauses in speech sound a lot like Donald Trump.
we could definitely fix this with datapacks, but i haven't found many to fix a lot of these issues. (consolidating resources)
The volcano could have blazes and lava parkour 😀
FINALLY someone talks about this ive been bitching about it for years
I only play on heavily modded skyblock modpacks and not above 1.16.5 so can't say I've interacted much with most of these features, but goddamnit do I hate phantoms, they serve zero purpose and only make me have to remember to sleep in a gamemode where it's useless and stop me from afking whenever I want
Yes, I've seen people bitch and moan so often in comments that if a mob doesn't drop anything it's "useless". They act like everything needs to have a "use" other than just being great to make the game feel alive.
I don’t see enough people complain about the cave update. Everywhere you look there’s giant holes that go down to diamond level
All bad things prosper and all good things turn to shit
I don't know about anyone else, but its always been a thing for me as someone who plays modded primarily and doesn't like to update... it seems every time the features mojang ACTUALLY adds are just things that I go "ok here's another feature I have no interest in" for the most part? (Camels, trial dungeons, sniffer and archeology) with them rarely getting something I like (such as cherry blossoms or upgrading the nether)
I wish they revamped biome generation to be more adventury instead of like "i have to check 100 different biomes to find the biome i want, and i have to check like 10 biomes of a type to find a biome specific thing"
1st
Also, I don't want to explore to find cosmetics. Cosmetics should be easy to get, give me a flashy op sword if you want me to explore
kinda works the same with mobs, a lot of mobs are kinda useless and dont serve any purpose for example the allays could be something so cool and helpful but instead they're just kinda there
4:05 So, this is one of the few areas where I will defend Mojang, and I'm gonna use the Sniffer as an example. The Sniffer is an achievement reward. It's a cute pet that has a unique method of acquiring and serves to bookend the archaeology feature. That's it. Sure it can find some extra decorative flowers, but that's all the mob was ever designed to be. The #1 complaint about the Sniffer? "It's useless." People hate the Sniffer because it doesn't provide any useful materials or plug into any farms, because at some strange point Minecraft turned into Factorio for half the playerbase and mobs are only worth whatever their practical use is. Mojang, who mind you, I still consider one of the frustratingly sluggish developers out there despite being one of the most mechanically creative ones as well, has this problem where the playerbase they've cultivated outright demands that new additions to the game have a functional use every single time. It's why when we get those mob votes that everyone hates at least one awesome addition gets thrown out due to being "useless". Thus, every new mob comes with a unique drop that can be farmed and spent to create some new unique thing which forces you to wander all over the world to fill your bags with all sorts of items you'll throw out. Players will never accept mobs that can't be utilized in some way, so mojang can't add any that purely serve as ambience or have an overlap with other mobs.
Exposure
Phantom membrane, nautilus shell, rabbit hide, armadillo and turle scutes. All these items have such nieche and limited uses. I really want them to add creative uses for these items. At least two uses more for each. They could, in general, spend one update focusing entirely on already present features and do more with them instead of adding entirely new items with a single use.
Minecraft is so confusing to me as someone who came back after not playing since alpha version. Like, people joke that you can only play Terraria with a wiki opened on another monitor but modern Minecraft is that taken to its extreme, unless you've been there for every update and researched that already as you went into them. It's like buying an old Paradox game with all 20 DLC that came out for it and being overwhelmed with disconnected little stories and features that must have been cool when they were added one after another but have no cohesion together.
WELL THATS ALRIGHT THEN!
W
4:10 my answer to putting myself in mojangs shoes is that they have to keep adding stuff to the game to make it appear like the game is still relevant. My theory is that if mojang makes a final update and leave the game unchanged, that eventually the game could just die, something that neither mojang or Microsoft wants. So by continuing to add stuff it gives the illusion that minecraft is still a modern game and will appeal to newer audiences. Sure the game could survive with no updates, but there isn't much data on the longevity of a game like minecraft, so the best bet is to just keep updating the game and listening to what the audience wants, even if that means that minecraft in 2030 will look like a modpack from 2012.
its why i mainly play nothing newer than 1.12 or even beta 1.7.3 with mods
4:55 It's extremely generous to assume Mojang has thought about this, or is adding the features for any reason other than their belief that players want *more stuff*
Still waiting for them to do something else with Echo Shards it’s such a cool item with so much potential but it’s actual uses are so limited it barely makes venturing the deep dark worth it
You talk like if the way greg heffley writes was verbalized
A game like The Binding of Isaac is a pretty good example of primarily lateral design. There are hundreds of mostly disparate items, enemies, and characters. Heck, there are like a dozen range upgrades. Most of these barely interact outside of stats, but the ones that do are really fun to find (e.g. tech x + brimstone). Repentance's tainted characters are also very cool gimmicks that typically don't interact.
i think that's part of the charm of roguelikes! the vertical design is like a skeleton that all of the lateral design branches off from, even more so than with most other games.
I just want more developed dungeons, structures you find, more boss battles that make the game worth exploring and harder
i feel like since minecraft is a sandbox they dont try to really focus on Anything, and instead add a bunch of useless subpar content that doesnt synergize or really make much sense like the warden or Any mob vote etc. so if you actually want fun content, youll have to search for something you like like combat overhaul mods or one of many tech mods, but if you dont like either of those or vanilla minecraft then youre completely out of luck for having fun with minecraft i really wish they made updates feel Big and grand again, 1.16 was the last good update imo but even then all the important stuff it really added was just making going to the end easier and the nether didnt look so ugly and like one fun structure, but i just wish mojang or more importantly microsoft Let mojang and mojang had the creativity and everything to make updates where they focus on one big thing like crops or a dimension or combat or Something, rather than adding 3 biomes that are pointless 2 mobs that do Nothing except drop a hyperniche item and 5 blocks which look bad or boring most of the time
For me, the fox is useless. Sure, it can carry items, but can you tame them so they follow you? No, you need a lead that is unreliable on a good day.
Having multiple ways to do the same thing is an idea I've had for the game for a while, though in transportation instead of crafting/items. The Elytra is controversial because it's just better than every other means of transport, and I believe the solution to this is to buff all other means of transport to match the Elytra.
If the new items would have a recipe that actually used the older resources more people would actually make them
Anyone: "Here's a long list of evidence that Mojang is lazy and bad at developing the game." The community: "YOU LEAVE THEIR TRACK RECORD OUT OF THIS!"
i legit dont play modern versions anymore, its beta 1.7.3 when i wanna chill, 1.2.5 so i can play tekkit classic with friends or vintage story if i wanna suffer
it feels like theyre afraid of changing anything about the core experience that was created back in 1.0 but still want to create hype and interest around it so release a new update every once in a while to spike player counts
there isnt a coherent vision to the game anymore, arguably (and controvertially) since beta 1.7.3. unstackable food gives you a reason to decide on which of the 3 types you'd like: pork which heals the most but takes time to hunt and cook, bread which can be farmed but not quickly, and mushroom stew which require specific environments to grow. armour which all defend a generic amount meaning there is a real reason to pursue leather armour at the beginning of the game rather than going without or rushing into the caves and finding iron. no hunger or sprinting so that mobs actually provide a challange and are absolutely terrifying to fight. people will parrot this idea ad-nauseum i know, but its true that this version feels the most complete: nothing in b1.7.3 feels redundant or single-use, yes this version has few if any real end game features and mobs, redstone can be a bit buggy and it lacks a lot of the draws in gameplay that attracts people to the game today but ultimately it's a lot closer to the game's original vision of simply being a sandbox where you can build stuff simply for the purpose of building.
Fantastic vid, thank you!
thanks!
Based.
dont agree with all your ideas or suggestions but i definitely agree with your broader criticism that new features feeling the need to all rely on each other is dumb. ironically i can see how mojang would be pushed to do this with some of the criticisms they get online about how "useless" new updates are...
Inventory crisis? No, people are just bad at managing their inventory. For example if you carry around your iron as raw iron after a mining trip, it's entirely your own fault for having a full inventory when you could easily have compressed that by a factor of 9. same thing with wood, coal, etc. Also just gather a full stack of 1 food source, not 5 different slots with a couple each. People are just hoarders, the inventory is perfectly fine as it is, managing it is an important skill - if you wanna be able to never drop anything and always have everything handy just play creative.
The feeling that Minecraft was just getting bloated with updates was something I had been feeling for a while now. Though in defence of the various food items, I love having lots of different food items, even if they don't necessarily do anything different. I would love for there to be more craftable foodstuffs, and the existence of major mods like Cooking for Blockheads and Pam's Harvestcraft hopefully means my sentiment is shared by others. Thank you for the video
God, how much I'd love iron and gold blocks in the style of copper blocks
My biggest issue is Mojang is so concerned about making everything work on mobile that it affects literally every other platform. I understand that not everyone has a console or pc to play on but come on. It’s just ruining the game at this point. Completely ignoring all the scummy micro transactions and laziness coming from them now.