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Hazmondo
Приєднався 29 лис 2006
[PREVIEW] Chapter 6 - Splitting ngSkinTools2 layer weights with a curve and surface
Link to purchase course: bit.ly/4chLj3J
An explanation and demonstration of splitting ngSkinTools layer weights with a curve and surface
Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI
Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon module in Maya, Knot vectors, Spline curves, Transformation Matrices, Maya Python scripting, 3D Animation, Rigging Algorithms, Maya tutorials, Professional Rigging Techniques, 3D Application Algorithms, Maya curves and surfaces, Open Knot Vectors, Periodic Knot Vectors, Rigging Demonstration in Maya, Parametric Values in Maya, Python Functions for Maya, Rigging Efficiency, Advanced Maya Techniques, 3D Spline Curves, Rigging Modules, De Boor weights, BlendShape in Maya, SkinCluster in Maya, Rigging Joints, Maya Rigging Scripts, Spline Curve Mathematics, Maya Rigging Course, 3D Modeling, Maya Training, Rigging Skills Development, Procedural Animation
An explanation and demonstration of splitting ngSkinTools layer weights with a curve and surface
Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI
Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon module in Maya, Knot vectors, Spline curves, Transformation Matrices, Maya Python scripting, 3D Animation, Rigging Algorithms, Maya tutorials, Professional Rigging Techniques, 3D Application Algorithms, Maya curves and surfaces, Open Knot Vectors, Periodic Knot Vectors, Rigging Demonstration in Maya, Parametric Values in Maya, Python Functions for Maya, Rigging Efficiency, Advanced Maya Techniques, 3D Spline Curves, Rigging Modules, De Boor weights, BlendShape in Maya, SkinCluster in Maya, Rigging Joints, Maya Rigging Scripts, Spline Curve Mathematics, Maya Rigging Course, 3D Modeling, Maya Training, Rigging Skills Development, Procedural Animation
Переглядів: 56
Відео
[PREVIEW] Capter 5 - Splitting skinCluster weights with a surface
Переглядів 12214 днів тому
Link to purchase course: bit.ly/4chLj3J An explanation and demonstration of splitting skinCluster weights with a surface in Maya Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, ...
[PREVIEW] Chapter 4 - Splitting skinCluster weights with a curve
Переглядів 9714 днів тому
Link to purchase course: bit.ly/4chLj3J An explanation and demonstration of splitting skinCluster weights with a curve in Maya Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ri...
[PREVIEW] Chapter 3 - Creating a De Boor ribbon module
Переглядів 18014 днів тому
Link to purchase course: bit.ly/4chLj3J An explanation and demonstration of creating a De Boor ribbon module in Maya Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon modul...
[PREVIEW] Chapter 2 - Splitting blendShapes target with a curve
Переглядів 14514 днів тому
Link to purchase course: bit.ly/4chLj3J An explanation and demonstration of splitting blendshape targets with a curve in Maya Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Rib...
[PREVIEW] Chapter 1 - De Boor's algorithm
Переглядів 6714 днів тому
Link to purchase course: bit.ly/4chLj3J Introduction to De Boor’s algorithm with curves and surfaces in Maya Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon module in May...
Trailer - Advanced Rigging with De Boor's Algorithm in Maya
Переглядів 6302 місяці тому
Link to purchase course: bit.ly/4chLj3J This course will introduce you to De Boor’s algorithm, which is the foundation of the curves and surfaces that we see in 3D applications. Importantly, the algorithm outputs normalized spline curves which have many uses, we’ll focus on how they can be used for rigging in Maya by writing scripts that procedurally split blendShape targets and skinCluster wei...
Procedural skinCluster weight splitting
Переглядів 14411 місяців тому
More De Boor tests, this time using the algorithm to create a ribbon module (no curves, constraints or deformers) and then procedurally split skinCluster weights
Procedural blendShape splitting
Переглядів 110Рік тому
This video shows the splitting of a blendShape target using curve parameters and De Boor's algorithm. The result is normalized targets which match the original target and have smooth falloffs, very similar to Pixar's "3 Curve Principal".
Creating Documentation from Python Docstrings with Sphinx
Переглядів 6 тис.Рік тому
This video shares what I know about sphinx, it's not a lot but hopefully you find it helpful as there are a lot of pitfalls! Please refer to this website if you need to add the path of your pip installation to your PATH system variable: stackoverflow.com/questions/23708898/pip-is-not-recognized-as-an-internal-or-external-command
Harry Houghton Rigging Demoreel 2020
Переглядів 4503 роки тому
This video shows some of the professional work I have worked on since 2015. Below you can find the links to the cinematics shown in the order that they appear in my demoreel. KDA: More ua-cam.com/video/3VTkBuxU4yk/v-deo.html Magic: The Gathering - War of the Spark ua-cam.com/video/b5W9t62t10I/v-deo.html League of Legends: Tales of Runeterra ua-cam.com/video/6UuLD-0lndY/v-deo.html DEATHLOOP ua-c...
Maya: Using ShrinkWrap For Retopolgy, Modelling and Rigging
Переглядів 7 тис.4 роки тому
This video contains examples of how I use the shrinkWrap deformer in Maya to do basic retopology (00:00), model an eye socket (01:29) and create a ground collision system (03:02). I hope you find the video useful!
Harry Houghton - Personal Demoreel
Переглядів 2734 роки тому
This video shows some of the work I've been doing on my Pymel autorigging system for the past 2 years. It contains many complex modules which can be combined into rig assets, the rigs are rebuildable thanks to the IO system which allows the versioned loading and saving of rig information. The rigs which are produced are highly optimzed and designed with parallel evaluation in mind. Model: Aloy/...
Harry Houghton - Rigging and Skinning Demoreel 2015
Переглядів 6599 років тому
Facial rig: Influenced by AnimSchool's Malcolm rig, includes separate upper and lower head controls, sticky lips, lip seal with adjustable height, adjustable lip corner heights, lip shapers, auto chew, auto translate jaw, transformable eye with eye bulging, eyelid shapers. The deformations are driven by blendShapes, joints and lattices. Arm and Leg rig: FK-IK blending and snapping, adjustable c...
4. Setting Up Elbow Pinning And Sliding
Переглядів 4 тис.10 років тому
4. Setting Up Elbow Pinning And Sliding
4. Setting Up Elbow Pinning And Sliding
Переглядів 61310 років тому
4. Setting Up Elbow Pinning And Sliding
2. Setting Up Soft Non-Stretchy IK
Переглядів 1,6 тис.10 років тому
2. Setting Up Soft Non-Stretchy IK
Demo - MAXScript Tool For Quick Matte Creation **FIXED AUDIO**
Переглядів 34811 років тому
Demo - MAXScript Tool For Quick Matte Creation FIXED AUDIO
Demo - MAXScript Tool For Quick Matte Creation
Переглядів 1,9 тис.11 років тому
Demo - MAXScript Tool For Quick Matte Creation
Showreel - 3D Computer Animation - Aberdeen College HNC
Переглядів 27011 років тому
Showreel - 3D Computer Animation - Aberdeen College HNC